Unbeatable Input Lag + FPS Settings (Frame-cap, Reflex, G-Sync)

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  • เผยแพร่เมื่อ 3 มิ.ย. 2024
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    What are the best settings for the smoothest FPS and lowest input lag?
    Timestamps
    0:00-0:27 - Intro
    0:28-1:55 - Frame-capping input lag
    1:56-3:09 - Nvidia Reflex + Low Latency
    3:10-5:33 - Is high fps unstable and bad?
    5:34-7:16 - Frame-cap = better 1% lows?
    7:17-8:14 - G-Sync + frame-cap
    8:15-9:42 - Over-rendering / uncapped
    9:43-10:28 - Summary
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  • วิทยาศาสตร์และเทคโนโลยี

ความคิดเห็น • 987

  • @smytose9550
    @smytose9550 2 ปีที่แล้ว +429

    This is the stuff that keeps me up at night

    • @patrikmedia
      @patrikmedia 11 หลายเดือนก่อน +8

      you're not the only one

    • @franfran332
      @franfran332 10 หลายเดือนก่อน +10

      3 am here , school at 8

    • @naztaku6140
      @naztaku6140 9 หลายเดือนก่อน +3

      its 1 am😅

    • @rando544
      @rando544 9 หลายเดือนก่อน +1

      Same lmaoo

    • @fabio.9144
      @fabio.9144 9 หลายเดือนก่อน +3

      Me now at 03:02. AM. 😴😂

  • @NoFailer
    @NoFailer 2 ปีที่แล้ว +684

    What I really love about this channel is the expertise and research when it comes to gaming hardware and software but also how you are apparently very good at video games in general. Perfect match I would say! Information and personal experience to back it up :D

    • @jacksavard8192
      @jacksavard8192 2 ปีที่แล้ว +8

      very true, i’m iffy about watching benchmark videos and such when the creator sucks at the game! obviously im not eating the vid for gameplay but it means more when they are actually good and genuine gamers

    • @rdCORE
      @rdCORE 2 ปีที่แล้ว +1

      Why would you turn vsync off when using gsync, gsync only works when below monitor refresh rate. I always limit fps 2 frames under refresh rate and enable gsync and vsync and triple buffer, resizable bar. For instance in the vice Versa, If your monitor can only display 75hz why make your processor run 100% and go all stuttery and not handle background tasks or other overlays, to render frames your monitor can't even draw on time and have a higher chance to screen tear. When stability is more important than performance and performance over quality

    • @jordanc918
      @jordanc918 2 ปีที่แล้ว +10

      @@rdCORE what. Vsync give massive input lag. Period. Dont ever enable unless you cant fix very bad screen tearing

    • @rdCORE
      @rdCORE 2 ปีที่แล้ว +1

      @@jordanc918 i think massive is an over exaggeration, you cant even notice it. vsync is good if you like longevity of hardware

    • @woswasdenni1914
      @woswasdenni1914 2 ปีที่แล้ว +1

      sadly his information is in part really really wrong

  • @Laminur
    @Laminur ปีที่แล้ว +39

    Thank you for the informative run down while applying your explanation in the real world. The fact you actually play FPS games at a high level and are most interested in giving yourself a competitive advantage makes your content so much better than any mainstream tech channel.

  • @LiquidHaus
    @LiquidHaus 2 ปีที่แล้ว +5

    Love the work you're doing nowadays, man! It's great watching your channel grow so much! Keep it up!

  • @jggg31
    @jggg31 2 ปีที่แล้ว +19

    Yeah this is absolute Gold, I'm going to be running uncapped, Adaptive Sync Off and with Reflex or AMD Antilag ON now. Thank you.

  • @papaowen
    @papaowen 2 ปีที่แล้ว +14

    THANK YOU!!! I've been having a lot of issues with stuttering in games and I've been trying to find good performance orientated videos and I found this gemstone. Thanks for always making such high quality and easily understandable content!

  • @Adamtronik
    @Adamtronik 2 ปีที่แล้ว +37

    Great video. As others have noted, Battlenonsence showed caping framerate so GPU is only working less than 95% usage provides a stable frametime and consistent input delay. I used to run uncapped on battlefield games, but since capping the frame rate it’s definitely more smooth, no more stutters and my aim has improved significantly.

  • @BossZander
    @BossZander 2 ปีที่แล้ว +2

    Love the video, gonna send this to friends bc they ask me similar questions
    Was relatively confused for a little while until the end of the video when you talked about having more up to date frames. Some of what you said sounded like you saying that wouldn't be true but then you did and it made more sense

  • @kaitoshiragawa4437
    @kaitoshiragawa4437 2 ปีที่แล้ว +6

    Very informative video especially from someone like me who doesn't really know that much about monitors and what settings to use for fps games. What I really liked about the video was all the information and research you presented, it shows that you actually wanted to provide a very informative video not just like others that just tell you what settings to use.

  • @ChadeGB
    @ChadeGB 2 ปีที่แล้ว +72

    This was generally a very and informative rundown on input lag etc. The one thing it could have touched upon a bit more though is one of the main reasons for capping your fps to maintain a consistent input latency, muscle memory. That's why many people want a consistent frametime and to minimise any differences, your brain does notice it, even if we don't really "see" it.

    • @anonguy6453
      @anonguy6453 ปีที่แล้ว +9

      Seems a bit like theorycraft, but I don't really know the first thing about competitive gaming.

