Irithyll Shows Why I Don't Like Dark Souls 3 (as much)

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  • เผยแพร่เมื่อ 15 มิ.ย. 2024
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ความคิดเห็น • 139

  • @thebigdork8030
    @thebigdork8030 9 วันที่ผ่านมา +8

    My favourite ridiculous gank is the dozen or so Royal Swordsmen before the ruin sentinels in 2[OG]. Also on the run back after you've opened the gate in the hallway then that lets MORE royal swordsmen join in the pull chain. They're tricky to deal with because thier swords can overlap and make up for thier slower attacks. I love it just for the absurdity of it, so many dudes running out of one door like its a clown car.

    • @WenhopOfficial
      @WenhopOfficial 8 วันที่ผ่านมา

      This is in Scholar as well.

  • @bubbyguppy
    @bubbyguppy 10 วันที่ผ่านมา +8

    People gonna cry about this
    And having had skin in the game since ds1 release day i welcome that because this game has ass encounters and its nice hearing someone else say it

    • @witchumacallit
      @witchumacallit 5 วันที่ผ่านมา

      you’re deadass just bad at the game

  • @ThatOneJoeGuy
    @ThatOneJoeGuy 10 วันที่ผ่านมา +10

    I want to start off saying you are totally valid with what you are saying.
    So the main thing I noticed is that the way you approach these levels does create fairly annoying situations; what I mean by this that I have noticed when a threat pops up you often super lock onto that situation and rush toward it while somewhat ignoring the area around you.
    The way I approached this level (and possibly the way the game developers might have intended for it) is with a much more cautious and slow approach promoting exploration. And I feel that this level teaches you to expect ambushes and not to charge in right at the start of the area. First, with the large beast that spawns on the bridge, showing that things can be somewhat invisible and are lurking about. The next example is very soon afterwards when the Pontiff knight pops out behind the wall at the start of the area proper. This shows you that there are going to be ambushes and it is beneficial to thoroughly check the environment before engaging in fights and fighting on the enemies turf. These two situations are also both super close to bonfires so the sting of these early learning situations aren't the worst if you die to them.
    Using an example, at 6:55 when you see those three mobs, your thought was to engage them and possibly separate them. On a very recent play through I thought seeing these three tough enemies together was a clear indicator that I should look for a different approach. So instead I explored around and found the path which lead to the platform above where knight that was trying to ambush you. The game gave me a very easy opportunity to ruin its own ambush.
    What I really disagree with is the statement "Its impossible to be slow and observant..." or "...the game making it impossible to avoid an ambush". The level design strongly promotes the idea of both dragging threats back to safer areas to fight them instead of charging into the room/area they are in, as well as checking to see if you can approach areas other than the way immediately presented. Only when you charge into something head on is when things go south real fast.
    Again I think you are totally fine with your opinions on Irithyll. I'm glad you shared what you thought and honestly what the game was expecting from the player in this area could have been more clear. I just wanted to share why I think Irithyll gives you the tools to handle these situations before they arrive.

    • @solarpellets
      @solarpellets  9 วันที่ผ่านมา +3

      The problem with that approach is that the game doesn't teach you to do that. You're not supposed to cautiously enter areas. If I play this game like I played DS2 I end up in far more annoying situations. If you try to be cautious in the area immediately following the Pontiff you just get obliterated by tons of fireballs and arrows. I don't think it's fair to say the game should expect you to play in drastically different ways between areas.

    • @ThatOneJoeGuy
      @ThatOneJoeGuy 9 วันที่ผ่านมา +5

      @@solarpellets Yeah I agree with the area right after that needing a different approach. After dragging away the two "player" enemies and taking care of them, I eventually just had to bum rush the magic users to make clearing the lower area less of a hassle.
      But for me the way the game pushes you to approach different areas in different ways is interesting to me. Even if I have to kick the bucket a few times in order to feel the "vibe" of an area, I feel like I'm taught early enough in each area with generally how best to proceed.
      I agree you often have to adapt to situations more often than in other souls games but I disagree that you aren't supposed to cautiously enter areas. I can think of think of a handful of parts in the High Wall of Lothric that reward you for taking your time and being careful with how you proceed. Really it feels like we prefer different expectations with Souls level design.

    • @c0d3r1f1c
      @c0d3r1f1c 9 วันที่ผ่านมา

      Hard to enjoy exploring when you’re actually spending most of the time avoiding getting ganked. I just don’t think that counts as exploring. It feels more like padding the length of the game. 😕

    • @WitheringAurora
      @WitheringAurora 9 วันที่ผ่านมา +2

      I heavily agree with your take.
      While watching the video I had the constant thought of "why are you rushing in???" Or "You are trading blows expecting to win against multiple enemies" They barely dodge attacks, and ignore obvious signs that warn them.

    • @solarpellets
      @solarpellets  7 วันที่ผ่านมา +1

      I want to come back to this and say that my playstyle wasn't the issue, it was my experience with the playstyle. I've gone through a good chunk of the game again with this playstyle, actually taking out every enemy and whatever, and it's working perfectly well, far better than any other previous playthrough I've done, and I'm enjoying it a lot more.
      TL;DR, I was experiencing skill issue.

  • @A.C_B.
    @A.C_B. 10 วันที่ผ่านมา +3

    I first wasn't quite sure what you meant when you talked about ambush-design in DSIII, but I very much get it now. Many of the combat encounters in this level were frustrating the first time around, and are still frustrating now.

