Explaining Public and elite Ideologies - the link between Unity and Public Opinion \\ Terra Invicta

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  • เผยแพร่เมื่อ 10 ก.ย. 2024

ความคิดเห็น • 17

  • @debott4538
    @debott4538 3 หลายเดือนก่อน +1

    Please more Terra Invicta if you like. I think both beginners and experienced players can learn a lot from this. (heck, sometimes I think even the devs themselves no longer know everything about their awesome game)

  • @nolan4339
    @nolan4339 3 หลายเดือนก่อน +5

    So, don't run Unity for public option unless you own all the control points.
    Thanks. I was somewhat aware of this, but wasn't sure how it would steer public option towards an average value.

    • @immi9748
      @immi9748  3 หลายเดือนก่อน +2

      There is still the possibility that the public ideology will shift away from the other groups and towards yours. But I think this is more an extrem case. I think mostly I will stay away from Unity too in the future when I share a nation with others. 🙂

    • @jamoecw
      @jamoecw 3 หลายเดือนก่อน

      unity is good against unrest, public campaigns is used for public support, and taking control points is to take control of the country so you can shape it how you want and gain resources from it.

  • @debott4538
    @debott4538 3 หลายเดือนก่อน

    This is awesome, thank you so much!
    With many hundred hours into this game, I would think I knew about this already. However most of my knowledge actually stems from intuition rather than knowledge about the games mechanics (i.e. "unity is not as good when I am not controlling all CP") I was aware of the ideology matrix before, but not how it would affect unity. When controlling 2/4 CP I would have expected to gain twice as much PO as the other two factions. Thanks for the enlightenment. :)

  • @spanke2999
    @spanke2999 3 หลายเดือนก่อน +1

    thanks for this insight

  • @catlovingtrio
    @catlovingtrio 3 หลายเดือนก่อน +3

    -When Unity decreases public support
    That happened not so long ago.

  • @nitronic4377
    @nitronic4377 3 หลายเดือนก่อน

    Oh my God this so much more complex that I thought. Thank you for explaining this ❤

    • @immi9748
      @immi9748  3 หลายเดือนก่อน

      Yep, the game is definitely on the more complex side, and I love it for this! 😅

  • @nilsbernhard8681
    @nilsbernhard8681 3 หลายเดือนก่อน

    Thanks for your Video
    It helps a lot

  • @khugansixtyeight
    @khugansixtyeight 3 หลายเดือนก่อน

    Thank you.

  • @debott4538
    @debott4538 3 หลายเดือนก่อน

    So what happens to public opinion for any unbound Control Point? I guess it does not change at all, does it?

    • @immi9748
      @immi9748  3 หลายเดือนก่อน +1

      Hi, thats a good point xD
      I can't find a statement in the Wiki about that case. Maybe they count as undecided and therefore the ideology would be x=0,y=0?
      If I made no misstake on the flow, it should be easy to calculate. The public ideology is easily calculable and the game gives the public - elite Ideology, With this and the known public ideology we can calculate the elite ideology which would only depend on one unkown variable which is the ubound Control Point.
      I will check it out tomorrow or maybe later.
      And for the more content thingy, I'm planing right now to do more, since the game will keep me busy for a while. But I can't make any promise about the frequency right now. A hard shift to another game and ignore my current focus would be unhealty for the channel right now, I think.

    • @debott4538
      @debott4538 3 หลายเดือนก่อน

      @@immi9748 I doubt it would shift to 0/0, else we would see many 'neutral' nations quickly developing a tendency toward the non-extremist factions. For the same reason I do not assume it shifts toward 'undecided'.
      Now that I think about it, I bet neutral CPs have a random ideology value attached to them that can change over time, just as their IP distribution is randomly generated from a template of ideologies.
      I swear this ideology stuff is such a great hidden mechanic in TI. It is very underestimated.
      Looking forward to see what you can find out, if you do. The research is very much appreciated. 👌

    • @immi9748
      @immi9748  3 หลายเดือนก่อน +1

      @@debott4538 I don't know if they develop a neutral stance. Because any public ideology, should be representable by different combinations of faction ideologies. Means If in sum the ideology is neutral, to keep it neutral, we could let 1 person go into -1 direction and another into +1. Or 2 into +0,5 and 1 into -1.
      When I remember correclty, at some point, I have read that the game is able to represent the same public ideology with different combinations of public Opinions.
      But on the other side the game should weight the the faction that is the closed at the current public ideology the most. Otherwise it would feel odd when I push it into my direction and the game would represent my ideology with completely different factions.

    • @immi9748
      @immi9748  3 หลายเดือนก่อน +2

      @@debott4538 Ok, to just assume 0 seems a bit off. I think I will push some Nations into coups and try to observe if there is a sudden elite ideology shift or maybe some relaxation.

  • @jamoecw
    @jamoecw 3 หลายเดือนก่อน

    take the control point from humanity first and that will shift things to be better for you. you want that control point anyway.