Let me know what changes youd like to see in the game! Balance changes, game mechanics, anything! There's been too much gloom and doom around this game, and i wanna get some discussions going about where others would like to see the game going, whether you agree with my thoughts in the video or not! And if you enjoy the discussion, a like or sub would be hugely appreciate, as I make overly detailed guides and plan to make more stuff like this as well. Critique can be great when its productive, and I am hopeful this game can be great down the line
I was still just a masher when MK9 came out and hadn't yet learned how to fighting games, but I agree 100%. The character power of both games was really high. Would love to see them really make the characters in this game as unique and interesting as most of the MK9 characters were. MKX as well, especially with how unique all the DLC characters were. And yea they need to chill with the MTX 1000%. I'm fine with paying for skins that aren't just color swaps, but not $10. And announcer voices should be unlockable bonuses, not fucking $10 lmfao
Not to mention, Sub-zero & Scorpion both have Kameo versions of themselves that stole NONE of the moves from their main roster versions, but Kameo Lao stole ALL of main roster Lao’s moves that makes him KUNG LAO🤣. No spin launcher, no teleport, and no chain punch pressure string. Instead, it got reduced into a special move that only comes out on hit confirm 🤣. Worst version of Lao we’ve EVER gotten lol
YOOO LMAO I NEVER REALIZED THAT ABOUT THE SUB AND SCORP KAMEOS 😂 That's actually wild. Definitely the worst version of Lao. An even funnier thing about all that is tho they didn't steal any moves from main roster Scorpion for the kameo, main roster Scorpion STILL feels like he's missing moves, and roster Sub would literally still not be that good even if you gave him all of Sub kameos moves lmfao, whereas roster Lao would be so much better if he just got all of Lao kameos moves 😂🙃
Just ran into your channel recently, love all your smoke tech. I believe Kameos need buffs, some kameos that aren't used could definitely get buffed to the levels of the most prominent ones like Styker, Lao, Khameleon, ect. I also agree with you that characters like Liu Kang and Smoke are good examples of how character strength. Both Smoke and Liu are complete characters by themselves and just use kameos to add to what they already have. At the end of they day, there will always be low tier characters so there would still be some characters where it feels like the kameo is carrying them. So yeah just buffs across the board IMO. And to the people who want a 1v1 mode, please stop lol. WB/NRS is not gonna spend the money to make new breaker animations and new throw animations just so people can not play the core mechanic of their new game. This game revolves around kameos and I love it, it's my favorite MK. If kameos bother ya'll that much then the game just isn't for you.
Sorry for the late reply, welcome! I'm glad you enjoy the Smoke stuff! I've got more planned, just waiting for the patch notes before I commit to anymore guides just in case they change stuff lol. And yes, I really hope they buff the less used kameos to the levels of Stryker, Lao etc. Can't remember if I mentioned Liu in the vid (I meant to lmao) but he is also a great example of a complete character that gets to pick and choose between different kameos more freely. Agreed on the 1v1 mode requests lmao. I don't think thats a reasonable ask, and its just not what the game is about.
That would be amazing lmao. But I'm glad it resonated with you too. I genuinely think that's the best approach to take with designing/balancing the characters and kameos.
As a Kunglao main I agree with everything you said especially about his spin that is really just used as a secondary armor move and him not having his teleport in this game cause they gave it to his kameo is ignorant I hope they give this game the same treatment they did to mkx and dragon ball fighterz and just make everyone busted 5hen Noone can complain
Yoo i was hoping to hear from some Lao mains. Glad to know we're on the same page lol. I dont think ive ever seen the spin in tournament except to mess around. I couldn't find any use for it where his normal armor move wasn't just the better option. It really blows that they gave some of his most interesting moves to the kameo and didn't give him anything to make up for it. I really hope they do as well. The DBFZ patch that let characters choose from 3 different assists instead of the 1 really opened that game up on top of how they generally let everyone be insane, especially DLC. They really need to take this game in that direction Lao should get a teleport, and he should get a hat stance or something that lets him do a bunch of crazy hat tricks out of it for different kinds of block pressure or mix. Imagine Lao doing Kid Buu's A-assist with his hat and locking you down into a teleport OH/Low mix I need everyone to be stupid lmao
The only uses I've found for it is when your applying pressure you cancel into the spin which has armor so if they mash you release and they now have to guess on wake up also I've noticed that in the corner if you use secktor for any really good ambush kameo you can spin place them in block stun and your kameo keeps your turn.
@@horde616 hmmm that does seem useful, but isn't it still better to just do the other armor move in that same situation? I can't remember what the frame data for the spin is on block. Yea that makes sense with the Sektor rocket, but you could also do that with his main armor move too lol. Damn Lao really needs a rework.
@AwesomeBRINKS the other armor move costs meter and once the spin gets canceled.into you can't be hit out of it not even projectiles break it it has invincibility once started so it's good to cancel into it but not do it raw now for ex you can move around might seem useless but again with am ambush cameo you can close distance without taking projectile damage and have your kameo lock them down. But yeah in most cases back forward 2 armor makes the most sense
Sorry i didnt see this comment til just now, but agreed. Some characters like Smoke can do this more freely though. Love experimenting with slightly less optimal combos just to have a different looking route though. And yessss Goro being a grappler kameo would be soooo sick lmao
Add moves to the characters only able to use in 1v1, release a tease for kombat pack 2, put more interesting coustumes in the games, add fatalities, stage fatalities, maps that are alive, that may do it
See i get people wanting a 1v1 mode, but I don't think it would work with how much of the game revolves around kameos. And I think if they added unique moves to what would be a side game mode, most people would hate it, because you'd wonder why they couldn't just add the extra moves to the main mode with kameos. Which already needs to be a thing since too many characters are lacking stuff as it is. I agree with everything else you said though. I love the stages but they're at least missing stage fatalities. Some of the invasions costumes are neat but there need to be way more unique skins that don't require purchasing. More cool unique stuff to unlock, and different game modes to unlock them in would go a long way. Supposedly there is a lot coming in the Peacemaker patch though so here's hoping they start adding shit that is really needed
I think they need to make them stand on their own like you said but also (yes I’m beating a dead horse) include an option for kameo -less 1v1 fighting.
