Parrying in pre-3rd Strike SF3 has some wild physics, it's no wonder why they changed it. But what I love most about New Generation/2nd Impact is the stages. Look at all that beautiful art!
I actually like the sound effects and audio in NG and 2I much more than 3S. The announcer is cooler and more dramatic, the sound effects you hear on KO have more impact and just overall...when I first played New Generation in the arcades, the visuals were obviously godlike but the SOUND is what really blew me away. It really FELT like a real Street Fighter sequel to 2, everything was so new and impactful! 3S has aspects about it that are great but in the audio department it really felt like a downgrade...OTHER then the parry sound, I agree it sounds much more satifisfying than the parry sounds in 2I!!
While I love 2nd impact nearly as much as 3s, a new generation never clicked with me -very small roster consisting of characters I don't care about imo -lack of ex moves -weakest soundtrack in the 3 series
3 is still my fave SF of all time. I was skipping school with my buddies back in either 1999 or 2000 and went to a mall an hour away and found 3rd Strike and MvC 2 right next to each other and we were thrilled. I had never seen any version of SF3 before and fell in love with the whole presentation.
@@MrMeat-jv1hxweakest soundtrack in the series, yet it has my favorite versions of both Dudley and Ibuki's themes (as much as I love "You Blow My Mind")
There's this thing my brother used to do with his Dreamcast version of the game where he could change the properties of the game so that the characters could use all three of their supers and that more moves linked. I think he called, "turning off the dip switches." Either way, we played 3rd strike like that and it was a totally different game. You'd use all the supers because the edge cases where they were useful came up and low tier combo potential was higher. Not to mention some characters could use all three supers in one combo. It was super cool. I'm sure any emulated version of the game could do it but I've never seen a showcase of that version of the game let alone anyone playing it, lol. Something you might enjoy digging your teeth into, desk!
I always loved how the announcer from New Generation and Second Impact would say “ *KNOCKOUT!!* ” when you end the round with a Super. Makes it feel really powerful.
What's crazy is I got into SF3 from 3rd strike, I actually didn't know for a bit that SF3, and SF32A were a thing at first. So things like the Ken's stage music, Dudley's theme, etc. all were "originally" the 3rd strike version. So when I finally happened upon a 2A cabinet a year or so later, I was like "WTF IS THIS!" it was like a fan made thing lol. The sounds were decidedly more early 90's, the music was like "arcade sound" versions of the songs, it really was a super interesting feeling.
The fact is that 3S is actually the different one compared to the other two. You are saying things in a kind of inverted logic because you got to know the early games later. We could say 3S belongs to a kind of new movement in Capcom fg direction in the late 90s to make things "pop out" more and look more different than past works. The way i see it, that new direction also includes examples like: the unique much more expressive art style of SFA3, that stands outs a lot compared to the similarity between A1 and A2 art styles; the unique presentation, overall vibe, ui design and music of CvS1 and MvC2, that is really different from the familiar "Capcom way" of doing things until then. If we pay attention, all these things were made between 98 and 00. That seemed to be a particularly more experimental period with presentation for Capcom's fg devs.
Whoa I'll always love the nostalgia of the mid 90s goin to the arcade & placing my quarter on the dash waiting for my turn while watching sets play out & learned so much. The timing for parrying was slower then the rest of the series and air parry's would push your chrc forward or backwards. Still thanks @Desk for making this one especially for us Ol' heads 😂
The first match with Dudley and Elena, the hits and parries are very close to being in time with the BGM. The final uppercut hits are really close to the staccato horn notes. Dunno if you did that on purpose, but cool either way.
Not sure about how interesting this idea is... but have you thought of making a variety fg combo video involving all chars who have a Shoryuken-like move? Strictly the jumping uppercut (not Rising Tackle, Cannon Spike, etc). To show the scope of influence of this move in the whole genre.
Well, in principle it was a good thing that a new yearly release had totally different stages. In SF2 that didnt exist, except like changing the time of the day in a new version. And in SFA each game have a different stage. And in Darkstalkers and the first two SF3 versions there are some repeated stages, and both DS3 and SF3 3S added completely new stages. That is actually cool... The only problem is that the new 3S stages in many cases are worse, or didnt improve anything. It's similar to SFA3, where many (not all) stages are worse than A1 and A2 stages.
