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I was perfectly comfortable building my first PC one month ago and installing windows. Adjusting all the software crap afterwards is when the headache began 😂
In the same boat first time on gaming pc and I’ve spent more time adjusting the game settings to deal with stutters and frame rate than playing the game💀
@@white.shadow Hang in there, after a while you know exactly where all the settings and .ini files are. One tip, in windows explorer--->view--->file name extensions on, so you see .exe/.ini etc
This is just so much misinformation and don't give context on what this settings do, what they are ment for and what you need to have, and also it depends what api is running.
You expect this guy to actually bring you relevant information, hes a professional yapper, never seen so much worthless clickbait in my life like on his channel.
I click on such videos in the expectation to learn nothing. I researched my optimal setup very deeply and what those TH-camrs are telling is straight up embarrassing. I didn't study Informatics but it's my hobby - Imagine it's your job to give people wrong or incomplete advice. What a joke
This actually does work. If I follow the traditional way of capping 3 fps under my refresh rate with no vsync, I get tearing at the bottom of my screen. If I follow this calculation and cap lower, the tearing is gone, even with vsync off. Of course, you could just cap a few below with vsync on and not have that issue, but some games don't work properly/stutter with vsync enabled at all (even with fps cap), so this is a good backup option.
You did a lot of research, but your explanations were all over the place. Suggestion: Give a scenario/then what's the best setting. eg. 240 HZ monitor with GSYNC- set frame cap to ..... turn on Gysnc, reflex, etc.
@@qdosaurus what setup do you advise for amd cpu and gpu for overall gaming? should i cap framrate and use Amd freesync or just let it run uncap. I want to have low latency as much as possible.
I think fps limiter is better input latency than using freesync, but freesync is better on screen tearing. It depends on wether you think being more competitive is better or having it look better.
@@qdosaurus This was my assumption as well, but after measuring with CapFrameX, the lows were actually WORSE when capped with RTSS if the FPS ever drops below the cap. Something about the capping method creates stutters. However in-game cap seems to be smoother.
SO the tl;dw is turn off low latency mode, set a fixed frame cap slightly below refresh rate with GSync ON, and VSync ON? I missed where you say where to set Vsync, in game? in driver Vsync FAST or ON? What if the specific game's in-game frame cap is known to be dogshit? THEN set it via RTSS? Next time put up a chart so we can reference it instead of having to replay the 10 minute video over and over and over again trying to figure out what the hell you mean. Be specific about which settings you're setting where, and why.
in my case running a 4080 with a 13700k I can tell you that the best response time in FPS (smootheness) is with Gsync + Vsync + limit FPS rate in NVCP, smooth and stable all the time, I have tested this in different FPS, but mainly in COD (which is now for having some mouse lag becuase of bad optimization) and Hunt, is not perfect (specially with the flickerings in COD) but is super smooth
NV driver frame limiter is crap. You will get better latency with RTSS. Additionally you can set hotkeys for Enabling/Disabling, add or rest X fps, or set a certain fps limit.
1) turn gsync + vsync on in control panel 2) turn off all vsync in ur games settings 3) turn on reflex when available in game OR cap ur fps at least 3 frames below or monitors refresh rate (use in game fps cap if available)
When you talk about vsync on or off, do you mean in-game or the graphics card control panel? I was told that it was best to always leave it off in the game settings but on in the control panel, particularly if you're using g-sync of free-sync
Yes, when using VRR while avoiding tearing.. driver-level Vsync is what you want. Using ULLM with V-sync also caps the FPS a few below the max Hz of your display.
It's still the same Vsync. I would suggest letting the application decide, this way you can choose to turn vsync on or off through the in-game settings.
It is incorrect to say that it only makes sense to let your game rip to 1k fps only if your GPU is then at 50%. What you want for best latency is to be on the verge of being GPU bound. Source: latest GamersNexus video on the topic with an nVidia engineer.
I'm somewhat confused. With GSync + VSync + Reflex (with Nvidiacard) do I need to do the 0.3ms ingame cap as well, or is that only without Reflex? And what do I do for games that don't support Reflex OR have an ingame limiter? Thanks! PS: How would your recommendations differ if usage of the Special K tool was factored in?
I say use Gsync + Vsync + ULLM + in-game fps cap. This will likely give the best input lag. Alternatively if a game has reflex use Gsync + Vsync + Reflex + in-game fps cap.
@@heatnup You don't need to use an in-game frame limiter if you have reflex enabled since it should cap itself according to your refresh rate and manage GPU utilization, but it may not hurt performance.
@@heatnupIn what way? I get it if you want to set a cap lower than what reflex sets, but an in game cap is not better than reflex, that's kinda the whole point at least for near max refresh rate.
here are the proper settings for Nvidia control panel: Gsync = ON Vsync = ON Ultra Low Latency Mode = ON proper settings in game: Vsync = OFF Frame cap = OFF Reflex (if supported) = ON Gsync + Vsync MUST be enabled for Gsync to actually work, and you do NOT need a frame cap because Ultra Low Latency Mode caps your frames to your max refresh already, and in Reflex supported games Reflex will automatically override Ultra Low Latency Mode. that's it. that's all you need to worry about. anyone saying otherwise is misinformed.
*Forced Vsync* in driver will _disable ingame Vsync option,_ it doesn't matter if you set it on or off ingame. Also *Gsync works without Vsync on,* cos they are both doing 2 different things. Vsync makes sure that the FPS stay in the displays range and Gsync syncs your displays Hz to the FPS till it's out of your displays range. Vsync is basically a limiter with flaws (higher input latency). That's why Nvidia made reflex. When it comes to latency *Frame Cap + Gsync has the lowest latency overall* as you can see in the video. You can also see in the video that Ultra Low Latency has a downside and depends on the games implementation _and_ the used DLSS version. Can a human ape actually *_see or feel_* the latency? *No.* Only highspeed cameras and sensors. Gsync + (ingame) Frame Limiter is still the superior option.
Try Fast Sync, too. It's superior to V-Sync. If you want V-Sync to *eliminate tearing always use Fast Sync* (or Enhanced Sync for AMD). You *still need an (ingame) FPS cap* to have a butter smooth picture in your displays range like 115-117FPS for 120hz on FastSync *_and 119FPS cap on V-Sync to have LOWER INPUT lag,_* otherwise you end up having double latency in Vsync, so all in all you could just disable V-Sync or FastSync altogether and stay at the frame limit. Example: *G-Synced Baldurs Gate 3 @4K on 120hz TV* - Main Menu latency *FastSync* (~19.5ms@187FPS) (~13.5ms@120FPS inG-capped) *No V-Sync* (~19.5ms@188FPS) (~11.2ms@176FPS inG-capped) (~13ms@120FPS inG-capped) *V-Sync* (32ms@120FPS non-capped+inG-capped) (~13.5ms@119FPS inG-capped) System: 13600K / 4090 @60% Power Target / 4400 D4 / LG CX I don't see any benefit in having V-Sync on/off if you use the drivers or ingames FPS limiter, *without* the limiter the Input Latency is nuts.
@@naikz187war4 just find your average fps in the game, if in multiplayer game you have 165+ fps, just set 162. if in AAA game your average fps ~80fps, set 70-75, doesn't matter, the most important thing is to prevent frame time spikes.
As far as I understood (just got my new setup few days ago and still in the process of learning this whole fps/latency optimization voodoo magic), reflex performs an FPS cap on its own so it would be redundant.
I have a 4090 with 10850K and in Fortnite at 1440P DX11 mode dlss quality, while my CPU and GPU were both not going over 40% utilization at any point, I was still getting many frame time spikes. Using RTSS to cap below my 144mhz monitor helped tremendously. Setting in game to 144 didn't do work. I would have to set down to 120 as FN doesn't allow for single digit increments while RTSS does. Question, what is causing the frame time spikes? Have a good m.2, ram is only 4800 but dominator. Where is the bottleneck happening causing the frame time spikes? How to tell? No idea I cannot tell. Internet is 500gbs fiber and in game Ms is from 20-30ms. Running uncapped either in DX11 or performance mode gave horrible tearing. Personally I will take higher input delay over tearing and frame time spikes.
my gpu: rx 6700 xt | my diplay: 165hz freesync premium rise of the tomb raider with freesync and vsync microstuttering when fps between 142-146, both in full screen exclusive and borderless fullscreen. vsync in amd adrenalin and in-game did not affect this microstuttering range. fps cap @ 140 fixed microstuttering. Overwatch 2 with freesync and vsync microstuttering when fps between 142-146 fps cap @ 132 works best to remove microstuttering.
For AMD: I have a 7900 XTX and can confirm, from my own testing, that the radeon control panel v sync is no longer limited to open gl games! It does in fact work with other api's now, so the gsync advice here should apply to AMD cards as well!