I go back and forth on that tbh. On one hand, that's the mechanic this game was designed around, so trying to implement a version without it would take time and resources away from polishing the kameo system and core gameplay. But on the other hand, I would be curious to see how that game mode would work, tho I don't think it would be fun or even functional if the characters didn't get turbo buffed to function without kameos. I think itd feel very much like MK11 for a lot of characters, but with some pseudo MK9ish characters as well. Thinking about playing current Sub-Zero with no kameo, against a Smoke or Johnny with no kameo sounds like a nightmare lmao. But playing kameo-less Smoke against kameo-less Johnny would just feel like a more boring version of how half of my kombat league sets already are lmao So im not sure what the answer is tbh
Great video as always! I'm a big fan of the Kameo system, though I do feel a big pain point of it is that point characters are often limited in their assist options due to the way they're designed. Like, you usually only see one choice for the top tiers because that's the option that works best for them, so why would you pick anything else? And for the low tiers, you usually only have one choice to make them competitively viable, so why would you pick anyone else? And let's not get into someone like Raiden, who somehow managed to go through like 3 different meta Kameos with the same exact playstyle. My initial thoughts on balancing were mostly Kameo focused. After Khameleon released, I started thinking there were two things that make Kameos viable: a strong ambush that can be used for safety or combo extensions (like Stryker's grenades) or a fast-recharging summon (like Lao's low hat). From my perspective, Khameleon was very well received because she has both of those things, and most of the non-meta Kameos are like in that position because they don't have at least one of those two options. In general, I feel like making more moves ambushes or reducing recharge times would be a good change to create more viable character pairings. The second thing I've been looking forward is reducing the amount of useless moves in Kameos. Moves like Cyrax's self-destruct or Sektor's homing missile feel like they don't have any use except for extremely specific situations. Fortunately, it looks like this is something NRS seems to be addressing. Making Scorpion's overhead safe really made the move a lot more useful rather than make it something you would never use because it was death on block. Characters like Sonya and Darrius also received some move reworks, so I'm hopeful they do the same for more Kameos. Other moves that could use some changes could be Kano's laser, Frost's punch walk, most of Tremor's moves and Goro's throw as you mentioned. I'm curious to know if you think Smoke's needs some buffs. I feel he's on a weird position where he's reasonably strong, but has a few weaknesses that make him a less common option competitively (Ninjakilla even made a recent comment where he said he didn't expect him to be that difficult to use). Some ideas I had were to either make F1 a mid or remove the upblockable gap in F32, and maybe to reduce the startup of B2 a little. Something I'd like to see too is more Kameo moves that combo off BF3 (which probably would mean more ambush moves like I mentioned before) to fight back people who dare interrupt my 4D inverted special Batman-infused glue eating canceling no jutsu. Though, now that I think of it, asking for Smoke buffs while characters like Quan Chi have to beg for a little less frame disadvantage feels a bit like a jerk move. Characters like Quan or Sub-Zero feel to me like the devs were concerned they were going to be a lot stronger than they ended up being. Quan looked super OP in the trailer, and from what I understand Sub-Zero was a lot stronger in the beta. Nitara is another example of a character that I feel should be stronger on paper than what she currently is in reality. Reworking those characters so they're more viable should probably be a big priority IMO. Piggybacking on Shujinkydink's video on balance changes, I feel like reducing or outright removing the health penalties could be a good idea. The penalties really reduce the amount of Kameo options for characters like Quan Chi, which strikes me as going against the design philosophy of the game and IMO it's kind of a band-aid solution for a balancing problem that should probably be addressed in the characters themselves. The only thing I'm somewhat concerned about is people asking too much for nerfs. I feel like NRS sometimes listens a bit too much when it comes to nerfing strong stuff in their games, but the way the community deals with said strong stuff is also kind of annoying. People spend the entire month complaining about the current meta, begging for it to be nerfed and when it does ends up nerfed, then they pivot to complaint about NRS "removing the fun of the game" as if they didn't request that exact thing. Right now I feel the game is in a pretty good spot balance-wise where they can experiment a bit more with buffs and move reworks rather than having to quickly nerf something to prevent the next major top 8 from having everyone play the same character. I think only Johnny, Kenshi and Raiden could use a small nerf that adds some weaknesses/risks rather than reducing their strengths (keyword: 'could'. I'm actually a bit more worried Johnny and Kenshi get nerfed to the ground than them not getting touched at all. Not Raiden though, fuck that guy.) I already wrote a ton, so I think I'll wrap it up. Kind of like Halo Infinite, I feel MK1 is a pretty unique and fantastic game that unfortunately was released earlier than it should have. I have some thoughts about the possibility of publisher interference (IMO it's likely delaying the Suicide Squad game made WB Games decide they needed to release something in its place, meaning MK1 had to be released earlier), but ultimately I don't think it's worth it to dwell too much on that. I am hopeful though, the gameplay is extremely solid and a very good foundation for future patches, so I'm optimistic it will eventually reach a point where all this doom and gloom can be replaced with more in-depth gameplay discussion (from datamines it seems like the Peacemaker update is going to be pretty chunky, so hopefully this happens sooner rather than later). I'm very happy that your channel encourages this kind of talk, there aren't many places that do it and it gets kind of depressing sometimes. Can't wait to see what you cook in future videos 😎
Sorry for taking so long to get back to you, it's been a busy weekend and I've been away from my PC for most of it. Thank you as always!! I greatly appreciate you always being one of the first to show support on my new vids!! I love the kameo system on paper, but I super agree with your point about the top tier thing. I think Johnny is probly the only one that tends to play multiple kameos at high level? But again, I think a lot of it is how limited the kameos are, plus how only a few characters feel complete enough that they dont rely on the kameo. Especially with low tiers like you said. I feel that most with Sub. It's fun being able to convert off his lows with Sonya or Khameleon, but I always feel it when I dont have low hat to try and open people up lmao. It's actually crazy how Raiden has managed to do the exact same shit with every one of his viable kameos lmao. What a horribly designed character in this version. Big agree. Ambushes are such a strong tool that any kameo with a good one is automatically way better than those without. Even Low Hat is fast enough as a summon that its basically an ambush in how it gets used. If you look at the bottom kameos like Frost and Shujinko, they really dont have strong enough summons to compensate for the no ambush. I realized when getting some of the Sub/Frost clips that Frost's orb has an insane amount of recovery, its so bad. I think the only way Sub could set it up safely up close was after a klone freeze. Back to your point, Khameleon's cooldown is amazing and is such a huge part of why shes so usable and refreshing to play. And I think everyone needs an ambush tbh. Frost orb should just be an ambush or a Low Hat esque summon where the cooldown is really quick so you can actually set it up. Yessssss thats probly my biggest problem with kameos overall, is most have either multiple useless moves or the strong move is so much better that it's not worth spending valuable cooldown time on the worse moves. It's also why I like Sektor so much, cuz I feel like im using the whole kameo most matches(minus homing missile). I just wish the cooldowns were a bit faster. But ive never been in a situation where homing missile felt worth using compared to just 2 regular missiles. And Cyrax bomb is so close to being a cool move, I hope they change it. But yea like you said, they seem to be trying to fix this issue with a lot of kameos. I think they somewhat succeeded with Motaro, tho I'd still make his tele way faster so you can really do truly unique combos with it. Agreed on the Laser and Punch Walk(for both kameos that have it lol). And definitely Tremor needs something. I'm not even sure what. Maybe make the ground quake less restrictive on if it actually combos or not, and make the rock toss OH actually track. He throws it so far forward, its hard to find use for it. Honestly I would be perfectly fine if Smoke were completely left alone. I feel like hes really good in a way that hes just bullshit enough to be fair in the context of this game. Any stronger and id be scared of nerfs lmao. I think making f32 harder to upblock would be too strong, and I also like the mindgame when invisible that it allows for if they try to read the OH and Upblock like people do in tourney sometimes. Tho I kinda like the idea of shortening the window slightly, so the opponent has to guess if the 2nd hit is coming instead of just being able to react. Definitely wish F1 was a mid, but im not sure if thatd be too strong. I think a decent compromise