SolarPellets
SolarPellets
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Smouldering Lake Is What A Good Dark Souls 3 Level Should Be
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@neptunusequester's video: th-cam.com/video/cXDhEdp4wTo/w-d-xo.html&ab_channel=neptunusequester join my discord: discord.gg/vkNA925 small list of organizations to donate to: www.marieclaire.com/politics/abortion-rights-organizations-to-donate-to/ information on how you can get help: mayday.health/ give.thetrevorproject.org/give/63307/#!/donation/checkout
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join my discord: discord.gg/vkNA925 small list of organizations to donate to: www.marieclaire.com/politics/abortion-rights-organizations-to-donate-to/ information on how you can get help: mayday.health/ give.thetrevorproject.org/give/63307/#!/donation/checkout
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join my discord: discord.gg/vkNA925 small list of organizations to donate to: www.marieclaire.com/politics/abortion-rights-organizations-to-donate-to/ information on how you can get help: mayday.health/ give.thetrevorproject.org/give/63307/#!/donation/checkout
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Here's Tori!! @tor1kkusuta join my discord: discord.gg/vkNA925 small list of organizations to donate to: www.marieclaire.com/politics/abortion-rights-organizations-to-donate-to/ information on how you can get help: mayday.health/ also the trevor project because they're not stopping at abortion: give.thetrevorproject.org/give/63307/#!/donation/checkout
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ความคิดเห็น

  • @nhojcad7452
    @nhojcad7452 8 นาทีที่ผ่านมา

    The area past lautrecs prison cell always gave me this vibe

  • @nhojcad7452
    @nhojcad7452 20 นาทีที่ผ่านมา

    Ds3 is easily the worst soulsborne game

  • @Lyscian420
    @Lyscian420 2 ชั่วโมงที่ผ่านมา

    Loving all the DS3 content. Every video you make the same core argument of “3 teaches you that you get ambushed and you have to be fast and skillful” vs “1&2 teaches you to spot and anticipate ambushes” It’s funny seeing the same type of comment misinterpret (willfully or ignorantly) this point over and over again lol. It also just feels like most enemies just aren’t worth fighting. A lot of enemies with fast attacks grouped up together. And they don’t even drop that many souls. When I play BB going lamp to lamp I usually have enough souls for upgrades and 1-2 levels. But in DS3 it felt like I only got levels after either grinding or boss kills. And I acknowledge that a big portion of that is that: ever since the road of sacrifices I try to run past all the bums enemies and get to the bosses that fall over in 2-3 attempts.

  • @JannikH666
    @JannikH666 2 ชั่วโมงที่ผ่านมา

    bless your heart I really enjoy you videos

  • @goldhoney9401
    @goldhoney9401 6 ชั่วโมงที่ผ่านมา

    9:30 firelink shrine has an empty chest in the room where frampt is

    • @solarpellets
      @solarpellets 4 ชั่วโมงที่ผ่านมา

      It isn't always empty. That chest is only there as a Fail-Safe in case you drop a key item

    • @goldhoney9401
      @goldhoney9401 4 ชั่วโมงที่ผ่านมา

      @@solarpellets oh, I forgot about that. I never missed any items that end up there so I haven't noticed it in my own playthrough

  • @riotstamp
    @riotstamp 7 ชั่วโมงที่ผ่านมา

    You're like the armond white of dark souls

    • @solarpellets
      @solarpellets 3 ชั่วโมงที่ผ่านมา

      All I know about Armond is that he's a critic, other than that I don't understand this at all lol

  • @JacobSmith-xs3ir
    @JacobSmith-xs3ir 9 ชั่วโมงที่ผ่านมา

    the drake doesnt spawn unless you go up the stairs

  • @JacobSmith-xs3ir
    @JacobSmith-xs3ir 9 ชั่วโมงที่ผ่านมา

    you mentioned that you played bloodborne which ive heard does use monster screams as set dressing but i dont think the DS triology does that. most DS levels are pretty quiet, so a random scream as you run across a empty long bridge would warrant a look. choosing ur weapon to hit ur enemies with raw A.S.S is pretty funny tho

    • @solarpellets
      @solarpellets 4 ชั่วโมงที่ผ่านมา

      In DS3 specifically, the consumed king's garden has a lot of loud screeching from Oceiros before you even reach him. Even the undead settlement has a lot of bird cries that can sound like hollows screeching, it tripped me up a few times.

