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check out a youtuber named Ricky06 of the Celeste community. he has these 2 videos that talk about level design and omg , best videos i've ever heard. It goes for all games, not just Celeste. He's made a few custom levels for the game and really they could be Celeste 2 the sequel, he's really good. I always wonder if he's secretly making an indy game rn.
"I'm just going to go home and work on my game". That statement sent shivers down my spine and immediately caused me to close the game I was playing which is 100% a distraction.
To be fair, if you're soneone who enjoys game design then that create process is far more enjoyable than any game you could ever play. I'm just a game dev hobbyist and I've been living that Day Job to Evening Dev cycle for the last two years now. And while I can't consistantly pull that 5pm-1am binge due to having a wife and kids you can bet I'll take the opportunity to do ttat when circumstances permit.
@@VioFax The trouble there is that its important to play games with mechanics similar to your own during development so you can identify issues or insights. The trick is to only play them long enough to get what you need from it.
@@KryyssTV Possibly. Everyone is different. Prince didn't like to listen to other artists because he didn't want his work to be influenced, to maintain it's uniqueness.
@@brahtrumpwonbigly7309 Nelson did listen to music as he was a fan of Hendrx and grew up with his dad being a jazz musician. You don't see people with talent having littke to no interest or awareness of whatever is happening in their respectve fields. He did say that didn't typically listen to other artists but did stay aware of what was happening in the music industry. What I'm saying is to do the same - study the games, but don't make playing them a hobby.
I think many people lose steam on their projects because one of the things that is not very well covered in the Game Dev tutorial community is: "How do I design and map out big projects?" People can map out a spawner, or a unit, or a health system but when they get past the tutorial version of a system they don't know where to go and move on to something they can progress with.
@@poleve5409 I learned with some Udemy course. Half of it was copying, but when it was almost over I fully understood how to use Godot, with the exception of advanced tools and advanced math.
Seems like a lack of emphasis on making a game design doc first. That is THE most important thing about making games, according to people I've heard that had successful games. But it's never mentioned in typical youtube game development videos.
I found that the solution to burn out is the same way you'd program gameplay mechanics - break the task down into fundamental steps. If you have a long term goal for a specific game then figure out what systems it'd need and make smaller games around just those systems. This has many benefits such as being able to get feedback on individual mechanics and you'll also be able to improve those systems as you itterate on them with each subsequent game released. So for example, lets say you want to make an open world survival as the end goal. What are you going to need? Inventory. Movement and interactions. Progression system. NPCs. Each of those can be small games. Start with a walking simulator, then a tycoon, then a survival horror and finally the open world survival. Give each game 3 months at most so you're not tempted into feature creep.
2:31 that bad guilty feeling is called humility, and it humbles you when you see them doing the work you were able to escape. Keep that tinge of pain, and no matter how far you go you'll always have a good head on your shoulders. You show a lot of gratuity for your situation and it's really refreshing to see. God Bless your development journey.
Absolutely loved the podcast! As a solo game dev myself working on an open-world game, this, along with the recent one featuring Jay, is a treasure trove of knowledge. Thanks for making these Thomas as they are super insightful and inspiring! ❣
@@كنوزراتبالنابلسي tysm but I won't be able to sleep at night knowing that you aren't getting paid for your job haha. So it is better for me to work solo. 🤗🤗
Ah, a fellow believer in the power of blood, sweat, and tears. Fight on brother. The only good reason to give up making our open-worlds is if we're dead.
Hey Thomas im pro game dev here , i am the first game dev from South Africa to break into the indie horror market. Thanks to all your guidance i been watching you since my college days 2016-2018 and everything that worked for me to improve on all factors of game development.
For the project hoppers out there, when the new idea hits save your work, take a short break and fill a whole page with everything you're thinking about with this new idea and after 10-15 minutes of drafting the idea save it, put it in what is now your idea journal. Now go back to what you're currently working on until you're done. When your done go open that notebook and reflect on your other ideas and pick the most appealing one and do it all again! It's important to finish your projects especially early on because it builds a habit of staying focused. Having that journal full of ideas will be fantastic when you dont know what to make but need to add something to your game. ,! Get out there and make games!
As someone who is currently doing the "9-5 day job, 5-11 game design" routine, this video is hughely inspirational. Thanks for making this type of content, Thomas, and thanks to the guests as well.
I'm an old guy who always wanted to be a game developer. I get up for work at 4:30 am and get home around 4-4:30 pm. I am learning Godot by youtube videos and applying what I learn to a game I'm trying to complete. Work until 10pm and repeat. During my day job I can listen to youtube videos by developers describing the soft skills and higher level design skills that you need. Hoping to have a good demo out in 3 months :) (probably will take 6 months).
I'm the same age and pull three nights of bartending with four consecutive days off. Have my degree in game design and still striving to create and work indie. This is very inspiring! Keep up the great interviews Thomas
Bartending is a better occupation. Game development takes a massive amount of work and the likelihood of any amount of success is nil. The only person the game will matter to is yourself, and you will actually hate it by the time you are finished because of all the toiling it took to create it.
@@undeadpresident I'm not so sure of that statement "I will hate it", I've developed games that I enjoyed because I'm experienced as well as educated on properly designing games. The process is so much more enjoyable than bartending, being able to create the aesthetics is so fun and deciphering the best ways to utilize my code to create mechanics scratches my brain in the best way. The game won't only matter to myself as I know marketing strategies as well. The hard part is staying motivated and on top of my scope. meeting milestones in a timely fashion while getting playtesters to quality test before the final product. I wouldn't want any other career.
