Lemme mAnSpLaIn to you how to make this even better: Set the claytronics fab up in "The Void" instead, there are all resources needed to make it self sufficient and therefore insanely profitable. Use Argon L mining ships with double shields so the recharge rate is enough to resist hazardous areas in the void. Try not to visit the void often as this will lead to the mining drones of the L ships being simulated/deployed. These may get destroyed by the hazardous areas. Every self sufficient computronics fab spits out 5 million per h.
With large station like that would you not end up either saturating the demande for that product (and thus not making much money anymore) or completly dry up all resources? you may also have pirate purging your station containers (the most irritating thing I have seen so far)
Thanks for the heads up on this strategy. Gestu and The Asteroid have been cash cows... I wonder if anything over in Tedali Territory is a rich? Or Second Contact II with a Warf maybe?
Yeah considering Terran are op I can never understand how mine is always sold out either I figured eventually there will be a saturation point. 22 days later, nope still sold out
8x Computronic Substrate Production 19x Energy Cell Production (Commonwealth version, not terran one) at 100% sunlight A bit of liquid, solid and container storage, a S/M Dock and L/XL Piers
@@lubbilp2.084 although his factory only has 16x Commonweath energy cell production and gustu fune only has 93% sunlight so his factory isn't self-sufficient
Lemme mAnSpLaIn to you how to make this even better:
Set the claytronics fab up in "The Void" instead, there are all resources needed to make it self sufficient and therefore insanely profitable. Use Argon L mining ships with double shields so the recharge rate is enough to resist hazardous areas in the void. Try not to visit the void often as this will lead to the mining drones of the L ships being simulated/deployed. These may get destroyed by the hazardous areas.
Every self sufficient computronics fab spits out 5 million per h.
I think the reason you push the existing economy in this game is to help the factions push their production and therefore resist the enemy advance
thats interesing. Now I only need to learn how to build space stations xD
With large station like that would you not end up either saturating the demande for that product (and thus not making much money anymore) or completly dry up all resources? you may also have pirate purging your station containers (the most irritating thing I have seen so far)
Thanks for the heads up on this strategy.
Gestu and The Asteroid have been cash cows...
I wonder if anything over in Tedali Territory is a rich?
Or Second Contact II with a Warf maybe?
What is your buildout on the large miners?
i have similar in asteroid belt, tripple the size, or even more, dont know now. but its permanently sold out :)
Yeah considering Terran are op I can never understand how mine is always sold out either I figured eventually there will be a saturation point. 22 days later, nope still sold out
Nice build! Mind sharing it with us in text form :) ?
8x Computronic Substrate Production
19x Energy Cell Production (Commonwealth version, not terran one) at 100% sunlight
A bit of liquid, solid and container storage, a S/M Dock and L/XL Piers
@@lubbilp2.084 Thank you!
@@lubbilp2.084 although his factory only has 16x Commonweath energy cell production and gustu fune only has 93% sunlight so his factory isn't self-sufficient
Eww use terran solar fabs
They are great but you need 3times more of them
@@aimmlegate Still works out cheaper I believe. Just takes a little longer to setup.
you would need 69 terran solar fabs to be self-sufficient in gestu fune 93% sunlight over just 19 of the Commonweath solar fabs