Davesplaining
Davesplaining
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Realflow Liquid ABC: P (Part 1) - Riverbed simulation
For this video I'm providing a riverbed-geomtry that I've modelled in Houdini which will hopefully give some nice natural details as we set up the simulation (available for free through my Patreon-page, link below). In this first part we'll import the collider and set up the simulation, I'll also talk a bit about finding the sweet spot for how many threads to use when simulating with Hybrido and also cover some basic meshing and the initial setups for splash, foam and bubbles.
The plan for the upcoming parts is to assemble the scene in Blender and render using Cycles.
Patreon post with free collision-geomtry:
www.patreon.com/posts/88964216?
00:00 - Welcome!
01:45 - Creating RF-project
02:25 - Importing our collider
04:48 - Creating an additional collider for the top/back
06:16 - Collision resolution-considerations
06:56 - Creating geo for emission
09:59 - Creating emitters
10:49 - Adding daemons (forces)
12:43 - First pass-sim
13:50 - Raising the resolution
15:06 - Assessing collider-resolution
16:09 - Increasing resolution (again)
17:51 - Adding noise-daemons
20:30 - Increasing resolution (again)
22:22 - Moving to command line-sim
23:10 - CPU number of threads-considerations
24:08 - Command line-sim with 1 thread
25:27 - Command line-sim with 2 threads
25:55 - Command line-sim with 4 threads
27:46 - Command line-sim with 6 threads
28:11 - Command line-sim with 8 threads
28:48 - Command line-sim with 10 threads
29:06 - Thread count conclusion
30:11 - Creative idea for the scene
31:15 - Plans for render and assembly
32:19 - Resolution considerations
33:33 - Increasing particle sampling-settings
35:17 - Domain min/max-settings
35:57 - Assessing particle sampling
36:46 - Hybrido VDB-mesh
39:21 - Setting up interactive meshing
40:03 - Polygon size
41:08 - Volume filters
45:32 - Refining mesh-detail
46:55 - Command line meshing
47:43 - Secondaries initial setup
47:52 - Splash initial setup
48:42 - Foam initial setup
49:07 - Bubbles initial setup
50:01 - Command line secondaries
51:01 - Out of storage
54:06 - Reviewing the core fluid simulation
54:53 - Reviewing the mesh
มุมมอง: 429

