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Best Sci-fi Super Soldiers - Warhammer 40K,Star Trek ,Halo, Starcraft
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- เผยแพร่เมื่อ 7 ก.ค. 2024
- When the infantry and Special Forces can’t finish the job, then the trans human super soldiers are called in. These warriors are the elites of the elite, created for one thing & one thing only, and that is to neutralize & defeat the enemy at any cost. They are often more powerful, faster, smarter & more well equipped and better trained than even the special forces of a sci-fi human army. And so here in this video we will compare 4 of these supersoldiers from different franchises, The Augments from Star Trek, The Ghosts of Starcraft, The Spartans of Halo and The Astartes of 40K
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Better comparison for Ghosts would have been Vindicare assassins. Comparing them to Space marine is like comparing a rocket launcher to a sniper rifle. Different role and design
Yeah it would, but the Ghosts are the super soldiers of StarCraft.
Psychic vindicare assassins for that matter.
Aren’t there Vindicate Assassins that wipe the floor with Astartes?
In the games, the ghosts are not that great lol
@@TheRisingEagle93the Ghosts counter ALL other spell casters and late game units. It us by far the best late game unit, if you can micro it but that applies to all spell casters. Different from the other spell casters the Ghost has a serious attack and can use all it's abilities while cloaked. AND it's most important spells don't have to be researched, they can be used right away.
Plot armor disregarded it's Space Marines all the way. 20 additional implants/organs that let them eat poisoned food, have an additional heart and lungs, their bones are laced with ceramics and their ribs fuse together to build one solid armored skeleton that is much harder than normal bone, enhanced muscle strength and reaction times and all kins of sensory enhancements - and that's just a naked Space Marine.
Then they put him into a tank like powered armor, equip him with what is essentially a rapid firing grenade launcher as his standard gun and give him 9 other friends to form a tactical squad and it's no question who would come out on top in this list.
And that's just the standard Space Marine Grund with standard equipment - if not killed it's not exactly clear how long a Space Marine can live since none of them have died of natural causes, there's some who are over 1000 years old and still kicking ass.
And to go that step further they are not even the best the Imperium of Man could bring - there's the Grey Knights ( Space Marines with even harsher training and they are all Psykers meaning on top of a superhuman physique and state of the art equipment each of them is also a psychic warrior) and then there's the Custodes, the Emperor's own bodyguard.
If you can call the creation of a Space Marine some sort of mass production of superhuman soldiers a Custodes is a hand crafted masterpiece, each part of them perfect in every aspect, clad in the most rare and complex gear available to Mankind. They are to Space Marines what Space Marines would be to a normal human.
Sorry, rant over :)
Lol, they a'ight 😅
Just 20 implanted organs? Why not 100 or 200? 😄
@@tomasr. Room and function. The biology of astartes (and their more advanced Primaris version) is a fun lore read in of itself. One of the lesser known abilities of astartes is their sweat, which if exposed to harsh radiation or the vaccum of space can create a thick protective layer that shields them to a degree. Yeah. Thats a thing.
@@skalgrimfellaxe5796don’t forget they can spit some really corrosive shit at you, eat your brain to gain your memories, and can hibernate in a cocoon-like state
@@douglaswetak9686 And that's still just the "tip of the ice-berg" when it comes to Astartes. Their third lung lets them breathe under water and in low oxygen and even highly toxic atmospheres. Their skin, which is thick and durable, can turn near pitch black in a matter of seconds if exposed to high levels of UV and other harmful radiations as a way to further increase their protection. They have a subconscious control over their own metabolism (often linked to their psycho-indoctrination) which further lets them adapt to different situations and conserve energy when needed - or to do the opposite and increase their body temperature if they are subjected to dangerously cold environments. They can eat almost anything biological or synthetic that has a nutritional/energy value, including many substances that are toxic, poisonous or otherwise harmful to normal humans. Which is good, since they burn through massive amounts of calories, they seldomly eat regular food for other reasons than cultural, because their main energy source is a special energy rich paste made especially for Astartes (which is deadly to normal humans). The only way for an astartes to get drunk is to drink what amounts to a incredibly deadly concoction of alcohol, toxins and poison - like the Fenrisian Ale or Mead which the Space Wolfs Chapter have created just for this purpose. Many humans have died through the years just by trying it.... This is just a tiny tiny fraction of the fun lore around the Astartes.
Starcraft ghost is more similar to the vindicar assassin from Warhammer 40k not space marines.
Their roles are similar both being assassins but Vindicar Assassins are leagues above Starcraft Ghosts in terms of lethality.
True, but the super soldiers of StarCraft is the Ghosts not regular Marines.
lol come on , we all know Astartes are OP as hell. the clear winner , by miles. For the emperor , beloved by all
AVE IMPERATOR
In the price of plastic figures, stupid story and overpowering, definitely a clear winner.
@@tomasr.Nah Mate. Astartes are literally Made to be OP. It's absolutely no fair contest with them in it. All the other universes have supersoldiers that are still pretty much human and based in understandable metrics, while astartes are beefed Up beyond any comparison.
@@tomasr. When you dont know what youre talking about...
@@keeganbruce19 chief at age 14 without mjolnir armour was at 20 milliseconds in armour with gen 1 it was 5 milliseconds. If you read latest end and death book it says custodies has 5 milliseconds. As Spartans age they get faster and stronger and with gen 3 it like a x25 boost. He much faster. Fall of Reach: According to Mendez, Spartans fresh out of augmentation at 14 with no armour could sprint in bursts up to 55kph. Kelly was said to be slightly faster. This not close to what gen 3 grown up spartan 2 do. Waypoint: Kelly’s profile says in GenII armour she can run at 65kph and maintain it. Glasslands: Makes mention of an unarmoured Spartan being able to comfortably maintain a pace of 40kph.
gen 1 a injured master chief with a Achilles tendon tearing ran at 96.3 mph. Proof search this video Chiefs Fastest Ever Sprint Speed | Lore and Theory
If fully healthy and in gen 3 it could be much higher. Shadow of reach book has Linda doing ridiculous speed to get inpostion by time Fred pick up and aims a rocket launcher Kelly has ran many meters in that time. Calculated at 90 kph in gen 3 compared to 65 in gen 2
Kelly set off at a fast run, and by the time Fred had taken the rocket launcher off its magmount, she was fifty meters up the canal. John pulled his assault rifle off its magmount and knelt to wait.
Shadows of Reach, Ch 5
Banshees look to have a pretty acquisitive distribution of it's 2250KG frame by the nose/frontal region of the craft. Not only does this favour the Spartan's striking ability to be of a higher value, but it also narrows his margin of error in order to best lift the craft upwards through a displacement via brute force.
In a strafing run, where the craft achieves loitering speeds of 108km/hr (or some 30 meters per second), John's margin of error likely needs to be aligned somewhere behind the bulbous nose, and facing the outer-wedge of the wing. Assuming this gap is less around one meter, the following time is required to calculate a punch:
t = d/v
t = 1/30 = .033•
About 33 milliseconds. This is no button or ruler drop test, mind you - calculating, accelerating, then executing a strike within this window of time is quite impressive.
Which leads to the force and energy. Assuming the vehicle, coupled with a 150 kilogram pilot, has a low-estimate weight distribution of 60 percent reversing it's direction from a depressing arc to a coiling topple, John would have exerted the following:
F = ma
= (.6*2400) * (30 / 0.06)
F = 720,000N
Or 72 tonnes of force. More than five times that which Atriox delivered to the solar plexus of Red Team. To absorb the energy of the craft in this manner, makes Master Chief capable or exerting 648 kilojoules, or more than half a megajoule of kinetic energy.
the nanosecond is outlier when the end and death vol 3 say custodies has reaction 5 milliseconds
In the latest siege of terra book, Valdors reaction time is Six milliseconds. Between teleporting into a pit of daemons, figuring out something was wrong and getting the first daemon kill.