@@carlosaugusto9821A3 stages are superior than A2 stages, those ones cause the game speed to be different on some stages. A3 doesn’t have this issue as much, if at all.
This game is the definition of "You don't need to nerf anyone if everyone is broken" Jokes aside: this game did age so well, one of the coolest street fighter games ever made
Não q seje regra mais parece q se o personagem ficar no canto for pro alto e tu bater antes pode fazer combos monstruosos ou até infinitos em alguns casos
Was that the new generation theme? I always diskiked this game. But I fucking loved si in the arcades. I miss arcades 😢. Daytona USA 2, 8 cab combo ftw 🙌 👌 👍.
Was always wierd out by how supers take you to the shadow realm in this game
Agreed. If you keep doing supers the game makes you stay there. It happens at 5:05 in the Sean clip.
I think it’s neat. It’s like the characters use all their focus and their environment doesn’t matter; only the fight and their opponent
Reminds me of darkstalkers lol
New Gen was originally going to be a Darkstalkers game supposedly. The super flash and some of the stages make a lot more sense that way
Pretty much every capcom fighting game from 96 to 05 did that. I miss it
Parrying in pre-3rd Strike SF3 has some wild physics, it's no wonder why they changed it. But what I love most about New Generation/2nd Impact is the stages. Look at all that beautiful art!
What’s strange about 3rd strike is how most stages have no spectators, it feels empty and soulless.
Let me play third strike with these stages@@mikeg2491
Why are these stages missing in Third Strike?
@@MrStalyn space reasons. More characters = less space for streets, less space for npcs
The older SF3 versions are better than Third Strike in some non gameplay aspects. Stages are one example.
If anyone is curious, the Dudley infinite only works against another Dudley
Dudley Mobius
XD
No one can say it's unbalanced then. :)
Sounds lame.
Third strike parry goes TSSH! TSSH!
But New generation goes POF! POF!
In earlier games it was also a bit more like a block
I actually like the sound effects and audio in NG and 2I much more than 3S. The announcer is cooler and more dramatic, the sound effects you hear on KO have more impact and just overall...when I first played New Generation in the arcades, the visuals were obviously godlike but the SOUND is what really blew me away. It really FELT like a real Street Fighter sequel to 2, everything was so new and impactful! 3S has aspects about it that are great but in the audio department it really felt like a downgrade...OTHER then the parry sound, I agree it sounds much more satifisfying than the parry sounds in 2I!!
The arranged album is amazing. This song has incredible energy.
Poor Alex, even after parrying he was getting bodied. Lmao
Poor Alex in general. Randomly sounds like post-whitening Michael Jackson in this game whenever he supers.
yeah and his main character stage is stolen by Luke
I love the backgrounds and general staged of this. I think they’re cooler than 3s
Also Third Strike removed some fun details like stage transitions (between rounds), that existed in these first games.
*_PARRY THE PLATYPUS?!!_*
IT PERRY!
I fucking love ibuki's 1 button infinite
the microwalks make it at least somewhat challenging, but yeah its still funny asf
Always loved the art and presentation of this one so much, sound effects, music, everything. It's peak street fighter for me, even if it's unpopular.
While I love 2nd impact nearly as much as 3s, a new generation never clicked with me
-very small roster consisting of characters I don't care about imo
-lack of ex moves
-weakest soundtrack in the 3 series
3 is still my fave SF of all time. I was skipping school with my buddies back in either 1999 or 2000 and went to a mall an hour away and found 3rd Strike and MvC 2 right next to each other and we were thrilled. I had never seen any version of SF3 before and fell in love with the whole presentation.
@@MrMeat-jv1hxweakest soundtrack in the series, yet it has my favorite versions of both Dudley and Ibuki's themes (as much as I love "You Blow My Mind")
2:53 Ryu "parry that!"
2:30 Average experience of maining Alex.
You can't escape!
*escapes*
There's this thing my brother used to do with his Dreamcast version of the game where he could change the properties of the game so that the characters could use all three of their supers and that more moves linked. I think he called, "turning off the dip switches." Either way, we played 3rd strike like that and it was a totally different game. You'd use all the supers because the edge cases where they were useful came up and low tier combo potential was higher. Not to mention some characters could use all three supers in one combo. It was super cool. I'm sure any emulated version of the game could do it but I've never seen a showcase of that version of the game let alone anyone playing it, lol. Something you might enjoy digging your teeth into, desk!
