SolarPellets
SolarPellets
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Smouldering Lake Is What A Good Dark Souls 3 Level Should Be
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Irithyll Shows Why I Don't Like Dark Souls 3 (as much)
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Dark Souls 3 Level Design Makes Me Sad
มุมมอง 2.5K14 วันที่ผ่านมา
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Dark Souls 2 is good, actually
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Can You Beat the Legend of Zelda: Majora's Mask Without a Sword?
มุมมอง 54614 วันที่ผ่านมา
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Can You Beat Dark Souls as Steve from Minecraft?
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join my discord: discord.gg/vkNA925 small list of organizations to donate to: www.marieclaire.com/politics/abortion-rights-organizations-to-donate-to/ information on how you can get help: mayday.health/ give.thetrevorproject.org/give/63307/#!/donation/checkout
How Quickly Can I End Petrus?
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Can You Beat Another Crab's Treasure Without A Shell?
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The Grant is Way Better than I Expected (Dark Souls Stream Highlights)
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Unremarkable and Odd Places in Dark Souls
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How Hard is Dark Souls As Ornstein and Smough ft. ToriKkusuta
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Can You Beat Dark Souls 3 Using Only Scythes?
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Yellow Taxi Goes Vroom 100% walkthrough (all gears, bunnies, and hats)
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How Hard is Dark Souls With the Lifehunt Scythe?
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Can You Beat Dark Souls Using Only Items From the Asylum?
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Can You Beat Dark Soul With Only A Gun?
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Metaphor, Gwyndolin, and the Transgender Experience
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Can You Beat Dark Souls With Literally Nothing?
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What makes a game special?
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ความคิดเห็น

  • @ummmmmmmmmmmnmmmm
    @ummmmmmmmmmmnmmmm 12 ชั่วโมงที่ผ่านมา

    priscilla is cute and the way you say cute is cute

  • @Nate-kw7cn
    @Nate-kw7cn 12 ชั่วโมงที่ผ่านมา

    I got all the way to the power room, and then just now see that there are other cars?? Looks like I need to go back in the video to find how to get the froggy car

  • @brainypepper1621
    @brainypepper1621 21 ชั่วโมงที่ผ่านมา

    Reminds me of the random rooms in Aria of Sorrow that have nothing in them and will never have any use.

  • @JRkoenma
    @JRkoenma 21 ชั่วโมงที่ผ่านมา

    I’ve gotten more axes than I have halberds

  • @Stinkymoe
    @Stinkymoe วันที่ผ่านมา

    Are you trans 🏳️‍⚧️ 😮please just tell me

    • @solarpellets
      @solarpellets 21 ชั่วโมงที่ผ่านมา

      I'm extremely open about being trans, yes

    • @Stinkymoe
      @Stinkymoe 15 ชั่วโมงที่ผ่านมา

      @@solarpellets ok that explains why you do go like ds3

  • @Stinkymoe
    @Stinkymoe วันที่ผ่านมา

    Hey , are you trans ? You sound like a man but I noticed you say you are a woman , just curious

  • @benwilsher6684
    @benwilsher6684 วันที่ผ่านมา

    You should watch Illusory Wall's deep dive into Vagrants if you haven't already - several of these odd little nooks and crannies in your video are spawning points for the weird little things!

    • @solarpellets
      @solarpellets วันที่ผ่านมา

      A lot of them are also locations for gravelord red phantoms and invaders to spawn, that doesn't really change how I see the areas while I'm playing through the game, though

  • @rigorm136
    @rigorm136 วันที่ผ่านมา

    Your arguments are inherently flawed and contradict with one another.

    • @solarpellets
      @solarpellets วันที่ผ่านมา

      That's a nice argument senator, why don't you back it up with a source?

    • @rigorm136
      @rigorm136 วันที่ผ่านมา

      @@solarpellets Liking this comment just because it’s a MGRR reference

  • @gatokal
    @gatokal วันที่ผ่านมา

    The Iron Golem Slip-n’-Slide!

  • @witchumacallit
    @witchumacallit วันที่ผ่านมา

    you’re kinda just bad at the game

  • @ipseity_0
    @ipseity_0 วันที่ผ่านมา

    on my very first playthrough i actually went through the catacombs before o&s and "accidentally" killed the black knight to get the axe. used it to finish the game

  • @mrenjoisk809
    @mrenjoisk809 2 วันที่ผ่านมา

    He fell up💀

  • @GTass455in
    @GTass455in 2 วันที่ผ่านมา

    You can get ~20k souls in Blighttown if you kill Mildred for about 9k and pick up 3x 3k soul items.

