The MOST important weapon stat | Space Marine 2

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  • เผยแพร่เมื่อ 24 พ.ย. 2024

ความคิดเห็น • 336

  • @carlmain2043
    @carlmain2043 2 หลายเดือนก่อน +380

    2:10 with balanced you have a tight perfect parry window, fencing extends the window, block completely removes it

    • @spiggityspoo756
      @spiggityspoo756 2 หลายเดือนก่อน +30

      So what would the point of blocking be if parrying is so much better? I haven’t gotten my hands on the game yet so forgive me if that’s a bit of a dumb question. Just seems like parrying both prevents the damage from the attacker and anyone else around you, far more effective than a block would.

    • @carlmain2043
      @carlmain2043 2 หลายเดือนก่อน +29

      @@spiggityspoo756 not exactly sure as even the game considers it a downgrade (balanced ->block stat change is red as balanced ->fencing is green), havent tried any block only weapon variants so far myself

    • @HibHab69
      @HibHab69 2 หลายเดือนก่อน +1

      @@spiggityspoo756 Maybe it's easier?

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน +19

      Thanks for the added detail! The main thing i noticed is just how important it is for high difficulty and I figured it may help people to know it.

    • @spiggityspoo756
      @spiggityspoo756 2 หลายเดือนก่อน +7

      @@HibHab69 If balanced weapons have a smaller parry window and fencing weapons increase that window, maybe a block is just a way to stave off damage from a few enemies around you in the event of a mistimed parry? And maybe block weapons just remove the parry window and make it so the block is more useful, and you get some other stat changes in return? I dunno, I’m spitballing. Could also be possible that those mechanics aren’t working entirely as foreseen in large hordes, though I kind of doubt that’s the case.

  • @mikhailfilitov1479
    @mikhailfilitov1479 2 หลายเดือนก่อน +297

    The ingame term for the special shot is "gun strike". It can trigger even when you're out of ammo, it also has a lot of abilities linked to it/changing it in the class talent trees.

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน +14

      Thanks! Still trying to remember all the terminology.

    • @mikhailfilitov1479
      @mikhailfilitov1479 2 หลายเดือนก่อน +6

      @@Reginald-sc9tk no worries. I learned plenty of DT lingo from you glad to return the favour

    • @AQS521
      @AQS521 2 หลายเดือนก่อน +6

      That ability that restores armor with a non kill shot is really good on the assault class.

    • @matticus11
      @matticus11 2 หลายเดือนก่อน +2

      I'd really like some invincibility frames for gun strike

  • @alexandreparent5754
    @alexandreparent5754 2 หลายเดือนก่อน +122

    Giving it a like and comment,
    No clickbait
    Short video
    Straight to the point
    Thanks for the valuable information 😎

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน +8

      Glad you liked it. I aim for fast and accurate.

    • @soloshottie
      @soloshottie 2 หลายเดือนก่อน +1

      @@alexandreparent5754 it's a little off unfortunately. parries dont do aoe stagger, especially not to minoris, though perfect parries do stagger majoris and extremis often times. you can also still get gun strikes off perfect dodges, which are often applicable in the same situations a parry would be. block is a perfectly viable alternative, you just need to be aware that you're sacrificing the parry, which as powerful as it is, is not essential

  • @Planterobeets
    @Planterobeets 2 หลายเดือนก่อน +146

    My dumbass heard “Fencing” and thought there was a Rapier sword in the game. Imagine a whole Space Marine fencing, lol

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน +15

      That would be fun as heck

    • @henrikw377
      @henrikw377 2 หลายเดือนก่อน +6

      Play Darktide if you want a rapier to kill xenos with :D

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน +4

      @@henrikw377 ALL CLASSES SOON BROTHER

    • @redfalcon8062
      @redfalcon8062 2 หลายเดือนก่อน

      "En garde, you fucking heretic!"

    • @ЛеонардБолотов
      @ЛеонардБолотов 2 หลายเดือนก่อน +4

      @@Reginald-sc9tk >looks inside fencing ogryn
      >uses fence as a weapon

  • @Speedstar115
    @Speedstar115 2 หลายเดือนก่อน +120

    For people asking, the weapons that only have block and no perfect parties usually have WAY higher damage output and speed. Like the strongest thunder hammer that does 12 damage and has a 5 speed is a block only. It’s sacrificing defens for offense basically. On an assault that is constantly moving block weapons are really good cus you’re constantly attacking and utilizing the rally mechanic that regains health as you attack

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน +45

      I think that's the idea, but my experience with it in difficulty 3, let alone 4, was getting swarmed and having no room to dodge. It seemed fine in D2 and D1. Could be a skill issue but then again I think I said my advice is for new players to pick fencing.

    • @Speedstar115
      @Speedstar115 2 หลายเดือนก่อน +9

      @@Reginald-sc9tk fair

    • @ThirdCosmicVelocity
      @ThirdCosmicVelocity 2 หลายเดือนก่อน +15

      When you have multiple Majoris on your ass peppering you and jumping you, the higher stats start to matter a lot less over being able to take advantage of parry opportunities and Gun Strike. Only time I can see better stats working out is against Thousand Sons because they do pull out an AoE unblockable if you're wailing on them too hard, so having better speed there works wonders since in my experience, slower weapons either don't force the unblockable to come out after a number of hits or you overcommit for one more hit and the animation locks you into taking the unlockable.