@@ejlagunsadBasically, you want to avoid 100% GPU usage when possible. Many channels/good sources have tested this and using an fps cap helps input lag more than anti-lag. Anti-lag helps when your gpu is being maxed out, but you can avoid the issue entirely and have better universal results by capping your fps. Anti-lag sometimes is the reason a game stutters, especially if you use it when not running at 90% or more GPU usage, so I prefer the capping method. I'll usually run a game at the settings I want (all preference) and using MSI afterburner or AMD overlay, I'll watch my fps and 1% lows to see what my PC can maintain MOST of the time, then using that info...I either use RTSS, Chill or Amd FRTC (depending on the game/API, but RTSS is easiest) to cap my fps at whatever that number is. This prevents 100% GPU usage, which avoids the input lag/latency problem. Summary: Turn Gsync/Freesync on (in monitor OSD, if available and in respective control panel), Amd/Nvidia panel vsync on in per game profiles, in-game vsync off, fps cap (in-game if available/not shit or control panel if not available/in game limiter is shit) at what your PC can average most of the time, but at least 3-7 fps below the max refresh rate of your monitor. You can also try freesync/gsync on and control panel vsync on (in-game off) with no fps cap for simplicity. People say this is a no no for input lag, but something may have changed in recent years when both are active because I feel zero input lag when using this option. Worth a shot if you're still under 90-95% GPU usage for simplicity and in the rare cases where fps limiters cause problems. OR Vsync off in the control panel/in game, fps cap at what you average, but also set to a value at or below what you get using the calculation in this video. Which I use depends on the game. Some games stutter horribly with vsync turned on, even when not technically active (using fps cap with it), so I'll use the second option. If the game doesn't respond horribly with vsync, then I use the first option, but having both covers most scenarios. If neither of those options work well, then I'll turn vsync off in the control panel and in-game, turn on the driver level (or in game if supported) frame generation feature, if the game is horribly unoptimized and stutters/lags no matter what. In those scenarios, I'd rather have the highest fps possible because freesync/gsync and an fps cap doesn't always fix everything unfortunately. As a last resort, if none of those options work satisfactorily, then I experiment with using DXVK. That's more complicated and isn't recommended as an option for online games (due to banning concerns). Outside the scope of this comment. However, using DXVK and the first option above made Final Fantasy VII remake run butter smooth with no lag/stutters for me. As you can see though, there's no universal method, sadly. It's both the pro and con of PC gaming. Lots of choices and options, but takes a ridiculous amount of time and research to learn what your options even are. The first option I listed should work the best in most cases, but the other options are there to test when it doesn't. Edit: If using an Nvidia card and playing a supported game, the absolute simplest and best option is gsync on, control panel vsync on and reflex on in supported games. This solves the problem entirely, but unfortunately very few games have reflex built in and it's Nvidia only. :( Edit: Before I get shit on, technically for competitive games you want no gsync/freesync, no vsync, no fps cap and reflex on (if available and using Nvidia). However, I hate tearing and am very sensitive to stuttering, so for me personally, it's not worth it, even in competitive games. I'm not some twitch, high level player, so the input lag increase is irrelevant to me.
My LG monitor is native 165hz but has an overclock built in up to 180hz and AMD software says it maxes out at 165hz for Free sync. Is that due to the native refresh rate before overclock this I need to keep it set to that and not overclock?
Nice comparison, but it is not exactly an apple to apple comparison as G-sync 'proper' includes proprietary nvidia hardware built in to each monitor to improve input responsiveness with "variable refresh rate" technology (refresh rates can go from the very lowest level '1-240' Hz for a 240 Hz display.... where as almost any free sync premium or G-sync compatible monitor for DP input will be fixed typically at '48-240' Hz or at lowest on HDMI '30-240' Hz...also your mouse sensitivity will stay fixed at 240 Hz and will NOT adjust down to match the current refresh rate of your monitor as it would with G-sync 'proper' (built-in hardware advantage). So it really should be a G-sync 'compatible' vs Free-sync premium comparison as a G-sync 'proper' monitor costs double the amount of $$$ VS a G-sync 'compatible' or Free sync premium monitor.
if you cap, drivers or rtss. vsync and ullm is not initialized. vsync cap frames to screen hz... (not reached cus of fps cap) ullm cap frames something above screen hz... (not reached cus of vsync) and drivers fps cap is the worst of the bunch. only use rtss if over fps go over hz. or gsync+vsync(+reflex) if gpu bound.
What happens if i have vsync off in both nvidia control panel and game while having gsync on and still not passing more fps than refresh rate? Like i'm having 180hz monitor, but not passing 180fps for example. Does G-Sync still works properly or it NEEDS to have vsync in control panel to work?
I just recently enabled Gsync with ultra low latency uncapped in Warzone on my 280hz alienware monitor and to my surprise the game feels much more responsive. Before I did this the game felt like I was playing under water. That’s on a 3090 with ryzen 5900x.
Does this video helps people like me that have an old gtx 1060? I do also have a regular HPV22 monitor 60 hertz ^^, I'm tired of having blurryness, a sensation of games not running smooth at 100fps or even at 60fps I get headache, eye tired, I can't enjoy gaming. 🙏
@@jksb4172 Use G-Sync Compatible Monitor with (in order of preference): 1) Nvidia Reflex On with in-game V-Sync On 2) If Reflex is not available: In NVCP set Low Latency mode to Ultra and V-Sync On 3) In NVCP set V-Sync on (if this crashes your game use in-game v-sync) and cap maximum fps below your monitor's refresh rate. You have a 144hz monitor, so try using fps cap of 124 or 138. Note: Nvidia Reflex and Ultra Low Latency Mode should cap your fps automatically. VSYNC ON in the NVIDIA Control Panel will only work for Fullscreen applications. If you are gaming in windowed mode (borderless fullscreen) and want to utilize G-SYNC + VSYNC + Reflex mode, use in-game VSYNC.
In my experience, setting an FPS cap that is just below the highest frames you get in game tends to make things feel the smoothest and have the lowest input lag. For example, I know I can get 500 fps in Overwatch consistently, so I cap it to that and being steady at that 499 counter makes the frame timings so much smoother, resulting in better input lag overall. Or something like 700 for Valorant. Basically if you fluctuate highs and low a lot, set a cap to just a bit lower than your average and it'll always feel smooth. Additionally better RAM with lower CAS Latency helps with the low 1% drops.
I was getting screen tearing at fps limit 3 minus my refresh rate and this video sorta explains why and how to choose the fps where that wont happen. Nobody has ever talked about this before.
The second i enable Gsync + Vsync my mouse and input feels a lot more sluggish. Vsync adds some weird input delay or similar, just moving mouse left and right makes it seems slower and less responsive. How do you explain that ?. Also if game fps cap doesnt work what do you recommend RTSS?? EDIT: Also is your Vsync on FAST or ON in Nvidia CP ?
If you enable vsync you need to cap the fps with rtss or ingame limiter or nvidia reflex if supported by the game, otherwise you would introduce a ton of input latency.
@@TheVader495 DO YOU NOT READ. Nvidia and Blur Buster BOTH state the correct way is V-sync to ON PLUS Low Latency Mode to ULTRA (when G-sync is ON). This WILL cap the framerate automatically (and ensure latency is the lowest with G-sync) and is the best way except for Reflex. AND GUESS what dumb, dumb, Nvidia programed it so if Reflex is enabled then Low Latency Mode to ULTRA is preempted by the Reflex implementation. The latest Nvidia driver JUST made it so Low Latency Mode to ULTRA will now work on DX12 games. If it was a SHIT mode they would not do this. They did this because NOT all DX12 games have implementations of Reflex and LM to ULTRA is considered that implementation within the driver.
I had that issue in Pubg with Amd gpu.. i had tearing at the lower end of the panel. My fps was either cap at 160,161 hz or uncapped, but i soon as i capped it at 144hz the game became smoother and no tearing (monitor LG gp850)
ULL implementation is for dx11 games and reflex was created for dx12 games. So you should test some dx11 games that have no reflex support. But most competitive games use dx12 with reflex so it will override anything you set in driver low latency.
unless things have changed. always use G-sync and cap your fps 3-5 frames under your refresh rate, so 237 for 240 etc. if you let it go over the refresh rate, g-sync turns off, and then back on etc every time it goes over/under.
@elzen2196 same thing. You don't want G-sync to turn off and back on. However at such a low FPS. not really gonna need G-sync or matter. But you could still cap at like 57 or 58
Just that Vsync is broken in recent drivers.. Gsync runs fine with an fps cap, but enabling vsync too.. stuttering all over the place. Nvidia mentioned the issue also in their driver notes. I‘m playing Avatar and with Vsync its a stutter party. Fortnite is fine with Vsync somehow. I didnt understand correctly in your video, whats the thing with the 138fps cap from drivers automatically? I noticed this in my games but its no more working. If i got you right, Nvidia disabled it? Is this with ULL or what setting did the 138fps cap (144hz) ? Thx
@@gozutheDJ You have to learn a lot then. Gsync is not related to Vsync. Gsync is working without Vsync. You didnt understand Gsync ag all if you think this. Enable your indicator and disable vsync. Check your monitor refresh rate too while testing. For more infos, check blurbusters too.