  • @Cr4ftB33r
    @Cr4ftB33r 2 วันที่ผ่านมา

    Also got it on my firstnplaythrough in 2012. Didnt stop using until i kept getting parried in pvp

  • @Dave--___--
    @Dave--___-- 2 วันที่ผ่านมา

    I actually got a drop on the first try. Gotta say i was glad all throughout

  • @titesyl1023
    @titesyl1023 2 วันที่ผ่านมา

    « Ha ha ! You thought I was pure Hunga Bonga, one of us will fall from the ledge boss fight hu ? Well, you ´ve never seen my telepathic power before, mortal. Now, prepare to wait 5 seconds and then you can try to kill me again »

    • @JimGryp
      @JimGryp 2 วันที่ผ่านมา

      He drunk Red Bull😂

  • @ummmmmmmmmmmnmmmm
    @ummmmmmmmmmmnmmmm 2 วันที่ผ่านมา

    The reason I consider the great hollow odd and unremarkable is because of the funky collision. After getting through two separate illusory walls, you're faced with an area with seemingly no enemies and just platforming. As you travel down a winding branch, you're stopped by collision more than you're stopped by the actual physical branches so to me it really feels like an area that you're never supposed to enter. Like you had to get out of bounds to get there in the first place and all you can hear while you explore is your own footsteps and the loud crunching of the branches you break through. When I experienced it for the first time, I wasn't sure if it'd be possible to get all the way down or if I'd be stopped by weird collision. If I did get down, I didn't know if I'd be able to get back up or if it led to another area, I highly doubted that I'd be a high enough level to face the enemies in said area so there's just so much uncertainty. Not to mention its geography is really weird. I already descended blight town and i witnessed the demon ruins so it's very strange to be going even lower. Obviously most of these issues are resolved once you know about ashe lake but on a blind playthrough, it really feels like you're not supposed to be there.

  • @apolloisnotashirt
    @apolloisnotashirt 2 วันที่ผ่านมา

    nah I got it first try

  • @Level100Jigglypuff
    @Level100Jigglypuff 3 วันที่ผ่านมา

    I got this same feeling in Halo 2 exploring the outside of Cairo Station and the rooftops in Outskirts.

  • @AanzAriel
    @AanzAriel 3 วันที่ผ่านมา

    I cant hear an opinion in any ds game from someone who uses a shield to actually block and not just to parry or buff. Even less if said ds is ds3, the game with tho most absurd "i frames". Btw, u just contradict yourself all the time. Make a script dude

    • @solarpellets
      @solarpellets 3 วันที่ผ่านมา

      A few things: there are several playstyles, I understand not liking a playstyle, but the whole series uses shields in that way Please point out any of them so I can correct it I'm not a dude

  • @nhojcad7452
    @nhojcad7452 4 วันที่ผ่านมา

    The area past lautrecs prison cell always gave me this vibe

  • @nhojcad7452
    @nhojcad7452 4 วันที่ผ่านมา

    Ds3 is easily the worst soulsborne game

  • @Lyscian420
    @Lyscian420 4 วันที่ผ่านมา

    Loving all the DS3 content. Every video you make the same core argument of “3 teaches you that you get ambushed and you have to be fast and skillful” vs “1&2 teaches you to spot and anticipate ambushes” It’s funny seeing the same type of comment misinterpret (willfully or ignorantly) this point over and over again lol. It also just feels like most enemies just aren’t worth fighting. A lot of enemies with fast attacks grouped up together. And they don’t even drop that many souls. When I play BB going lamp to lamp I usually have enough souls for upgrades and 1-2 levels. But in DS3 it felt like I only got levels after either grinding or boss kills. And I acknowledge that a big portion of that is that: ever since the road of sacrifices I try to run past all the bums enemies and get to the bosses that fall over in 2-3 attempts.

    • @solarpellets
      @solarpellets 3 วันที่ผ่านมา

      The comments can be... grating at times, but I'm loving making these lol I'm working on the rest of the game, I'm planning on making it one big video, or a couple bigger videos depending on how long it takes, rather than little videos for each level. Oddly, though, I've kinda had the opposite experience, where there are just so many enemies that killing all of them gives me more than enough souls to level several times after every boss. Granted, I'm killing nearly every enemy and I'm only on the Abyss watchers, but I digress

    • @Lyscian420
      @Lyscian420 3 วันที่ผ่านมา

      @@solarpellets I love that you love making these videos! Seeing you talk about the levels and stuff makes me want to replay DS3 actually. I only beat it the first time, just so I could complain about it. :P Would also love to see the SL1 on DS3, I think that would be good content. I mean I’ll watch anything you post. So take it for what’s worth. Hahahhaha