at least would be to remove the armor gap from F12. Wouldnt mind a few less startup frames on B2 either like you said. Kameos that could combo off BF3 would be amazing. Currently I think only Jax, Scorpion, and Darrius can do it? Maybe Cyrax but that wouldnt lead to much. Batman-infused lmfaooo, but yesss it would be great to have more options like that I get what youre saying, Smoke isnt exactly high on the list of characters that need changes lol. They definitely were scared of having Quan or Sub be strong. Especially after Sub in the beta. His damage was nuts lmao. His klone was also a little better too. Nitara is a weird one cuz I think shes the kind of archetype that could be suuuuper degen if they arent careful with balancing her. I guess Sub and Quan too but in a different way. Nitara could be like MK11 Jacqui level of annoying, which I heard people despised lmao. oooh I didnt realize Shujinkydink made a balance changes vid, ill have to watch that. AF0xyGrampa has had the same complaints about kameo health. I agree too. It really does go against the design philosophy since it almost kills the desire to even try certain kameos with low health characters. I'm equally concerned with the nerf convo. That's partly why I wanted to make this convo, to try and highlight how games tend to be more fun when you set out to give characters options, and not really put too much stock into whether theyll be annoying to fight or not. Only as long as they consider WHY theyre annoying. A character that can zone you out but has counterplay if you figure out their zoning pattern or make reads and get in, is acceptable annoying. But any character that functions like Injustice Aquaman, or MK1 Raiden is absolutely not acceptable kind of annoying. It shouldn't be as 1 sided like that. Smoke is annoying but all his mix and pressure has risk to it, and there is always counterplay and it's never one-sided like it is against Raiden. Smoke has to pay attention to how you deal with his cancels and pressure and try to play around it. Raiden doesnt care and you dont have many options to deal with Storm Cell anyways. Fuck that guy indeed lmao. I'm also worried about them overnerfing Kenshi and Johnny. Sento is such a cool mechanic, and I just hope they tone it down slightly rather than nuke it. Johnny as well. Tho I wish he revolved much more around his hype mechanic. That's definitely a solid theory on the publisher interference thing. But I am also super hopeful. I think the foundation of this game is great, and just needs a few tweaks. The last patch and kameo were definitely great steps in the right direction. I've heard that as well about the Peacemaker patch being large, and I'm super hopeful for it! And yesss I'm glad you feel that way. That was the other big reason I wanted to make this video. I'm over all the doom and gloom and super negative discussion. It's cool if people have moved on already but it's not a point of pride to tell everyone how you uninstalled the game weeks ago. I wanna talk about the game and its potential for the future with other people that are similarly optimistic about the direction of it and that have thoughts on where the game can go, instead of just endless bitching about all the flaws with no fun theorycrafting on what they can do differently. But thank you for your reply! Lots of dope stuff to talk about in this game, and its refreshing that I have people here that feel the same! And thank you, I have some fun ideas for future stuff!
@rubensanchez I think that is an excellent suggestion when it comes to nerfing/buffing characters and adjusting the Kameo system. Very thorough and well done.
You got a new subscriber here m8. I think your points are very valid and would really make the game thrive like no other. I main Rain and I believe that if he was able to combo of his kick without kameo, he would be very interesting. I also thought of him being able to combo off of his whirlpool mid combo if he used Sub Zero, so instead of getting frozen in the air, the opponent would get a restand and Rain could cast a whirlpool. Oh it would so flashy and beautiful to have that. If he could also start combos with his thunder special without kameo, it would be really neat 😊
That's awesome, thank you! And welcome! Rain is a hard one for me to think of how to improve him. He seems like Sub-Zero where he has traits of multiple different archetypes without being particularly good at any of them lmao. It would be neat if his kick and whirlpool were fast enough to use mid combo without kameos. His thunder ball move thing that I never remember the name of imo should work as a meterless launcher off his strings. So like F32 -> DDU He's one of the coolest looking characters in the game animation-wise, so it sucks that he's currently struggling a lot to compete with a lot of the other characters
@AwesomeBRINKS I was thinking the same thing. His God Rain Special should be a meterless launcher and his kick would allow you to go for extended combos like j243 into f2 geyser. I also thought about sub zero's kameo should put the opponent on restand so now Rain could cast a whirlpool or go for a stun into setup or go for amp db1 and do more damage etc . I think if Rain was a combo machine + setup character then he would absolutely insane in this game. He may not be a god in this timeline, but he sure as hell would combo like one! 🌧💪🏻
I agree so whole-heartedly with so much that you said. I've been screaming across youtube and twitter the exact same things. The only thing I disagree with you on...is smoke. I have to chat with you sometime. Lol
The worlds best smoke speaks again 🔥🔥🔥. Agree with all points bro, this game has potential but i am dying to see 2 changes. 1: Meta shakeup. Imo the meta has not changed at all since the game launched really. Its the same characters in kombat league every damns set. Johnny, kenshi, sindel, raiden, etc. Broken ass characters who ruin the fun. Then there’s characters like sub quan and scorpion who are garbo. They need to shake things up, like i’d love to see scorpion be top tier, just make all characters A tier honestly. The second is the lack of content, esp kombat pack one. A new character every 2-3 months is super annoying and makes the game stale fast. Wish they’d speed up the release of characters and add more gamemodes. Your point about characters that require and dont require a kameo is also super important. For example, i just got omni man to level 20 taking a break from smoke. And my god, i have to use lao hat every fucking game, otherwise opening people up is impossible. Whereas smoke can open you up as long as you are better than your opponent, without needing a kameo. The game has potential but is far from it. Cheers 🥂
Haha you're too kind. I've got a lot to learn still but I appreciate the sentiment! Ooooh a meta shakeup would be dope actually. Well, as long as they make good changes that shake things up. Sub and Scorpion getting buffs that make them on par with the other top tiers and becoming more relevant would be cool. Nerfing Johnny or Kenshi into the ground would not lmao. Raidens gotta go tho. At least needs to be reworked. I think if more kameos were on Low Hat/Khameleon level, it would certainly allow for a lot more team comps in the meta. Sindel and Omni-Man are only good with Lao which sucks. But yes, tryna make everyone A tier solo would be great. Id love to see a timeline where Scorp and Sub are good characters that can do more than the same 1 thing every match. I feel like Scorpion is soooo boring to play against cuz he's basically just doing MK11 strike/throw/footsies with zero sauce or variation. I agree with the lack of content thing. Though I feel if there were more things to do in the game besides Invasions(🤮) and online, this would feel like less of an issue. I at least like that they space out the kameos from the characters, so were not waiting like 3 months between each DLC/patch addition I've heard the next patch looks like a big one, and lots of data mine stuff points to new modes coming, so im very hopeful that NRS is going to rectify a lot of the issues people have with the game. LOL I love that you brought up Omni-Man cuz I think he's one of the worst examples of characters just needing a kameo to be complete. Scorpion feels barebones even with a kameo, Omni-Man feels like he was designed to do 1 thing, and needs a Low Hat to do it. Idk why they didn't just let Omni-Man's stance grab be a command grab. And have him be an actual stance character. Plus frame string into stance into grab or command dash or OH. Maybe make one of the stance moves lose to armor but have the dash punch stance move be armored and able to break armor or something so you have real stance mix going on, idk. The important thing is that Smoke opening people up is engaging too(ignoring Low Hat stuff). Like there's always counterplay to Smoke pressure, and Smoke always has counterplay to that. Ex: if you do Back 2-> cancel into another string, the opponent can D1 before the string comes out. But if you know that, you can just block after the cancel, and then block and punish their D1. Then if they stop doing it, you get a free throw or more cancels next time etc. Gonna make that pressure/cancels guide soon lol. Got too many video ideas at this point lmao. But yea agreed, lots of potential. And they seem like they're going in the right direction based on the last patch and also Khameleon. So I am hopeful But yea dude, I appreciate you always on my stuff showing support and I love the discussion too! 👊🥂
@@skull_reviews4964 👀👀👀 oh yea? But fr, I'm not the best Smoke. Not yet at least👀, I'm just tryna learn as much as I can and teach people in the process. This channel is a safe space for us Smoke players and all skill levels are welcome 💨💨💨
I think partly the reason why this game is kinda failing/going down hill is because each game they keep changing things up. so if people like the gameplay in X/XL then they should keep it for at least one or 2 more games. and they need to keep things that work like a character moveset instead of keep changing it.