He's right, there's still tearing near the bottom of the screen if vsync isn't engaged. I don't know why your comment has any likes because Blurbusters would disagree with you.. @@xLuxSoldi3Rx
@@tackier-n2g well your answer has nothing to do with my answer. I was talking about that vsync and gsync don't need to be enabled both to get gsync working! And thats a fact an also blurbusters will approve this. I never mentioned, there is no tearing with gsync only? Don't mix stuff up. The people who liked my comment, got me right.
So if I’m playing Overwatch 2. Should I cap the refresh rate in game to my monitor while using g-sync+v-sync and reflex? Or should I put a cap below the refresh rate instead? Some people say you should cap 4 fps below the the max refresh rate for lowest latency and no screen tearing.
Like to comment above said, as long as you were using G-Sync, you won't be able to uncap the framerate anyways, it will limit it to what the monitor can handle within its margin of error.
RESULTS: Running 13900k with an RTX 4090, 240hz Monitor that is G sync compatible and trying this method on an FPS game Call of Duty W3. My in-game settings are as follows "Reflex ON no boost and V Sync ON" and on Nvidia Control Panel "G Sync capability ON and V Sync Use the 3D application settings" since COD has it in game and don't have to force it in Nvidia control panel. What is really interesting is that I didn't need to turn down my in-game refresh rate from 240 to 223 or to round down to 220 because when I left it at my monitors refresh rate in game settings to 240, when playing the game, my FPS was staying and not passing 223-224 frames. Really interesting that it did it without having to lower the in-game refresh rate but just enter your monitors refresh rate and it will adjust it when playing COD MW3. Not sure if all games will work like COD MW3 but it's nice that it works without any worries of having to lower your in-game refresh rate but just set it to your monitors refresh rate and it will do the adjustments for you. Game play is smooth and consistent, no big high or lows in FPS but smooth game play. Thanks for the video and explanation and seems to work well.
@@S4WYERonPC Samsung Neo G9.. I do use in game DLSS on quality with DLSS sharpen at 80%. If you need other settings let me know. Note you don't need to turn on V Sync in Nvidia control panel if it's in game. Leave NVCP VSync to use application. I tested both ways and turning it on in game will automatically turn on V Sync.
@@nickm8651 I don't use DLSS or image scaling - at native resolution, I don't have any issues...other than the unsightly dithering effects caused by the AA method trying to apply to the DOF post-processing.
Im going to try this on my 4070 FE and see if it helps, I get up to 200fps but my monitor is only a 165hz, I just want smoother gameplay because if I let it go to 200, it fluctuates a lot so for the meantime, it’s limited to 175 FPS on Nvidia Control Panel. Monitor is a Dell 1440p Curved Monitor with AMD Freesync Premium
You should do something similar with single player games and Frame Generation (both brands) which from my experience adds a LOT of excess latency .... Sure it may say 100 FPS but it feels more like 40-45 when it comes to input response .....
Must be on your display, controls or CPU/GPUs end. With an average VRR display (no matter if Freesync or Gsync) you won't notice any input lag, no matter if FG on or off. Also even wireless controls like Logitech Lightspeed ones you won't see or feel any difference. Also it could be that your FPS spikes down to 40-45 FPS so often that you feel it - this often happens with AMD systems (watch for the 1% and 0.1% FPS). We aren't machines that have sensors exceeding our primal ape body and can't act or react in miliseconds, we're waaaay slower than we think.
Another thing I bet most people don't know is, when using DLSS3 frame generation in a game, you can enable V-Sync from Nvidia control panel, it will work and get rid of screen tearing... Ingame V-Sync cannot be enabled when using frame generation.
Total nookie here,, are you saying to set the v-sync on in nividea settings while dlss3 is on as well because I can't turn v sync on in the "game settings and I play on my 75in 4k sony TV and it's 60hz so I need the v sync on or I almost always have tearing? Like I said I'm very new and just bought my 1st gaming pc with a 4060 in it. If I'm understanding your comment correctly this is great. Thanks!
@@nimrodpaul6875 Yeah turn on frame generation in game and enable V-Sync from Nvidia control panel for the game. And yes you probably have lots of tearing without V-Sync especially with 60Hz display.
I run Gsync + Vsync "on" (NVCP) + Low Latency Mode (only set to on so its 1 frame render queue) + 140 frame cap in RTSS for my 144hz monitor. ULLM tries to set frame queue to 0 to achieve lowest possible input lag but can cause stutter if it has to wait for next frame. If there's something that I should change or look into, plz let me know cuz I enjoy learning about this stuff.
Obs Studio ruins my pc by wanting exact matched multiples of 60Hz/60fps in order to avoid as much recording lag as possible. So there's no way I'm going to follow the recommendations shown in this video.
there's no stock setting at this point....it's game/system specific....for the most part its gsync+vsync on in nvcp plus in-game frame cap (cap in nvcp if game has no limiter)...use geforce exp latency overlay for a rough idea of system latency (it's fairly accurate imo)
Ultra low latency actually caps your refresh rate at certain refresh rates that are better at rendering so you are capping it below or above that cap probably introducing latency.
Sadly, I gotta turn G-Sync off cuz Halo Infinite and CoD MW2/MW3 both flicker on my 1440p monitor. I don't know why it's just those two, might be because in the menus I have the FPS drop to 60 and then 30 if I'm tabbed out. So I just flat out turn it completely off.
Yeah lets talk about freesync with litteraly no testing to back anything up. You cant compare freesync and amd to gsync and nividia when theres different setting for each...
So could help me with my FPS cap and best settings for a RTX3070 8Gb VRAM GPU running DVI bable to a Monitor, running at both 1080p or 2k 3440 x 1440 on a ultra wide at either 65hz or 75hz with G-SYNC enabled? My monitor is a budget Samsung S34J55x, with FreeSyn standard or ultimate engine.
Hey I have a question, I got this PC from my friend because he got a new one, and i decided to buy a 240hz monitor, but it only gets around 150FPS on most games. Do I have to upgrade things in my PC to get 240hz?? Like my graphics card and such.
Yes both CPU and GPU will increase FPS but it's mostly the GPU. You should test if you can even notice the difference first. For me at least 100Hz and 100 FPS is acceptable. 90 is when it starts looking smooth and past 100 is when I stop telling the difference in non-competitive games. Also the CPU/GPU consumes much more energy at high FPS so it's efficient finding your personal limit.
😐I'm pretty confused AF, personally using like this. Can anyone test this out & review? (Type 1) Games which have both N.reflex & in game cap |- As a 240Hz monitor user, i'm capping in game frame rate at stable range where it can always maintain that, like capping my Valorant FPS at 300, N.reflex is ON, on NCP G-sync is ON. It gave me crisp image smoothness & very stable frametime as well. (Type 2) Games which have N.reflex but no in game cap |- No matter, how much fps i'm getting normally, i'm using like this G-sync+V-sync(NCP)+N.Reflex. It kinda auto capping my FPS at 225 ish. (Type 3) Games which don't have N.reflex & No in game cap |- I just keep ON G-Sync & FPS cap at 223 FPS in NCP. As, most people saying ULLM is broken, so avoiding it. Now share you opinion & what do you think the best setup will be for lowest input lag possible?
I recently bought a high refreshrate monitor with gsync and whenever i play games in borderless instead of fullscreen they have flickering, or just feel like 60hz even tho gsync is on and i got 240fps... what might that be?
Windowed mode and fullscreen are two different ways games work. I too have noticed screen tearing and fps performance is different between the two options. Idk if it has to do with how windows is acting. Try turning up your desktop refresh rate if playing windowed mode maybe its pulling from windows settings. Some games like world of tanks have refresh rate option greyed out when in windowed mode.
Anyone have tips for those of us playing fighting games that are game engine capped at 60fps, with monitors and machines capable of driving at more than 60fps easily?