  • @JannikH666
    @JannikH666 4 วันที่ผ่านมา

    bless your heart I really enjoy you videos

  • @goldhoney9401
    @goldhoney9401 4 วันที่ผ่านมา

    9:30 firelink shrine has an empty chest in the room where frampt is

    • @solarpellets
      @solarpellets 4 วันที่ผ่านมา

      It isn't always empty. That chest is only there as a Fail-Safe in case you drop a key item

    • @goldhoney9401
      @goldhoney9401 4 วันที่ผ่านมา

      @@solarpellets oh, I forgot about that. I never missed any items that end up there so I haven't noticed it in my own playthrough

  • @riotstamp
    @riotstamp 4 วันที่ผ่านมา

    You're like the armond white of dark souls

    • @solarpellets
      @solarpellets 4 วันที่ผ่านมา

      All I know about Armond is that he's a critic, other than that I don't understand this at all lol

  • @JacobSmith-xs3ir
    @JacobSmith-xs3ir 4 วันที่ผ่านมา

    the drake doesnt spawn unless you go up the stairs

  • @JacobSmith-xs3ir
    @JacobSmith-xs3ir 4 วันที่ผ่านมา

    you mentioned that you played bloodborne which ive heard does use monster screams as set dressing but i dont think the DS triology does that. most DS levels are pretty quiet, so a random scream as you run across a empty long bridge would warrant a look. choosing ur weapon to hit ur enemies with raw A.S.S is pretty funny tho

    • @solarpellets
      @solarpellets 4 วันที่ผ่านมา

      In DS3 specifically, the consumed king's garden has a lot of loud screeching from Oceiros before you even reach him. Even the undead settlement has a lot of bird cries that can sound like hollows screeching, it tripped me up a few times.

    • @JacobSmith-xs3ir
      @JacobSmith-xs3ir 4 วันที่ผ่านมา

      @@solarpellets my impression was that the birds were there to get you to look up to see the giant's tower, the giant and the arrow current halfway through impaling you. i might have to replay consumed king's garden i dont remember that

  • @noahcrider
    @noahcrider 4 วันที่ผ่านมา

    DS3 combat boils down to winning by attrition since enemies attack so frequently/erratically, parrying was nerfed, and hyper armor is so gracious in 3. I think 3 really could've benefitted from more counterplay options, like a beefed up version of the perfect guard system from elden ring. 1 and 2 ask the player to be a lot more methodical, even in gank situations and against faster enemies. 3's scraps always feel way too desperate imo, dodging 3-4 times through ONE minor enemy combo and getting inevitably tagged, quickly sipping estus and face tanking another attack, etc. As a result i feel like ds3 wears me down more than any other souls like (coming from someone with the platinum for ds3)

  • @jacoblesterud9000
    @jacoblesterud9000 4 วันที่ผ่านมา

    raw a.s.s. lol I love what you're saying, my interpretation is that ds3 rewards decisiveness and confidence over planning and cautious whereas the last 2 games mostly taught the opposite. it's not a fault of ds3 just your (and my) preference for what the original games taught instead.

    • @solarpellets
      @solarpellets 4 วันที่ผ่านมา

      Yeah, I fully agree. I played this game for a couple hundred hours when I first got into souls and just kinda stopped for a while because of everything I've said in this little series of videos, but as I'm playing it again more recently, I'm starting to like what it does. It's still very different from the other two games, and I still prefer the other two, but this one is still incredibly fun, especially if you meet it on its own terms.

  • @ContentCreature
    @ContentCreature 4 วันที่ผ่านมา

    The big thing I dont like about demon ruins, other than the random fanservice of the fair lady/quelaag, is that everything is a maze and everything looks identical and its hard to tell where you are going.

    • @solarpellets
      @solarpellets 4 วันที่ผ่านมา

      That's part of what I like about it lol

    • @ContentCreature
      @ContentCreature 4 วันที่ผ่านมา

      @@solarpellets Fair enough. We all got opinions and that's valid. Seeing these vids is making me wanna play DS3 again lol. And DS3 is my 3rd place favorite out of the Dark Trilogy

  • @bigboyjeff6151
    @bigboyjeff6151 4 วันที่ผ่านมา

    as someone with 1200 to 1500 hours in the souls games, get good. no but honestly ds3 is rough but its no more rough than any other ds game in my opinion they all have their own flow adapt and win simple concept

  • @n0isyturtle
    @n0isyturtle 4 วันที่ผ่านมา

    I think almost every area in DS1 is horribly and intuitively designed. Almost all of them. DS3 is a masterclass in level design by comparison.

    • @solarpellets
      @solarpellets 4 วันที่ผ่านมา

      What are you talking about? The burg is easily the best first level in the series, Sen's is one of the best levels in any game I've ever played, Blighttown is incredibly fun, the depths are oppressive and intense and it's super fun, the Duke's archives is a big puzzle box that's fun to solve, the most I can say about DS3 is that the undead settlement is alright and the smouldering lake is kinda fun.