I can kinda see that. I personally don't think they need to keep the same mechanics from game to game, and thats one of the cool parts to me about MK is that each game is quite unique from the others. I think the main issue with MK1 is they have created a system that supports really crazy and over the top gameplay, but they have been really cautious with many aspects of characters and kameos, while randomly letting 1 or 2 go crazy. All of which makes the game feel like it's confused. Kenshi and Johnny are allowed to be the crazy ass characters they are, but characters like Sub, Havik, Quan, Kung Lao feel like restricted or stripped down characters by comparison. Almost like different characters were balanced by different teams of people
I reckon the game is pretty good, the kameos and invasions are nice for something different and the story is insanely well done, however, where are some stuff that does need to be fixed. Like the multiplayer/online stuff.
For sure. I like the game a lot. It just isn't quite there yet. Story was dope, tho I'm less into the multiple timelines part of it as I was just following the tournament part of the story. And yea they definitely need to step it up on the online stuff like you said
You missed one point, Rain as it worse than any other character in this game by a large margin, no kombos, slow as moves, most kameos don't "work" well with him..... it's just a nightmare. i am surprised you didn't include him in the discussion I believe NRS needs to buff Rain as they did with Quan chi, hopefully one day they will🙏
Idk how I missed this comment for so long, so my apologies for that, but yessss since we did actually get the Rain buffs like they did for Quan, arguably even better than what Quan got, I hope it was exactly what you were hoping for! Rain has always been on my list of characters I really wanna learn more, and the changes and new cancels really made him shoot to the top of that list! P.S. I am also surprised I forgot to mention Rain in the video lmao
@@AwesomeBRINKS oh shit i forgot i commented this hehe, its been so long.... anyways i would say now i am mostly satisfied, but i still wish the water pool move would "suck" in oponents from the air when they land....it still works to combo thigs but only grounded, so i wish you could catch them in the air for style points and for more kombo potencial.
we ❤ smoke!!! i like this input tho, mk1 is a fun game that needs adjustments recommended by the community. i really hope they’re listening. time will tell
Hell yes we do!! And thanks! I'm glad to hear it. For sure tho. I love the game and it feels like its a few tweaks away from being just amazing. I hope this is similar to MK11 where they finally "opened the game up" and let us have custom variations in competitive (tho it didn't save the game for me personally, especially since they nerfed Kollector chakram in the patch that gave us custom variations, which was the move i wanted in his competitive moveset lmao But word, hopefully they listen to the right kind of feedback and take their time implementing it. We shall see
@@AwesomeBRINKSmk11 was another mess 😣 so glad i wasn’t playing competitively there, but yes time will tell!! let’s see what the peacemaker update brings, NRS is too quiet right now to not have something cooking
@@AlejandroJrSantana yo same lmao. And yes I'm hopeful. I wish they'd communicate more but surely they've got a lot planned. With all the gloom and doom, and the much more successful launch of Tekken 8, there's no way they don't try something big to get people back on their side
Sorry I didn't get to this comment sooner, I also love the game! Thats part of the reason I wanted to make these videos. There's too much just straight complaining going on by people that have already given up on the game.
@@Steez0099 That's awesome to hear dude! I'm personally addicted to way too many games at the moment but still love MK1. It always makes it better when you really enjoy the character you play, and Liu Kang looks like a really fun character for sure. What kameo do you play with him? He seems like Smoke where he gets to mess around with a lot of different kameos and doesn't rely super hard on one specifically
@@AwesomeBRINKS i get that, I was into the finals for a bit but I can’t find an FPS game that I can stick too, I only play red dead and MK really & I use Lao, blame ninja killa, once I saw him use that duo I had to learn but funny enough I started MK using smoke/sektor but I’m so tired of working so hard for damage. Liu can land a solid 3-6 combo for 30-40% damage
Having a safe armor move that can turn into a full combo is really strong, but its super lame. I might've left it out of my video but if they were to give Lao a bunch of new stuff, I think they should make his armor move unsafe, just like everyone else. I'd rather him be broken in a different and more interesting way that makes him unique from every other character
I said mk1 sucks ass the second i saw the first trailer😂😂 goofy ahh graphics, mobile game animations, dumbass kameos overall yikes😂 No wonder this shi is dyin😂
Let me know what changes youd like to see in the game! Balance changes, game mechanics, anything! There's been too much gloom and doom around this game, and i wanna get some discussions going about where others would like to see the game going, whether you agree with my thoughts in the video or not! And if you enjoy the discussion, a like or sub would be hugely appreciate, as I make overly detailed guides and plan to make more stuff like this as well. Critique can be great when its productive, and I am hopeful this game can be great down the line
We need everyone to be broken Like MK9 and MKx, we need it to be fun and off with the million Micro-Transactions.
