Animation Mirror in RunTime - Unity Tutorial

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  • เผยแพร่เมื่อ 11 ต.ค. 2024
  • In the video I got mixed up between AnimatorState vs AnimationState but you understand :)
    docs.unity3d.c...
    docs.unity3d.c...
    Also check out the documentation on State Machine Behaviors (what I used to loop the walk animation):
    docs.unity3d.c...
    Repository:
    github.com/Rou...
    Files are available here:
    drive.google.c...
    Any questions/comments? Join us on discord:
    / discord
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ความคิดเห็น • 17

  • @Roundbeargames
    @Roundbeargames  4 ปีที่แล้ว +2

    In the video I got mixed up between AnimatorState vs AnimationState but you understand :)
    docs.unity3d.com/ScriptReference/Animations.AnimatorState.html
    docs.unity3d.com/ScriptReference/AnimationState.html
    Also check out the documentation on State Machine Behaviors (what I used to loop the walk animation):
    docs.unity3d.com/Manual/StateMachineBehaviours.html
    Repository:
    github.com/RoundBearChoi/animation_mirror_test
    Files are available here:
    drive.google.com/drive/folders/17Lfpa5r-3zeR1jaT0eJ4nqIR3pkU9ABE?usp=sharing
    Any questions/comments? Join us on discord:
    discord.gg/hAFTgcA

  • @remysadventures-official8357
    @remysadventures-official8357 4 หลายเดือนก่อน +2

    Thanks! Very useful, well explained and also gave examples of use and what may happen!
    Just some 2 cents...at runtime, it can be used to make enemies lose a limb and use the other arm for attacks.
    Cheers!

    • @Roundbeargames
      @Roundbeargames  4 หลายเดือนก่อน

      interesting tip. have fun!

  • @jopaslona1
    @jopaslona1 2 ปีที่แล้ว +1

    Thank you very much! Dude you don`t even know how much headache you prevented! Wish you 10 000 years of glory!

    • @Roundbeargames
      @Roundbeargames  2 ปีที่แล้ว

      haha thank you. i hope you have fun with your project

  • @galanlefont1600
    @galanlefont1600 2 ปีที่แล้ว

    Than you. This was driving me crazy.
    When I first encounter the loop+mirror issue I just flipped the entire character with scale, but this morning I noticed editing a trailer: "wait a minute... that decal is facing the wrong way!"

    • @Roundbeargames
      @Roundbeargames  2 ปีที่แล้ว

      lol have fun. just gotta control the animator

  • @treblaalbert4391
    @treblaalbert4391 4 ปีที่แล้ว +2

    Holy shit dude. This was so informative. Thanks for the vid and good job

    • @Roundbeargames
      @Roundbeargames  4 ปีที่แล้ว

      it was one of the more common issues :) i hope it helps!

  • @jumpingguyproductions
    @jumpingguyproductions ปีที่แล้ว +1

    Thanks for this. Would happen to know if you can do something similar with an animation track via Unity Timeline?

  • @김영재-b8r
    @김영재-b8r 4 ปีที่แล้ว +1

    목소리가 아주 듣기 좋아요 .ㅎㅎ 강의 잘 청취하고 갑니다.

    • @Roundbeargames
      @Roundbeargames  4 ปีที่แล้ว

      감사합니다 ^ㅅ^ 자주놀러오세요~

  • @stefanomarcellan9990
    @stefanomarcellan9990 4 ปีที่แล้ว +1

    I'm loving your tutorial right now, but i have a question. Using behaviuor for replicate loop function of the animation, have some impact in game performance or is it the same thing, and you made just for educational?

    • @Roundbeargames
      @Roundbeargames  4 ปีที่แล้ว

      thanks for coming. one state machine behavior will not affect a big part of your performance, but optimizing involves cutting down "costs" throughout your entire game and there's many things that affect performance. i might think of something where i can use the mirror option + loop somewhere, possibly in my current player controller experiment. but i'd have to run some experiments first. we'll see :)

  • @desmondmiles3983
    @desmondmiles3983 2 ปีที่แล้ว +1

    THANK YOU SO MUCH