@@BeAltyrnative I enjoyed the process too but only because I felt that some people might actually play what I created, so I had hope. I may as well have been making sand castles on an uninhabited beach though. Despair replaced hope, and pride in what I created was replaced with shame in the time I wasted and embarrassment at lack of success. But you know marketing, so maybe you'll actually get somewhere.
As an indie game dev making my game alone, this hits home. Game under my channel and it's bigger than I originally planned but thats just how it is and I love how it's coming along.
This was excellent and I appreciate how you asked questions relating to the audience, provided a nice chronological process and also discussed the tools involved. Great breakdown, and I thoroughly enjoyed the video.
I actually am developing a game with my brother, we've been interested in the idea since we were children too. We made games in game maker back then. I'm going to buy Cultic now to support him.
Cultic is probably the most fun I've ever had with a single player FPS, I'm very happy to see the creator succeeding with it, I'm eager to see new chapters added and anything else he does in the future.
I think that as a beginner game developer, it can be good to project hop in the beginning to get the hang of solving different problems and learning new tools. People who hop into Unity Day 1 and think they are going to make their dream game immediately after going to get frustrated when they realize they don't have the skills needed yet to make significant progress. Working on a lot of small demo protects first can be really helpful for making things that help people learn how to make things without there needing to be any big pressure on those projects being anything special or even original. Copying other people's ideas by carefully studying them to learn how to do something is a great way to learn without running into a creative block or getting into an endless loop of trial and error forever. I learned a lot by remaking basic versions of popular mobile games as they have simple, focused game play so I could focus on learning how to animate, create level layouts, or do custom camera scripting.
@@ecoist9057 I suck at coding at the moment lol. I’m working on character art and 3D modeling for my game and I’m trying to find help with coding as well. Getting game studio legal before I start asking tho.
@@ecoist9057 im not good at coding at the moment. Im working 3D character models right now and I’m looking for help with my project as well. Im getting my game studio legal before I ask first.
I didn’t realize how common project hopping was until recently. For years, I’ve been jumping from one idea to the next, exploring different styles and concepts. While it can feel scattered at times, there’s one major benefit: the sheer amount we learn from every new challenge and experience.
Keeping me motivated as always 👍 I'm a mad project hopper, and your videos have helped me focus on picking and creating a single good project. Massive thanks :)
Thanks Thomas and Jason, really enjoyed this 🙂🙂 Absolutely love creativity, design, atmosphere, story, characters and world building. Really looking forward to Cultic ch 2 and Twisted Tower. Best of luck on both of your projects 🙂
Argh, this hits me so hard! I went from making tiny projects on RPG Maker MV with stock assets to downloading assets online to trying to make my own assets to Unity and writing my own code and making my own 3D assets! Decided to move to GODOT and I've pretty much been stuck making my own models for the past year because I want it to be my own work, with my own effort put in. Thanks for this video! Hearing someone else go through the same thing definitely motivates me a lot!
Man thomas is such a great youtuber. He reaches out and finds these amazing stories from developers that are inspiring and entertaining to hear about. Dont know what we would do without thomas
That looks like an amazing game, it looks like he is using some old "Blood (1997)" sprites, that was a great experience and looks like this is bringing it to life again!
What I want to say about the guilty feeling to the cultic guy, when I come home from all of that work and get to play cool games and watch cool tv shows and listen to music, it makes things a lot better and I'm glad there's people who devote their time to things like this and I'm all for supporting that
Note about blueprints/visual scripting from someone who works in the industry. We do use it, a lot too. Don't rely too heavily on it, a good developer can tell if it makes sense to do something in code or if it's just better to add it in blueprint. If you aren't sure most of the time you should ask yourself. If what you are making will require design to constantly keep an eye on and make adjustments then visual scripting is a good place for that. For everything else, just do it in code. Most of the time however, you should be doing things in code and just exposing the parts design might want to work on from blueprint, there are just some things that are faster to develop if you are working from blueprints than from code because everything ends up as some sort of blueprint at the end.
You know what boys. That's it. I have an idea, I'm going to teach myself Godot, and I'm going to make a game. Mark my words. It's not going to be fancy, but it will become reality.
@@blakegocey Sure am! Learning Godot. I did not realize how complicated this was going to be. I used to do 3D and I program for a living now. But putting that together has me stumped.
Imagine this: not having a game, at all, but a publisher is willing to fund raise the development of whatever it is you are doing if you keep going in that direction. Talk to me about dreams!!!
Appetite for learning is 100%! I've had to learn so many things as I work on my card-based solo RPG. Learning to draw in watercolor and doing all of the art myself. Great video.
Glad he mentioned the Gamemaker days - That software has come a long ways I made over 200k with it last year. Love these video, I can relate to the shopping at 11am on a Tuesday thing, it's a blessing to make games and take care of your family doing so, but it also can be scary at times wondering how you can keep it going.
@@MonoDEV537 Same here. Regarding Ideas. I have a Google doc on my phone that I continually add any game concept ideas to. So that way I have a bank of ideas to pull on. But regarding coding, and game engines I'm very new to it all. I'm a motion designer (basically a graphic designer who animates) But i'm trying to transition out of that career path over time. So I have animation/design experience and that helps. The biggest thing that I need to overcome is finishing a simple game. Even if only one level. That is my goal this year. Just a really simple game that I can have friends download and try out. Then... Move forward by applying the knowledge gained toward incrementally more complex ideas.
