And at #1 we have Gunther Arcanus. He has an ability that tricks the player into thinking he isn't a raid boss. He's gone 16 years without being killed
I see the title and knew right away that it would be M'Uru as No1. Still remember being parked outside the raid and just buff the raid while endless upon endless wipes occured near 10%.
"This boss was SUPER hard and destroyed many guilds!" "Really, what did it require??" "The DPS to move away from everyone else when they became God, so they didn't wipe the raid" "So all it required was a tiny amount of self awareness and a minuscule bit of movement from DPS players?" "Yes" "We're screwed"
One of the main reasons Vael was such a pain in the ass was that when he first was out...if you didnt kill him within an hour, you were locked out of the rest of the raid till reset
Also it's not "if you get unlucky he'll pick all of your tanks" it's every third burning adrenaline targets the highest threat raid member, so the current tank.
Honestly all the Vael part was pretty misinformed tbh. It wasn't difficult because of personal responsibility or because of getting unlucky and your tanks getting picked. Tanks were guaranteed to get selected every 3rd BA as someone above said, so over the course of the fight you would have to tank swap 4 or 5 times; this was the hard part. You needed your warriors to manage their threat so that when each tank got BA and died, the next one up to tank was second highest on threat and could seamlessly move in and take aggro without turning Vael. He had a frontal fire breath and a chaining cleave, either of which would easily cause a wipe if a single one went off into the raid. Vael was also immune to taunt and because of the BA buff, threat generation was through the roof for all your dps, so managing threat for the tank swap and not having any other dps pull aggro or mess up the tank swap transitions was tricky, especially because it was so unlike any other fight that had come before it; you had had to manage threat before, but there really weren't many bosses with dps checks / enrage mechanics at that point in the game, so the way most players were used to managing threat was just by slowing / stopping dps if things looked dicey. There also weren't any accurate threat meter addons at the time, and even dps meters were pretty unreliable, not to mention exactly how threat worked was pretty murky at this point. Lastly, it was a reasonably intense healing check with constant aoe damage going out onto the whole raid which required spam aoe healing, which again players weren't used to; healing output at this time was heavily limited by mana pools and regen outside of the 5 second rule, which lead to a playstyle of being very conservative with your casts as a healer; this fight was the complete opposite of that. Combine all that with a 1 hour per reset window in which to attempt the boss (that was removed after a few weeks of BWL's release iirc), and you've got a big roadblock for most guilds.
I like that you only do 1 per raid for variety, I think it works well. I wouldn't mind a little section of "Honorable Mentions" or something like that though for duplicates from raids that deserve a spot but don't fit the format.
M'uru will always be the hardest boss for me. Most time spent on any single boss, hours, weeks, months just lost. Computers, internet and people are just so much better now. Due to these bosses being the MOST difficult boss of its time, we'll be able to walk over M'uru come TBC. I was able to get him down twice before my raiding guild quit, I wasn't able to take down kil'jaden because him! I'm sticking around until then!
Black temple gorefiend is such aids. If the ghost rng goes a certain way it's just a guaranteed wipe. I'm on a private server and we are at black temple now
I haven’t played WoW in so long, waiting for the new expansion , but I will forever watch these videos even if I don’t play as much or I end up stopping (if that’ll ever happen). Keep it up, Hirumared!
Siegecrafter was a fucking nightmare for me. Back then i was playing in an Oceanic raiding guild because i was working night shifts and that was the only way i could play in a guild that raided at hours that suited me (very early morning for me). Thankfully they hadn't switched the Oceanic data-center to Sydney yet, but i was still playing with 300+ ping from playing on a west coast data-center from the east coast, which was manageable most of the time. The kicker? I was a Hunter an our RL INSISTED that Hunters needed to do EVERY belt. How? If you entered the tube while having the debuff, you get spit back out right? Still happens to us, but if you timed disengage right, you could still land back on the belt while getting spat out by the tube. Which wasn't all that hard to pull off... with normal ping. With 300+ MS. It was something else entirely. Oh btw, if you misstimed Disengage, you just died.
@@covexvortex Yeah like i said under normal circumstances it was easy, just flip the camera behind you and press disengage at peak height. Problem was dealing with packet losses caused by simlply being far from the data center which meant sometimes skills going off a quarter or half a second, which sometimes ruined the whole thing.
Oof yeah I felt that The server I play is based in Hungaria and I'm in America, so I was always at 100+ MS Wasn't a huge deal as there was never too much delay, esp as a warrior main
How awful was your internet that you got 300ms to a west coast server from the each coast? got better then that from Australia to the US east coast servers.
M'uru was just the icing on the difficult boss cake that was Sunwell. Such a pain in the ass boss in a raid that already had multiple pain in the ass boss fights (I still hate Brutalus almost 15 years later).
M'uru will still be hard today. Getting DPS to switch to adds or being at a point where they need to stop doing damage is still a problem in 2020. I theorize that if Blizzard ever made a boss that would just one shot the top DPS every minute of the fight if that DPS was top DPS for 30 seconds it would be an unbeatable boss. Getting players to stop pushing buttons is surprisingly harder than teaching them what buttons to push and what gear they need.
There should be a boss of nothing but buffs and debuffs where if you dps the wrong thing, you die. If you move when you shouldn't, you die. If you fail to move when you should, you die. If you dispel the wrong thing, you die. If you don't dispel the right thing, you die. Etc. It can be a council fight called "The Accountability Personnel" (personal accountability). There should also be an ogre or hozen who runs over and teabags anyone who fails, named Git'gud.