  • @ciangriffin9630
    @ciangriffin9630 4 วันที่ผ่านมา

    Least favorite area is 100% Shrine of Amana from DS2:SOTFS

    • @solarpellets
      @solarpellets 4 วันที่ผ่านมา

      Really, shrine of Amana is your absolute least favorite? I mean, I get why you wouldn't like it, but least favorite from the entire trilogy? I'll have to do a video like this on that one, to be honest, no man's wharf was incredibly fun to go through, and I feel like, from my relatively limited time in the shrine, that I'll end up liking it, but we'll see lol

    • @ciangriffin9630
      @ciangriffin9630 4 วันที่ผ่านมา

      @@solarpellets It never felt like fun, especially compared other areas. The most complained about areas never felt too bad. Blighttown isn't that bad, it's just slow. Lost Izalith was pretty good for a rushed area and nothing else bothered me, at least nothing I can think of right now. And if I forgot about it, that means it probably wasn't that bad. Only other area that I can think of is Iron Keep, but you just need to permakill a few of the knights and it isn't that bad.

    • @rulas_6656
      @rulas_6656 2 วันที่ผ่านมา

      seriously? amana and not frigid outskirts?

    • @ciangriffin9630
      @ciangriffin9630 2 วันที่ผ่านมา

      @@rulas_6656 Frigid Outskirts was just kinda aimless wandering it wasn't that bad

  • @hawkbirdtree3660
    @hawkbirdtree3660 5 วันที่ผ่านมา

    There's a room near the elevator in the Fire Link Shrine in DS1 where it feels like a room that has no real purpose. Not sure if you covered that in that video. I keep finding rooms that I ask "What's the purpose of this space?"

  • @GyattAlot
    @GyattAlot 5 วันที่ผ่านมา

    From 4:20-4:50 you make so many contradictory claims back and forth. You say this enemy is a the game teaching you how to deal with being overwhelmed, but you can deal with it "slowly" but seconds later you say you it "teaches you that you NEED to franticly deal with him, and not slowly kite them around and slowly deal with them" even though you just took ur time and killed them. I get they have an attack which COULD further support what you are trying to say, but we aren't shown this so its just a bad example to use. With the whole DS2 vs DS3 gangs and ambush argument, its without a doubt a cherry picked argument because there are several instances in ds2 where they are simply unavoidable unless you have previous knowledge of the area, and in some cases even then they still happen. Such as when you free Rosabeth. There is also several instances where enemies come up behind you, Velstadt alone is a sufficient enough to drive that home. The only defense you could possibly make in support of that sequence with the 3 different enemies trying to ring the bell (one of which comes out of the ground) which spawns 6-8 more enemies would only be arguments you used to put down ds3 in regards to players being observant.

    • @solarpellets
      @solarpellets 4 วันที่ผ่านมา

      You can stand behind a pillar and slowly deal with it while making sure you're not in view of anything else that could possibly damage you, or you could rush it and take it down quickly and not worry about the other threats to begin with. You can play the slow, boring, unfun way, or you can (need to) play the way the game is teaching you to, since that's how you have to deal with a lot of groups anyway. The path to the shaded woods is a terrible example of a forced ambush since they won't come up from behind you unless you're playing with the volume off and didn't look in the doors as you were approaching. If you did that, there are a solid two enemies who will actually attack you following very loud door opening sounds. The crypt, too, since you'll be down there anyway if you're properly exploring and looking for enemies, especially since the entire rest of the area teaches you that mechanic.

    • @GyattAlot
      @GyattAlot 4 วันที่ผ่านมา

      @@solarpelletsThere is no other threats, there is a single enemy in the time I referred to. As for ds2 one legit comes from under the ground as I said, the game does not teach you that. Unlike in dark souls 3 where the game teaches you that there is invisible enemies, (in which you claim the opposite twice until the game slaps the direct observation at you, and you just stutter trying to find a way to continue ur narrative after it shit on ur face) and where there is a loud scream from behind you from the beast where you say "it's not like it shows up behind you and then it makes noise, it like, it literally just spawns" despite it screaming directly in front of you 10 seconds prior. You dynamicly ignore/change ur stance on the fly to support ur bad faith pos. You can't simultaneously claim subjectivity and then say something is outright correct and "fun" or "boring".

    • @GyattAlot
      @GyattAlot 3 วันที่ผ่านมา

      Since I've gotten no response I'd just like to recommend scripting and proof reading mixed in with these more raw reactions. There are simple contradictions made by you or the game several times in each one of these videos and that would hopefully prevent these from being so prevalent in the future.