That Valedor the best custodies is 6 milliseconds. That makes all the nanosecond talk flowery language without authors understanding. Chief at age 14 in the most basic armour as well as other spartan 2 reaction time is 5 milliseconds. In gen 3 we see them running 50-90 kph all the time. They get faster and stronger as they age aswell. Chief most difently currently hitting into nanosecond territory himself. Also chief literally in shadow of reach generated a punch calculating it at 72 tons. He has built in camo/thrusters and grapple hook that can cause emp effect. We know farsight used emp effect to shut down marines. Gen 3 has computing power equal to smart ai that exceed tau computing power. All the feats you use are of gen 1 young chief. He also tanked a 400 ton explosion sending him 15 meters in the air and was fine. Tanks plasma bolt from banished seraph ship. Fire from forerunner beam that vaparioed a hunter. No astartes is generating that kind of firepower. His shields recharge in seconds and I gen 1 armour tanked 2 50mm turrent with only quarter his shields going down. Chief is upper cutting space marines heads of.
Battle experience does nothing when a firewarrior who inferior to a guardmen one shot a marine with a pulse rifle or rail gun. Spartans don’t have standard gear anything in their hands is deadly we can give spartan dedicated weapons aswell. Or we can give Spartans there optional add on like teleportation/ over shields/ repulsor that can send back fire from even tanks. Gen 3 already has built in camo/shields/grapple hook with emp/drop shields and thruster pack.
He nearly connected. I judged his weapon was within a few microseconds of an impact that would have cracked my auramite breastplate. That interval, however, was comfortably sufficient to spin my blade over in my grip, ram the spear tip into the Traitor's gorget and fire at point-blank range.
-Watchers of the Throne: The Emperor's Legion,
Here a traitor astartes is reacting in milliseconds isn’t that a contradiction
Out of long habit, virtually unconsciously, I reached a judgement on the fastest method of killing him. I found the optimal results - less than a microsecond of effort required - slightly amusing.
-Watchers of the Throne: The Emperor's Legion
As for the bolder being warhog size
Weight = Mass * Gravity = (Volume * Density) * Gravity
Which should be common knowledge and is really all you use for this feat.
From the text Chief lifts: 'a Granite boulder the size of a Warthog'
The density of Granite is ~2691 kg/m3 which is a constant
The gravity on the planet Reach is 1.08 Gs which is a constant
Size is the same as volume, which is length * width * height
The dimensions of a Warthog are 6m * 3m * 3.2m, though to lowball it and assume they are talking about the overall bulk of the vehicle and not include the windshield/turret area of the height you can drop the height to 2 meters. - This last statement is the only part that are my assumptions and it's to lowball the feat
So the volume is 6m * 3m * 2m = 36m3
Putting that together:
Weight = Volume * Density * Gravity = 36m3 * 2691kg/m3 * 1.08 G = 104626.08kg = 104.6 tonnes Lowest it been cal at is 54 tons.
When someone puts 40k into one of these videos it just becomes a race for second place
Dude for real. Dunno why people try
This video got several things wrong, the Ghost rifle does not fire 8 mm rounds, that is the C-14 gauss rifle. The ghost rifle fires 20mm rounds comparable to the bolter. Not to mention it neglected some of the Ghosts psychic abilities such as the ability to coat their own rounds in their psychic energy like a psychic full metal jacket giving the ghost’s rifle the biggest armor piercing potential on the list.
I want add two things
Space marine just like Spartans vary physical
Like they can be more faster than Avarage
Thou space marine are faster than Spartans
Second
Spartans were created for stoping human protestors
Space marine were created for war and conquest
Space Marines for the win!
Astartes obviously, For the Emperor! 🤓🥂🥩
fun fact: ghost rifles would mathematical able to penetrade astartes armor that plus perma clock yes sure
@@Gneisenau1935 lol fun fact.. no. no tf it would not. this is heresy.
Just my observation, not a criticism. Ghosts are certainly among the best in Starcraft, but not comparable to special forces like Spartans or Astartes. They are multiple agents, individual infiltrated soldiers, not designed for large-scale missions or holding the front or an objective. They are still a worthy opponent in 1v1. So I would focus on Spartans and Astartes. Both have many strength and speed values, as well as great reflexes, with Halo's super soldiers having lower feats on average, but with unique and anomalous values in a single case. like the example of the Chief running at 100km/h. More seen in no other case. Astartes have many more crazy feats. how to develop strategies in a few milliseconds, resist artillery barrages, tear off armored doors, stop an armored vehicle by hand etc... Both have various armaments, so a Spartan could with a particular weapon kill a Space Marine, but also the Astartes they have very powerful armaments and if we take out certain relics there is no comparison. So I would say that in a fight with one or two squads of Spartans, against 2/4 Space Marines, they could win, but already a company, it would be a big problem for the Halo super soldiers. On the other hand, a Space Marine, fights against aliens and creatures that are often OP.
The regular StarCraft marine would have even been a better comparison to the space marines and Spartans
@@garrickgibson1068 especially given they do have a elite variants though they rarely get mentioned
@@garrickgibson1068 ...Really? You suggest we compare a *Regular human soldiers with genetically altered and engineered super-soldiers?*
This is a comparrison of *super-soldiers* , and Starcraft has only Ghosts and Specters for that role, due to training and genetic psionic powers.
Also, Elite versions of a Marines are *still human soldiers, not Super-soldiers.*
And said Marines are likely would familiar the spartan speed because Eldar can be insane when it comes to agility
@@Taron_HaiTar we have cases of regular animals and humans killing and severely harming space Marines
Where is Nanosuit from Crysis?
He is THE WEAPON
Don't get me wrong I love these types of videos but could you be more specific on what type of super soldier you're using, like are the space marines first born or primaris for example, are we bringing librarians into this, are you using the spartan 2s, 3s, or 4s? as there were hundreds of 3s and thousands of 4s while you said they were only in the double digits so I assume you're talking about the 2s but if you could specify in future that would help, thank you and good luck with future vids 👍
I thinks one thing important for the astartes is there life span. They can live a long life a long life of just war.
They could live a long life but their "genius" LOL brains tell them to suicide charge into Orcs, Demons, Necrons, Tyranids, ...
So most of them live until their first mission.
@@phelanwolf6747 Glad you think so. Your Average Astartes is literally 200-500 Years old (If we're not counting the Lamenters, those poor bastards). They don't "suicide" charge them, that's not what astartes do. Stop looking at memes so much, the memes aren't the actual lore. According to the memes the Guard literally Drown the Enemies of Mankind in blood and an Ultramarine Captain can solo a Chaos God, but that's not what's actually the lore
@@thenomad47oh yes, they do suicide charges, all the time. The lore is very contradictory, for example more than half of the loyal Astartes survived the Horus heresy but they got reorganized into about 1 mio only. No word as to what happened to the excess Astartes (culling?).
Currently reading "Watchers of the Throne: The Emperors Legion" and there even the Custodes suicide charge into demons and get slaugthered.
In every novel the Astartes are lucky to be alive after encountering demons, aliens or even traitor astra militarum.
@@phelanwolf6747 Your garbage
@@phelanwolf6747 I agree that the lore is very contradictory. There are so many retcons and confusion that frankly, it can be a mess. The Battle of The Lion's Gate however, is a poor choice for a "suicide charge." The daemonic invasion came in overwhelming numbers and even managed to breach the wall 88 Daemonic cohorts led by 8 Bloodthirsters. Also, which novels are you reading where Astartes are "lucky" to be alive after fighting traitor guardsmen? I am aware of humans killing Space Marines such as Ciaphas Cain, but in most of those examples, the human was exceptional and Astartes, both loyal and traitor decimate human troops.
Superhuman, with super powers, in power armor… ain’t too much beating tht🤷🏾♂️🤷🏾♂️
40K super soldiers would annihilate everything else with just one of them. The only one that would even stand a modicum of chance is the Spartan from Halo. It's like a very early Space Marine, or something like that. But your average space marine in 40k is EACH like 10 master chiefs that have been through thousands of battles.
En cuanto a fuerza a fuerza en el caso de los spartans el sujeto cometió un error ya que la información que utilizo estaba mal, en el libro La caida de reach se dice eso pero que se volveran mas fuertes mientras se adaptan a las mejoras, y eso era cuando estaban recien salidos de los implantes
Even if they doubled in strength they still wouldn't be as strong as space marines.