    • @JacobSmith-xs3ir
      @JacobSmith-xs3ir 30 นาทีที่ผ่านมา

      @@solarpellets my impression was that the birds were there to get you to look up to see the giant's tower, the giant and the arrow current halfway through impaling you. i might have to replay consumed king's garden i dont remember that

  • @noahcrider
    @noahcrider 9 ชั่วโมงที่ผ่านมา

    DS3 combat boils down to winning by attrition since enemies attack so frequently/erratically, parrying was nerfed, and hyper armor is so gracious in 3. I think 3 really could've benefitted from more counterplay options, like a beefed up version of the perfect guard system from elden ring. 1 and 2 ask the player to be a lot more methodical, even in gank situations and against faster enemies. 3's scraps always feel way too desperate imo, dodging 3-4 times through ONE minor enemy combo and getting inevitably tagged, quickly sipping estus and face tanking another attack, etc. As a result i feel like ds3 wears me down more than any other souls like (coming from someone with the platinum for ds3)

  • @jacoblesterud9000
    @jacoblesterud9000 14 ชั่วโมงที่ผ่านมา

    raw a.s.s. lol I love what you're saying, my interpretation is that ds3 rewards decisiveness and confidence over planning and cautious whereas the last 2 games mostly taught the opposite. it's not a fault of ds3 just your (and my) preference for what the original games taught instead.

    • @solarpellets
      @solarpellets 4 ชั่วโมงที่ผ่านมา

      Yeah, I fully agree. I played this game for a couple hundred hours when I first got into souls and just kinda stopped for a while because of everything I've said in this little series of videos, but as I'm playing it again more recently, I'm starting to like what it does. It's still very different from the other two games, and I still prefer the other two, but this one is still incredibly fun, especially if you meet it on its own terms.

  • @ContentCreature
    @ContentCreature 16 ชั่วโมงที่ผ่านมา

    The big thing I dont like about demon ruins, other than the random fanservice of the fair lady/quelaag, is that everything is a maze and everything looks identical and its hard to tell where you are going.

    • @solarpellets
      @solarpellets 16 ชั่วโมงที่ผ่านมา

      That's part of what I like about it lol

    • @ContentCreature
      @ContentCreature 15 ชั่วโมงที่ผ่านมา

      @@solarpellets Fair enough. We all got opinions and that's valid. Seeing these vids is making me wanna play DS3 again lol. And DS3 is my 3rd place favorite out of the Dark Trilogy

  • @bigboyjeff6151
    @bigboyjeff6151 17 ชั่วโมงที่ผ่านมา

    as someone with 1200 to 1500 hours in the souls games, get good. no but honestly ds3 is rough but its no more rough than any other ds game in my opinion they all have their own flow adapt and win simple concept

  • @n0isyturtle
    @n0isyturtle 18 ชั่วโมงที่ผ่านมา

    I think almost every area in DS1 is horribly and intuitively designed. Almost all of them. DS3 is a masterclass in level design by comparison.

    • @solarpellets
      @solarpellets 18 ชั่วโมงที่ผ่านมา

      What are you talking about? The burg is easily the best first level in the series, Sen's is one of the best levels in any game I've ever played, Blighttown is incredibly fun, the depths are oppressive and intense and it's super fun, the Duke's archives is a big puzzle box that's fun to solve, the most I can say about DS3 is that the undead settlement is alright and the smouldering lake is kinda fun.

  • @ciangriffin9630
    @ciangriffin9630 19 ชั่วโมงที่ผ่านมา

    Least favorite area is 100% Shrine of Amana from DS2:SOTFS

    • @solarpellets
      @solarpellets 3 ชั่วโมงที่ผ่านมา

      Really, shrine of Amana is your absolute least favorite? I mean, I get why you wouldn't like it, but least favorite from the entire trilogy? I'll have to do a video like this on that one, to be honest, no man's wharf was incredibly fun to go through, and I feel like, from my relatively limited time in the shrine, that I'll end up liking it, but we'll see lol

  • @hawkbirdtree3660
    @hawkbirdtree3660 20 ชั่วโมงที่ผ่านมา

    There's a room near the elevator in the Fire Link Shrine in DS1 where it feels like a room that has no real purpose. Not sure if you covered that in that video. I keep finding rooms that I ask "What's the purpose of this space?"

  • @GyattAlot
    @GyattAlot 21 ชั่วโมงที่ผ่านมา

    From 4:20-4:50 you make so many contradictory claims back and forth. You say this enemy is a the game teaching you how to deal with being overwhelmed, but you can deal with it "slowly" but seconds later you say you it "teaches you that you NEED to franticly deal with him, and not slowly kite them around and slowly deal with them" even though you just took ur time and killed them. I get they have an attack which COULD further support what you are trying to say, but we aren't shown this so its just a bad example to use. With the whole DS2 vs DS3 gangs and ambush argument, its without a doubt a cherry picked argument because there are several instances in ds2 where they are simply unavoidable unless you have previous knowledge of the area, and in some cases even then they still happen. Such as when you free Rosabeth. There is also several instances where enemies come up behind you, Velstadt alone is a sufficient enough to drive that home. The only defense you could possibly make in support of that sequence with the 3 different enemies trying to ring the bell (one of which comes out of the ground) which spawns 6-8 more enemies would only be arguments you used to put down ds3 in regards to players being observant.