  • @Luekirt2
    @Luekirt2 10 วันที่ผ่านมา +14

    Let her cook

  • @ciangriffin9630
    @ciangriffin9630 8 วันที่ผ่านมา +4

    Least favorite area is 100% Shrine of Amana from DS2:SOTFS

    • @solarpellets
      @solarpellets  8 วันที่ผ่านมา +1

      Really, shrine of Amana is your absolute least favorite? I mean, I get why you wouldn't like it, but least favorite from the entire trilogy? I'll have to do a video like this on that one, to be honest, no man's wharf was incredibly fun to go through, and I feel like, from my relatively limited time in the shrine, that I'll end up liking it, but we'll see lol

    • @ciangriffin9630
      @ciangriffin9630 7 วันที่ผ่านมา

      @@solarpellets It never felt like fun, especially compared other areas. The most complained about areas never felt too bad. Blighttown isn't that bad, it's just slow. Lost Izalith was pretty good for a rushed area and nothing else bothered me, at least nothing I can think of right now. And if I forgot about it, that means it probably wasn't that bad. Only other area that I can think of is Iron Keep, but you just need to permakill a few of the knights and it isn't that bad.

    • @rulas_6656
      @rulas_6656 6 วันที่ผ่านมา +1

      seriously? amana and not frigid outskirts?

    • @ciangriffin9630
      @ciangriffin9630 5 วันที่ผ่านมา

      @@rulas_6656 Frigid Outskirts was just kinda aimless wandering it wasn't that bad

  • @hafezali860
    @hafezali860 10 วันที่ผ่านมา +5

    While I don’t agree with everything you said in this video, I appreciate your criticism because it clearly comes from a place of love for the game and for the genre as a whole, and not just “uuuuh, DS3 is aktually bad”.
    I understand that you did that video as a quick upload as you work on other projects, but I really think similar videos could benefit a lot from having a pre-written script, I believe that would allow you to properly articulate your gripes with the game, instead of being distracted by the gameplay and being unable to fully explain your point.
    Keep up the good work, my man. Looking forward to your next videos.

    • @solarpellets
      @solarpellets  10 วันที่ผ่านมา +2

      Woman*
      But thank you, and I understand what you mean with the script, but I feel like that lends to another form of video, a critique, which I do also want to make separate from this style of video.

    • @hafezali860
      @hafezali860 10 วันที่ผ่านมา

      @@solarpellets oh, my apologies.
      Yeah, going with a script would lend itself to a totally different video format. I’m glad you’re interested in doing both, I believe that would be great.

  • @DuckReconMajor
    @DuckReconMajor 10 วันที่ผ่านมา +14

    gwyn bless you and keep you safe from sensitive ds3 fans

  • @eepupm1
    @eepupm1 10 วันที่ผ่านมา +3

    I think one of the best examples of a gank comes from the Artorias of the Abyss dlc from ds1
    near the end of Royal Wood youll find an encounter with 2 tree forest keeper guys and 2 stone axe guardians, why does this work?
    it works because the tree guys are faster and also die faster, mainly being there as a support that you can usually kill before the gaurdians come out, and what about the guardians themselves? Yes, they hit very hard but they also have arguably the most telegraphed attacks of any enemy in the game making fighting 2 completely manageable.
    compare that to ds3, where it just has a habit of throwing 2-4 very fast AND ALSO tanky enemies at you at once just because it can, worst examples being the herald knight and ringed knight ganks in the dlc or the 2 corvian knight encounter in the painted world.

  • @susiepazoosie2401
    @susiepazoosie2401 9 วันที่ผ่านมา +5

    As an invader of 5 years in ds3, irithill was my favorite place. Even if the host had multiple level 400 phantoms, the knights still do good work splitting the party and making room for me to kill the host and phantoms. Extremely based location.

  • @JacobSmith-xs3ir
    @JacobSmith-xs3ir 9 วันที่ผ่านมา +2

    the comparison between frigid outskirts and irithyll seems pretty lacking because you can always see where you're going, there are shortcuts (even if most are useless) and the level is just so much better looking than frigid outskirts
    1:14 it gives you a roar as a warning before it attacks it not too much of a surprise since you arent forced to fight it right then the distance it spawns at lets you decided to stance and fight or sprint to the bonfire if ur not ready.
    2:20 You're supposed to let the unshielded one look at you to pull then get close to the shield one to the pull the one off to the right. It's to reward slow advancing because the shield guy wont attack even when he sees you until you get really close except with that vomit attack which is slow to cast and slow projectile speed as well as low damage.
    3:30 the walking group gets out of the range of the second fire witch if u get close enough for them to see you and dont just bum rush them.
    7:00 This part just rewards exploring more as you can drop on the close fire witch and kill it extremely easily if you explore some more
    8:00 It looks like the devs expect you to be tired of fighting the knights by then and still have the double knight patrol up and have them in that little alcove so at that point so you would go look around anywhere else at that point at which point you would just find the nearby bonfire
    8:30 same honestly. the only time i ever had a wep break in ds3 is when i tried the twin daggers for everything else durability is a dead mechanic in this game. Probably why they removed it in elden ring.
    9:00 you can see their eyes all turn to look at you as you enter the area. I know you were checking ur corners but you said they arent communicating that there are invisible and thats not true you just missed the cue because you were sprinting through the area
    9:15 it's 3. there to in the grave yard and one in the corner as you leave the graveyard all flash their eyes at you at you enter their area. The second one is on the left in the graveyard but you were shaking the camera too much to see it. At 9:33 you can see on behind the tree.At 9:17 you can see the corner ones eyes
    12:30 its a mix of distance and direction. like if you are less than 15 feet away and you arent looking at what would be the back of their head before the initial agro you can see the eyes. They can decide to hide their eyes tho can blindly strike where they last saw you tho.
    20:20 theres a door on the top you need to open you didnt actually unlock the shortcut
    21:25 if you took the drop(this is the drop 20:44) you saw earlier you could've killed the magic user before fighting that room.
    22:00 i don't think its a skill issue dogs are just relentless. you can use fire for a heavy stun or the alluring skulls but they are just bad
    Irthyll is probably the second worst to go through after farron keep due to 2/3 of the shortcuts being totally useless even to the point in ur complete play through you didnt bother opening those 2 and the massive amount of enemies in the direct path.
    I get what ur saying but i would still but Irithyll miles above say tomb of the the giants, lost izalith, blighttown or earthen peak