Un Spartan en su armadura puede levantar más de 150 Toneladas eso lo deja en términos de fuerza bruta y levantamiento por encima de los marines incluso que los Custodes
@@elmesiasmadeinrusia7878 growing up is realizing that your childhood hero will be torn apart by a single astartes in melee combat
Amigo hablamos de personajes ficticios de series para adultos que están siendo comparados tomando en cuenta que solo son súper soldados si me pongo absurdo podría decir que el gato de Cat mario(el juego de celulares) los jode a todos
Aparte si nos vamos al argumento de que el astarte gana por ser de warhammer 40k yo digo que el Doon slayer o Dante de DMC se papean todo warhammer y lo pueden hacer pero no vez a nadie discutir si un Marine espacial les gana a ambos
With Khans intelligence I think he would adapt to the surroundings and technology in no time. That would make him a high level threat. He woke up centuries into the future and designed the most advanced human ship Star Fleet had ever seen.
All come down to the specific marine you fight. a lot of marines have a superior syndrome so they could easily let their guard down or do you get one that respects his enemy.
If your talking about spartan 4 as well there were at least a few thousand before the events of halo infinite
Wait no Mobile Infantry? Starship Troopers are like the OG space marine.
Almost no one knows about the battle armor of the Mobile Infantry because it was only in the novel and not in the movies except for "Marauder" where they introduced the battle armor as something new while they had it in the novel all along.
One Marauder battle armor has the firepower of a 20th century tank division. I don't remember how fast the Marauder is but the Scout and the officer's battle armor could traverse some kilometers in seconds.
I think that you understated the inteligence of astartes.
Each and every one of them is a military general genius.
About a squad of them is more than eanough to take over our entire planet if all of us unified under one flag.
Not even close man, a Chapter maybe especially if you include space assets. But no matter how intelligent they are they can be killed by artillery, missiles and bombs. No Squad is taking all of earth
Imagine if he used Custodes instead of astartes
One of the augmented beasts from star trek is enough to take over a planet and then in secret create a fleed. I dont see how the astaretes win in that senario
How is suicide charging "military general genius"? 😂
@@phelanwolf6747 a bit of razzel dazzel never hurt anybody. 😁
Taking the ghost’s psi abilities into consideration doe, some could be really powerful. So in theory some could kill without shooting, touching, or even the use of their armor
the specters, they can blow THORS whit their mind
spartans are about 25 times stronger than average not 3, space marines are about 50 times stronger than average not 10, your giving out of armor measurements. Their armor gives them enhanced strength.
@@ProsperityManifested11000 wrong chief at age 14 without mjolnir armour was at 20 milliseconds in armour with gen 1 it was 5 milliseconds. If you read latest end and death book it says custodies has 5 milliseconds. As Spartans age they get faster and stronger and with gen 3 it like a x25 boost. He much faster. Fall of Reach: According to Mendez, Spartans fresh out of augmentation at 14 with no armour could sprint in bursts up to 55kph. Kelly was said to be slightly faster. This not close to what gen 3 grown up spartan 2 do. Waypoint: Kelly’s profile says in GenII armour she can run at 65kph and maintain it. Glasslands: Makes mention of an unarmoured Spartan being able to comfortably maintain a pace of 40kph.
gen 1 a injured master chief with a Achilles tendon tearing ran at 96.3 mph. Proof search this video Chiefs Fastest Ever Sprint Speed | Lore and Theory
If fully healthy and in gen 3 it could be much higher. Shadow of reach book has Linda doing ridiculous speed to get inpostion by time Fred pick up and aims a rocket launcher Kelly has ran many meters in that time. Calculated at 90 kph in gen 3 compared to 65 in gen 2
Kelly set off at a fast run, and by the time Fred had taken the rocket launcher off its magmount, she was fifty meters up the canal. John pulled his assault rifle off its magmount and knelt to wait.
Shadows of Reach, Ch 5
Banshees look to have a pretty acquisitive distribution of it's 2250KG frame by the nose/frontal region of the craft. Not only does this favour the Spartan's striking ability to be of a higher value, but it also narrows his margin of error in order to best lift the craft upwards through a displacement via brute force.
In a strafing run, where the craft achieves loitering speeds of 108km/hr (or some 30 meters per second), John's margin of error likely needs to be aligned somewhere behind the bulbous nose, and facing the outer-wedge of the wing. Assuming this gap is less around one meter, the following time is required to calculate a punch:
t = d/v
t = 1/30 = .033•
About 33 milliseconds. This is no button or ruler drop test, mind you - calculating, accelerating, then executing a strike within this window of time is quite impressive.
Which leads to the force and energy. Assuming the vehicle, coupled with a 150 kilogram pilot, has a low-estimate weight distribution of 60 percent reversing it's direction from a depressing arc to a coiling topple, John would have exerted the following:
F = ma
= (.6*2400) * (30 / 0.06)
F = 720,000N
Or 72 tonnes of force. More than five times that which Atriox delivered to the solar plexus of Red Team. To absorb the energy of the craft in this manner, makes Master Chief capable or exerting 648 kilojoules, or more than half a megajoule of kinetic energy.
the nanosecond is outlier when the end and death vol 3 say custodies has reaction 5 milliseconds
In the latest siege of terra book, Valdors reaction time is Six milliseconds. Between teleporting into a pit of daemons, figuring out something was wrong and getting the first daemon kill.
That Valedor the best custodies is 6 milliseconds. That makes all the nanosecond talk flowery language without authors understanding. Chief at age 14 in the most basic armour as well as other spartan 2 reaction time is 5 milliseconds. In gen 3 we see them running 50-90 kph all the time. They get faster and stronger as they age aswell. Chief most difently currently hitting into nanosecond territory himself. Also chief literally in shadow of reach generated a punch calculating it at 72 tons. He has built in camo/thrusters and grapple hook that can cause emp effect. We know farsight used emp effect to shut down marines. Gen 3 has computing power equal to smart ai that exceed tau computing power. All the feats you use are of gen 1 young chief. He also tanked a 400 ton explosion sending him 15 meters in the air and was fine. Tanks plasma bolt from banished seraph ship. Fire from forerunner beam that vaparioed a hunter. No astartes is generating that kind of firepower. His shields recharge in seconds and I gen 1 armour tanked 2 50mm turrent with only quarter his shields going down. Chief is upper cutting space marines heads of.
Battle experience does nothing when a firewarrior who inferior to a guardmen one shot a marine with a pulse rifle or rail gun. Spartans don’t have standard gear anything in their hands is deadly we can give spartan dedicated weapons aswell. Or we can give Spartans there optional add on like teleportation/ over shields/ repulsor that can send back fire from even tanks. Gen 3 already has built in camo/shields/grapple hook with emp/drop shields and thruster pack.
He nearly connected. I judged his weapon was within a few microseconds of an impact that would have cracked my auramite breastplate. That interval, however, was comfortably sufficient to spin my blade over in my grip, ram the spear tip into the Traitor's gorget and fire at point-blank range.
-Watchers of the Throne: The Emperor's Legion,
Here a traitor astartes is reacting in milliseconds isn’t that a contradiction
Out of long habit, virtually unconsciously, I reached a judgement on the fastest method of killing him. I found the optimal results - less than a microsecond of effort required - slightly amusing.
-Watchers of the Throne: The Emperor's Legion
As for the bolder being warhog size
Weight = Mass * Gravity = (Volume * Density) * Gravity
Which should be common knowledge and is really all you use for this feat.
From the text Chief lifts: 'a Granite boulder the size of a Warthog'
The density of Granite is ~2691 kg/m3 which is a constant
The gravity on the planet Reach is 1.08 Gs which is a constant
Size is the same as volume, which is length * width * height
The dimensions of a Warthog are 6m * 3m * 3.2m, though to lowball it and assume they are talking about the overall bulk of the vehicle and not include the windshield/turret area of the height you can drop the height to 2 meters. - This last statement is the only part that are my assumptions and it's to lowball the feat
So the volume is 6m * 3m * 2m = 36m3
Putting that together:
Weight = Volume * Density * Gravity = 36m3 * 2691kg/m3 * 1.08 G = 104626.08kg = 104.6 tonnes Lowest it been cal at is 54 tons.
