Thank you! The way you explained this is easy to comprehend and follow. I see a lot of these types of videos where the instructor gives people way too much information. This just confuses people even more. Thanks for posting this video!
Hi John, awesome video and intro to surfacing for me. But I am struggling to move past a certain point because I have two boundary edges on "Boundary_Surface1". The boundary edges come from the direction_2 sketches/curves. Your model is missing them which allows you to continue blending as you do. But I cannot for the life of me, find the setting that dissolves those edges. Any idea? I have also looked at system settings which have not solved it.
I watch your video and I see how you make it, but I want to know is- How do you see what you need to do and how do you visualize this before you even start? I get lost with splines and using them together on different planes and how to bend them. I have modeled in Solidworks for several years, not much in splines, but I get lost some here?
At 5:19, why didn't you use a tangent constraint? Would that be "Ove constraining" causing an error? Also, I would be tempted to just use an elipse, would that also be too constraining?
30+ years CAD, Alias, Maya, Blender, Houdini, and Rhino/Grasshopper user here... with all due respect to Mr. John Ford's nice tutorial, Rhino and Grasshopper's Multipipe feature lets you create 100's and 1000's of these joint blends in a single operation, and Subdivision modeling in general renders these kinds of blend transitions modeling using CAD less desirable or even obsolete. There is a large paradigm change at work.
Why not just move the split line down to or below the centerline of the armrest? Then it would be a more straight line down to the leg and tangency should not give a bulge?!
Thank you! Hours of surface tutorials and I think I finally found what I needed.
LOVE THIS!!! Thanks John. You're a great instructor! Looking forward to seeing more of your tutorials.
Amazing tutorial, thank you so much for sharing John!
Thank you! The way you explained this is easy to comprehend and follow. I see a lot of these types of videos where the instructor gives people way too much information. This just confuses people even more. Thanks for posting this video!
John , amazing tutorial, thanks for sharing
Great example of Boundary +loft tools to reach beautiful sculpted surfaces. don't be afraid to add some split lines to gain more control when needed
awesome tutorial. thanks John
Masterfully done. Wow❤️
Hey John, this tutorial is amazing, and just realize you're also from ArtCenter!
thanks for sharing
oh thank you for the video, I liked it.
great! a very good practice for surface for free
Hi John, awesome video and intro to surfacing for me. But I am struggling to move past a certain point because I have two boundary edges on "Boundary_Surface1". The boundary edges come from the direction_2 sketches/curves. Your model is missing them which allows you to continue blending as you do. But I cannot for the life of me, find the setting that dissolves those edges. Any idea? I have also looked at system settings which have not solved it.
Use [insert][curve][composite] command to turn two line/curve segments into one.
That should help if I understand your issue. Good luck.
I watch your video and I see how you make it, but I want to know is- How do you see what you need to do and how do you visualize this before you even start? I get lost with splines and using them together on different planes and how to bend them. I have modeled in Solidworks for several years, not much in splines, but I get lost some here?
Good
helo john, this is amazing tutorial. but i got an error in boundary-surface dir2, how to solve it? TFA
Bro i m not able to find those arrows in my spline wht should i do
Good exercise, but I can't execute trim the chair leg by line segment.
Please elaborate me... regards Abhinav
Im subscribe you sir.
thx
At 5:19, why didn't you use a tangent constraint? Would that be "Ove constraining" causing an error? Also, I would be tempted to just use an elipse, would that also be too constraining?
If you "lowered" the sketch a little at 13:23, would that eliminate the bulge that was an issue at 18:07?
30+ years CAD, Alias, Maya, Blender, Houdini, and Rhino/Grasshopper user here... with all due respect to Mr. John Ford's nice tutorial, Rhino and Grasshopper's Multipipe feature lets you create 100's and 1000's of these joint blends in a single operation, and Subdivision modeling in general renders these kinds of blend transitions modeling using CAD less desirable or even obsolete. There is a large paradigm change at work.
Why not just move the split line down to or below the centerline of the armrest? Then it would be a more straight line down to the leg and tangency should not give a bulge?!