@@MonoDEV537 You're learning Unreal Engine. Having no idea on what to do is good since you are more open to try something out. I suggest looking at things you are lacking in or interested in trying out. Discipline and focus is needed in making breakthroughs for yourself. Set a goal and simplify everything you can. Whether it'd be to make something work or have a prototype available. If you have nothing to work towards then you'll remain aimless. Having something to focus on will help and just take your time doing it.
Great interview, brings up a lot of new and interesting points. My only critique is when you said even being on the podcast at 5:00pm was exhausting, I think that made him think that you didn't want to be there talking to him.
What a beautifully styled game. Personally i just use LMMS for music and recommend that for new people because its linux based and most importantly FREE. Pretty easy to learn too with few youtube tutorials.
@@BatCorkill game dev is a winner-take-all industry that is highly saturated. The chances of making a successful game are tiny unless you have a big marketing budget or something and even then it's a gamble. What is a given however is that you will put a massive amount of effort into it. So chances are it will just waste your time and cause a lot of pain.
Listening to this was so inspiring. I hadn't heard of Cultic before, but It's definitely going in my wishlist and library soon! As someone who just stated learning 3D 2 years ago and now moving to programming with basically 0 knowledge, I'm fairly certain I still have a long long road ahead of me, but seeing how other people have done this makes me hold on tight to the shimmer of hope I have.
Thanks guys. 26 Y/O father of 4. Struggling with the day job and paying bills. Huge nerd, tech enthusiast and gamer. I have all the tools, I just needed the motivation. I want to have more time and accesability to enjoy my family. i;m going to do something.
Omg yes I am a project Hopper up until the last video I watched when your other friend explained how he made a game alone. This is cool that I am not the only one.
Been wanting this game for months, got my salary today and decided to just buy it full price. I really don't think I'll regret not waiting for a sale. I recently decided to start my own game and it's also got pixelated graphics but in a different way than Cultic, so this game will also help me with design, communicating gameplay features to the player, etc. Gonna get some sushi and a bottle of pistachio liquor and make this a special night of gaming and 3d modeling.
Update, I got in contact with the guy who made Compound VR and he gave me some advice about not worrying about non opaque alpha zones on meshes for things such as tree leaves.
Im currently working on my first game. Working a job from 5:30am to 3pm and having about 4 hours to work on my game is very tiresome. But so rewarding when i get the work done. One step at a time. 👍
@@undeadpresident well i’m sorry to hear that. But you can’t just stop there. If you made one game, then keep going! It takes time, but one day you’ll make a game that could go viral. I mean look at lethal company, one guy made it and it wasn’t his first game. But it is a tough market too. There are so many games releasing on steam every week. It’s very competitive to just get people to see that your game even exists. But yeah, for myself i am doing my best to keep expectations low and what not. It’s not easy Oh and also look at the game “cultic” on steam. Same thing, one person made it and has sold about 50,000 copies of it. He said he could now work on games full time. And it’s a pretty simple game too. It plays like doom. But yeah, if you still have that dream of making games, let nothing stop you bro! 👍
Still not the same. Most of us who say we can't do the same with time limit. It's because we work physically hard job and spend 2+ hours for commuting to and from. If I'm not shopping and going home straight after job earlier when i could do something is 19:30 but I'm so exhausted I can't even finish my tea. If I had some office job what this days most do from home I could manage it.
had the same thought. work 6:30am to 5pm with 40 minute commute one way. the job is physical and when I get home I want to work on a game, but I also have a wife and baby so they obviously take priority. this idea of working a fulls day work then working on a passion project doesn't really apply to this situation
Great interview and Art conversation about 3D modelling to now Voxel 2D. 3D Realms were always some of my favs growing up crazy how you only heard of Duke Nukem when so many great ones came from there obviously, Shadow Warrior being one! Monolith made Blood and used a similar zippo dynamite 🧨 for there game which kicked ass all the way! Yours is slightly different and obviously 3D modelled but close to it. I will have to check your game but if you have yet to play Blood give'er a play you'll see what I mean if you haven't or didn't know about the dynamite from it. Cheers!
This sounds so much like what I’m doing, working a day job and then working every hour I have after and weekends and before work on my projects. It takes dedication but the the end result is would be freedom , eyes on the prize
I’m currently learning blender, my work is 9pm-6am I can only do 3-4 hours to each and full 12 hours on my days off learning something is hard for me but I’m pushing myself to do it ❤
I knew making a game would be complicated. Very challenging, even. But after seeing this video and seeing all of the steps this man took-- each one being a proverbial Everest in its own right-- I'm coming to realize I was naive to think I could make games. It's not for everyone.
Man I would be over the moon for like low to moderate success on game, but this guy is really living the dream dream. I won't even dare to dream for that lol, congratulations man!
Don't feel bad about having success when you generated value that other people want. Everyone is on their own path seeking what they think is valuable. Your success is not someone else's failure.
Dude already has the Todd Howard style bomber jacket! lol for real this is rad. I just stumbled upon your video and it’s a great video, great interview, great story. 👍👍
I work 1-10 pm so my schedule is a bit different, Wake up around 11am, watch TH-cam until 12:30, Go to work by 1, Come home at 10 and then eat and Gamedev until 3 or 4 in the morning.