En realidad yo diría que el astartes solo su armado aumenta un 35% a 50% Casa de que en general leyó su más fuertes si hablamos sin armadura que los spartans pero spartans gracias a su armada su más fuerte que un astarte promedio gracias a de que el armado aumenta un 200% la fuerza de un espanta normal eso según el manual de campo para los spartans pero bueno sí tiene un poco de sentido que usted dijo
@@esculpiendo English ?
Astartes cant scratch their backs.
That's why they have brothers! To do that! ;)
Makes me think of the potato clones from Dr who 😅
The "Supes" in The Boys are at about the same strength and numbers as most of these
The best are the Star Trek. Their intellect will always win.
@@user-je3sk8cj6g Steven hawking vs a Silverback gorilla.
The only ones who even hardly come close to astartes is halo spartan 2s.
In this case, wouldn’t the Ghosts win?
Better range, harder to detect, enough skill to kill Astartes with shots to weakpoints like eyesockets.
They can take down ultralisk, building sized behemoths with just their rifle. Im pretty sure they can 1 shot an astarte similar to a vedicare assassin.
Ravenguard: These guys needs suits?
The Emperor protects
Growing up is realizing that the mighty Spartan your childhood heroes will be torn apart by a single astartes in melee combat
@@Alpha-1-wf2kb good thing my childhood hero isn't a Spartan.
my childhood hero always was the commissar in dawn of war winter assault :D
@@Alpha-1-wf2kb wrong chief at age 14 without mjolnir armour was at 20 milliseconds in armour with gen 1 it was 5 milliseconds. If you read latest end and death book it says custodies has 5 milliseconds. As Spartans age they get faster and stronger and with gen 3 it like a x25 boost. He much faster. Fall of Reach: According to Mendez, Spartans fresh out of augmentation at 14 with no armour could sprint in bursts up to 55kph. Kelly was said to be slightly faster. This not close to what gen 3 grown up spartan 2 do. Waypoint: Kelly’s profile says in GenII armour she can run at 65kph and maintain it. Glasslands: Makes mention of an unarmoured Spartan being able to comfortably maintain a pace of 40kph.
gen 1 a injured master chief with a Achilles tendon tearing ran at 96.3 mph. Proof search this video Chiefs Fastest Ever Sprint Speed | Lore and Theory
If fully healthy and in gen 3 it could be much higher. Shadow of reach book has Linda doing ridiculous speed to get inpostion by time Fred pick up and aims a rocket launcher Kelly has ran many meters in that time. Calculated at 90 kph in gen 3 compared to 65 in gen 2
Kelly set off at a fast run, and by the time Fred had taken the rocket launcher off its magmount, she was fifty meters up the canal. John pulled his assault rifle off its magmount and knelt to wait.
Shadows of Reach, Ch 5
Banshees look to have a pretty acquisitive distribution of it's 2250KG frame by the nose/frontal region of the craft. Not only does this favour the Spartan's striking ability to be of a higher value, but it also narrows his margin of error in order to best lift the craft upwards through a displacement via brute force.
In a strafing run, where the craft achieves loitering speeds of 108km/hr (or some 30 meters per second), John's margin of error likely needs to be aligned somewhere behind the bulbous nose, and facing the outer-wedge of the wing. Assuming this gap is less around one meter, the following time is required to calculate a punch:
t = d/v
t = 1/30 = .033•
About 33 milliseconds. This is no button or ruler drop test, mind you - calculating, accelerating, then executing a strike within this window of time is quite impressive.
Which leads to the force and energy. Assuming the vehicle, coupled with a 150 kilogram pilot, has a low-estimate weight distribution of 60 percent reversing it's direction from a depressing arc to a coiling topple, John would have exerted the following:
F = ma
= (.6*2400) * (30 / 0.06)
F = 720,000N
Or 72 tonnes of force. More than five times that which Atriox delivered to the solar plexus of Red Team. To absorb the energy of the craft in this manner, makes Master Chief capable or exerting 648 kilojoules, or more than half a megajoule of kinetic energy.
the nanosecond is outlier when the end and death vol 3 say custodies has reaction 5 milliseconds
In the latest siege of terra book, Valdors reaction time is Six milliseconds. Between teleporting into a pit of daemons, figuring out something was wrong and getting the first daemon kill.
That Valedor the best custodies is 6 milliseconds. That makes all the nanosecond talk flowery language without authors understanding. Chief at age 14 in the most basic armour as well as other spartan 2 reaction time is 5 milliseconds. In gen 3 we see them running 50-90 kph all the time. They get faster and stronger as they age aswell. Chief most difently currently hitting into nanosecond territory himself. Also chief literally in shadow of reach generated a punch calculating it at 72 tons. He has built in camo/thrusters and grapple hook that can cause emp effect. We know farsight used emp effect to shut down marines. Gen 3 has computing power equal to smart ai that exceed tau computing power. All the feats you use are of gen 1 young chief. He also tanked a 400 ton explosion sending him 15 meters in the air and was fine. Tanks plasma bolt from banished seraph ship. Fire from forerunner beam that vaparioed a hunter. No astartes is generating that kind of firepower. His shields recharge in seconds and I gen 1 armour tanked 2 50mm turrent with only quarter his shields going down. Chief is upper cutting space marines heads of.
Battle experience does nothing when a firewarrior who inferior to a guardmen one shot a marine with a pulse rifle or rail gun. Spartans don’t have standard gear anything in their hands is deadly we can give spartan dedicated weapons aswell. Or we can give Spartans there optional add on like teleportation/ over shields/ repulsor that can send back fire from even tanks. Gen 3 already has built in camo/shields/grapple hook with emp/drop shields and thruster pack.
He nearly connected. I judged his weapon was within a few microseconds of an impact that would have cracked my auramite breastplate. That interval, however, was comfortably sufficient to spin my blade over in my grip, ram the spear tip into the Traitor's gorget and fire at point-blank range.
-Watchers of the Throne: The Emperor's Legion,
Here a traitor astartes is reacting in milliseconds isn’t that a contradiction
Out of long habit, virtually unconsciously, I reached a judgement on the fastest method of killing him. I found the optimal results - less than a microsecond of effort required - slightly amusing.
-Watchers of the Throne: The Emperor's Legion
As for the bolder being warhog size
Weight = Mass * Gravity = (Volume * Density) * Gravity
Which should be common knowledge and is really all you use for this feat.
From the text Chief lifts: 'a Granite boulder the size of a Warthog'
The density of Granite is ~2691 kg/m3 which is a constant
The gravity on the planet Reach is 1.08 Gs which is a constant
Size is the same as volume, which is length * width * height
The dimensions of a Warthog are 6m * 3m * 3.2m, though to lowball it and assume they are talking about the overall bulk of the vehicle and not include the windshield/turret area of the height you can drop the height to 2 meters. - This last statement is the only part that are my assumptions and it's to lowball the feat
So the volume is 6m * 3m * 2m = 36m3
Putting that together:
Weight = Volume * Density * Gravity = 36m3 * 2691kg/m3 * 1.08 G = 104626.08kg = 104.6 tonnes Lowest it been cal at is 54 tons.
Growing up is realizing Warhammer isn't that much stronger than most other things.
@@deadman9335 maturing is realizing it actually is a lot stronger.
im maybe a little fanboy for starcraft but ghost are more than you mentioned alone because of the stealth ability because they dont need to declock for anything really heir rifle thats fires 20mm rounds can be psychic enhanced and would easyli penetrad astates armor it can disable shields and the rifle can be fired full auto
Raven Guard and Raptors are known for there heavy use of Space Marine Snipers and almost all chapters of space marines have snipers in there scout companies so I think your argument for Star Craft snipers seems a little weak
Starcraft firepower is no joke
Don't forget pilot's from titanfall
It's 40k. It's always 40K.
I'd like to say that your analysis on the weapons is completely wrong.
Phasers are INCREDIBLY OP and by far the most destructive weapon on the list.
