This is the best intermediate/advanced level tutorial you've ever made. So much detail, so many techniques, problem solving, and actual reasoning behind the packed into such a short video! This could easily be a 10 hour paid course but you've made it available for free in just 25 minutes. Absolutely fantastic! I'll probably make something based on this video soon
For anyone stuck at 02:22. Once you've made the house with the roof, duplicate it and move the roof away from the house before separating it. So, you still have the house with the original roof as an object and the new roof as a separate object. Then reposition it over the original house, slightly higher on the Z axis. This will stop the problem with the boolean not cutting off the clapboard. Hope this helps.
@@aesthetic_quote Man, I was making this house again, but I have problems still, should I copy and separate the roof when the house is practically a square?
Disabling the clamping with "c" after you press "g" twice to slide the vertices on the edge beyond the point of the vertex, is legit something I was looking for for years and gave up on finding it long time ago. Thanks!
Works well while sliding outwards and horrible while sliding inwards because each side behaves according to nearby vertices. Their pace are different if their shape are different.
Often it's the designers that ruin the hard work of 3d modelers. You know, just systems/level/UI designers that cause the precious work of modelers to be stuck in a SHIT ASS game.
@@zenmonk5403 Often it is just the lack of money. The earlier you run out of money, the less time you have to fix and improve the gameplay. Thus if we want have good games, we as players have to pay for them.
@@Terry-Hesticle I hate to reply in the negative to you again, because I see what you're saying, but I needed the 6 part doughnut tutorial, having never even opened a 3D software program (apart from SketchUp) before. Although I found crossmind studios tutorials a bit better!
@@Terry-Hesticle In an attempt to discredit Andrew for being a shill for his website (agreeable), you've shilled Default Cube 10 times over. You're in half of the replies to this video preaching their name. Your lack of self-awareness is embarrassing and I assure you Default Cube would wince at this comment section
I have no plan on doing anything like this ever but I watched the entire thing without skipping, great video and I’m sure ppl who need this will love it even more than I.
@@blenderguru It's always worth spending extra time figure something like that out... when you have the time. :) Guess it's often not that feasable in a production setting, but you still learn a lot just from the process. I'm a fan and victim of this, often spending way too much time on something because I trying to figure out optimal or better way to do it, your mind going "Is this really the right way to do it, maybe it's not really good and there is a better and more flexible way to do it". The conflict haha.
I've been learning blender for about 2 weeks. This seems beyond my scope but here I am trying it anyway. Two hours in and I've made it about 2 minutes into the video lol
That's a pretty good timing actually. The firs few minutes should be easy, and then getting more challenging. This isn't for absolute beginner, but it's a nice way to get into independent thinking as an intermediate. He has other tutorials that are great to start with, and will get you on your way to look for solutions while learning the tools. I also like Mike King's tutorials for that. He doesn't have the same level of expertise, but he explains things nicely. Sometimes I like less advanced guys, because they can still relate to the early learning curve.
same, feeling bad because there are a lot of things that arent working even though i quadruple check that I am doing every step just like he is, even if it wasnt said out loud. Not sure if the blender versions difference is causing this much a disruption or what
@@ryanpatton1795 so many things could go sideways and I am here for that exact reason too don't worry, maybe there's just one detail we missed, for example for the modeling I'm almost done with the walls and boolean settings but for some reason the part right under the roof remains empty. I'll keep going anyway since I'm learning, maybe I'll figure it out later and it'll be a nice way to monitor progress
I swear you're like the Bob Ross of 3D modeling. You make amazing artwork and make it easy for beginners to learn, and give them a solid foundation to build off of.
This has got to be the most useful Blender video I have seen in a while. The amount of tricks of trade that were presented is enormous! Great job and thanks a lot Andrew.
@@Terry-Hesticle hey buddy quick question, how can you shill for something that's *yours*? LMAO Also don't worry I'm not expecting an answer from you worth anything, having seen your comments and "debates" in almost every single comment on this video I've come to realize you named yourself accordingly to your intelligence level.
@@Terry-Hesticle All im gonna say is that I'm so sorry you have decided to waste your energy on these long ass comments that don't say anything of value at the end lmao
As a beginner in blender this sort of stuff blows me away, currently I struggle a lot with understanding the Shader editor cuz I haven't done that many projects and it always feels overwhelming I hope one day I can come upto your level where I don't just follow along and search up a solution but come up with my own you're truly inspirational
@@Terry-Hesticle You are presenting your own opinion as though it is a fact. It is not. Some people will learn better from blender guru, and some from default cube. Let people develop their own opinion.
@@melonslice3177 That sentiment i totally agree with, everyone learns just a little bit differently. I personally watch a ton of different people because everyone explains it just a little bit differently, and for myself hearing the same concepts repeated in different structures and word choice helps me understand the more complex portions.
‘Guru’ does not begin to describe your level of mastery concerning Blender. Thank you for the vast knowledge that you have showed, shared, given, explained, and demonstrated. You are very much appreciated… and possibly a little hated… due to all of the complexity that is the Blender workflow. Even so, you more loved more than you are hated. Be sure of that. Thank you, again!
This was an absolute masterclass. The pacing, the editing, the information delivered and how it was delivered. Superb. You are one of the best teachers ever, man.
Wow! I knew about the rgb masking technique but the small things such as the C key to unclamp the vertex sliding was new to me! This is why I never skip these tutorials, no matter the skill level, one can always learn something!
I love how he wholeheartedly shares his extensive in-depth knowledge of concepts while including the logic behind it. Its obvious that he understands art to a great level when it comes to light, color and especially composition as is apparent in the video structure. Unlike many, i don't really have a problem with him marketing Polygon for the simple reason that it is actually an extremely useful addition. It makes the workflow fast and optimized. As long as it is good, it only shows how amazing polygon is the more you mention it. So keep going. He's also constantly improving his videos when it comes to content quality and also experimenting with new video formats. People mention I like this blender youtuber better or some default cube better, Andrew price is the OG Blender Guru!
