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Comparing Ware Productions by Their Profit Margins \\ X4: Foundations

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  • เผยแพร่เมื่อ 15 ส.ค. 2024
  • Station calculator
    www.x4-game.com...
    Profit Margin overview:
    docs.google.co...
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------
    I know at some point there will be the "for-free argument".
    Let me quickly show two cases that represent why I personally have problems with that argument.
    Imagine for a moment that you can spend your time on two different activities (both activities will take the same time):
    1. Get something for free.
    or
    2. Get some money or other things that exceed the value of the things you got from point 1.
    I personally would go for 2 and buy the stuff I would like to have from 1.
    But which of those two points you prefer is up to you.
    --------------------------------------------------------------
    00:00 Intro
    01:26 Comparision of hourly Profit Margins of different productions
    04:05 Comparison of hourly profits by production costs of the building
    06:00 Summary/Conclusion

ความคิดเห็น • 31

  • @jonathansantiago792
    @jonathansantiago792 29 วันที่ผ่านมา +10

    Playing X4 and watching videos on X4 like this one makes me wonder if I should have gone into business instead of majoring in Biology 😭

    • @b0Stark
      @b0Stark 26 วันที่ผ่านมา +1

      Go far enough with biology, and you can *create* the Boron!

  • @huffinLeeroy
    @huffinLeeroy 15 วันที่ผ่านมา +2

    Build a salvage station in hat1, get a couple of manticores. Bam, free money from the constant carnage at the tharka gate

  • @khugansixtyeight
    @khugansixtyeight 3 หลายเดือนก่อน +2

    Thank you Immi, I always appreciate your analysis.

  • @BearMeOut
    @BearMeOut หลายเดือนก่อน +2

    I always need more energy cell
    Spam those solar panels every where! You can save a building to template, so you can clone it easier.
    Remember only 1 module can be built at a time, so you can build 4 panel at paralel by dividing the plot allotment. Make a satelite constellation not a gigantic superstructure that takes forever to build.

  • @theshi3152
    @theshi3152 3 หลายเดือนก่อน +9

    Sheesh i knew Claytronics was bad but gosh that's TERRIBLE

    • @xzaratulx
      @xzaratulx 2 หลายเดือนก่อน +4

      I only use it to cover my own needs. saves a lot if you build like crazy

  • @Ketraar
    @Ketraar 3 หลายเดือนก่อน +4

    KET Industries appreciates the effort put into showcasing any trade or profit related content. May profits be with you.

  • @davioliveira6479
    @davioliveira6479 3 หลายเดือนก่อน +2

    Great and informative content brother, keep it up!

  • @aY227
    @aY227 3 หลายเดือนก่อน +4

    This is just silly how easy and OP terran eco is.
    Later in 7.0 commonwealth is always missing Advanced electronics, Weapon components and Smart chips - lets say we want 4M/h profit station that will produce those + needed stuff.
    Cost? Around 25M in production modules + like 7 medium miners to supply (not counting blueprints)
    And now xenophobes - 1 computronic substrate module will give us around 4.5M/h
    Cost - 2.2M + ~10 medium miners
    That's fine.

    • @CptSnuggles07
      @CptSnuggles07 3 หลายเดือนก่อน +1

      Counterpoint: TER markets get saturated much faster because they're cowards who keep 95% of their military safe in their little corner of the universe, meaning they lose very few ships, meaning they buy fewer shipbuilding materials. The Commonwealth, on the other hand, is actually fighting on the front lines and therefore ends up buying way more materials than TER does. Classic economics, low volume + high margins vs. high volume + low margins.
      Plus, most games have an easy mode, whether they openly advertise it or not. TER being X4's easy mode isn't necessarily bad game design, although I do think Egosoft took it a little too far.

    • @aY227
      @aY227 3 หลายเดือนก่อน +3

      @@CptSnuggles07 TER gets saturated? Like when? They send massive fleets all around map.
      Also are easiest one to drain for "assemble fleet" missions for other factions.
      Oh, and yes about that easy mode - interesting that's a paid DLC isn't it? :)

    • @CptSnuggles07
      @CptSnuggles07 3 หลายเดือนก่อน +1

      @@aY227 In my longest-running empire, I used to just have one medium sized factory complex in Saturn, plus a trading station in Getsu Fune, and although both made good profits they never sold out of anything. The Intervention Corps fleets just weren't active enough to increase Terran shipbuilding demand. But that was a long time ago. In that save, I conquered Earth back in 5.0 and just kept the Terrans as pets after that, and I don't interact with them much in my newer saves, so I really don't have very recent knowledge of their economy.

