Top 10 Amazing Features in WoW That Were Abandoned

แชร์
ฝัง
  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 1.2K

  • @LordProteus
    @LordProteus 3 ปีที่แล้ว +401

    Ah yes, Pet Happiness. I play a Warlock, but I remember in the General chat of one of the low level zones in the first month of WoW's life a Hunter said "My Bow broke and my Turtle ran away. :("

    • @XanthosAcanthus
      @XanthosAcanthus 2 ปีที่แล้ว +24

      Damn. Life's rough sometimes. Strangely enough, repairing is the one thing I wouldn't miss. I mean, it's not annoying, but only because repairing is just like breathing to me. I don't even consciously repair. But much like breathing, I wonder why I still have to do it. Jk, but seriously, i don't want to waste gold because of torghast anymore lol

    • @thargs9184
      @thargs9184 ปีที่แล้ว +6

      that is such a classic hunter thing to have happen XD

    • @JJJBunney001
      @JJJBunney001 ปีที่แล้ว +3

      ​@XanthosAcanthus it's part of the point, more people doing higher level, better rewarding content need a gold sink to make sure they don't destroy the economy. That's what in game gold sinks are for, it's why travel costs money

    • @jarihaukilahti
      @jarihaukilahti ปีที่แล้ว +1

      Pets and pet training were a mingame itself and Im sad its gone in wottkl classic + the added 1000 arrow and bullets are stupid - this is why bullets and arrows and thier bags were removed to magic status just as mages a hunter now magicially spawns bullets from Aether (nowhere ) -The hunter in wotkl feels ununique and pets are same pet in diffent skinns it seems - Its like a corporate bought your favority candy and replaced all ingridenses with cheap one and added differnt colour .... Pets are bs in wotkl -If you die you are moron unlike previous expansions

    • @doncorleone1720
      @doncorleone1720 ปีที่แล้ว +1

      @@jarihaukilahti1000 arrows was Like in wotlk, they removed meele weaving. But it was there in OG wotlk

  • @LilianOrchard
    @LilianOrchard 3 ปีที่แล้ว +904

    Players: Running fast in old raids
    Blizzard: "Whoa there Sanic!"

    • @RazanaArcclaw
      @RazanaArcclaw 3 ปีที่แล้ว +34

      I AM SPEED!!! KERCHOW!!!

    • @Stu5727
      @Stu5727 3 ปีที่แล้ว +12

      gotta go fast

    • @UltimateGamerCC
      @UltimateGamerCC 3 ปีที่แล้ว +34

      yeah i dont get that, it's not gonna stop the bots and on top of that, there's a lock on how many runs you can do in an hour, so it's not like they could do more runs in less time, definitely feels bad.

    • @rdsasuke1
      @rdsasuke1 3 ปีที่แล้ว +4

      Love you.

    • @jesserothhammer7378
      @jesserothhammer7378 3 ปีที่แล้ว +4

      Old sanic the hedgeblog

  • @marsupialmole3926
    @marsupialmole3926 3 ปีที่แล้ว +300

    I think what people really liked, both from the class specific features and artifact weapons, was just having that element of a unique experience around their class. Part of what made all subsequent power systems so much less enjoyable than artifacts was that none of it was class/spec unique, and none of them have unique questlines for your class or spec. having to set aside a bunch of bag slots for shards/pet food/ammo/etc. sucked, but having quests directly related to learning how to summon specfic demons, taming pets, pickpocketing and lockpicking, etc. was awesome.

    • @luclin92
      @luclin92 3 ปีที่แล้ว +30

      This is a pretty good explanation. Just give us reasons to learn about the classes. Having to travel to a region to find a guy to teach about a spell does add a little immersion to the game and makes you more attached to your character. Oh I loved that they added a ton of class quests in legion. Just all the weird and different things you ended up doing in those quests.

    • @majones117
      @majones117 3 ปีที่แล้ว +9

      The new 1-10 leveling zone for example has a class based quest which is really cool. It might be small, but it connects you more to your class

    • @Elchupanibres
      @Elchupanibres 3 ปีที่แล้ว +3

      @@luclin92 one thing blizz should have added in "new" classic was class quests for all, not a very few classes, that got something cool, they could have done some much more this time with classic, but they didnt, they just went with the same stuff, and not takeing any chances, they will keep going this path with all previous expansions, and just never learn from the past.

    • @Feuerhamster
      @Feuerhamster 2 ปีที่แล้ว +18

      A huge part of the problem, i feel like, are "only endgame matters" players. Nothing matters, lore doesn't matter, "unique experience" is only an annoying distraction on a road to the moment where you stand on the corpse of the last boss you don't even care about and weep, seeing as you have no more content to conquer.

    • @Tygram17
      @Tygram17 2 ปีที่แล้ว +8

      And also the class hall as a whole. Doing those quests and ending up back in your hall with others like you. It was a really cool feeling you had towards your class choice

  • @Idiosynchrosis
    @Idiosynchrosis 3 ปีที่แล้ว +91

    Legion nailed Class Fantasy with artifacts and class halls, it was the only time since EVER in the game that i really felt the power and the respect from being a part of that specific class (Not just a class, but a paragon of that class). Being the successor of the almighty Ashbringer as a ret paladin was a giant, yet really fun moment.
    I still remember the undercover legion spies in Dalaran, where you could "unmask" them in the middle of the city using the Prot paladin artifact, it was such a small, but very meaningful touch in the expansion. Little interactions like this that remembers you that: You are one of the few paragons of your class, commanding other important characters of Warcraft's history that were not as strong as you.

    • @emmetstanevich2121
      @emmetstanevich2121 ปีที่แล้ว +10

      I personally really loved the rogue questline, where you had to infiltrate the cities of the opposing faction to assassinate legion agents, and you had to be sneaky about it because you're in a capital city filled with max-level enemy players. It also felt extremely fitting for the rogues to have the most "thankless" task, as anyone who didn't play as a rogue (or look up the questline) wouldn't know of the near-disaster that the uncrowned narrowly averted.

    • @sneeeeeeeeeeeeeeeeeeeeeeeeed
      @sneeeeeeeeeeeeeeeeeeeeeeeeed 10 หลายเดือนก่อน +1

      Artifacts were horrible. An entire expansion where you had a single weapon was terrible for a MMORPG. Not to mention you could only reliably boost one of them at the start of the expansion, so you couldn't play other specs.

    • @Anatarion99
      @Anatarion99 5 หลายเดือนก่อน +2

      The issue was getting them at the very start and going through the whole expansion with them. The real fun would have been working your way to obtaining them and then becoming the ultimate badass at the end and using that power to defeat your enemies. Having them from the start just cheapened that.

    • @DarkWildSaison
      @DarkWildSaison หลายเดือนก่อน

      The issue with artifacts was that the game led you to believe you were the only one weilding it, but ofc that cant be the case in a mmorpg. Also, in a game that had treated you as just an adventurer for most of its life (ever since classic we were just measly mortals trying to be brave in a world much more powerful than us) it had suddenly turned you into a god slayer and pretty much a god yourself. One of thousands as well…

  • @leahsdreams
    @leahsdreams 3 ปีที่แล้ว +231

    Class Flavour was one of my favourite things about levelling in WoW. It felt so unique and made me attached to my class. But without them they just feel like any other.

    • @majones117
      @majones117 3 ปีที่แล้ว +32

      That's what made me want to play other classes as well. In legion, I leveled so many alts just to play all the artifact weapon quest because they were unique. Let me tell you how pumped I was about Shadow Priest when I got those first whispers.

    • @TheFourthHorde
      @TheFourthHorde 2 ปีที่แล้ว +19

      @@majones117 I felt the same way about the Skull of Manari. When you summon Dreadstalker demons it shouts “RELEASE THE HOUNDS” or when having a ton of imps out he goes “Fight! Fight you worthless imps!”
      It was so cool to have your demon-summoning actually noticed lol
      No NPC ever mentions that you’re walking around with an evil demon, so it was really cool for the class-specific feature to be recognized.

    • @roberto9612
      @roberto9612 2 ปีที่แล้ว +5

      I recommend playing star wars the old republic if you like class flavour. Every class has their own seperate (fully voiced) campaign with dialogue choices for every single quest. Honestly wow could learn so much from it

    • @Mr_Spaghetti
      @Mr_Spaghetti 2 ปีที่แล้ว +7

      @@roberto9612 but when actually playing the classes they feel way too similar. I believe every class now has an AOE ability that is tuned to be OP while leveling, trivializing all class differences in combat. In WoW the bloodthirsty Fury Warrior feels fast and hectic, the flowing WW Monk feels methodical and practiced, and Demonology Warlock feels like you’re constantly sacrificing demonic lives as a resource for your power. While WoW has a ton of flaws, they still get class fantasy down pretty well. I’m hoping the combat rework with the new expac livens up SWTOR, cuz to me every class feels monotonous

    • @mcafee524
      @mcafee524 2 ปีที่แล้ว +2

      @Nomen Nescio lol you took the words out of my mouth

  • @madcat789
    @madcat789 3 ปีที่แล้ว +1555

    No. 1, Integrity.