    • @edragyz8596
      @edragyz8596 10 หลายเดือนก่อน +3

      This, I cannot STAND stuttering/tearing in games, I am hyper aware of it and it distracts me.

  • @solvdev
    @solvdev 2 ปีที่แล้ว +1

    Just gotta mention how SUPERB your filming and editing are at the moment, they’ve improved so much, massive kudos

  • @allaroundtech1395
    @allaroundtech1395 8 หลายเดือนก่อน +1

    Your videos are full of great info. Been binging them up. Well done. You got another subscriber!

  • @ishaansendave
    @ishaansendave 2 ปีที่แล้ว +3

    Thank you for the incredible video, I really appreciate the example with 200fps on a 60hz display for those without high refresh rate displays. Your content is truly incredible and is not available anywhere else on this platform.

  • @Dygear
    @Dygear 2 ปีที่แล้ว +3

    This reminds me of the "Inside the Second" article from The Tech Report's Scott Wason (now of AMD). Great detail and explained what we were all feeling and why average FPS doesn't tell the full story. This shows why frame capping can help and why you might not need it in the world of nVidia reflex and anti-lag from AMD. Frame capping to the monitors refresh rate -1 is a good tip for those who want to keep frame tear free while not paying the penalty of V-Sync. Finally where you might want to use uncapping of FPS for ideal responsiveness.

  • @Mart-E12
    @Mart-E12 2 ปีที่แล้ว +1

    Man your gameplay is always so satisfying to watch, as well as your production quality

  • @sampat2114
    @sampat2114 2 ปีที่แล้ว +1

    Superb information and so well presented. Lots of density, had to watch twice! Bravo.

  • @thedofflin
    @thedofflin 2 ปีที่แล้ว +276

    One point about capping at monitor refresh rate - I find the smoothness of capping to be more beneficial in most games other than CSGO and Valorant, while I keep frames uncapped in those games. Essentially, when you're receiving information at a regular interval with a constant input delay, I believe you can do things like tracking more easily. When you have uncapped frames, you're receiving information with varying input delay, which can make tracking look a little more jarring which affects your aim.

    • @griffin1366
      @griffin1366 2 ปีที่แล้ว +24

      As Optimum said, it's barely >1ms variation and you benefit from having a much higher frmaerate. I know of some top-tier aimers that use uncapped.

    • @fjalls
      @fjalls 2 ปีที่แล้ว +17

      Games such as Valorant and CSGO where I can hit over 800 fps can start to stutter like crazy. So I try to go for the double of the refresh rate of my monitor

    • @mardy3732
      @mardy3732 2 ปีที่แล้ว +36

      @@griffin1366 Inconsistent frame times can make your game feel incredibly rugged even at high frame rates. You wouldn't feel a 1ms difference on paper, but imagine a target taking 10 frames to move past a gap. If those frames aren't evenly spread out it can be very distracting. We can't distinguish 240 frames per second. Instead our brain creates several images overtop one another. Like when you shake your cursor, you'll see multiple cursors at the same time when there's really only one at any given time. This effect is even worse when it's not just a target moving, but if it's you turning the camera. In which case your entire screen will stutter.

    • @rdmz135
      @rdmz135 2 ปีที่แล้ว +1

      @@fjalls both games run smooth for me even at those framerates uncapped. CS used to have microstutter but it somehow fixed itself.

    • @fjalls
      @fjalls 2 ปีที่แล้ว

      @@rdmz135 Ok good. Yeah CS is weird like that

  • @loetwiek
    @loetwiek 2 ปีที่แล้ว +3

    Love the b-roll and thumbnail!!

  • @sohighsosavage6070
    @sohighsosavage6070 2 ปีที่แล้ว +2

    Excellent detailed video as always ! Thanks ! Keep it up !

  • @ChaziChaz89
    @ChaziChaz89 2 ปีที่แล้ว +2

    Very simple and informative. Nice presentation mate.

  • @xpinoyxgoodness
    @xpinoyxgoodness 2 ปีที่แล้ว +3

    I appreciate how in depth and informational this video was even for knowledgeable people

  • @H2kPat0
    @H2kPat0 2 ปีที่แล้ว +3

    Another banger video! Thanks a lot!

  • @Koithefishi
    @Koithefishi 2 ปีที่แล้ว +2

    Was hoping you’d make a video like this, great content as always Optimum 😅

  • @SixtyFour10
    @SixtyFour10 2 ปีที่แล้ว +2

    Thank you very much, this topic is always complicated and this video is very helpful.
    Regards from Mexico 🇲🇽

  • @muramusan
    @muramusan 2 ปีที่แล้ว +3

    I like guides like this plz do more performance tests during the year and with other technologys 🌞

  • @LeetGarra
    @LeetGarra 2 ปีที่แล้ว +66

    Blurbusters recommends Vsync enabled w/ G-SYNC + frame cap for best performance and no tearing. Vsync "off" + G-SYNC can still have tearing.

    • @prototype8137
      @prototype8137 2 ปีที่แล้ว +24

      Yes but people would rather deal with tearing over input lag for Pvp games.

    • @LeetGarra
      @LeetGarra 2 ปีที่แล้ว +11

      ​@@prototype8137 Yes, but at 9:55 he said the two approaches are:
      1) uncapped, adaptive sync off and no frame caps for the most up-to-date info. i.e. dealing with tearing for lower input lag for competitive shooters/pvp games.
      2) enable adaptive sync but disable v-sync "if you're concerned with screen tearing". i.e. no screen tearing for more casual gaming.. except Vsync "off" + G-SYNC can still have tearing.
      You're saying people rather choose option #1 over option #2 for pvp games, but that wasn't what my comment was about. My comment is strictly about approach #2 being wrong, if the goal is tear-free gaming.