@@jaeusa160 Packing all of thoes things in one Boss would be major lame. And tbh not realy that hart for a group of coordinated somewhat attentive players. But just for fun some recent examples from Nyalotha for your points: "If you dps the wrong thing, you die" : Skitra, Ra-den. "If you move when you shouldn't, you die" Wrathion Mythic and not recent, but twice ;) Shade of Aran "If you fail to move when you should, you die" Wrathion, Maut, Skitra, Xanesh, Vexiona, Hivemind, Ra-den, Shad'har. Drest'agath, Il'gynoth, Carapace, N'zoth "If you dispel the wrong thing, you die" Il'gynoth Mythic. "If you don't dispel the right thing, you die" Maut Mythic And for someone to run over and teabag you: That's what raidleads are for :D :D
OG M’uru will always be the hardest fight that was ever actually downed pre-nerf, even after the min maxers trivialize SWP come BC-Classic. He is history.
Putricide Professor from ICC deserved a spot for sure, or Lady Deathwhisper. Lady in 25h was definitely harder than 25h sindragosa, and the chaos in professor... God
One correction: Shaman's Spirit Link did not heal/damage and didn't remove these debuffs instantly (even during HC world first). You still needed to heal the targets with the debuff. However, the main benefit of resto shamans were: 1. You were able to keep the debuffed people alive in high damage phases by AOE Heal + Spirit Link 2. Mana Tide with that many arcane mages synergizes well
We had 3 spriests in our raid group (including me). All 3 of us had grip macros on our main tank and on top of all the other moving around, we had to keep as far away from him as possible, when it was our turn in the grip rotation, so when he called, we would insta grip him to the other end of the spine, and he could manage to drop the stacks that way. We didnt have the option of class stacking, and our healers just couldnt manage to heal through it all (we also had only 1 shammy). It was a bit complex, but it worked for us. And ofc, it showed once again, why spriest is such an unfairly maligned, actually awesome class 😈
Star Augur was actually a decently easy boss on release of nighthold, guilds would 2 heal it because he didn't do much burst damage and make the dps check very easy. They actually ended up buffing the boss more than they nerfed him with the changes which made the boss not really 2 healable during prog anymore by making most of his mechanics do an absolute fuckload of damage to the point where classes with bad defensives were guaranteed to die if they got unlucky, the ice phase in particular (luckily the first phase) the dot mechanic he would randomly place on people requiring them to move out of the raid (meaning 1 or 2 healers at most can reach them) did so much damage that if they got it twice in a row and didn't have a fuckload of defensives they would just die. So Star augur actually wiped guilds more on its 'nerf' than before it, it was an awful fight because the only damage blizzard could really buff on the fight made the mechanics nail bitingly annoying for healers buffing some abilities by 50% or so, by the end of that tier we had wiped more on star augur than gul'dan.
I progressed quite late on Star Augur, but I also remember 1 mess up on the celestial alignment mechanic meaning a wipe... I believe the damage didn't quite one-shot, but it still dealt a large chunk of one's health to the point where if someone wasn't close to topped off they'd die, and this usually meant 2-4 players would die from having lost some health to various mechanics, meaning we'd most likely fail the DPS check later, and a wipe would be called.
Yep, however on mythic, Star Augur was a bitch and a half not really due to the difficulty of the signs, it was the chaotic comms, whenever any icicle dropped, whenever the fel pool (as a mele class this was the worst, since augur didn't move, AND it killed you in a 3 ticks) and the thing from beyond +the eyes. Writing this out gives me shivers, but man was it a fun fight to down. Also fuck ToS, vaelastras is a fucking joke compared to Fallen Avatar
ah m'uru .. i remember this fight vividly. facing the wall zoomed in to keep my 6 fps stable and spamming chainheal. we killed him on the last id before he was nerfed the 2nd time. good times.
i rly like the video but this needs a part 2: Imperial Vizier Zor'lok / Heart of Fear - was the first boss and no one killed him untill he was nerfed Odyn or Guarm / Trial of Valor - prenerf The Blast Furnace or Operator Thogar / Blackrock Foundry - prenerf Paragon of the Klaxxi / Sieg of Orgrimmar Professor Putricide / Icecrown The Butcher / Highmaul Gorefiend or Mannoroth / Hellfire Citadell - prenerf Mistress Sassz'ine / Tomb of Sargeras - prenerf Lady Ashvane or Za'qul, Harbinger of Ny'alotha / Eternal Palace
As a resto druid in cataclysm, I wrecked shop on Spine. We had a disc priest, resto shaman, resto druid.... This fight is still my favorite fight I've ever healed on. You feel so accomplished :D
It almost broke my raid leader when we went through ToT to finish off achievments and I told him you could just eat all that damage on Dark Animus with CDs then carry the fight on that vengeance high after SoO was out for a couple weeks. Over 300 sub 30 second (probably lower) attempts it was pure catharsis to me. I don't want it back but I man I miss vengeance sometimes. Just because of all the crazy things we were doing with it.
