Houdini 19: Pyro exploration and Beginner setup
ฝัง
- เผยแพร่เมื่อ 8 ก.ค. 2024
- With the new Houdini 19 comes some changes to the pyro solver and workflow. In this video I want to show some simple examples and setups for making pyro simulations.
By default in Houdini there are a couple Pyro examples for you to try. That is where the videos starts, by loading an example and taking a look at the setup of that example.
Further you will see how a simple custom example is setup. You can use any shape you want convert it to a volume and use the pyro simulation on it.
00:00 intro
00:19 Pre-made example
05:55 Custom setup
07:01 Pyro solver settings
09:44 Axis force
13:00 Solver tweaks
13:50 Setting colors
I recently started learning houdini. Found your channel. Really helpful. Thanks!
Great info. Thanks!
Really nicely explained. Thank you.
Thank you thank you thank you!!
I was searching for a pyro tutorial starting from the beginning -> this was one of the few i found
Amazing tutorial!
Thank you
thank so much !!!
top man, thank you
Hi - Love your videos! Can I ask about your computer setup? I don't get nearly the performance you are and I have a core i7 Alienware gaming laptop - I'm going to be building myself a desktop and want to make sure I get the right components to be able to really use Houdini simulations :)
Thanks man, did u enable the new vieport shading for smoke (i dont know the name) in this example ?
With Houdini 19 you should by default have something that looks pretty decent like in the video
Great video !! I need some help ... in blender i can easily iluminate my vdb imported files, ( like clouds in space as nebulas ) but in Unreal Engine i apply volumetric light system but no responding... doesnt work... I cant find anything about it... do yo know the configuration ?? THANKS BRO !!!