วีดีโอ

HOU002 - Part 2: Updating our sim and the look
มุมมอง 160ปีที่แล้ว
In our second Houdini-tutorial we're gonna cover... - Updating our scene by procedurally modeling our collision geometry and changing the distribution. - Updating our sim and raising the resolution - Tweaking our shading using color by speed to achieve faux whitewater or other stylized looks - Updating our lighting in Karma - Rendering with motion blur - Keyframing a focus-pull in Karma to achi...
HOU001 - Part 1: Our first project and sim
มุมมอง 232ปีที่แล้ว
The top request from my followers and subscribers has been to start doing tutorials in Houdini so this is it, my take on a first step towards that. In this tutorial i cover... - Tips and tricks for install and getting started - User interface and node manipulation/navigation - Basic procedural scene creation - Flip simulation based on a template in 19.5 and later - Iterating basic sim parameter...
[ BRIDGES VOL1 ]
มุมมอง 97ปีที่แล้ว
This ambient, moody environment under the bridge-scene right here is my first venture in @UnrealEngine What a time to be alive, and the almost most crazy part is being able to drag an asset into the scene, the material is assigned and setup, the TEXTURES are assigned to the material, if 15ys-ago myself had had this who knows what I would have made. I would have fallen off my seat to begin with ...
Realflow Liquid ABC: O - Vortex, More hybrido and Wetmaps
มุมมอง 1K3 ปีที่แล้ว
In this video we'll take a quick look at the vortex daemon, some of my thoughts on how to set up hybrido domains, and also how to generate wetmaps for use in shading later.
Quicktip: Rendering particle colors with Redshift / Arnold / V-ray in Maya
มุมมอง 2.4K3 ปีที่แล้ว
I had a chat with one of the users of the facebook group Realflow-artists about rendering the color of the particles in redshift, as they're previewed in Realflow, so I though this might be useful to other users... We'll go over how to map a gradient using the velocity of the particles using redshift, arnold and v-ray inside Maya. Check it out! Video contents: 00:00 - Intro 00:54 - Realflow: Th...
Realflow quick-tip: Filter-daemon
มุมมอง 2.9K4 ปีที่แล้ว
I got a question how to use the filter-daemon in Realflow so I thought I'd show you while doing setting up the most simple melting-effect ever!
Realflow Liquid ABC: N - Crown splash-daemon
มุมมอง 2.8K4 ปีที่แล้ว
Time to take a look at the crown splash-daemon in #realflow. Check the patron-link below for the scene-file: www.patreon.com/posts/34683418 (Donations are not required to get the scene-file)
Realflow quick-tip: Initial state
มุมมอง 9414 ปีที่แล้ว
Realflow quick-tip: Initial state
Realflow Liquid ABC: M - Viscoelastics
มุมมอง 9794 ปีที่แล้ว
Realflow Liquid ABC: M - Viscoelastics
Realflow Liquid ABC: L - D-Spline Daemon
มุมมอง 3.8K4 ปีที่แล้ว
Realflow Liquid ABC: L - D-Spline Daemon
Realflow Liquid ABC: K - Collision normals
มุมมอง 1.5K4 ปีที่แล้ว
Realflow Liquid ABC: K - Collision normals
Realflow Liquid ABC: J - Multiple viscosities
มุมมอง 9265 ปีที่แล้ว
Realflow Liquid ABC: J - Multiple viscosities
Realflow Liquid ABC: I - Shatter
มุมมอง 4845 ปีที่แล้ว
Realflow Liquid ABC: I - Shatter
Maya: Intro to node editor
มุมมอง 1.9K5 ปีที่แล้ว
Maya: Intro to node editor
Realflow Liquid ABC: H - Foam
มุมมอง 21K5 ปีที่แล้ว
Realflow Liquid ABC: H - Foam
Realflow: Liquid ABC breakdown: G - Breach
มุมมอง 6105 ปีที่แล้ว
Realflow: Liquid ABC breakdown: G - Breach
Realflow: Liquid ABC breakdown: F - Object emission
มุมมอง 7125 ปีที่แล้ว
Realflow: Liquid ABC breakdown: F - Object emission
Ask Dave #1
มุมมอง 2745 ปีที่แล้ว
Ask Dave #1
Realflow: Liquid ABC breakdown: E - Hybrido Splash
มุมมอง 3.5K5 ปีที่แล้ว
Realflow: Liquid ABC breakdown: E - Hybrido Splash
Realflow: Liquid ABC breakdown: D - Object dynamics
มุมมอง 1K5 ปีที่แล้ว
Realflow: Liquid ABC breakdown: D - Object dynamics
Realflow: Liquid ABC breakdown: C - Magic
มุมมอง 2.3K5 ปีที่แล้ว
Realflow: Liquid ABC breakdown: C - Magic
Realflow: Liquid ABC breakdown: B pt3 - Render setup
มุมมอง 2.5K5 ปีที่แล้ว
Realflow: Liquid ABC breakdown: B pt3 - Render setup
Realflow: Liquid ABC breakdown: B pt2 - Hybrido Meshing
มุมมอง 5K5 ปีที่แล้ว
Realflow: Liquid ABC breakdown: B pt2 - Hybrido Meshing
Realflow: Liquid ABC breakdown: B pt1 - Hybrido Basics
มุมมอง 12K5 ปีที่แล้ว
Realflow: Liquid ABC breakdown: B pt1 - Hybrido Basics
Realflow: Liquid ABC breakdown: A - Viscosity
มุมมอง 4.1K5 ปีที่แล้ว
Realflow: Liquid ABC breakdown: A - Viscosity
Introduction to the ABC-project
มุมมอง 1.2K5 ปีที่แล้ว
Introduction to the ABC-project
Realflow crash course
มุมมอง 14K5 ปีที่แล้ว
Realflow crash course
[ J ]
มุมมอง 1995 ปีที่แล้ว
[ J ]
[ L ]
มุมมอง 1495 ปีที่แล้ว
[ L ]

ความคิดเห็น

  • @ClausBohm-v9f
    @ClausBohm-v9f หลายเดือนก่อน

    Best explanation of this software. I played around with it back in the RF4 days... it looks like an entirely different program now. Thanks for helping me to get up to speed.