    • @solarpellets
      @solarpellets  9 วันที่ผ่านมา

      I never said the frigid outskirts was similar, I just brought it up because it's a level most people don't like and consider it bad.
      There are a lot of things said in this comment that make it really hard to not respond, but there are also a lot of things that make no sense and I genuinely have no idea how you came to that conclusion that make it really hard to respond, but my overpowering need to respond is definitely winning out here.
      First of all, it's still an enemy just spawning behind you, which was my main point, but even if that wasn't the issue, there are so many ambient screeches and roars in this game, on top of the fact that if you run past it you have to fight it in a much worse spot later. If anything, spawning in the water later is supposed to be a punishment for not dealing with it.
      The shield guy is almost exclusively support, you're supposed to fight him alongside the others, and because he's facing away from the player it's pretty heavily communicated that fighting the first one aggressively is safe, but then the shielded one turns around anyway and the second without a shield attacks at the same time. The game pretty clearly expects you to be ambushed, and even if it didn't, this is a terrible scenario to introduce the Pontiff knights in, anyway. You can't possibly know that they usually exist in more than pairs and you simply don't have enough time to examine the situation in a spot where you can see the one behind the corner before they're both attacking you anyway.
      Ah, yes, waiting. My favorite strategy. But, once again, even though that's true, it's pretty clearly not what's intended. The game teaches you to dispatch threats quickly because there will be another threat approaching. If you played the high wall or the cathedral you would know that. That holds true here and the test is to take out the threats in the most beneficial order, like I do when I get back, but it's impossible to know what that order is because you haven't seen the fire witches before.
      See above, the game expects you to dispatch threats quickly, not explore to find an easier way to do it. I suppose it could be argued that you're supposed to do that on your second time through, but even then, the trial and error gameplay is not fun, and the nearby bonfire seems to communicate that they expect you to barely scrape by that encounter.
      "The game expects you to not have fun" like huh? The entire rest of the game has been encounters like this, and if anything it's teaching you to deal with the knights in different scenarios so that you're capable of more difficult scenarios.
      For everything about the enemies with the invisible eyes, I was not sprinting through the area. That's just not true. I specifically stop running as I enter that area and look around, even killing an enemy that I see. Also, I don't understand how you can think it's a mix of distance and direction when the first one I point out going completely invisible was right next to me and facing me. That doesn't make any sense.
      You can also immediately run up the stairs and take out the magic user, and given the layout of the rest of the level, especially scenarios like the first couple fire witches, that definitely seems like the intended response. Granted, doing that has a high potential to suck since, y'know, dogs (not that there are dogs, but from previously going through the level there might be dogs up there from a first time player's perspective).
      Alright, now the main reason I wanted to respond, wtf do you mean TotG, Izalith, Blighttown, and Earthen Peak? Blighttown is one of the best levels in all of DS1, and most people who've played through the area that I've talked to agree with me, that's not even an uncommon opinion. I genuinely don't understand what you dislike about Blighttown, the area is maze-like, but 3D, which is super interesting, the enemies are oppressive and difficult but forgiving, like how the snipers don't respawn or the barbarians are slow, and the game pretty clearly communicates how it expects you to tackle it. Earthen Peak is a super interesting area, especially since the game still expects you to go slow and mitigate ambushes and whatnot, but forces you to go quickly because of the poison or just suck it up and use a ton of healing, which is pretty unique. It does spring some skeletons on you, but you already know that skeletons can come back to life and they're weak, meaning it's not really a surprise if you're paying attention. Even the big guy is a glass cannon, which makes the combination with all the weak mobs super interesting. Izalith might be a little boring if you just sprint to the end, but it's incredibly fun to explore if for no reason other than the layout of the level itself. The enemies might not be super interesting, but I think it fits pretty well with lore and it's certainly not a bad area. I can understand disliking TotG to a point, but it's an incredibly unique area that DS2 tried and failed to replicate. The oppressive darkness and several ways of mitigating it is a unique challenge that's made even more unique by the several ways you can tackle it and the one the player chooses is heavily influenced by their build and available gear, even coming down to being unprepared leaving you with only a skull lantern and no other options. The enemies are hard, but they're supposed to be, and being attacked quickly by enemies from the darkness is harrowing and incredibly fun.