Lemme guess some items on the list: Vaelastrasz Four Horsemen or Saphiron Avatar of Sargeras Spine of Deathwing (Duh) Aggramar Blackfuse Gunther Arcanus
Viscidus was infinity harder than ouro in aq40. So much poison aoe damage that required a ton of venom sac farming pre raid. Half the raid is required to run engineering for goblin sapper charges on slimes. Clouds of poison random spawning all over the place and you had to freeze and shatter the boss in order to do damage. Ouro just needed mage tanks standing at max range blowing dps cool downs to keep the boss’ attention and for the sand blast they just stepped out of range. Everyone else stands behind the boss and nukes it.
also, some things you got wrong about vael, he only casts burning adrenaline on mana users, along with that, after 45 seconds he will cast burning adrenaline on the tank. However everyone gets "essence of the red" which gives 500 mana, 50 energy, and 20 rage per second
I feel like Council of Illidari from the Black Temple should be in this list as well. I don’t think it had too much wipes, but I feel like this is one of the bosses that also needed the players to be perfectly good in what they do AND it had a lot of randomness in it. You could play perfectly and still wipe because the wrong healer got stunned at the wrong time. Even overgeared groups with full sunwell gear had problems at this boss. Leatherworking and Enchanting were the go to combo pre Sunwell as well. Some guilds needed you to have your rings enchanted (you could unlearn enchanting after that) and have leatherworking so everyone in the raid hat drums at any given time. I think jewelcrafting was needed in sunwell as well, but you still had to get your rings enchanted. I’m pretty sure I unlearned and learned jewelcrafting and enchanting several times :D what a pain
If I remember right, M'uru was so hard that during the PTRs before the Sunwell patch even released, world renowned guilds were disbanding due to wipes on him and they actually gave him the tag under his name as a joke during PTRs. My guild (Which was the #2/3 guild on my server) was only able to defeat him after 3.0 came out (which was the blanket nerf for Wrath that allowed a lot of guilds to even kill Kalecgos, let alone get anywhere near M'uru), and even then 24 / 25 people were dead w/ M'uru at 1% and our friggen MVP offtank managed the last hits.
I hated every boss in Sunwell after the first, minus the twins. That'd be my list right there. Original Nax was probably my favorite 'hard mode' dungeon.
I'm sorry but Hodir was not in any way shape or form harder than Firefighter on launch. The version you described was after they had already buffed the fight multiple times to make it more difficult. The world first kill was before those changes. And it was kinda bs that they changed it after someone had done it and made it almost impossible for other guilds following after them.
@hirumaredx As with any fight with a healing sink debuff, Disc priests were super helpful on Spine of Deathwing. In my 10H raids, our disc specifically bubbled the ones with Searing Plasma as priority. It reduced the need of our Resto Shaman to Spirit Link as often. He still did it mind you, but it eased up the requirement significantly. PS> Great list! Completely agree!
Surprised the Butcher from Highmaul isn't on the list. It didn't take many attempts to down him, but the DPS check was so high that Paragon was only able to kill him after having downed Imperator and getting as much BiS gear as possible.
Not exactly true. He was just, like most bosses in there, optional. And since imperator was mainly a mechanics fight, not a numbers fight, they desided to do imperator first. Butcher was hard for sure tho. I'd say he deserves an honorable mention, same as blast furnace and gorefiend. People hate on WoD, but the raids were fucking great!
I don’t remember Vaelestraz being that much of a problem. I raided in vanilla WoW and we had this guy on weekly farm pretty quickly. There are definitely harder bosses in Blackwing Lair then Vael. (Not including Nefarian).
I'm going to be blunt their is no way M'uru is harder than Fallen Avatar, especially pre nerf. I mean their are people 5 manning M'uru on private servers. Edit: People are only 5 manning M'uru on servers have raids that are intended for 5 players.
I think private servers today are very different than BC was at the time. We have better computers and internet, more skill with WoW mechanics in general, and more resources to learn mechanics and optimizing our characters. It may not be hard today, but at the time it was awful.
This video in general is pretty bad. I mean, Ouro? Really? He does know Classic exists and Ouro is a total push over, right? And Vael? People are killing Vael in under 30 seconds, what the fuck is this? Then there's Hodir being harder than Star Augur, Blastfuse, and Fetid Devourer lmfao.
@@someguy9970 you're a total idiot lol. It's obvious hes talking about during their times. With the collective knowledge and the way the game was played during those times made those fight infinitely harder than you think they are now. Like no shit ouro gets fucking wiped today but back in 2005 trying to do it was damn near impossible. Its painfully obvious that what he means in every one of these videos yet theres always some idiot that goes "hurr durr all raids are harder now all old raids are easy" no shit they're harder because the playerbase got better and most people never did the pre nerfed fights
As I recall Vael cast it specifically on the tanks in order in addition to on the dps. And there was no taunting him, so the tanks had to stagger their threat and stand in a line to take over, since and breath anywhere than on the main tank would be a wipe. So a big dps crit from a +100 person or wrong threat order on tanks was gg.
18:59 "pretty significant chunk of the player's health" on normal that amount was about the same value as a tank's HP and on heroic it was almost double the HP of a typical DPS
Dark Animus was one of the worst and yet most fun fights at the same time.. the Choreography required is only beaten by AQ 40 C´thun pre nerf. Where one wrong positioned group member meant atleast 20 dead people :P But then again.. C´Thun was overtuned as frick and one of the most bugged Boss ever released :D M´uru had the same curse as many other bosses.. it was highly overtuned. The Entropios phase even if you killed the adds at the perfect time was near impossible before the nerfs. Even with Leatherworking stacking, Shaman stacking and more. If the classic Version will get upgraded to Burning Crusade i doubt Blizz will add the overtuned version of M´uru in. So yeah he will be basically a free kill for people that know what they have to do.
Great video! BTW... dose anyone know what addon that cooldown timer in the middle of the screen is at 15:59 is I have been searching a while for it but I have not found it any where. Is it a weak aura?