The critical number for human time perception is about 42 ms Which make it easy to remember. YMMV, of course, but our senses are generally logarithmic. So '45' feels subjectively much worse compared to 42, then say 41 does to 28. To 'show this up' in a metric that will seem to match how it feels, take the latency, divide it by 42ms, and then take the base-10 logarithm of that, and multiply the result by 10 to get 'perceptual decibels'. Numbers above 0 are 'bad', numbers below are better, and you probably won't notice a difference of just 1 decibal or so, in back to back tests. Side by side, you might perceive a difference around 0.3 dB. But with a longer delay, say if you walk away, someone changes the setting, and you walk back? Yeah, it would have to be at least +3 dB worse for you to notice that it had happened. But note that all numbers under 0 will 'feel ok', but everything above zero will 'feel bad'. A further improvement below zero buys you much less than even a small improvement towards zero, but crossing under zero is what you will appreciate most of all. Lower isn't necessarily *much* better, if the figure is negative anyway, it's just a nit-pick. human senses are wierd that way. Is your personal number 42? Here's how you test: Get a microcontroller (arduino) and have it blink an LED on and off for you. (or, if you can afford it, or have it laying around, use a 'function generator' in 'N-cycle pulse' mode. Every time you tell it to, you want it to turn on, wait the delay you're testing, then turn off, wait that same delay, then turn on, one last wait of the same delay, and then off again. This is two rapid blinks. This is the 'time' equivalent of the 'two black bars on a white background' visual (spatial) resolution test, BTW. If you perceive the two blinks as two blinks, then decrease the time you're testing. If it seems to just be one blink, and not two, increase it again. This way you can zero in on your own personal time resolution threshold. YMMV, but at a setting of 41 ms, I saw just one blink, and at 42 ms, I saw two blinks, which I could *just* tell was a super-fast double-flash. So, the result is that 42 ms is the resolution that I can 'just tell apart', and that's why we divide by it before taking the logarithm. Then under zero means less - which is a blur, overzero means clearly perceptably lagged. Time it by ten, because it just so happens to work out that gives you the significant figures that matter.
When it says ULLM here does it mean low latency specifically to the ULTRA setting or just to the ON setting. Should LLM mode be on at all or always off for best results?
If you’re using reflex in game, it overrides LLM so it doesn’t really matter what you set it to. But for games without reflex, you should be using a fps cap with LLM off. So basically I keep LLM off at all times
This only seems interesting for competitive gamers, so saying the majority of gamers at 7:55 seems like quite the assumption, especially if you look at steamcharts and see that sure the top 6 spots are competitive games, but then it shifts and like 80% of the games are non competitive or games where it difference between 20-50 doesn't matter.
When he says "the majority of gamers" that is contextualized by gamers who are already actively attempting to achieve a lower latency gaming experience, and that this method doesn't make sense for the majority of gamers. Your comment is like coming to a video on fuel injection tuning for sports car engines and stating that it is only relevant to motoring enthusiasts and not interesting to the average person commuting to work... brilliant deduction Holmes would you care to fill us in on the implication of this realization, or are you still working on that?
I have a 2070 super. Im waiting for my new 1440p 144hz monitor to arrive and it has gsync. So basically i should have gsync, vsync, reflex, and a 138fps cap?
Same setup as you. Ik it’s late but, 1) gsync + vsync ON in Nvidia control panel 2) make sure to turn OFF all vsync in the In game settings (vsync should be on only in the control panel) 3) you do not need both reflex and an in game cap. Use on or the other. If reflex is available, put it on. If reflex is not, use an fps cap (I do 141)
Hello I have 200+ fps in warzone but my picture not smooth, I have 144hz monitor , can I lock in rtss to 138 fps and that help me ? P.S I don’t want to use sync and gsync
If you are using Nvidia, it's important to know that the vsync option in the Nvidia control panel does not work in DX12 games. All DX 12 games ignore the Vsync found in the control panel and you will get tearing even if it is enabled, so the only option is to enable vsync in the game menu to get rid of tearing. But this is only for DX 12 games. Games that use DX11 or lower will follow the vsync from the control panel if you enabled it.
The advice is in-game for the lowest input lag, but for me personally it depends on how good or bad the in-game limiter is. Some function poorly and cause bad stutter. A frame less of input lag isn't worth it if your game is unstable and stuttering all over the place, so I test it on a per game basis.
@@GraphicallyChallengedShould I bother with fps cap within Nvidia control panel at all? Some games, most that I play, do not have in game cap options or Nvidia reflex. I understand now in-game cap is better but if that is not an option, would you recommend using the Nvidia control panel frame cap or only using Gsync + vsync + no cap ?
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why there is no only uncap setup to compare the latency ?
I was perfectly comfortable building my first PC one month ago and installing windows. Adjusting all the software crap afterwards is when the headache began 😂
That’s how it’s in the Pc master races
@@MafiosoDon21 Agreed. It is the way.
In the same boat first time on gaming pc and I’ve spent more time adjusting the game settings to deal with stutters and frame rate than playing the game💀
@@white.shadow Hang in there, after a while you know exactly where all the settings and .ini files are. One tip, in windows explorer--->view--->file name extensions on, so you see .exe/.ini etc
Same!
When you claim at the end I won't be disappointed when checking out your videos, well I actually was disappointed...
This is just so much misinformation and don't give context on what this settings do, what they are ment for and what you need to have, and also it depends what api is running.
You expect this guy to actually bring you relevant information, hes a professional yapper, never seen so much worthless clickbait in my life like on his channel.
I click on such videos in the expectation to learn nothing. I researched my optimal setup very deeply and what those TH-camrs are telling is straight up embarrassing. I didn't study Informatics but it's my hobby - Imagine it's your job to give people wrong or incomplete advice. What a joke
Relax bro his pc is just built different.
This actually does work. If I follow the traditional way of capping 3 fps under my refresh rate with no vsync, I get tearing at the bottom of my screen. If I follow this calculation and cap lower, the tearing is gone, even with vsync off. Of course, you could just cap a few below with vsync on and not have that issue, but some games don't work properly/stutter with vsync enabled at all (even with fps cap), so this is a good backup option.
@@27Binx72 Does your game not support Ultra Low Latency mode? Gsync + Vsync + Ultra Low Latency Mode is optimal in 90% of cases - ULLM caps your FPS
You did a lot of research, but your explanations were all over the place. Suggestion: Give a scenario/then what's the best setting. eg. 240 HZ monitor with GSYNC- set frame cap to ..... turn on Gysnc, reflex, etc.
Where’s the 1% lows graph? I’m pretty sure those would be important considering the topic.
1% lows are always better with fps locks. Especially on cpu heavy games or amd cpus.
@@qdosaurus what setup do you advise for amd cpu and gpu for overall gaming? should i cap framrate and use Amd freesync or just let it run uncap. I want to have low latency as much as possible.
I think fps limiter is better input latency than using freesync, but freesync is better on screen tearing. It depends on wether you think being more competitive is better or having it look better.
@@qdosaurus This was my assumption as well, but after measuring with CapFrameX, the lows were actually WORSE when capped with RTSS if the FPS ever drops below the cap. Something about the capping method creates stutters. However in-game cap seems to be smoother.
@@rtyzxc True true the in game limiters are mostly always better choice than RTSS or driver ones
so if I understood correctly, then the best options are these?
vsync: on
gsync: on
reflex: on
frame cap: depends on monitors hz
SO the tl;dw is turn off low latency mode, set a fixed frame cap slightly below refresh rate with GSync ON, and VSync ON?
I missed where you say where to set Vsync, in game? in driver Vsync FAST or ON?
What if the specific game's in-game frame cap is known to be dogshit? THEN set it via RTSS?
Next time put up a chart so we can reference it instead of having to replay the 10 minute video over and over and over again trying to figure out what the hell you mean.
Be specific about which settings you're setting where, and why.
in my case running a 4080 with a 13700k I can tell you that the best response time in FPS (smootheness) is with Gsync + Vsync + limit FPS rate in NVCP, smooth and stable all the time, I have tested this in different FPS, but mainly in COD (which is now for having some mouse lag becuase of bad optimization) and Hunt, is not perfect (specially with the flickerings in COD) but is super smooth
NV driver frame limiter is crap. You will get better latency with RTSS. Additionally you can set hotkeys for Enabling/Disabling, add or rest X fps, or set a certain fps limit.
@@jorgeal2k sorry what is RTSS and how do you add or rest X fps with shortcuts? that sounds pretty good thanks
@@saidrahalrivatuner
Do u set on low latency mode?
U always want to cap fps ingame if the game allows is over any other software
brother this is too complicated, just gudie us on how to just put the numbers depending on the shit we have
1) turn gsync + vsync on in control panel
2) turn off all vsync in ur games settings
3) turn on reflex when available in game
OR cap ur fps at least 3 frames below or monitors refresh rate (use in game fps cap if available)
When you talk about vsync on or off, do you mean in-game or the graphics card control panel? I was told that it was best to always leave it off in the game settings but on in the control panel, particularly if you're using g-sync of free-sync
Yes, when using VRR while avoiding tearing.. driver-level Vsync is what you want. Using ULLM with V-sync also caps the FPS a few below the max Hz of your display.
what you were told is true, only activate it in the control pannel
It's still the same Vsync. I would suggest letting the application decide, this way you can choose to turn vsync on or off through the in-game settings.
weird af not to include no VRR+frame cap & no VRR+no frame cap... no vrr+frame cap is lowest latency possible
I did include VRR no frame cap…
@@GraphicallyChallenged i said no vrr…
Can you show where did you find the 0,3ms required to gsync (also 1ms rule)? Is the first time I ear this.
it's bs
@@AsKnownAsLucy yeah
It is incorrect to say that it only makes sense to let your game rip to 1k fps only if your GPU is then at 50%. What you want for best latency is to be on the verge of being GPU bound. Source: latest GamersNexus video on the topic with an nVidia engineer.