Even the older versions from the 23rd century had output levels capable of instantly vaporizing a human sized target and could burrow through several feet of solid rock like it was candle wax.
In the 24th-25th centuries they were even more powerful.
The only reason anything survives them is either because they weren't on a high enough setting, plot armor, or they're some BS entity that just says "no" to being turned into a carbon stain.
Terran ghost are almost in the same class with the adeptus assassinorum, but again the assassinorums are way enhanced
Space Marine can be killed with laser guns? Happens all the time in the game?
Actually the Armored Infantry of Section 8 need to be included, they are a combination of both the Astartes and Spartans, look them up. Aldo the humanity of Halo is a ridiculous dumb down version of a humanity in the 26th Century where they are still equipping their soldiers with 21st Century technology and where common technology progression is not found,by the 26th Century gauss weaponry of all kinds will be normal, so to will be human augmentation powered armor and powered exoskeletons, direct energy weapons of various types energy shielding both kinetic and energy shields the manipulation of nanotechnology will be the norm and included in all aspects of daily life especially the law enforcement intelligence and military services.
Star trek wins this one, in a straight up fight they likely lose to the rest in all aspects but weapon where they are miles ahead. But each of them has the brains and brawn to talk the local population into joining him and then create their own fleet.
Have you thought about doing a Crackdown Agent?
A space marine will mop the floor with them all
@@alwalker3479 wrong chief at age 14 without mjolnir armour was at 20 milliseconds in armour with gen 1 it was 5 milliseconds. If you read latest end and death book it says custodies has 5 milliseconds. As Spartans age they get faster and stronger and with gen 3 it like a x25 boost. He much faster. Fall of Reach: According to Mendez, Spartans fresh out of augmentation at 14 with no armour could sprint in bursts up to 55kph. Kelly was said to be slightly faster. This not close to what gen 3 grown up spartan 2 do. Waypoint: Kelly’s profile says in GenII armour she can run at 65kph and maintain it. Glasslands: Makes mention of an unarmoured Spartan being able to comfortably maintain a pace of 40kph.
gen 1 a injured master chief with a Achilles tendon tearing ran at 96.3 mph. Proof search this video Chiefs Fastest Ever Sprint Speed | Lore and Theory
If fully healthy and in gen 3 it could be much higher. Shadow of reach book has Linda doing ridiculous speed to get inpostion by time Fred pick up and aims a rocket launcher Kelly has ran many meters in that time. Calculated at 90 kph in gen 3 compared to 65 in gen 2
Kelly set off at a fast run, and by the time Fred had taken the rocket launcher off its magmount, she was fifty meters up the canal. John pulled his assault rifle off its magmount and knelt to wait.
Shadows of Reach, Ch 5
Banshees look to have a pretty acquisitive distribution of it's 2250KG frame by the nose/frontal region of the craft. Not only does this favour the Spartan's striking ability to be of a higher value, but it also narrows his margin of error in order to best lift the craft upwards through a displacement via brute force.
In a strafing run, where the craft achieves loitering speeds of 108km/hr (or some 30 meters per second), John's margin of error likely needs to be aligned somewhere behind the bulbous nose, and facing the outer-wedge of the wing. Assuming this gap is less around one meter, the following time is required to calculate a punch:
t = d/v
t = 1/30 = .033•
About 33 milliseconds. This is no button or ruler drop test, mind you - calculating, accelerating, then executing a strike within this window of time is quite impressive.
Which leads to the force and energy. Assuming the vehicle, coupled with a 150 kilogram pilot, has a low-estimate weight distribution of 60 percent reversing it's direction from a depressing arc to a coiling topple, John would have exerted the following:
F = ma
= (.6*2400) * (30 / 0.06)
F = 720,000N
Or 72 tonnes of force. More than five times that which Atriox delivered to the solar plexus of Red Team. To absorb the energy of the craft in this manner, makes Master Chief capable or exerting 648 kilojoules, or more than half a megajoule of kinetic energy.
the nanosecond is outlier when the end and death vol 3 say custodies has reaction 5 milliseconds
In the latest siege of terra book, Valdors reaction time is Six milliseconds. Between teleporting into a pit of daemons, figuring out something was wrong and getting the first daemon kill.
That Valedor the best custodies is 6 milliseconds. That makes all the nanosecond talk flowery language without authors understanding. Chief at age 14 in the most basic armour as well as other spartan 2 reaction time is 5 milliseconds. In gen 3 we see them running 50-90 kph all the time. They get faster and stronger as they age aswell. Chief most difently currently hitting into nanosecond territory himself. Also chief literally in shadow of reach generated a punch calculating it at 72 tons. He has built in camo/thrusters and grapple hook that can cause emp effect. We know farsight used emp effect to shut down marines. Gen 3 has computing power equal to smart ai that exceed tau computing power. All the feats you use are of gen 1 young chief. He also tanked a 400 ton explosion sending him 15 meters in the air and was fine. Tanks plasma bolt from banished seraph ship. Fire from forerunner beam that vaparioed a hunter. No astartes is generating that kind of firepower. His shields recharge in seconds and I gen 1 armour tanked 2 50mm turrent with only quarter his shields going down. Chief is upper cutting space marines heads of.
Battle experience does nothing when a firewarrior who inferior to a guardmen one shot a marine with a pulse rifle or rail gun. Spartans don’t have standard gear anything in their hands is deadly we can give spartan dedicated weapons aswell. Or we can give Spartans there optional add on like teleportation/ over shields/ repulsor that can send back fire from even tanks. Gen 3 already has built in camo/shields/grapple hook with emp/drop shields and thruster pack.
He nearly connected. I judged his weapon was within a few microseconds of an impact that would have cracked my auramite breastplate. That interval, however, was comfortably sufficient to spin my blade over in my grip, ram the spear tip into the Traitor's gorget and fire at point-blank range.
-Watchers of the Throne: The Emperor's Legion,
Here a traitor astartes is reacting in milliseconds isn’t that a contradiction
Out of long habit, virtually unconsciously, I reached a judgement on the fastest method of killing him. I found the optimal results - less than a microsecond of effort required - slightly amusing.
-Watchers of the Throne: The Emperor's Legion
As for the bolder being warhog size
Weight = Mass * Gravity = (Volume * Density) * Gravity
Which should be common knowledge and is really all you use for this feat.
From the text Chief lifts: 'a Granite boulder the size of a Warthog'
The density of Granite is ~2691 kg/m3 which is a constant
The gravity on the planet Reach is 1.08 Gs which is a constant
Size is the same as volume, which is length * width * height
The dimensions of a Warthog are 6m * 3m * 3.2m, though to lowball it and assume they are talking about the overall bulk of the vehicle and not include the windshield/turret area of the height you can drop the height to 2 meters. - This last statement is the only part that are my assumptions and it's to lowball the feat
So the volume is 6m * 3m * 2m = 36m3
Putting that together:
Weight = Volume * Density * Gravity = 36m3 * 2691kg/m3 * 1.08 G = 104626.08kg = 104.6 tonnes Lowest it been cal at is 54 tons.
Hello
I feel like a Halo Spartan can probably take on 1 or 2 space marines in combat. The only actual issue is, is who the Spartan is. Both are genetically modified and augmented. Also the space marines are more modified and stronger than a Spartan. Spartans are more agile and quick though.
The Astartes are probably the weakest super soldier in the 40k universe, even at that they can live thousands of years. You have the Officio Assassinorum, any one of them can zero multiple Astartes, you also have the Adeptus Custodes that can easily single handedly wipe out whole squads of Astartes and then you have the Primarks that are practically unkillable demi-gods! It’s not even a contest
There are not that many Primarcs left, all killed...
Custodes are just a little better than Astartes, they also suicide charge...
I feel bad for any another sy fy special force against Astartes 😅
Primaris Marines are 9ft
makes them easier targets. 😂
I justo came here to see the astartes win
bolter wins they make sniper bolters with long range
missing the original genetically enhanced super soldier they are all copies off
Rogue Trooper
interesting
Mmm come on, Astartes win easy, also Spartans wouldn't lose to Ghosts, they can active camo and snipe too
Yeah you hidden, but what about your mind?