1:04 Remember to duplicate roof, before separating it to a new object. Otherwise you'l have problems with the boolean operation at 2:22. Had some frustrations with this issue and almost gave up. Hope it can help someone else along with this otherwise excellent tutorial :-)
Make sure to apply scale first and you might have to move the roof up (in Z). Andrew did some slight editing before moving on to the next step that he didn't mention.....unless he did some magic....Andrew? Andrew? did ya, buddy? LOL
I am an architect working with Rhino/Vray and you definitely drag me into new horizon. I need to mention one thing that blow my mind, i.e. your speed of production and smart approach behind. A million thanks. You are awesome!!!
Hey Andrew ... i actually wanted to thank you! Before the pandemic i started to follow your tutorials and when it started i worked literaly night and day to learn and get better. I worked as a video- and lighting designer in the entertainment industry before and due to your tutorials i got a job in visualisation for products and projects - using UnrealEngine and building my assets and environments with the skillset you gave me! As of today i am an employe of the new company since 8 months and i am quite happy - coming from the entertainment industry i can tell you, that a lot of people got real problems due to covid and all the restrictions ... your tutorials provided a way around ... and it all started with a donut 😁 Thank you very very much and best regards ... P.s.- i love your humor! 😂
Man, this advanced modeling knowledge you show in this video is just like very abstract mathematical theorems told to math newbies. To be honest, as a newbie, I was shocked. While feeling hopeless on the one hand, I also tried not to get discouraged by seeing the true power of Blender. Adding you to my watch list was the right decision. Thank you for sharing.
Man, I know I sound like so many others, but it is amazing how much I've learned from this channel, and after years, I am still learning new tricks. Everywhere I see blender projects posted, so many of them have things they clearly made following the guru, either outright or tweaked a little. It's really amazing.
This is so informative for any photorealistic scene. The materials are layers and have imperfections of their very own. Before, I didn't even think about making materials. I was just like "Okay, the house is wooden....good enough" no. It's wood that sits in the sun all day, is effected by weather, and endless possibilities.
I love this style of tutorial for the intermediate user! It's perfect because we don't have to watch through all the nitty grity hours of work but we also have the treat of getting all the awesome tricks! Wonderful!
Dude I love this! It’s so intuitive and while I didn’t understand some of it now, it makes me feel so good when I did understand certain aspects of the video because it gave me motivation to watch more and learn about nodes and RGB settings. I’m an illustrator so I’m always working in 2D but videos like these give me confidence in expanding my profession. Really great video dude, I’m definitely sticking around for more!
@@Terry-Hesticle how can you call him a shill? I'm gonna assume it's because he's promoting Poliigon? and so what if he is, it's a bloody good ad for the business. Look, you get the main tool for free, you get a brilliant walkthrough / tutorial FOR FREE because Andrew spent his SPARE TIME creating it, and let's not forget he'd have practised a few times before getting it right, then recording it, then editing it, then uploading it. FOR FREE. If I was as good as Blender Guru I'd charge through Patreon for my time, so I'm eternally grateful he shares his knowledge and time for free.
@@Terry-Hesticle Default Cube and Blender Guru are so polar opposite that you shouldn't even be on this thread giving DC a shout. And he'd probably be embarrassed by you doing so. This is a community where people share their knowledge and expertise, not bitch and howl at others' who are more successful. I'd say DC's tutorial's are more akin to someone like erindale XYZ. BG is more about creating a 'scene' from start-to-finish in the most direct way using accessible terminology. And there's tutorials where he even suggests using other resource sites, not just Poliigon. DC's stuff is more like abstract techniques and such. BG. is more for everyday artists looking at the entire workflow. If you're whining about someone not uploading enough then you really are emblematic of the problem content creators face - incessant demand for free material. Why don't you create amazing tutorials and share them so we can all see how great you are?
@@Terry-Hesticle If you don't want to see this video, that's fine. Then just don't watch it. But you don't have to tell anyone who doesn't share your opinion that only your opinion matters. These guys just enjoy Andrew's videos and I think they are not going to change their minds just because a single person on the internet brays out their position and thinks their point of view is the only right one. I can't believe I wasted my time and poor English (*cough* Google translate *cough*) with an incredibly long comment :D
@@Terry-Hesticle What we have here is that Andrew's tutorials are no longer for you. Your experience has probably surpassed what he can teach you. That's fine, simply move on - you don't need to comment. They are for me though and if anything I get a lot more from the slower and deliberate stepwise tutorials than I do even from this one. I've spent two hours replicating the first few minutes of this tutorial simply because the speed of Andrew's tutorials nowadays is way too fast and a minor mistake early on can have serious implications later on (e.g. 1: by me not duplicating the roof the later boolean step didn't work at all, e.g. 2: by Andrew rushing past the initial siding creation, I missed the point where he's selected the whole siding before pressing Alt+S so all my sidings, bar the one I initially angled, were going in weird directions). I would not nearly had as many issues if Andrew did his longer form tutorials. If you find Default Cubes tutorials better, great then his style works for you. I've tried following his tutorials and although inspiring, my level of knowledge of Blender isn't there yet and I can't keep up. One day I hope to move on from Andrew's tutorials and move onto the next level, but he'll always have my respect because he helped me get the basic concepts. As for being a shill, who isn't? If they're not a shill for another company, they're begging for their own Patreon, subscribers on TH-cam or shilling their own products. As long as we're all getting the content for free who cares? Support or don't support, it's your choice. Your comments throughout this thread haven't been helpful, just the lowest form of trolling. If you don't find these tutorials useful, find someone else's who are useful to you and allow others to enjoy a different style of learning. Other than being busy, I should imagine Andrew doesn't do as many tutorials because of comments from people like you. So, because you don't get as much out of them we all have to suffer.