I'm somewhat confused.
With GSync + VSync + Reflex (with Nvidiacard) do I need to do the 0.3ms ingame cap as well, or is that only without Reflex?
And what do I do for games that don't support Reflex OR have an ingame limiter? Thanks!
PS: How would your recommendations differ if usage of the Special K tool was factored in?
I say use Gsync + Vsync + ULLM + in-game fps cap. This will likely give the best input lag. Alternatively if a game has reflex use Gsync + Vsync + Reflex + in-game fps cap.
didnt the guy in the video say to NOT use ULLM though? 7:15 @@heatnup
@@heatnup You don't need to use an in-game frame limiter if you have reflex enabled since it should cap itself according to your refresh rate and manage GPU utilization, but it may not hurt performance.
@@ZWortek in-game caps are more effective
@@heatnupIn what way? I get it if you want to set a cap lower than what reflex sets, but an in game cap is not better than reflex, that's kinda the whole point at least for near max refresh rate.
here are the proper settings for Nvidia control panel:
Gsync = ON
Vsync = ON
Ultra Low Latency Mode = ON
proper settings in game:
Vsync = OFF
Frame cap = OFF
Reflex (if supported) = ON
Gsync + Vsync MUST be enabled for Gsync to actually work, and you do NOT need a frame cap because Ultra Low Latency Mode caps your frames to your max refresh already, and in Reflex supported games Reflex will automatically override Ultra Low Latency Mode.
that's it. that's all you need to worry about. anyone saying otherwise is misinformed.
*Forced Vsync* in driver will _disable ingame Vsync option,_ it doesn't matter if you set it on or off ingame. Also *Gsync works without Vsync on,* cos they are both doing 2 different things. Vsync makes sure that the FPS stay in the displays range and Gsync syncs your displays Hz to the FPS till it's out of your displays range. Vsync is basically a limiter with flaws (higher input latency). That's why Nvidia made reflex. When it comes to latency *Frame Cap + Gsync has the lowest latency overall* as you can see in the video. You can also see in the video that Ultra Low Latency has a downside and depends on the games implementation _and_ the used DLSS version. Can a human ape actually *_see or feel_* the latency? *No.* Only highspeed cameras and sensors. Gsync + (ingame) Frame Limiter is still the superior option.
So if i want to play a 60fps game on my 60hz monitor gsync on vsync on nvidia control panel and in game settings put frame rate to 60 ?
@@GERRaze everything you said is wrong
@@alanb253 no frame limit on settings
@@GERRaze i dont give a flying fuck what the video says. graphically challenged gets a lot of stuff wrong, I'm going by WHAT NVIDIA SAYS TO DO.
What about turning Low Latency Mode to "On" instead of "Ultra" in the Nvidia Control Panel ? Is it worse? better?
Try Fast Sync, too. It's superior to V-Sync. If you want V-Sync to *eliminate tearing always use Fast Sync* (or Enhanced Sync for AMD). You *still need an (ingame) FPS cap* to have a butter smooth picture in your displays range like 115-117FPS for 120hz on FastSync *_and 119FPS cap on V-Sync to have LOWER INPUT lag,_* otherwise you end up having double latency in Vsync, so all in all you could just disable V-Sync or FastSync altogether and stay at the frame limit. Example: *G-Synced Baldurs Gate 3 @4K on 120hz TV* - Main Menu latency
*FastSync* (~19.5ms@187FPS) (~13.5ms@120FPS inG-capped)
*No V-Sync* (~19.5ms@188FPS) (~11.2ms@176FPS inG-capped) (~13ms@120FPS inG-capped)
*V-Sync* (32ms@120FPS non-capped+inG-capped) (~13.5ms@119FPS inG-capped)
System: 13600K / 4090 @60% Power Target / 4400 D4 / LG CX
I don't see any benefit in having V-Sync on/off if you use the drivers or ingames FPS limiter, *without* the limiter the Input Latency is nuts.
Testing this theory now on MW3
@stephan4923 True, and nothing is more satisfying then to see 8.3ms locked for your whole game session :)
Fast sync is not supported for DirectX12 games.
What would be a cap for 165hz monitor ?
@@naikz187war4 just find your average fps in the game, if in multiplayer game you have 165+ fps, just set 162. if in AAA game your average fps ~80fps, set 70-75, doesn't matter, the most important thing is to prevent frame time spikes.
So what about G-Sync plus V-Sync plus Reflex Ultra PLUS a manual FPS cap below refresh rate? Seems the most critical one wasn't tested. Weird.
As far as I understood (just got my new setup few days ago and still in the process of learning this whole fps/latency optimization voodoo magic), reflex performs an FPS cap on its own so it would be redundant.
I have a 4090 with 10850K and in Fortnite at 1440P DX11 mode dlss quality, while my CPU and GPU were both not going over 40% utilization at any point, I was still getting many frame time spikes. Using RTSS to cap below my 144mhz monitor helped tremendously. Setting in game to 144 didn't do work. I would have to set down to 120 as FN doesn't allow for single digit increments while RTSS does.
Question, what is causing the frame time spikes? Have a good m.2, ram is only 4800 but dominator. Where is the bottleneck happening causing the frame time spikes? How to tell? No idea I cannot tell. Internet is 500gbs fiber and in game Ms is from 20-30ms. Running uncapped either in DX11 or performance mode gave horrible tearing.
Personally I will take higher input delay over tearing and frame time spikes.
my gpu: rx 6700 xt | my diplay: 165hz freesync premium
rise of the tomb raider with freesync and vsync
microstuttering when fps between 142-146, both in full screen exclusive and borderless fullscreen.
vsync in amd adrenalin and in-game did not affect this microstuttering range.
fps cap @ 140 fixed microstuttering.
Overwatch 2 with freesync and vsync
microstuttering when fps between 142-146
fps cap @ 132 works best to remove microstuttering.
Great video! but please include Warzone next time :p
The most informative video i have watched after watching so many diff vids. You should've also talked about HAGS tho.
For AMD: I have a 7900 XTX and can confirm, from my own testing, that the radeon control panel v sync is no longer limited to open gl games! It does in fact work with other api's now, so the gsync advice here should apply to AMD cards as well!
Thank god, I was actually gonna switch from AMD cause I couldn't get it to vsync normally.
@@tackier-n2g Yeah, it's ridiculous that it took them that long to fix it, but at least it works now.
hello sorry for amd what is the best settings for low input lag?
@@ejlagunsadjust enable radeon anti-lag and that's it
@@ejlagunsadBasically, you want to avoid 100% GPU usage when possible. Many channels/good sources have tested this and using an fps cap helps input lag more than anti-lag. Anti-lag helps when your gpu is being maxed out, but you can avoid the issue entirely and have better universal results by capping your fps. Anti-lag sometimes is the reason a game stutters, especially if you use it when not running at 90% or more GPU usage, so I prefer the capping method.
I'll usually run a game at the settings I want (all preference) and using MSI afterburner or AMD overlay, I'll watch my fps and 1% lows to see what my PC can maintain MOST of the time, then using that info...I either use RTSS, Chill or Amd FRTC (depending on the game/API, but RTSS is easiest) to cap my fps at whatever that number is. This prevents 100% GPU usage, which avoids the input lag/latency problem.
Summary: Turn Gsync/Freesync on (in monitor OSD, if available and in respective control panel), Amd/Nvidia panel vsync on in per game profiles, in-game vsync off, fps cap (in-game if available/not shit or control panel if not available/in game limiter is shit) at what your PC can average most of the time, but at least 3-7 fps below the max refresh rate of your monitor.
You can also try freesync/gsync on and control panel vsync on (in-game off) with no fps cap for simplicity. People say this is a no no for input lag, but something may have changed in recent years when both are active because I feel zero input lag when using this option. Worth a shot if you're still under 90-95% GPU usage for simplicity and in the rare cases where fps limiters cause problems.
OR
Vsync off in the control panel/in game, fps cap at what you average, but also set to a value at or below what you get using the calculation in this video.
Which I use depends on the game. Some games stutter horribly with vsync turned on, even when not technically active (using fps cap with it), so I'll use the second option. If the game doesn't respond horribly with vsync, then I use the first option, but having both covers most scenarios.