Ghost have been trained in total darkness with no vision and come out on top, you people tend to forget that ghost can also cast a lock down( just casting this would be a huge win for the ghost) a EMP that they use against protoss shields to bring them down and snipe a known ghost ability that could even kill ultralisk( tank units the size of a building with insane regeneration and a head shaped like a shield).
Unless its a grey knight the rest are just a stomp for the ghost.
@@BFG-Based wrong chief at age 14 without mjolnir armour was at 20 milliseconds in armour with gen 1 it was 5 milliseconds. If you read latest end and death book it says custodies has 5 milliseconds. As Spartans age they get faster and stronger and with gen 3 it like a x25 boost. He much faster. Fall of Reach: According to Mendez, Spartans fresh out of augmentation at 14 with no armour could sprint in bursts up to 55kph. Kelly was said to be slightly faster. This not close to what gen 3 grown up spartan 2 do. Waypoint: Kelly’s profile says in GenII armour she can run at 65kph and maintain it. Glasslands: Makes mention of an unarmoured Spartan being able to comfortably maintain a pace of 40kph.
gen 1 a injured master chief with a Achilles tendon tearing ran at 96.3 mph. Proof search this video Chiefs Fastest Ever Sprint Speed | Lore and Theory
If fully healthy and in gen 3 it could be much higher. Shadow of reach book has Linda doing ridiculous speed to get inpostion by time Fred pick up and aims a rocket launcher Kelly has ran many meters in that time. Calculated at 90 kph in gen 3 compared to 65 in gen 2
Kelly set off at a fast run, and by the time Fred had taken the rocket launcher off its magmount, she was fifty meters up the canal. John pulled his assault rifle off its magmount and knelt to wait.
Shadows of Reach, Ch 5
Banshees look to have a pretty acquisitive distribution of it's 2250KG frame by the nose/frontal region of the craft. Not only does this favour the Spartan's striking ability to be of a higher value, but it also narrows his margin of error in order to best lift the craft upwards through a displacement via brute force.
In a strafing run, where the craft achieves loitering speeds of 108km/hr (or some 30 meters per second), John's margin of error likely needs to be aligned somewhere behind the bulbous nose, and facing the outer-wedge of the wing. Assuming this gap is less around one meter, the following time is required to calculate a punch:
t = d/v
t = 1/30 = .033•
About 33 milliseconds. This is no button or ruler drop test, mind you - calculating, accelerating, then executing a strike within this window of time is quite impressive.
Which leads to the force and energy. Assuming the vehicle, coupled with a 150 kilogram pilot, has a low-estimate weight distribution of 60 percent reversing it's direction from a depressing arc to a coiling topple, John would have exerted the following:
F = ma
= (.6*2400) * (30 / 0.06)
F = 720,000N
Or 72 tonnes of force. More than five times that which Atriox delivered to the solar plexus of Red Team. To absorb the energy of the craft in this manner, makes Master Chief capable or exerting 648 kilojoules, or more than half a megajoule of kinetic energy.
the nanosecond is outlier when the end and death vol 3 say custodies has reaction 5 milliseconds
In the latest siege of terra book, Valdors reaction time is Six milliseconds. Between teleporting into a pit of daemons, figuring out something was wrong and getting the first daemon kill.
That Valedor the best custodies is 6 milliseconds. That makes all the nanosecond talk flowery language without authors understanding. Chief at age 14 in the most basic armour as well as other spartan 2 reaction time is 5 milliseconds. In gen 3 we see them running 50-90 kph all the time. They get faster and stronger as they age aswell. Chief most difently currently hitting into nanosecond territory himself. Also chief literally in shadow of reach generated a punch calculating it at 72 tons. He has built in camo/thrusters and grapple hook that can cause emp effect. We know farsight used emp effect to shut down marines. Gen 3 has computing power equal to smart ai that exceed tau computing power. All the feats you use are of gen 1 young chief. He also tanked a 400 ton explosion sending him 15 meters in the air and was fine. Tanks plasma bolt from banished seraph ship. Fire from forerunner beam that vaparioed a hunter. No astartes is generating that kind of firepower. His shields recharge in seconds and I gen 1 armour tanked 2 50mm turrent with only quarter his shields going down. Chief is upper cutting space marines heads of.
Battle experience does nothing when a firewarrior who inferior to a guardmen one shot a marine with a pulse rifle or rail gun. Spartans don’t have standard gear anything in their hands is deadly we can give spartan dedicated weapons aswell. Or we can give Spartans there optional add on like teleportation/ over shields/ repulsor that can send back fire from even tanks. Gen 3 already has built in camo/shields/grapple hook with emp/drop shields and thruster pack.
He nearly connected. I judged his weapon was within a few microseconds of an impact that would have cracked my auramite breastplate. That interval, however, was comfortably sufficient to spin my blade over in my grip, ram the spear tip into the Traitor's gorget and fire at point-blank range.
-Watchers of the Throne: The Emperor's Legion,
Here a traitor astartes is reacting in milliseconds isn’t that a contradiction
Out of long habit, virtually unconsciously, I reached a judgement on the fastest method of killing him. I found the optimal results - less than a microsecond of effort required - slightly amusing.
-Watchers of the Throne: The Emperor's Legion
As for the bolder being warhog size
Weight = Mass * Gravity = (Volume * Density) * Gravity
Which should be common knowledge and is really all you use for this feat.
From the text Chief lifts: 'a Granite boulder the size of a Warthog'
The density of Granite is ~2691 kg/m3 which is a constant
The gravity on the planet Reach is 1.08 Gs which is a constant
Size is the same as volume, which is length * width * height
The dimensions of a Warthog are 6m * 3m * 3.2m, though to lowball it and assume they are talking about the overall bulk of the vehicle and not include the windshield/turret area of the height you can drop the height to 2 meters. - This last statement is the only part that are my assumptions and it's to lowball the feat
So the volume is 6m * 3m * 2m = 36m3
Putting that together:
Weight = Volume * Density * Gravity = 36m3 * 2691kg/m3 * 1.08 G = 104626.08kg = 104.6 tonnes Lowest it been cal at is 54 tons.
Warhammer space marines
There are plenty of other "Super Soldiers " that represents humanity line all of them up and compare them that way it's more objective and all inclusive.
Starcraft is basically necron deathmark
You really did the Halo Spartans dirty. First, they were able to lift three times their body weight when they were just 14. In armor, it's said that they can lift up to 5 tons. They stand at over 7 feet tall, with some reaching 8 feet.
I'd like to talk to about a one versus one between a Ghost and an Astartes. The Ghost would win almost every time, but that's because we're comparing a scapel with a hammer.
Let's say these two are in a ring together and waiting for the draw. The Astartes will do the usual 'aim bolter at thing and shoot' it's done hundreds of times throughout their life.
The Ghost is a psykik, meaning he likely used his powers to read the mind of the opponent and determine a course of action. "He will shoot like this, so I will dodge like this and activate cloak." Ghosts are quite fast and have good reflexes.
By that point the Astartes best option is to spray shots around in the hopes of hitting the foe. Meanwhile the Ghost is prepping a headshot for this foe.
Now, normally, 8mm shot doesn't penetrate Astartes armor, but this is not a normal occasion. The Ghost is able to use it's psykik powers to augment it's shot and increase lethality and penetration.
They're given 8mm sniper rifles for stealth purposes, not killing potential. Their targets are usually unarmored. The shot at the Astartes would penetrate the helmet, resulting in death in most cases.
I know this is how it would play out because Ghosts are what SC2 terran commanders would sometimes deploy to deal with big, heavily armored targets like Ultralisks (imagine a Carnifex).
So yeah, the Ghost would win almost every time, but that's because we're comparing a scapel with a hammer.
Feel free to correct me if I'm wrong.
The only weapon a Ghost has ever carried that would even have a chance of hurting an Astartes is his nuke calldown feature. Every other weapon Ghosts have ever been seen using wouldn't even make a dent in the Astartes; the Ghost could empty their entire ammo stockpile plus a reload from a supply crate and still would have barely scratched the Astartes. However, even one single glancing shot from the Astartes would blow the Ghost to bits literally.
