Edit Animations Using Control Rig | Unreal Engine Tutorial

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  • เผยแพร่เมื่อ 10 ก.ค. 2024
  • Hello guys welcome back to another video! Today I want to show you how you can edit animations inside of Unreal Engine, using Control Rig! You can follow this tutorial in Unreal Engine 4 or 5, as long as you enable the control rig plugin, or add the marketplace control rig character to your project! Let me know if you have any questions in the comments down below!
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    TIMESTAMPS:
    00:00 - 00:40 - Intro
    00:41 - 2:30 - Project Setup
    2:40 - 6:09 - Edit the Animation
    6:30 - 6:57 - Bake the Animation
  • เกม

ความคิดเห็น • 80

  • @WAR_1933
    @WAR_1933 2 ปีที่แล้ว +2

    Glad you are back at it you are A great part of the UE community

  • @RobinDale50
    @RobinDale50 2 ปีที่แล้ว +15

    I have been needing THIS tut for a long time! Thank you, more please on this!

    • @Phoenix_VR
      @Phoenix_VR 2 ปีที่แล้ว

      Adding vehicle animations

  • @frankbaker5174
    @frankbaker5174 ปีที่แล้ว +4

    Dude, this was so valuable and so hard to find!! Thank you.

  • @Smudgeurfudgemuffin
    @Smudgeurfudgemuffin 2 ปีที่แล้ว +2

    Awesome! I am going to use this a lot :)

  • @wolfknightbrand
    @wolfknightbrand 2 ปีที่แล้ว

    Very informative and also clean instructions, good job man

  • @FFTVYoutube
    @FFTVYoutube 6 วันที่ผ่านมา

    Omg i forgot about this! I just got back into making a game and im sitting here trying to edit the skeletal mesh in the animation sequence 😂 thankyou

  • @peblezQ
    @peblezQ 2 ปีที่แล้ว +2

    Thanks (: These tutorials are helpful!

  • @CP-Mohammed
    @CP-Mohammed 2 ปีที่แล้ว +1

    on of the best videos about control rig !😎😎

  • @metushelach8
    @metushelach8 ปีที่แล้ว

    Thanks ! Just what I needed !

  • @Kougs
    @Kougs ปีที่แล้ว

    Very valuable info, Thank you!

  • @ChrixB
    @ChrixB 2 ปีที่แล้ว

    that is very helpful, thanks for sharing that!

  • @WhiteNorthStar1
    @WhiteNorthStar1 ปีที่แล้ว

    very very useful, thank you! :)

  • @TawpeeBoyshuck
    @TawpeeBoyshuck 2 ปีที่แล้ว

    Great video!

  • @6FingerGames
    @6FingerGames 2 ปีที่แล้ว

    Thank you!
    you save my time !!!

  • @visualdistortionvfx3859
    @visualdistortionvfx3859 7 หลายเดือนก่อน

    ooh man you saved my lifee,, thank youuuuu

  • @davidakopyan9175
    @davidakopyan9175 2 ปีที่แล้ว

    maybe the best vid on youtube!

  • @D0RASIMA
    @D0RASIMA ปีที่แล้ว

    YOU ARE MY HERO....damn I love you.

  • @joshnevel1504
    @joshnevel1504 4 หลายเดือนก่อน

    Thank you

  • @guillermofleitaspulido
    @guillermofleitaspulido ปีที่แล้ว

    Hi! Thanks a lot for your tutorial, I needed it.

    • @SuperVillianStudios
      @SuperVillianStudios ปีที่แล้ว

      Where you able to do this in UE 5.1? When I bake the animation the rig goes back to the normal pose

    • @guillermofleitaspulido
      @guillermofleitaspulido ปีที่แล้ว

      ​@@SuperVillianStudios I didnt have any problem, it worked for me in 5.1 and 5.2 😅

  • @majid_artv
    @majid_artv 2 ปีที่แล้ว

    Cool❤️❤️❤️🌹

  • @lmbits1047
    @lmbits1047 2 ปีที่แล้ว

    Would you happen to know how to modify the root bone rotation and animation so it does the same thing but pointing to a different axis. I am trying to create some root motion 8-directions rolling out of one animation but it seems when activating root motion the root always points forward. If I use use first frame as pose it does this correctly in 4.26 but it seems it is broken in UE5. Any idea?

  • @coder-c6961
    @coder-c6961 2 ปีที่แล้ว

    this was helpful but do you need to manually rig the model? Like if I have another human skelton do I have to manually rig it or does control rig automatically does it for me?

  • @ujugamestudio
    @ujugamestudio 16 วันที่ผ่านมา

    Straight forward.

  • @tuna1867
    @tuna1867 10 หลายเดือนก่อน

    This is a great tutorial, thank you! But I have a question: how can I add the weapon mesh to adjust the hand placement during the animation?

  • @mikaznavodya9300
    @mikaznavodya9300 ปีที่แล้ว

    Thanks

  • @lz4090
    @lz4090 2 ปีที่แล้ว +2

    Nice, this is a great tutorial. Would you happen to know how to fix a bone transform (head, neck_01) so that true fps setup would where the camera is attached to head would not have headbob that is affected by the animations during locomotion? Or should I just remove the transform of the head and neck_01 on the locomotion animations so that it will be sort of linear-stable at least that would make the bone stable and the attached camera not affected by movement of the character?