    • @solarpellets
      @solarpellets 3 วันที่ผ่านมา

      The game uses a single enemy as a teaching moment for scenarios where there would be more than one, that's not complicated. DS3 does not teach you that there are invisible enemies by, say, showing you an enemy that disappears in front of you, but instead it just allows invisible enemies to attack you and make your learn that way. The scream from the pontiff beast isn't enough, I should've said something closer to "an obvious noise" since most of the game has random background screeching that has nothing to do with enemies nearby. The undead settlement's birds, or Oceiros in the distance in the consumed king's garden, for instance. I'm not ignoring anything, I'm forming a new opinion as I play because I'm experiencing the game in a way I hadn't in a long time and letting it teach me better how to play. It is objectively true that the intended way to play DS3 is aggressively, everything in the game points toward that. The random unavoidable ambushes, the estus refills, the fast enemies, that's just how the game is intended to be experienced. Whether or not that's fun or boring is entirely subjective and if you can't make that distinction that's not my problem.

    • @GyattAlot
      @GyattAlot 3 วันที่ผ่านมา

      @@solarpellets "You can stand behind a pillar and slowly deal with it while making sure you're not in view of anything else that could possibly damage you," if ur slowly dealing with it, it would be immediately apparent that there is nothing else there to deal with. Even IF the player decides to "franticly" go in, you can simply move the camera to the right to see there is nothing else there. DS3 does directly communicate there are invisible enemies, to repeat myself. You see it for a solid 6 seconds from 8:55-9.01 in th-cam.com/video/017NbPlGgME/w-d-xo.html after you say it the game doesn't directly communicate they exist twice. This point you are just flat out wrong on, there isn't anything else to go over here. Another thing you are just flat out wrong on is the pontiff beast, It is an obvious noise, one of which happens mere seconds after stepping on to the bridge and it emanates from an area you just past, which after anyone with any amount of common sense would turn around to see what just yelled in their ear from behind them. This is not an example of "random" noise as there is an exact cause and effect relationship. How can someone say "You can play the slow, boring, unfun way, or you can **(need to)** play the way the game is teaching you" and then say its subjective after saying you NEED to play the game a specific way, despite you also saying "I'm experiencing the game in a way I hadn't in a long time" with the implication you haven't played the game the way you apparently 'NEED" to play it. Once again, script and proof read because you will just continually hinder ur credibility as someone with an option of which should be taken seriously., and not a joke. Once again you can't redundantly say the game teaches you x y and z without saying why or how it teaches you these things.

  • @FarukYiIdiz
    @FarukYiIdiz 5 วันที่ผ่านมา

    Would love it if you made more of these videos, love them

    • @solarpellets
      @solarpellets 5 วันที่ผ่านมา

      I'm actively working on a video for the entirety of the rest of DS3 lol. I want to release the whole rest of the game as a single video, but depending on how long it ends up being I might split it up. I have no idea how long it'll take to make, though, hopefully not *too* long

  • @EscapeVibes.
    @EscapeVibes. 5 วันที่ผ่านมา

    DS2 is my first souls game and its in a very special place in my heart. its not a good souls game at all tho imo. if u compare this shit to ds1 ds3 sekiro and elden ring then this game is shit but i take away the name of it and its good to me. ds2 doesnt teach shit tho lol thi game throws u shit for no reason. level design on this game sucks ass. but i still love it cause its my first souls

    • @solarpellets
      @solarpellets 5 วันที่ผ่านมา

      I don't understand how you can comment that you like being punished for no reason on a dark souls 3 video then immediately comment on a dark souls 2 video that they throw stuff at you for no reason and that's bad lmao. Either way, the game does very much teach you if you're willing to listen. Literally just look around and you won't get ambushed.

  • @CozyCoffeeLofi
    @CozyCoffeeLofi 5 วันที่ผ่านมา

    I love yet dislike this area but nevertheless, it keeps me coming back for more. I see why you're not a fan though! ✨ Enjoyed the awesome gameplay! ❣️😍

  • @EscapeVibes.
    @EscapeVibes. 5 วันที่ผ่านมา

    im sorry this is what i love, i love that they try and punish u for no reason.