@@Kiljaedenas "... what bias?"
I'm guessing you missed the part where I explained why a Ghost can kill Astartes. They literally kill Ultralisks, for fuck's sake.
@@nitthecroller Aren't you forgetting that Terran militarized groups *mostly* do not use regular guns, but *Gauss-assisted/Magnetic-coils assisted guns?* That also fire *Neo-steel spikes* as bullets, with sometimes replasing those spikes with *un-richened Uranium Spikes,* known as U-236(or 238?) Shells?
Those guns theoreticly can penetrate Astartes on their own, both Marine's and Ghost's versions.
+ Ghosts (and Specters) have a *variety* of weaponry and gear options, which can be demonstrated through Nova's equipment from Nova Covert Ops campaign.
Even with stock variant, Ghosts and Specters are a (somewhat) fair match against Astartes, because you need to remember this - *Ghosts and Specters are Super-soldier KILLERS, they are designed to take out other super-soldiers!*
@@nitthecroller You seem to forget that Astartes are used to regularly dealing with Psykers that are a LOT more powerful than any Ghost, and their armor has defensive layers that can help at least partially counter those kinds of energies. And note that in no Starcraft game anywhere, either unmodded gameplay or cutscene, has a Ghost been seen 1v1 winning against an Ultralisk. That is the baseline lore of all of Starcraft, where did you ever see something saying that Ghosts were sent against Ultralisks using anything other than a nuke (which would not, by definition, be them 1v1 against it).
@@Kiljaedenas I was gonna write a reply but then figured I have better things to do with my time and energy.
Feel free to believe what you want.
i love the spartans, played halo all day long as a kid but astartes are too ridiculous, a standard space marine would kill the master chief in 10 seconds, they re op af and in fact are more like 3rd grade super soldiers in their universe as the grey knights are stronger and the custodes are even stronger than the grey knights lmao. 40K is just ridiculous and everything there is op
Why didn't you use the space marine from starcraft instead of the ghost. The ghost is comparable to an assassin in 40k
Terran marines are not super soldiers, they are basic infantry. While they might fill a similar role this isn't a comparison of power armored infantry vs power armored infantry.
@Liethen yes but ghost are are the elite elite of the terrin military and the power armor does still give them upgrades none the less
Uhm, a better comparison would to replace the augment human from Star Trek with a warframe.
Warframes can take on all of them and last until the end of time while all four are on a resting break.
No need to worry about damage as the void with the Tenno can always repair them and they never wear or get old like the others.
That’s what I call a perfect super soldier, not to mention that in a theoretical situation, all frames would be unstoppable, buffing themselves and debuffing their enemies.
❤😂😂🎉🎉😢😢😮
Space Marines and being geniusses? 😂😂😂😂😂😂😂
All they do is full frontal charge at a superior enemy. They are just better cannon fodder while the Ghost and the Spartans are exceptional cannon fodder. The Augments however are no cannon fodder at all they lead the cannon fodder, so they win.
Also what does the bigger height nd size mean? 😂😂😂😂 Just bigger targets.
warframe
Your information on Spartans are wrong you keep using gen 1 details when master chief was just 14 years old Spartans have better speed and strength feats than your average space marine
No, they do not. Your information on Space Marines is wrong. I'm speaking as a big fan of both franchises here. I played all the Halo games, read all the books and did the same with 40k.
FYI, GEN I Spartans were the ORION project and only produced five test subjects that failed and died within a year. I believe you are referring to the Spartan-II project which produced Spartans such as Master Chief, Fred, Kelly, Linda, Kurt and more.
@@repentence you have not read all halo book than you would know h2h and lifting or speed and reaction feats go to Spartans especially since in books there shield recharge in seconds and show more tankiness
@@supremercommonder I have read them and you are still wrong. Spartans are not faster or stronger than SMs. This is the fanboy in you talking. Once again, your Space Marine information is wrong. Also which Space Marines are you comparing them to? Firstborn in Mk 7 / Mk8 armour? Primaris in Mark X armour? Gravis armour? You are also aware of artificer and terminator armour?
You are also forgetting one big thing. Experience. Space Marines have lifespans of several centuries with the oldest going over 1,000 years and a few even reaching over 2,000 years of age, and they spend their entire lives either in training or fighting in the most dangerous warzones for The Imperium.
I see you said this: Spartans have gen 3 armour and get stronger as they age they atkest 25 time stronger than that as show in books. - Which book and which page? List your source for Spartans getting stronger as they age.
We have feats of Spartans lifting 50 tons easy better h2h combat like misting brutes and destroying there skeleton structure. Shadow of reach show blue team tracking at 90+kms aswell. - Read that book and can't find any mention of your 90 km/h. - Which page? Master Chief's famous 500m dash in 17s where he tore his Achilles tendon and achieved 100 km/h is still the highest recorded speed for Spartans of any generation. Also worth noting that Blue Team are commanded by Spartan IIs and it is a well-known fact that Kelly is the fastest Spartan II with a stable sprint speed of 65 km/h. Spartan III Tom ran 15 km/h faster than Kelly's 65 Km/h which puts him at 80 Km/h and still short of the 90 that you pulled out of nowhere.
Where was it specifically stated that Spartans are lifting 50 tons "easily"? - Once again, which page and book? Shadows of reach has Chief holding up a warthog sized boulder. A warthog weights 3 metric tons. That is far from your 50 tons. John has also flipped a warthog and Naomi has used a 400 kg weapon in a novel. But she did tear a few muscles using the weapon.
If you are basing h2h on Spartans beating brutes, then you don't really have much to go on. There are far more dangerous melee enemies in the 40k universe. Once again your 40k knowledge is severely lacking here to make a real comparison. Space Marines regularly beat down Ogryns who are heavier and stronger than Brutes.
Here are a few quotes of Space Marines in action from novels.
Reaction time, enemy IFF, combat analysis and action
Stated across multiple novels that Space Marines can move too quickly for standard. un-augmented humans to process.
"The Word Bearer is almost unrecognisable. For a nanosecond, the figure registers to Luciel as an unknown, a threat. Transhuman responses are already there, unbidden. Adrenaline spikes to heighten an already formidable reaction time. Muscle remembers. Luciel wears his boltgun, an oiled black pit bull of a weapon, in his thigh holster. He can draw, aim and fire in less than a second. - Know No Fear (Novel)
"Gabriel squeezed a couple of shells out of his bolter and watched the little contrails that poured out behind them, as though in slow motion. They spun through the thick, gaseous air and then slipped through a gap in the lava flow, punching into the kaleidoscope of reflections beyond." - Daemon World (Novel)
The sorcerer stood at the edge of the marble disc, aiming a bolt pistol. He fired from almost point-blank range. Sabtah had no choice. He slapped the round away. His left hand exploded in a concentric swirl of blood and armour fragments - Dawn of War (Novel)
Plague Marines shot at him. Those shots that Gammadin did not slap out of the air, he took against his shoulder plates. Shrapnel puffed against him. - Brothers of the Snake (novel)
Commissar Falkov's dark stormcoat swished as he reached for his sidearm. He never got the chance to execute the lieutenant for his cowardice. A snarling, immense blur of blackness sliced across the room. With a crash, the lieutenant was slammed against the wall, held a metre off the ground, short legs kicking, as the Reclusiarch gripped his throat in one hand. - Helsreach (Novel)
Space Marine sprint speed
"Talos vaulted a pile of rocks, his boots crashing down on the other side and never missing a stride. His eye lenses flickered runic sigils between eighty-four and eighty-seven kilometres per hour." - Night Lords omnibus.
Space Marine Strength
"Angron had no time to lift his mutilated brother, sprawled at his feet. The sun went dark, as dark as night falling in an instant. He turned, raising his arms, and took a god-machine’s weight on his shoulders. Every muscle in his body locked tighter than the iron trying to crush him." Note that a Warhound titan weights 410 tonnes - Betrayer (Novel)
Tanks did not slow the Space Marines down. They clambered up on to them, ripped off durasteel hatches as if they were made of paper and dropped grenades into the interior. - Angel of Fire
One of the Isstvanian soldiers ran at him, shrieking and aflame, and pulled Temeter into an embrace. The captain let the flamer drop from his grip and ripped the man in two, tearing him apart effortlessly. He beat out the flames and grimaced as the rest of his troop waded in and finished the task. - Flight of the Eisentein
To put it bluntly, you simply do not have the 40k knowledge to make a proper comparison.
