This video is over a year old and this is still an issue! You are a life saver, it would have probably taken me all night to figure out what the issue was.
Any idea why my animations work as Generic and not Humanoid? my character stays in a T pose for humanoid but works for generic? I really need humanoid to work
this wouldn't be necessary if people actually read the documentation or watched the official unity video guide on the subject: "Since the Avatar is such an important aspect of the Mecanim system, it is important that it is configured properly for your model. So, whether the automatic Avatar creation fails or succeeds, you need to go into the Configure Avatar mode to ensure your Avatar is valid and properly set up. It is important that your character’s bone structure matches Mecanim’s predefined bone structure and that the model is in T-pose."
alot of things for example your animations will only works if they have the same namespace of your animation bones and character bones, another one is its going to convert the rotation animations to like ik legs something like that i guess, and on top of there is auto foot ik if you use humanoid :) and.. a sub would be appreciated
This video is over a year old and this is still an issue! You are a life saver, it would have probably taken me all night to figure out what the issue was.
OH MY DAYS!!! THANK YOUUUU! I had this bugg for Idk how long. Can finally fix my timeline now
This was very helpful! If you are still having problems make sure you are downloading animations for the specific character that you will be using.
thanks for the tip :)
This video helped me figure out why my animations were wonky. Straightening out the T-Pose really helped.
Champion. This saved me hours it probably would've taken to figure this stuff out myself.
Thanks bro you saved my project❤❤
@@_kdgbljr your avatar would be relating the mixamo's animation rather than you animation so just download and use mixamo animation
Best solution I've seen for this. Great work.
Thank you so much for sharing this ... I have been struggeling for hours with this since upgrading my project to Unity 2022.2
Thank you very much for your help friend, Unity user here from Brazil speaking
This just fixed so many of my problems, Thank you so much!!
Thank you saved my life.
Any idea why my animations work as Generic and not Humanoid? my character stays in a T pose for humanoid but works for generic? I really need humanoid to work
I appreciate this tut. I you just helped me kill two birds with one stone. Keep up the good work brother.
Thank You So Much😁
thanks bro! really really helpful. subscribed you.
Thank you man! You make my day!
Fantastic job, my friend. You help me a lot. Very Thank you!!!!!
this wouldn't be necessary if people actually read the documentation or watched the official unity video guide on the subject:
"Since the Avatar is such an important aspect of the Mecanim system, it is important that it is configured properly for your model. So, whether the automatic Avatar creation fails or succeeds, you need to go into the Configure Avatar mode to ensure your Avatar is valid and properly set up. It is important that your character’s bone structure matches Mecanim’s predefined bone structure and that the model is in T-pose."
every unity tutorial isn't necessary they can just read the unity documentation :)
Helped us, thanks!
thank you so muuuuuch
Thank you so much, you have saved me lot of time! :)
Thank you so much brother and you have done a great favor!
you rock ty for this amazing tutorial
your welcome :)
so it was this, thx man great job
you're welcome :)
incredible fix, thanks man!
Glad it helped!
2:43 Thank you so much!
Very useful, Thank you!
Im Very Glad ;)
absolute legend thank you
Hey thanks
So... you just fixed the problem of thousands of gamedevs. What now? :D
Idk lol :)
Thank you!
Great !!!
you saved me. thank you
Thanks Mate
My Model is not working after downloading not moving like Animation 😓
Make sure the model is humanoid
ur the best guy
I know 😉
thank you so much
your welcome
thankss man
you're welcome ^_^
Quick question: What if it’s not humanoid?
alot of things
for example
your animations will only works if they have the same namespace of your animation bones and character bones,
another one is its going to convert the rotation animations to like ik legs something like that i guess,
and on top of there is auto foot ik if you use humanoid :)
and..
a sub would be appreciated
Can't believe it actually worked