I absolutely love seeing the logic that goes into this, 3D modelling is so much less frightening to me when I see it more like programming and using all these modifiers to build and add layers of complexity which can be tweaked later
I love these types of tutorials, it's not exactly follow along tutorials and more like watch and learn type, and also the pacing of the video is amazing, I watched the whole thing without realizing it was over 20mins, the techniques are not for beginners but its gold for intermediate users. I mean we take for granted that this is free on TH-cam because this could be on subscription websites. love it!
I've never seen such a well put together tutorial on complex texture painting like this. Well done. I think my machine would cry and electrocute itself trying this, but I want to play with it. Thanks for posting this.
I've never opened Blender in my life, only learned some Maya in university an will most likely never open either again. But your tutorials are fascinating and I love watching them. Truly impressive what you do here! :-) Keep up the amazing work!
Really well done! Love this tutorial, it's so streamlined. Must have taken you so long to find the best solution for each problem, you tackle a lot in this vid and the end result is so clean and concise. Thankyou
for anyone having trouble at 1:50 make sure in the array modifier the y and x values are set to 0 while Z has a value of 0.9...was stuck at it for a good solid hour having overlooked this in the video
'and there it is, a house that looks like a rental!' 😂😂😂 Amazing tutorial Andrew! really concise and perfectly paced. Six mins in and the main part done 👍🏻 Thanks for yet another great tutorial 🙏🏻
@@Terry-Hesticle While I see what you're saying, it's a little harsh. He's a small business guy trying to make a buck. He uses these tutorials as 'soft advertising' for his website. That doesn't bother me a bit. Learning a new technique(s) for free? That's pretty horrible, lol. He's entertaining and informative and it doesn't cost a dime. Have you heard of the photoshop guy, Benny Productions on TH-cam? That guy gets people to send in their art and drawings. All he does is add some shading and colorwork and then sells that art for a profit on Displate. Now, that is heinous. And yet people keep sending in their art in hopes that they'll be featured. The Blender Guru isn't anywhere near that. Not to mention, I learned quite a bit making my donut.
@@Terry-Hesticle you’re right. I’m not the CG professional. I know CG professionals and basically get my advice from them first off. They’re the ones who really know, right?
If anyone is like me and wondering how he made those points in his node links: -Shift + right mouse drag across a link to add a reroute node. -select the reroute node and hit G to move it to a better location so the links don't overlap or go behind other nodes, etc. making your node network a confusing overlapping mess. They're called reroute nodes because you can also use them to send links out to multiple nodes from the same node. They support one input but multiple outputs.
8:30 this is why I watch these even though I've been using blender for 3+ years. I've been using shades of grey into a color ramp then mixing them In a very specific order to get the same result. It's no messy and not friendly. I never once thought of using RGB instead. No matter how experienced you are there's new tricks to be learned
Hey, can I ask you a question. Something is wrong with my workflow. When I plug in the normals from the PBR MIXER into the PRINCIPLE shader, my mesh becomes a BRIGHT RED. Do you know how to fix this issue?
Did you actually achieve to get the same result with the color burn blending ? i tried hundred of times and i still come out with a shitty blending (it just randomly paint some big chunks) i do not get it.
its so satisfying to watch this kind of videos, ...i watched this 4 times already, this man is amazing, he can explain everything perfectly, understandably ....good job man
I’m here to help those stuck at 1:04 , So (Choose the faces > Mesh > Seperate > Click the seperated roof > Mesh > Duplicate) Also when adding solidify, make sure to put offset to 1.0000 and turn on ”Even Thickness”
Why do you separate the original roof attached to the house? is it to delete it so you don't have the hidden faces? Don't you need the roof to be attached so the Boolean works properly? you can also set the thickness in the negative direction instead of having to change the offset.
In video games, a scale reference player is usually going to be 1.8m. Width and depth are usually going to be 0.6m. If you don't have a reference, using a primitive cube with the right dimensions will be enough to start modelling. You should also consider jump height (its apex) and crouch height POV. As always, rely on your particular camera in your project as the source of truth for look and feel.
I recently downloaded Blender and wanted to get into 3D modeling as a extra hobby besides gaming when I'm not at work and you helped me a lot with your tips and tricks I appreciate it cause I wanted to make a post apocalyptic setting in a city with Werewolves fighting Humans and a few other ideas I have thanks again man keep up the amazing work.
I saw this video and thought I was gonna see a guy and a video camera. I also thought it was gonna be boring. But within the first few seconds I knew this was created all on a PC and instantly became interesting. Straight to the point, no BS. Good video 👍🏼
By far the hardest tutorial i've ever came across only because he skips critical spots. People who do tutorials gotta consider that we don't know all of the short cuts you're using. AND MOST IMPORTANTLY TUTORIALS SHOULD'NT HAVE CUTS!
This isn't a step-by-step. If you want one of those check out his other tutorials or another channel. This is a more advanced tutorial where he tries to lay out some basics but ultimately wants you as an artist to f around and find out for yourself instead of copying one for one. I have learned so much from trying to follow this tutorial and while it may be taking longer than it would with a step -by-step, I am learning valuable skills I can take into my own career.
This is the best tutorial you've made so far!~ Really, really, really wish you could make a Part 2 where you go into how you rendered this as it looks absolutely stunning! Pretty please!
Most videos trying to sell stuff are not worth the time at all, but god damn, Blender Guru does it again with the most insane quality and detailed blender content on YT!
A good way of doing 1:05 is by first creating a mirror modifier of the roof with clipping enabled and then duplicate and separate the roof. Then you can use the solidify modifier. My issue was when I used the solidify modifier it would split my roof instead of keep it together.
I miss your face in the corner! Seriouly, This is amazing. This is a perfect tutorial for advanced users. Pacing, step by step explanation and detail are great. Just short of 1 point for chapter marks, specially to the node tree, this a 99 of 100. Thank you so much.