  • @christaaaaa
    @christaaaaa 5 วันที่ผ่านมา

    raw ass does go hard

  • @Taiggah7
    @Taiggah7 5 วันที่ผ่านมา

    I was with you 100%, until you got to Pontiff :( He's actually a really nice guy when you get to know him

    • @solarpellets
      @solarpellets 5 วันที่ผ่านมา

      That's totally on me, I shouldn't judge a book by its cover. I'll do better in the future 🙏

    • @Taiggah7
      @Taiggah7 5 วันที่ผ่านมา

      @@solarpellets Thank you. I know the "official lore" makes him seem mean, but most of that stuff wasn't technically his fault

  • @revenant5
    @revenant5 5 วันที่ผ่านมา

    the area is beautiful, however, the path between bonfire 2 and bonfire 3 for the area is extremely shit, a large skill curve and the area is set up literally to test your patience, as it's just a straight path going to a dead end (with the main path being somewhere on the side??) , a sort of gauntlet if you will, the enemies aren't bad, they're just grouped awfully

  • @scott5367
    @scott5367 5 วันที่ผ่านมา

    Brutal take... What a cry baby

    • @solarpellets
      @solarpellets 5 วันที่ผ่านมา

      I'm genuinely confused why you think this. I literally just said I don't like Irithyll lol

    • @scott5367
      @scott5367 5 วันที่ผ่านมา

      That was a harsh choice of words. I apologize. But it's just the way you presented the different encounters. Like how the beast makes no sound and sneaks up behind you. Or like how the one enemy is hiding behind a wall, so how could you know he's there and prepare. Just thought it was a bit complainy.

  • @LeeG2
    @LeeG2 5 วันที่ผ่านมา

    The argument of being introduced to multiple firewitchs at once is one that I don’t specifically understand, there are many times in the series where you are introduced to multiple enemies, let’s say the crystal golems for an example, I’m darkroot basin if you picked the master key you are immediately introduced to 4-6 of them. Is it the attacks the firewitchs have that make you think this or is it the fact that you ran in to the group if enemies at 3:18 to get ganked so you can make a complaint about damage? I don’t fully understand this, I get that ds3 is a step up in speed and more complex move sets but running in to take a lot of damage and complaining is wrong, you didn’t use the correct strategy that the game intended for the player. (Not trying to be rude and sorry if I came off like that)

    • @solarpellets
      @solarpellets 5 วันที่ผ่านมา

      It's kind of everything combined. Being introduced to more than one of an enemy type isn't bad at all. Like, I think that if you were introduced to the Pontiff knights with just the two you can see coming up the stairs and not the one around the corner then it would be a great introduction. In the case of the golems, they're very spread out and some will likely be taken out by the hydra, too. Dogs are introduced in groups in DS3, too, which I think is fine, since the point of them is dealing with a bunch of frantic fast enemies. The thieves, too, despite them not necessarily being team players lol. My main problem is that it's impossible to know that the witch on the ledge can even attack you from there, on top of there being a bunch of other enemies that distract you from both witches. It also doesn't feel like the fire witches are meant to supplement each other, only the other mobs, but that might just be me.

    • @LeeG2
      @LeeG2 4 วันที่ผ่านมา

      After carefully reading I now stand corrected. I do think that the fire witch on the ledge shouldn’t attack you, the best enemy placement that I could think of is either getting rid of it or swapping it for the pontiff scythe knight

  • @nigelblythe6627
    @nigelblythe6627 5 วันที่ผ่านมา

    Astora SS? You kidding?

    • @solarpellets
      @solarpellets 5 วันที่ผ่านมา

      Yes The raw Astora straight sword It abbreviates to raw ASS That's literally the only reason I'm using it. Because it's funny.

  • @DennoG59
    @DennoG59 5 วันที่ผ่านมา

    I would love to hear about your opinion on Elden Ring, as I experienced it like its meant to just push out your skill, especially with a "souls" build e.g. no summons, just a knight build. Also it feels like gank in every dungeon, for example the archers in Stromveil. There are just so many of them that it kinda feels like cheap difficulty increase to me....

    • @solarpellets
      @solarpellets 5 วันที่ผ่านมา

      I have a lot of opinions on Elden Ring and a lot of them are negative lol. I do want to do something on that game, especially with a souls build, I just gotta mentally prepare. It'll probably be like my DS3 scythe video, a critique of the negatives disguised as a challenge run.