Use SexyCooldown if you want something like that today. Idk what it was back in the day, since I never used such a thing, but some mates of mine often mention SexyCooldown
I think it's funny how number seven wound up getting just as much problems in remix when it happened. Once again, the mathematics win the day. There was also an issue depending on the tank you had, as some would just heal themselves a little bit too quickly and would accidentally rip the agro, which for once, was bad for a tank. Seeing this video and remembering my heroic attempt of ToT in remix got me to laugh at how little changes
I guess I was lucky to be in a competent guild back in the original classic as from what I recall we didn’t have much trouble on Vaelastrasz. Although I suppose it wasn’t a smooth ride! To this day I still remember the positioning of the group in that fight and our tactics. Two groups, one on each side. Once you got the buff you’d run in the centre, behind the boss, and DPS till you died.
Hey hirumaredx, what were your thoughts on Lady Ashvane in Eternal Palace? My guild died progressing through her and stands in my memory as one of the hardest "walls" to exist in the first half of the bosses in a raid
Around half way through BFA, me and my friends (all level 120) decided to do the tomb of sagaras. Fallen avatar was so hard. To be fair, we WERE doing it on mythic difficultly, but it was still too hard. And for the final boss, we just couldn’t do it. No matter how many more skilled people we invited we still couldn’t do it. Now that everyone is weak af I don’t think I’m gonna be able to do it for a while.
"Lei shen, the thunder lord" Ok, Hiru is just fucking with us at this point. The guy screams throughout the fight, every pull, about how he's the thunder king
Cenarius (and Xavius) was that weak of a boss it would only be present in the "Top 10 Weakest Raidbosses after Vanilla". No other list should be soiled by their presence....
@@DereineBrotmann I hope I'm not misunderstanding; you aren't trying to say that Cenarius was easy are you? Xavius was a massive joke yes, even on Mythic, but Cenarius Mythic was actually really challenging (probably one of two challenging Mythic fights from EN, the other being Ilgy)
I like the spine of deathwing fight, and i loved the difficulitys on heroic dungeons on cata aswell. Felt like an challenge, everything is almost no mechanics...
Vanilla princess huhuran, the nature resist was ridiculous. I remember hunting down lvl 30 gear or lower just for a few NR...Saph for frost resist was easier but still very rough....4HM requiring 8 geared tanks
And at #1 we have Gunther Arcanus. He has an ability that tricks the player into thinking he isn't a raid boss. He's gone 16 years without being killed
Top 10 world firsts with the most class stacking. I’d like to see that
This so much
If anything beats Fallen Avatar or Uu'nat, I'd be surprised and mistaken in my assumptions
number 1 Nefarian in blackwing decent 100%
@@jandegrote1 why
@@unholyallen9572 Think Paragon on nef 25 HC had 10 feral druids.
M'uru, M'uru, M'uru, and M'uru.
RIP my old guild.
I see the title and knew right away that it would be M'Uru as No1. Still remember being parked outside the raid and just buff the raid while endless upon endless wipes occured near 10%.
fellow mage?
Also, half of his other raid boss videos have said M'uru haha
@@AnolaanaI just sat outside buffing Kings to raid night after night
I agree, Muru is number one before I saw the list
"This boss was SUPER hard and destroyed many guilds!"
"Really, what did it require??"
"The DPS to move away from everyone else when they became God, so they didn't wipe the raid"
"So all it required was a tiny amount of self awareness and a minuscule bit of movement from DPS players?"
"Yes"
"We're screwed"
One of the main reasons Vael was such a pain in the ass was that when he first was out...if you didnt kill him within an hour, you were locked out of the rest of the raid till reset
Its ok, just kite the raid to Vael's room
Also it's not "if you get unlucky he'll pick all of your tanks" it's every third burning adrenaline targets the highest threat raid member, so the current tank.
@@fredriksvard2603 Back then everyone did terrible DPS, so getting 3 wasn't that uncommon.
Honestly all the Vael part was pretty misinformed tbh. It wasn't difficult because of personal responsibility or because of getting unlucky and your tanks getting picked. Tanks were guaranteed to get selected every 3rd BA as someone above said, so over the course of the fight you would have to tank swap 4 or 5 times; this was the hard part. You needed your warriors to manage their threat so that when each tank got BA and died, the next one up to tank was second highest on threat and could seamlessly move in and take aggro without turning Vael. He had a frontal fire breath and a chaining cleave, either of which would easily cause a wipe if a single one went off into the raid.
Vael was also immune to taunt and because of the BA buff, threat generation was through the roof for all your dps, so managing threat for the tank swap and not having any other dps pull aggro or mess up the tank swap transitions was tricky, especially because it was so unlike any other fight that had come before it; you had had to manage threat before, but there really weren't many bosses with dps checks / enrage mechanics at that point in the game, so the way most players were used to managing threat was just by slowing / stopping dps if things looked dicey. There also weren't any accurate threat meter addons at the time, and even dps meters were pretty unreliable, not to mention exactly how threat worked was pretty murky at this point.
Lastly, it was a reasonably intense healing check with constant aoe damage going out onto the whole raid which required spam aoe healing, which again players weren't used to; healing output at this time was heavily limited by mana pools and regen outside of the 5 second rule, which lead to a playstyle of being very conservative with your casts as a healer; this fight was the complete opposite of that. Combine all that with a 1 hour per reset window in which to attempt the boss (that was removed after a few weeks of BWL's release iirc), and you've got a big roadblock for most guilds.
I quit my discord call to watch this immediately.
Worth it.
Woah, holy shit .
"You thought number 1 would go to four horsemen...but it was I M'uru!!" ~M'uru
I like that you only do 1 per raid for variety, I think it works well. I wouldn't mind a little section of "Honorable Mentions" or something like that though for duplicates from raids that deserve a spot but don't fit the format.