    • @whofromwanto
      @whofromwanto 2 ปีที่แล้ว +15

      @@prototype8137 v sync plus gsync does not introduce any more lag. V sync works differently with gsync enabled plus cap.

    • @itsprod.472
      @itsprod.472 ปีที่แล้ว

      @@whofromwanto been seeing people saying that if I wanna run v-sync on with the Global settings that I should turn on low latency to ultra and it should even the input lag out is that true or no?

    • @iwillnoteatzebugs
      @iwillnoteatzebugs ปีที่แล้ว

      @@prototype8137 input lag with vsync and gsync is like minimal

  • @jlmonterrosa14
    @jlmonterrosa14 10 หลายเดือนก่อน

    Great video. Super useful. Thanks for breaking this all down. Wonderful resource to those getting into pc gaming and trying to understand all of these little quirks.

  • @OswinKG
    @OswinKG 2 ปีที่แล้ว +1

    I was just thinking about this a couple days ago. Thanks for this video.

  • @michaelthompson9798
    @michaelthompson9798 2 ปีที่แล้ว +3

    Great video Ali 🥰👍🤩 I personally haven’t played a competitive title since CS: Source 😂😋 and played plenty of single player open world and the occasional co-op title. I’m thinking of getting back into it and this is an excellent starting point of things to look at. Thanks buddy 🍻🍻

  • @gunhoogunsd1
    @gunhoogunsd1 2 ปีที่แล้ว +4

    In the nvdia control panel, there is also a option for frame cap with similar term. Thus you can use without 3rd party software. (RTSS sometimes does not work, or sometime give you trouble)

  • @ColeCaccamise
    @ColeCaccamise 2 ปีที่แล้ว +2

    So informative, great video brother!

  • @slaz_snipezz7869
    @slaz_snipezz7869 2 ปีที่แล้ว +2

    Wow this is great I have been looking for a guide like this!

  • @Jorrow
    @Jorrow 2 ปีที่แล้ว +12

    Saved to Watch later (at work) and already know it deserves a thumbs up.

  • @casiquekibra
    @casiquekibra 2 ปีที่แล้ว +3

    Love how you're low-key an Apex beast

  • @accumulator4825
    @accumulator4825 2 ปีที่แล้ว +2

    Thank you for the very professional and informative video 💪🏻

  • @KhanStopMe
    @KhanStopMe 2 ปีที่แล้ว +2

    Literally didn’t know any of this, thanks!!

  • @fullclip_nz
    @fullclip_nz ปีที่แล้ว +4

    further to my other comment... with frame capping and riva tuner.... the best way to find the sweetspot for riva tuner is to jump into game/firing range... set a frame cap at the higher end of what you normally achieve, shoot runaround etc and watch the live graph that shows the jumps/dips in frame time. If its really choppy then drop another 10fps off the cap and so on so forth until your frametime graph is running pretty much flat with the occasional spike. what this means is that once optimized at for example 139fps, you are getting each frame at an almost exact interval, again this helps with tracking, muscle memory, movement, etc etc, would rather drive a ferrari every day than keep swapping from a corrola to a veyron all the time

  • @markusransberger3646
    @markusransberger3646 2 ปีที่แล้ว +255

    FYI: you can cap your frame rate in the Nvidia Control Panel.
    Also when I remember correctly, Battlenonsense's older tests showed, that you should cap your fps a bit below your monitor's refresh rate. For example, use 140 fps as a limit with a 144 Hz monitor.

    • @adrianxiety
      @adrianxiety 2 ปีที่แล้ว +52

      Max fps minus 3 fps is best for anti input lag

    • @grantman102002
      @grantman102002 2 ปีที่แล้ว +3

      Thanks for this, I used to use RTSS but I no longer use Afterburner and the less additional software the better! Much easier than trying to figure out launch parameters for every game I play... I cap mine at 113 on my 120hz monitor, as sometimes it spikes to 120 when I have it set to 116.

    • @moepOo
      @moepOo 2 ปีที่แล้ว +5

      It's not working for me anymore without MASSIVE frametime issues. I had to go back to using RTSS.

    • @Erksah68
      @Erksah68 2 ปีที่แล้ว +11

      nvcp has more input lag.
      you should cap 1-2 fps below refresh when using adaptive sync. thats also what battlenonsense says

    • @Tyler-sl6vg
      @Tyler-sl6vg 2 ปีที่แล้ว +3

      For pubg I find I need to do closer to 10 fps below refresh rate or it still throws too many frames once in a while. In any case I think the 5 is probably the right advice.

  • @WreckNTech
    @WreckNTech 2 ปีที่แล้ว

    Very informative video & definitely enjoy the whole thing! Thank you !!

  • @zackdeux
    @zackdeux 2 ปีที่แล้ว +1

    Thank you for this, just got a 3 series and I definitely need help in all the settings!