    • @JacobSmith-xs3ir
      @JacobSmith-xs3ir 8 วันที่ผ่านมา +1

      @@solarpellets
      I mean ur calling them similar in quality and playability and that doesnt hold up in the ways previously listed.
      There alot of noises in area but screams and such usually come from enemies, also its a long seemingly empty area in a dark souls game 10 feet from 2 bonfires u should definitely expect to to get ambushed.
      You can see the third knight as you run up before you agro him, but yeah it is pretty likely they will gank you on a first play through.
      "Ah, yes, waiting. My favorite strategy. " its not waiting it pulling enemies toward you so you can take them out without agroing the whole town. Hes even looking right at you as you walk up with a high vantage point on you. i half expected him to throw his spear thing at me on my first playthrough.
      "I was not sprinting through the area." 8:30-9:00 is just you sprinting to the items and a few obvious enemies. Just stop sprinting walk into the area and you can see the tells the invisible slaves have. They do have the ability to do when you're close by looking down but its not a passive ability like they they choose to do it instead of attacking.
      "the game expects you to dispatch threats quickly, not explore to find an easier way to do it."
      My man. The first level of ds1. Its the first thing they teach you in the series.
      Blight town is definitely not considered many peoples favorite level. just the fact that its a poison swamp and it all feels very same-y throughout tho the verticality makes it cooler than some of the other areas ive listed.
      " Earthen Peak is a super interesting area, especially since the game still expects you to go slow and mitigate ambushes" isnt this exactly what you were nitpicking irithyll over? is it possible you were just newer and more cautious when you played earthen peak and got the intended experience and then tried running through irirthyll and wound up disliking it even thought they use very similar ideas?
      how do 30 dragon butts standing in lava fit with the lore?
      TotG is very unique but that doesn't make it good. Which the area in ds2 is the worse version of TotG that you are referring to? the gutter? What makes TotG better than the gutter?
      the options 3 for mitigating the dark are: skull lantern (2% drop from the necromancers hope u get lucky), cast light (be the right kind of mage), sunlight maggot (have thoroughly explored lost izalith before this despite it being parallel in level progression)
      These are bad options that make for unfun gameplay.
      "The enemies are hard, but they're supposed to be, and being attacked quickly by enemies from the darkness is harrowing and incredibly fun." isnt this why you didn't like irithyll? enemies you didnt see attacking you constantly?

  • @clukinvar
    @clukinvar 9 วันที่ผ่านมา +1

    I think the difference with 3 is that it's based on the idea that everything you do builds on itself. In 1 and 2 each area is treated as it's own thing and stuff is telegraphed more deliberately. For example the first Pontiff Knight encounter with the 3rd guy behind the wall wasn't a surprise to me because at several points earlier in the game you learn to never trust a blind corner. Everything you need to know to beat DS3 you learn in High Wall, whereas 1 and 2 keep adding new mechanics. This is why 3 feels more like a test of player skill, 1 a series of escalating challenges and 2 is more of a puzzle game.

  • @keromora
    @keromora 9 วันที่ผ่านมา +2

    Dark Souls 3 forces you into a chaotic situation and then asks, what do you wanna do now. It’s still a form of strategy albeit much faster paced. It’s testing your adaptability. I understand if you don’t enjoy the faster pacing and there definitely is a higher raw skill requirement then in other souls games (which they did a good job addressing in elden ring with spirit ashes) but the fast paces combat and chaotic nature of the series makes it the most exhilarating for me and I’m glad I played it first or I might not have been the massive fan of the series that I am today. Also to be honest I don’t even think you’re supposed to fight that Sullivan beast. I think it’s just there to chase you down the bridge. I haven’t played ds3 in a while but I’m pretty sure it bonks its head on the invisible wall.

    • @benguy8338
      @benguy8338 7 วันที่ผ่านมา

      It gives you a sound queue then a big roar and a ton of thumping to let you know something spawned behind you, then you run away. It can't get through the barrier there.

  • @DennoG59
    @DennoG59 9 วันที่ผ่านมา

    I would love to hear about your opinion on Elden Ring, as I experienced it like its meant to just push out your skill, especially with a "souls" build e.g. no summons, just a knight build. Also it feels like gank in every dungeon, for example the archers in Stromveil. There are just so many of them that it kinda feels like cheap difficulty increase to me....

    • @solarpellets
      @solarpellets  9 วันที่ผ่านมา +1

      I have a lot of opinions on Elden Ring and a lot of them are negative lol. I do want to do something on that game, especially with a souls build, I just gotta mentally prepare. It'll probably be like my DS3 scythe video, a critique of the negatives disguised as a challenge run.

    • @DennoG59
      @DennoG59 9 วันที่ผ่านมา

      @UC_9FG1h-wQTP1hdYzvdTxsw sounds awesome :D

  • @jeffconnors6740
    @jeffconnors6740 9 วันที่ผ่านมา

    there are tricks to keeping enemy's from ganging up on you. like the slowly walking pontiff knights, you just go ham into all situations and complain its un organized. The group in front of the fountain, you just rush into them, you can avoid and draw out... There are short cuts that lead you around and show how to play a level. This is one of my fav ds3 lvls. The Jail..not so much, but its still interesting.

  • @ilpanettaio1702
    @ilpanettaio1702 9 วันที่ผ่านมา

    I have this inside joke with a friend of mine where that we run pass enemies we call it a "ds3 moment".
    In my first playthought i absolutely couldnt stand the normal enemies for how much damage they dealt and took to kill, so i just started to run past all of them and kinda always work. Still is my least favorite game of the saga

  • @JellyJman
    @JellyJman 9 วันที่ผ่านมา +2

    This game is quite literally the gankiest of the 3. Sure it gives you the tools to escape them by having the ability to spam roll easily but don't listen to anyone who says that DS1 or DS2 is gankier.

    • @clioneclione986
      @clioneclione986 9 วันที่ผ่านมา +1

      I played DS3 before DS2, and was dreading how ganky it was going to be - only to find it totally manageable. I played DS3 before Bloodborne and was paranoid as a tweaker trying to look behind every tree and corner, only for there to be nothing there 90% of the time. DS3 is a HUGE gankfest and the aggro range of enemies is big enough and lines of sight open enough that you end up with two ganks on you at once, or back to back with no reprieve.
      I find it incredibly annoying and I suspect they did too, as they dialed it back in Elden Ring.