I was still just a masher when MK9 came out and hadn't yet learned how to fighting games, but I agree 100%. The character power of both games was really high. Would love to see them really make the characters in this game as unique and interesting as most of the MK9 characters were. MKX as well, especially with how unique all the DLC characters were. And yea they need to chill with the MTX 1000%. I'm fine with paying for skins that aren't just color swaps, but not $10. And announcer voices should be unlockable bonuses, not fucking $10 lmfao
Not to mention, Sub-zero & Scorpion both have Kameo versions of themselves that stole NONE of the moves from their main roster versions, but Kameo Lao stole ALL of main roster Lao’s moves that makes him KUNG LAO🤣. No spin launcher, no teleport, and no chain punch pressure string. Instead, it got reduced into a special move that only comes out on hit confirm 🤣. Worst version of Lao we’ve EVER gotten lol
YOOO LMAO I NEVER REALIZED THAT ABOUT THE SUB AND SCORP KAMEOS 😂
That's actually wild. Definitely the worst version of Lao.
An even funnier thing about all that is tho they didn't steal any moves from main roster Scorpion for the kameo, main roster Scorpion STILL feels like he's missing moves, and roster Sub would literally still not be that good even if you gave him all of Sub kameos moves lmfao, whereas roster Lao would be so much better if he just got all of Lao kameos moves 😂🙃
i see joy in johnny cage rage quit
LOL yesss that Johnny ragequit was amazing. Dude was also 2 ranks above me at the time too
Just ran into your channel recently, love all your smoke tech. I believe Kameos need buffs, some kameos that aren't used could definitely get buffed to the levels of the most prominent ones like Styker, Lao, Khameleon, ect. I also agree with you that characters like Liu Kang and Smoke are good examples of how character strength. Both Smoke and Liu are complete characters by themselves and just use kameos to add to what they already have. At the end of they day, there will always be low tier characters so there would still be some characters where it feels like the kameo is carrying them. So yeah just buffs across the board IMO. And to the people who want a 1v1 mode, please stop lol. WB/NRS is not gonna spend the money to make new breaker animations and new throw animations just so people can not play the core mechanic of their new game. This game revolves around kameos and I love it, it's my favorite MK. If kameos bother ya'll that much then the game just isn't for you.
Fr, they should just make everyone complete characters with all their moves and attacks with the Kameo only acting as a enhancer for the moves.
Sorry for the late reply, welcome! I'm glad you enjoy the Smoke stuff! I've got more planned, just waiting for the patch notes before I commit to anymore guides just in case they change stuff lol.
And yes, I really hope they buff the less used kameos to the levels of Stryker, Lao etc.
Can't remember if I mentioned Liu in the vid (I meant to lmao) but he is also a great example of a complete character that gets to pick and choose between different kameos more freely.
Agreed on the 1v1 mode requests lmao. I don't think thats a reasonable ask, and its just not what the game is about.
I really hope someone from NRS watches this video. 4:49 to 5:23 is all they need to hear.
That would be amazing lmao. But I'm glad it resonated with you too. I genuinely think that's the best approach to take with designing/balancing the characters and kameos.
underrated channel
yooo thank you, I appreciate you saying that! Sorry for the late reply!
As a Kunglao main I agree with everything you said especially about his spin that is really just used as a secondary armor move and him not having his teleport in this game cause they gave it to his kameo is ignorant I hope they give this game the same treatment they did to mkx and dragon ball fighterz and just make everyone busted 5hen Noone can complain
Yoo i was hoping to hear from some Lao mains. Glad to know we're on the same page lol. I dont think ive ever seen the spin in tournament except to mess around. I couldn't find any use for it where his normal armor move wasn't just the better option.
It really blows that they gave some of his most interesting moves to the kameo and didn't give him anything to make up for it. I really hope they do as well. The DBFZ patch that let characters choose from 3 different assists instead of the 1 really opened that game up on top of how they generally let everyone be insane, especially DLC. They really need to take this game in that direction
Lao should get a teleport, and he should get a hat stance or something that lets him do a bunch of crazy hat tricks out of it for different kinds of block pressure or mix. Imagine Lao doing Kid Buu's A-assist with his hat and locking you down into a teleport OH/Low mix
I need everyone to be stupid lmao
The only uses I've found for it is when your applying pressure you cancel into the spin which has armor so if they mash you release and they now have to guess on wake up also I've noticed that in the corner if you use secktor for any really good ambush kameo you can spin place them in block stun and your kameo keeps your turn.
@@horde616 hmmm that does seem useful, but isn't it still better to just do the other armor move in that same situation? I can't remember what the frame data for the spin is on block.
Yea that makes sense with the Sektor rocket, but you could also do that with his main armor move too lol. Damn Lao really needs a rework.
@AwesomeBRINKS the other armor move costs meter and once the spin gets canceled.into you can't be hit out of it not even projectiles break it it has invincibility once started so it's good to cancel into it but not do it raw now for ex you can move around might seem useless but again with am ambush cameo you can close distance without taking projectile damage and have your kameo lock them down. But yeah in most cases back forward 2 armor makes the most sense
Every time I feel like the game is boring i switch up kameos or characters and stop using the optimal strings
Making goro the grab kameo is mind-blowing and a pretty good idea
Sorry i didnt see this comment til just now, but agreed. Some characters like Smoke can do this more freely though. Love experimenting with slightly less optimal combos just to have a different looking route though.
And yessss Goro being a grappler kameo would be soooo sick lmao
Add moves to the characters only able to use in 1v1, release a tease for kombat pack 2, put more interesting coustumes in the games, add fatalities, stage fatalities, maps that are alive, that may do it
See i get people wanting a 1v1 mode, but I don't think it would work with how much of the game revolves around kameos. And I think if they added unique moves to what would be a side game mode, most people would hate it, because you'd wonder why they couldn't just add the extra moves to the main mode with kameos. Which already needs to be a thing since too many characters are lacking stuff as it is. I agree with everything else you said though. I love the stages but they're at least missing stage fatalities.
Some of the invasions costumes are neat but there need to be way more unique skins that don't require purchasing. More cool unique stuff to unlock, and different game modes to unlock them in would go a long way. Supposedly there is a lot coming in the Peacemaker patch though so here's hoping they start adding shit that is really needed
I think they need to make them stand on their own like you said but also (yes I’m beating a dead horse) include an option for kameo -less 1v1 fighting.
I go back and forth on that tbh. On one hand, that's the mechanic this game was designed around, so trying to implement a version without it would take time and resources away from polishing the kameo system and core gameplay. But on the other hand, I would be curious to see how that game mode would work, tho I don't think it would be fun or even functional if the characters didn't get turbo buffed to function without kameos. I think itd feel very much like MK11 for a lot of characters, but with some pseudo MK9ish characters as well.
Thinking about playing current Sub-Zero with no kameo, against a Smoke or Johnny with no kameo sounds like a nightmare lmao. But playing kameo-less Smoke against kameo-less Johnny would just feel like a more boring version of how half of my kombat league sets already are lmao
So im not sure what the answer is tbh
Great video as always! I'm a big fan of the Kameo system, though I do feel a big pain point of it is that point characters are often limited in their assist options due to the way they're designed. Like, you usually only see one choice for the top tiers because that's the option that works best for them, so why would you pick anything else? And for the low tiers, you usually only have one choice to make them competitively viable, so why would you pick anyone else? And let's not get into someone like Raiden, who somehow managed to go through like 3 different meta Kameos with the same exact playstyle.