    • @123nicanor
      @123nicanor 2 หลายเดือนก่อน +6

      @@Reginald-sc9tk I've been experimenting on this too and I was dancing around the idea that no fencing build might work cuz of the Assault's innate 50% more perfect dodges. So I thought the Assault should be dodging instead of parrying but its way too hard when theres so many enemies around, especially on higher difficulties. On the other hand, the Assault has a skill that adds one segment of armor with every gun strike (even if it doesnt kill)which looks like it makes the fencing a way more viable option (from what I'm seeing now), although perfect dodges also allow you to gun strike, therefore giving you extra armor segments each perfected ones and now add that to the assault's passive (plus 50% perfect dodge) + the weapons that have block only stats are faster and stronger (which allows you to dodge easier)... that bounces me back to making the Assault just a dodger instead , but again, its super hard (most likely a skill issue on my part tho). But I'm still getting my Space Marine ass handed to me so I'm still switching stuff out. Game is so good because its this hard, I love it.

    • @arkcantoscreampsnpc7274
      @arkcantoscreampsnpc7274 2 หลายเดือนก่อน +3

      You can run block on assault but it basically requires you to have assault maxed out so you can replace your parries with jet pack doges.
      Without the 100% uptime jet pack dodge you need to be able to parry

  • @HeavyFootedMoa
    @HeavyFootedMoa 2 หลายเดือนก่อน +48

    I think the point of block is that you rely almost entirely on dodging instead of parrying. If you dodge an attack at the perfect moment, it opens the enemy up to a gun strike, just like a parry does. The difference is you are forgoing the aoe knockback of a parry.
    If you look in the assault perk tree there should be some nodes based around perfect dodges. You're right though. I think this is a much harder playstyle until everyone is better at the game and understands the mechanics more.
    Thanks for the vid! Looking forward to some new Darktide videos once the next big patch drops!

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน +4

      The issue is that, in my experience, dodge only gets you so far. Parry can kinda be spammed, but dodge can get you surrounded and cut to ribbons. PLUS you cannot dodge through enemies and thus can get stuck. Parry can save you, dodge cannot.

    • @dantedevon3978
      @dantedevon3978 2 หลายเดือนก่อน +1

      It's more of an issue of being unable to perfectly dodge minoris normal attacks, making it just dodging into getting hit multiple times during your roll animation. Parry is the only defensive AoE you have, giving that up for slightly more damage on a melee is just not worthwhile unless it's on bulwark.

    • @crookeddoghomebrew9144
      @crookeddoghomebrew9144 2 หลายเดือนก่อน

      ​@cameronphares2482 true I run a vanguard with melta and chainsword with fencing it is a great combo in ruthless.

    • @kuterv
      @kuterv 2 หลายเดือนก่อน

      @@Reginald-sc9tk on assault you can just use the jetpack to slam or jump away& However, fencing weapons still seem better as dmg and cleave inc are not that impactful.
      Block weapons are good for 1-3 difficulty on 4th seems meh. Perhaps, with good party could work but then you have to play super safe.

    • @soloshottie
      @soloshottie 2 หลายเดือนก่อน

      @@HeavyFootedMoa parry doesnt do aoe knockback. otherwise true

  • @johannestafelmaier616
    @johannestafelmaier616 2 หลายเดือนก่อน +4

    This is the kind of video I want to see!
    Just straight to the point, non-arrogant information about how to use the potential within the game systems.
    Also appreciate how you focus on and show the strengths of a chain sword build for the assault class, as that one seems less common than the Thunder Hammer one.

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน

      I'm happy to do it, it's a lot of fun.
      Thammer has some mystique but honestly I think they designed it poorly. Chainsword has good aesthetics and feel too. I've had a lot of fun with it.

  • @hatstealer4638
    @hatstealer4638 2 หลายเดือนก่อน +19

    I'm interested to see what you think of this game going forward. I thought your takes on Helldivers were very levelheaded, being able to find the fun and joy in the game while still seeing and addressing the more fundamental problems with its design.
    Also, that weapon stats screen is hilarious. I had to check and see if the developers were Swedish after seeing it, but I think baffling UI elements are just par for the course now.
    Attack: 9
    Speed: 9+
    Damage: yes please
    Cleave: B-
    Defense: Crouching Tiger
    Please consult this unlabeled skull graph to determine skull performance:

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน +4

      I laughed heartily at your stats joke.
      I'm going to take a bit more time to get to know the game before complaining about systems. I will say it's fun.

  • @Misilo0304
    @Misilo0304 2 หลายเดือนก่อน +10

    Heavy mains:
    Interesting...

  • @bluelax99able
    @bluelax99able 2 หลายเดือนก่อน +5

    Ah I'm glad I'm subscribed to you, I've said "i definitely fucking parried that" way to many times and all my frustration has been explained

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน +2

      I'm glad I was able to explain it. I know I had the same issue often and got very frustrated too.

  • @mateuszgaweda4509
    @mateuszgaweda4509 2 หลายเดือนก่อน +40

    Just hover Your mouse over "Defence" in game and it explains everything... .
    Fencing : increased parry window
    Block - no parry window
    balanced - moderate parry window

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน +8

      1. That's awesome, thanks for informing me. Wish the UI had mentioned that anywhere.
      2. Thats not the whole of it. Parry knockback is the critical piece here

    • @jellomello2683
      @jellomello2683 2 หลายเดือนก่อน +1

      i dunno if its bulwark but after a lot of confusion, playing balance i figured that you do block if you press block but you can parry with a double tap on block.

    • @arkcantoscreampsnpc7274
      @arkcantoscreampsnpc7274 2 หลายเดือนก่อน

      @@jellomello2683thats bulwark only, bulwark melee has its own unique melee mechanic due to shield having innate block

    • @ethangraner7102
      @ethangraner7102 2 หลายเดือนก่อน

      Please read both my comments above. You can still parry with a block weapon. It is just perfect parry you lose out on.