"Ouro was kinda buggy" haha I see what you did there
M'uru will always be the hardest boss for me. Most time spent on any single boss, hours, weeks, months just lost. Computers, internet and people are just so much better now. Due to these bosses being the MOST difficult boss of its time, we'll be able to walk over M'uru come TBC. I was able to get him down twice before my raiding guild quit, I wasn't able to take down kil'jaden because him! I'm sticking around until then!
I think Gorefiend honestly deserves a spot on this list.
Hellfire Citadel or Black Temple?
Hfc gorefiend was harder
Black temple gorefiend is such aids. If the ghost rng goes a certain way it's just a guaranteed wipe. I'm on a private server and we are at black temple now
@Brian yeah I'm sure
@@erich1380 Ghost rng? I hope you mean the rng of it picking the worst players in your raid that fail at the very basic ghost mechanics.
Dark Animus: *exists*
The Venthyr: I can milk you.
I haven’t played WoW in so long, waiting for the new expansion , but I will forever watch these videos even if I don’t play as much or I end up stopping (if that’ll ever happen). Keep it up, Hirumared!
prepatch is out so you can play the new starter zone and level to 50, assuming that the leveling experience will be the same before and after release
@@1un4cy Oh snap, awesome! Thanks :D Guess I am resubbing
Gorefiend Mythic (Hfc) Flashback kicks in over 250+ attemps for one kill. This was one tough Boss for my old guild during WoD
Broke my guild
I usually like all raid bosses. However, spine of deathwing just sucked and I hated it.
Still does for farming blazing drake.
I thought it was OK if anything, did enjoy being able to burst as an Arcane Mage.
@@lillbrorsan I was a frost mage, so sadly I didn't burst as much.
Did you like Ny’alotha? And which bfa raid boss did you like the most
@@lolosh99 Yeah I did like it and I would have to say my favorite bfa boss, believe it or not, was Orgozoa.
I really liked the Star Augur fight, it was fun and i always looked forward to it
I gotta say, I love the way you used the actual golems to explain the Dark Animus fight. It's like a Clefairy Says style thing. I liked it.
Siegecrafter was a fucking nightmare for me. Back then i was playing in an Oceanic raiding guild because i was working night shifts and that was the only way i could play in a guild that raided at hours that suited me (very early morning for me). Thankfully they hadn't switched the Oceanic data-center to Sydney yet, but i was still playing with 300+ ping from playing on a west coast data-center from the east coast, which was manageable most of the time.
The kicker? I was a Hunter an our RL INSISTED that Hunters needed to do EVERY belt. How? If you entered the tube while having the debuff, you get spit back out right? Still happens to us, but if you timed disengage right, you could still land back on the belt while getting spat out by the tube. Which wasn't all that hard to pull off... with normal ping. With 300+ MS. It was something else entirely.
Oh btw, if you misstimed Disengage, you just died.
Yeah, I play a MoP private server, and that's the most common strategy is a hunter doing all of them. You gotta really get that disengage down
@@covexvortex Yeah like i said under normal circumstances it was easy, just flip the camera behind you and press disengage at peak height.
Problem was dealing with packet losses caused by simlply being far from the data center which meant sometimes skills going off a quarter or half a second, which sometimes ruined the whole thing.
Oof yeah I felt that
The server I play is based in Hungaria and I'm in America, so I was always at 100+ MS
Wasn't a huge deal as there was never too much delay, esp as a warrior main
How awful was your internet that you got 300ms to a west coast server from the each coast? got better then that from Australia to the US east coast servers.
@@DriftNick Well for one, that was 7 years ago. And yeah college dorm internet isn't known to be great.
M'uru was just the icing on the difficult boss cake that was Sunwell. Such a pain in the ass boss in a raid that already had multiple pain in the ass boss fights (I still hate Brutalus almost 15 years later).
If you downed kael than you were mentaly prepared for sunwell.
M'uru will still be hard today. Getting DPS to switch to adds or being at a point where they need to stop doing damage is still a problem in 2020. I theorize that if Blizzard ever made a boss that would just one shot the top DPS every minute of the fight if that DPS was top DPS for 30 seconds it would be an unbeatable boss. Getting players to stop pushing buttons is surprisingly harder than teaching them what buttons to push and what gear they need.
There should be a boss of nothing but buffs and debuffs where if you dps the wrong thing, you die. If you move when you shouldn't, you die. If you fail to move when you should, you die. If you dispel the wrong thing, you die. If you don't dispel the right thing, you die. Etc.
It can be a council fight called "The Accountability Personnel" (personal accountability).
There should also be an ogre or hozen who runs over and teabags anyone who fails, named Git'gud.
@@jaeusa160 Mythic Guarm.
@@jaeusa160 Cataclysm kinda started off that way... lol
@@TehAsdfg I mean FAR more strict and individual and brutal than Guarm.
@@jaeusa160 Packing all of thoes things in one Boss would be major lame. And tbh not realy that hart for a group of coordinated somewhat attentive players.
But just for fun some recent examples from Nyalotha for your points:
"If you dps the wrong thing, you die" : Skitra, Ra-den.
"If you move when you shouldn't, you die" Wrathion Mythic and not recent, but twice ;) Shade of Aran
"If you fail to move when you should, you die" Wrathion, Maut, Skitra, Xanesh, Vexiona, Hivemind, Ra-den, Shad'har. Drest'agath, Il'gynoth, Carapace, N'zoth
"If you dispel the wrong thing, you die" Il'gynoth Mythic.
"If you don't dispel the right thing, you die" Maut Mythic
And for someone to run over and teabag you: That's what raidleads are for :D :D
Without even seeing the video: Valestrasz, Muru, Avatar
After seeing: nailed it
OG M’uru will always be the hardest fight that was ever actually downed pre-nerf, even after the min maxers trivialize SWP come BC-Classic. He is history.
