How to make a Realistic Dynamic Footstep System in Unreal Engine 5

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  • เผยแพร่เมื่อ 21 ก.ย. 2024

ความคิดเห็น • 42

  • @GreenStreamDev
    @GreenStreamDev 2 หลายเดือนก่อน +3

    dude, thank you SO MUCH for sharing the audio files too. i just cant thank you enough. keep making such glorious and magnificent tutorials!

    • @codethings
      @codethings  2 หลายเดือนก่อน +3

      No problem! Thank you so much for the kind words :D

    • @GreenStreamDev
      @GreenStreamDev 2 หลายเดือนก่อน

      @@NixikStudio oh hello there! didn't expect you to be here haha. both (yours and the publisher of this video) tutorials were amazing.

  • @EthanVHS
    @EthanVHS 4 หลายเดือนก่อน +3

    The legend is back making amazing videos!

  • @PuniieGodx
    @PuniieGodx 4 หลายเดือนก่อน +2

    nice! was just looking for a dynamic footstep system! thank you for making this!

    • @codethings
      @codethings  4 หลายเดือนก่อน +1

      No problem :) Glad I could help!

  • @IrandaUjeewaka
    @IrandaUjeewaka 4 หลายเดือนก่อน +2

    BEST TEACHER EVER
    P.S MADE MY GAME TEN TIMES BETTER

  • @hushedxmusic
    @hushedxmusic หลายเดือนก่อน

    Hey man this is fantastic!! Would you be able to do the same tutorial but for the new animation sample Sandbox Character?

  • @Qyedo
    @Qyedo 26 วันที่ผ่านมา

    How can I impliment this feature to actual first person template? If i dont have animations

  • @academictakumi7406
    @academictakumi7406 หลายเดือนก่อน

    How can we change the footstep sound interval?

  • @Mrjononotbono
    @Mrjononotbono 3 หลายเดือนก่อน +2

    Looks good. Is there anyway you could make a tutorial using Wwise for the audio? I was using Wwise with Unity but since moving to UE5, I'm now trying to figure out how to it with UE5. Thanks

    • @codethings
      @codethings  3 หลายเดือนก่อน

      I’ve personally never used wwise in unreal but I’m sure I’ll look into it in the future :)

  • @Taii3D
    @Taii3D หลายเดือนก่อน

    For my game, can I download it in the highest quality, or do you recommend less? In the event that someone has a worse PC, would it be very difficult to change the quality of the graphics?

  • @agentshadow6618
    @agentshadow6618 4 หลายเดือนก่อน +2

    Now we need pistol and assult refile or shogun system like resident Evil with ammo system, please make this toturiol

    • @agentshadow6618
      @agentshadow6618 4 หลายเดือนก่อน

      Like you see gun and equip it and find ammo every once in while, with of course the icon interaction(3d you made before) please i beg of you, i really into Game dev and no one beside you made video like i want

    • @codethings
      @codethings  4 หลายเดือนก่อน +2

      I know exactly what you’re talking abt; since that’s a complex system with weapons, firing, recoil, reloading, animations, ammunition, etc- that will be a series I do a little bit later on, but I will be doing it one day :)

  • @lga9046
    @lga9046 2 หลายเดือนก่อน

    This worked great for the most part, but for some reason, objects like piles of sand, or metal wreckage, do not make their corresponding sound. Every flat surface does though. Do object meshes need different treatment? I have their PhysMat defined.

    • @codethings
      @codethings  2 หลายเดือนก่อน +1

      Hm, thats a strange result, I would suggest making sure that each material that you want to use is utilizing the specific physical material that you want to use. Otherwise, you can always join the discord server and our community of 200 or so can try to help you :D

  • @erictulio
    @erictulio 2 หลายเดือนก่อน

    Hey dude, im having an issue. I have another sound cue going on, and when i walk, it kinda bug the sound i've already have. how can i solve this?

    • @codethings
      @codethings  2 หลายเดือนก่อน

      Is it a sound that you’re using in the bp notify as well? Or is it just somewhere else in your blueprints?

