you are one of the best up and coming youtubers out there for game development, and we would really appreciate it if you could make a part 3 for this on using your hand to open doors, like the open door animation in the game “The Complex: Expedition”, good stuff man ❤
@@asmrmazey thank you so much! I’m definitely planning on making a part 3 in the future :) be on the lookout, I’ll try to add a bunch of new features that’ll take this system to the next level
I'm not sure if anyone else had this problem, but for me, I have 2 doors in my test level. One on the x-axis and one on the y-axis. I noticed the door that opened along the y-axis auto closed, but the door on the x-axis did not auto close UNLESS i was moved diagonally, partially into the y-axis. If anyone else is having this issue, I found that in the "On Component End Overlap (Box)" custom event, on the get actor forward vector node, it only accounts for your Y axis. Simply do an addition node, and add your return value x and return value y, and the plug that back into your = -0.7 nodes, and then any door, regardless of orientation in your level will auto close, so long as you have the auto close function ticked in the world details. If this helped anyone leave a like so I know if i was the only one with this issue!
You're amazing. this fixed it perfectly for me. Did you also have the issue where the door sometimes opened toward player instead? it's the only other issue I'm having with the door
Thank you code thing I think I face littlie problem. Door is not auto closing, so I use print string to understand where is the problem. it shows me the second branch after on Component End Overlap (Box ) is not working. Any Idea ?
Hey are you able to make a tutorial showcasing how you can make an animation similiar to resident evil where after you open the door a bit, the 2nd time you key to open the door the hand shows up on the door and you push the door open? Anyways love the tutorials its amazing!!
Yea, this is a tutorial that was requested a couple of times on my discord server and I plan on doing it down the line because with any hand animation it is really important to make sure it looks good and feels good while playing. In saying that, I want to make sure I perfect it before creating a tutorial on it, thank you!
Noticed that your dore is not opening 90 degrees as you set it,also if you fully close door it doesnt close properly.seems that door losees some degrees on open sequence. In my build noticed that auto closed door is not closed fully,(but should be) and if you try to open it ,it closes fully.
How should I do so that it doesn't close suddenly when it closes automatically? That is, it closes at the same speed at which you open it. It's like he's teleporting
I am so glad I'm not the only one who has spent forever trying to figure out why this code don't work, I even joined his discord and asked him how to fix something and of course, no response. Can't get the door to auto close on any axis no matter which.
Could you please explain how in the Resident Evil games, when the character collides with a door, if they were running, the door opens, but if they were walking, the door doesn’t open and you need to use the interact key to open it?
Hello, thanks for the tutorial. I would like to know why the door closes without the closing animation. I mean the door closes very quickly and not slowly like before.
Same. Its like teleporting to the closed state. Despite everything being the same as in the video, the FInterp To node doesnt seem to work for some reason.
This might be my mistake, but I still need to use NOR and a delay of 1.5 seconds in the Automatic Door Closing section to make it work. But I am still running into the issue with the door closing sound when I walk around it. Would this have anything to do with using NOR over the OR?
Are you going to make a feature where the hand of the player is on the door pushing it or is it just goanna be a door that magically swings. If so I'm going to start making Harry Potter jokes and Call you a wizard
Hello everybody, I've been following your tutorials and I found out that my door closes automatically too fast. It literally teleports to the closing point. Has anybody faced the same issue and how did you solved it? Personally I have no idea what is causing this. Thank you in advance ;)
Genuinely one of the best tutorials for a door in ue ive seen, you deserve wayy more success!!
Thank you so much!! It means a lot :)
constructive criticism - show "end state/goal" at the beginning of video.
easier to hook folks.
Good idea! Thanks for the suggestion :)
you are one of the best up and coming youtubers out there for game development, and we would really appreciate it if you could make a part 3 for this on using your hand to open doors, like the open door animation in the game “The Complex: Expedition”, good stuff man ❤
@@asmrmazey thank you so much! I’m definitely planning on making a part 3 in the future :) be on the lookout, I’ll try to add a bunch of new features that’ll take this system to the next level
I'm not sure if anyone else had this problem, but for me, I have 2 doors in my test level. One on the x-axis and one on the y-axis. I noticed the door that opened along the y-axis auto closed, but the door on the x-axis did not auto close UNLESS i was moved diagonally, partially into the y-axis. If anyone else is having this issue, I found that in the "On Component End Overlap (Box)" custom event, on the get actor forward vector node, it only accounts for your Y axis. Simply do an addition node, and add your return value x and return value y, and the plug that back into your = -0.7 nodes, and then any door, regardless of orientation in your level will auto close, so long as you have the auto close function ticked in the world details. If this helped anyone leave a like so I know if i was the only one with this issue!
can you tell me how to fix this bug. thank you !