  • @arforafro5523
    @arforafro5523 3 ปีที่แล้ว +45

    Bonus rolls is a huge thing I miss, having the choice of doubling your chances of getting a particular item from a boss or dungeon helped alleviate the "I've run this dungeon/raid 20 times and I still havent had X drop". Same for emblem/badge/justice points gear vendors and to a similar effect tier set tokens which made it so you could choose which piece you purchased once you got your currency.

    • @chukky1124
      @chukky1124 ปีที่แล้ว +4

      Yes double dissapointment was awesome! you got kicked in the balls and fell on the floor not getting loot, then you bonus rolled and then you got pissed on. i miss it

    • @doncorleone1720
      @doncorleone1720 ปีที่แล้ว

      Personal loot is so stupid holy shit

  • @tsunazx
    @tsunazx 3 ปีที่แล้ว +142

    The big questlines associated with legendaries were always neat.
    They don't have to reward you with one nowadays but in general it would be nice to have a side quest to follow every patch.

    • @cmdmd
      @cmdmd 2 ปีที่แล้ว +1

      It would be fantastic. Chain quest, lore, one fight, then one epic fight at the end.

    • @d3fq0n1
      @d3fq0n1 2 ปีที่แล้ว

      yeah in legion got mine legendary in m4, in bfa was easyyy questline for the cloack :(

  • @ArcaneEther
    @ArcaneEther 3 ปีที่แล้ว +160

    18:34 "Feeding pets ammo and their containers".
    "You're going to eat this box of bullets and you're going to enjoy it, Fluffy!"

    • @ballsofsalsa01
      @ballsofsalsa01 3 ปีที่แล้ว +5

      That was horrible. Bags full of reagents and needing to farm a mob type for normal DPS feeding a pet

    • @mariosblago94
      @mariosblago94 3 ปีที่แล้ว +3

      that's why the comma exists.

    • @jt5765
      @jt5765 3 ปีที่แล้ว +2

      @@ballsofsalsa01 they could've just added an extra bag slot though instead of removing things. Over the years they have stripped professions of money generating items for QoL issues ammo for engineers being one of many. Gems being another for JC's.

    • @ballsofsalsa01
      @ballsofsalsa01 3 ปีที่แล้ว

      @@jt5765 are you serious? Extra slots? There was never enough slots. People had pouches with extra slots for ammo alone and stacks of 200, it wasn't ever enough. Having to pay to get to work as a class is stupid when every other class does that for free. Soul shards were freely farmable and still annoying, now you have them but as a resource not a bag item

    • @ballsofsalsa01
      @ballsofsalsa01 3 ปีที่แล้ว

      @@jt5765 they made the game more accessible through the removal of mandatory items and the disparity between a maxed out through play and through extra work like gems enchantments reforge and leech etc. Things are more deterministic now, with the idea of shifting the value to other means like legendary vessels , armor kits, weapon enchantment/stone/oils . Gold is no longer an issue, and yet, you can make gold with food flasks

  • @MrAereoo
    @MrAereoo 3 ปีที่แล้ว +143

    Seems like, in legion, they looked at the game and thought: "okay, what was good in this expansion? Class order halls, relic weapons, class sets and strong spec identity? Right, let's get all of that and throw it in the garbage. Now, let's think what sucked? Endless grind, over dependency in RNG, no way to work towards a clear goal? Let's double it down in BfA and be as hardheaded as possible to change these things in the expansion after."
    Just Blizz things

    • @rageofheaven
      @rageofheaven 3 ปีที่แล้ว

      To be fair, bod was a great raid. Problem being is that the other three were not.

    • @TheChristianWood
      @TheChristianWood 3 ปีที่แล้ว +1

      I HATED CLASS HALLS OR SPECWOL WEAPONS 😭

    • @orsdekany2594
      @orsdekany2594 3 ปีที่แล้ว +2

      funny enough, most ppl after Legion, said that legion content sucked, but it was constantly updated, so you didnt get bored with it, they even said bfa had better content, but again, when your content is 1/3 of the other, its not hard to see why bfa sucked, while legion didnt. Same was with wod, and with one of the best if not the best pandria. What we got was great, but enough for like a 1-1,5 year and not 2,5 or more (not going with exact numbers, just for comparison)

    • @rageofheaven
      @rageofheaven 3 ปีที่แล้ว +4

      @@orsdekany2594 No one I know said legion sucked once BFA started. The legendary system screwed a lot of people on launch, but the content was overall solid.
      The problem with wod was it was simply never finished. HM and BRF were fantastic raids, HFC was not however. Mythic assault was too much standing around, RNG was too prominent in a lot of fights, and you had pillarman who was RNG and had visibility issues when it came to dodging things on the floor, which blended too well. Legion dungeons were top notch.

    • @almisami
      @almisami 3 ปีที่แล้ว

      Absolutely this!

  • @Ar1AnX1x
    @Ar1AnX1x 3 ปีที่แล้ว +63

    the amount of good game design and class design that were abandoned and great content that became completely irrelevant is too much, expansions don't add anything to the game anymore, it just does the same thing slightly different but with a new coat of paint.

    • @LOSTKILLERDRAENEI
      @LOSTKILLERDRAENEI 3 ปีที่แล้ว +7

      And sometimes significantly worse.

    • @Ar1AnX1x
      @Ar1AnX1x 3 ปีที่แล้ว +2

      @@LOSTKILLERDRAENEI exactly what I wanted to say but forgot to, they make one thing better while making two other things worse.

    • @Ar1AnX1x
      @Ar1AnX1x 3 ปีที่แล้ว +6

      how many fucking times a Class/Spec started to feel complete and really really fun to play and they either nerf it to the ground or completely change it to something worse the next expansion, just for the sake of change.

    • @erkziltonz
      @erkziltonz 3 ปีที่แล้ว +1

      @@Ar1AnX1x damn, imagine if instead of revamping each expansion they added more talent customisation. Want to play like a mop mm hunter? There's a build for that. Want to play like a wotlk mm hunter? There is a build for that. Expand the talent trees horizontally.

    • @ballsofsalsa01
      @ballsofsalsa01 3 ปีที่แล้ว

      @@erkziltonz Impossible to balance. Guys, you gotta create something first to know how fkin hard it is to balance. Making WC3 maps teaches you the problems of balancing and how indiscriminately adding X,Y,Z variants over time, bloats your work and becomes unmanageable. God forbid it's 9.1, 8 expansions of additions would have talent trees of 150 points and over 30 abilities + the natural abilities and general abilities. You'd need 8 action bars of macros to even start. harder than piloting a spaceship

  • @throatwobblermangrove8510
    @throatwobblermangrove8510 3 ปีที่แล้ว +43

    One system I wished they had kept and expanded on was the artifact fishing pole. That was really awesome.

  • @UltimateGamerCC
    @UltimateGamerCC 3 ปีที่แล้ว +94

    i kinda wish that Heirloom Weapons and Artifact Weapons merged together, where you could unlock new forms every expansion and new color palettes as well, it would be a GREAT way of keeping Heirlooms relevant without the dubious AP Grind that went with.

    • @Sanguivore
      @Sanguivore 2 ปีที่แล้ว +3

      That's honestly not a bad idea! :D

    • @Tygram17
      @Tygram17 2 ปีที่แล้ว +4

      Great idea so unfortunately we’ll never see it

    • @darkstorm2579
      @darkstorm2579 10 หลายเดือนก่อน

      I think the best way to handle the AP grind is to have it be shared among your Artifact Weapons where they would all gain power at the same time, but their AP is separate (ie using AP to level up Ashbringer will not affect Silver Hand's AP). But I'm not a game designer so I don't know if that would be feasible.

  • @UndyingInsanity
    @UndyingInsanity 2 ปีที่แล้ว +23

    Glyphs mainly, at least for me. They had a fun mechanic with them as well and gave your character some fun and useful abilities. Like a rogue being able to run on water while sprint was active. Or having different polymorph transformations with a glyph.

    • @Mr.Heller
      @Mr.Heller ปีที่แล้ว +1

      I think you can still get at least two different polymorph spells, I still have a black cat and a hog, so they weren't removed from the game.