Challenge accepted! This video makes me wanna dive headfirst into solo dev. But what if I documented the entire journey, mistakes and all? Think anyone would be interested in watching that train wreck-turned-game?
Great video I watched it all the way through and learned a lot. However I think I have some audio advice you may like!!! This could help with some audio clarity or maybe not and it could take away from the ambience of two people talking. I just thought to mention for most the video the white noise picking up from Thomas's microphone is easily heard as well as his breathing through his nose BUT it could add to the whole human conversation vibe. It can be fixed by turning up the noise gate by maybe 5 db I know because I used to have this issue happen to me too but be careful not to have your voice cut in and out!
Feeling guilty after personal success is a real thing, but much of that can be attributed to your level of self-confidence. You are doing a good thing. You have taken full control of your own life. Enjoy your success... just... stay humble going forward. haha
Ive been trying to learn to be a game dev, starting by learning blender , but working 8-5 as a welder makes it hard to stay motivated to go home and hop on blender till 1 am, but im getting better at it haha
I cannot do what you guys do because a 6months+ video project is still being finished for me and i have no driver space or time, but i swear after putting it off for 12 years now im starting making my first game once i finish that. I will not remain the "ideas guy" forever.
Know the struggle too well, trying to find time slots to do some actual development between daily 8-10hr regular job, raising my 1yo daughter, family time and renovate a house. But still in the first Player Controller / Main gamepley refinement stage, so guess this will go on for some time until I find more than 2-5hrs/week to work on it and learn the skills.
5:45 I think this is likely the #1 reason most people fail at achieving their goals, when expectation doesn't meet reality, when you realize the absolute gap between you and your destination
Love the process you use for making your sprite, it's a lot like painting miniatures ! And the result is awesome. Not a fan of promoting crunch though, you soften that up after by saying you wouldn't do that again. But it still contribute to the crunch culture that you need to crunch to make a game.
In every one of these videos, I hear the story of someone making a game later in life and it's inspirational. Then you hear that they've been doing game dev since they were a pre-teen. I'm 38 now and did not start game dev when I was 10. I'd basically be starting fresh. Should I even bother starting at this point?
I think it's important to realize the progress you could make would be a lot different than someone starting at a younger age. The tools and resources today are going to be a lot better, plus starting later means you know yourself better. All that means is I think you get up to speed a lot quicker and with more direction. I see this as a creative pursuit, one where your own unique perspective and ideas will resonate with others is a way that isn't limited by age
Thanks for watching! Hope you learned a ton.
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check out a youtuber named Ricky06 of the Celeste community. he has these 2 videos that talk about level design and omg , best videos i've ever heard. It goes for all games, not just Celeste. He's made a few custom levels for the game and really they could be Celeste 2 the sequel, he's really good. I always wonder if he's secretly making an indy game rn.
"I'm just going to go home and work on my game". That statement sent shivers down my spine and immediately caused me to close the game I was playing which is 100% a distraction.
but watching videos too...
To be fair, if you're soneone who enjoys game design then that create process is far more enjoyable than any game you could ever play. I'm just a game dev hobbyist and I've been living that Day Job to Evening Dev cycle for the last two years now. And while I can't consistantly pull that 5pm-1am binge due to having a wife and kids you can bet I'll take the opportunity to do ttat when circumstances permit.
@@VioFax The trouble there is that its important to play games with mechanics similar to your own during development so you can identify issues or insights. The trick is to only play them long enough to get what you need from it.
@@KryyssTV Possibly. Everyone is different. Prince didn't like to listen to other artists because he didn't want his work to be influenced, to maintain it's uniqueness.
@@brahtrumpwonbigly7309 Nelson did listen to music as he was a fan of Hendrx and grew up with his dad being a jazz musician. You don't see people with talent having littke to no interest or awareness of whatever is happening in their respectve fields. He did say that didn't typically listen to other artists but did stay aware of what was happening in the music industry. What I'm saying is to do the same - study the games, but don't make playing them a hobby.
I think many people lose steam on their projects because one of the things that is not very well covered in the Game Dev tutorial community is: "How do I design and map out big projects?"
People can map out a spawner, or a unit, or a health system but when they get past the tutorial version of a system they don't know where to go and move on to something they can progress with.
@@poleve5409 I learned with some Udemy course. Half of it was copying, but when it was almost over I fully understood how to use Godot, with the exception of advanced tools and advanced math.
Seems like a lack of emphasis on making a game design doc first. That is THE most important thing about making games, according to people I've heard that had successful games. But it's never mentioned in typical youtube game development videos.
I found that the solution to burn out is the same way you'd program gameplay mechanics - break the task down into fundamental steps. If you have a long term goal for a specific game then figure out what systems it'd need and make smaller games around just those systems. This has many benefits such as being able to get feedback on individual mechanics and you'll also be able to improve those systems as you itterate on them with each subsequent game released.
So for example, lets say you want to make an open world survival as the end goal. What are you going to need? Inventory. Movement and interactions. Progression system. NPCs. Each of those can be small games. Start with a walking simulator, then a tycoon, then a survival horror and finally the open world survival. Give each game 3 months at most so you're not tempted into feature creep.
The thing is that nobody should actually start out with a big project. Thats like the worst thing you can do.
