This will be a performance disaster if you have a complex scene with a lot of materials. Keep the material creation and assignment as far down the chain as possible. Cached materials notwithstanding.
Hey thanks for commenting - do i understand you correctly you're not objecting to using fewer material libraries - but I should have them after lights etc? As you point out, this workflow idea does not come from experience working with complex scenes, so appreciate the input. Also - any goot tuts you would recommend?
This will be a performance disaster if you have a complex scene with a lot of materials. Keep the material creation and assignment as far down the chain as possible. Cached materials notwithstanding.
Hey thanks for commenting - do i understand you correctly you're not objecting to using fewer material libraries - but I should have them after lights etc? As you point out, this workflow idea does not come from experience working with complex scenes, so appreciate the input. Also - any goot tuts you would recommend?