My initial thoughts on balancing were mostly Kameo focused. After Khameleon released, I started thinking there were two things that make Kameos viable: a strong ambush that can be used for safety or combo extensions (like Stryker's grenades) or a fast-recharging summon (like Lao's low hat). From my perspective, Khameleon was very well received because she has both of those things, and most of the non-meta Kameos are like in that position because they don't have at least one of those two options. In general, I feel like making more moves ambushes or reducing recharge times would be a good change to create more viable character pairings.
The second thing I've been looking forward is reducing the amount of useless moves in Kameos. Moves like Cyrax's self-destruct or Sektor's homing missile feel like they don't have any use except for extremely specific situations. Fortunately, it looks like this is something NRS seems to be addressing. Making Scorpion's overhead safe really made the move a lot more useful rather than make it something you would never use because it was death on block. Characters like Sonya and Darrius also received some move reworks, so I'm hopeful they do the same for more Kameos. Other moves that could use some changes could be Kano's laser, Frost's punch walk, most of Tremor's moves and Goro's throw as you mentioned.
I'm curious to know if you think Smoke's needs some buffs. I feel he's on a weird position where he's reasonably strong, but has a few weaknesses that make him a less common option competitively (Ninjakilla even made a recent comment where he said he didn't expect him to be that difficult to use). Some ideas I had were to either make F1 a mid or remove the upblockable gap in F32, and maybe to reduce the startup of B2 a little. Something I'd like to see too is more Kameo moves that combo off BF3 (which probably would mean more ambush moves like I mentioned before) to fight back people who dare interrupt my 4D inverted special Batman-infused glue eating canceling no jutsu.
Though, now that I think of it, asking for Smoke buffs while characters like Quan Chi have to beg for a little less frame disadvantage feels a bit like a jerk move. Characters like Quan or Sub-Zero feel to me like the devs were concerned they were going to be a lot stronger than they ended up being. Quan looked super OP in the trailer, and from what I understand Sub-Zero was a lot stronger in the beta. Nitara is another example of a character that I feel should be stronger on paper than what she currently is in reality. Reworking those characters so they're more viable should probably be a big priority IMO.
Piggybacking on Shujinkydink's video on balance changes, I feel like reducing or outright removing the health penalties could be a good idea. The penalties really reduce the amount of Kameo options for characters like Quan Chi, which strikes me as going against the design philosophy of the game and IMO it's kind of a band-aid solution for a balancing problem that should probably be addressed in the characters themselves.
The only thing I'm somewhat concerned about is people asking too much for nerfs. I feel like NRS sometimes listens a bit too much when it comes to nerfing strong stuff in their games, but the way the community deals with said strong stuff is also kind of annoying. People spend the entire month complaining about the current meta, begging for it to be nerfed and when it does ends up nerfed, then they pivot to complaint about NRS "removing the fun of the game" as if they didn't request that exact thing. Right now I feel the game is in a pretty good spot balance-wise where they can experiment a bit more with buffs and move reworks rather than having to quickly nerf something to prevent the next major top 8 from having everyone play the same character. I think only Johnny, Kenshi and Raiden could use a small nerf that adds some weaknesses/risks rather than reducing their strengths (keyword: 'could'. I'm actually a bit more worried Johnny and Kenshi get nerfed to the ground than them not getting touched at all. Not Raiden though, fuck that guy.)
I already wrote a ton, so I think I'll wrap it up. Kind of like Halo Infinite, I feel MK1 is a pretty unique and fantastic game that unfortunately was released earlier than it should have. I have some thoughts about the possibility of publisher interference (IMO it's likely delaying the Suicide Squad game made WB Games decide they needed to release something in its place, meaning MK1 had to be released earlier), but ultimately I don't think it's worth it to dwell too much on that. I am hopeful though, the gameplay is extremely solid and a very good foundation for future patches, so I'm optimistic it will eventually reach a point where all this doom and gloom can be replaced with more in-depth gameplay discussion (from datamines it seems like the Peacemaker update is going to be pretty chunky, so hopefully this happens sooner rather than later). I'm very happy that your channel encourages this kind of talk, there aren't many places that do it and it gets kind of depressing sometimes. Can't wait to see what you cook in future videos 😎
Sorry for taking so long to get back to you, it's been a busy weekend and I've been away from my PC for most of it.
Thank you as always!! I greatly appreciate you always being one of the first to show support on my new vids!!
I love the kameo system on paper, but I super agree with your point about the top tier thing. I think Johnny is probly the only one that tends to play multiple kameos at high level? But again, I think a lot of it is how limited the kameos are, plus how only a few characters feel complete enough that they dont rely on the kameo. Especially with low tiers like you said. I feel that most with Sub. It's fun being able to convert off his lows with Sonya or Khameleon, but I always feel it when I dont have low hat to try and open people up lmao.
It's actually crazy how Raiden has managed to do the exact same shit with every one of his viable kameos lmao. What a horribly designed character in this version.
Big agree. Ambushes are such a strong tool that any kameo with a good one is automatically way better than those without. Even Low Hat is fast enough as a summon that its basically an ambush in how it gets used. If you look at the bottom kameos like Frost and Shujinko, they really dont have strong enough summons to compensate for the no ambush. I realized when getting some of the Sub/Frost clips that Frost's orb has an insane amount of recovery, its so bad. I think the only way Sub could set it up safely up close was after a klone freeze.
Back to your point, Khameleon's cooldown is amazing and is such a huge part of why shes so usable and refreshing to play. And I think everyone needs an ambush tbh. Frost orb should just be an ambush or a Low Hat esque summon where the cooldown is really quick so you can actually set it up.
Yessssss thats probly my biggest problem with kameos overall, is most have either multiple useless moves or the strong move is so much better that it's not worth spending valuable cooldown time on the worse moves. It's also why I like Sektor so much, cuz I feel like im using the whole kameo most matches(minus homing missile). I just wish the cooldowns were a bit faster. But ive never been in a situation where homing missile felt worth using compared to just 2 regular missiles. And Cyrax bomb is so close to being a cool move, I hope they change it. But yea like you said, they seem to be trying to fix this issue with a lot of kameos. I think they somewhat succeeded with Motaro, tho I'd still make his tele way faster so you can really do truly unique combos with it.
Agreed on the Laser and Punch Walk(for both kameos that have it lol). And definitely Tremor needs something. I'm not even sure what. Maybe make the ground quake less restrictive on if it actually combos or not, and make the rock toss OH actually track. He throws it so far forward, its hard to find use for it.