@@repentence The only thing here that is wrong is Angron, because his feat is not that of a Space Marine, but a Primarch which is a demigod of a whole different caliber than astartes. Other than that, a good collection.
@@repentence
Strength is a toss up as the reality is that in their armor both of them very consistently fall in the "we don't quite want them to be acutal superheroes" tier of strength so neither of them is going to be able to swing a bus like a bat or hold up and entire building on their shoulders or something, but they can do stuff like bench or throw a small vehicle with effort, lift a larger one somewhat with leverage, toss around large foes that must weigh hundreds of kilos, etc. Generally both of them display pretty similiar strength feats, but the marines probably are a bit higher due to sheer bulk.
That said Speed is another matter, Spartans are flat out faster generally in terms of reaction times. It's often pointedly ignored by 40k fans, but no implant given to a spacemarine is stated to in anyway enhances his cognitive functions in terms of information processing or reaction times. Literally, just go read the list, not a single one is stated to significantly effect brain function beside a modification to reduce the need for sleep. Spacemarines are pretty fast, but how fast is very much "varies by the author", but generally speaking they do not tend to demonstrate the same consistent 'bullet timing' of Spartans whose entire brains are massively augmented to the point of becoming almost digital to a degree.
Spartans also CONSTANTLY demonstrate much greater degrees of agility in terms of acrobatics then marines, even if a straight line sprint between the two might be a toss up that varies by individuals in terms of agility Spartans are clearly greatly superior to marines in their standard armor. I would like for instance for you find any instances of a Spacemarine executing a standing back flip several meters into the air over an enemy. The mobility question also becomes complicated by later marks of Mjolnir which as standard have built in thruster systems can propel a Spartan in leaps and jumps in a way that Standard marine armor can't match in the slightest.
I've often considered that a fair comparison would be Aspect warriors for a Spartan, they might not be quite as strong as a marine but they're generally faster and more agile and would be EXTREMELY dangerous and completely capable of killing a marine in close combat provide a decent weapon.
I know everyone's gonna say wh40k's space marines, but honestly, pound for pound, I'd take a Spartan over a SM. Spartan armor is incredibly durable, capable of protecting it's occupant literally falling from orbit. Their armor is also more functional that SM armor, which is realistically very restricting and cumbersome. SM armor also lacks energy shielding, so any direct damage taken, is just that, while Spartan armor has very quickly regenerating energy shields which in the lore is actually stronger than Covenant Elite's own energy shields. Also, speaking of the Covenant forces, guess what kinda weaponry they use? That's right, plasma, the same type of weaponry that can instantly vaporize a Space Marine, and is typically only used by Necrons, the by far, most technologically advanced Xenos race, yet Spartans can take several shots from said plasma weaponry and keep right on trucking. I'd also argue that Spartans are simply better tactically.
Master Chief didn't actually fall from orbit, he jumped at about 2 kilometers up, and his fall was cushioned by a large peice of metal and landing in soft, boggy terrain. Much less impressive. Another example is when a bunch of Spartans had to jump from a pelican 1 kilometer up and even with their fall softened by trees, 6 of them died and many more injured.
40k plasma is much hotter then what the Covenant uses, and even then it doesn't "vaporize" them. Necrons would never use something as primitive as plasma. They use Guass weapons which would make the Forerunners jealous. Not to mention that Spartan weapons are barely any better then our current day weapons.
@@voomvoom4522 Hotter based on what? You have the spec's to back that up? Not saying you're wrong, but I'd need the actual spec's to accept that statement. That said, lol, no the necron's weapons would not make the Forerunners jealous, the things the Forerunners accomplished technologically are beyond anything that I've heard of from Necron tech. Necron's got a display that can blow up stars in real-time, neat! Forerunners casually drill into other universes for energy, and that's considered 'grunt work' by their standards. But that's getting a bit too far off topic.
Plasma guns are described as being as hot as a star. Melta guns, which operate on the same principle, melt a giant hole in basically anything instantly. And plasma guns are most commonly used as anti tank weapons. Though 40k really hates giving any hard numbers, so there are none for the plasma weapons.
The bombs of a Covenant Seraph, on the other hand, are stated to be 3000 degrees C, and the melting point of titanium is 1700 degrees. Titanium-A is probably much stronger, so probably about 2000 to 2500 degrees.
Ceramite on the other hand, is a metel-ceramic combination that's designed to be especially heat resistant.
Necrons can tap into the universe for power too, as well as other timelines, and they use the shards of their own enslaved gods as power.
@@voomvoom4522 Firstly, claiming something is as hot as the sun is nonsense. Everything around would be instantly melted, not just the target. The claim itself is pure hyperbolic hack writing easily debunked by the fact that the entire area didn't instantly turn to slag. Second, you're trying to argue that Covenant weapons would be ineffective against SM armor, while also admitting the heat from a Covenant weapon is well beyond the melting point of SM armor. Seems a bit contradictory to me.
This is 40k. We have mechs the size of buildings, laser guns that have recoil, giant chainsaw swords, the literal power of imagination actually being real, machines with souls, literal magic, ect. Normal physics aren't really taken into account.
No I didn't? Ceramite and UNSC Titanium-A are 2 completely different materials.
Spartans can lift more than space marines in there armor and are as fast if not faster the organs and everything else I can see but key things are missing
only lift 3x their weight a Space Marine with no armor can lift 2,700(2.7 tons) roughly in kilograms. In armor a marine can lift 5-7 tons
oops I mean a Spartan can only lift 3 times their weight
@@johnmuench2787i mean according to some halo Fans newest armor gen 3 armor do push spartan 2 close to space marine stats overrall but if we look on the gene enchanment alone than the space marine is the much better supersoldier compare to spartan 2 while the space marine will still win most of the time due to better standard equipment compare to spartan 2 who use stadard rifle with slightly better nato rounds while they shield and armor can be destroyed and pentrated with two shoot max with a standard bolter.
Bro that information of lifting 3 times there weight when spartan 2 where fresh out augmtation at age 14 without armour. Spartans have gen 3 armour and get stronger as they age they atkest 25 time stronger than that as show in books
@@supremercommonder the strenght increase between a 14 years Old to grown man is on average not so great as you believe. If i use math acording they gene augmetic strenght increase then spartan 2 would lift only 90kg to 105kg more as they could back then withouth armor which were around or little more as half a Ton when they were 14. They are without armor not 25 stronger maybe in gen 3 armor they are.
No one can defeat the emperor children
They die all the time to Tyranids, Eldar, Chaos, Tau, Orks, Necrons ect.
Space Marines can never win because they are not from science fiction, but from fantasy. Talking about W40k characters is like arguing whether Emperor of Mankind or Goku is stronger. Pointless.
My favourite are Nanosuits from Crysis. Because they look like men without skin and black muscles. And besides, I enjoyed the game much more than, for example, Halo.
How is something with Aliens, Genetically Enhanced Super Soldiers, energy weapons, Space ships and honest to god Aliens, NOT Sci-Fi? It simply Sci Fi that has Fantasy elements in it too.
@@wargolemx102 Because there is nothing scientific only fictional until Tzeentch shows up here and proves otherwise :D
Fantasy universe 100%
Age of Sigmar is the fantasy side, Warhammer 40K is science fiction. I wouldn´t call robots, space flying ships, metallic robot aliens, rocket propelled greande launching rifles and so on fantasy. 🤔
That's quite a disingenuous argument. By your logic star wars isn't Sci-fi either.
@@VaftrudnerKGA actualy, WH40k is Science Fantasy... yes most of technology or other principes in univers was explained in lore, but lot of them has nothing to do with our current understanding of the "universe" principle (astronomy, chemistry, etc.) and is based on imaginary basis or on outdated informations...