    • @SmartPoly
      @SmartPoly  2 ปีที่แล้ว +1

      make the skeletal mesh component a child of the camera component (like the fps template)

  • @RDD87z
    @RDD87z ปีที่แล้ว

    wonder if its possible to Animate the charactes inside unreal, using the VR controllers, moving bones and being in a 3d space view, would help a lot at least will speed up the POSING process.

  • @VandalMediaV
    @VandalMediaV ปีที่แล้ว

    I want to do this backwards if possible? I've already made animations with the control rig but now I want to add an animation on top.

  • @SuperVillianStudios
    @SuperVillianStudios ปีที่แล้ว

    Hey whenever I try to bake the animation the skeleton reverts back to the normal pose and the animation doesnt play, any ideas where I went wrong? Im using UE5.1 btw

  • @longwick1417
    @longwick1417 2 ปีที่แล้ว +1

    Does anyone know how to paste animation in reverse, similar to blenders ctrl + shift + v

  • @toxicaf6173
    @toxicaf6173 ปีที่แล้ว

    how do i get this functioning in a ue5 project? i tried, it didnt work but when i open it as a new ue5 project there is no control rig.

  • @alekjwrgnwekfgn
    @alekjwrgnwekfgn 2 ปีที่แล้ว

    is there an updated version of this? I don't have 4.26 anymore

  • @eddiej.l.christian6754
    @eddiej.l.christian6754 2 ปีที่แล้ว

    How do I add a preview object such as a rifle?

  • @TheironkageGG
    @TheironkageGG ปีที่แล้ว +2

    So im trying to make a spiderman game for myself and i wanna know if this works for absolutely any type of animations like combat, running, walking things like that

    • @Cazaq
      @Cazaq ปีที่แล้ว

      Lol. Dude, just make something easier. 500 people worked on Spiderman. And yes, it will work on anything.

    • @TheironkageGG
      @TheironkageGG ปีที่แล้ว +1

      @@Cazaq its what i want to do but thanks

  • @MindOfBoomBoom
    @MindOfBoomBoom 2 ปีที่แล้ว

    this appears to be non-destructive to the skeleton, it doesnt change anything as far as other animations either, only the animation you wanted to edit. so the steps would be, Create the control rig, edit your animation, export animation, delete the control rig if you arent working on any more edits? just making sure because i am pretty far in with my project, i only need to make two custom animations. do i understand this correctly?

    • @kenalpha3
      @kenalpha3 ปีที่แล้ว +1

      Did you find a confirmation? And "Create the control rig, edit your animation" - Do we really need to make a Sequencer to edit the mesh? We cant use the Animation window?? (Ive not used Sequencer, so it's foreign to me; and I have your question too, of when it's safe to delete it, do we need to hide it so the player cant see in a normal level view?)

    • @MindOfBoomBoom
      @MindOfBoomBoom ปีที่แล้ว +1

      @@kenalpha3 you only use the Control Rig to make the animation, then use the Sequencer to record and save an animation script. after that script is created, you dont need the control rig again. does that help? its been a while since i did this.

    • @kenalpha3
      @kenalpha3 ปีที่แล้ว +1

      @@MindOfBoomBoom yes, ty.
      This vid also has "Control Rig," but used as a node in the AnimBP. [watch?v=vDBokIaxLM0?t=32]
      Do you know how he setup the extra pins (to setup hit stop effect)? My Node only has Alpha pin. Many asked, hopefully you know.

    • @MindOfBoomBoom
      @MindOfBoomBoom ปีที่แล้ว

      @@kenalpha3 It looks like he is animating in a Sequence to make an animation script. some programs let you transfer animations from one Skeleton to another as long as they are based on similar skeletons. However, you can also do these things thru blueprints. its been a while since i've played with UE5, but i did use a plug in called mixamo animation retargeting to move scripts from one skeleton to another.

  • @lolaswift111
    @lolaswift111 11 วันที่ผ่านมา

    any idea Bake to control rig couldn't find any rig? thx

  • @ahmedsaleh4640
    @ahmedsaleh4640 2 ปีที่แล้ว

    is it possible if i could make animations by this or it would be harder than in blender and other programs

    • @SmartPoly
      @SmartPoly  2 ปีที่แล้ว +1

      yep. I think easier than blender. I have animated first person animations with it

  • @unrealdevop
    @unrealdevop 2 ปีที่แล้ว

    4:48 in UE5 they seemed to have either removed the option to bake to control rig or moved it somewhere. Would you maybe do another video on this but in UE5?

    • @pppparanoidddd
      @pppparanoidddd 2 ปีที่แล้ว

      It's still there, open the animation and at the top of your screen is a edit in sequencer button, click that and go to bake to control rig

    • @unrealdevop
      @unrealdevop 2 ปีที่แล้ว

      @@pppparanoidddd Yeah I figured it out. You can also right click the skeletal mesh on your timeline to get too it.