  • @AdvancedGamingYT
    @AdvancedGamingYT 2 ปีที่แล้ว +3

    Amazing video, you put a lot of work i to it👍👍👍

  • @zoicware
    @zoicware 2 ปีที่แล้ว +25

    I think an important note is if FPS is not double or more than the refresh you could get higher input lag because of partial frames being shown for example if you get 480fps on 240hz you can fit two frames in one refresh cycle

    • @dibumartinez4190
      @dibumartinez4190 ปีที่แล้ว

      So basically it's sounds good but actually terrible?

    • @ezpz4659
      @ezpz4659 11 หลายเดือนก่อน +2

      @@dibumartinez4190 more fps is always better.

    • @mycelia_ow
      @mycelia_ow 5 หลายเดือนก่อน

      @@ezpz4659 ONLY with reflex or low latency on*

    • @andrey.003
      @andrey.003 5 หลายเดือนก่อน

      with the reflex turned on you get the same response time as you would not use frame cap. so basically it is the same. i mean it is the same power consumtion.

  • @Dylan-et2yz
    @Dylan-et2yz 2 ปีที่แล้ว +2

    👏 The best explanation of this I’ve seen.

  • @HardwareFRA
    @HardwareFRA 2 ปีที่แล้ว +1

    Your content is so cool ! Keep it up !

  • @AxTROUSRxMISSLE
    @AxTROUSRxMISSLE ปีที่แล้ว +18

    Capping your frames a bit lower than what you get uncapped is also an incredible way to keep your GPU running cooler. Just something to consider as well since that is a very nice benefit

  • @LordVerdo
    @LordVerdo 2 ปีที่แล้ว +30

    Great video! I think I would recommend capping frames in the Nvidia control panel because RTSS, as awesome as it is and something I’ve used for years, it can cause trouble for certain games. For example, Elden Ring won’t load into a save when RTSS is on.

    • @Jas7520
      @Jas7520 2 ปีที่แล้ว +2

      Elden ring does work if you just start rtss after you've already started playing, as a workaround.

    • @Erksah68
      @Erksah68 2 ปีที่แล้ว

      why do you need rtss in elden ring? it already has a 60fps hard cap

    • @LordVerdo
      @LordVerdo 2 ปีที่แล้ว

      @@Erksah68 It does? I didn't know that. Well, I don't run RTSS now while playing Elden Ring anyway haha.

    • @Erksah68
      @Erksah68 2 ปีที่แล้ว

      @@LordVerdo you can rry adding it to the list of applications and disabling the features there. sometimes that helps.
      else youll just have to close it

    • @Jas7520
      @Jas7520 2 ปีที่แล้ว

      @@Erksah68 I use it for onscreen monitoring, should've clarified

  • @axaro1738
    @axaro1738 2 ปีที่แล้ว +1

    @Optimum Tech
    Great video as always, looking forward for a more in depth video about strobing.

  • @neverenoughguitars8276
    @neverenoughguitars8276 2 ปีที่แล้ว

    Great video with really useful information. Subscribed.

  • @orange7810
    @orange7810 2 ปีที่แล้ว +27

    The main reason why I framecap in Apex is specifically for muscle memory while supergliding. It may be just me, but I feel a lot more consistent at a steady 150 cap than 170 ish spiking and dropping on my 1080 ti.

    • @THE_REAL_CAPT3N
      @THE_REAL_CAPT3N 2 ปีที่แล้ว

      I haven't tried capping that frames that low, but there is an obvious difference in supergliding between 190 capped and 240

    • @Se7en_e1even
      @Se7en_e1even 2 ปีที่แล้ว +7

      Lower fps makes it easier to superglide, the macro to superglide, it’s set to lower fps for that frame to hit superglide.

  • @SpookySkeletonGang
    @SpookySkeletonGang 2 ปีที่แล้ว +43

    I like frame caps because it stops your GPU from going full force, which means it runs WAY quieter and with less power. Sometimes it can be virtually silent with good fan profiles.

    • @andrey.003
      @andrey.003 5 หลายเดือนก่อน

      yes. you cap it literraly to your monitor refresh rate which is pretty enough.

    • @rFey
      @rFey 5 หลายเดือนก่อน

      @@andrey.003 that's only if you're okay with the slight input lag hit though, i'm sure I would do exactly as well in games with those 2-5ms extra delay from frame capping but I paid for this hardware so I'm gonna use it to its' fullest potential :D

  • @ZeroGhostVR
    @ZeroGhostVR ปีที่แล้ว

    Outstanding video! Thank you so much!

  • @noweirdstuffallowed3486
    @noweirdstuffallowed3486 2 ปีที่แล้ว +1

    one of the best video about input lag i've seen so far.

  • @corentinrobin3513
    @corentinrobin3513 2 ปีที่แล้ว +7

    Optimum Tech has this terrifying ability to pump out a video precisely on the tech subject I'm currently thinking about.
    At this point I believe he is the living embodiment of the Google Analytics hivemind. I can't find any other explanation.

  • @motmontheinternet
    @motmontheinternet 2 ปีที่แล้ว +11

    Just as a consideration from a different perspective (and I've said this on one of your videos before), but fighting games are always capped at 60fps. To reduce lag in those, Gsync/freesync are recommended and players have been known to test monitors and controllers for inputlag, though monitors nowadays don't seem to have much input lag.

    • @alucard.night9982
      @alucard.night9982 ปีที่แล้ว +3

      I’ve been searching for someone to comment om this for a while now. Especially since I’ve been playing multiversus on pc on my 144hz monitor. I always have g-sync turned off but I lately I rlly felt like the game was not smooth at all. I hope by force capping it on 60 via RTSS and enabling g-sync it’ll make it a lot smoother.