  • @simplementelicha2127
    @simplementelicha2127 3 ปีที่แล้ว +245

    Legion was such a fun expansion... I don't care about the critics on it being too RNG reliant, it was the last time the game felt fun.

    • @maazypaaz
      @maazypaaz 3 ปีที่แล้ว +28

      As a Paladin that always felt underpowered, having the power to run around killing Legion demons with the Ashbringer AoE was the most fun I've had in WoW since WotLK.

    • @TSLlol
      @TSLlol 3 ปีที่แล้ว +13

      Nahh, Legion brought in all the shit systems that people realized were shit in BFA&SL... Only reason you remember it being fun was cause it was 1: new, 2: had enough content to keep you from realizing

    • @njdss4
      @njdss4 3 ปีที่แล้ว +30

      Legion is the only xpac where I played every class. They were all so fun.

    • @Av8r6o4
      @Av8r6o4 3 ปีที่แล้ว +11

      agreed, everything about it was great and was the last time since TBC i've really committed and had fun in the game

    • @brycebealey1719
      @brycebealey1719 3 ปีที่แล้ว +4

      Last raider in my guild to get an rng legendary despite doing all I could to get one. Ended up quitting for about a year. Legion was terrible.

  • @Pillowtap
    @Pillowtap 3 ปีที่แล้ว +73

    I miss things like the AQ40 server event. I was a little like 12 or something Dwarf that didn't know anything, but I spent a huge amount of time grinding weak enemies for linen for that npc in iron forge to help the war effort.

    • @michalsturc7063
      @michalsturc7063 3 ปีที่แล้ว +5

      Sadly, we won't be 12 ever again to experience it the same way. :/

    • @josejuanandrade4439
      @josejuanandrade4439 3 ปีที่แล้ว +14

      @@michalsturc7063 I think he meant the level of his dwarf... But you are right... no matter if they totaly redo somethings such as the AQ event in classic... it will never be the same because people's mentality is no longer the same. Back in 2005 people were not rushing to complete the game, or min-maxing like crazy... and people took time to enjoy this things... Now, people will ignore the event and just rush head on into the raid... And won't farm the matz themselves, but buy them tru the AH in piles made by the bots, and won't just hand them, but hold till lots of guild members have their scepters so the most people get their mounts, etc etc etc...
      We've destroyed a great experience ourselves... Those of us that played the game back then are the lucky ones, even if we had to experience it tru a 56kb modem connection! or runing the game in single core cpus with 2gb of ram and a 256mb of vram videocard (funny enough those specs were actualy badass in 2005....My pc ran the game damn good, just the internet part was the issue lol)

    • @Rare987
      @Rare987 3 ปีที่แล้ว

      @@josejuanandrade4439 Idk AQ40 opening was still very cool to take part in when it launched in new classic. The world PvP was really fun, tho the only gripe about the situation is how poorly servers handle things but there were some good big battles that didn't lag horribly (But that was no different to vanilla and these days computers can handle it)

    • @ZelgadX
      @ZelgadX 3 ปีที่แล้ว +4

      Not gonna lie, that is an ultra cute memory to have. I really try to avoid the 'things are different now' mentality when it comes to gaming, but... darn, things are different now.

    • @kim8dk
      @kim8dk 3 ปีที่แล้ว

      There is no realm identity so you can't really do that anymore since everything is cross realm and sharded. Also it's expensive due to server load and blizz still havent figured out how to fix it.

  • @DragonJTS
    @DragonJTS 3 ปีที่แล้ว +61

    I'm still disappointed we never got a follow up to the Chromie scenario.

    • @sonicgoo1121
      @sonicgoo1121 3 ปีที่แล้ว +9

      Maybe we already did but won't find out until some time in the future...

    • @alquimistafriki
      @alquimistafriki 3 ปีที่แล้ว +9

      @@sonicgoo1121 you mean in a book or something

    • @DarkScreamGames
      @DarkScreamGames 3 ปีที่แล้ว +3

      maybe the rumored cut galakrond content would have tied in . . .

    • @kostasrh9529
      @kostasrh9529 3 ปีที่แล้ว +1

      @@sonicgoo1121 noice!

    • @UltimateGamerCC
      @UltimateGamerCC 3 ปีที่แล้ว +2

      that was fun, they should revamp that for Wrath TW and tie cosmetic rewards to it, including a toy where an alternate Chromie will appear and high five you, way to show the love to your bestie of time.

  • @TheZackofSpades
    @TheZackofSpades 3 ปีที่แล้ว +41

    Having to part with my Artifact was actually my “peak emotional” moment as a player…sure it was only one non-rendered cutscene, but abandoning the tool that brought me up the DPS charts hurt in a way I hadn’t expected it to…felt more emotion for that blade than most of the lore characters tbh

    • @Shagaru_Bleed
      @Shagaru_Bleed 2 ปีที่แล้ว

      Same here.

    • @Aggrofool
      @Aggrofool 2 ปีที่แล้ว +1

      I was glad to be rid of it. Hate borrowed power.

  • @extremboon
    @extremboon 3 ปีที่แล้ว +83

    I really like your content, still watching it after now 8 years after stopping playing wow.
    At the one hand, just seeing wow content wants me play the game again, but on the other hand, just seeing how many fun things blizzard removed really makes me feel like abandoning wow was the right choice after all.

    • @Maria_Erias
      @Maria_Erias 3 ปีที่แล้ว +14

      WoW is best enjoyed through content creators. This fine lad, Bellular, and... well, they're about the only ones left, I think. Preach left WoW. Asmon mostly does FF14 stuff now.

    • @moscanaveia
      @moscanaveia 3 ปีที่แล้ว +3

      @@Maria_Erias There's Taliesin and Evitel, still alive and kicking

    • @horrorbishke3198
      @horrorbishke3198 3 ปีที่แล้ว +1

      @@Maria_Erias Naguura, Hazel

    • @ZetsubouZolo
      @ZetsubouZolo 3 ปีที่แล้ว +2

      plus just don't give these dimwits any more money. I have to admit I just resubscribed 3 weeks ago to play the latest WoW campaign but immediately unsubbed after I was done

    • @moscanaveia
      @moscanaveia 3 ปีที่แล้ว +8

      @@ZetsubouZolo Peak hypocrite. "I boycott blibsnarl until I don't", and then wax virtuous and tell other people to do stop financing blibsnarl

  • @NecronCtan1
    @NecronCtan1 3 ปีที่แล้ว +35

    Bear Tartare was a Godsend and I enjoyed it while it lasted.

  • @Hundo_Mo
    @Hundo_Mo 3 ปีที่แล้ว +127

    Classes being unique and having unique moves/skills was probably my favorite part of the game.
    Its like being a tank and knowing a group needs you.
    “We need a rogue to pick the lock for the secret boss!”
    “We need a druid for battle rez!”

    • @Taka64845
      @Taka64845 2 ปีที่แล้ว +4

      Hunters for running Naxx. ‘Bout the only time we got love.

    • @Freestyle80
      @Freestyle80 2 ปีที่แล้ว +14

      how about 'we need you because you are a good player and is helpful to the group' instead of relying on your class to carry you in getting invites

    • @Qwentin12
      @Qwentin12 2 ปีที่แล้ว +6

      How is this any different from picking players based on roles. If you need a healer you're probably not gonna pick a shitty one to fill the spot. Players still need to be good to compete with other players with the same class. This just gives classes more of a purpose. With the way the game is going they might as well just get rid of classes and make it an arcade game.

    • @manuelemilioaquinoaraujo3154
      @manuelemilioaquinoaraujo3154 2 ปีที่แล้ว +21

      @@Freestyle80 I think he means that even the worst classes had useful mechanics back then, no need to make a comment about skill when we're talking about enjoying the game

    • @hentaidude666
      @hentaidude666 2 ปีที่แล้ว +10

      @@Freestyle80 let me raise you a "your class isn't capable of reaching the top 10% of damage parses, no [YOUR CLASS/SPEC HERE]"

  • @maazypaaz
    @maazypaaz 3 ปีที่แล้ว +44

    Legion was the expansion I came back to after I left Cata. And I'm SOOOO glad I did, Legion was a breath of fresh air after the headaches I heard about WoD. But then BFA happened and I dipped on that lol.

    • @NickGreyden
      @NickGreyden 2 ปีที่แล้ว +1

      I came very close to coming back during legion after leaving halfway through pandaland. Not enough time to do much is what kept me away as well as tales from Garrisoncraft. Then BfA came out and haven't had the urge since.