  • @LeeG2
    @LeeG2 9 วันที่ผ่านมา +1

    The argument of being introduced to multiple firewitchs at once is one that I don’t specifically understand, there are many times in the series where you are introduced to multiple enemies, let’s say the crystal golems for an example, I’m darkroot basin if you picked the master key you are immediately introduced to 4-6 of them. Is it the attacks the firewitchs have that make you think this or is it the fact that you ran in to the group if enemies at 3:18 to get ganked so you can make a complaint about damage? I don’t fully understand this, I get that ds3 is a step up in speed and more complex move sets but running in to take a lot of damage and complaining is wrong, you didn’t use the correct strategy that the game intended for the player. (Not trying to be rude and sorry if I came off like that)

    • @solarpellets
      @solarpellets  8 วันที่ผ่านมา

      It's kind of everything combined. Being introduced to more than one of an enemy type isn't bad at all. Like, I think that if you were introduced to the Pontiff knights with just the two you can see coming up the stairs and not the one around the corner then it would be a great introduction. In the case of the golems, they're very spread out and some will likely be taken out by the hydra, too. Dogs are introduced in groups in DS3, too, which I think is fine, since the point of them is dealing with a bunch of frantic fast enemies. The thieves, too, despite them not necessarily being team players lol. My main problem is that it's impossible to know that the witch on the ledge can even attack you from there, on top of there being a bunch of other enemies that distract you from both witches. It also doesn't feel like the fire witches are meant to supplement each other, only the other mobs, but that might just be me.

    • @LeeG2
      @LeeG2 8 วันที่ผ่านมา

      After carefully reading I now stand corrected. I do think that the fire witch on the ledge shouldn’t attack you, the best enemy placement that I could think of is either getting rid of it or swapping it for the pontiff scythe knight

  • @ContentCreature
    @ContentCreature 10 วันที่ผ่านมา

    I'd like to hear your thoughts on Smoldering Lake, or Archdragon Peak

    • @user-lv2gj1pv1d
      @user-lv2gj1pv1d 10 วันที่ผ่านมา

      Awesome areas loved goin through them.

    • @eepupm1
      @eepupm1 10 วันที่ผ่านมา +1

      imo, the 2 worst levels in the entire game (besides painted world, which is easily the worst dlc theyve ever made)

    • @ContentCreature
      @ContentCreature 10 วันที่ผ่านมา

      @@user-lv2gj1pv1d ancient wyvern is an inexcusable and lazy boss

    • @user-lv2gj1pv1d
      @user-lv2gj1pv1d 10 วันที่ผ่านมา

      @@ContentCreature i do agree Ancient Wyvern isnt that good, but the run through till there is designed quite well amd Nameless King MORE than makes up for it. And so does the general design of the area it loops around well has some cool shortcuts and looks astonishing.

    • @user-lv2gj1pv1d
      @user-lv2gj1pv1d 10 วันที่ผ่านมา

      @@eepupm1 it's always easy to say a thing is bad with absolutely no elaboration, and the painted world is a pretty immaclute dlc, two really good bosses and a stunning visual design of the area, a little too many wolves sometimes but calling the entire dlc the worst they've made is quite ridiculous considering most of Sunken City and Brume Tower is a long path of pain with rigid and uninspiring interior design...

  • @n0isyturtle
    @n0isyturtle 8 วันที่ผ่านมา +2

    I think almost every area in DS1 is horribly and intuitively designed. Almost all of them.
    DS3 is a masterclass in level design by comparison.

    • @solarpellets
      @solarpellets  8 วันที่ผ่านมา

      What are you talking about? The burg is easily the best first level in the series, Sen's is one of the best levels in any game I've ever played, Blighttown is incredibly fun, the depths are oppressive and intense and it's super fun, the Duke's archives is a big puzzle box that's fun to solve, the most I can say about DS3 is that the undead settlement is alright and the smouldering lake is kinda fun.

  • @WitheringAurora
    @WitheringAurora 9 วันที่ผ่านมา +1

    I feel part of the reason you're not enjoying DS3 as much, is because of your personal playstyle, it doesn't seem to suit DS3 all that well.
    i know you mentioned you started with a +10 weapon before Vord, and that honestly might have made you overconfident in this area, especially with high stamina and HP.
    You constantly rush into enemies expecting to one-shot or stagger kill them, but then wonder why you are getting ganked, ignoring the obvious signs. Trying to trade blows with enemies that go through the expected stagger isn't too great either.
    You mention that ganks and invisible enemies aren't communicated enough, but honestly, there have been numerous moments before that straight up told you enemies can come out of nowhere.

  • @SpecShadow
    @SpecShadow 9 วันที่ผ่านมา

    6:07 excuse me.... what?
    That's one of the weirdest invisible walls... along with maybe hidden doors in the elevator in DS2 in DLC (the one with mask giving curse immunity)
    and yeah- for me that section was kinda slog - and it shows up later too... ugh

  • @samthepigman4069
    @samthepigman4069 10 วันที่ผ่านมา +1

    I can understand where you're coming from, but this is something I've always wondered about these games. Should the game teach you everything? I think the reason people don't like ds2 is because its areas seem extremely unfair on the surface, but places like shrine of amana and iron keep can be very easily cleared if you know what you're doing. Ds2 especially rewards you greatly for knowing how the game works. But is it bad game design for not telling the player exactly how to deal with an area when you're supposed to replay it and try it out with different builds?

  • @Mesa-Maven
    @Mesa-Maven 9 วันที่ผ่านมา +1

    Irithyll is a masterpiece

  • @whiteflame7771
    @whiteflame7771 9 วันที่ผ่านมา

    I have these issues stated in the video but I have exclusively played ds3 so now I’m thinking I should start with 1 so the entire franchise isn’t ruined for me

    • @solarpellets
      @solarpellets  9 วันที่ผ่านมา

      I highly recommend starting with 1, it has a lot of the best qualities of any of the series. There are parts where two and three do better, but 1 has the most best