  • @intomysea
    @intomysea 2 ปีที่แล้ว +2

    Great video, love the use of Apex examples

  • @ignessrilians
    @ignessrilians ปีที่แล้ว

    Amazing video , was so useful for me , thank you so much!

  • @conorsulli
    @conorsulli 2 ปีที่แล้ว +29

    Its nice to still see the 1060 mentioned in a few charts, I'm on a 3080 but I keep my 1050ti knocking about in a more portable system. Nvidia probably packed too much into their 10 series cards all those years ago.

    • @ap4702
      @ap4702 2 ปีที่แล้ว +6

      Same. Still keeping my rx 580

    • @abuzainab8257
      @abuzainab8257 ปีที่แล้ว +1

      But why what benefits we get from upgrading graphic card since we have to deal with either input lag or screen tearing or both and stutter some time I was comfortable with my gtx 1060 than my rtx 3070ti

  • @Berfs1
    @Berfs1 2 ปีที่แล้ว +3

    Can we just admire how good he is at apex?!
    Edit: okay srsly, thank you for doing all that testing and making this video!

  • @cj_zak1681
    @cj_zak1681 2 ปีที่แล้ว

    thanks so much, in all the years i have been using afterburner i never once used the frame limiter, thinking v-sync did the same jab. Just switched to RTSS and frame times are a solid straight line almost constantly!! 🙂

  • @thecreepman09
    @thecreepman09 2 ปีที่แล้ว +1

    By far my favorite tech TH-camr gahhhd dayum

  • @valardracarys939
    @valardracarys939 2 ปีที่แล้ว +3

    For G-Sync to work properly you have to have V-sync enabled as well at the same time. It won't add the usual V-sync latency as long as your frame rate doesnt reach or exceed your monitors max refresh rate (Hz). So you basically enable G-Sync and V-Sync and cap at 3-4 fps below your monitors Hz.
    For me,
    Competitive: Turn on Reflex, V-Sync off, (and G-Sync on but doesnt really matter at this case)
    Non-Competitive: V-Sync on, G-Sync on, fps cap 3-4fps below monitors Hz.
    Also whilst NCP has an Fps cap mode, I would recommend RTSS since it's usually has les input lag (Battlenonsense testing).

    • @ectotrix7399
      @ectotrix7399 2 ปีที่แล้ว

      I would say use in-game FPS limiter first.
      If not possible then RTSS.
      For the VSync and GSync interraction, i recommand to use NVIDIA control panel VSync as it has not be proven to work with in-game Vsync.

    • @AggelosV
      @AggelosV 2 ปีที่แล้ว

      @@ectotrix7399 Yes, you are correct.
      Although I haven't heard about the last thing you said about the in-game V-sync not working properly with G-Sync. I will look into it.

    • @sonar2366
      @sonar2366 2 ปีที่แล้ว

      So what should I be doing? I have a 240hz gsync ultimate monitor. My system can run valorant at 3-500 fps uncapped. Should I have gsync and vsync enabled and cap at 236 fps ?? Or leave uncapped with all sync options off

    • @valardracarys939
      @valardracarys939 2 ปีที่แล้ว +1

      @@sonar2366 For Valorant and any other competitive game that supports Nvidia Reflex, turn Reflex On in-game, turn off V-sync and don't cap the framerate. And you can leave G-sync enabled it won't matter.

    • @ectotrix7399
      @ectotrix7399 2 ปีที่แล้ว

      @@sonar2366 Your choice. It's two different approaches even if i would personnally uncapped FPS and as Valar Dracarys said, in that case turn off VSync and you can ether leave G-Sync or not, it has very little impact on input lag anyway. Make sure you turn On Nvidia Reflex in Valorant too.
      I think G-Sync is very good when you have low FPS but i don't think it's usefull at those framerates and refresh rate but I haven't done very advanced tests on it.

  • @qubes8728
    @qubes8728 2 ปีที่แล้ว +11

    Tim from Hardware unboxed tested several games about a year ago and found that different games behaved differently. Some had lower input lag while others increased input lag when frame capping.

    • @motionmayfire
      @motionmayfire 2 ปีที่แล้ว +1

      Yeah I’ve noticed also that some games I will cap the fps and the system is fully capable of hitting that fps but it stays lower than the cap sometimes much lower. I don’t like that. What can I do about that?

  • @nyxia-
    @nyxia- 2 ปีที่แล้ว +1

    thank you for having this all be in one video instead of being in thirty different reddit posts half of which are out of date :)

  • @Roman-zq8wp
    @Roman-zq8wp 4 หลายเดือนก่อน +1

    You're supposed to use g-sync with v-sync (not in-game but in the nvidia control panel) with the framerate capped just a few frame below the max of your display. This is ideal for a few reasons:
    1. G-sync turns off when the frame rate goes beyond the monitors maximum refresh rate which will cause v-sync to kick (capping the frame rate) and will introduce input lag.
    2. V-sync prevents screen tearing
    3. The cap ensures the system stays within g-sync's operational range
    When you game like this, v-sync doesn't introduce additional input lag because the framerate is already capped (thus v-sync doesn't have to cap) and v-sync is only there to prevent tearing, enhancing your experience.
    I suppose as OP explains there are cases were if you don't need g-sync or v-sync then this configuration is not applicable but for many games this is ideal.