    • @sirinstinct4326
      @sirinstinct4326 2 ปีที่แล้ว +1

      They need to make a classic server for Legion just bc how much people loved the game during that time

    • @zaer-ezart
      @zaer-ezart 2 ปีที่แล้ว +6

      @@NickGreyden You missed out on something. Legion was such a fucking blast. Probably the BEST expansion they made after WOTLK

    • @Earthfurry717
      @Earthfurry717 หลายเดือนก่อน

      I 100% agree that Legion was amazing but in defense of WoD, the raids were amazing!

  • @xuspirahopte5549
    @xuspirahopte5549 3 ปีที่แล้ว +17

    It's been mentioned a lot in other videos, but I loved symbiosis and thought it was such a cool ability that could have been tweaked from patch to patch to be even more interesting. The idea of giving any character a special extra ability for a while is pretty clever and fully fits the theme of druid as a swiss army knife class.

  • @jezebel324
    @jezebel324 3 ปีที่แล้ว +14

    I just started playing last year to share in my partner’s interests, and i’ve been really enjoying it…but I’m starting to hit a wall. I’ve been watching videos all day on what the game USED to be….it’s kinda breaking my heart. Can’t tell you how many times we’d come upon something in game only for him to say, “oh yeah that used to be this cool thing, but they took that out years ago.”

    • @Sanguivore
      @Sanguivore 2 ปีที่แล้ว +2

      I know I'm 7 months late on this comment, but my advice (in WoW, and in life) is to just ignore the past and focus on enjoying the present. The past is the past-no amount of reminiscing or wishing will bring it back; but the present is what you have to deal with every waking moment of your life. Find every little thing you cherish about the present and hold them close to your heart, then everything becomes a helluva lot more enjoyable.

    • @roycormanjr7215
      @roycormanjr7215 ปีที่แล้ว +1

      There is always Wrath Classic, the true end of WoW. Everything afterwards is a dream world state filled with heart break. Wrath, that was an expansion to be in.

    • @darkstorm2579
      @darkstorm2579 10 หลายเดือนก่อน

      @@roycormanjr7215 Honestly I'm not a fan of that mentality, mainly cause it sounds pretty egotistical to me. I started playing WoW during Wrath, but I was really lazy. I didn't like doing quests and switched from a warrior to paladin for an admittedly weak reason (the latter can heal themselves). It took my dad and sister getting mounts to finally motivate me to start taking the game more seriously (at least for my paladin; I didn't start developing alts until much later) and level up properly, but I never did any raids (though that's partly because I didn't really know about or understand them at the time, and I was a kid at the time). Unlike most veteran players, I don't have any real nostalgia for Wrath since it reminds me of a time where I was a terrible player (and not in a fun way), plus I never played Warcraft 3, so I had no attachment to Arthas as a character (yeah, I know his story through wikis and TH-cam, but that didn't happen after Wrath concluded, and even now Arthas is far from my favorite character in WoW). Now to be clear, I'm not saying that Wrath was a terrible expansion because I simply don't have a horse in that race due to my own negligence during that time. However, I do take issue with people calling it things like "the last good expansion" or "the true ending of WoW". Yes, WoW has had rough periods after Wrath and even bad expansions, but to say that it was all bad afterward is simply untrue. Legion is my personal favorite expansion, and I enjoyed Pandaria (and have gained an even better appreciation for it in recent months).

  • @andrewshandle
    @andrewshandle 3 ปีที่แล้ว +110

    I think 1) can be broken down into "things you need to do all the time" v. "everything else". As a Hunter in the old days, losing an entire bag to have a quiver sucked, but as a Hunter in other expansions having special beasts to hunt or tame is cool. For Warlocks, Soul Shards sucked, but quests to get Green Flame, a mount or a pet is cool. Seems the designers decided to just throw the baby out with the bath water.

    • @axiom7261
      @axiom7261 3 ปีที่แล้ว +6

      I think it came down to being time expensive. They have 12 classes, and making quality class content takes 12x as much time as just making content that everyone can enjoy. I do wish they found little things to do every expansion like green flames or trying to make every class feel like they have a really unique element like hunter pets, but this is just extra and they dont "need" it to sell an expansion so its easy for it to get dropped.

    • @Ar1AnX1x
      @Ar1AnX1x 3 ปีที่แล้ว +4

      it sucked, but I still rather have it than have nothing.
      I mean they could make it better, make it so it doesn't take so many bag space and only take one space no matter the number of soul shards you have, and tweak it to make it more interesting but when they completely remove it, it takes something away, even if that thing is shallow.
      like when you had to feed your pet as a hunter, instead of making it better and more engaging, they just remove it.
      yes, having to buy arrows or bullets and running out of them in the middle of doing something sucks, but they should make it better, easier to manage and more fun instead of just removing it.
      at least I think so

    • @andrewshandle
      @andrewshandle 3 ปีที่แล้ว +5

      @@axiom7261 I guess it's all about priorities. They could spend time building things that add to the classes that will have value going forward in every future expansion or build something from scratch the is only relevant for 2 years and throw it away like they have with Azerite Armor, Covenants and pretty much every system added tot he game since Legion.

    • @nicai7267
      @nicai7267 3 ปีที่แล้ว

      @@axiom7261 insert legion here. Hahaha but really maybe they've just run put of ideas for that kind of quest.

    • @Calekoflight
      @Calekoflight 3 ปีที่แล้ว +4

      @@axiom7261 Yea, but they don't need to make the green fire equivalent for all the classes all at once. Pick a class or two per expansion, find some lore excuse and go nuts with a pretty difficult scenario. Also....we're still waiting on heritage armor.

  • @darkphase7799
    @darkphase7799 3 ปีที่แล้ว +62

    My main issue with most of these systems is that they force you to always play or you fall significantly behind and have to spend a long time catching up. I would prefer just plain gear that each tier we replace, rather than needing to grind old content first.

    • @majones117
      @majones117 3 ปีที่แล้ว +20

      That's modern game design. They want to manipulate their audience into sinking as many hours in a game as possible, if for nothing else so they don't end up missing out on limited content.

  • @christopherfittro1900
    @christopherfittro1900 3 ปีที่แล้ว +22

    One side note: the cataclysm talent trees. They were actually a good bit different from the originals, giving you cool spec specific stuff early, while still having the og tree feel. I kinda liked them

    • @Iggybart05
      @Iggybart05 3 ปีที่แล้ว +12

      i liked them too except for one thing. you had to go all the way down the tree to start putting points in other trees. it eliminated hybrid specs and i hated that. that's what made the old talent trees cool to me, the fact that your points could be anywhere really made it feel to me like it was yours to design as you see fit.
      the only argument i've seen against the old talent trees are "you had cookie cutter specs so you didn't really have a choice". news flash, there will always be a best, but i'd rather have that choice than the current set up where one row will have 3 movement speed increases and you pick one of them.... that's not choice lol

    • @christopherfittro1900
      @christopherfittro1900 3 ปีที่แล้ว +3

      @@Iggybart05 fair enough. I liked the balance of getting good stuff early with some flexibility, but I totally see your point. Actually LOTRO did something similar and interesting; you got the good stuff from picking a tree right away, but could spend points in any tree. But, if you spent points in a tree other than the one you picked, you spent double points (cost 2 points to put one point in).

    • @Iggybart05
      @Iggybart05 3 ปีที่แล้ว

      @@christopherfittro1900 that honestly sounds like a neat system, you can hybrid, but it will cost you.

    • @loganbennett2488
      @loganbennett2488 2 ปีที่แล้ว

      I hated them at first, because I was a try hard who wanted WoW to be less casual, but they grew on me. With the old talents you just googled the best talents to take, with the new talents you could try out different talents, you only need a minute or two every 15 levels to actually decide for yourself which talent you want. Plus, most of the old talents just gave minor stat boosts, while all of the new talents affect how you play your class.
      I hope the talents coming in Dragonflight take the best of both worlds.

  • @poro9084
    @poro9084 3 ปีที่แล้ว +26

    i loved holy priest legendary - it had two effects which connected really well - one of them was that prayer of mending had chance to not be consumed, and second one was that while channeling holy hymn, prayers of mendings werent consumed and they dinged between players every second, normally you could have about three of them active and together with holy hymn they healed a lot

  • @thenerdbeast7375
    @thenerdbeast7375 2 ปีที่แล้ว +11

    While not all the artifact weapons had deep lore, they all definitely had good stories attached to them and honestly the ones that didn't exist in lore before were the ones I preferred.

  • @JAlvarez1104
    @JAlvarez1104 3 ปีที่แล้ว +14

    Reforging was great. It gave you an option if you wanted to “settle” for lesser pieces of gear with good stats rather than optimal. I’m sure this was seen as harmful to Bliz’s player timer engagement metrics.