I would like to thank not only for the lesson, but also for the excellent commentary. My English is not very good, but I understand literally everything
The very first that came in my mind when I saw the thumbnail was " huh. This is very The Last Of Us-ish" and then I saw the intro. It's clear where the inspiration came from :)
TNice tutorials is by far the best soft soft basic tutorial, I rember when I just started learning, tNice tutorials was so helpful!! I’ve now been releasing edm
Hey, can I ask you a question. Something is wrong with my workflow. When I plug in the normals from the PBR MIXER into the PRINCIPLE shader, my mesh becomes a BRIGHT RED. Do you know how to fix this issue?
Hi everybody, if you are at 2:26 and your clapboard doesn't go all to the top even if you have put all the right settings in the boolean, you might have done the same mistake as me and collapsed the top edge of your house, because of that the boolean can't properly operate without this limit. check the wireframe of your base house cube, after link points that are not by hitting F when you have your two points selected, after check in solid mode if you still see through the top of the house, select angled roof edge and extrude it along the right axis (E + Y for example) and snap the edge back on the other side, by redoing the limitations your Boolean will then be operational.
This is the best intermediate/advanced level tutorial you've ever made. So much detail, so many techniques, problem solving, and actual reasoning behind the packed into such a short video! This could easily be a 10 hour paid course but you've made it available for free in just 25 minutes. Absolutely fantastic! I'll probably make something based on this video soon
@@Terry-Hesticle it's not a competition. Just some free content.
Thanks! Glad it paid off 😁
@@Terry-Hesticle no he doesn't, he's a tool. He won't even read the comments in his own videos.
@@Terry-Hesticle Dude you're a wet blanket😒
@@Terry-Hesticle default cube is deleted
I love these types of tutorials. Not overly detailed, but focuses on the useful techniques and tricks for photorealism.
For anyone stuck at 02:22. Once you've made the house with the roof, duplicate it and move the roof away from the house before separating it. So, you still have the house with the original roof as an object and the new roof as a separate object. Then reposition it over the original house, slightly higher on the Z axis. This will stop the problem with the boolean not cutting off the clapboard. Hope this helps.
Well should have read your comment whaen I saw the early time stamp.. .welp doing evrything from scratch.. Thanks for the info.
I still don't quite understand could you explain it a different way? I'm a beginner. Just started a few months ago.
Est ce que on doit appliquer le modifieur pour le toit dupliqué?
thanks buddy u saved my problem
@@aesthetic_quote Man, I was making this house again, but I have problems still, should I copy and separate the roof when the house is practically a square?
Disabling the clamping with "c" after you press "g" twice to slide the vertices on the edge beyond the point of the vertex, is legit something I was looking for for years and gave up on finding it long time ago. Thanks!
detto :)
You can also press Alt while edge sliding it's more handy.
Works well while sliding outwards and horrible while sliding inwards because each side behaves according to nearby vertices. Their pace are different if their shape are different.
I used to create a new transform orientation for each edge to do that, turns out it could be done with one keystroke. That's massive.
Maya cannot do it LOL
This makes me appreciate the designers of video games. So much work that they put in and sometimes it can be very tedious.
And it’s stuff that isn’t necessarily very noticeable but it definitely makes a huge difference and really adds to the realism
Often it's the designers that ruin the hard work of 3d modelers. You know, just systems/level/UI designers that cause the precious work of modelers to be stuck in a SHIT ASS game.
imagine what god had to go through for all this realism on earth
I was actually impressed by how fast he could do this without tedious work, by just adding some filters and playing with them.
@@zenmonk5403 Often it is just the lack of money. The earlier you run out of money, the less time you have to fix and improve the gameplay. Thus if we want have good games, we as players have to pay for them.
Returned to this video to learn architecture terms for a game I'm working on. Andrew really is a gift that keeps on giving
Man, this was so good. You’ve mastered the pacing of these tutorials!
@@Terry-Hesticle what's wrong with him advertising his business? in his free tutorial videos.
@@Terry-Hesticle are you too used to blender being free? a lot of things in 3d cost money if you want to start doing it professionally.
@@Terry-Hesticle I hate to reply in the negative to you again, because I see what you're saying, but I needed the 6 part doughnut tutorial, having never even opened a 3D software program (apart from SketchUp) before.
Although I found crossmind studios tutorials a bit better!
@@Terry-Hesticle In an attempt to discredit Andrew for being a shill for his website (agreeable), you've shilled Default Cube 10 times over. You're in half of the replies to this video preaching their name. Your lack of self-awareness is embarrassing and I assure you Default Cube would wince at this comment section
Thanks Marco. Glad you liked it 😊
The ad is still playing but I've already liked the video.
Same
add
Sams
Ditto!
So?
I have no plan on doing anything like this ever but I watched the entire thing without skipping, great video and I’m sure ppl who need this will love it even more than I.
Don't do it.
I thought I was alone
@L D i can do it with free textures!
@L D I agree with you! Have you found an alternative in the meantime?
You goddamn right
Texture painting with R G B to trigger different materials, pretty smart.
didn`t expect to see cryo chamber here! So good listening to your uploads while working/ creating
Are you the creator of that intro music?
@@curhob Unfortunately not, sounds a lot like the Last of US OST. Very fitting music either way
@@trianglesqrt2576 Thanks for listening!
Boolean merging: 1:50
Blending materials : 7:30
Shader Masking RGBA: 11:30
Painting Vertices: 15:50
More Textures: 17:45
Painting the Mesh: 19:10
Displace Texture: 23:55
MVP!
This should be pinned to the top!
love stamps tahnks! we alwais have to come back when we forget things ahah
Thanks!
a Huge Respect to you my friend....
I'm absolutely unqualified to be here, having never touched Blender in my life, but i'm enjoying this journey very much !
Great Video! The vertex paint technique for the panels was super clever.
Yo southern shotty!
Thanks man. I wasn’t sure if the extra days to figure it out were worth it, so glad someone appreciates it :P
@@blenderguru It's always worth spending extra time figure something like that out... when you have the time. :) Guess it's often not that feasable in a production setting, but you still learn a lot just from the process. I'm a fan and victim of this, often spending way too much time on something because I trying to figure out optimal or better way to do it, your mind going "Is this really the right way to do it, maybe it's not really good and there is a better and more flexible way to do it". The conflict haha.