  • @voyaging07
    @voyaging07 ปีที่แล้ว

    why doesnt the UE5 control rig have ik on everything like this control rig? I only have ik controls for the feet. Is there a way to make it so there's full ik when adjusting? I have the plugin activated.

    • @SmartPoly
      @SmartPoly  ปีที่แล้ว +1

      yes look at my most recent video that I have uploaded

    • @voyaging07
      @voyaging07 ปีที่แล้ว

      @@SmartPoly Nice!

  • @brad4games
    @brad4games 2 ปีที่แล้ว +1

    Can i edit 2 animations in the same time cuz they will be interacting?

    • @Hereford1642
      @Hereford1642 ปีที่แล้ว +1

      Yes you can. The example map that comes with the control rig download project shows exactly this with 2 characters in the same scene.

  • @prodev4012
    @prodev4012 2 ปีที่แล้ว

    I tried editing some run animations with this method but the legs keep snapping and shaking like its not really smooth like the original animation. Is there any way to fix this?

    • @JDMcarXcar
      @JDMcarXcar ปีที่แล้ว

      Did you fixed it?

    • @prodev4012
      @prodev4012 ปีที่แล้ว +1

      @@JDMcarXcar Nope. Seems like people aren't really using control rig seriously or they would have noticed it. It's trash

    • @Hereford1642
      @Hereford1642 ปีที่แล้ว

      @@prodev4012 You need to disable the snap to grid for translation and rotation in the top right corner of the viewport or else you cannot get accurate placement. It is perfectly possible and not hard to produce decent results. There are also advanced methods of moving things around not covered by this (very good) introductory video. It is tiresome to hear people trash software when they have so little knowledge themselves.

    • @PixelGamerDev
      @PixelGamerDev ปีที่แล้ว

      I have exactly the same problem. Did anyone figure out why this is happening? @JackHodges This problem has nothing to do with viewport snapping being turned on or off, you should read the question mor carefully.

    • @Hereford1642
      @Hereford1642 ปีที่แล้ว

      @@PixelGamerDev Well I manage to make perfectly smooth edits of animations but you don't seem to be interested in what I might have to say so good luck.

  • @Gaamer_93
    @Gaamer_93 6 วันที่ผ่านมา

    helloo, im new to ue , when i bake it doesnt let me choose the metahuman control rig ,intead it chooses an fk rig

  • @aquato33
    @aquato33 2 หลายเดือนก่อน

    This is so weird, I litetally do not have the option to "bake to control rig" in 5.4. How is that possible?

  • @definetlynotaunblockgenius4517
    @definetlynotaunblockgenius4517 ปีที่แล้ว

    nice, i am not sure if it w ill work for me, i will go test it, if it works ill give you a like!
    edit 1: i am on my way to try it out!

  • @cheemayt1530
    @cheemayt1530 ปีที่แล้ว

    I can't see any control rig (in ue5.1
    )

  • @garrytalaroc
    @garrytalaroc ปีที่แล้ว

    Is this a better animation tool than Blender or Maya? i just need answers.

    • @Cazaq
      @Cazaq ปีที่แล้ว

      No.

    • @kenalpha3
      @kenalpha3 ปีที่แล้ว

      Maybe - if the UE editor enforces strict axis that Z is always up, Y is always a certain way.
      Ive been using Blender for a year and the animation axis and keys are too confusing (Mixamo axis keep changing where Z is no longer up/down). I.e. in Blender, I have an anim that is 20 units from origin. So I wanted to move the root bone 20 units backwards on Y axis.
      So I go to Anim tab > select Root bone > hide every key channel except Y, and try to move the keys up/down in the graph, so the bone moves backwards.
      But in some animations the Y coordinate is determined by the X, Y, Z key coordinate???? (Meaning if I delete some Y keyframes, then the bone moves up/down on Z axis. So then I need to edit Z key frames too.) Wtf is that and why in Blender? It's these illogical things that make Blender annoying; then I dont even know what it is called, to search for answers.

  • @unrealenginetr
    @unrealenginetr 4 หลายเดือนก่อน

    How can I add a key? I pressed to "key" button but I can't seen anything change.

    • @unrealenginetr
      @unrealenginetr 4 หลายเดือนก่อน

      I solve this, I wonder how can I attach a weapon with my skeleton with UE4?

  • @JhonPitre
    @JhonPitre ปีที่แล้ว

    I donwnloaded this but not show me to 'add" and basically to use it I have to start from zero another new proj

    • @Hereford1642
      @Hereford1642 ปีที่แล้ว

      Find the file 'Mannequin_ControlRig'. Open it to edit and in Preview Scene Settings tab change the Preview mesh to 'none' and save. Now you can migrate the Mannequin_ControlRig file to wherever you want and then set it to the mesh in your project.
      It would be nice if Unreal explained things like this but I managed to work it out so there you are.

  • @Mike-rt2vp
    @Mike-rt2vp 2 ปีที่แล้ว

    video a little quiet. great job.

  • @twichify
    @twichify 2 ปีที่แล้ว

    First

  • @Turbomorsh
    @Turbomorsh 7 หลายเดือนก่อน

    My rig is not on the baking list, how can I fix it?