  • @JohnDoe14783
    @JohnDoe14783 2 หลายเดือนก่อน +4

    Blocking weapons are a lot of fun to use on average when enemies are a lot weaker. On substantial and ruthless, you have to parry and gun strike

  • @tomtomson648
    @tomtomson648 2 หลายเดือนก่อน +3

    In my experience, if you're using a weapon that only lets you block, it is not worth using the parry button anymore unless you're getting jumped by a small enemy. With a block weapon I recommend to only use dodge and attack as much as possible since those weapons usually deal more damage so you reach the execute point faster and can regenerate armor that way. Those weapons can work too but they do require another playstyle.

  • @123nicanor
    @123nicanor 2 หลายเดือนก่อน +23

    Finally an assault guy, I've been having a hard time playing this class but I can't stop. I'm a blood angel and I need my wings! Been juggling between chainsword, hammer and fist but the higher difficulties have been so hard lately, way harder than lets say a Heavy.

    • @AQS521
      @AQS521 2 หลายเดือนก่อน +2

      I main assault, what works best for me are hit and run tactics.

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน +1

      its way harder. I post good numbers but you need to play smart and plan ahead with your staggers, parries and gun strikes. I intend to make a guide later.

  • @Flanker-NineZero
    @Flanker-NineZero 2 หลายเดือนก่อน +2

    Excellent video - thank you. You get straight to the point, and you nail it. You've obviously written a script and taken time to curate the footage you use, rather than just blabbing whilst recording, like some other channels I've seen.

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน +1

      Thank you very much. I make it my true ambition to be quick about it. I don't like having my time wasted and don't like wasting other people's either. Thanks for your time!

  • @KhreamedKhorne
    @KhreamedKhorne 2 หลายเดือนก่อน +3

    Short, sweet, and to the point. Keep it up dude

  • @TheStevec90
    @TheStevec90 หลายเดือนก่อน +1

    Best video and explanation I’ve seen. The Emperor provides. Thank you brother

  • @jayblack7495
    @jayblack7495 2 หลายเดือนก่อน +1

    Probably one of the most helpful tip-vodeos I've seen so far...
    Thanks for the details!

  • @jellomello2683
    @jellomello2683 2 หลายเดือนก่อน +13

    EDIT: this is bulwark specific. To everyone who plays bulwark, pick up fencing weapons and then constantly parry when you get swarmed its op, combined with the perks that trigger on parry.
    The blocking mechanic has been confusing me a lot. I play bulwark and couldnt figure out why i couldnt parry. I was playing with balance all the time. I think balance works different. If you push and hold block you do a normal block it doesnt matter the timing, it will always do a normal block, BUT if you you double tap the block button it will do a parry that you have to time correctly. This is kind of unintuitive for me, since double tapping is kinda stupid for a fast reaction move imo, so i will go try fencing now. Maybe that will improve the gameplay for me, since its starting to get frustrating for me. They could have made a better effort to explain that stuff, since its a very important core mechanic as well...

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน

      Thanks for the updats

    • @blackstaarx2824
      @blackstaarx2824 2 หลายเดือนก่อน

      I will try but still dont get it. Parry is the thing when i get the blue notification icon when the enemy attack no? So when i have balance i have shorter time window to do it,fencing u have longer so easier and with the block u cant even parry only
      dodge?

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน

      @@blackstaarx2824 you can parry ANY attack. Not just blue ones.

    • @jellomello2683
      @jellomello2683 2 หลายเดือนก่อน +3

      @@blackstaarx2824 the blue marker is a weird thing. You can parry any melee attack even without blue marker. Only if there is a orange marker specifically, you have to dodge it. In a swarm you will constantly have something to parry, which is very good for bulwark, since it does a lot of AOE.
      For bulwark I just go for fencing , the rest is just not worth it imo. Block has no parry window, fencing extends it so far, that you get a large enough parry window, that multiple successive attacks wont hurt you, like when multiple enemies attack you in a horde. you are basically invincible as long as you can dodge the occasional orange or ranged attack.

    • @augustday9483
      @augustday9483 หลายเดือนก่อน +1

      This explains so much. When I first tried Bulwark I had a horrible time because I was using a block sword. I kept fishing for parries but wasn't getting any even when the timing seemed right. I thought the class just couldn't parry at all for some reason and moved on to other classes.
      It was a terrible first impression of the class.

  • @Zarphon
    @Zarphon 2 หลายเดือนก่อน +4

    If you mouse over the weapons Block, Balanced or Fencing stat (in the top left) on the equipment screen, you actualy get a pop-up explaining what the 3 stats do (Block = no perfect parry window at all, Balanced = normal perfect parry window, Fencing = extended perfect parry window)

  • @rthj6446
    @rthj6446 2 หลายเดือนก่อน +1

    A perfect video on the topic of block, balance, fencing.

  • @smalwex
    @smalwex 2 หลายเดือนก่อน +1

    Genuinely one of the best explanations ive seen of this mechanic. I thought i was going mad but yeah, fencing ftw

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน

      Thanks for your kind words!

  • @boof994
    @boof994 หลายเดือนก่อน +3

    I thought it was a suggestion. I didnt know block would disable parries

  • @kainepeterson6638
    @kainepeterson6638 2 หลายเดือนก่อน +32

    Totally irrelevant but god Nightsider is such a good fuckin song

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน +8

      Absolutely killer song.

  • @darkspawnsenior9488
    @darkspawnsenior9488 2 หลายเดือนก่อน +4

    Definately been thinking about this, also think this game needs some deeesperate balance tweaks.
    I've completed some difficulty 3 missions and I play mostly assault and I think the best way to describe it is that in Darktide, attrition damage is a penalty for playing poorly. In Space Marine 2, attrition damage is a baseline that requires either exploiting the games mechanics or nigh inhuman levels of good play to mitigate.
    Relying on Fencing weapons just to be able to deal with hordes is pretty hilarious given the thunder hammer, a weapon DESIGNED for hordes will get you killed on the same difficulty to use. It's more then a little frustrating.