@@AndersKjeldgaardNielsen , but now it is found, and we can all use it. He's the R&D Department.
@@blenderguru Vertex colours are still super useful
I've been watching you for 7 years and I love seeing how far you've come! You truly understand how to teach well and keep people engaged! Thank you!
An OG! Thanks man. You’ve been watching a while :P
@@blenderguru 😄Thank you!
@@blenderguru Same here! from the blender 2.66 days.
I've been learning blender for about 2 weeks. This seems beyond my scope but here I am trying it anyway. Two hours in and I've made it about 2 minutes into the video lol
lmk how it goes
That's a pretty good timing actually. The firs few minutes should be easy, and then getting more challenging. This isn't for absolute beginner, but it's a nice way to get into independent thinking as an intermediate. He has other tutorials that are great to start with, and will get you on your way to look for solutions while learning the tools. I also like Mike King's tutorials for that. He doesn't have the same level of expertise, but he explains things nicely. Sometimes I like less advanced guys, because they can still relate to the early learning curve.
same, feeling bad because there are a lot of things that arent working even though i quadruple check that I am doing every step just like he is, even if it wasnt said out loud. Not sure if the blender versions difference is causing this much a disruption or what
@@ryanpatton1795 so many things could go sideways and I am here for that exact reason too don't worry, maybe there's just one detail we missed, for example for the modeling I'm almost done with the walls and boolean settings but for some reason the part right under the roof remains empty. I'll keep going anyway since I'm learning, maybe I'll figure it out later and it'll be a nice way to monitor progress
@@heyitsAxone the sad part is the modeling was only like 1/3 of the video D:
I swear you're like the Bob Ross of 3D modeling. You make amazing artwork and make it easy for beginners to learn, and give them a solid foundation to build off of.
Bob Rauss 😏👉
Lol, such a great comparison! "And we just paint a happy little dystopian house with some dilapidated siding over here, right next to this tree."
This has got to be the most useful Blender video I have seen in a while. The amount of tricks of trade that were presented is enormous! Great job and thanks a lot Andrew.
@@Terry-Hesticle hey buddy quick question, how can you shill for something that's *yours*? LMAO
Also don't worry I'm not expecting an answer from you worth anything, having seen your comments and "debates" in almost every single comment on this video I've come to realize you named yourself accordingly to your intelligence level.
@@Terry-Hesticle, congratulations! You have convinced me...
To unsubscribe from default cube's channel. Well done.
@@Terry-Hesticle Dude shills his shit constantly what are you on about
@@Terry-Hesticle Bro stop creeping everybody out.. We get it, move on
@@Terry-Hesticle All im gonna say is that I'm so sorry you have decided to waste your energy on these long ass comments that don't say anything of value at the end lmao
I have no idea where to start doing anything like this, but I ended up watching the entire thing. So fascinating.
Great tutorial! But I still miss just "hanging out" with Andrew and listening to his random ruminations on life as he creates each new scene. ;)
Andrew getting annoyed with the baby and daydreaming about going to a cabin in the woods was a killer moment
As a beginner in blender this sort of stuff blows me away, currently I struggle a lot with understanding the Shader editor cuz I haven't done that many projects and it always feels overwhelming I hope one day I can come upto your level where I don't just follow along and search up a solution but come up with my own you're truly inspirational
Keeps practicing we all were at your level ,trust me it would be the way you want in the future
@@Terry-Hesticle your so weird, you sound like an ass at times but simultaneously sound like an artist with passion wanting to help people
@@Terry-Hesticle You are presenting your own opinion as though it is a fact. It is not. Some people will learn better from blender guru, and some from default cube. Let people develop their own opinion.
@@melonslice3177 That sentiment i totally agree with, everyone learns just a little bit differently.
I personally watch a ton of different people because everyone explains it just a little bit differently, and for myself hearing the same concepts repeated in different structures and word choice helps me understand the more complex portions.
How you doing now?
‘Guru’ does not begin to describe your level of mastery concerning Blender.
Thank you for the vast knowledge that you have showed, shared, given, explained, and demonstrated. You are very much appreciated… and possibly a little hated… due to all of the complexity that is the Blender workflow. Even so, you more loved more than you are hated. Be sure of that.
Thank you, again!
Wow, so professional, so incredible! You've clearly capture the TLOU essence in that tutorial, the added music was the cherry on top!
This was an absolute masterclass. The pacing, the editing, the information delivered and how it was delivered. Superb. You are one of the best teachers ever, man.
I absolutely love how your showed your steps for optimization, using a video render as proof of it working
Wow! I knew about the rgb masking technique but the small things such as the C key to unclamp the vertex sliding was new to me! This is why I never skip these tutorials, no matter the skill level, one can always learn something!
I love how he wholeheartedly shares his extensive in-depth knowledge of concepts while including the logic behind it. Its obvious that he understands art to a great level when it comes to light, color and especially composition as is apparent in the video structure. Unlike many, i don't really have a problem with him marketing Polygon for the simple reason that it is actually an extremely useful addition. It makes the workflow fast and optimized. As long as it is good, it only shows how amazing polygon is the more you mention it. So keep going. He's also constantly improving his videos when it comes to content quality and also experimenting with new video formats. People mention I like this blender youtuber better or some default cube better, Andrew price is the OG Blender Guru!
You are on point on the Readability and Grounding, it's one of the first things taught to 3d artists in the game industry.
1:04 Remember to duplicate roof, before separating it to a new object. Otherwise you'l have problems with the boolean operation at 2:22. Had some frustrations with this issue and almost gave up. Hope it can help someone else along with this otherwise excellent tutorial :-)
ah, that;s why my fatten operation came out different, thank you
Make sure to apply scale first and you might have to move the roof up (in Z). Andrew did some slight editing before moving on to the next step that he didn't mention.....unless he did some magic....Andrew? Andrew? did ya, buddy? LOL
Oh my lord, thank you! I've been trying everything (except that). Absolute legend
thank you !!!!
