Houdini quicktip: Solaris material-assignment

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  • เผยแพร่เมื่อ 20 ต.ค. 2024
  • In Solaris/stage-context - Use one node for all your materials and assignments instead of 2 nodes per geo-stream. Hope it's helpful!

ความคิดเห็น • 2

  • @avinashlobo
    @avinashlobo ปีที่แล้ว +1

    This will be a performance disaster if you have a complex scene with a lot of materials. Keep the material creation and assignment as far down the chain as possible. Cached materials notwithstanding.

    • @Davesplaining
      @Davesplaining  ปีที่แล้ว

      Hey thanks for commenting - do i understand you correctly you're not objecting to using fewer material libraries - but I should have them after lights etc? As you point out, this workflow idea does not come from experience working with complex scenes, so appreciate the input. Also - any goot tuts you would recommend?