Honestly I would be perfectly fine if Smoke were completely left alone. I feel like hes really good in a way that hes just bullshit enough to be fair in the context of this game. Any stronger and id be scared of nerfs lmao. I think making f32 harder to upblock would be too strong, and I also like the mindgame when invisible that it allows for if they try to read the OH and Upblock like people do in tourney sometimes. Tho I kinda like the idea of shortening the window slightly, so the opponent has to guess if the 2nd hit is coming instead of just being able to react. Definitely wish F1 was a mid, but im not sure if thatd be too strong. I think a decent compromise at least would be to remove the armor gap from F12. Wouldnt mind a few less startup frames on B2 either like you said. Kameos that could combo off BF3 would be amazing. Currently I think only Jax, Scorpion, and Darrius can do it? Maybe Cyrax but that wouldnt lead to much. Batman-infused lmfaooo, but yesss it would be great to have more options like that
I get what youre saying, Smoke isnt exactly high on the list of characters that need changes lol. They definitely were scared of having Quan or Sub be strong. Especially after Sub in the beta. His damage was nuts lmao. His klone was also a little better too. Nitara is a weird one cuz I think shes the kind of archetype that could be suuuuper degen if they arent careful with balancing her. I guess Sub and Quan too but in a different way. Nitara could be like MK11 Jacqui level of annoying, which I heard people despised lmao.
oooh I didnt realize Shujinkydink made a balance changes vid, ill have to watch that. AF0xyGrampa has had the same complaints about kameo health. I agree too. It really does go against the design philosophy since it almost kills the desire to even try certain kameos with low health characters.
I'm equally concerned with the nerf convo. That's partly why I wanted to make this convo, to try and highlight how games tend to be more fun when you set out to give characters options, and not really put too much stock into whether theyll be annoying to fight or not. Only as long as they consider WHY theyre annoying. A character that can zone you out but has counterplay if you figure out their zoning pattern or make reads and get in, is acceptable annoying. But any character that functions like Injustice Aquaman, or MK1 Raiden is absolutely not acceptable kind of annoying. It shouldn't be as 1 sided like that. Smoke is annoying but all his mix and pressure has risk to it, and there is always counterplay and it's never one-sided like it is against Raiden. Smoke has to pay attention to how you deal with his cancels and pressure and try to play around it. Raiden doesnt care and you dont have many options to deal with Storm Cell anyways. Fuck that guy indeed lmao.
I'm also worried about them overnerfing Kenshi and Johnny. Sento is such a cool mechanic, and I just hope they tone it down slightly rather than nuke it. Johnny as well. Tho I wish he revolved much more around his hype mechanic.
That's definitely a solid theory on the publisher interference thing. But I am also super hopeful. I think the foundation of this game is great, and just needs a few tweaks. The last patch and kameo were definitely great steps in the right direction. I've heard that as well about the Peacemaker patch being large, and I'm super hopeful for it!
And yesss I'm glad you feel that way. That was the other big reason I wanted to make this video. I'm over all the doom and gloom and super negative discussion. It's cool if people have moved on already but it's not a point of pride to tell everyone how you uninstalled the game weeks ago. I wanna talk about the game and its potential for the future with other people that are similarly optimistic about the direction of it and that have thoughts on where the game can go, instead of just endless bitching about all the flaws with no fun theorycrafting on what they can do differently.
But thank you for your reply! Lots of dope stuff to talk about in this game, and its refreshing that I have people here that feel the same! And thank you, I have some fun ideas for future stuff!
@rubensanchez I think that is an excellent suggestion when it comes to nerfing/buffing characters and adjusting the Kameo system. Very thorough and well done.
You got a new subscriber here m8. I think your points are very valid and would really make the game thrive like no other. I main Rain and I believe that if he was able to combo of his kick without kameo, he would be very interesting. I also thought of him being able to combo off of his whirlpool mid combo if he used Sub Zero, so instead of getting frozen in the air, the opponent would get a restand and Rain could cast a whirlpool. Oh it would so flashy and beautiful to have that. If he could also start combos with his thunder special without kameo, it would be really neat 😊
That's awesome, thank you! And welcome! Rain is a hard one for me to think of how to improve him. He seems like Sub-Zero where he has traits of multiple different archetypes without being particularly good at any of them lmao. It would be neat if his kick and whirlpool were fast enough to use mid combo without kameos. His thunder ball move thing that I never remember the name of imo should work as a meterless launcher off his strings. So like F32 -> DDU
He's one of the coolest looking characters in the game animation-wise, so it sucks that he's currently struggling a lot to compete with a lot of the other characters
@AwesomeBRINKS I was thinking the same thing. His God Rain Special should be a meterless launcher and his kick would allow you to go for extended combos like j243 into f2 geyser. I also thought about sub zero's kameo should put the opponent on restand so now Rain could cast a whirlpool or go for a stun into setup or go for amp db1 and do more damage etc . I think if Rain was a combo machine + setup character then he would absolutely insane in this game. He may not be a god in this timeline, but he sure as hell would combo like one! 🌧💪🏻
I agree so whole-heartedly with so much that you said. I've been screaming across youtube and twitter the exact same things.
The only thing I disagree with you on...is smoke. I have to chat with you sometime. Lol
Hell yea, that's dope to hear! And lmfao thats hilarious that Smoke is the point we differ on.
That'd be dope though.
The worlds best smoke speaks again 🔥🔥🔥. Agree with all points bro, this game has potential but i am dying to see 2 changes. 1: Meta shakeup. Imo the meta has not changed at all since the game launched really. Its the same characters in kombat league every damns set. Johnny, kenshi, sindel, raiden, etc. Broken ass characters who ruin the fun. Then there’s characters like sub quan and scorpion who are garbo. They need to shake things up, like i’d love to see scorpion be top tier, just make all characters A tier honestly. The second is the lack of content, esp kombat pack one. A new character every 2-3 months is super annoying and makes the game stale fast. Wish they’d speed up the release of characters and add more gamemodes. Your point about characters that require and dont require a kameo is also super important. For example, i just got omni man to level 20 taking a break from smoke. And my god, i have to use lao hat every fucking game, otherwise opening people up is impossible. Whereas smoke can open you up as long as you are better than your opponent, without needing a kameo. The game has potential but is far from it. Cheers 🥂
Nah I’m a better smoke
Haha you're too kind. I've got a lot to learn still but I appreciate the sentiment!
Ooooh a meta shakeup would be dope actually. Well, as long as they make good changes that shake things up. Sub and Scorpion getting buffs that make them on par with the other top tiers and becoming more relevant would be cool. Nerfing Johnny or Kenshi into the ground would not lmao. Raidens gotta go tho. At least needs to be reworked. I think if more kameos were on Low Hat/Khameleon level, it would certainly allow for a lot more team comps in the meta. Sindel and Omni-Man are only good with Lao which sucks.
But yes, tryna make everyone A tier solo would be great. Id love to see a timeline where Scorp and Sub are good characters that can do more than the same 1 thing every match. I feel like Scorpion is soooo boring to play against cuz he's basically just doing MK11 strike/throw/footsies with zero sauce or variation.
I agree with the lack of content thing. Though I feel if there were more things to do in the game besides Invasions(🤮) and online, this would feel like less of an issue. I at least like that they space out the kameos from the characters, so were not waiting like 3 months between each DLC/patch addition
I've heard the next patch looks like a big one, and lots of data mine stuff points to new modes coming, so im very hopeful that NRS is going to rectify a lot of the issues people have with the game.