FUCK! I have been banging my head against the wall for 3 hours trying to get this to work. Thank you!
How to use the RGB channels to add mask for peeled paint flakes, water damage, and moss is genius. Awesome lesson Andrew
I am an architect working with Rhino/Vray and you definitely drag me into new horizon. I need to mention one thing that blow my mind, i.e. your speed of production and smart approach behind. A million thanks. You are awesome!!!
Hey Andrew ... i actually wanted to thank you! Before the pandemic i started to follow your tutorials and when it started i worked literaly night and day to learn and get better.
I worked as a video- and lighting designer in the entertainment industry before and due to your tutorials i got a job in visualisation for products and projects - using UnrealEngine and building my assets and environments with the skillset you gave me! As of today i am an employe of the new company since 8 months and i am quite happy - coming from the entertainment industry i can tell you, that a lot of people got real problems due to covid and all the restrictions ... your tutorials provided a way around ... and it all started with a donut 😁
Thank you very very much and best regards ...
P.s.- i love your humor! 😂
Man, this advanced modeling knowledge you show in this video is just like very abstract mathematical theorems told to math newbies. To be honest, as a newbie, I was shocked. While feeling hopeless on the one hand, I also tried not to get discouraged by seeing the true power of Blender. Adding you to my watch list was the right decision. Thank you for sharing.
You are the best instructor Andrew, …and I’ve needed many instructors 😥. The care you put into these is really appreciated.
Man, I know I sound like so many others, but it is amazing how much I've learned from this channel, and after years, I am still learning new tricks.
Everywhere I see blender projects posted, so many of them have things they clearly made following the guru, either outright or tweaked a little. It's really amazing.
Your 3D creations are beautiful! This is by far the best tutorial you've ever made. So much relevant info in 25 minutes. I'm impressed!
This is so informative for any photorealistic scene. The materials are layers and have imperfections of their very own. Before, I didn't even think about making materials. I was just like "Okay, the house is wooden....good enough" no. It's wood that sits in the sun all day, is effected by weather, and endless possibilities.
I love this style of tutorial for the intermediate user! It's perfect because we don't have to watch through all the nitty grity hours of work but we also have the treat of getting all the awesome tricks! Wonderful!
It isn't great for beginners like me. It is cool to see his methods, but i have no idea how to execute some of them.
Dude I love this! It’s so intuitive and while I didn’t understand some of it now, it makes me feel so good when I did understand certain aspects of the video because it gave me motivation to watch more and learn about nodes and RGB settings. I’m an illustrator so I’m always working in 2D but videos like these give me confidence in expanding my profession. Really great video dude, I’m definitely sticking around for more!
@@Terry-Hesticle how can you call him a shill? I'm gonna assume it's because he's promoting Poliigon? and so what if he is, it's a bloody good ad for the business. Look, you get the main tool for free, you get a brilliant walkthrough / tutorial FOR FREE because Andrew spent his SPARE TIME creating it, and let's not forget he'd have practised a few times before getting it right, then recording it, then editing it, then uploading it. FOR FREE. If I was as good as Blender Guru I'd charge through Patreon for my time, so I'm eternally grateful he shares his knowledge and time for free.
@@Terry-Hesticle Default Cube and Blender Guru are so polar opposite that you shouldn't even be on this thread giving DC a shout. And he'd probably be embarrassed by you doing so. This is a community where people share their knowledge and expertise, not bitch and howl at others' who are more successful. I'd say DC's tutorial's are more akin to someone like erindale XYZ. BG is more about creating a 'scene' from start-to-finish in the most direct way using accessible terminology. And there's tutorials where he even suggests using other resource sites, not just Poliigon. DC's stuff is more like abstract techniques and such. BG. is more for everyday artists looking at the entire workflow.
If you're whining about someone not uploading enough then you really are emblematic of the problem content creators face - incessant demand for free material.
Why don't you create amazing tutorials and share them so we can all see how great you are?
@@Terry-Hesticle If you don't want to see this video, that's fine. Then just don't watch it. But you don't have to tell anyone who doesn't share your opinion that only your opinion matters. These guys just enjoy Andrew's videos and I think they are not going to change their minds just because a single person on the internet brays out their position and thinks their point of view is the only right one.
I can't believe I wasted my time and poor English (*cough* Google translate *cough*) with an incredibly long comment :D
@@Terry-Hesticle What we have here is that Andrew's tutorials are no longer for you. Your experience has probably surpassed what he can teach you. That's fine, simply move on - you don't need to comment. They are for me though and if anything I get a lot more from the slower and deliberate stepwise tutorials than I do even from this one.
I've spent two hours replicating the first few minutes of this tutorial simply because the speed of Andrew's tutorials nowadays is way too fast and a minor mistake early on can have serious implications later on (e.g. 1: by me not duplicating the roof the later boolean step didn't work at all, e.g. 2: by Andrew rushing past the initial siding creation, I missed the point where he's selected the whole siding before pressing Alt+S so all my sidings, bar the one I initially angled, were going in weird directions). I would not nearly had as many issues if Andrew did his longer form tutorials.
If you find Default Cubes tutorials better, great then his style works for you. I've tried following his tutorials and although inspiring, my level of knowledge of Blender isn't there yet and I can't keep up. One day I hope to move on from Andrew's tutorials and move onto the next level, but he'll always have my respect because he helped me get the basic concepts.
As for being a shill, who isn't? If they're not a shill for another company, they're begging for their own Patreon, subscribers on TH-cam or shilling their own products. As long as we're all getting the content for free who cares? Support or don't support, it's your choice.
Your comments throughout this thread haven't been helpful, just the lowest form of trolling. If you don't find these tutorials useful, find someone else's who are useful to you and allow others to enjoy a different style of learning. Other than being busy, I should imagine Andrew doesn't do as many tutorials because of comments from people like you. So, because you don't get as much out of them we all have to suffer.