@@xuhangyi9288 man start you brain!! He explained how to fix it in his comment
You're amazing. this fixed it perfectly for me. Did you also have the issue where the door sometimes opened toward player instead? it's the only other issue I'm having with the door
Thanks for the fix!
this dude deserves more he has really pushed the boundary on step by step tutorials i hope you get really popular dude keep up the good work 👍
Thank you so much, that means a lot :)
Physics door on top of this would be nice with hand animation like in Resident Evil 2-3 would be great!
Thank you code thing I think I face littlie problem. Door is not auto closing, so I use print string to understand where is the problem. it shows me the second branch after on Component End Overlap (Box ) is not working. Any Idea ?
Great Video, Loving it! I added a editable branch Check for If can Partial Open incase I want a door to just fully open instead. Keep it up!
Can you make a tutorial for a key system aswell pls?
Other people having problems, If your door still isn't opening at the end of the tutorial, try swapping the "OR" back to "NOR", it fixed it for me.
my issue is the door is not auto closing after walking through it.
Hey are you able to make a tutorial showcasing how you can make an animation similiar to resident evil where after you open the door a bit, the 2nd time you key to open the door the hand shows up on the door and you push the door open? Anyways love the tutorials its amazing!!
Yea, this is a tutorial that was requested a couple of times on my discord server and I plan on doing it down the line because with any hand animation it is really important to make sure it looks good and feels good while playing. In saying that, I want to make sure I perfect it before creating a tutorial on it, thank you!
Noticed that your dore is not opening 90 degrees as you set it,also if you fully close door it doesnt close properly.seems that door losees some degrees on open sequence. In my build noticed that auto closed door is not closed fully,(but should be) and if you try to open it ,it closes fully.
How should I do so that it doesn't close suddenly when it closes automatically? That is, it closes at the same speed at which you open it. It's like he's teleporting
you are the goat man!! Will you make a tutorial where you can see how to push the door with your hands like in resident evil?
is he the goat when it doesn't work?....
Love how he decides to ignore every single comment asking why his inefficient code isn’t working
I am so glad I'm not the only one who has spent forever trying to figure out why this code don't work, I even joined his discord and asked him how to fix something and of course, no response. Can't get the door to auto close on any axis no matter which.
now open the door in both directions.. :P example can be - press W or S to open the door in a specific direction.
nice video btw !
I’ve never seen that mechanic before lol but that shouldn’t be too difficult and thank you!
@@codethings In some PvP shooters, it makes sense to be able to choose. Otherwise other players could see how you open the door :P
thanks uu you're so underrated bro !!
Thank you man 🙏‼️
Could you please explain how in the Resident Evil games, when the character collides with a door, if they were running, the door opens, but if they were walking, the door doesn’t open and you need to use the interact key to open it?
Procedural feet animation for player pls
hello, i have a problem with auto close door exactly with smooth auto close( my door close fast) how to get more smooth door close (on auto close)?
you can set the delay node duration as you like
Can you make a Series on a realistic gun system?
I plan on doing one eventually, yea :)
@@codethings Nice btw thank you for all the tutorials
Where did you get the sounds?
Freesounds.org I think
ty bro!
when gun and dagger or mele and change to it ,, please
I will be doing weapon tutorials in the future :) to be updated sooner, you can join our discord community!
Thank you
Hello, thanks for the tutorial. I would like to know why the door closes without the closing animation. I mean the door closes very quickly and not slowly like before.
Same. Its like teleporting to the closed state. Despite everything being the same as in the video, the FInterp To node doesnt seem to work for some reason.
This might be my mistake, but I still need to use NOR and a delay of 1.5 seconds in the Automatic Door Closing section to make it work. But I am still running into the issue with the door closing sound when I walk around it. Would this have anything to do with using NOR over the OR?
Same issue did u fix this?
Broo you best 🔥🔥
Thank you so much!
code doesnt work
for me is very bugy
我只能放弃自动关门的功能了,按照视频去做,不行,or要改nor才可以,但是关门后,门就再也开不了了,开门永远卡死在15度位置
bro this not working
Are you going to make a feature where the hand of the player is on the door pushing it or is it just goanna be a door that magically swings. If so I'm going to start making Harry Potter jokes and Call you a wizard
😂😂I was planning on it eventually as a part 3 of the series!
Hello everybody, I've been following your tutorials and I found out that my door closes automatically too fast. It literally teleports to the closing point. Has anybody faced the same issue and how did you solved it? Personally I have no idea what is causing this. Thank you in advance ;)
Same issue, tried many thinks. But I don't find a solution. The FInterp should normally change the rotation smoothly
How to make a Realistic Door System in Unreal Engine 5
How to adjust the door speed
Are you free for hiring to do some custom "simple" job for me? Paid ofc.
For sure! If possible can we dm on discord? Here is the link to my discord server, I’ll contact you directly from there :)
discord.gg/QRJNEhGU9Y
his code doesnt work.
english melon polygon
Only third person is good, first person is meh