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน +1

      I am with you 100% and that's a good way to describe things.

  • @zaravith5479
    @zaravith5479 2 หลายเดือนก่อน +1

    This is great to know, thank you for the enlightenment brother!
    glad to know I'm not the only one experiencing the stagger lock ass kicking, and also struggling to see the value of slower "heavy hitting" melee weapons, something I too would like to experiment more with once I return the ass kicking with this new found fencing knowledge.

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน

      Let me know how your experiments go

  • @jackball344
    @jackball344 2 หลายเดือนก่อน +4

    Minotaur: “I don’t think I’m supposed to be here.”
    Ultramarine: “Brother, can you not read your itinerary? It says to report to…..ugh never mind. Want to kill some xenos?”
    Minotaur: “F yeah!”

  • @spawn9129
    @spawn9129 2 หลายเดือนก่อน +1

    Great video, straight to the point information

  • @Xander889
    @Xander889 2 หลายเดือนก่อน +1

    As a budding bulwark main this is super helpful. Thanks!

  • @RilaAudio
    @RilaAudio หลายเดือนก่อน +1

    Fencing greatly increases the time you have to perform a perfect parry, at the cost of weapon stats.
    Block trades your ability to parry into a gun-strike for much better weapon stats.
    Balance, as the name suggests, sits somewhere in the middle.
    In my opinion, Fencing is the better option for every weapon except the hammer, which I've found works best with Block. Balance is also an fine choice for the knife if you want a little more damage.
    All the styles are viable, but you can't play the same way with block as you would with a fencing, and vice versa.
    Fencing can feel like a more forgiving version of Balance, but it can be easy to get swarmed with that lower damage output.

  • @johnmartin8733
    @johnmartin8733 2 หลายเดือนก่อน +1

    As a Bulwark main, I need to toss some info into this.
    -Fencing is the best for parrying, and if you have a parry build, you can do a looooot of damage with it.
    -Speed is a very important stat too, as the lower the number, the more frames you need to commit to an attack before you can do anything else. (I would like a second opinion on this if someone has noticed something different.)
    -Cleave potential appears to affect the size of your hit box when you swing. Like a thrust can deal aoe damage if your cleave potential is high enough (Really need a second opinion on this one)
    With slower swords, I spam power rake (melee charge attack) as it does more dps than light combos. Bulwark also has a plethora of skills rewarding parrying, though I didn't see that so much for Assault. Still, even basic parrying can be super rewarding, and to be honest, I never noticed that parrying pushes the crowd back.

    • @-John-Doe-
      @-John-Doe- 2 หลายเดือนก่อน

      Assault buffs Gunstrike,
      _(ie, +Armor on Gunstrike)_ which makes parry useful.
      Assault also more explicitly focuses on rolling, with an inherent +50% perfect dodge window.

  • @azca.
    @azca. 2 หลายเดือนก่อน +9

    Love you Reginald.

  • @magicspoon
    @magicspoon 2 หลายเดือนก่อน +1

    little tip I found for those who use balanced, If you are using chainsword use power attack with no combos to punch all infront of you, this will knock the smaller mobs down allowing for a gun finisher which replenishes armour and staggers the enemies too, every other weapon including chainsword to acheive this dodge followed by an attack will do a charged knockdown attack for small enemies allowing for the same effect. Sure has kept me alive anyhow :) also blue rings signal an attack but watch the animation of the enemy to time your parries better as some mobs will delay the actual attack. I Hope this helps some Brothers starting out.

  • @kqian349
    @kqian349 2 หลายเดือนก่อน +30

    It also helps that perfect parries with a balanced or fencing weapon is guaranteed to kill at least one of the gaunts that are trying to jump you.
    Being able to stand in the middle of the horde while meticulously slicing through each enemy feels great that way.

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน +4

      Thats the key point to be made. Its not just that "oh I can be safe" it's safety AND kills

    • @Steir12
      @Steir12 2 หลายเดือนก่อน +2

      Those little bastards are basically medkits delivered right into your hands, if they didnt jump to be parried you would go down way way faster.

  • @kolbynope3911
    @kolbynope3911 2 หลายเดือนก่อน +2

    im so glad u pay attention to things others dont, because I have been getting my ass kicked as bulwark due to not knowing how fencing works ( i thought it was 1 on 1 advantage rather than large parry window)

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน +2

      Made a huge difference for me too

  • @benjaminelbling2854
    @benjaminelbling2854 2 หลายเดือนก่อน +1

    Exactly the video i was looking for, thank you

  • @Piklandiusz
    @Piklandiusz 2 หลายเดือนก่อน +2

    finally someone covered tihs GLARING stat mechanic

  • @taliawtf6944
    @taliawtf6944 2 หลายเดือนก่อน +1

    Yes fencing is the only stat on your melee weapon that matters, I say this as a Tactical main who has gotten the class to 25 as well as unlocked literally everything for it. Fencing gives you bigger window for getting a parry in and as you can see when you parry it knocks back everything around your frontal arc of 230 degrees which is delightful when wading into the fray. Also the piecing on the Bolter weapons will determine if the thing is good for nids or chaos as that state tells you how many nids it will go through before stopping which is important for nid hordes but less so for traitor forces where raw stopping power is needed more so. You can mouse over the stat and it will give you a lil blurb explaining it in vague terms but only using all the weapons and figuring out the real difference will tell you what you need to know.

  • @krzysztofzacharjasz8469
    @krzysztofzacharjasz8469 2 หลายเดือนก่อน +1

    i honestly agree with what you said but that's also exactly why i chose a block weapon for now on my assault, I wanted to train with the worse version so that later i'm better with the better version

  • @majmage
    @majmage 2 หลายเดือนก่อน +1

    Mouseover the block type of your weapon in this (1:00) UI and it gives a bit of extra info (which you already know given the video's content, but it's always nice to get a little extra confirmation).