  • @siccmike84
    @siccmike84 2 ปีที่แล้ว +15

    Great informative video! 💯
    Can you make a video on the difference between having latency off, on, ultra Nvidia control panel, then having Nvidia reflex off, enabled or enabled plus boost.
    I know some games begin to stutter with ultra setting is turned on.

  • @N0N0111
    @N0N0111 2 ปีที่แล้ว +70

    0:53 The concept of V-Sync can be beneficial when you turn on G-Sync and cap FPS at a level your GPU is capable to always hit.
    As Chris from "Battle(non)sense" said, V-Sync behaves differently when you use G-Sync and cap your FPS so your GPU can always hit it.
    "NVIDIA G-Sync + Null Setup & Input Lag Results" - Battle(non)sense

    • @kevindiaz8936
      @kevindiaz8936 2 ปีที่แล้ว +2

      I immediately thought the same thing, but he was targeting the lowest possible latency and may not have known that beforehand.

    • @ectotrix7399
      @ectotrix7399 2 ปีที่แล้ว +3

      I'm pretty sure it only work with the NVIDIA control panel V-Sync. Make sure you use that and not the in-game VSync.

    • @kevindiaz8936
      @kevindiaz8936 2 ปีที่แล้ว +1

      @@ectotrix7399 using the nvidia control panel to force v-sync is no better than the one in-game, I often avoid forcing things via the driver cause it can be confusing when your trying to personalize your settings to each game based on what you want

    • @torque5056
      @torque5056 2 ปีที่แล้ว +11

      @@kevindiaz8936 From Blur Busters: "While NVCP V-SYNC has no input lag reduction over in-game V-SYNC, and when used with G-SYNC + FPS limit, it will never engage, some in-game V-SYNC solutions may introduce their own frame buffer or frame pacing behaviors, enable triple buffer V-SYNC automatically (not optimal for the native double buffer of G-SYNC), or simply not function at all, and, thus, NVCP V-SYNC is the safest bet."

    • @kelownatechkid
      @kelownatechkid 2 ปีที่แล้ว +1

      @@torque5056 This is exactly the point that needs to be shared, thank you for clipping that from BB.

  • @JamesRussoMillas
    @JamesRussoMillas 2 ปีที่แล้ว

    Yo thanks so much for addressing the frame spikes when tons of abilities are going on in Apex (and other games)!

  • @ohnz6
    @ohnz6 2 ปีที่แล้ว

    Awesome video. Helped a lot!

  • @vladger6097
    @vladger6097 2 ปีที่แล้ว +7

    Great video, I actually noticed a difference on my 4k 60hz monitor when unlocking and capping the FPS to 120. Even though the monitor can only do 60hz, BF5 was much smoother at 120fps. So I tested 70 vs 120fps capped, 120 was much smoother just moving the camera and the input was better.

    • @JoshM7
      @JoshM7 2 ปีที่แล้ว +3

      Yes the frame time is lower so even if the display can't show those extra frames you benefit from the lower frame times.
      You went from 16.6ms to 8.3ms which is a big jump.
      I gamed on a 4k 60 TV for a few years and playing any competitive games I needed 120fps or more to help as much as possible with latency.

    • @rFey
      @rFey 5 หลายเดือนก่อน

      I played comp shooters on 1080p60 for the first 5 years of having a pc, can also testify 60hz on 60fps is nearly unplayable compared to 60hz at something like 200fps :P

  • @Obscure19
    @Obscure19 2 ปีที่แล้ว +3

    I personally follow BlurBusters Optimal G-SYNC Settings. Low input lag while maintaining high motion clarity and no screen tearing.
    If anyone is interested, the settings are as follows:
    Enable G-sync for fullscreen
    *Enable* vertical sync under "Manage 3D settings" in Nvidia Control Panel
    Fullscreen or Exclusive Fullscreen in-game.
    Vertical Sync *off* in-game.
    Limit FPS to 3 FPS below monitor refresh rate (for example 141 if you have a 144hz monitor) using RivaTuner or other means of FPS limiting.

    • @muradif1987
      @muradif1987 2 ปีที่แล้ว

      I use g sync with v sync off in nvcp settings but I'm running 240hz monitor. So I don't see any tearing ,but I do feel I have better aim with v sync off and better responsiveness.

  • @JMAX79
    @JMAX79 ปีที่แล้ว

    This is the exact video I didn’t even know I was looking for.

  • @vintage0x
    @vintage0x 2 ปีที่แล้ว +2

    as an apex player this has been incredibly useful. thank you ali!!!!

  • @A.Froster
    @A.Froster 2 ปีที่แล้ว +4

    Just wanted to point out this weird behavior in Overwatch. I'm one of those few people that is still bothered by screen tearing at 240hz, so to play smoothly I enable G-Sync with Nvidia Reflex on and V sync on. By just capping frames below my refresh rate, I still get tearing in OW even tho G sync in enabled. I noticed enabling reflex while V sync and G sync are active cap my frame rate at 224~ but it's the smoothest experience I can get in the game by far, and I remember that not reaching your refresh rate with V sync prevents the massive input lag penalty (I think blur buster said that). Even running 350-400 fps constant is not as smooth, so I prioritize getting a super consistent experience to having choppy 400fps with slightly less input lag

    • @okolokoP
      @okolokoP ปีที่แล้ว

      this is almost bar for bar what i do too, nice to see I'm not the only one.