@@mcslothalot Agreed. But eventually people take that step and it isn't a well documented area for people to make that transition is all.
This guy makes me think of the saying “slow and steady wins the race”. Didn’t make any rash decisions and just kept focused and determined.
Real asf. Bro took the safest route to success and it didnt even hold him back at all
2:31 that bad guilty feeling is called humility, and it humbles you when you see them doing the work you were able to escape. Keep that tinge of pain, and no matter how far you go you'll always have a good head on your shoulders. You show a lot of gratuity for your situation and it's really refreshing to see. God Bless your development journey.
I always think the man who makes Cultic is an old id engineer or from 3DRealms. Never expected this genius to be so young.
As a 31 year old thank you
yeah, Blood and Duke Nukem 3D vibes :)
Absolutely loved the podcast! As a solo game dev myself working on an open-world game, this, along with the recent one featuring Jay, is a treasure trove of knowledge. Thanks for making these Thomas as they are super insightful and inspiring! ❣
Good luck on your game! Open-world sounds tough solo but you can totally do this!
Let's work together. I don't need money. Maybe after it succeeds
@@Flamsleburger thanks, means a lot 💖💖
@@كنوزراتبالنابلسي tysm but I won't be able to sleep at night knowing that you aren't getting paid for your job haha. So it is better for me to work solo. 🤗🤗
Ah, a fellow believer in the power of blood, sweat, and tears. Fight on brother. The only good reason to give up making our open-worlds is if we're dead.
Hey Thomas im pro game dev here , i am the first game dev from South Africa to break into the indie horror market. Thanks to all your guidance i been watching you since my college days 2016-2018 and everything that worked for me to improve on all factors of game development.
Can you inspire us, show us where to see your work
For the project hoppers out there, when the new idea hits save your work, take a short break and fill a whole page with everything you're thinking about with this new idea and after 10-15 minutes of drafting the idea save it, put it in what is now your idea journal. Now go back to what you're currently working on until you're done. When your done go open that notebook and reflect on your other ideas and pick the most appealing one and do it all again! It's important to finish your projects especially early on because it builds a habit of staying focused. Having that journal full of ideas will be fantastic when you dont know what to make but need to add something to your game. ,! Get out there and make games!
I second this: it's VERY useful for translating it into a Game Design Document later on down the line.
As someone who is currently doing the "9-5 day job, 5-11 game design" routine, this video is hughely inspirational. Thanks for making this type of content, Thomas, and thanks to the guests as well.
Cultic FEELS so good when you shoot the enemies. The headshots are always so clean.
I'm an old guy who always wanted to be a game developer. I get up for work at 4:30 am and get home around 4-4:30 pm. I am learning Godot by youtube videos and applying what I learn to a game I'm trying to complete. Work until 10pm and repeat. During my day job I can listen to youtube videos by developers describing the soft skills and higher level design skills that you need. Hoping to have a good demo out in 3 months :) (probably will take 6 months).
I'm the same age and pull three nights of bartending with four consecutive days off. Have my degree in game design and still striving to create and work indie. This is very inspiring! Keep up the great interviews Thomas
Bartending is a better occupation. Game development takes a massive amount of work and the likelihood of any amount of success is nil. The only person the game will matter to is yourself, and you will actually hate it by the time you are finished because of all the toiling it took to create it.
@@undeadpresident I'm not so sure of that statement "I will hate it", I've developed games that I enjoyed because I'm experienced as well as educated on properly designing games. The process is so much more enjoyable than bartending, being able to create the aesthetics is so fun and deciphering the best ways to utilize my code to create mechanics scratches my brain in the best way. The game won't only matter to myself as I know marketing strategies as well. The hard part is staying motivated and on top of my scope. meeting milestones in a timely fashion while getting playtesters to quality test before the final product. I wouldn't want any other career.
@@BeAltyrnative I enjoyed the process too but only because I felt that some people might actually play what I created, so I had hope. I may as well have been making sand castles on an uninhabited beach though. Despair replaced hope, and pride in what I created was replaced with shame in the time I wasted and embarrassment at lack of success.
But you know marketing, so maybe you'll actually get somewhere.
@@undeadpresident I think the problem is you need to create a game you really want to make and something that you want to play.
I'm looking into making my own game after I conquered publishing my own comic series. This helped a lot.
That’s sick!!!
As an indie game dev making my game alone, this hits home.
Game under my channel and it's bigger than I originally planned but thats just how it is and I love how it's coming along.
This was excellent and I appreciate how you asked questions relating to the audience, provided a nice chronological process and also discussed the tools involved. Great breakdown, and I thoroughly enjoyed the video.
I actually am developing a game with my brother, we've been interested in the idea since we were children too. We made games in game maker back then. I'm going to buy Cultic now to support him.
Cultic is probably the most fun I've ever had with a single player FPS, I'm very happy to see the creator succeeding with it, I'm eager to see new chapters added and anything else he does in the future.
I think that as a beginner game developer, it can be good to project hop in the beginning to get the hang of solving different problems and learning new tools. People who hop into Unity Day 1 and think they are going to make their dream game immediately after going to get frustrated when they realize they don't have the skills needed yet to make significant progress. Working on a lot of small demo protects first can be really helpful for making things that help people learn how to make things without there needing to be any big pressure on those projects being anything special or even original. Copying other people's ideas by carefully studying them to learn how to do something is a great way to learn without running into a creative block or getting into an endless loop of trial and error forever. I learned a lot by remaking basic versions of popular mobile games as they have simple, focused game play so I could focus on learning how to animate, create level layouts, or do custom camera scripting.