I absolutely love seeing the logic that goes into this, 3D modelling is so much less frightening to me when I see it more like programming and using all these modifiers to build and add layers of complexity which can be tweaked later
I love these types of tutorials, it's not exactly follow along tutorials and more like watch and learn type, and also the pacing of the video is amazing, I watched the whole thing without realizing it was over 20mins, the techniques are not for beginners but its gold for intermediate users. I mean we take for granted that this is free on TH-cam because this could be on subscription websites. love it!
I've never seen such a well put together tutorial on complex texture painting like this. Well done. I think my machine would cry and electrocute itself trying this, but I want to play with it. Thanks for posting this.
The density of amazing tips in this video is through the roof.
I've never opened Blender in my life, only learned some Maya in university an will most likely never open either again. But your tutorials are fascinating and I love watching them. Truly impressive what you do here! :-) Keep up the amazing work!
Really well done! Love this tutorial, it's so streamlined. Must have taken you so long to find the best solution for each problem, you tackle a lot in this vid and the end result is so clean and concise. Thankyou
for anyone having trouble at 1:50 make sure in the array modifier the y and x values are set to 0 while Z has a value of 0.9...was stuck at it for a good solid hour having overlooked this in the video
'and there it is, a house that looks like a rental!' 😂😂😂
Amazing tutorial Andrew! really concise and perfectly paced. Six mins in and the main part done 👍🏻
Thanks for yet another great tutorial 🙏🏻
One Hour 30 minutes in, and the White Block House with Crooked Roof Done.. LOL
good explanation bro. everything was so smooth. loved the video
Wrong opinion bro, my Minecraft house is better
@@nathandc2669 o
Ok
@@nathandc2669 xpx,,?7
Smoother than a fresh jar of skippy?
Smoother than a criminal?
Smoother than the ocean under the moon?
been using Blender for years and I sware you show me something new in every video
Every time Andrew promotes Poliigon, I saw Andrew give money to another Andrew, one in full business attire and another one in very casual clothes.
I'm HAPPY to watch the Poliigon ads if it helps Andrew.
@@Terry-Hesticle While I see what you're saying, it's a little harsh. He's a small business guy trying to make a buck. He uses these tutorials as 'soft advertising' for his website. That doesn't bother me a bit. Learning a new technique(s) for free? That's pretty horrible, lol. He's entertaining and informative and it doesn't cost a dime. Have you heard of the photoshop guy, Benny Productions on TH-cam? That guy gets people to send in their art and drawings. All he does is add some shading and colorwork and then sells that art for a profit on Displate. Now, that is heinous. And yet people keep sending in their art in hopes that they'll be featured. The Blender Guru isn't anywhere near that. Not to mention, I learned quite a bit making my donut.
Comment award🥈🥇
@@Terry-Hesticle Do you have any constructive responses? You're obviously not a CG professional.
@@Terry-Hesticle you’re right. I’m not the CG professional. I know CG professionals and basically get my advice from them first off. They’re the ones who really know, right?
If anyone is like me and wondering how he made those points in his node links:
-Shift + right mouse drag across a link to add a reroute node.
-select the reroute node and hit G to move it to a better location so the links don't overlap or go behind other nodes, etc. making your node network a confusing overlapping mess.
They're called reroute nodes because you can also use them to send links out to multiple nodes from the same node. They support one input but multiple outputs.
man i actually thought the final product was an actual building id find in game if i went looking for it, love it when people are good at what they do
8:30 this is why I watch these even though I've been using blender for 3+ years. I've been using shades of grey into a color ramp then mixing them In a very specific order to get the same result. It's no messy and not friendly. I never once thought of using RGB instead. No matter how experienced you are there's new tricks to be learned
Hey, can I ask you a question. Something is wrong with my workflow. When I plug in the normals from the PBR MIXER into the PRINCIPLE shader, my mesh becomes a BRIGHT RED. Do you know how to fix this issue?
@@juanantonio-7204 are you plugging the map directly into the normal input or are you putting it into the normal map node then the normal input?
Did you actually achieve to get the same result with the color burn blending ? i tried hundred of times and i still come out with a shitty blending (it just randomly paint some big chunks) i do not get it.
@@SimFiftyFifty Same here
on the color ramp I change the thing next to RGB constant it to ease. you can through the options to your likening. @@3dmockingbird
its so satisfying to watch this kind of videos, ...i watched this 4 times already, this man is amazing, he can explain everything perfectly, understandably ....good job man
I don’t know who you are…. I don’t know what you want… but what I do know is that you are beyond human! Amazing!!
For those wondering where the "separate RGB" node is, it should be under a new name of "Separate color"
Also "vertex color" is now "Color attribute"
I’m here to help those stuck at 1:04 , So (Choose the faces > Mesh > Seperate > Click the seperated roof > Mesh > Duplicate) Also when adding solidify, make sure to put offset to 1.0000 and turn on ”Even Thickness”
Why do you separate the original roof attached to the house? is it to delete it so you don't have the hidden faces? Don't you need the roof to be attached so the Boolean works properly?
you can also set the thickness in the negative direction instead of having to change the offset.
@@EmvyBeats It simplifies it like this
I love you
Watching this with 0 knowledge on blender makes me admire the work of all vfx and video games designer and programmer.
In video games, a scale reference player is usually going to be 1.8m. Width and depth are usually going to be 0.6m. If you don't have a reference, using a primitive cube with the right dimensions will be enough to start modelling.
You should also consider jump height (its apex) and crouch height POV. As always, rely on your particular camera in your project as the source of truth for look and feel.
I recently downloaded Blender and wanted to get into 3D modeling as a extra hobby besides gaming when I'm not at work and you helped me a lot with your tips and tricks I appreciate it cause I wanted to make a post apocalyptic setting in a city with Werewolves fighting Humans and a few other ideas I have thanks again man keep up the amazing work.