  • @ItZoTom
    @ItZoTom 2 หลายเดือนก่อน +1

    Great video, will definitely be trying out a fencing weapon now 😁

  • @ThoughtsReflected
    @ThoughtsReflected 2 หลายเดือนก่อน +1

    Thanks! This kinda gives me a path to work with now.

  • @ethangraner7102
    @ethangraner7102 2 หลายเดือนก่อน +2

    PLEASE READ
    Block: no perfect parry window
    Balance: normal perfect parry window
    Fencing: longer perfect parry window
    You can still parry blue attacks you just can’t perfect parry them.
    If you hover over the “Defense” term in your weapon’s window where it says balance, fencing, or block. It tell you exactly what I put up above. You can hover over all of the stat names and it’ll tell you what they do.
    Cheers

    • @ethangraner7102
      @ethangraner7102 2 หลายเดือนก่อน +2

      I will also add that the bonus to perfect parry and why it is so good is because it opens up enemies to gun strikes. This is the same for perfect dodge vs regular dodge. Disregard block, there is no blocking. They should remove that name. I will add so nobody gets on me, of course bulwark can block but their capabilities to block with their shield have nothing to do with their melee weapon defense type.

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน +1

      Hey Ethan, I read all my comments. No worries. Thanks for the added detail on the way the UI works.
      I do think the core focus of this video is on how inferior block stat is and how superior fencing is, and how big of a gameplay impact it makes. I know my understanding of the mechanics is still a bit insufficiently fleshed out so the feedback helps.

    • @ethangraner7102
      @ethangraner7102 2 หลายเดือนก่อน +1

      @@Reginald-sc9tk thanks for the response! No problem. I have been racking my brain over the melee types for so long and have been digging and digging and finally hovered my mouse over it to get an exact answer lol. We did some testing with it as well. I love fencing because gun strikes give our paper armor some life. But like I said you can still parry with block weapons, just not going to get a gun strike from it.

  • @GeekyGizmo007
    @GeekyGizmo007 2 หลายเดือนก่อน +1

    I had a feeling it meant something like that but thank you for clarifying.

  • @ianfromspace4740
    @ianfromspace4740 2 หลายเดือนก่อน +1

    Love the Darktide track in the back :)

  • @kingjawbo1110
    @kingjawbo1110 2 หลายเดือนก่อน +1

    Just got my sub and blew my mind at the same time

  • @andrerodon3921
    @andrerodon3921 2 หลายเดือนก่อน +3

    I can't believe you're playing an Assault character with a chain sword... "fencing" increases the window to get a perfect parry.

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน

      Few know this but I'm secretly the chain weapon guy.

  • @unnero1
    @unnero1 2 หลายเดือนก่อน +2

    You definietly got the jist of it right. Block type weapons as of right now are completely useless. They remove your ability to stagger and Gun Strike and they dont even break the attack chains EVEN if you seemingly get a perfect parry with the timing with them. Plus a lot of classes have perks taht trigger after parries, Block weapons completely disable your parries and these never trigger. In THEORY Block weapons should make up for this with their increased stats but imo even if they had 3x the stats they'd still be inferior. Maybe not on the assault with the default increased perfect dodge window but even then it's iffy.

  • @spieler125_de6
    @spieler125_de6 2 หลายเดือนก่อน +1

    Fencing chainsword and the tactial perk to give enemys a mark after a perfect block (so literaly any block with fencing wapon) is insane it just gets better and better the bigger the enemy gets

  • @Drew-im7is
    @Drew-im7is 2 หลายเดือนก่อน +1

    Sound track is fire 🔥

  • @VascusGaming
    @VascusGaming 2 หลายเดือนก่อน +1

    Even using the combat knife fencing with a mixture of heavy attacks to get easy gun strikes for armor back and stagger enemies, coupled with parry executing jumping gaunts and such makes clear a breeze. I play sniper because I love trivializing zoanthropes and neurothropes and sniping backs of warriors whilst my melee squad members are in the thick of it, and if I get assaulted, I whip out the knife and start blade dancing.

  • @silkyz68
    @silkyz68 2 หลายเดือนก่อน +3

    I took the fencing combat knife and now I can just Parry everything

  • @NoobsiferPainting
    @NoobsiferPainting 2 หลายเดือนก่อน +1

    Block is only a sound option when you have high burst/AoE damage. The only class that utilizes it best is the assault class, with ground pound kills refunding 10% ability charge and using your ability for perfect dodges.
    The trade off is that you're not going for parries because you're pumping up your damage in a wide spread area let alone taking Precision Strike to take out majoris or higher enemies.
    Is it advised? No, because there is a perk in Assault that lets you abuse non gun strike finishers to regain armor. It's all up to the player if they have their timings right. For newer players to the class itself, yes fencing is alot more forgiving but you're going to be trading off weapon swing speed with artificer weapons, relic weapons are really where you want to be aiming for to truly decide what's best in your playstyle

  • @madmanthepope6448
    @madmanthepope6448 2 หลายเดือนก่อน +2

    When I thought about fencing I automatically thought that's has something to do with the parry system being that it's a core mechanism of the game It would be a good stat to have glad that theory is correct because I haven't played the game yet 😂 this will save me tons of frustration to know it actually is beneficial.

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน

      It will save you hours of confused annoyance. I speak from experience.