Keep the videos coming, anybody that’s a game dev or solo game dev, these are the video you want to watch and learn from.
I'm working on a game, but my coding skills are dog dookie, looking for a coder, you good at coding?
@@ecoist9057 I suck at coding at the moment lol. I’m working on character art and 3D modeling for my game and I’m trying to find help with coding as well. Getting game studio legal before I start asking tho.
@@ecoist9057 im not good at coding at the moment. Im working 3D character models right now and I’m looking for help with my project as well. Im getting my game studio legal before I ask first.
Cultic is GREAT
Looking forward to chapter 2
I didn’t realize how common project hopping was until recently. For years, I’ve been jumping from one idea to the next, exploring different styles and concepts. While it can feel scattered at times, there’s one major benefit: the sheer amount we learn from every new challenge and experience.
I enjoyed Cultic immensely. this was a great interview!
Keeping me motivated as always 👍
I'm a mad project hopper, and your videos have helped me focus on picking and creating a single good project.
Massive thanks :)
Thanks Thomas and Jason, really enjoyed this 🙂🙂
Absolutely love creativity, design, atmosphere, story, characters and world building.
Really looking forward to Cultic ch 2 and Twisted Tower.
Best of luck on both of your projects 🙂
Argh, this hits me so hard! I went from making tiny projects on RPG Maker MV with stock assets to downloading assets online to trying to make my own assets to Unity and writing my own code and making my own 3D assets! Decided to move to GODOT and I've pretty much been stuck making my own models for the past year because I want it to be my own work, with my own effort put in. Thanks for this video! Hearing someone else go through the same thing definitely motivates me a lot!
Cultic is one of the most GOATed releases currently. Masterfully crafted on all fronts.
Have ever played Blood?
Man thomas is such a great youtuber. He reaches out and finds these amazing stories from developers that are inspiring and entertaining to hear about. Dont know what we would do without thomas
That looks like an amazing game, it looks like he is using some old "Blood (1997)" sprites, that was a great experience and looks like this is bringing it to life again!
Awesome video! Great interview. Cultic is such great fun, something more akin to a 90's classic than anything modern.
"From hobby to jobby" was an incredibly missed opportunity.
What I want to say about the guilty feeling to the cultic guy, when I come home from all of that work and get to play cool games and watch cool tv shows and listen to music, it makes things a lot better and I'm glad there's people who devote their time to things like this and I'm all for supporting that
Note about blueprints/visual scripting from someone who works in the industry. We do use it, a lot too. Don't rely too heavily on it, a good developer can tell if it makes sense to do something in code or if it's just better to add it in blueprint. If you aren't sure most of the time you should ask yourself. If what you are making will require design to constantly keep an eye on and make adjustments then visual scripting is a good place for that. For everything else, just do it in code. Most of the time however, you should be doing things in code and just exposing the parts design might want to work on from blueprint, there are just some things that are faster to develop if you are working from blueprints than from code because everything ends up as some sort of blueprint at the end.
You know what boys. That's it. I have an idea, I'm going to teach myself Godot, and I'm going to make a game. Mark my words. It's not going to be fancy, but it will become reality.
Gogogo!
Still doing it?
@@blakegocey Sure am! Learning Godot. I did not realize how complicated this was going to be. I used to do 3D and I program for a living now. But putting that together has me stumped.
Post your devlog on TH-cam
Godot is sinking brother. Jump shit before you lose it all.@mojoloop
I needed to see this. Its really uplifting. I am a full time para-ed trying to make my own game but have absolutely no idea where to start.
I just played the demo a few days ago, never heard of it before but its crazy to see this on my youtube feed!
Imagine this: not having a game, at all, but a publisher is willing to fund raise the development of whatever it is you are doing if you keep going in that direction. Talk to me about dreams!!!
Appetite for learning is 100%! I've had to learn so many things as I work on my card-based solo RPG. Learning to draw in watercolor and doing all of the art myself. Great video.
Glad he mentioned the Gamemaker days - That software has come a long ways I made over 200k with it last year. Love these video, I can relate to the shopping at 11am on a Tuesday thing, it's a blessing to make games and take care of your family doing so, but it also can be scary at times wondering how you can keep it going.
this really helps me because I'm a 13 year old trying to learn Unreal Engine and I cant stop project hopping.
You are ahead of the game. I'm starting game dev at 31. You have a bright future ahead if you keep at it.
im still at the point where i have no idea what im doing.
@@MonoDEV537 Same here. Regarding Ideas. I have a Google doc on my phone that I continually add any game concept ideas to. So that way I have a bank of ideas to pull on.
But regarding coding, and game engines I'm very new to it all. I'm a motion designer (basically a graphic designer who animates) But i'm trying to transition out of that career path over time. So I have animation/design experience and that helps.
The biggest thing that I need to overcome is finishing a simple game. Even if only one level. That is my goal this year. Just a really simple game that I can have friends download and try out. Then... Move forward by applying the knowledge gained toward incrementally more complex ideas.
@@MonoDEV537 You're learning Unreal Engine. Having no idea on what to do is good since you are more open to try something out.
I suggest looking at things you are lacking in or interested in trying out.
Discipline and focus is needed in making breakthroughs for yourself.