If neither of those options work well, then I'll turn vsync off in the control panel and in-game, turn on the driver level (or in game if supported) frame generation feature, if the game is horribly unoptimized and stutters/lags no matter what. In those scenarios, I'd rather have the highest fps possible because freesync/gsync and an fps cap doesn't always fix everything unfortunately.
As a last resort, if none of those options work satisfactorily, then I experiment with using DXVK. That's more complicated and isn't recommended as an option for online games (due to banning concerns). Outside the scope of this comment. However, using DXVK and the first option above made Final Fantasy VII remake run butter smooth with no lag/stutters for me.
As you can see though, there's no universal method, sadly. It's both the pro and con of PC gaming. Lots of choices and options, but takes a ridiculous amount of time and research to learn what your options even are. The first option I listed should work the best in most cases, but the other options are there to test when it doesn't.
Edit: If using an Nvidia card and playing a supported game, the absolute simplest and best option is gsync on, control panel vsync on and reflex on in supported games. This solves the problem entirely, but unfortunately very few games have reflex built in and it's Nvidia only. :(
Edit: Before I get shit on, technically for competitive games you want no gsync/freesync, no vsync, no fps cap and reflex on (if available and using Nvidia). However, I hate tearing and am very sensitive to stuttering, so for me personally, it's not worth it, even in competitive games. I'm not some twitch, high level player, so the input lag increase is irrelevant to me.
What do I do if my monitor does not have gsync adaptives sync freesync technology? I have a rx 7800xt
My LG monitor is native 165hz but has an overclock built in up to 180hz and AMD software says it maxes out at 165hz for Free sync. Is that due to the native refresh rate before overclock this I need to keep it set to that and not overclock?
Nice comparison, but it is not exactly an apple to apple comparison as G-sync 'proper' includes proprietary nvidia hardware built in to each monitor to improve input responsiveness with "variable refresh rate" technology (refresh rates can go from the very lowest level '1-240' Hz for a 240 Hz display.... where as almost any free sync premium or G-sync compatible monitor for DP input will be fixed typically at '48-240' Hz or at lowest on HDMI '30-240' Hz...also your mouse sensitivity will stay fixed at 240 Hz and will NOT adjust down to match the current refresh rate of your monitor as it would with G-sync 'proper' (built-in hardware advantage). So it really should be a G-sync 'compatible' vs Free-sync premium comparison as a G-sync 'proper' monitor costs double the amount of $$$ VS a G-sync 'compatible' or Free sync premium monitor.
Mice run at several thousand Hz. We have 8000hz mice now and no one would want their mouse to run at 240Hz 😂
what about Gsync + Vsync + ULLM + an FPS cap in the driver/RTSS?
if you cap, drivers or rtss. vsync and ullm is not initialized. vsync cap frames to screen hz... (not reached cus of fps cap) ullm cap frames something above screen hz... (not reached cus of vsync) and drivers fps cap is the worst of the bunch.
only use rtss if over fps go over hz. or gsync+vsync(+reflex) if gpu bound.
Great video man, I watch a lot of these and this is impressive.
i guess people never seen Battle(non)sesne videos on all this, where he goes way more in depth about the topic and explain how this all works.
that video is almost 3 years old
@@Reza-px8ng and nothing changed since
We're waiting for the AMD version, bro!!
Was the games that you used ULLM DX12 by chance? ULLM until very recently started to work with DX12
I'm confused. Should i gsync and vsync in NVCP? Should i turn on vsync in game? Is nvidia reflex overriding low latency mode from NVCP settings?
Yes you are correct. gsync + vsync ON in NVCP. Turn vsync OFF in game
Not sure if my other reply posted or not, but yes reflex overrides low latency mode
Why didn't you test no vsync + no gsync + no low latency mode with fps cap so you have something to compare it to?
should i cap my framerate at 138 without reflex and having a nvidia card? ( with freesync and vsync on )
What happens if i have vsync off in both nvidia control panel and game while having gsync on and still not passing more fps than refresh rate? Like i'm having 180hz monitor, but not passing 180fps for example. Does G-Sync still works properly or it NEEDS to have vsync in control panel to work?
I just recently enabled Gsync with ultra low latency uncapped in Warzone on my 280hz alienware monitor and to my surprise the game feels much more responsive. Before I did this the game felt like I was playing under water. That’s on a 3090 with ryzen 5900x.
You should be enabling reflex, not ULL
@@DaKrawnik I have it enabled in the cod settings as low latency plus boost but I don’t have an option in the nvidia settings.
I was really surprised when I first learned how good ingame fps caps were for latency. they're already great for frametimes but also latency!
Does this video helps people like me that have an old gtx 1060? I do also have a regular HPV22 monitor 60 hertz ^^,
I'm tired of having blurryness, a sensation of games not running smooth at 100fps or even at 60fps
I get headache, eye tired, I can't enjoy gaming.
🙏
You don't have a freesync or g-sync monitor, so this video is useless for you.
@@sacredcat1I have freesync premium monitor an LG 144hz. GTX 1060 6gb, i7 7700 should I use fressync + vsync + ingame cap to 141?
@@jksb4172 Use G-Sync Compatible Monitor with (in order of preference):
1) Nvidia Reflex On with in-game V-Sync On
2) If Reflex is not available: In NVCP set Low Latency mode to Ultra and V-Sync On
3) In NVCP set V-Sync on (if this crashes your game use in-game v-sync) and cap maximum fps below your monitor's refresh rate. You have a 144hz monitor, so try using fps cap of 124 or 138.
Note: Nvidia Reflex and Ultra Low Latency Mode should cap your fps automatically.
VSYNC ON in the NVIDIA Control Panel will only work for Fullscreen applications.
If you are gaming in windowed mode (borderless fullscreen) and want to utilize G-SYNC + VSYNC + Reflex mode, use in-game VSYNC.
When he sais Gsync + Vsync + Reflex does he mean Vsync in Nvidia control Panel and in game or just in the NVCP? Just want to clarify.
I don’t get these videos, I just set my 240 to 300 for valorant and I get no tearing. It has g sync but I don’t have it enabled.
In my experience, setting an FPS cap that is just below the highest frames you get in game tends to make things feel the smoothest and have the lowest input lag.
For example, I know I can get 500 fps in Overwatch consistently, so I cap it to that and being steady at that 499 counter makes the frame timings so much smoother, resulting in better input lag overall.
Or something like 700 for Valorant.
Basically if you fluctuate highs and low a lot, set a cap to just a bit lower than your average and it'll always feel smooth. Additionally better RAM with lower CAS Latency helps with the low 1% drops.
I was getting screen tearing at fps limit 3 minus my refresh rate and this video sorta explains why and how to choose the fps where that wont happen. Nobody has ever talked about this before.
The second i enable Gsync + Vsync my mouse and input feels a lot more sluggish. Vsync adds some weird input delay or similar, just moving mouse left and right makes it seems slower and less responsive. How do you explain that ?. Also if game fps cap doesnt work what do you recommend RTSS??
EDIT: Also is your Vsync on FAST or ON in Nvidia CP ?
If you enable vsync you need to cap the fps with rtss or ingame limiter or nvidia reflex if supported by the game, otherwise you would introduce a ton of input latency.
if the game doesn't have in game cap then use the nvidia frame limiter. For vsync just use "ON"
V-sync to ON PLUS Low Latency Mode to ULTRA
@@cptnsx Did you not watch the video?
@@TheVader495 DO YOU NOT READ. Nvidia and Blur Buster BOTH state the correct way is V-sync to ON PLUS Low Latency Mode to ULTRA (when G-sync is ON). This WILL cap the framerate automatically (and ensure latency is the lowest with G-sync) and is the best way except for Reflex. AND GUESS what dumb, dumb, Nvidia programed it so if Reflex is enabled then Low Latency Mode to ULTRA is preempted by the Reflex implementation.
The latest Nvidia driver JUST made it so Low Latency Mode to ULTRA will now work on DX12 games. If it was a SHIT mode they would not do this. They did this because NOT all DX12 games have implementations of Reflex and LM to ULTRA is considered that implementation within the driver.
I was so tired from display flickering, so I turned off all the crap and now I'm happy, only capping to 60 in heavier games.
Why does my monitor cap at 225hz with ULLM on laaaame.
how do you cap fps? do you need to donit in the nvidia driver or separately in each game?
and what about fps cap if you are not using neither gysnc or vsync
I had that issue in Pubg with Amd gpu.. i had tearing at the lower end of the panel. My fps was either cap at 160,161 hz or uncapped, but i soon as i capped it at 144hz the game became smoother and no tearing (monitor LG gp850)
ULL implementation is for dx11 games and reflex was created for dx12 games. So you should test some dx11 games that have no reflex support. But most competitive games use dx12 with reflex so it will override anything you set in driver low latency.
unless things have changed. always use G-sync and cap your fps 3-5 frames under your refresh rate, so 237 for 240 etc. if you let it go over the refresh rate, g-sync turns off, and then back on etc every time it goes over/under.
