Using Generic Models in Humanoid Animations - Unity Tutorial

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  • เผยแพร่เมื่อ 25 พ.ค. 2020
  • Some of the old assets in the asset store still look pretty good, but some of them are generic so you might need a few extra steps.
    Repository:
    github.com/RoundBearChoi/spee...
    Mixamo:
    www.mixamo.com/#/
    Blender:
    blender.org
    Speedball Player (Unity Asset Store):
    assetstore.unity.com/packages...
    K-pop Dance 10 (Unity Asset Store):
    assetstore.unity.com/packages...
    Files are available here:
    drive.google.com/drive/folder...
    Check out my 2.5D platformer tutorials:
    • 2.5D Platformer - Unit...
    Any questions/comments? Join us on discord:
    / discord
    Social
    twitter: / roundbeargames
    facebook: / roundbeargames17
    hive: peakd.com/@roundbeargames/posts
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    / roundbeargames
    Channel Memberships:
    th-cam.com/users/roundbeargamesjoin
    #gamedev #indiegame #unitytutorial #devlog

ความคิดเห็น • 41

  • @spideyedit
    @spideyedit 2 ปีที่แล้ว +2

    omg thank you you just saved my game

  • @2hundo68
    @2hundo68 หลายเดือนก่อน +1

    Straight forward and to the point. Wish you all the success

    • @Roundbeargames
      @Roundbeargames  หลายเดือนก่อน

      you too. have fun in gamedev

  • @RicksThread
    @RicksThread 2 ปีที่แล้ว +1

    Never knew of the mixamo autorigging feature. you probably saved me hours! Thank you

    • @Roundbeargames
      @Roundbeargames  2 ปีที่แล้ว

      Happy to help! There's lots and lots of tools out there :)

  • @user-gm6ck1os4w
    @user-gm6ck1os4w 4 ปีที่แล้ว +1

    좋은팁 정말 감사합니다~ Generic animation이 깨져서 버려야 했는데 완벽하게 해결했어요 굿굿!

  • @jotaeme4156
    @jotaeme4156 2 ปีที่แล้ว +1

    Great man! you save me a lot ot time .Keep doing this videos.Grestings from spain.i love your content.Thanks a lot.

    • @Roundbeargames
      @Roundbeargames  2 ปีที่แล้ว

      thanks! i like going slow but more subtle tips and tricks are comin!

  • @theinner_drive
    @theinner_drive ปีที่แล้ว +1

    thank you i have been looking for a video like this !

  • @xurco5029
    @xurco5029 9 หลายเดือนก่อน +1

    My good fren :) I can't thank you enough for this tutorial, I love you bro, your now fren from another part of the earth :) thanks again

    • @Roundbeargames
      @Roundbeargames  9 หลายเดือนก่อน +1

      Thanks for comin. I hope you enjoy :)

  • @tomazznidarko8700
    @tomazznidarko8700 2 ปีที่แล้ว +1

    Thank you, very helpful.

  • @Esimaxchannel
    @Esimaxchannel ปีที่แล้ว +1

    I dont usually place any comments, This tutorial was so awesome that could not help my self, Thanks

  • @quinnyk5547
    @quinnyk5547 2 ปีที่แล้ว +1

    I love you oh my god this is amazing everything is fixed

  • @luaykashef
    @luaykashef 3 ปีที่แล้ว +1

    I had no idea that there is a website that auto animates ur model thank you 🙏🙏

    • @Roundbeargames
      @Roundbeargames  3 ปีที่แล้ว +1

      Youre welcome! Have fun building games

  • @snakeplisken4278
    @snakeplisken4278 4 ปีที่แล้ว +1

    Very interesting. How can I extract individual generic animations that are all in one file like Take001 but has from ... to time for each animation?

    • @Roundbeargames
      @Roundbeargames  4 ปีที่แล้ว

      i'm only extracting the model. generic animations are based on different bone structures. but for animations you can cut them up into different parts by using the animation tab.
      i.imgur.com/bL2SoyW.jpg

  • @HadiLePanda
    @HadiLePanda 4 ปีที่แล้ว +2

    Nice tip!

  • @hossamkhyati7753
    @hossamkhyati7753 ปีที่แล้ว +1

    MAN YOU JUST KILLED IT THA?K U

  • @jacniro5745
    @jacniro5745 2 ปีที่แล้ว +1

    Thank you thank you thank you very very much

  • @FebiMaster
    @FebiMaster ปีที่แล้ว

    So basically if i want to have your humanoid character models to have animations i need to convert the rig to humanoid? But what if i still use generic?

    • @Roundbeargames
      @Roundbeargames  ปีที่แล้ว

      Generics and humanoids are rigged differently. You wont be able to use animations based on different rigs.

  • @cameronweiss9520
    @cameronweiss9520 4 ปีที่แล้ว +2

    Hey bear,
    If I rename one of the bones the animation doesn’t work because the bone is not the changed name in the avatar. How can I change the bone name of the avatar?

    • @Roundbeargames
      @Roundbeargames  4 ปีที่แล้ว

      hi there. i'm not sure why you wanna change the names, but you can do that in blender or any other 3d modeling software. changing them in the prefabs will mess up your animation data.
      i.imgur.com/oz3OfuX.jpg
      i.imgur.com/vdiIzCq.jpg
      you'll need to setup all the names and then import it to unity again.
      my recommendation is don't.

  • @Pro_AQ
    @Pro_AQ 6 หลายเดือนก่อน

    well, is it possible to use BOTH generic animations and humanoid animaitons to a 3D model?

    • @Roundbeargames
      @Roundbeargames  6 หลายเดือนก่อน

      I havent tried. Why dont you give it a go

  • @esmaa3802
    @esmaa3802 2 หลายเดือนก่อน

    I have a problem ! I want to animate a hand ! It's generic and not humanoid isn't it ? I want to associate a skeleton modele that I create with motion capture and visualize it on unity (after that I want to do a real time animation). I did it with humanoid avatar but just a hand avatar I can't ! I'm lost :(( I mapped bone by bone but it doesn't work.

    • @Roundbeargames
      @Roundbeargames  2 หลายเดือนก่อน

      if your entire model is a hand you probably wanna go with generic. you also need a programmer if you're writing an app

  • @lohkan1425
    @lohkan1425 ปีที่แล้ว

    keep up the good work, but this isn't what I actually wanted.