Putricide Professor from ICC deserved a spot for sure, or Lady Deathwhisper. Lady in 25h was definitely harder than 25h sindragosa, and the chaos in professor... God
One correction: Shaman's Spirit Link did not heal/damage and didn't remove these debuffs instantly (even during HC world first). You still needed to heal the targets with the debuff. However, the main benefit of resto shamans were:
1. You were able to keep the debuffed people alive in high damage phases by AOE Heal + Spirit Link
2. Mana Tide with that many arcane mages synergizes well
We had 3 spriests in our raid group (including me). All 3 of us had grip macros on our main tank and on top of all the other moving around, we had to keep as far away from him as possible, when it was our turn in the grip rotation, so when he called, we would insta grip him to the other end of the spine, and he could manage to drop the stacks that way. We didnt have the option of class stacking, and our healers just couldnt manage to heal through it all (we also had only 1 shammy). It was a bit complex, but it worked for us.
And ofc, it showed once again, why spriest is such an unfairly maligned, actually awesome class 😈
Flying Buttress has great content. Good shoutout bro
Star Augur was actually a decently easy boss on release of nighthold, guilds would 2 heal it because he didn't do much burst damage and make the dps check very easy. They actually ended up buffing the boss more than they nerfed him with the changes which made the boss not really 2 healable during prog anymore by making most of his mechanics do an absolute fuckload of damage to the point where classes with bad defensives were guaranteed to die if they got unlucky, the ice phase in particular (luckily the first phase) the dot mechanic he would randomly place on people requiring them to move out of the raid (meaning 1 or 2 healers at most can reach them) did so much damage that if they got it twice in a row and didn't have a fuckload of defensives they would just die. So Star augur actually wiped guilds more on its 'nerf' than before it, it was an awful fight because the only damage blizzard could really buff on the fight made the mechanics nail bitingly annoying for healers buffing some abilities by 50% or so, by the end of that tier we had wiped more on star augur than gul'dan.
I progressed quite late on Star Augur, but I also remember 1 mess up on the celestial alignment mechanic meaning a wipe... I believe the damage didn't quite one-shot, but it still dealt a large chunk of one's health to the point where if someone wasn't close to topped off they'd die, and this usually meant 2-4 players would die from having lost some health to various mechanics, meaning we'd most likely fail the DPS check later, and a wipe would be called.
Yep, however on mythic, Star Augur was a bitch and a half not really due to the difficulty of the signs, it was the chaotic comms, whenever any icicle dropped, whenever the fel pool (as a mele class this was the worst, since augur didn't move, AND it killed you in a 3 ticks) and the thing from beyond +the eyes. Writing this out gives me shivers, but man was it a fun fight to down. Also fuck ToS, vaelastras is a fucking joke compared to Fallen Avatar
Did you do that boss before it got nerfed?
ah m'uru .. i remember this fight vividly. facing the wall zoomed in to keep my 6 fps stable and spamming chainheal. we killed him on the last id before he was nerfed the 2nd time. good times.
i rly like the video but this needs a part 2:
Imperial Vizier Zor'lok / Heart of Fear
- was the first boss and no one killed him untill he was nerfed
Odyn or Guarm / Trial of Valor - prenerf
The Blast Furnace or Operator Thogar / Blackrock Foundry - prenerf
Paragon of the Klaxxi / Sieg of Orgrimmar
Professor Putricide / Icecrown
The Butcher / Highmaul
Gorefiend or Mannoroth / Hellfire Citadell - prenerf
Mistress Sassz'ine / Tomb of Sargeras - prenerf
Lady Ashvane or Za'qul, Harbinger of Ny'alotha / Eternal Palace
PP was hard for ICC but 25m heroic Sindragossa was harder.
Xhuhorac from HFC defenitly could also be on a list like this
Nice Video! :D
keep getting better and better man!
rip Ouro
As a resto druid in cataclysm, I wrecked shop on Spine. We had a disc priest, resto shaman, resto druid.... This fight is still my favorite fight I've ever healed on. You feel so accomplished :D
Anyone still remember Blood Queen Lanaya & Syndragosa fight ?
you mean Blood Queen Lan'athel, she was pretty easy in heroic
but yea sindragosa in heroic is really triggering my PTSD
It almost broke my raid leader when we went through ToT to finish off achievments and I told him you could just eat all that damage on Dark Animus with CDs then carry the fight on that vengeance high after SoO was out for a couple weeks. Over 300 sub 30 second (probably lower) attempts it was pure catharsis to me.
I don't want it back but I man I miss vengeance sometimes. Just because of all the crazy things we were doing with it.
Lemme guess some items on the list:
Vaelastrasz
Four Horsemen or Saphiron
Avatar of Sargeras
Spine of Deathwing (Duh)
Aggramar
Blackfuse
Gunther Arcanus
Vaelastrasz is super easy
You must not remember the Age of the Guildbreaker
liliann voss
If you asked Hiru Lillian Voss and Gunther Arcanus could 1v1 all these bosses and come out untouched😂😂
@@Sidiciousify in classic it is. Vanilla was a different game 😅
Viscidus was infinity harder than ouro in aq40. So much poison aoe damage that required a ton of venom sac farming pre raid. Half the raid is required to run engineering for goblin sapper charges on slimes. Clouds of poison random spawning all over the place and you had to freeze and shatter the boss in order to do damage. Ouro just needed mage tanks standing at max range blowing dps cool downs to keep the boss’ attention and for the sand blast they just stepped out of range. Everyone else stands behind the boss and nukes it.
also, some things you got wrong about vael, he only casts burning adrenaline on mana users, along with that, after 45 seconds he will cast burning adrenaline on the tank. However everyone gets "essence of the red" which gives 500 mana, 50 energy, and 20 rage per second
Love your content man glad to see you back
I feel like Council of Illidari from the Black Temple should be in this list as well. I don’t think it had too much wipes, but I feel like this is one of the bosses that also needed the players to be perfectly good in what they do AND it had a lot of randomness in it. You could play perfectly and still wipe because the wrong healer got stunned at the wrong time. Even overgeared groups with full sunwell gear had problems at this boss.