What if my monitor is only 60hz
@elzen2196 same thing. You don't want G-sync to turn off and back on. However at such a low FPS. not really gonna need G-sync or matter. But you could still cap at like 57 or 58
if you decide to cap your framerate , nvidia control panel put it automatically at 58 ( thinking ur at 60hz monitor)
Garbage time @@elzen2196
Just that Vsync is broken in recent drivers.. Gsync runs fine with an fps cap, but enabling vsync too.. stuttering all over the place. Nvidia mentioned the issue also in their driver notes. I‘m playing Avatar and with Vsync its a stutter party. Fortnite is fine with Vsync somehow.
I didnt understand correctly in your video, whats the thing with the 138fps cap from drivers automatically? I noticed this in my games but its no more working. If i got you right, Nvidia disabled it? Is this with ULL or what setting did the 138fps cap (144hz) ?
Thx
Gsync is NOT active if you don't have Vsync turned on.
@@gozutheDJ You have to learn a lot then. Gsync is not related to Vsync. Gsync is working without Vsync. You didnt understand Gsync ag all if you think this.
Enable your indicator and disable vsync. Check your monitor refresh rate too while testing.
For more infos, check blurbusters too.
He's right, there's still tearing near the bottom of the screen if vsync isn't engaged. I don't know why your comment has any likes because Blurbusters would disagree with you.. @@xLuxSoldi3Rx
@@tackier-n2g well your answer has nothing to do with my answer.
I was talking about that vsync and gsync don't need to be enabled both to get gsync working! And thats a fact an also blurbusters will approve this.
I never mentioned, there is no tearing with gsync only? Don't mix stuff up.
The people who liked my comment, got me right.
I have AMD + Freesync monitor, never seen any tear in the bottom of the screen and never have sync on.
So if I’m playing Overwatch 2. Should I cap the refresh rate in game to my monitor while using g-sync+v-sync and reflex? Or should I put a cap below the refresh rate instead? Some people say you should cap 4 fps below the the max refresh rate for lowest latency and no screen tearing.
Nvidia Reflex will cap your fps automatically for you when you use g-sync with v-sync (in game).
Like to comment above said, as long as you were using G-Sync, you won't be able to uncap the framerate anyways, it will limit it to what the monitor can handle within its margin of error.
so for simplicity you can just use the in-game cap? seems like it had negligible difference than the vsync combos...
RESULTS: Running 13900k with an RTX 4090, 240hz Monitor that is G sync compatible and trying this method on an FPS game Call of Duty W3.
My in-game settings are as follows "Reflex ON no boost and V Sync ON" and on Nvidia Control Panel "G Sync capability ON and V Sync Use the 3D application settings" since COD has it in game and don't have to force it in Nvidia control panel.
What is really interesting is that I didn't need to turn down my in-game refresh rate from 240 to 223 or to round down to 220 because when I left it at my monitors refresh rate in game settings to 240, when playing the game, my FPS was staying and not passing 223-224 frames. Really interesting that it did it without having to lower the in-game refresh rate but just enter your monitors refresh rate and it will adjust it when playing COD MW3.
Not sure if all games will work like COD MW3 but it's nice that it works without any worries of having to lower your in-game refresh rate but just set it to your monitors refresh rate and it will do the adjustments for you. Game play is smooth and consistent, no big high or lows in FPS but smooth game play. Thanks for the video and explanation and seems to work well.
This is my exact setup, both hardware and settings.....what monitor are you using? (I'm on the LG 45GR95QE-B)
@@S4WYERonPC Samsung Neo G9.. I do use in game DLSS on quality with DLSS sharpen at 80%.
If you need other settings let me know.
Note you don't need to turn on V Sync in Nvidia control panel if it's in game. Leave NVCP VSync to use application. I tested both ways and turning it on in game will automatically turn on V Sync.
@@nickm8651 I don't use DLSS or image scaling - at native resolution, I don't have any issues...other than the unsightly dithering effects caused by the AA method trying to apply to the DOF post-processing.
Im going to try this on my 4070 FE and see if it helps, I get up to 200fps but my monitor is only a 165hz, I just want smoother gameplay because if I let it go to 200, it fluctuates a lot so for the meantime, it’s limited to 175 FPS on Nvidia Control Panel.
Monitor is a Dell 1440p Curved Monitor with AMD Freesync Premium
Can you test this again? It's 1 year later and I'm wondering if they fixed ULLM?
Would love the AMD results. Still rocking an rx480 and it'd be nice to squeeze out every ounce of goodness out of this gem. Thank you!
You should do something similar with single player games and Frame Generation (both brands) which from my experience adds a LOT of excess latency .... Sure it may say 100 FPS but it feels more like 40-45 when it comes to input response .....
I barely notice input lag.
I found going from 100 fps in Elden ring to 200 fps feels fine still, and is way smoother.
Must be on your display, controls or CPU/GPUs end. With an average VRR display (no matter if Freesync or Gsync) you won't notice any input lag, no matter if FG on or off. Also even wireless controls like Logitech Lightspeed ones you won't see or feel any difference. Also it could be that your FPS spikes down to 40-45 FPS so often that you feel it - this often happens with AMD systems (watch for the 1% and 0.1% FPS). We aren't machines that have sensors exceeding our primal ape body and can't act or react in miliseconds, we're waaaay slower than we think.
they can increase input delay. you're not crazy. The gpu has to render these new frames from existing ones an that will ALWAYS increase latency
feels very smooth fsr3 on my 3090
Another thing I bet most people don't know is, when using DLSS3 frame generation in a game, you can enable V-Sync from Nvidia control panel, it will work and get rid of screen tearing... Ingame V-Sync cannot be enabled when using frame generation.
Total nookie here,, are you saying to set the v-sync on in nividea settings while dlss3 is on as well because I can't turn v sync on in the "game settings and I play on my 75in 4k sony TV and it's 60hz so I need the v sync on or I almost always have tearing? Like I said I'm very new and just bought my 1st gaming pc with a 4060 in it. If I'm understanding your comment correctly this is great. Thanks!
@@nimrodpaul6875 Yeah turn on frame generation in game and enable V-Sync from Nvidia control panel for the game. And yes you probably have lots of tearing without V-Sync especially with 60Hz display.
I run Gsync + Vsync "on" (NVCP) + Low Latency Mode (only set to on so its 1 frame render queue) + 140 frame cap in RTSS for my 144hz monitor.
ULLM tries to set frame queue to 0 to achieve lowest possible input lag but can cause stutter if it has to wait for next frame.
If there's something that I should change or look into, plz let me know cuz I enjoy learning about this stuff.
Obs Studio ruins my pc by wanting exact matched multiples of 60Hz/60fps in order to avoid as much recording lag as possible.
So there's no way I'm going to follow the recommendations shown in this video.
So like.. what are the best settings? This dude is hard to follow and it seems I’m not alone here SMFH 🤦🏽♂️
It would also be helpful if you show us the settings. Some of us are visual learners
there's no stock setting at this point....it's game/system specific....for the most part its gsync+vsync on in nvcp plus in-game frame cap (cap in nvcp if game has no limiter)...use geforce exp latency overlay for a rough idea of system latency (it's fairly accurate imo)
What about GSync + VSync + Reflex (In-game) + FPS CAP (In-game)? Shouldn't this be the ideal situation?
I mean, Reflex already caps your framerate below your maximum refresh rate. So why cap it manually?
@@Reactx7 Yea, I mean only on games that Reflex in-game doesn't really cap your fps 7 fps below ur monitor
So this helps those using Nvidia GPUs, but what about those using AMD?
I discussed it in the video.
@@GraphicallyChallenged , I must have missed it. I'll watch the video again to find it. Thanks. It was a great video.
Ultra low latency actually caps your refresh rate at certain refresh rates that are better at rendering so you are capping it below or above that cap probably introducing latency.
Sadly, I gotta turn G-Sync off cuz Halo Infinite and CoD MW2/MW3 both flicker on my 1440p monitor. I don't know why it's just those two, might be because in the menus I have the FPS drop to 60 and then 30 if I'm tabbed out. So I just flat out turn it completely off.
so v sync is good now? also how does this apply to dyac monitors?????
what game is that @ 7:15
i opened v-sync on nvdia panel. what about in game ? opened or close for apex legends ?
What is the math to calculate the 165hz monitor to be cap for how many FPS?
For a 165 Hz display, the FPS cap should be 140 or 156 if you turn on V-Sync from the Nvidia Control Panel.
Yeah lets talk about freesync with litteraly no testing to back anything up. You cant compare freesync and amd to gsync and nividia when theres different setting for each...