  • @ViewtifulDevil
    @ViewtifulDevil 3 ปีที่แล้ว +26

    Older Blizzard: Let's add things that are fun and/or useful.
    Players: Yeah!
    Newer Blizzard: Let's take out everything that is fun and/or useful for not the exact content we want people to play at the moment and replace it with nothing.
    One note on the Class Flavor thing:
    One of the biggest reasons that players pre-Cata wanted them removed for convenience was because relatively few players had alts back then. We were either a Warlock or a Rogue. Occasionally you might dip into a Tank/Healer class for guild purposes but those were few and far between. When alts starting getting more prevalent sometime around Mist/WoD (which, ironically, was due to how much more convenient leveling an alt was), people would switch classes only to find that the other classes of the same time (melee, caster, pet, etc) now played relatively similarly to each other and likely wished for their class choice to have more gameplay flavor. Now, I'd say most players have at least one alt, so there's a much greater desire for classes to be less homogenized, even at the cost of convenience.

    • @crysosisback7115
      @crysosisback7115 3 ปีที่แล้ว +1

      I'd advocate for the entire opposite actually
      The more casual players had a main, but many players who had time on their hands / were raidlogging had alts
      Rather, i'd expect people who HAD alts to level to want shit like lockpicking removed BECAUSE it was a pain in the ass to level, same as old professions, to catch up with current extention, until all expansion professions were separated
      Some people like leveling. While most... don't... And as much as it is class flavour, it's not surprising that removing that chore for some people might have been seen as a positive for a lot of people back then.
      They only realised later down the path that it's what added flavour and originality to the class.
      Again, different players, different aspirations !

    • @Earthfurry717
      @Earthfurry717 หลายเดือนก่อน

      Blizzard: "Let's add things that are fun and/or useful."
      Activision: "Let's take out everything that is fun and/or useful for not the exact content we want people to play at the moment and replace it with nothing."
      Microsoft: /Spit
      Fixed it for ya.

  • @Zoggosh
    @Zoggosh 3 ปีที่แล้ว +9

    I remember hearing they were going to remove burst of speed, and then spending a solid couple months speed running every dungeon I possibly could on my rogue before they got rid of it. Managed to get Rivendare's horse and the Stonecore drake before they cut it.

    • @boratwilson9916
      @boratwilson9916 3 ปีที่แล้ว +1

      meanwhile druid night fae are flying around. even with baseline abilities just run

  • @d9nx239
    @d9nx239 3 ปีที่แล้ว +11

    Legion was one of the best expansions of all time

  • @Miridafeo
    @Miridafeo 2 ปีที่แล้ว +7

    When I played a hunter I admit keeping the food and ammo was a pain as far as bag space goes but I think having to take a pet and keeping it happy and fed was a way to feel connected to the pet and even the hunter class. Why a pet would go to battle for you nowadays doesn't make sense to me. 😁

  • @mebrandonb
    @mebrandonb 3 ปีที่แล้ว +9

    The class specific quest lines in Legion were great. I remember reading some article where it was brought up as a great feature and blizz was like "Yeah we arent going to do that again" lol ok then..

    • @zaer-ezart
      @zaer-ezart 2 ปีที่แล้ว

      They had to make efforts can you imagine that??? Like actually work for something that was widely loved. Now they need to rest for 4-5 years before they do it again

  • @cmdmd
    @cmdmd 3 ปีที่แล้ว +15

    As one of the first few (on my server) that got the petrified leaf back when WoW started, I sorely miss that kind of adventure. I had to figure out 2 of the demons on my own, the others, I used a “brain trust” for the others.
    Those specific quests were amazing and gave you a sense of adventure, achievement and growth not found in other games.
    Also: warlock mount quests…. Epic.

  • @TheLesoro
    @TheLesoro 3 ปีที่แล้ว +17

    I miss realms identity, that disappeared after cross-realm and sharding started to be used everywhere and everytime.
    I would be absolutely happy if they pooled most of the realms into something like "mega-realms" and limited sharding to layers system from Classic.

    • @justjosh11
      @justjosh11 2 ปีที่แล้ว +1

      I kind of agree, you got to know who were the big players on your server and the big guilds. There was community.
      Having said that, Josh strife Hayes made a compelling argument in one of this recent vids that actually it benefits players more so not being bound to one particular pool of players.
      I can see both sides now

  • @ardisst
    @ardisst 3 ปีที่แล้ว +19

    Man I really do miss Legion order/class halls and class quests. They kept me coming back! Same thing with Challenge modes (got my shaman set!) as they were so much funnn. I do think they most fun I have had since MOP has been Legion. Legion was a blast all the way through with the customization, pvp, raiding, and doing tons of what you want.

    • @tjl9458
      @tjl9458 2 ปีที่แล้ว +3

      Legion also had little things like the archaeology quest to get the ghost moose mount. I remember spending a day doing that. It was something profession related that was just a fun side system. Although, Legion had some major faults, like the Unstable Arcanocrystal. I remember running Jim regularly just hoping for a titanforged drop. I remember my 880 crystal was good for well after the rest of my gear was in the mid-900s.
      The order halls were so well done. We even got the class mounts added there. It also caused kind of an issue with BfA, though. Like why didn't any of the Horde druids have issues with burning a world tree?
      As much as it's good that you don't need to go to class trainers and buy upgrades, leaving them in the game was very confusing when I started much later in WoW's life. I went to talk to one and they did nothing whatsoever. But, it was really nice in Classic to do class quests for Shaman and Druid abilities. I think keeping them around and having quests for certain iconic abilities would have been nice.

    • @darkstorm2579
      @darkstorm2579 10 หลายเดือนก่อน +1

      Honestly Legion was what got me to try out the different classes and to play the game more seriously. I found the different artifact weapons cool and wanted them all, so I dedicated time to level up alts to get them and their class campaigns. Yeah the artifact power system sucked and I never managed to do all the classes, but I still had fun. Legion is what caused me to change my main from a paladin to a rogue as I found that I liked the latter’s playstyle more. Legion really played well into class fantasy. I still remember that one dungeon where you can poison one of the bosses if you’re a rogue for an insta-kill and that was awesome. Also, this was the first expansion where I felt really powerful. I didn’t care that other players had the same weapons as me as I saw that as purely a gameplay thing. Heck, it made switching between my specs easier as I would always have the appropriate weapons for them with me (though keeping them properly leveled was another issue entirely). It wasn’t until Dragonflight where I got that familiar sense of strength, partially thanks to the new talent system, but it’s not quite the same (to be fair, nothing could ever fully replace artifact weapons). I still think that Legion is the best expansion WoW has ever had. BFA was decent but had some controversial decisions with plot and game design while Shadowlands was a complete disaster (seriously it was the first expansion since Legion that I actively dropped for long periods of time, because aside from the Night Fae, nothing was really motivating me to come back). Dragonflight has been pretty good and would have been great (possibly my new favorite expansion) if they didn’t stumble at the end. I seriously hope that Blizzard will be able to learn from their mistakes and maintain a consistent quality in story and gameplay in War Within, otherwise their ambitious Worldsoul Saga will be in serious trouble.

    • @Aurelian57
      @Aurelian57 10 หลายเดือนก่อน +1

      @@darkstorm2579right on and agree! So many things to do and everyone found so many different things to do/try/explore. Not sure if Legion all over again would be the same but having many alts really made it fun trying to get the legendaries.

  • @josephsmith1494
    @josephsmith1494 2 ปีที่แล้ว +3

    Yeah, class quests/class items was a cool thing that I wish they brought back, I have fond memories of doing quests for my character to unlock key abilities for them (shaman totems, druid forms, warrior stances, warlock demons etc) and I felt that added to the immersion somewhat (at least at earlier levels) as you are a new hero and need more experianced characters to teach you how to access and use your powers and skills in new/different ways

  • @eier5472
    @eier5472 3 ปีที่แล้ว +45

    The old Soul Shard system itself was fine, but it would be infinitely more convenient if soul shards would stack and not litter your whole inventory

    • @conradmoeller2757
      @conradmoeller2757 3 ปีที่แล้ว +13

      Soul shards were intentionally not convenient, so they had weight and gameplay was affected by them. Kevin Jordan (vanilla wow class designer) has said as much in multiple interviews.

    • @MiS_4n_THr0_pic_NiH_il.i5t
      @MiS_4n_THr0_pic_NiH_il.i5t 3 ปีที่แล้ว +8

      @@conradmoeller2757 So a SHARD from weightless and massless soul has weight and won't stack... makes perfect sense. While arrows with actual weight and mass stack too 200 iirc and your quiver can carry upwards of like 1400 or something

    • @eier5472
      @eier5472 3 ปีที่แล้ว +2

      @@conradmoeller2757 Still, I'd say it was _too_ inconvenient.
      Most private servers, even many blizzlike ones I saw, changed the maximum stack size of soul shards. Often around 10 or 20, sometimes up to 1000 or 9999 so they ever only use 1 inventory slot.
      Also, contrary to quivers and ammo pouches, soul bags never gave any advantage other than more space for non-stacking soul shards, and warlocks thus always had less inventory space without anything to compensate. I'm maining a warlock since Classic Release and almost never used soul bags.