Set a goal and simplify everything you can. Whether it'd be to make something work or have a prototype available.
If you have nothing to work towards then you'll remain aimless. Having something to focus on will help and just take your time doing it.
thanks for the advise.
The one area that i've always struggled to find information/education is sound and music design for games. it's such a foreign world.
Great interview, brings up a lot of new and interesting points. My only critique is when you said even being on the podcast at 5:00pm was exhausting, I think that made him think that you didn't want to be there talking to him.
Living the dream! Congratz I'm glad it's working out for you.
What a beautifully styled game. Personally i just use LMMS for music and recommend that for new people because its linux based and most importantly FREE. Pretty easy to learn too with few youtube tutorials.
Would be friendly to put his name in the title, or in the description. He seems like an awesome and humble dude. Thank you for the interview as well!
Congrats man! I enjoyed your game thoroughly!
You also inspired me to go back to my project asap! I've been a project hopper all my life
Great interview. I'm working on a game while working full time as well. This is encouraging!
being encouraged isn't a good thing if it's toward a fruitless endeavor
@@undeadpresident why? And why is my game unfruitful?
@@BatCorkill game dev is a winner-take-all industry that is highly saturated. The chances of making a successful game are tiny unless you have a big marketing budget or something and even then it's a gamble. What is a given however is that you will put a massive amount of effort into it. So chances are it will just waste your time and cause a lot of pain.
@@undeadpresident Once it's done you end up with an amazing game regardless if it sells or not. How would that be disappointing?
@@BatCorkill Should be self-explanatory why working for many months or years on something only to get nothing back for it is disappointing.
Listening to this was so inspiring. I hadn't heard of Cultic before, but It's definitely going in my wishlist and library soon!
As someone who just stated learning 3D 2 years ago and now moving to programming with basically 0 knowledge, I'm fairly certain I still have a long long road ahead of me, but seeing how other people have done this makes me hold on tight to the shimmer of hope I have.
Nice video. Damn, that's crazy editors see just 2 tweets of barely a prototype with a few assets and are like "omg, that's the new game of the year"
Interesting video, thanks! First time I heard of Cultist and wishlisted it straight away. Going to buy it as soon as my backlog has narrowed a bit.
Love the mogger at 4:06
Thanks guys. 26 Y/O father of 4. Struggling with the day job and paying bills. Huge nerd, tech enthusiast and gamer. I have all the tools, I just needed the motivation. I want to have more time and accesability to enjoy my family. i;m going to do something.
Omg yes I am a project Hopper up until the last video I watched when your other friend explained how he made a game alone. This is cool that I am not the only one.
I can relate to Jason just coming back to what you normally do daily to working straight on your project.
Been wanting this game for months, got my salary today and decided to just buy it full price. I really don't think I'll regret not waiting for a sale. I recently decided to start my own game and it's also got pixelated graphics but in a different way than Cultic, so this game will also help me with design, communicating gameplay features to the player, etc. Gonna get some sushi and a bottle of pistachio liquor and make this a special night of gaming and 3d modeling.
Update, I got in contact with the guy who made Compound VR and he gave me some advice about not worrying about non opaque alpha zones on meshes for things such as tree leaves.
Im currently working on my first game. Working a job from 5:30am to 3pm and having about 4 hours to work on my game is very tiresome. But so rewarding when i get the work done. One step at a time. 👍
how rewarded will you feel when you finally finish it and no one even tries it
@@undeadpresident wont matter. At least i will have had finished it. 👍
@@OperationTexas been there done that and all the hope and motivation turned into pain and despair after finishing it
@@undeadpresident well i’m sorry to hear that. But you can’t just stop there. If you made one game, then keep going! It takes time, but one day you’ll make a game that could go viral. I mean look at lethal company, one guy made it and it wasn’t his first game.
But it is a tough market too. There are so many games releasing on steam every week. It’s very competitive to just get people to see that your game even exists. But yeah, for myself i am doing my best to keep expectations low and what not. It’s not easy
Oh and also look at the game “cultic” on steam. Same thing, one person made it and has sold about 50,000 copies of it. He said he could now work on games full time. And it’s a pretty simple game too. It plays like doom.
But yeah, if you still have that dream of making games, let nothing stop you bro! 👍
that was epic! waiting eagerly for your next video!
Thanks for this new video!
Cultic's incredible, one of the best indie games I've played tbh.
8:45 to 9:20 I watch this part of the video every single day so I have the motivation to keep on working on the course.
I love Cultic...
Still not the same. Most of us who say we can't do the same with time limit. It's because we work physically hard job and spend 2+ hours for commuting to and from. If I'm not shopping and going home straight after job earlier when i could do something is 19:30 but I'm so exhausted I can't even finish my tea. If I had some office job what this days most do from home I could manage it.
had the same thought. work 6:30am to 5pm with 40 minute commute one way. the job is physical and when I get home I want to work on a game, but I also have a wife and baby so they obviously take priority. this idea of working a fulls day work then working on a passion project doesn't really apply to this situation
Great interview and Art conversation about 3D modelling to now Voxel 2D.
3D Realms were always some of my favs growing up crazy how you only heard of Duke Nukem when so many great ones came from there obviously, Shadow Warrior being one!
Monolith made Blood and used a similar zippo dynamite 🧨 for there game which kicked ass all the way! Yours is slightly different and obviously 3D modelled but close to it.