  • @yt_bharat
    @yt_bharat 4 หลายเดือนก่อน

    Wow. This is seriously helpful. Thank you

  • @Ricardo-de9ju
    @Ricardo-de9ju 4 หลายเดือนก่อน

    What about the Macro Deamon, do you think it works well? Because I haven't seemed a single exemple over the web which looks nice. That would be an interesting topic.

  • @ACES-BRAZIL
    @ACES-BRAZIL 5 หลายเดือนก่อน

    wrong workflow...

  • @ACES-BRAZIL
    @ACES-BRAZIL 6 หลายเดือนก่อน

    What did you use to make the mesh? tnkx

    • @Davesplaining
      @Davesplaining 6 หลายเดือนก่อน

      Realflows VDB-mesher ✌

    • @ACES-BRAZIL
      @ACES-BRAZIL 6 หลายเดือนก่อน

      @@Davesplaining and velocity color??

  • @pabloqsanchez
    @pabloqsanchez 9 หลายเดือนก่อน

    Wow thank you!!! Explained a lot of about proceduralism.

  • @vandebergstudio4084
    @vandebergstudio4084 10 หลายเดือนก่อน

    Please do part 2 🥺🥺🥺

  • @EnesbBuyuk
    @EnesbBuyuk 10 หลายเดือนก่อน

    THAAANNKSSSSSSSSS

    • @Davesplaining
      @Davesplaining 10 หลายเดือนก่อน

      You're very welcome!

  • @dwbpicture
    @dwbpicture 10 หลายเดือนก่อน

    awesome Mr..Dave...than k you for Great tutorial

    • @Davesplaining
      @Davesplaining 10 หลายเดือนก่อน

      Appreciate it!

    • @ACES-BRAZIL
      @ACES-BRAZIL 4 หลายเดือนก่อน

      @@Davesplaining and splash, fom with dyverso??? tnxs

  • @dwbpicture
    @dwbpicture 10 หลายเดือนก่อน

    thank You so Much

    • @Davesplaining
      @Davesplaining 10 หลายเดือนก่อน

      Thanks for the kind words!

  • @cg.man_aka_kevin
    @cg.man_aka_kevin ปีที่แล้ว

    I saw this channel and was very surprised because when I searched for RealFlow tutorials there weren't any, it looked very few, but here there are lots of things I can learn! Thank you!

  • @bluewhalestudioblenderanim1132
    @bluewhalestudioblenderanim1132 ปีที่แล้ว

    a better shape for the force field faloff would be a Cone that's wider at the top and tapers to the bottom . . and it would be even better with some fluctuating noise and some ammount of animated scaling BUT I don't know if these two are even concidered possibe for force fields in houdini

  • @samgranier6735
    @samgranier6735 ปีที่แล้ว

    Est ce sue realflows prux integrer les champs electriques dans ses calcus?

    • @Davesplaining
      @Davesplaining ปีที่แล้ว

      "Désolé, mon français n'est pas excellent. Pouvez-vous préciser ce que vous voulez dire ? À titre d'information, je n'ai pas utilisé RealFlow dans ce projet."

  • @samgranier6735
    @samgranier6735 ปีที่แล้ว

    Tres sympa👍👍👍👍👍👍👍👍👍👍 Vremant cool

  • @samgranier6735
    @samgranier6735 ปีที่แล้ว

    Top👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍

  • @avinashlobo
    @avinashlobo ปีที่แล้ว

    This will be a performance disaster if you have a complex scene with a lot of materials. Keep the material creation and assignment as far down the chain as possible. Cached materials notwithstanding.

    • @Davesplaining
      @Davesplaining ปีที่แล้ว

      Hey thanks for commenting - do i understand you correctly you're not objecting to using fewer material libraries - but I should have them after lights etc? As you point out, this workflow idea does not come from experience working with complex scenes, so appreciate the input. Also - any goot tuts you would recommend?