    • @dco1019
      @dco1019 5 หลายเดือนก่อน

      This is what I do currently too... It's confusing that there is no consensus under people who should know. Like, optimum tech here, he's a great tech TH-camr but his views don't coincide with what you said. ( I think I read the same article on blurbusters and also seen a yt vid testing the v-sync on ( in Nvidia CP not ingame) + g-sync + reflex

  • @sparkplugbarrens
    @sparkplugbarrens 2 ปีที่แล้ว +3

    This was so informative! I am very impressed by the research you put into this video. But I have to ask about that amazing looking mousepad 😍 what is it and where can I get it?

    • @T2NA
      @T2NA 2 ปีที่แล้ว +2

      Yeah I am absolutely here to find out what mousepad this is!

    • @yazai9427
      @yazai9427 2 ปีที่แล้ว +2

      The mousepad is called VAXEE PA ZYGEN if i am not mistaken

  • @Nuschler22
    @Nuschler22 ปีที่แล้ว

    Excellent video. Thank you.

  • @platinumson
    @platinumson 2 ปีที่แล้ว +1

    I literally just got the view sonic monitor 2 hours ago and now you release this, what is my luck!

  • @michaelconnolly3781
    @michaelconnolly3781 ปีที่แล้ว +5

    I liked the video man, but I have an additional Question, I personally play on a 144hz gsync compatible monitor and other videos I've watched have said to cap the frame rate three below and run gsync with vsync for maximum smoothness, so I was just wondering why you recommend 1-2 less than the max refresh rate but turning vsync off, so just what difference does it make exactly?

  • @DanielLopez-nm3tv
    @DanielLopez-nm3tv ปีที่แล้ว +4

    This video was great information but I felt it was geared only towards competitive fps games. What settings would you recommend for something like an adventure game or games with photo modes if you're looking to maximize graphics quality? How does frame capping effect rendering quality in those scenarios? I always capped my frames under the assumption that the excess power would be used to render higher quality frames instead. Would love to hear your take on this! Otherwise, great vid!

  • @espadakillar
    @espadakillar 2 ปีที่แล้ว

    I love you. Thank you. I needed this.

  • @Tiberious_Of_Elona
    @Tiberious_Of_Elona ปีที่แล้ว

    Thank you so much for making this video

  • @Snook_
    @Snook_ 2 ปีที่แล้ว +4

    Battle nonsense covered this topic extensively. Basically, Gsync + Cap 3-5fps below refresh rate + vsync on = most buttery smooth and consistent gaming experience possible.
    This eliminates all stuttering and sets input lag and responsiveness to always be the same, so you won't miss flick shots due to feeling differences in the game. Consistency is key to winning, just like in real sport.
    Uncapped = more power useage, more heat, more stuttering, more feeling of change and less consistency. Flick shots through a smoke will feel different when your fps goes from 400 to 150 when you could just play on 150 forever and it feels identical then.

    • @BrokkoliSchleuder
      @BrokkoliSchleuder 2 ปีที่แล้ว +2

      now what about freesync screens that are compatible with nvidia? Is it still Gsync + Cap 3-5fps below refresh rate + vsync?

    • @Snook_
      @Snook_ 2 ปีที่แล้ว

      @@BrokkoliSchleuder yeh

    • @j.m4a1
      @j.m4a1 2 ปีที่แล้ว

      @@Snook_ what would you do on an AMD setup

    • @Snook_
      @Snook_ 2 ปีที่แล้ว +1

      @@j.m4a1 probably the same. Concepts are no different. AMD has its equivalent settings

  • @Sam-dk2dp
    @Sam-dk2dp 2 ปีที่แล้ว +7

    The unbeatable channel for clean and accurate information when it comes to pc hardware and competitive gaming. props to you, you're one of the best.

  • @sagelivre3519
    @sagelivre3519 2 ปีที่แล้ว +1

    THANK U for the infomation!

  • @dreamandbass
    @dreamandbass 2 ปีที่แล้ว +1

    I was thinking and searching about this, what would be the best settings for my 144hz monitor when I get my new PC. And bam you just gave me the answer. Thanks for the videos like this!

  • @AirzGamingTTV
    @AirzGamingTTV 2 ปีที่แล้ว +8

    First tip- cap your FPS
    Last tip- max out your FPS
    10/10

  • @wixardo
    @wixardo ปีที่แล้ว +3

    Obviously video is 10 months old so nobody will see this, but at 2:13 the results are misleading, nvidia reflex, LLM, and amd anti-lag both only reduce input delay at near-maximum GPU utilization 98-100%, which is exactly what is shown in the chart. If your GPU utilization is say 80% of below, you will have worse input delay with these features enabled, so it's best to disable them. If anyone is seeing this, please look up Battle(non)sense on youtube, he has extremely detailed and researched videos on this that prove this exact issue. TLDR framecapping is, in most cases, still better, and you should never use LLM, reflex, or amd anti-lag unless your GPU utilization is nearly maxed out

  • @shreyasgamer12
    @shreyasgamer12 2 ปีที่แล้ว +2

    Really a great , informative video...
    😊😊😊

  • @ElementWTF
    @ElementWTF 9 หลายเดือนก่อน

    i love the channel its that simple . perfet answer for my question i had

  • @riv8909
    @riv8909 2 ปีที่แล้ว +3

    Great video but I wonder which option for low latency mode in nvidia control panel is better, on or ultra?