Leatherworking and Enchanting were the go to combo pre Sunwell as well. Some guilds needed you to have your rings enchanted (you could unlearn enchanting after that) and have leatherworking so everyone in the raid hat drums at any given time.
I think jewelcrafting was needed in sunwell as well, but you still had to get your rings enchanted. I’m pretty sure I unlearned and learned jewelcrafting and enchanting several times :D what a pain
When I saw that web of anima lightning on the Dark Animus wipe, I felt that in my soul.
I got hard ptsd star augur, like holy shit, it took me and my guild an entire week of trying because we were so bad.
If I remember right, M'uru was so hard that during the PTRs before the Sunwell patch even released, world renowned guilds were disbanding due to wipes on him and they actually gave him the tag under his name as a joke during PTRs.
My guild (Which was the #2/3 guild on my server) was only able to defeat him after 3.0 came out (which was the blanket nerf for Wrath that allowed a lot of guilds to even kill Kalecgos, let alone get anywhere near M'uru), and even then 24 / 25 people were dead w/ M'uru at 1% and our friggen MVP offtank managed the last hits.
Loved the video. Keep up the good work man!
I hated every boss in Sunwell after the first, minus the twins. That'd be my list right there.
Original Nax was probably my favorite 'hard mode' dungeon.
I'm sorry but Hodir was not in any way shape or form harder than Firefighter on launch. The version you described was after they had already buffed the fight multiple times to make it more difficult. The world first kill was before those changes. And it was kinda bs that they changed it after someone had done it and made it almost impossible for other guilds following after them.
"You'll have to dps them really fastly.."
Who the fuck taught this man how to speak?
wooooot! Whenever you come out with one of these vids, it's a great day. Thank you Hiru!!!!
@hirumaredx As with any fight with a healing sink debuff, Disc priests were super helpful on Spine of Deathwing. In my 10H raids, our disc specifically bubbled the ones with Searing Plasma as priority. It reduced the need of our Resto Shaman to Spirit Link as often. He still did it mind you, but it eased up the requirement significantly. PS> Great list! Completely agree!
I would love to see a "Hardest raidbosses in an expansion" or Hardest bosses each raid".
Anyone know the name of the song used at 14:51?
Is real life also on earth with instances like karazhan and black temple
Top 10 Hardest Bosses for Healers and Tanks pls!
What's the music playing while you talk about blackfuse? sounds so familiar.
Muru was hell ! Was so hard, 15 years of wow never seen a boss as hard as him
"Spine of Deathwing"
Basically every Hiru video
Nah, it would be a Hiru video if he somehow fit Lillian Voss into it
@@Marqrk Or Gunther Arcanus
Surprised the Butcher from Highmaul isn't on the list. It didn't take many attempts to down him, but the DPS check was so high that Paragon was only able to kill him after having downed Imperator and getting as much BiS gear as possible.
Not exactly true. He was just, like most bosses in there, optional. And since imperator was mainly a mechanics fight, not a numbers fight, they desided to do imperator first. Butcher was hard for sure tho. I'd say he deserves an honorable mention, same as blast furnace and gorefiend. People hate on WoD, but the raids were fucking great!
Thanks for the Yugioh and WoW fix for the day Hiru!
What mount is that at 0:33
For my group in particular, we spent two weeks wiping to Sindragosa, but downed LK on our second attempt. I count her for my personal list.
I don’t remember Vaelestraz being that much of a problem. I raided in vanilla WoW and we had this guy on weekly farm pretty quickly. There are definitely harder bosses in Blackwing Lair then Vael. (Not including Nefarian).
I'm going to be blunt their is no way M'uru is harder than Fallen Avatar, especially pre nerf. I mean their are people 5 manning M'uru on private servers.
Edit: People are only 5 manning M'uru on servers have raids that are intended for 5 players.
I think private servers today are very different than BC was at the time. We have better computers and internet, more skill with WoW mechanics in general, and more resources to learn mechanics and optimizing our characters. It may not be hard today, but at the time it was awful.
This video in general is pretty bad.
I mean, Ouro? Really? He does know Classic exists and Ouro is a total push over, right?
And Vael? People are killing Vael in under 30 seconds, what the fuck is this?
Then there's Hodir being harder than Star Augur, Blastfuse, and Fetid Devourer lmfao.
@@someguy9970 you're a total idiot lol. It's obvious hes talking about during their times. With the collective knowledge and the way the game was played during those times made those fight infinitely harder than you think they are now. Like no shit ouro gets fucking wiped today but back in 2005 trying to do it was damn near impossible. Its painfully obvious that what he means in every one of these videos yet theres always some idiot that goes "hurr durr all raids are harder now all old raids are easy" no shit they're harder because the playerbase got better and most people never did the pre nerfed fights
@@someguy9970 you’re really stupid
@@IvanGjorgievski Thx for the info, I didn't know that. And I'll edit my original post so that I'm not misinforming people.
I mean pre Nerf sunwell was a nightmare to run
@Brian let's be honest everyone will just roll it over in classic tbc
Would be interesting to see you do a top raid bosses vid and include some other mmos.