  • @Schproemftell
    @Schproemftell 2 หลายเดือนก่อน +1

    If you move the cursor over the fencing/banlance/Block stat the tooltip will tell you what it does :
    Fencing provides a bigger Parry window and Block gives you none at all

  • @offdutyjie
    @offdutyjie 2 หลายเดือนก่อน +1

    Ohh man, noticed you on Clay's Channel lol!! You're on the right track man, Fencing is openin something up that the other two wpn categories are just completely failing at... His Assult SM was getting absolutely pummeled with a Balanced T-Hammer and when he switched to the Fencing it was a night and day Difference. I feel like the Thammer is really lackluster as well compared to the Chainsword, which is just owning everything on PVE content

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน +1

      Clay is a total bro. I've been watching him since the Darktide days.
      Man the thammer seems so bad on Assault. I was playing with it last night and hilariously the chainsword is considered the single target weapon and thammer is the horde clear weapon according to the stats bars. Just...what? Ima have to make a different "i hate the thunder hammer" video just for the one in SM2

  • @draketurtle4169
    @draketurtle4169 2 หลายเดือนก่อน +1

    Switched to a finesse knife on vanguard with 50% perfect parry perk it’s so nice, I love it.

  • @Xariann
    @Xariann 2 หลายเดือนก่อน +1

    Thanks for clarifying this.

  • @AshkhanNerevarine
    @AshkhanNerevarine 2 หลายเดือนก่อน +1

    Ah, a fellow Assault class enjoyer

  • @alxsblv6164
    @alxsblv6164 2 หลายเดือนก่อน +1

    You can hover cursor over balance\fencing\bloc stat and it will tell you what it is. In short balance stat - parry window.

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน

      The main point is the gameplay value of parry over block and how critical it is to high level gameplay in coop but thank you for the UI tip, it was not self-evident

  • @MidiorGaming
    @MidiorGaming 2 หลายเดือนก่อน +1

    Great Video! I'm gonna have to try out some fencing options.

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน

      I have heard the fencing thammer with 0 speed is bad. I don't have it unlocked so I don't know.

  • @Almtyhalfbreed
    @Almtyhalfbreed 2 หลายเดือนก่อน +1

    Fencing is the Parry window. A longer window to parry an attack..

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน

      Any attack, for sick aoe knockback

  • @DR3WSIX
    @DR3WSIX 2 หลายเดือนก่อน +1

    If you hover over the stat bars in the armouring hall when customizing weapons, it’ll tell you what the stat means

  • @DeathDome_
    @DeathDome_ หลายเดือนก่อน

    i only use block with chaos on my sniper, the base damage getting so many % multipliers make it worth it. "when dealing with large groups" is the key phase and with a melee weapon. take sniper, shadow stab + tactical ambush + kinetic energy + melee mastery + adaptability + all the right melee perks with the 14 base damage can MELT big single targets ina couple of swings. then you can use your las or smg for the little guys and/or go for headshots to charge your camo 15% per any headshot kill* using those 2 perks, so you can use that 100% melee out of camo and 100% per second shadow stab together as much as possible, and your an absolute assassin. block is worth it for the right build fs. not to mention how the team works together, maybe everyone else has crowd control or plays soloy, etc.

  • @novaDF6871
    @novaDF6871 2 หลายเดือนก่อน +2

    ever since i picked up Fencing on Bulwark i have never used stims again lol. its awesome. very forgiving and consisting flow.

    • @JohnWick-kb5jr
      @JohnWick-kb5jr 2 หลายเดือนก่อน +2

      Which weapon would you recommend for Bulwark on? I have the chainsword and power sword at purple rarity. I got my tactical to 20 and was getting pissed at the parries on the bulwark.

    • @novaDF6871
      @novaDF6871 2 หลายเดือนก่อน +2

      @@JohnWick-kb5jr power sword is the best for me. i having fun just being up front doing my job lol.

    • @JohnWick-kb5jr
      @JohnWick-kb5jr 2 หลายเดือนก่อน +1

      @@novaDF6871 Alright thanks! I was using the chainsword with balanced defense and I was getting hit so much trying to parry. Excited to try out fencing.

    • @novaDF6871
      @novaDF6871 2 หลายเดือนก่อน

      @@scorpiowarrior7841 i was talking end game. I dont stim anymore. Yeah its cool how you said that on paper. But different with others in group. I just solo ruthless and some lucky fellas join sometimes. Bulwark is not that great at low levels. But thanks for the already known info.

  • @TurboTwinky28
    @TurboTwinky28 2 หลายเดือนก่อน +1

    this explains a lot about why i see vanguard players run in there and somehow not get mulched by swarms. Because when I try it, i always get stagger locked because i can't make breathing room

  • @weebslayer3411
    @weebslayer3411 2 หลายเดือนก่อน +1

    Took a block power sword on my bulwark. Cant parry anything really but he absolutely cleaves through chaff

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน

      Yeah but so does ground pound

  • @sturmmagnunstein1008
    @sturmmagnunstein1008 2 หลายเดือนก่อน +4

    Im never this early! Loving the game right now

    • @36197jmc
      @36197jmc 2 หลายเดือนก่อน +1

      Same here! Can’t seem to put it down

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน

      I'm having a blast myself

  • @xanox2003
    @xanox2003 หลายเดือนก่อน +1

    So in conclusion...Fencing = Near immortal

    • @Reginald-sc9tk
      @Reginald-sc9tk  หลายเดือนก่อน

      Yes. Especialy after they buffed it.

  • @Ziflin
    @Ziflin 2 หลายเดือนก่อน +1

    I was confused as fuck about what those two statuses meant and didn’t have the balls to waste my precious few req points on it, thanks a bunch buddy 🤞😄

  • @iamthedoctortoday5788
    @iamthedoctortoday5788 2 หลายเดือนก่อน +1

    I think fencing is better if you are not 100% sure on the timing of some attacks. But as you become experienced in how each attack looks and the timing, balance is the way to go. The extra speed and cleave on the weapons is very noticeable on higher difficulties and its often needed to make some weapons like the chainsword and thunderhammer shine as the power comes from the combos and the speed you can perform them. balancing just makes the timing harder. So if you have bad reaction time or just haven't learned the timing of enemy attacks you might want to try fencing. I have all of my classes at 20+ at this point but I understand the vast majority haven't grinded the game that hard. As the game is new I cant imagine many people have quickly learned the timings. So fencing is a good choice.