    • @anonamarth4291
      @anonamarth4291 3 ปีที่แล้ว

      @@eier5472 Actually, at least in WoTLK, there's a 32 slot soul bag, whereas the largest regular bag is 24 slots.

    • @conradmoeller2757
      @conradmoeller2757 3 ปีที่แล้ว +1

      @@eier5472 I for one was happy not acting like the mages, getting constantly bombarded for conjured items. Never had inventory problems all throughout classic, IMO not having to carry water/any other class reagents made up for the space shards took. If shards stacked, you'd farm them for hours one day only for them to become irrelevant in the future.

  • @wowpugtanking6474
    @wowpugtanking6474 3 ปีที่แล้ว +21

    Man.. you make really good content. Really good. As a tank what I miss the most is the need for real CC in a dungeon. These days if you time your team CDs correctly you make MDI like pulls and that makes no sense for me.

    • @Maria_Erias
      @Maria_Erias 3 ปีที่แล้ว +8

      Classic WoW dungeon design: "Be smart. Use CC. Watch for runners. Don't overpull."
      Modern WoW dungeon design: "GOTTA GO FAST! GO FASTGOFASTGOFASTGOFAST! BIG PULL! BIG PULL! GOFASTBIGPULLGOFASTBIGPULL! GROUP GO BRRRRRRRRR!"

    • @dontreplytome5665
      @dontreplytome5665 3 ปีที่แล้ว

      @@Maria_Erias tank go brrr =ezclapz

    • @bynam2525
      @bynam2525 3 ปีที่แล้ว

      Are you even playing the game mate? There is still need for real CC

  • @MigoKazan
    @MigoKazan 3 ปีที่แล้ว +4

    Oh man, I remember bear tartare! Used so much of it during old raids days, back when I still farmed xmogs and mounts. Good times
    What I personally miss is... content. The xpacs just get smaller and smaller in scope, and the content updates more and more spaced out. Cata was a whole revamp, MoP was massive, WoD was... the exception to the rule, but also where things started going bad. Legion was small but neat, BfA was gorgeous and varied, but also fairly small, and Shadowlands... still has less content'n BfA at launch, even a year later with the addition of the tiny "endgame" zone

  • @wythore
    @wythore 3 ปีที่แล้ว +10

    Artifact Weapons were the best feature blizzard gave us in the last years and I'm still salty we'll never get to use them again. Meanwhile, in LOTRO they introduced similar artifact weapons on the very first expansion (Mines of Moria, in 2008) and from then on the game revolves around players continuing to use said artifact weapons, even today, 8 expansions later..

  • @almostanonymus6959
    @almostanonymus6959 2 ปีที่แล้ว +3

    That's what people forgot... they always claim the game got so bad because Blizzard never listened to the community, meanwhile the opposite was the case.

    • @dtczyk8976
      @dtczyk8976 2 หลายเดือนก่อน

      Players suck, and don’t know what they want. A community would burn its own game down because they don’t know what the fuck they are doing.

  • @honoratagold
    @honoratagold 3 ปีที่แล้ว +13

    Really minor, but once they changed them and then finally took them out, I really missed meta gems specifically. Especially back when they needed a wider variety of colors in your gear to activate that wasn't just "stack your main stat in all gem sockets."

    • @hirumaredx
      @hirumaredx  3 ปีที่แล้ว

      Only issue with that is usually you went with multicolour of your main with a secondary that was "ok"

  • @jesusisyourdj
    @jesusisyourdj 3 ปีที่แล้ว +2

    My number one would definitely be treasures in Mists of Pandaria Warlords of Draenor, which contained actually valuable things and also gave you a pretty sizable chunk of experience. This was, of course, cheesed by a lot of players who used tomtom pins for every treasure, but for me who loves exploration it was amazing to think "Hey, maybe there's something over there" and often enough find something cool!

  • @Elementroar
    @Elementroar 2 ปีที่แล้ว +5

    As also an old Hunter that originally started in TBC, there's a few things I do miss that's not from vanilla. For example, Pet talent trees was fun because I felt like I could customize my pet even more than just selecting the skin. I also like how you had to 'challenge' yourself to get the best rank version of a pet's damage abilities. I felt like that's a cool skill rewarding thing for max level Hunters.

  • @NomicFin
    @NomicFin 3 ปีที่แล้ว +4

    I liked a lot of the class flavor mechanics that have since then been removed, but I wouldn't want soul shards to return. They were just an annoying mechanic that forced you to waste a bag slot, farm them before every raid, and remember to switch to drain soul when a mob was about to die. Trapping enemies souls into shards may have been a flavorful idea, but all it amounted to was another resource you had to stock up and spend bag space on.
    The cool class flavor mechanics are ones that let you actually do something special, stuff like Eye of Kilrogg, slow fall, water breathing, etc.

    • @AnaseSkyrider
      @AnaseSkyrider 3 ปีที่แล้ว

      I just wish that Soul Shards were a larger resource pool than 5 and was a little more consistent and flavorful about how you acquire them.

    • @5H4D3
      @5H4D3 2 ปีที่แล้ว

      Maybe if instead of having to drain soul mobs actively, if they could be collected passively just by killing stuff that could have helped make it less tedious.

  • @scwor326
    @scwor326 3 ปีที่แล้ว +8

    I liked it when professions actually meant something and you had specializations in them. Like Tribal, Elemental, and Dragonsacle for leatherworking. Elixir master, potion master, transmutation master for alchemy. Armorsmith or weaponsmith(axe, sword, or hammer) for blacksmiths

    • @ramongraf1714
      @ramongraf1714 2 ปีที่แล้ว +1

      That was probably one of the best features of the game and the amount of patterns too.

  • @phuzzychinn
    @phuzzychinn 3 ปีที่แล้ว +4

    #4 had a huge downside. There was a guild perk that made it generate money as members killed things and looted money. On several servers I played, there were a lot of "money farm guilds" that were there just to level up to get that perk and the guild leader would lock out all guild funds so they basically had passive income in-game by having guild members do all the work.
    It also made some elite server guilds have a "minimum play time" each week where if you were not logged in for at least X hours or X number of days a week, you'd get kicked because you were not passively contributing passive gold income to the guild. I'm glad Guild levels died.

  • @catgirluwu5578
    @catgirluwu5578 2 ปีที่แล้ว +3

    I look back at MoP very fondly, the raids were great, the solo content was so good, the sstory was interesting and class uniqueness was so GOOD

    • @kucylja
      @kucylja 10 หลายเดือนก่อน

      my favourite expansion (along with BC) because of lore, content, musik, pet battles, brawler guild, proving grounds, timeles isle, my own farm :)

  • @PaulVandersypen
    @PaulVandersypen 2 ปีที่แล้ว +2

    I miss dungeons and raids that were removed, or altered significantly from their original versions. It would be awesome to hit up Zul'Gurub as one example. The Bijou gear would be great to bring back, and having the troll island off the coast of Stranglethorn Vale, along with their quests would be welcome. Also, I'd like to have access to removed factions, since several of their quartermasters sold profession recipes that have never been replaced. Plus it would give the transmog farmers even more content.

  • @massivedingus6789
    @massivedingus6789 3 ปีที่แล้ว +13

    This is why im so thankful for private servers existing, that way you can go back and play exactly the expansion you liked the most and which had the best features etc

  • @DalaGG
    @DalaGG 3 ปีที่แล้ว +1

    The gradient on the thumbnail really caught my eye 😀 now to continue watching 😛

  • @saiyan_princestudios9790
    @saiyan_princestudios9790 3 ปีที่แล้ว +6

    The most amazing feature that never was but should have been… pvp war fronts. Wow creating a 3D competitive moba was the biggest missed opportunity of all time.

  • @momentofenlightenment6004
    @momentofenlightenment6004 3 ปีที่แล้ว +1

    that #1 100% caught me off guard, wasnt expecting it at all but man it's well placed, i loved uniqueness of classes :(

  • @davemustang8173
    @davemustang8173 3 ปีที่แล้ว +7

    I miss Faction Specific Classes/Class Racials.
    It added a real sense of weight to your decision of Alliance or Horde

    • @michalsturc7063
      @michalsturc7063 3 ปีที่แล้ว +2

      But was a pain in the ass to balance, though. I liked them too, but I can totally see why they were removed.