I always loved how the announcer from New Generation and Second Impact would say “ *KNOCKOUT!!* ” when you end the round with a Super. Makes it feel really powerful.
Ryu while Alex is parrying Shinku: "Parry this you filthy casual"
Air Parrying the Shinryuken, now that's sexy.
Love the music choices a lot.
Elena flip jumping over Alex was so cute.
I’ve wanted a NG combo vid like this for so long. Thanks Desk!!!
What's crazy is I got into SF3 from 3rd strike, I actually didn't know for a bit that SF3, and SF32A were a thing at first. So things like the Ken's stage music, Dudley's theme, etc. all were "originally" the 3rd strike version. So when I finally happened upon a 2A cabinet a year or so later, I was like "WTF IS THIS!" it was like a fan made thing lol. The sounds were decidedly more early 90's, the music was like "arcade sound" versions of the songs, it really was a super interesting feeling.
2nd Ampact?
@@intensellylit4100 lol! Don't know where tf that came from but I sure was confident in it huh 😅
The fact is that 3S is actually the different one compared to the other two. You are saying things in a kind of inverted logic because you got to know the early games later. We could say 3S belongs to a kind of new movement in Capcom fg direction in the late 90s to make things "pop out" more and look more different than past works.
The way i see it, that new direction also includes examples like: the unique much more expressive art style of SFA3, that stands outs a lot compared to the similarity between A1 and A2 art styles; the unique presentation, overall vibe, ui design and music of CvS1 and MvC2, that is really different from the familiar "Capcom way" of doing things until then. If we pay attention, all these things were made between 98 and 00. That seemed to be a particularly more experimental period with presentation for Capcom's fg devs.
@@carlosaugusto9821dude they… know. They said that explicitly in their comment.
This is second impact, right?
New Generation has a special place in my heart. Before 6, it was my favorite street fighter game and my first introduction to supers.
The New Generation arranged soundtrack is so underrated
2:14 it fits so well with the music. Nice detail
the melodic timing at 2:15 seconds is some next level stuff.
omg I LEFT MY SEAT watching that Dudley punish at the beginning. I WAS NOT READY. WOOOOOW Bravoooo!!!!
If this came out today, folks would be crying for nerfs! lol
Great video Desk!
New Gen had the best stages, by far. Changing places or even the time of day was a great touch!
The SOUNDTRACK DAMNIT DESK 😮💨☕
Street Fighter 3 New Generation Arrange Album Jazzy NYC Latin Mix.
THE PARADIDDLE PARRY AGAINST NECRO? I see you out here with that one Desk!
Damn that song never gets old
Whoa I'll always love the nostalgia of the mid 90s goin to the arcade & placing my quarter on the dash waiting for my turn while watching sets play out & learned so much. The timing for parrying was slower then the rest of the series and air parry's would push your chrc forward or backwards. Still thanks @Desk for making this one especially for us Ol' heads 😂
Shout out for using the arranged ost
The first match with Dudley and Elena, the hits and parries are very close to being in time with the BGM. The final uppercut hits are really close to the staccato horn notes. Dunno if you did that on purpose, but cool either way.
New Generation is still the best looking SF3 game imo.
That post KO super by Dudley was freaking du-dastardly
0:46 That full parry on Ken is absolutely gorgeous. 😩
This is the most beautiful game. I love it.
In the Dudley mirror, it felt like Dud had the Steve Fox infinite from Tekken 5...
This is incredible
Hey desk can you do a combo video of second impact in the widescreen mode? i wonder if it had different properties
God New Generation is such a beautiful game
istg Desk be the type of guy who'd successfully parry a raging demon
The parries kept getting wilder and wilder. The beam and sustained AOE ones are insane
The game that literally invented the parry mechanic and gave it it's name.
Awesome video! Who's the band that's playing Jazzy NYC? This is so dope!
It's from the New Generation Original Arrange album, it's the latin mix but a whole bunch of people worked on that
0:56
Ken: Ah..so this is what it feels like...
Ok now this is epic
my dyslexic ass read the title as "a new generation of praying" 💀
Elena VS. Alex hurt my soul ☠️
4:27 Alex was like "ENOUGH!!!" [Proceed to bodyslam]
New gen and 2nd impact has a lot of interesting things about it, the stages and music! Music was best in new generation!