  • @meghagarg
    @meghagarg ปีที่แล้ว

    You are back! 🥳

  • @samgranier6735
    @samgranier6735 ปีที่แล้ว

    Excellent 👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍 Thx lot

  • @lebadger
    @lebadger ปีที่แล้ว

    This is brilliant, thanks

  • @Interelectronix
    @Interelectronix ปีที่แล้ว

    Why aren´t you doing it in Houdini ?

    • @Davesplaining
      @Davesplaining 10 หลายเดือนก่อน

      My channel started as a realflow channel and the majority of the audience still use RF. Will keep providing RF content but do more and more houdini too.

  • @ForYoutube-s3o
    @ForYoutube-s3o ปีที่แล้ว

    Hello! I'm on the verge of diving into liquid simulations and am currently deciding between RealFlow and Houdini, as far as I understand my options at this stage. I'm aware that RealFlow might seem rudimentary when compared to Houdini, akin to comparing Tetris to a full-fledged computer. However, when it comes to liquid simulations specifically, is RealFlow capable of performing the tasks that Houdini can? What would be your recommendation?

  • @puttipongngamek-aua
    @puttipongngamek-aua ปีที่แล้ว

    Looking forward to the next one :)

  • @drewup7456
    @drewup7456 ปีที่แล้ว

    Can you render sea foam, splashes and water all at once?

    • @Davesplaining
      @Davesplaining ปีที่แล้ว

      Yeah you can. Although you might want to render them in separate layers. In order to have individual control of them in comp.

  • @josephnjovuvisuals
    @josephnjovuvisuals ปีที่แล้ว

    Hey Dave, I tried to reach you on instagrams but unfortunately it says you can’t receive msgs I follow your real flow videos on TH-cam a lot, am vfx artist/comp artist been using real flow and have had it for years now, iv done quiet a few things until lately decided to fully go into it, with the help of your videos iv been able to understand hybrido system as there aren’t many video on it especially on rendering particles which is why i wanted to reach you because am having few issues, Firstly I can’t seem to get the displacements baked on hybrido mesh even though I had it enabled on hybrido to always and cached it, and even even though I enable it on the mesh to use displacements it’s not really working iv tried every possible thing, would you know any fix for this? Another issue am having is when I enable open boundaries, it’s cutting some of the mesh in the middle especially if am making something emerg from the water like a ship or object though the hybrido square is set to exact size of the mesh and not cropping everything but it crops anyway… can I have your email so that I forward you some screen shots or something but first have you every run into the displacements problem before?

  • @samgranier6735
    @samgranier6735 ปีที่แล้ว

    Excellent 👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍

  • @ThePegasusFlyer
    @ThePegasusFlyer ปีที่แล้ว

    Great tut! For more complex objects, how do I get it to really stick more evenly across objects so it shows more of their shape

  • @ThePegasusFlyer
    @ThePegasusFlyer ปีที่แล้ว

    looks awesome!

  • @samgranier6735
    @samgranier6735 ปีที่แล้ว

    Joli👍👍👍👍 Un petit peut statique , mais 👍👍👍🖖

  • @kamarulzzariff3815
    @kamarulzzariff3815 2 ปีที่แล้ว

    What live saver for tutorial thank you

  • @Ahmed-rn9yz
    @Ahmed-rn9yz 2 ปีที่แล้ว

    Where to download sd export maya plugin ?

    • @cheetah.dances
      @cheetah.dances หลายเดือนก่อน

      If you are using cracked, you can find one on file cr.

  • @williammacnamara773
    @williammacnamara773 2 ปีที่แล้ว

    Great vid, easy sub

  • @mostafaelnajar899
    @mostafaelnajar899 2 ปีที่แล้ว

    Really amazing

  • @leonardopinheiro6693
    @leonardopinheiro6693 2 ปีที่แล้ว

    Thank you!

  • @BBC_Video_Ideas_565
    @BBC_Video_Ideas_565 2 ปีที่แล้ว

    thanks a lot

  • @石雷-e8w
    @石雷-e8w 2 ปีที่แล้ว

    非常棒!!!thank!!!