Top 5 un-killable healer with their respective expan !
what music is playing during the Blackfuse section?
As I recall Vael cast it specifically on the tanks in order in addition to on the dps. And there was no taunting him, so the tanks had to stagger their threat and stand in a line to take over, since and breath anywhere than on the main tank would be a wipe. So a big dps crit from a +100 person or wrong threat order on tanks was gg.
18:59 "pretty significant chunk of the player's health" on normal that amount was about the same value as a tank's HP and on heroic it was almost double the HP of a typical DPS
No 4 horsemen classic naxx????
I remember progressing on dark animus. That fight was ridiculous lol
Dark Animus was one of the worst and yet most fun fights at the same time.. the Choreography required is only beaten by AQ 40 C´thun pre nerf. Where one wrong positioned group member meant atleast 20 dead people :P But then again.. C´Thun was overtuned as frick and one of the most bugged Boss ever released :D M´uru had the same curse as many other bosses.. it was highly overtuned. The Entropios phase even if you killed the adds at the perfect time was near impossible before the nerfs. Even with Leatherworking stacking, Shaman stacking and more. If the classic Version will get upgraded to Burning Crusade i doubt Blizz will add the overtuned version of M´uru in. So yeah he will be basically a free kill for people that know what they have to do.
Great video! BTW... dose anyone know what addon that cooldown timer in the middle of the screen is at 15:59 is I have been searching a while for it but I have not found it any where. Is it a weak aura?
Use SexyCooldown if you want something like that today. Idk what it was back in the day, since I never used such a thing, but some mates of mine often mention SexyCooldown
@@DereineBrotmann Thx I will look into that :D
Imo there has to be Loatheb and Sapphiron as well. Full responsibility for the Healers
I think it's funny how number seven wound up getting just as much problems in remix when it happened. Once again, the mathematics win the day. There was also an issue depending on the tank you had, as some would just heal themselves a little bit too quickly and would accidentally rip the agro, which for once, was bad for a tank. Seeing this video and remembering my heroic attempt of ToT in remix got me to laugh at how little changes
Gonna need to update this for Sepulcher, Halondrus already at 180+ pulls
1st kill at ~330 by Liquid
Nice video can you make a top 10 must hated bosses ever ?
I guess I was lucky to be in a competent guild back in the original classic as from what I recall we didn’t have much trouble on Vaelastrasz. Although I suppose it wasn’t a smooth ride! To this day I still remember the positioning of the group in that fight and our tactics. Two groups, one on each side. Once you got the buff you’d run in the centre, behind the boss, and DPS till you died.
Twin Emps (or Cthun trash) splintered SO many guilds. So many did not know back then how to warlock tank
Does anyone know the background music used during the Vaelastrasz the Corrupt segment?
Hey hirumaredx, what were your thoughts on Lady Ashvane in Eternal Palace? My guild died progressing through her and stands in my memory as one of the hardest "walls" to exist in the first half of the bosses in a raid
what's the track playing during the Hodir part called?
Around half way through BFA, me and my friends (all level 120) decided to do the tomb of sagaras. Fallen avatar was so hard. To be fair, we WERE doing it on mythic difficultly, but it was still too hard. And for the final boss, we just couldn’t do it. No matter how many more skilled people we invited we still couldn’t do it. Now that everyone is weak af I don’t think I’m gonna be able to do it for a while.
Looking forward to the updated version that includes M Painsmith and M SLG.
"Lei shen, the thunder lord"
Ok, Hiru is just fucking with us at this point. The guy screams throughout the fight, every pull, about how he's the thunder king
Very accurate list :)
There needs to be a seperate Videos of non endbosses which are Harder than their endbosses, just to have Cenarius on a top 10 List.
Cenarius (and Xavius) was that weak of a boss it would only be present in the "Top 10 Weakest Raidbosses after Vanilla". No other list should be soiled by their presence....
@@DereineBrotmann I hope I'm not misunderstanding; you aren't trying to say that Cenarius was easy are you? Xavius was a massive joke yes, even on Mythic, but Cenarius Mythic was actually really challenging (probably one of two challenging Mythic fights from EN, the other being Ilgy)
I like the spine of deathwing fight, and i loved the difficulitys on heroic dungeons on cata aswell. Felt like an challenge, everything is almost no mechanics...
17:36 How times have changed where Burst Damage in M+ and Raid is the staple now.
After doing M’uru I can say that, yes. M’uru is still a difficult fight.
How did mimiron firefighter work, for those outside of the know?
Wait hold up a sec
You're that Yugioh top 10 guy aren't you holy crap whaaaat
Blast Furnace from BRF was pretty damn hard too, even compared to Blackhand
Love your videos. Been watching for years now. Keep it going, you're great at this
Vanilla princess huhuran, the nature resist was ridiculous. I remember hunting down lvl 30 gear or lower just for a few NR...Saph for frost resist was easier but still very rough....4HM requiring 8 geared tanks
I failed a bunch of times on Spine of Deathwing when I was getting the legendary dagger during Legion. So I was by myself, but it was still difficult.
I'd like to see a Top 10 Raids or Raids Boss fights that were completed with the least amount of people
Awesome video
Of course in vanilla we didn't know that Vael's burning adrenaline made your hearthstone insta cast.
Me: *sees and in the Classic BWL video.
Also me: Yo hiru, where you at on Bloodsail Buccaneers?
Ahh blackfuse and muru. I loved those bosses.
To 10 difficult dungeon bosses would be a good one
I progged mythic SoO and quit after 2 weeks of mythic blackfuse, I came back 8 months later to see the guild hadn't downed it yet