  • @DTPandemonium
    @DTPandemonium 9 วันที่ผ่านมา

    Irithyll and beyond (minus the jail) is where the game becomes good. I can't stand anything before it other than the cathedral and high wall. Those are the only good levels and everything else feels like a slog and almost every melee build pretty much plays the same. But then if you do the early dancer kill, get a +10 weapon to get through it faster it's even worse since you steamroll everything and your build is pretty much complete so no real progress.
    By far the worst part of this game however is it expects you to metagame your infusions and stats or have a horrible time. A player that goes raw infusion and put everything on health until around 30 will have a way easier time than one that goes scaling infusions and puts them in damage stats mainly. Leveling health always makes these games easier but in this one the difference between these players is a huge health bar and big damage loss until irithyll/smoldering lake where they can finally get +6 and see real gains from their damage stats. (God forbid you are a faith build though and get your lightning infusion after pontiff)
    DS1 you can level vitality to 20 and forget it until anor londo and 30 is all you really need to finish the game. DS2 is similar but also gives you a little health for leveling anything at all. Bloodborne same as DS1 and if you figure out blood vials heal a % of your max HP you can try to be a bloat lord and facetank most things. None of these games have this raw infusion path that's like 50% higher damage than others like DS3. (Fire is also good but only against certain mobs)

  • @wheatleythebrick2276
    @wheatleythebrick2276 9 วันที่ผ่านมา

    I liked the levels sorta but the pontiff knight spam is pretty bad especially for an introduction, and places like smouldering lake/demon ruins are miserable but thankfully optional. Overall the highlight of the game is definitely the bosses and I wish it had a boss rush mode.
    Oh also the paths to yhorm and aldrich feel really underwhelming

    • @solarpellets
      @solarpellets  8 วันที่ผ่านมา

      I just played through Demon Ruins so I could talk about objections people had to this video and actually think that's one of the better levels in the game lol
      I'm thinking of just playing through every level like this and making a big thing of it, maybe I'll turn around in my opinion, but some of the bosses are definitely... not great, imo, and a lot of the bosses I find more annoying than anything.

    • @wheatleythebrick2276
      @wheatleythebrick2276 8 วันที่ผ่านมา

      @@solarpellets oh i just hate it cause of the mages (way too much poise and too many of them in that one room) and the boring maze like structure, but i can see why some ppl would like that

  • @revenant5
    @revenant5 8 วันที่ผ่านมา

    the area is beautiful, however, the path between bonfire 2 and bonfire 3 for the area is extremely shit, a large skill curve and the area is set up literally to test your patience, as it's just a straight path going to a dead end (with the main path being somewhere on the side??) , a sort of gauntlet if you will, the enemies aren't bad, they're just grouped awfully

  • @arthurdossantos6826
    @arthurdossantos6826 9 วันที่ผ่านมา

    Finally someobody who feels the same way I do. DS3's area design suck, yeah. It's the only one I don't feel like replaying. Whenever I think about playing this game Demon Ruins and this area come to my mind and make me give up.
    And it's even worse in the Ringed City. The bosses are great, but I loathe every second spent in that level.

  • @PeeGee007
    @PeeGee007 9 วันที่ผ่านมา

    I play now only first time with the ds3, and i dont agree whit what you said. Maybe because I started playing in the 80's and I know what it means to learn the levels of the game, the location of the enemies and their attack patterns. Yes i feel myself like a virgin in a g..g b..g, but second or third try i run through levels like hot knife through butter. So if you see the game from this perspective it is very good design that the levels are small and compact, lot of bonefire like checkpoint in the old game, and yes there is lot of suprise attach, but only first time ;).

  • @AlexMA-gc8ip
    @AlexMA-gc8ip 10 วันที่ผ่านมา +1

    finally im not the only one who doesn't seem to like irythiil ,sure it has some of the most beautiful scenery in the entire game if not the ds series ,but i founded it to suffer a bit from the enemy variety. sure those irthylian knights (idk their name) look cool but they are too insufferable to fight also...fuck them dogs i swear to god every time i enter pontiff arena i am filled to the brim with rage wish is kind of a good thing since i use pontiff as my punching bag (he is one of my favourite ds 3 bosses) good vid vibes btw

    • @vazazell5967
      @vazazell5967 10 วันที่ผ่านมา

      is it even beautiful? DS3 is just ugly ass game with constant water glossy and grey filters over everything, and it ruins everything it touched. It doesn't come even close to anor londo.

    • @AlexMA-gc8ip
      @AlexMA-gc8ip 10 วันที่ผ่านมา

      ​@@vazazell5967tf?? My brother we don't seem to be playing the same game,I get it ds 1 anor londo is peak but the great consistency in the scenery and immense amount of details in ds 3 is something else,I get it ...ds3 feels filthy but I think it should be that way to give the sensation and remind that u are the hero of a rotting world that is holding to it's very last bit of breath and I fuck with it .and still ur either dog headed( no offense just didn't know how to put it exactly) or just blind cause ds3 is objectively prettier

    • @AlexMA-gc8ip
      @AlexMA-gc8ip 10 วันที่ผ่านมา +1

      Okay so I wrote a whole paragraph in response and it seems it magically disappeared so I'm gonna get to the butter,ds3 looks "filthy" because that is how it should be ,it is a rotting world that is holding to deer life with every bit of remaining power it has,it is not as flashy and colorful like og anor londo it's an age of ash ,yet it manages to consistently pull out some of the best sceneries this series can pull and to be honest...I'm shocked that you even said that. the sceneries are too many for me to count and so I suggest for you ,in the future to pause while playing the game and just at pay attention to your surroundings,cause u clearly don't.beacause ds 3 is OBJECTIVELY( edit: well shit apparently I opened a war with that word) prettier than ds 1 and 2( this is coming from a guy who used to be a massive ds 1 fan)

    • @solarpellets
      @solarpellets  7 วันที่ผ่านมา

      Aside from the fact that something literally, by definition, cannot be "objectively prettier," I'd argue DS3 looks worse than the other games simply because everything is heavily desaturated. I really don't like how the game looks compared to the other games, but I do like how it looks in the context of itself.
      Anyway, I'm glad we agree on the dogs lol

    • @AlexMA-gc8ip
      @AlexMA-gc8ip 7 วันที่ผ่านมา

      @@solarpellets yeah I might have glazed it too much, but u did put it better , it is good to it's own context and does oftenly fall short in comparison to other from soft games,thx for the argument.