  • @sam12318
    @sam12318 2 ปีที่แล้ว

    My PC SPEC IS Ryzen 3900x And 32 GB of Ram But while simulation software gets closed. Pls reply

  • @JesusNietomoya
    @JesusNietomoya 2 ปีที่แล้ว

    Hola que tal, hay algo parecido a K-Age para hibrido,es que quiero limitar la vida de las partículas en hibrido y no se como hacerlo.

  • @seanlantis4886
    @seanlantis4886 2 ปีที่แล้ว

    I would love to see a sheeter tutorial, or just more videos like this! Thanks

  • @nazafi
    @nazafi 2 ปีที่แล้ว

    Thank you Dave. Pretty simple to follow and great explanation

  • @gtatak9805
    @gtatak9805 2 ปีที่แล้ว

    Character link

    • @Davesplaining
      @Davesplaining ปีที่แล้ว

      This one came from the adobe mixamo library, shoud be straightforward to grab it from there!

  • @amuzafar7884
    @amuzafar7884 2 ปีที่แล้ว

    upload all video toturial please muxxy-gomes

  • @HellikHermawan
    @HellikHermawan 3 ปีที่แล้ว

    Thanks bro

  • @ExpressoMechanicTV
    @ExpressoMechanicTV 3 ปีที่แล้ว

    Very cool stuff.

    • @Davesplaining
      @Davesplaining 3 ปีที่แล้ว

      Glad you think so! Thanks

  • @samgranier6735
    @samgranier6735 3 ปีที่แล้ว

    Excellent 👍👍👍👍👍👍👍👍👍👍 Its verty good to sée a New tuto

  • @stevenkhenai7407
    @stevenkhenai7407 3 ปีที่แล้ว

    amazing content. thank you

  • @naaffax6700
    @naaffax6700 3 ปีที่แล้ว

    can i achieve this using bifrost alone? i want to have a 3d object come out of the sea. The sea is a real video footage shot by a camera. I want to place a 3d object so that it comes out of the sea and so creates some foam and some splash effect as it comes out. Like the ones you see space ship coming out of the sea.

  • @VelocityVFX
    @VelocityVFX 3 ปีที่แล้ว

    This is a great tutorial! Do know how one would do this in cinema 4d with Realflow? i am trying to make a scene where someone comes out of a pool of still milk.

    • @Davesplaining
      @Davesplaining 3 ปีที่แล้ว

      Hello there. Glad you like it. I haven't used any of the plug-ins for Maya cinema max etc but AFAIK they don't include hybrido, so you'd be stuck with dyverso which could work if it's not too big but you won't have secondaries as readily available. Check my crash course for a similar setup, in standalone however.

    • @ACES-BRAZIL
      @ACES-BRAZIL 7 หลายเดือนก่อน

      @@Davesplaining Maya, creating a water velocity shader using the SOuP development toolkit...or not blinnShader = cmds.shadingNode('blinn', asShader=True, name='waterVelocityShader') remapValue = cmds.shadingNode('remapValue', asUtility=True, name='remapVelocity') cmds.connectAttr('attributeTransfer.outputAttribute', 'remapValue.inputValue', force=True) cmds.connectAttr('remapValue.outValue', 'blinnShader.color', force=True)

  • @khalilkhanbengalimodel6780
    @khalilkhanbengalimodel6780 3 ปีที่แล้ว

    Stupid tutorial

    • @Davesplaining
      @Davesplaining 3 ปีที่แล้ว

      What seems to be the problem?

  • @bryanng02
    @bryanng02 3 ปีที่แล้ว

    Hi Dave! Fantastic tutorials all round. As a beginner you are the best Teacher I can find out there. Just wondering do you know about maya 2022 and RF connect? Cause I can’t seem to get it working or even loading

    • @Davesplaining
      @Davesplaining 3 ปีที่แล้ว

      Hi Bryan, Thanks for the kind words, it means a lot. Looking at RF support site it seems they're finally saying officially that the plugins are no longer actively developed. That shouldn't stop you though, there are ways to get your sim into maya anyway. May I ask which renderer you are using? I might have some ideas depending...

    • @bryanng02
      @bryanng02 3 ปีที่แล้ว

      @@Davesplaining hi dave, thanks for the reply. I have emailed you instead :)