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน

      I hear the fencing thammer is unusable due to 0 speed

  • @PziCrow
    @PziCrow หลายเดือนก่อน +1

    Weirdest thing about this game, is that if you don't move, the enemies attack you a lot less.

  • @neruba2173
    @neruba2173 2 หลายเดือนก่อน +1

    I figured this out the second substantial game I played. Ive been enjoying the wow comments in the chat on my survibability with assault in t3 and 4 modes since then. Now the tea is spoiled Ill go back to be a regular.

  • @thedreamer5049
    @thedreamer5049 2 หลายเดือนก่อน +1

    I know my thunder hammer suffers compared to the chainsword. Still gonna use it tho! ELECTRIC BONK

  • @barrywise7185
    @barrywise7185 2 หลายเดือนก่อน +1

    You should be able to hover over the block/fencing/balanced thing to get a tool tip. It’s the time you have to get a perfect parry

  • @sourcream2596
    @sourcream2596 2 หลายเดือนก่อน +1

    Fencing is good to learn to perfect parry with and on bulwark due to it having so many perks based around parry. Assault is the best for block weapons due to its trees if you are getting swarmed just take to the air or dodge away and balanced is for experienced players who can perfect parry almost every time heavy not having a melee weapon means all his timings are balanced parry timings

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน

      Block on assault feels pretty bad on high difficulty. You need gunstrikes and counter into execution to facilitate easy and repeatable armor regeneration.

    • @solaryon8711
      @solaryon8711 2 หลายเดือนก่อน

      @@Reginald-sc9tk To elaborate on this for sourcream, a perfect parry both kills a gaunt and staggers the horde, both things that a perfect dodge will not do and both things that are essential to survive diff 3 and 4. I don't think the perfect dodge window is anywhere near as forgiving as the spammable fencing parry window, even as assault. Dodge is vastly inferior to fencing parry spam against gaunt minoris hordes. Without the stagger of the perfect parry, the minoris enemies just constantly do normal lunges that dodges cannot keep up with.
      Anecdotally it also feels like you can interrupt melee attacks and other actions with parry, but not with dodge. This is why unblockables are so much harder to deal with. If it's a fast unblockable and you're mid-swing, you simply cannot dodge it and you're going to get staggered. This is one of the major things I think they need to fix. Dodges need to be immediately responsive on demand like parry is.

  • @nekronappi
    @nekronappi 2 หลายเดือนก่อน +1

    thanks, good information!

  • @MrTheGameNarrator
    @MrTheGameNarrator 2 หลายเดือนก่อน +12

    I feel like whatever benefit the 'block' archetype has is either bugged or completely useless. As it offers zero benefits over the parry at the moment

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน +2

      This was the issue I certainly encountered and it is really obviously painful in a dense horde.

    • @emii-olii3596
      @emii-olii3596 2 หลายเดือนก่อน +4

      It seems to be an intended negative at the moment, in the stat screen the weapon defense stats do show red and green arrows when they are compared together. So rather than each having ups and downs it's really just Block < Balance < Fencing. The actual upside to a block weapon is just the higher stats in other places to compensate for losing the parry.
      (It doesn't look to be worth it from what I've seen so far, but only time and future changes will tell)

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน +1

      @@emii-olii3596 agreed

    • @jellomello2683
      @jellomello2683 2 หลายเดือนก่อน +3

      I got super frustrated with the game. I played bulwark with a balance weapon and tried to get the parry triggers. I think you have to double tap block on a balance weapon to do a parry, that has worked for me to get parry procs. However if you only press block once and hold it you will never get a parry no matter the timing. It has to be the double tap that goes into a parry animation. Its pretty unintuitve to use tho.

    • @SteaminStaley
      @SteaminStaley 2 หลายเดือนก่อน

      I don’t have to double tap to parry? If i tap left bumper he goes into then block and the into the party animation, as long as I time it correctly I get the parry. If I hold left bumper I stay in the block stance

  • @Tearsoftechnologymusic
    @Tearsoftechnologymusic หลายเดือนก่อน +1

    Thank you!

  • @ultraye
    @ultraye 2 หลายเดือนก่อน +1

    They should rework block to be able to push back that only affects minoris level enemies. If parry gets you a kill or a gun strike leading to a kill. Blocking just punish you for not evading.
    There's no reason to block in this game. You block because you miss the parry. Bulwark is different of course.

  • @henryhamilton4087
    @henryhamilton4087 2 หลายเดือนก่อน

    BALANCED -> Middling base stats, small parry window.
    BLOCK -> improved stats, Cannot parry
    FENCING -> less stats, but has a very long parry window

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน +1

      Yes but fencing is the only one that matters.

  • @Snake_holiday
    @Snake_holiday 2 หลายเดือนก่อน +1

    definitely feels mandatory for vanguard. so much of the playstyle already encourages scoring as many perfect parries and dodges as possible

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน

      I feel like that's the weakest part of the game mechanically.

  • @randomlygeneratedname
    @randomlygeneratedname 2 หลายเดือนก่อน +1

    I believe is about the whole parry system but I have no idea how it actually works, I think it's a mix of parry window and recovery time from the parry, I could be completely wrong

  • @szymond.9048
    @szymond.9048 2 หลายเดือนก่อน +1

    Thank you sir.