  • @masterx_6119
    @masterx_6119 2 หลายเดือนก่อน

    I followed the tutorial til the end where you said to apply to animations but my character is in first person template. Do you have any ideas for where to apply instead of animations? Thanks!

  • @TeaRunn
    @TeaRunn 3 หลายเดือนก่อน +1

    Bro, i like your tutorials, could you make an interaction guide like in resident evil 7 please?

    • @codethings
      @codethings  3 หลายเดือนก่อน

      I have made two interaction system videos that are similar to what re7 uses on my channel :) hope they help you!

  • @GOTANGNA
    @GOTANGNA 3 หลายเดือนก่อน

    Ask for help I've tried all the steps. But when I try to play It turned out that there was no sound at all.

    • @codethings
      @codethings  3 หลายเดือนก่อน

      Hmm, well it’s hard to say exactly where the issue is coming from but I would recommend rewatching the video and making sure you have everything copied, even the small details, sometimes it’s small things that make everything not work. Also you can join our discord community and our discord community can try to help you out!

    • @dwain.d
      @dwain.d หลายเดือนก่อน

      You may have solved this by now but something to check that might help somebody in the future, your plane that you applied the material to might be too close to the ground underneath. I set the plane to be 0.01 off the ground and it wouldn't play the sound. When I started debugging the out hit was returning the default surface underneath and once I raised the planes to 0.5 they would return the wood and concrete surface types.

  • @jmm1449
    @jmm1449 4 หลายเดือนก่อน +1

    Hello will you be doing the block mechanic from RE? And maybe the weapon system? If yes would be highly appreciated. Thank you

    • @codethings
      @codethings  4 หลายเดือนก่อน +1

      In the future I definitely plan on replicating those systems, the block mechanic especially should be fairly easy; it’s mainly the animations that’s the hard part

    • @jmm1449
      @jmm1449 4 หลายเดือนก่อน

      @@codethings ty

  • @Mrx-np2dd
    @Mrx-np2dd 3 หลายเดือนก่อน +1

    i love you

  • @Kekki1300
    @Kekki1300 4 หลายเดือนก่อน +1

    Ty!❤does it change depending on if you are sprinting or not?didn't watch the full video yet

    • @codethings
      @codethings  4 หลายเดือนก่อน +1

      technically because the animation will speed up when sprinting so the animation will play the bp notify more frequently as opposed to just walking :)

    • @Kekki1300
      @Kekki1300 4 หลายเดือนก่อน

      @@codethings perfect!

  • @KillerDudeT19
    @KillerDudeT19 3 หลายเดือนก่อน +1

    what about sprinting?

    • @codethings
      @codethings  3 หลายเดือนก่อน

      making a footstep sound effect for when your sprinting? or a sprint functionality in general?

    • @KillerDudeT19
      @KillerDudeT19 3 หลายเดือนก่อน

      @@codethings as it is currently when sprinting the walking sounds still play only at a faster pace. I was wondering if there was a way to play different sounds when sprinting a different sounds when walking

    • @codethings
      @codethings  3 หลายเดือนก่อน +2

      @@KillerDudeT19 yea you can just make an if statement when it detects what surface it is, if the speed of the character is greater than whatever value ur speed is then you can play the sprinting sound

    • @KillerDudeT19
      @KillerDudeT19 3 หลายเดือนก่อน

      @codethings okay that's what I thought tbh but wasn't 100% sure. Thanks!

    • @khemalwichaksy7987
      @khemalwichaksy7987 หลายเดือนก่อน

      @@codethings where should i put the if statement?

  • @marcofurlan3834
    @marcofurlan3834 4 หลายเดือนก่อน +1

    ah, lets fkin go, yessss! thank you.
    btw.. I cant solve my Problem with the " static mesh component object reference is not compatible with actor object reference"
    mayby you can make a Quick fix video about this, cus im dumb haha

    • @codethings
      @codethings  4 หลายเดือนก่อน

      ahah, its probably something really small, where are you getting this error? in which blueprint or function?

    • @marcofurlan3834
      @marcofurlan3834 4 หลายเดือนก่อน

      @@codethings I think it's because I don't know how to connect a variable to a static mesh. Whenever I drag my static mesh into the editor and then want to connect it to a target (add actor rotation), I get this error