The Doctor Light of techs
That SF3 music mix is 🔥🔥🔥
>no gill
The parry timings for NG/2I always felt weird. It was slower than 3S. But when it came to fireballs in NG/2I, the timing was much, much faster.
1:46 I've been informed that this string is unique / exclusive to Dudley mirrors
New desk vid hell yeah
2:15 that shoryuken sync with the song tho
Yea, me too desk...
Ah yes, Third Generation. The game full of INSANE style
New *
Not sure about how interesting this idea is... but have you thought of making a variety fg combo video involving all chars who have a Shoryuken-like move? Strictly the jumping uppercut (not Rising Tackle, Cannon Spike, etc). To show the scope of influence of this move in the whole genre.
It doesn't get much more hype than desk dropping a Third Strike parry video on a Friday
Not third strike
Such a beautiful game!
Wth......the level of dopeness.....dude.
You can't escape!
*escapes*
The worst part of Capcom's updated editions is that the old stages are left behind.
What is this awesome remix of Jazzy NYC I’m hearing?
Podia fazer vídeo de colisões d especiais pra ver os efeito ou os melhores em cada jogo ou colidir especiais pra ver no q dá seria interessante
Talvez certos golpes vc possa passar pras costas do cara fazendo combos shoryuken por exemplo
@desk: Can you do a combo video with Street Fighter Alpha 3 Upper from GBA?
Song name is Street fighter 3 New Generation Arrange Album - Jazzy NYC Latin Mix
Why are all these stages missing in SF3 Third Strike?
Well, in principle it was a good thing that a new yearly release had totally different stages. In SF2 that didnt exist, except like changing the time of the day in a new version. And in SFA each game have a different stage. And in Darkstalkers and the first two SF3 versions there are some repeated stages, and both DS3 and SF3 3S added completely new stages. That is actually cool... The only problem is that the new 3S stages in many cases are worse, or didnt improve anything. It's similar to SFA3, where many (not all) stages are worse than A1 and A2 stages.
@@carlosaugusto9821A3 stages are superior than A2 stages, those ones cause the game speed to be different on some stages. A3 doesn’t have this issue as much, if at all.
Love these games
This game is the definition of "You don't need to nerf anyone if everyone is broken"
Jokes aside: this game did age so well, one of the coolest street fighter games ever made
Evo its gonna be crazyy
1:46 Crispy links my beloved
Love me some NG love
Parry Me Parry Me...!
Very nice
Thankfully, they nerfed Ryu's ability to combo into shinshoryuken, because it was crazy how many TOD combos he had in this game.
Awesome! I want to know what other fighting games have parry system.
So far, I know Garou Mark of the Wolves.
Even this parry sound is good, if only SF6 had cool parries (parry built into a block button likeMK11 doesnt count)
Thankfully someone made a SF3 parry sound mod for SF6
I'm sensing some hostility towards Alex
Stick, hitbox o path the combos?
Can you show how you did it?
Nice video
A parry video and you don't show Justin's PTSD? What a shame, Desk.
Chun-Li isn't in this version of the game.
@@-andy6158 Oh. I didn't know that.
Não q seje regra mais parece q se o personagem ficar no canto for pro alto e tu bater antes pode fazer combos monstruosos ou até infinitos em alguns casos
2:15 Average Deshiken round
It's been a LONG TIME since a GOOD GAME haven't been on this channel.
My drive meter……😢
0:57 I just wished you used Chun-li to parry Ken's super, it would be poetic...then again she's not in this game yet
Back in NG and SI, you could control your direction after parrying--I think 3S got rid of that
Janky ass game I love it
What song is this?
so what is this? a mod of Third Strike? or is it Alpha Strike?
New generation, the first in the SF3 trilogy. After this is 2nd Impact and then 3rd Strike.
😮😮😮😮😮😮😮😮😮
Was that the new generation theme?
I always diskiked this game. But I fucking loved si in the arcades.
I miss arcades 😢.
Daytona USA 2, 8 cab combo ftw 🙌 👌 👍.
Can't you press down to parry too?
You can see a few down parries in this video, it has a different animation
LOL why you gotta keep doing alex like that? :D
..SF3 was so ahead of itself..still gonna find new tech in 3024😅..great clip!!