  • @silkyz68
    @silkyz68 2 หลายเดือนก่อน +1

    Minotaurs are the chapter of the High Lord's. Bobby G is a High Lord. Makes sense to me why a rival chapter would lead the ultrasmerfs

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน

      Its all coming together

  • @AxeBearingVoyager
    @AxeBearingVoyager 2 หลายเดือนก่อน +1

    Fencing > balanced > block
    Block swords tend to have better stats but the caveat is that they can’t parry and fencing swords tend to be lower stats but easiest to parry with. Balance is in the middle of both. The parry stat does not affect perfect dodge or block effectiveness.

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน

      I think block is so abysmal its not worth it period. Pretty sad really.

    • @AxeBearingVoyager
      @AxeBearingVoyager 2 หลายเดือนก่อน

      @@Reginald-sc9tk I agree

  • @sithgemsces7594
    @sithgemsces7594 2 หลายเดือนก่อน +1

    Finally, a minotaurs player

  • @PowerForceMan
    @PowerForceMan 2 หลายเดือนก่อน +1

    Put your mouse over the defence stat , it shows you what all of them are

  • @Uggaphat
    @Uggaphat 2 หลายเดือนก่อน +1

    Thanks for the tip mate, only 2 more days till I can join the fun :)

  • @joaopedrojp3123
    @joaopedrojp3123 2 หลายเดือนก่อน +1

    Yeah fencing means it has a higher perfect parry window (easier to parry) balance means it can parry but normal time and block means you can only block

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน

      The lack of aoe stagger is the big killer for any defense type that isn't fencing.

    • @joaopedrojp3123
      @joaopedrojp3123 2 หลายเดือนก่อน

      @@Reginald-sc9tk yeah i dont really see why Pick Any weapon Variant that doesnt have The fencing or balance stats

  • @nobodysbusiness2178
    @nobodysbusiness2178 2 หลายเดือนก่อน +2

    thank you was wondering y my bulwark turned into dogshit at level 10

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน

      I had the same experience!

  • @cykablyat3680
    @cykablyat3680 2 หลายเดือนก่อน +1

    blocking weapons are good if you run assault or vanguard , they are awful in horde situations but can deal a lot of single target dmg , i was deleting majoris enemies left and right , but your perfect dodges need to be on point to be able to use the pistol shots and be on the same level as the fancing weapons

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน

      What difficulty because hordes are half of all of them in my experience on high diff

    • @cykablyat3680
      @cykablyat3680 2 หลายเดือนก่อน

      @@Reginald-sc9tkuntil now ive tried it on substantial wich is the second to last, and it works best with the vanguard class, since you can swap to something like a melta rifle for the hordes and grapple and dps the majoris enemies, its still not on par with fencing but its viable, if a block weapon would let you block red marked attacks it would be way better

  • @Neon1024
    @Neon1024 2 หลายเดือนก่อน +1

    Just hover over the word Fencing and it'll give you a popup with an explanation ingame

  • @yeet641
    @yeet641 2 หลายเดือนก่อน +1

    even with the block stat you can still parry terminus level enemies and one shot them staggering the horde, you can't parry majoris or elite though

  • @TheAbdomination
    @TheAbdomination 2 หลายเดือนก่อน +1

    You are right the extra damage from block weapons doesn't seem worth it at all, however you can justify getting the high damage block knife on vanguard as you can use the melta gun and grapple for on demand stagger

    • @volcano3493
      @volcano3493 2 หลายเดือนก่อน

      My Vanguard is currently Lvl 22. He needs at least a Balance melee weapon in order to do a Gun Strike to finish Tyranid Warriors quickly. Attack flow is like this:
      1. Grapple Shot
      2. Short Combo
      3. Tyranid Warrior counterattacks
      4. Parry & Gun Strike
      5. Finisher
      6. Rinse and repeat
      You really want to save all your melta ammo when hordes appear so you can disintegrate them quickly in less than two seconds. If you waste your precious ammo on Tyranid Warriors on a regular basis then you will start having troubles.

  • @Raven3557
    @Raven3557 2 หลายเดือนก่อน +1

    In game if you hover over the guard type it explains what it is

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน

      Thank you, though unfortunately it doesn't explain why its important.

    • @Raven3557
      @Raven3557 2 หลายเดือนก่อน +1

      @@Reginald-sc9tk I don’t know what else you want to say than having a bigger party window being great for survival

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน

      @@Raven3557 That is basically it. But its not self evident, coming from other games, that blocking is trash garbage.

  • @Colonel-Sigma
    @Colonel-Sigma 2 หลายเดือนก่อน

    You can definitely make block weapons work if you're highly aggresive and just don't block at all. Heavy attacks will stagger, perfect dodges will still give you gun counters. Just alternate until the enemy stance is broken and execute them. The point is to keep regaining health as fast as you lose it.
    But as you say, fencing weapons give the ability to perfect parry basically all the time which is just a straight up advantage.

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน +1

      Tried it, it went pretty roughly for iffy results. The damage feels a bit better but I take too much more. Sustain is bad.

  • @thunder2434
    @thunder2434 2 หลายเดือนก่อน +1

    Reg, this is the right universe but the wrong game lol!
    Still a great video so I'll support it. :)
    Happy hunting!
    (Now if only PVP would let me play as a Tyranid.)

  • @vltq9507
    @vltq9507 2 หลายเดือนก่อน +1

    only problem is chaos marines rarely do parriable attacks which is super annoying trying to kill them since theyre so tanky and can tp away

  • @scorpiowarrior7841
    @scorpiowarrior7841 2 หลายเดือนก่อน +1

    I mean imo the problem with meele in general is they just are not tuned well at all. Playing a bulwark at times where I know I'll run out of ammo feels really bad.

    • @Reginald-sc9tk
      @Reginald-sc9tk  2 หลายเดือนก่อน

      I find bulwark melee with P.Sword really solid

    • @scorpiowarrior7841
      @scorpiowarrior7841 2 หลายเดือนก่อน

      @@Reginald-sc9tk it does decent but I feel like I live a lot better with PP