    • @davemustang8173
      @davemustang8173 3 ปีที่แล้ว

      @@michalsturc7063 agreed

  • @nathana5718
    @nathana5718 2 ปีที่แล้ว +1

    I actually find the newer talent system to be more inviting for leveling, because it created impactful milestones of character progression, but also retains the basic kit of your main specialization abilities without always having to wait til level 40-50 to even access them.

  • @benwillis5840
    @benwillis5840 3 ปีที่แล้ว +6

    2:28 what I feel they should have done with artifact weapons was make it that only you see your artifact weapon, everyone else sees a normal weapon model.

  • @greendragonfly4831
    @greendragonfly4831 2 ปีที่แล้ว +1

    Having played a single PVP Foresaken Warlock from Vanilla to end of WotLK this video gives me big nostalgia.

  • @callumstoneman807
    @callumstoneman807 3 ปีที่แล้ว +10

    Man I miss MoP scenarios

  • @Zepicful
    @Zepicful 3 ปีที่แล้ว +1

    yknow now that im thinking about it, the essence system was FANTASTIC literally other than the way of achieveing some of them but the fact that you really could change then any time and they save loadout for specs, as soon as mother got the ability to sell the rank 3's it is probably the best recent system imo

  • @siscokidder
    @siscokidder 3 ปีที่แล้ว +8

    As a mainly solo player, I greatly miss Legion in retrospect. BfA and Shadowlands felt so boring to play, I couldn't enjoy slogging through all the systems they threw at us.

    • @Maria_Erias
      @Maria_Erias 3 ปีที่แล้ว +2

      BfA suffered from a chronic case of identity disorder. I liked BfA starting out, I felt 8.0 was pretty solid. Then, after that, the story gets shot all over the place, there's no real coherent narrative, and the faction that you've spent the entirety of launch building up (Kul Tirans/Zandalari) basically doesn't matter from there on out because the actual "Battle for Azeroth" doesn't really happen. The potential to tell cool stories through scenarios never really played out all that well, since most of the single-player content we got was horrible. Shadowlands dealing with the afterlife is very apropos, since I and most everyone I know feel that Shadowlands is a ghost of a game. The first couple of weeks were pretty fun, and then after that it was just boring grinds that ultimately did nothing.

  • @lukaslefevre8007
    @lukaslefevre8007 3 ปีที่แล้ว +2

    hey hiru why dont you make a tier list of every boss in raids and dungeons and then make a tier list of every dungeon and raid as a whole? that could be really neat and i love your input on things

  • @bernhartschmieder9401
    @bernhartschmieder9401 3 ปีที่แล้ว +23

    WoW's problem is exactly this: The devs think grind is fun.

    • @Bladius_
      @Bladius_ 3 ปีที่แล้ว +7

      It is, nobody should be playing an MMO and expecting not to do some grinding.
      The issue is the payoff, the style of grinding they ask you to do or how the grinds aren't account-wide despite the fact most players have several alts.

    • @1un4cy
      @1un4cy 3 ปีที่แล้ว +8

      A little bit of grind is okay.
      But they've been trying to minmax the grind to keep player retention as high as possible.
      But when you don't get a loot drop for 7 months in a row, what's even the point?

    • @UltimateGamerCC
      @UltimateGamerCC 3 ปีที่แล้ว

      correction, the devs think grinding is the ONLY way to have fun, and of course they would think that, they dont even play the game, their new boss does and that's it.

    • @Bladius_
      @Bladius_ 3 ปีที่แล้ว +2

      @@UltimateGamerCC Vanilla/Early era WoW was WAY more grindy and unforgiving.
      But at least it was fun and felt rewarding, and you were surrounded by friends/other people; that made it feel like an adventure you wanted to waste your life on.
      Now what they make you grind is trash, it's unrewarding and the community is in shambles.

    • @anonamarth4291
      @anonamarth4291 3 ปีที่แล้ว

      @@UltimateGamerCC I don't think that the devs think grinding is fun. I DO think that whoever makes these sorts of decisions simply doesn't give a shit about what the player enjoys, and cares more about how much time they've spent in the game.

  • @Dopeamiine
    @Dopeamiine 10 หลายเดือนก่อน +1

    FYI The Chromie part was not abandoned it was expanded. Now you have Chromie leveling because of that

  • @muntaacas6358
    @muntaacas6358 3 ปีที่แล้ว +4

    I miss 3 man scenarious so much, loved the storytelling in these

  • @nickburroughs9548
    @nickburroughs9548 2 ปีที่แล้ว +2

    Definitely corruptions were my missed feature. The amount of customization you could have, the ability to select how safe you wanted to play by increasing your level of corruption, and theres something about a triple twilight dev proc, as a healer. I think they should have made them much more accessible early but it was so fun to play around with once you got the pieces.

    • @chrome6113
      @chrome6113 2 ปีที่แล้ว +1

      the rng on corruption was even worse than legion legendaries. i would've liked if ALL items you got were corrupted and you had to go and cleanse the ones you didn't want. There still would've been rng but less. It really was "Am i gonna get loot? is it gonna be the right piece? will it have corruption? is it the right corruption? is it the right tier of said corruption?" And yes there was a vendor but way too late + also randomized every week iirc.

    • @allanaalberto9730
      @allanaalberto9730 11 หลายเดือนก่อน

      HELL NAW.

  • @EdBurke37
    @EdBurke37 3 ปีที่แล้ว +6

    Scumbag guilds killed the guild leveling system.

    • @Maria_Erias
      @Maria_Erias 3 ปีที่แล้ว +2

      If there's a system, it will be exploited. And Blizzard makes terrible systems, so they're always exploited. And Blizzard, rather than fixing an exploited system, simply abandons it. At least they're getting quicker about it an abandoning failed systems every patch now instead of every expansion.
      Though, I suppose the takeaway should be, "Blizzard, stop making systems! You suck at them."

  • @Mooted_
    @Mooted_ 3 ปีที่แล้ว +2

    Being able to move with tranquility on my druid.
    In all my years playing a resto druid main, have I been so fkn happy for that feature.

    • @hugepriapism3377
      @hugepriapism3377 3 ปีที่แล้ว

      this! give us back symbiosis!!! best druid ability to ever exists

  • @Luminarise
    @Luminarise 3 ปีที่แล้ว +11

    "Top 10 times Blizzard detected fun" should be the title lmao

  • @hellshakeyano2327
    @hellshakeyano2327 2 ปีที่แล้ว +1

    I loved N'zoth Visions. It was my only way to gear up above 945 and it was pretty fun. The mogs, pets, toys and mounts were worth it too.

  • @BarokaiRein
    @BarokaiRein 3 ปีที่แล้ว +3

    I actually didn't like artifact weapons. I found it dull to be stuck with one weapon the whole expansion and there was no cool factor either since your order hall was literally full of people with exact same "unique and legendary lore weapon" you had.

  • @Nyiara11
    @Nyiara11 3 ปีที่แล้ว +2

    I have been playing wow since it first came on the scene. I just have to say I love love your videos. Your voice and knowledge is my perfect combo to get Wow info. Thank you and keep it up!!

  • @violetlight1548
    @violetlight1548 3 ปีที่แล้ว +3

    As a Hunter, I absolutely LOVE the pet training system, and I'm so glad we have it back in Classic. It just makes your pet seem so much more meaningful, picking out the one that meshes with your character the best and going out and training them in your abilities, rather than just collecting them for their appearance and having most sitting in the stable like unused Pokemon. My ideal would be increasing the number of pets in Classic to WotlK's max of 5, while keeping Vanilla's training. And ammo is fun too. It may be less convenient than self-arming ranged weapons, but it's just more fun. I'd rather have the ammo bag or quiver have its own dedicated slot rather than taking up a bag slot, but other than that, it's worth it, IMO. It would be nice if you have small chance of *looting* the arrows you just used to take down mobs from their corpses. That would be a nice reference to in the LotR books where Legolas is described as going around after battles pulling arrows out of dead enemies to restock his quiver. Just these little RP features make the game world feel so much more meaningful.

  • @Shaktar
    @Shaktar 3 ปีที่แล้ว +2

    The speed buff part made me happy I quit the game in BFA. Bear Tartare was the major responsible for me to get back running old content and running old content to collect stuff was the thing I liked to do the most. They were really jerks by removing the buff without finding solutions for raids as Black Temple that are huge and almost no area to mount inside.

    • @QueentasticTDP
      @QueentasticTDP 3 ปีที่แล้ว

      Imagine being a DK running for plate shit or a Priest... Gl 30 mins inside.