    • @mevgayming
      @mevgayming 2 ปีที่แล้ว +1

      they changed this to make gamers understand it better, and it still doesn't work lol. on = 1 pre rendered frame, ultra = 0 pre rendered frames. this means you always get the most up to date frame, it wont show you out of date information

  • @KudaKae
    @KudaKae 2 ปีที่แล้ว +3

    there is a research done by BlurBusters regarding V-sync + G-sync on different refresh rates. of course lower refresh rates = high input lag but high refresh rates (240-360hz) it seems that input lag is pretty much gone. Please look into it I would like your opinion into it and possibly make a video about it and test

    • @griffin1366
      @griffin1366 2 ปีที่แล้ว

      It's very minimal, 0.8ms additional input lag at 360hz.

  • @k.postma3339
    @k.postma3339 2 ปีที่แล้ว +2

    Wow the 4k 60 content is the smoothest I have ever seen, it might not be very functional but it is satisfying!

  • @nonamesl3f7duuude
    @nonamesl3f7duuude ปีที่แล้ว

    A+ for clarity and brevity!!

  • @hotwheels1997
    @hotwheels1997 2 ปีที่แล้ว +8

    My go to configuration is Gsync ON, Low Latency Mode ON, FrameRate Cap at 3FPS below refresh rate, VSYNC ON in Nvidia Control Panel. According to Block Busters, VSYNC ON is required for Gsync to completely eliminate screen tearing while not causing any input delay since you're capped below your refresh rate.

    • @anselmbuder
      @anselmbuder 2 ปีที่แล้ว

      this!

    • @herconomicon3983
      @herconomicon3983 2 ปีที่แล้ว

      Same settings, exactly. G-sync 101.

    • @Niko93735
      @Niko93735 2 ปีที่แล้ว +1

      Why not ultra low latency mode ? Autocap fps

    • @hotwheels1997
      @hotwheels1997 2 ปีที่แล้ว +1

      @@Niko93735 According to BlurBusters, Ultra should be used if FPS usually exceeds refresh rate, while On if it doesn’t always reach or exceed refresh rate. Since I use a different type of frame cap, I tend to use ON + my frame cap. Ultra also seems to cap much lower than 3-4FPS below max refresh rate. I think it was 157 on my 165Hz monitor. I cap it manually at 162FPS. It’s not a big difference, but I might as well use it. I think objectively frame capping via RTSS is also smoother than via Low Latency Mode. I watched a guy on here do a very in depth comparison and RTSS is still king of FPS caps.

    • @Niko93735
      @Niko93735 2 ปีที่แล้ว

      @@hotwheels1997 thx!

  • @6Twisted
    @6Twisted 4 หลายเดือนก่อน +5

    One thing you didn't mention is thermals. Capping your fps to your monitors refresh rate keeps thermals lower allowing the CPU/GPU to maintain a higher clock speed which reduces frame times. With the added benefit of having a quieter system and saving power. This is especially relevant to people on laptops.

    • @eddoug259
      @eddoug259 4 หลายเดือนก่อน +2

      damn, bro has no idea what he's talking about

    • @poison7512
      @poison7512 4 หลายเดือนก่อน

      Yeah.. no.

    • @6Twisted
      @6Twisted 4 หลายเดือนก่อน

      @@eddoug259 Do tell senpai

  • @KingItachi8660
    @KingItachi8660 2 ปีที่แล้ว

    Great video this helped me confirm and answer some questions. Keep up the great work. Side note will you be reviewing the formd t1 v2?

  • @Amped1
    @Amped1 2 ปีที่แล้ว +1

    Great Video, need more like it.

  • @osquu
    @osquu 2 ปีที่แล้ว +9

    BlurBusters actually recommend turning v-sync on when using g-sync or freesync because of frametime variances. But it should only be enabled from nvidia control panel or amd equivalent. Look up G-SYNC 101 from blurbusters :)

    • @johnkeane320
      @johnkeane320 2 ปีที่แล้ว +4

      Of course v sync should be on if youndont want to see tearing in games (even with g sync) its crazy how many people dont realise they are not intended to be used independently of the other.

    • @griffin1366
      @griffin1366 2 ปีที่แล้ว

      Blurbusters have gone downhill IMO. They only care about a smooth picture such as G-Sync or DYAC (backlight strobing modes) and always recommend RTSS, which increases input lag.

    • @anselmbuder
      @anselmbuder 2 ปีที่แล้ว +1

      @@griffin1366 except they dont - they explicitly reccomend using limiter in game if one exists, as this limits frames on engine level, as they correctly state RTSS does add a tiny bit of input lag - neglegible, but still.
      They also show quite clearly how vsync with gync enabled does NOT add any input lag, contrary to what you claim here several times already without any proof. The only "input lag advantage" you get when not using vsync in that scenario is the teared frame - so you might see half a frame while gsync / vsync "waits" on the other half to be ready to post. So if you want to call half of a teared frame input lag - sure, but thats a joke.

    • @griffin1366
      @griffin1366 2 ปีที่แล้ว

      @@anselmbuder People with LDAT tools? It's a small input lag addition. Less if you're at 360hz / 357fps etc. higher at 141 / 144hz.

  • @dyuhln
    @dyuhln 2 ปีที่แล้ว +3

    But should I be using On+Boost or simply On?

  • @re.scythe
    @re.scythe ปีที่แล้ว

    Really helpful video, tysm!

  • @zivsahar
    @zivsahar ปีที่แล้ว

    Thank you for this video!