  • @EscapeVibes.
    @EscapeVibes. 8 วันที่ผ่านมา

    im sorry this is what i love, i love that they try and punish u for no reason.

  • @CozyCoffeeLofi
    @CozyCoffeeLofi 8 วันที่ผ่านมา

    I love yet dislike this area but nevertheless, it keeps me coming back for more. I see why you're not a fan though! ✨ Enjoyed the awesome gameplay! ❣️😍

  • @nigelblythe6627
    @nigelblythe6627 9 วันที่ผ่านมา

    Astora SS? You kidding?

    • @solarpellets
      @solarpellets  9 วันที่ผ่านมา +1

      Yes
      The raw Astora straight sword
      It abbreviates to
      raw ASS
      That's literally the only reason I'm using it. Because it's funny.

  • @Taiggah7
    @Taiggah7 8 วันที่ผ่านมา

    I was with you 100%, until you got to Pontiff :( He's actually a really nice guy when you get to know him

    • @solarpellets
      @solarpellets  8 วันที่ผ่านมา

      That's totally on me, I shouldn't judge a book by its cover. I'll do better in the future 🙏

    • @Taiggah7
      @Taiggah7 8 วันที่ผ่านมา

      @@solarpellets Thank you. I know the "official lore" makes him seem mean, but most of that stuff wasn't technically his fault

  • @Spectrum0122
    @Spectrum0122 9 วันที่ผ่านมา +1

    Gonna be that guy and say you can clearly hear the beast roar on the bridge, also it only ambushes you once. Also don't aimlessly run through areas? I run through as well but I dont blame the game when I get jumped loll

    • @solarpellets
      @solarpellets  9 วันที่ผ่านมา

      I explicitly said I don't aimlessly run through and am clearly not running through in the video

  • @clioneclione986
    @clioneclione986 9 วันที่ผ่านมา

    Don't apologize for your opinion. DS3 is flawed and people gotta stop acting like it was sent down from Gwyn himself. I, too, found enemy placement in DS3 annoying af and level design not great.
    I love DS1 but I can admit its unfinished.
    I love DS2 but I can admit its ugly as fuck graphically and imo has the weakest visual design in the series.
    I don't like DS3 but I can admit it's beautiful and incredibly creative and compelling.
    It honestly makes me kind of sad that From and the entire soulslike genre seems to be moving away from methodical, strategy based challenge with a focus on level design, and towards reflex-based challenge with a focus on bosses. I'm saying this as someone whose first soulslike was Elden Ring and went back and played everything else. Elden Ring is still probably my favorite, but DS1 and 2 are so special.

  • @blackcat0917
    @blackcat0917 10 วันที่ผ่านมา +6

    "Dark souls 3 is bad because there are ambushes"

    • @solarpellets
      @solarpellets  10 วันที่ผ่านมา +4

      No, I like ambushes. I don't like DS3 as much because of the way it expects you to encounter and react to ambushes, as well as how that affects the rest of the game, like the boss fights

  • @witchumacallit
    @witchumacallit 5 วันที่ผ่านมา +2

    you’re kinda just bad at the game

  • @MikaMikaWhatever
    @MikaMikaWhatever 10 วันที่ผ่านมา +1

    While DS3 is my least favorite out of the series, it's more so how unoriginal it is and how it panders to the first game so much. Catacombs with big skeleton boss, demon ruins, Anor Londo, High Wall is just Undead Burg (dragon and all), NPCs from Astora, Catarina and Vinheim all over again. It lacks it own identity.
    However, most of DS3's bosses and all of the Ringed City DLC does save the game for me. I also appreciate the DS2 love from the Ringed City as well.

    • @clioneclione986
      @clioneclione986 9 วันที่ผ่านมา

      The pandering was so bad. It really broke my immersion and made Dark Souls feel like an IP instead of an artistic trilogy.

  • @user-lv2gj1pv1d
    @user-lv2gj1pv1d 10 วันที่ผ่านมา

    Funny how almost only comments that agree with you get a response but any actual crotique and argument gets left out...

    • @solarpellets
      @solarpellets  10 วันที่ผ่านมา +1

      Generally that's because the disagreements are opinions that I addressed in the video, or because someone else who actually paid attention to the video replied before me, but also the video has been out for like four hours, so I haven't been given much opportunity to reply anyway.

    • @user-lv2gj1pv1d
      @user-lv2gj1pv1d 10 วันที่ผ่านมา

      @@solarpellets no one expects you to reply to every single comment. By no means. But you literally replied to one comment burried in the enraged replies to peoples comments on my comment that adressed the weapon you used, but didnt seem to have to say anything I said in my very well layed out comment that actually puts out some valid critique and points. But sure... Everything is very objective and non-biased here around. It's literally just one massive ds2 circle jerk. And I say that as a ds2 enjoyer.

    • @DennoG59
      @DennoG59 9 วันที่ผ่านมา

      @@user-lv2gj1pv1d Man let people have opinions even if they are biased. There are so many beautiful individuals in the souls community with different circles and playstyles and thats something almost no game has! If you disagree, thats fine but you wont change solars opinion and you probably shouldnt. For me personally I really dont enjoy Elden Ring as much as the souls trilogy and thats fine. Maybe Im not skilled enough for ER or maybe I am biased but that doesnt mean I have to change something because I still like playing ER, just not as much as souls :D

    • @user-lv2gj1pv1d
      @user-lv2gj1pv1d 9 วันที่ผ่านมา

      @@DennoG59 no one said u cant prefer one over the other one over the other. I said it many times there's things in every souls game that that souls game does best. I mean, i'm ready to admit the things a souls game doesnt do as well but damn, making a whole video abt one level u dont like in particular cuz u're not good at fighting the enemies there is just low af. They're entitled to their opinion, but if anything they're the one talking bad abt ds3. Or at last talking abt it way worse than it rlly is. Ik solar n ik ds2 is their favorite, somehow... But the things complained abt here n stuff r literally almsot all way worse in ds2 than they r in 3....objectively.