    • @DennoG59
      @DennoG59 5 วันที่ผ่านมา

      @UC_9FG1h-wQTP1hdYzvdTxsw sounds awesome :D

  • @JacobSmith-xs3ir
    @JacobSmith-xs3ir 5 วันที่ผ่านมา

    the comparison between frigid outskirts and irithyll seems pretty lacking because you can always see where you're going, there are shortcuts (even if most are useless) and the level is just so much better looking than frigid outskirts 1:14 it gives you a roar as a warning before it attacks it not too much of a surprise since you arent forced to fight it right then the distance it spawns at lets you decided to stance and fight or sprint to the bonfire if ur not ready. 2:20 You're supposed to let the unshielded one look at you to pull then get close to the shield one to the pull the one off to the right. It's to reward slow advancing because the shield guy wont attack even when he sees you until you get really close except with that vomit attack which is slow to cast and slow projectile speed as well as low damage. 3:30 the walking group gets out of the range of the second fire witch if u get close enough for them to see you and dont just bum rush them. 7:00 This part just rewards exploring more as you can drop on the close fire witch and kill it extremely easily if you explore some more 8:00 It looks like the devs expect you to be tired of fighting the knights by then and still have the double knight patrol up and have them in that little alcove so at that point so you would go look around anywhere else at that point at which point you would just find the nearby bonfire 8:30 same honestly. the only time i ever had a wep break in ds3 is when i tried the twin daggers for everything else durability is a dead mechanic in this game. Probably why they removed it in elden ring. 9:00 you can see their eyes all turn to look at you as you enter the area. I know you were checking ur corners but you said they arent communicating that there are invisible and thats not true you just missed the cue because you were sprinting through the area 9:15 it's 3. there to in the grave yard and one in the corner as you leave the graveyard all flash their eyes at you at you enter their area. The second one is on the left in the graveyard but you were shaking the camera too much to see it. At 9:33 you can see on behind the tree.At 9:17 you can see the corner ones eyes 12:30 its a mix of distance and direction. like if you are less than 15 feet away and you arent looking at what would be the back of their head before the initial agro you can see the eyes. They can decide to hide their eyes tho can blindly strike where they last saw you tho. 20:20 theres a door on the top you need to open you didnt actually unlock the shortcut 21:25 if you took the drop(this is the drop 20:44) you saw earlier you could've killed the magic user before fighting that room. 22:00 i don't think its a skill issue dogs are just relentless. you can use fire for a heavy stun or the alluring skulls but they are just bad Irthyll is probably the second worst to go through after farron keep due to 2/3 of the shortcuts being totally useless even to the point in ur complete play through you didnt bother opening those 2 and the massive amount of enemies in the direct path. I get what ur saying but i would still but Irithyll miles above say tomb of the the giants, lost izalith, blighttown or earthen peak

    • @solarpellets
      @solarpellets 5 วันที่ผ่านมา

      I never said the frigid outskirts was similar, I just brought it up because it's a level most people don't like and consider it bad. There are a lot of things said in this comment that make it really hard to not respond, but there are also a lot of things that make no sense and I genuinely have no idea how you came to that conclusion that make it really hard to respond, but my overpowering need to respond is definitely winning out here. First of all, it's still an enemy just spawning behind you, which was my main point, but even if that wasn't the issue, there are so many ambient screeches and roars in this game, on top of the fact that if you run past it you have to fight it in a much worse spot later. If anything, spawning in the water later is supposed to be a punishment for not dealing with it. The shield guy is almost exclusively support, you're supposed to fight him alongside the others, and because he's facing away from the player it's pretty heavily communicated that fighting the first one aggressively is safe, but then the shielded one turns around anyway and the second without a shield attacks at the same time. The game pretty clearly expects you to be ambushed, and even if it didn't, this is a terrible scenario to introduce the Pontiff knights in, anyway. You can't possibly know that they usually exist in more than pairs and you simply don't have enough time to examine the situation in a spot where you can see the one behind the corner before they're both attacking you anyway. Ah, yes, waiting. My favorite strategy. But, once again, even though that's true, it's pretty clearly not what's intended. The game teaches you to dispatch threats quickly because there will be another threat approaching. If you played the high wall or the cathedral you would know that. That holds true here and the test is to take out the threats in the most beneficial order, like I do when I get back, but it's impossible to know what that order is because you haven't seen the fire witches before. See above, the game expects you to dispatch threats quickly, not explore to find an easier way to do it. I suppose it could be argued that you're supposed to do that on your second time through, but even then, the trial and error gameplay is not fun, and the nearby bonfire seems to communicate that they expect you to barely scrape by that encounter. "The game expects you to not have fun" like huh? The entire rest of the game has been encounters like this, and if anything it's teaching you to deal with the knights in different scenarios so that you're capable of more difficult scenarios. For everything about the enemies with the invisible eyes, I was not sprinting through the area. That's just not true. I specifically stop running as I enter that area and look around, even killing an enemy that I see. Also, I don't understand how you can think it's a mix of distance and direction when the first one I point out going completely invisible was right next to me and facing me. That doesn't make any sense. You can also immediately run up the stairs and take out the magic user, and given the layout of the rest of the level, especially scenarios like the first couple fire witches, that definitely seems like the intended response. Granted, doing that has a high potential to suck since, y'know, dogs (not that there are dogs, but from previously going through the level there might be dogs up there from a first time player's perspective). Alright, now the main reason I wanted to respond, wtf do you mean TotG, Izalith, Blighttown, and Earthen Peak? Blighttown is one of the best levels in all of DS1, and most people who've played through the area that I've talked to agree with me, that's not even an uncommon opinion. I genuinely don't understand what you dislike about Blighttown, the area is maze-like, but 3D, which is super interesting, the enemies are oppressive and difficult but forgiving, like how the snipers don't respawn or the barbarians are slow, and the game pretty clearly communicates how it expects you to tackle it. Earthen Peak is a super interesting area, especially since the game still expects you to go slow and mitigate ambushes and whatnot, but forces you to go quickly because of the poison or just suck it up and use a ton of healing, which is pretty unique. It does spring some skeletons on you, but you already know that skeletons can come back to life and they're weak, meaning it's not really a surprise if you're paying attention. Even the big guy is a glass cannon, which makes the combination with all the weak mobs super interesting. Izalith might be a little boring if you just sprint to the end, but it's incredibly fun to explore if for no reason other than the layout of the level itself. The enemies might not be super interesting, but I think it fits pretty well with lore and it's certainly not a bad area. I can understand disliking TotG to a point, but it's an incredibly unique area that DS2 tried and failed to replicate. The oppressive darkness and several ways of mitigating it is a unique challenge that's made even more unique by the several ways you can tackle it and the one the player chooses is heavily influenced by their build and available gear, even coming down to being unprepared leaving you with only a skull lantern and no other options. The enemies are hard, but they're supposed to be, and being attacked quickly by enemies from the darkness is harrowing and incredibly fun.