LOL I love that you brought up Omni-Man cuz I think he's one of the worst examples of characters just needing a kameo to be complete. Scorpion feels barebones even with a kameo, Omni-Man feels like he was designed to do 1 thing, and needs a Low Hat to do it. Idk why they didn't just let Omni-Man's stance grab be a command grab. And have him be an actual stance character. Plus frame string into stance into grab or command dash or OH. Maybe make one of the stance moves lose to armor but have the dash punch stance move be armored and able to break armor or something so you have real stance mix going on, idk.
The important thing is that Smoke opening people up is engaging too(ignoring Low Hat stuff). Like there's always counterplay to Smoke pressure, and Smoke always has counterplay to that.
Ex: if you do Back 2-> cancel into another string, the opponent can D1 before the string comes out. But if you know that, you can just block after the cancel, and then block and punish their D1. Then if they stop doing it, you get a free throw or more cancels next time etc.
Gonna make that pressure/cancels guide soon lol. Got too many video ideas at this point lmao.
But yea agreed, lots of potential. And they seem like they're going in the right direction based on the last patch and also Khameleon. So I am hopeful
But yea dude, I appreciate you always on my stuff showing support and I love the discussion too! 👊🥂
@@skull_reviews4964 👀👀👀 oh yea?
But fr, I'm not the best Smoke. Not yet at least👀, I'm just tryna learn as much as I can and teach people in the process. This channel is a safe space for us Smoke players and all skill levels are welcome 💨💨💨
Oh yeah I get that, just a bit cocky myself 😂
I’m home 😶🌫️💨 us smoke mains take a bit of flack. Still better than having to call myself a Raiden main 😂
I think partly the reason why this game is kinda failing/going down hill is because each game they keep changing things up. so if people like the gameplay in X/XL then they should keep it for at least one or 2 more games. and they need to keep things that work like a character moveset instead of keep changing it.
I can kinda see that. I personally don't think they need to keep the same mechanics from game to game, and thats one of the cool parts to me about MK is that each game is quite unique from the others. I think the main issue with MK1 is they have created a system that supports really crazy and over the top gameplay, but they have been really cautious with many aspects of characters and kameos, while randomly letting 1 or 2 go crazy. All of which makes the game feel like it's confused. Kenshi and Johnny are allowed to be the crazy ass characters they are, but characters like Sub, Havik, Quan, Kung Lao feel like restricted or stripped down characters by comparison. Almost like different characters were balanced by different teams of people
I reckon the game is pretty good, the kameos and invasions are nice for something different and the story is insanely well done, however, where are some stuff that does need to be fixed. Like the multiplayer/online stuff.
For sure. I like the game a lot. It just isn't quite there yet. Story was dope, tho I'm less into the multiple timelines part of it as I was just following the tournament part of the story.
And yea they definitely need to step it up on the online stuff like you said
You missed one point, Rain as it worse than any other character in this game by a large margin, no kombos, slow as moves, most kameos don't "work" well with him..... it's just a nightmare.
i am surprised you didn't include him in the discussion
I believe NRS needs to buff Rain as they did with Quan chi, hopefully one day they will🙏
Idk how I missed this comment for so long, so my apologies for that, but yessss since we did actually get the Rain buffs like they did for Quan, arguably even better than what Quan got, I hope it was exactly what you were hoping for! Rain has always been on my list of characters I really wanna learn more, and the changes and new cancels really made him shoot to the top of that list!
P.S. I am also surprised I forgot to mention Rain in the video lmao
@@AwesomeBRINKS oh shit i forgot i commented this hehe, its been so long....
anyways i would say now i am mostly satisfied, but i still wish the water pool move would "suck" in oponents from the air when they land....it still works to combo thigs but only grounded, so i wish you could catch them in the air for style points and for more kombo potencial.
we ❤ smoke!!! i like this input tho, mk1 is a fun game that needs adjustments recommended by the community. i really hope they’re listening. time will tell
Hell yes we do!! And thanks! I'm glad to hear it. For sure tho. I love the game and it feels like its a few tweaks away from being just amazing. I hope this is similar to MK11 where they finally "opened the game up" and let us have custom variations in competitive (tho it didn't save the game for me personally, especially since they nerfed Kollector chakram in the patch that gave us custom variations, which was the move i wanted in his competitive moveset lmao
But word, hopefully they listen to the right kind of feedback and take their time implementing it. We shall see
@@AwesomeBRINKSmk11 was another mess 😣 so glad i wasn’t playing competitively there, but yes time will tell!! let’s see what the peacemaker update brings, NRS is too quiet right now to not have something cooking
@@AlejandroJrSantana yo same lmao. And yes I'm hopeful. I wish they'd communicate more but surely they've got a lot planned. With all the gloom and doom, and the much more successful launch of Tekken 8, there's no way they don't try something big to get people back on their side
You've got my sub, mate 👍🏼
Yo thats awesome to hear, thank you for the support! 👊
Just at some point Im listening to you and hearing Johny Silverhand 😅
I see everyone complaining but I love the game tbh 🤷🏾♂️
Sorry I didn't get to this comment sooner, I also love the game! Thats part of the reason I wanted to make these videos. There's too much just straight complaining going on by people that have already given up on the game.
@@AwesomeBRINKS no problem man, MK1 is the only game I’m playing right now, I just learned Liu kang and im addicted.
@@Steez0099 That's awesome to hear dude! I'm personally addicted to way too many games at the moment but still love MK1. It always makes it better when you really enjoy the character you play, and Liu Kang looks like a really fun character for sure. What kameo do you play with him? He seems like Smoke where he gets to mess around with a lot of different kameos and doesn't rely super hard on one specifically
@@AwesomeBRINKS i get that, I was into the finals for a bit but I can’t find an FPS game that I can stick too, I only play red dead and MK really & I use Lao, blame ninja killa, once I saw him use that duo I had to learn but funny enough I started MK using smoke/sektor but I’m so tired of working so hard for damage. Liu can land a solid 3-6 combo for 30-40% damage
All I know is there scared of sub zero
King Lao is lame but cmon he’s broken as fuck
Having a safe armor move that can turn into a full combo is really strong, but its super lame. I might've left it out of my video but if they were to give Lao a bunch of new stuff, I think they should make his armor move unsafe, just like everyone else. I'd rather him be broken in a different and more interesting way that makes him unique from every other character
'promo sm'
I'm not sure what you mean. Are you quoting/referencing something? Lol
mk11 is genuinely ass
Agreed, the main gameplay was bad lmao. Although I miss the custom intros and outros. Really wish MK1 had those.
I said mk1 sucks ass the second i saw the first trailer😂😂 goofy ahh graphics, mobile game animations, dumbass kameos overall yikes😂
No wonder this shi is dyin😂
Seriously? The graphics are fire.
What mobile game animations are you referring to? And the graphics are great lol
Also kameos are sick, what dont you like about them?