  • @yamamuro1744
    @yamamuro1744 3 หลายเดือนก่อน +1

    Absolute amazing info. Thx u mate!

  • @kermitthefrog1176
    @kermitthefrog1176 2 หลายเดือนก่อน +3

    My first factory is always hull parts, claytronics, energy. With closed loop i can build stations for free. Also all of these wares are always in need. Another cheese i found is building a shipyard, allowing all factions to buy. The hostile ones will kill eachother and the wrecks get turned into hull/claytronics for me again. Basically they pay you to recycle them

  • @TheBenjaminArgo
    @TheBenjaminArgo หลายเดือนก่อน

    Have you considered including "miners supply basic resources" in your calculations? I usually ban my stations from purchasing any material I can buy myself, so even when I'm selling Silicon Wafers at the lowest value, I'm making a profit. But I rarely sell them as I funnel them entirely into other products.
    I also recommend a revisit of "profitability" with the concept of "ship building" as a measure of economic stability/health. A lot of wharfs/shipyards are short on key products early/mid game. Creating facilities to supply these products means factions can create more ships, leading to a more secure universe (and more conflict between factions at war).
    I placed a hull parts factory, entirely self-supplying, at Eighteen Billion. It's centrally located between the MIN, VIG, and TEL shipyards/wharfs. I've managed to raise my standing with all those factions pretty steadily and improve their ability to create ships.

  • @guigolum
    @guigolum 25 วันที่ผ่านมา

    payback period is what you should consider.
    payback = initial_cost / period_net_gain
    As you said, starting to invest in an item makes that item reduce in value so unless there is a dire demand like the patriarch, investment has a disminishing return and you should consider lower value of output.

  • @miravlix
    @miravlix 2 หลายเดือนก่อน +1

    If I try to sell you 100 empty holes and you don't buy them, those empty holes is worth nothing...
    If no one is buying Smart Chips, smart chips is not worth money. So the only thing worth money is the one thing that your part of the universe is short. Without an universal demand, you can't say that there is a high profit on empty holes, when everyone is buying filled holes that day.

  • @icebundy5259
    @icebundy5259 2 หลายเดือนก่อน

    The game even provides the blueprints for a solar plant from the start. The galaxy seems to be telling me to produce energy cells.

  • @trxstr88
    @trxstr88 29 วันที่ผ่านมา

    this was it from my site ist das deutsches englisch was ich je gehört habe :D

  • @jimrford
    @jimrford 28 วันที่ผ่านมา

    Thumb's up for the time invested to this...restart incoming.

  • @Urruchi1
    @Urruchi1 หลายเดือนก่อน

    I guess Volume is considered if you have performed a real run test “per hour” as I understand from your video. Otherwise the analysis but be wrong, if only average and difference prices were considered. Computronic substrate for example has very high volume.
    I’m not criticising, just pointing a potential flaw.
    good job

  • @moonraven8394
    @moonraven8394 3 หลายเดือนก่อน

    I always had a hunch that energy cells are vetter then their reputation (far to many say they are not worth it).

    • @immi9748
      @immi9748  3 หลายเดือนก่อน +1

      I think the problem with them lies in the logistics😅

  • @Anomyos
    @Anomyos 3 หลายเดือนก่อน +2

    Medical supplies also have unlimited demand after doing some terraforming projects, but that is a really late game.

  • @prastagus3
    @prastagus3 2 หลายเดือนก่อน

    all 3 ship material fabs from Terran and Commonwealth generates massive profitssssss

  • @arzeder6622
    @arzeder6622 2 หลายเดือนก่อน

    Hello, when I enter the game, my camera automatically rotates around itself. How can I fix this error? I don't even know how to search the internet. Can you help me?

    • @immi9748
      @immi9748  2 หลายเดือนก่อน +1

      Hi, is it a third or first person camera problem, and does it accure in the Beta or live Version?

    • @arzeder6622
      @arzeder6622 2 หลายเดือนก่อน +1

      @@immi9748 Thank you very much for your reply, it worked fine when I ran it as administrator.👍

  • @3komma141592653
    @3komma141592653 24 วันที่ผ่านมา

    I will always overproduce.

  • @nilsbernhard8681
    @nilsbernhard8681 3 หลายเดือนก่อน

    First