    • @JacobSmith-xs3ir
      @JacobSmith-xs3ir 5 วันที่ผ่านมา

      @@solarpellets I mean ur calling them similar in quality and playability and that doesnt hold up in the ways previously listed. There alot of noises in area but screams and such usually come from enemies, also its a long seemingly empty area in a dark souls game 10 feet from 2 bonfires u should definitely expect to to get ambushed. You can see the third knight as you run up before you agro him, but yeah it is pretty likely they will gank you on a first play through. "Ah, yes, waiting. My favorite strategy. " its not waiting it pulling enemies toward you so you can take them out without agroing the whole town. Hes even looking right at you as you walk up with a high vantage point on you. i half expected him to throw his spear thing at me on my first playthrough. "I was not sprinting through the area." 8:30-9:00 is just you sprinting to the items and a few obvious enemies. Just stop sprinting walk into the area and you can see the tells the invisible slaves have. They do have the ability to do when you're close by looking down but its not a passive ability like they they choose to do it instead of attacking. "the game expects you to dispatch threats quickly, not explore to find an easier way to do it." My man. The first level of ds1. Its the first thing they teach you in the series. Blight town is definitely not considered many peoples favorite level. just the fact that its a poison swamp and it all feels very same-y throughout tho the verticality makes it cooler than some of the other areas ive listed. " Earthen Peak is a super interesting area, especially since the game still expects you to go slow and mitigate ambushes" isnt this exactly what you were nitpicking irithyll over? is it possible you were just newer and more cautious when you played earthen peak and got the intended experience and then tried running through irirthyll and wound up disliking it even thought they use very similar ideas? how do 30 dragon butts standing in lava fit with the lore? TotG is very unique but that doesn't make it good. Which the area in ds2 is the worse version of TotG that you are referring to? the gutter? What makes TotG better than the gutter? the options 3 for mitigating the dark are: skull lantern (2% drop from the necromancers hope u get lucky), cast light (be the right kind of mage), sunlight maggot (have thoroughly explored lost izalith before this despite it being parallel in level progression) These are bad options that make for unfun gameplay. "The enemies are hard, but they're supposed to be, and being attacked quickly by enemies from the darkness is harrowing and incredibly fun." isnt this why you didn't like irithyll? enemies you didnt see attacking you constantly?

  • @WitheringAurora
    @WitheringAurora 5 วันที่ผ่านมา

    I feel part of the reason you're not enjoying DS3 as much, is because of your personal playstyle, it doesn't seem to suit DS3 all that well. i know you mentioned you started with a +10 weapon before Vord, and that honestly might have made you overconfident in this area, especially with high stamina and HP. You constantly rush into enemies expecting to one-shot or stagger kill them, but then wonder why you are getting ganked, ignoring the obvious signs. Trying to trade blows with enemies that go through the expected stagger isn't too great either. You mention that ganks and invisible enemies aren't communicated enough, but honestly, there have been numerous moments before that straight up told you enemies can come out of nowhere.

  • @jeffconnors6740
    @jeffconnors6740 5 วันที่ผ่านมา

    there are tricks to keeping enemy's from ganging up on you. like the slowly walking pontiff knights, you just go ham into all situations and complain its un organized. The group in front of the fountain, you just rush into them, you can avoid and draw out... There are short cuts that lead you around and show how to play a level. This is one of my fav ds3 lvls. The Jail..not so much, but its still interesting.