I will have to check your game but if you have yet to play Blood give'er a play you'll see what I mean if you haven't or didn't know about the dynamite from it.
Cheers!
This sounds so much like what I’m doing, working a day job and then working every hour I have after and weekends and before work on my projects. It takes dedication but the the end result is would be freedom , eyes on the prize
I’m currently learning blender, my work is 9pm-6am I can only do 3-4 hours to each and full 12 hours on my days off learning something is hard for me but I’m pushing myself to do it ❤
This highly interesting video gives me a strong kick of motivation to get back on my own game and to finish it.
i really enjoyed Cultic,didnt even know it was from him ,i want to make a game like this too
Thanks! Thats exactly what i wanted!
I knew making a game would be complicated. Very challenging, even. But after seeing this video and seeing all of the steps this man took-- each one being a proverbial Everest in its own right-- I'm coming to realize I was naive to think I could make games. It's not for everyone.
I'm playing Cultic now and it is fantastic.
Holy shit his games have been on my wishlist for a while now. This is interesting
Video Editing Suggestion: Gameplay cutaway edits are cool, but the constant rapid fire cutaways get in the way of the interview.
Great interview! It is the dream! Checking out Cultic right after I hit "comment" 👍
You should just let the man speak. Good talk overall.
This guy is living my dream...
Man I would be over the moon for like low to moderate success on game, but this guy is really living the dream dream. I won't even dare to dream for that lol, congratulations man!
i want that mans leon styled jacket
Cultic looks like Blood, which I'm a huge fan of. Glad i know about it now I'm gonna check it out
Don't feel bad about having success when you generated value that other people want. Everyone is on their own path seeking what they think is valuable. Your success is not someone else's failure.
I'm 48 and retired now. I now have time to finally make a few games since I started in late 1980s. So much has changed.
Dude already has the Todd Howard style bomber jacket! lol for real this is rad. I just stumbled upon your video and it’s a great video, great interview, great story. 👍👍
I work 1-10 pm so my schedule is a bit different, Wake up around 11am, watch TH-cam until 12:30, Go to work by 1, Come home at 10 and then eat and Gamedev until 3 or 4 in the morning.
Awesome interview, specifically where you got his schedule and programs
Challenge accepted! This video makes me wanna dive headfirst into solo dev. But what if I documented the entire journey, mistakes and all? Think anyone would be interested in watching that train wreck-turned-game?
Bro, you have such awesome vids! Sincerely, your new sub. Can't wait to see this journey from you!
This gonna be wild 🔥 Much support ✊
Do it! Subbing to check if you actually do
Great video I watched it all the way through and learned a lot. However I think I have some audio advice you may like!!!
This could help with some audio clarity or maybe not and it could take away from the ambience of two people talking.
I just thought to mention for most the video the white noise picking up from Thomas's microphone is easily heard as well as his breathing through his nose BUT it could add to the whole human conversation vibe.
It can be fixed by turning up the noise gate by maybe 5 db I know because I used to have this issue happen to me too but be careful not to have your voice cut in and out!
Feeling guilty after personal success is a real thing, but much of that can be attributed to your level of self-confidence.
You are doing a good thing. You have taken full control of your own life. Enjoy your success... just... stay humble going forward. haha
Ive been trying to learn to be a game dev, starting by learning blender , but working 8-5 as a welder makes it hard to stay motivated to go home and hop on blender till 1 am, but im getting better at it haha
That was super cool, Im inspired, thank you both!
Bro has the Leon jacket, that's how you can tell he's a true Gamer.
I played the demo!! Good stuff!
AMAZING VIDEO. I just love to see gamedevs actually make their dreams come to reality. I hope one day i can do the same Y_Y
I cannot do what you guys do because a 6months+ video project is still being finished for me and i have no driver space or time, but i swear after putting it off for 12 years now im starting making my first game once i finish that.
I will not remain the "ideas guy" forever.
Know the struggle too well, trying to find time slots to do some actual development between daily 8-10hr regular job, raising my 1yo daughter, family time and renovate a house.
But still in the first Player Controller / Main gamepley refinement stage, so guess this will go on for some time until I find more than 2-5hrs/week to work on it and learn the skills.
Just found this guy, reminds me of a game dev version of Anthony Padilla lol. So calming to watch.
5:45 I think this is likely the #1 reason most people fail at achieving their goals, when expectation doesn't meet reality, when you realize the absolute gap between you and your destination
Leon's jacket is awesome
Woah this talk was extremely relatable for me
Love the process you use for making your sprite, it's a lot like painting miniatures ! And the result is awesome. Not a fan of promoting crunch though, you soften that up after by saying you wouldn't do that again. But it still contribute to the crunch culture that you need to crunch to make a game.
cultic is a BANGER
In every one of these videos, I hear the story of someone making a game later in life and it's inspirational. Then you hear that they've been doing game dev since they were a pre-teen. I'm 38 now and did not start game dev when I was 10. I'd basically be starting fresh. Should I even bother starting at this point?
Yes, you can start any time.
@@CyrilSneer123 Thanks Cyril.
I think it's important to realize the progress you could make would be a lot different than someone starting at a younger age. The tools and resources today are going to be a lot better, plus starting later means you know yourself better. All that means is I think you get up to speed a lot quicker and with more direction.
I see this as a creative pursuit, one where your own unique perspective and ideas will resonate with others is a way that isn't limited by age