What is VRR?
so i should use Gsync with vertical sync off and cap framerate to 239 on 244hz monitor ?
So could help me with my FPS cap and best settings for a RTX3070 8Gb VRAM GPU running DVI bable to a Monitor, running at both 1080p or 2k 3440 x 1440 on a ultra wide at either 65hz or 75hz with G-SYNC enabled? My monitor is a budget Samsung S34J55x, with FreeSyn standard or ultimate engine.
what about Radeon Anti lag should this be ran
Hey I have a question, I got this PC from my friend because he got a new one, and i decided to buy a 240hz monitor, but it only gets around 150FPS on most games. Do I have to upgrade things in my PC to get 240hz?? Like my graphics card and such.
Yes both CPU and GPU will increase FPS but it's mostly the GPU.
You should test if you can even notice the difference first. For me at least 100Hz and 100 FPS is acceptable. 90 is when it starts looking smooth and past 100 is when I stop telling the difference in non-competitive games. Also the CPU/GPU consumes much more energy at high FPS so it's efficient finding your personal limit.
😐I'm pretty confused AF, personally using like this. Can anyone test this out & review?
(Type 1) Games which have both N.reflex & in game cap |- As a 240Hz monitor user, i'm capping in game frame rate at stable range where it can always maintain that, like capping my Valorant FPS at 300, N.reflex is ON, on NCP G-sync is ON. It gave me crisp image smoothness & very stable frametime as well.
(Type 2) Games which have N.reflex but no in game cap |- No matter, how much fps i'm getting normally, i'm using like this G-sync+V-sync(NCP)+N.Reflex. It kinda auto capping my FPS at 225 ish.
(Type 3) Games which don't have N.reflex & No in game cap |- I just keep ON G-Sync & FPS cap at 223 FPS in NCP.
As, most people saying ULLM is broken, so avoiding it. Now share you opinion & what do you think the best setup will be for lowest input lag possible?
Is it safe then to use GSync, VSync, ULLM and in-game frame cap all together?
i didnt understand shit should i have vsync on and turn off ullmm and have a fps cap on?
When you tested Gsync+120fps cap did you have low latency mode on?
Ultra
I recently bought a high refreshrate monitor with gsync and whenever i play games in borderless instead of fullscreen they have flickering, or just feel like 60hz even tho gsync is on and i got 240fps... what might that be?
Windowed mode and fullscreen are two different ways games work. I too have noticed screen tearing and fps performance is different between the two options. Idk if it has to do with how windows is acting. Try turning up your desktop refresh rate if playing windowed mode maybe its pulling from windows settings. Some games like world of tanks have refresh rate option greyed out when in windowed mode.
Anyone have tips for those of us playing fighting games that are game engine capped at 60fps, with monitors and machines capable of driving at more than 60fps easily?
The critical number for human time perception is about 42 ms
Which make it easy to remember. YMMV, of course, but our senses are generally logarithmic.
So '45' feels subjectively much worse compared to 42, then say 41 does to 28.
To 'show this up' in a metric that will seem to match how it feels, take the latency, divide it by 42ms, and then take the base-10 logarithm of that, and multiply the result by 10 to get 'perceptual decibels'.
Numbers above 0 are 'bad', numbers below are better, and you probably won't notice a difference of just 1 decibal or so, in back to back tests.
Side by side, you might perceive a difference around 0.3 dB. But with a longer delay, say if you walk away, someone changes the setting, and you walk back? Yeah, it would have to be at least +3 dB worse for you to notice that it had happened.
But note that all numbers under 0 will 'feel ok', but everything above zero will 'feel bad'. A further improvement below zero buys you much less than even a small improvement towards zero, but crossing under zero is what you will appreciate most of all. Lower isn't necessarily *much* better, if the figure is negative anyway, it's just a nit-pick.
human senses are wierd that way.
Is your personal number 42? Here's how you test: Get a microcontroller (arduino) and have it blink an LED on and off for you. (or, if you can afford it, or have it laying around, use a 'function generator' in 'N-cycle pulse' mode.
Every time you tell it to, you want it to turn on, wait the delay you're testing, then turn off, wait that same delay, then turn on, one last wait of the same delay, and then off again.
This is two rapid blinks.
This is the 'time' equivalent of the 'two black bars on a white background' visual (spatial) resolution test, BTW.
If you perceive the two blinks as two blinks, then decrease the time you're testing.
If it seems to just be one blink, and not two, increase it again.
This way you can zero in on your own personal time resolution threshold. YMMV, but at a setting of 41 ms, I saw just one blink, and at 42 ms, I saw two blinks, which I could *just* tell was a super-fast double-flash.
So, the result is that 42 ms is the resolution that I can 'just tell apart', and that's why we divide by it before taking the logarithm.
Then under zero means less - which is a blur, overzero means clearly perceptably lagged. Time it by ten, because it just so happens to work out that gives you the significant figures that matter.
When it says ULLM here does it mean low latency specifically to the ULTRA setting or just to the ON setting. Should LLM mode be on at all or always off for best results?
If you’re using reflex in game, it overrides LLM so it doesn’t really matter what you set it to.
But for games without reflex, you should be using a fps cap with LLM off. So basically I keep LLM off at all times
what about gsync + gamecap + reflex?
would it be correct if i set it to 144fps? my monitor is running on 170hz.
This only seems interesting for competitive gamers, so saying the majority of gamers at 7:55 seems like quite the assumption, especially if you look at steamcharts and see that sure the top 6 spots are competitive games, but then it shifts and like 80% of the games are non competitive or games where it difference between 20-50 doesn't matter.
When he says "the majority of gamers" that is contextualized by gamers who are already actively attempting to achieve a lower latency gaming experience, and that this method doesn't make sense for the majority of gamers. Your comment is like coming to a video on fuel injection tuning for sports car engines and stating that it is only relevant to motoring enthusiasts and not interesting to the average person commuting to work... brilliant deduction Holmes would you care to fill us in on the implication of this realization, or are you still working on that?
I have a 2070 super. Im waiting for my new 1440p 144hz monitor to arrive and it has gsync. So basically i should have gsync, vsync, reflex, and a 138fps cap?
Same setup as you. Ik it’s late but,
1) gsync + vsync ON in Nvidia control panel
2) make sure to turn OFF all vsync in the In game settings (vsync should be on only in the control panel)
3) you do not need both reflex and an in game cap. Use on or the other. If reflex is available, put it on. If reflex is not, use an fps cap (I do 141)
what language is he talking in?
@@Lonely_Goat English
Misinformation
Yap language
With, gsync and vsync plus working out fps and latency my game play was little night and day !! Thanks heaps man
Wow I could feel that reflex wasn't working properly in Overwatch 2 and now there's actually evidence which is really cool.
Hello I have 200+ fps in warzone but my picture not smooth, I have 144hz monitor , can I lock in rtss to 138 fps and that help me ?
P.S I don’t want to use sync and gsync
why would u even want adaptiv sync tech on when u play e-sport titles... just unlock everything and use black screen insertion...
so for a 360hz monitor on a amd gpu i should cap at 100 fps lower?
Can I just cap my fps at 237 and turn ultra low latecncy mode in ncp? Without gsync and v sync.
On my VRR 240hz display vsync only make sense if i come close or over 240fps isnt it?
I'm capping my FPS to 30 for specific games on a 4K display.
How do I get rid of screen tearings ?!
Vsync doesn't help.
LG C3
If you are using Nvidia, it's important to know that the vsync option in the Nvidia control panel does not work in DX12 games. All DX 12 games ignore the Vsync found in the control panel and you will get tearing even if it is enabled, so the only option is to enable vsync in the game menu to get rid of tearing.
But this is only for DX 12 games. Games that use DX11 or lower will follow the vsync from the control panel if you enabled it.
@@angrysocialjusticewarrior Thank you!
finally someone done video I been looking for years😊
but is it better cap fos in game or nvdia controls
In game.
The advice is in-game for the lowest input lag, but for me personally it depends on how good or bad the in-game limiter is. Some function poorly and cause bad stutter. A frame less of input lag isn't worth it if your game is unstable and stuttering all over the place, so I test it on a per game basis.
@@GraphicallyChallenged so if i do in game cap do i turn v sync on nivida or in game too?
@@GraphicallyChallengedShould I bother with fps cap within Nvidia control panel at all? Some games, most that I play, do not have in game cap options or Nvidia reflex. I understand now in-game cap is better but if that is not an option, would you recommend using the Nvidia control panel frame cap or only using Gsync + vsync + no cap ?
So, the recommended frame rate cap for a 170Hz display would be 144fps? i know 26Hz difference is not gonna cut it but idk if its worth it.
Yep looks like it 1000ms x 170fps / ( 1000ms + 170fps ) = 145fps
158
What about fast sync in the Nvidia control panel? Isn't that the optimal vsync to pair with gsync? It is for me.