  • @user-lv2gj1pv1d
    @user-lv2gj1pv1d 10 วันที่ผ่านมา +22

    Quite frankly, observing your gameplay and the ways in which you and other people in the comments describe your dissatisfaction with the game, it is kind of easy to conclude why you dont like it. You do not engage with the game as you should, first of all, and second of all quite frankly... You do not seem too good at it. Maybe you're more accustomed to ds1 and 2s way slower paced and more methodical almost turn based combat. It is obvious that darksouls 3 is the most linear level design wise, and some people may not like that as much, but to say that Ds3 doesnt do linear level design really good is absolutely wrong. Being annoyed at enemy placement of an enemy you're not good at fighting isn't the games fault, rather your problem, and you should find a solution and kite enemies out one by one. At the start of the area you do see two of the irythill knights walking down so idk why you'd rush in there at all. From observation alone i dont really get your approach at all. Because you say you just rush though the area, but you really dont... One can either slowly go through it and do everything, oe totally rush throught it and pass everything from the first irythill bonfire to yorshka's church, pretty easily without getting hit once. What you seem to do is rush into every gank, aggro all the enemies there and then act overwhelmed when they all attack you at once, like? I don't want to come off as disigenuine, i'd actually like to give you advice with this, but you seem very biased in your arguments. And being more of a fan with ds2 or 1s more slow n methodical almost turn based combat is fine, not everyone likes super quick games. I love darksouls 1 a looot bit gameplay wise i do enjoy ds3 the most and ds2 the wlast unfortunately just because of all the the systemic issues. But even ds2 i love i have over 300 hours in the game and have enjoyed it for the most part, but the issues it has simply holds it back for me to rabk it any higher than the lowest soulsborne game for me. Which still is a very high rank for games for me overall...

    • @ContentCreature
      @ContentCreature 10 วันที่ผ่านมา +16

      Tell me DS3 was your first game without directly saying it. 😂 DS3 is nothing but pandering and hyper aggressive infinite stamina enemies.

    • @bubbyguppy
      @bubbyguppy 10 วันที่ผ่านมา +13

      Ds3 easily has the least enjoyable enemy placements. You've said you should be drawing enemies out one by one and not doing that is a skill issue but honestly what's fun about that? What's enjoyable? I'll admit ds3 probably has the best boss fights, at least in my opinion
      But as for the entire game it definitely falls short compared to the previous titles in many aspects. The armor calculations are honestly awful, they are basically percentages which aren't noticeable for weaker attacks and aren't high enough to mean anything for the stronger ones(the poise conversation is also there but that's really not the base problem). The enemies are often near impossible to fight in groups compared to the first games and when you have to draw each and every damn thing out in a grouping of 2-6 for every single one it gets old and dry. It's not a skill issue to hate that it's normal

    • @user-lv2gj1pv1d
      @user-lv2gj1pv1d 10 วันที่ผ่านมา +1

      @@bubbyguppy i didnt say ds3 reigns supreme in every aspect to the others. I know ds1 in and out since ive played it a fuck ton and it easily has my favorite level design. And I have to still disagree, most times u can lurw the enemies out in at least one on one fights or sometimes two enemies but usually the second one comes in when uve already almsot killed the first guy. And it is enjoyable because the combat in ds3 is enjoyable and the enemies have interesting movesets and new mechanics a lot of the time so idk what u r talking abt. If u fuck up on one spot over and over again n r incapable of learning an enemies moveset, run past it and dont bash the entire game for it...

    • @DukeDamn
      @DukeDamn 10 วันที่ผ่านมา +4

      He states multiple times in the video that DS1 and DS2 do things in a way he prefers, leading to obvious bias. Your entire argument against this video is literally explained multiple times in the video itself. To be frank, you don't seem too good at understanding an argument.

    • @user-lv2gj1pv1d
      @user-lv2gj1pv1d 10 วันที่ผ่านมา

      @@ContentCreature i have played ds3 for the first time this May... Darksouls 1 or rather Darksouls Remastered was my first soulsborne game for the longest time, i couldnt even play anything but ds1 and 2 cuz i had a shit laptop. So pls shut up you have no idea what ure talking abt. I prefer a lot of things in ds1 over stuff in ds3 and i even love some things ds2 did better than the rest. But overall, ds3 hast fine level design, it's just different than the others and harder because it's fast pace. If you have that innate abilty most humans have called reaction time, it's rlly not that big of an issue most of the time. Ofc there is shit areas and some ambushes that dont feel all too welp thought out but literally no game is perfect. If u wanna talk abt that ds2 is a way worse offender in that regard....

  • @timehusk
    @timehusk 9 วันที่ผ่านมา +3

    bad video

  • @scott5367
    @scott5367 9 วันที่ผ่านมา +1

    Brutal take... What a cry baby

    • @solarpellets
      @solarpellets  8 วันที่ผ่านมา +1

      I'm genuinely confused why you think this. I literally just said I don't like Irithyll lol

    • @scott5367
      @scott5367 8 วันที่ผ่านมา

      That was a harsh choice of words. I apologize. But it's just the way you presented the different encounters. Like how the beast makes no sound and sneaks up behind you. Or like how the one enemy is hiding behind a wall, so how could you know he's there and prepare. Just thought it was a bit complainy.