  • @katzicael
    @katzicael 3 ปีที่แล้ว +4

    Reforging should never have been removed imo, it was SO useful.

  • @softreset82
    @softreset82 2 ปีที่แล้ว

    I have to pause for a second and compliment your Naxx dance skill. I totally acknowledge that the mechanic was ultimately not hard if you had some basic motor skill functions, but the amount of death and destruction that caused was legendary. Not only did you do it well, you specifically got into a proper position to maximize casting time versus just dancing to survive.

  • @Red_Oliver
    @Red_Oliver 3 ปีที่แล้ว +5

    Glyphs. The best thing for customizing your champ. Can't believe how fast they were ripped apart.

    • @Maria_Erias
      @Maria_Erias 3 ปีที่แล้ว +1

      Glyphs were killed for the same reason talent trees were: because Blizzard thought new players would be too stupid to understand how they worked.

    • @xpuc70
      @xpuc70 3 ปีที่แล้ว

      @@Maria_Erias i think they removed glyphs because you use your 3 bis glyphs and never change (wotlk)
      In cata there was glyph swaping but they made talants and glyphs in the "new" talant tree

  • @Chee7sAEpp
    @Chee7sAEpp 3 ปีที่แล้ว +2

    talent system and glyphs i miss the most. and even though it is not removed it got heavily simplified: professions. i would like it to be interesting and meaningful again. i remember when i got into engineering in WOTLK and it was so fun to go back and explore old dungeons for old schematics to craft jeeves for example. old profession always seemed to give certain niche gimmicks. but nowadays all those things dont work past a certain level

    • @Chee7sAEpp
      @Chee7sAEpp 3 ปีที่แล้ว

      AND i miss the old "non scaling" world. i HATE the fact that you level up, get better gear and mobs just take as long to kill as before.

  • @orpheus3357
    @orpheus3357 3 ปีที่แล้ว +5

    1.Respecting women

  • @TheRoyalCyclone
    @TheRoyalCyclone 2 ปีที่แล้ว +1

    Player Base: "The sink has drip, mind tightening the faucet?"
    Blizzard: "We will be removing all sinks in the next patch due to player concerns."

    • @HorizonXD
      @HorizonXD 2 ปีที่แล้ว

      This applies to TH-cam removing dislikes 😂

  • @alexkent9745
    @alexkent9745 3 ปีที่แล้ว

    9:25 what I did on my toons who run legacies weekly was create speed sets. Basically just held on to ANY gear that would drop w/ speed bonus from dungeons, raid, even green BoEs. Then, add x3 Azerite pieces with longstrider trait as well as an on-use speed trinket (there’s a really nice healing one from SL WQs) and a passive speed trinket (I use the legion HoV one). Then hopefully have two pieces of gear with sockets to add the 5% and 3% movement speed gems from BFA. If you have any extra sockets open, or are missing pieces etc., the shadowlands speed gem is a good alternative, which gives an extra speed bonus with every SL gem you have. Like I said for most of my legacy-running toons i just passively kept gear with speed and filled in what was missing, but depending on your sever, you can just hit the AH and buy a full set of green BoEs with speed. Plate/Mail classes obvi have it easier because they can equip cloth/leather/mail/plate, so more of a selection. Doesn’t matter if it’s wrong armor type as long as you can equip it. Undermine journal is the best way, since you can specifically search for speed pieces. On my priest I have every slot with +speed and most of them have sockets as well, with everything else of course, and when I pop a Feather charge I have right at 200% speed. **Also, don’t use bear tartare. There’s a new SL one called Bonefish something that gives around 20ish% when slaying a mob ;P hope this helped!

  • @zacharylona
    @zacharylona 3 ปีที่แล้ว

    Profession bonuses. I think it was like +480 stamina if you had maxed mining, you could enchant rings at +160 each if (and only if) you were an enchanter, you got a haste cooldown if you were an herbalist, you could use two "super" gems with twice as much main stat as the general public if you were a jewelcrafter, crit for skinners, belt sockets for blacksmiths, cogwheels for engineers, cloak/leg spell threads for tailors. I might be missing some, but they all added a slight mechanical benefit and a lot of flavor.

  • @TheIronicRaven
    @TheIronicRaven 2 ปีที่แล้ว

    I never knew The Duel Logs did WoW content! Enjoyed this!

  • @SleepySloth2705
    @SleepySloth2705 10 หลายเดือนก่อน

    When Dragonriding was introduced in Dragonflight, I was afraid it would eventually be abandoned once the next expansion launches, like Artifact Weapons and Heart of Azeroth before that.
    But then I took note of how the Covenant abilities from Shadowlands were implemented into the talent trees, which gave me hope that Dragonriding would get carried over to the next expansion in a similar way.
    Sure enough, enter Dynamic flying, which will also extend to most of the old mounts in our collections, which is more than what I had hoped for.

  • @la7era1u54
    @la7era1u54 3 ปีที่แล้ว

    Your honorable mentions were things I'd like to have back rather than most of the other things on your list

  • @TheForlornn
    @TheForlornn 2 ปีที่แล้ว

    I look back at scenarios very fondly, it was probably my favorite thing from MoP, I even remember scheduling a Saturday for myself just dedicated to getting the 'Scenaturdist' title. It's a shame that title is locked to the one character I got it on, I'd love to use it on all my toons since I never really seen anybody else using it.

  • @tylerharris9243
    @tylerharris9243 3 ปีที่แล้ว

    Never realized you had multiple channels. Just got my mind blown realizing you're also The Duel Logs after thinking hey these guys super similar

  • @TheMooz3
    @TheMooz3 3 ปีที่แล้ว

    The piano in the background made everything that much more enjoyable.

  • @inachu
    @inachu 2 ปีที่แล้ว +1

    My fav thing added to the game that was changed/removed when they first launched it was sending your NPC mission characters out on a mission and the cool thing was this:
    You could run raids or farm stuff and give your npc mission players the drops you got and drag and drop it into their slots be it armor or weapons.
    That was the coolest thing I loved about it and would then only play to build them up for the best of the best weapons to be BIS fully twinked NPC followers!
    I truly miss those days.

  • @holidayfeels
    @holidayfeels 3 ปีที่แล้ว

    What people seemed to forget when playing wow, is that it is mainly a single player story driven game, where you engage with your character and the lore/npcs. The multiplayer part of it is a requirement to complete parts of it, but you are "the champion". So yes you will find other players with Ashbringer, but they arent directly impacting your storyline, they are just on the same part as you.

  • @p.h.bridegroom4142
    @p.h.bridegroom4142 ปีที่แล้ว

    In vanilla, you used to be able to equip multiple weapons. Like a caster could have a dagger/offhand AND a wand. Or a warrior/rogue could have their melee weapons AND a bow/gun. This is one of the things i miss the most. If you guys watch old vanilla runs of Onyxia you can see the wand barrage when she takes flight because it cost no resources to use the wand. I miss the wand a lot.

  • @clawxxchris
    @clawxxchris 3 ปีที่แล้ว

    Hold talent system is still what i miss the most, i loved being a hybrid spec, didn’t care about optimizing myself. It was so fun to have different abilities or play styles to spice up your spec

  • @GeoCrusherGaming
    @GeoCrusherGaming 2 ปีที่แล้ว +1

    Guild levels made being part of a guild feel more special

  • @danjirounakahara112
    @danjirounakahara112 3 ปีที่แล้ว

    Just wanted to say that even though I’ve jumped ship after 15 years of wow to play 14, I still really enjoy your videos.

  • @Dormazain
    @Dormazain 2 ปีที่แล้ว

    I miss old gear-optimization systems. The Wrath gem system with metas and 6 colors and the reforging system would allow so much customization nowadays, because you can actually use them to reach personal haste caps, shatter cap or whatever and not just go for ideal hit/expertise/defense caps.

  • @fernandomartins1308
    @fernandomartins1308 3 ปีที่แล้ว +1

    If you have any piece of gear with leech you can use Warlock's Burning Rush full time on old content, since the hits are so high, even a 1% leech is enough to top your health.

  • @MrOrcshaman
    @MrOrcshaman 3 ปีที่แล้ว

    When deathknights came out, they had either a talent or glyph that made their death and decay ability cause anyone stood in it to get feared for a few seconds.
    This was extremely overpowering in pvp, like when opposing factions were killing a faction leader, and a couple deathknights came along, all dropped death and decay and wiped the raid.
    Ah, good times..

  • @justgiz
    @justgiz 2 ปีที่แล้ว

    The best "Server wide events" that i remember was the isle of quel'danas. Servers racing to unlock the sunwell the fastest. But with so many connected realms and cross realm phasing, it'll never happen again.