I saw this video and thought I was gonna see a guy and a video camera. I also thought it was gonna be boring. But within the first few seconds I knew this was created all on a PC and instantly became interesting. Straight to the point, no BS. Good video 👍🏼
By far the hardest tutorial i've ever came across only because he skips critical spots. People who do tutorials gotta consider that we don't know all of the short cuts you're using. AND MOST IMPORTANTLY TUTORIALS SHOULD'NT HAVE CUTS!
exactly. i've been wondering how did he managed to paint mask with tile textures and i still have no clue how he did it 🥲
This isn't a step-by-step. If you want one of those check out his other tutorials or another channel. This is a more advanced tutorial where he tries to lay out some basics but ultimately wants you as an artist to f around and find out for yourself instead of copying one for one. I have learned so much from trying to follow this tutorial and while it may be taking longer than it would with a step -by-step, I am learning valuable skills I can take into my own career.
Wow. Stunning render. Gonna have to watch this one all the way through! Really nice!
THE DONUT MAN NEVER EXPLAINS ANYTHNG I AM CONFUSED. THANK YOU COMMNETS FOR UR HELP THEY WERE MORE HELPFUL THAN THE DONUT MAN!!!
This is the best tutorial you've made so far!~ Really, really, really wish you could make a Part 2 where you go into how you rendered this as it looks absolutely stunning! Pretty please!
Man I have no blender experience and watching this start to finish was confusing but also inspiring
Most videos trying to sell stuff are not worth the time at all, but god damn, Blender Guru does it again with the most insane quality and detailed blender content on YT!
1:14 double tap G, then ALT
1:49 A - Mesh - Normals - Recalculate Outside - ALT S
Thank you!! I couldn’t figure out what I was missing to make my siding work!!
A good way of doing 1:05 is by first creating a mirror modifier of the roof with clipping enabled and then duplicate and separate the roof. Then you can use the solidify modifier. My issue was when I used the solidify modifier it would split my roof instead of keep it together.
How do you make a mirror modifier before separating the roof? because at that point the whole house in one mesh.
the SHEAR TOOL omg i cant tell you how much time that wouoldve saved me had I known about it earlier!!
Please keep the tutorials coming! I love them!
I miss your face in the corner!
Seriouly, This is amazing. This is a perfect tutorial for advanced users. Pacing, step by step explanation and detail are great. Just short of 1 point for chapter marks, specially to the node tree, this a 99 of 100. Thank you so much.
will get it. Just don't get burnt out. Whenever you need a break, take one.
“A house that looks like a rental.” I laughed so hard at this!
This was a phenomenal tutorial, I have learned so many new things!
I would like to thank not only for the lesson, but also for the excellent commentary. My English is not very good, but I understand literally everything
The very first that came in my mind when I saw the thumbnail was " huh. This is very The Last Of Us-ish" and then I saw the intro. It's clear where the inspiration came from :)
Exactly what I thought as well and Andrew mentioned him playing the game in one of his podcasts.
The music, the graphics, the storyline, the characters... and so on... the last of us is the best game ever!
An excellent and professional tutorial. You make verything look so easy!
Good work TH-camr of the year you need a grammy
I’ve always wanted to make the last of us inspired scenes and this is just perfect! Please blender guru make more of this! Love your videos!
Clearly, I need to go back to the donut tutorial before attempting this.
I don't even have blender installed on my computer, nor have I ever, but there's something so cool about watching how these things are built.
I extremely love it what you made is my favorite game I’m so happy for this tutorial 🐍🍃
I saw the good music playlist and searched it up to see what the Donda Chant sounded like. I was not disappointed, great song 11/10.
TNice tutorials is by far the best soft soft basic tutorial, I rember when I just started learning, tNice tutorials was so helpful!! I’ve now been releasing edm
you explain everything so smooth and clear, the only problem now is my brain capacity to understand a whole tutorial🗿
Hey, can I ask you a question. Something is wrong with my workflow. When I plug in the normals from the PBR MIXER into the PRINCIPLE shader, my mesh becomes a BRIGHT RED. Do you know how to fix this issue?
Thx for ur tutorials , you are the one who inspired me to make 3d :)
Realistic lighting and textures. Looks very much realistic 👌
Amazing 😍😍
Your tutorials are unbelievable, I always learn something new :)
You're a saint. Thank you for keeping knowledge easy and free.
6:00 “railings aren’t straight, poles aren’t straight-nothing is straight!”
just like ellie!!
This dude says “the hard parts over” and then begins to build a game of thrones plot line…to do siding.
Blender Guru, you're a genius of dedication!
my laptop wont be able to handle all this shading 😂. But i'm surely gonna try a smaller version of this!!
@The cassowary 4 gigs ram, Intel i5 , intel integrated graphics :)
@The cassowary oh! I hope you get lots and lots of ram and vram and ssd's in future! 🍀
I wish blender was as optimized as terragen in handling large scenes
Hi everybody, if you are at 2:26 and your clapboard doesn't go all to the top even if you have put all the right settings in the boolean, you might have done the same mistake as me and collapsed the top edge of your house, because of that the boolean can't properly operate without this limit. check the wireframe of your base house cube, after link points that are not by hitting F when you have your two points selected, after check in solid mode if you still see through the top of the house, select angled roof edge and extrude it along the right axis (E + Y for example) and snap the edge back on the other side, by redoing the limitations your Boolean will then be operational.
dam thanks
can you please tell this to me in simple form, i dont understand how you do it
This is what mastery looks like
_sees the bear from the teddy bear tutorial_
The Blender Guru cinematic universe expands
imagine being able to render high resolution images in seconds instead of hours. Why I always get this add on Guru's channel
I still remember learning blender few years back then in your channel.❤
Damn it’s been a while since I’ve done blender this looks cool! Time to do the donut again
lol same, I haven't moved on from my donut XD
@@Terry-Hesticle shut up
meanwhile ive completely forgotten how to blender, i need to make a donut as a rite of passage again
@@lukevinson335 nah dude default cube is a chill channel. not for children but great funnies and tutorial
@@icedchqi he’s spamming the entire comment section