    • @solarpellets
      @solarpellets 19 ชั่วโมงที่ผ่านมา

      You can stand behind a pillar and slowly deal with it while making sure you're not in view of anything else that could possibly damage you, or you could rush it and take it down quickly and not worry about the other threats to begin with. You can play the slow, boring, unfun way, or you can (need to) play the way the game is teaching you to, since that's how you have to deal with a lot of groups anyway. The path to the shaded woods is a terrible example of a forced ambush since they won't come up from behind you unless you're playing with the volume off and didn't look in the doors as you were approaching. If you did that, there are a solid two enemies who will actually attack you following very loud door opening sounds. The crypt, too, since you'll be down there anyway if you're properly exploring and looking for enemies, especially since the entire rest of the area teaches you that mechanic.

    • @GyattAlot
      @GyattAlot 18 ชั่วโมงที่ผ่านมา

      @@solarpelletsThere is no other threats, there is a single enemy in the time I referred to. As for ds2 one legit comes from under the ground as I said, the game does not teach you that. Unlike in dark souls 3 where the game teaches you that there is invisible enemies, (in which you claim the opposite twice until the game slaps the direct observation at you, and you just stutter trying to find a way to continue ur narrative after it shit on ur face) and where there is a loud scream from behind you from the beast where you say "it's not like it shows up behind you and then it makes noise, it like, it literally just spawns" despite it screaming directly in front of you 10 seconds prior. You dynamicly ignore/change ur stance on the fly to support ur bad faith pos. You can't simultaneously claim subjectivity and then say something is outright correct and "fun" or "boring".

  • @FarukYiIdiz
    @FarukYiIdiz 22 ชั่วโมงที่ผ่านมา

    Would love it if you made more of these videos, love them

    • @solarpellets
      @solarpellets 22 ชั่วโมงที่ผ่านมา

      I'm actively working on a video for the entirety of the rest of DS3 lol. I want to release the whole rest of the game as a single video, but depending on how long it ends up being I might split it up. I have no idea how long it'll take to make, though, hopefully not *too* long

  • @EscapeVibes.
    @EscapeVibes. 22 ชั่วโมงที่ผ่านมา

    DS2 is my first souls game and its in a very special place in my heart. its not a good souls game at all tho imo. if u compare this shit to ds1 ds3 sekiro and elden ring then this game is shit but i take away the name of it and its good to me. ds2 doesnt teach shit tho lol thi game throws u shit for no reason. level design on this game sucks ass. but i still love it cause its my first souls

    • @solarpellets
      @solarpellets 22 ชั่วโมงที่ผ่านมา

      I don't understand how you can comment that you like being punished for no reason on a dark souls 3 video then immediately comment on a dark souls 2 video that they throw stuff at you for no reason and that's bad lmao. Either way, the game does very much teach you if you're willing to listen. Literally just look around and you won't get ambushed.

  • @CozyCoffeeLofi
    @CozyCoffeeLofi 23 ชั่วโมงที่ผ่านมา

    I love yet dislike this area but nevertheless, it keeps me coming back for more. I see why you're not a fan though! ✨ Enjoyed the awesome gameplay! ❣️😍

  • @EscapeVibes.
    @EscapeVibes. 23 ชั่วโมงที่ผ่านมา

    im sorry this is what i love, i love that they try and punish u for no reason.

  • @christaaaaa
    @christaaaaa 23 ชั่วโมงที่ผ่านมา

    raw ass does go hard

  • @Taiggah7
    @Taiggah7 วันที่ผ่านมา

    I was with you 100%, until you got to Pontiff :( He's actually a really nice guy when you get to know him

    • @solarpellets
      @solarpellets 23 ชั่วโมงที่ผ่านมา

      That's totally on me, I shouldn't judge a book by its cover. I'll do better in the future 🙏

    • @Taiggah7
      @Taiggah7 23 ชั่วโมงที่ผ่านมา

      @@solarpellets Thank you. I know the "official lore" makes him seem mean, but most of that stuff wasn't technically his fault

  • @revenant5
    @revenant5 วันที่ผ่านมา

    the area is beautiful, however, the path between bonfire 2 and bonfire 3 for the area is extremely shit, a large skill curve and the area is set up literally to test your patience, as it's just a straight path going to a dead end (with the main path being somewhere on the side??) , a sort of gauntlet if you will, the enemies aren't bad, they're just grouped awfully

  • @scott5367
    @scott5367 วันที่ผ่านมา

    Brutal take... What a cry baby

    • @solarpellets
      @solarpellets วันที่ผ่านมา

      I'm genuinely confused why you think this. I literally just said I don't like Irithyll lol

    • @scott5367
      @scott5367 วันที่ผ่านมา

      That was a harsh choice of words. I apologize. But it's just the way you presented the different encounters. Like how the beast makes no sound and sneaks up behind you. Or like how the one enemy is hiding behind a wall, so how could you know he's there and prepare. Just thought it was a bit complainy.

  • @LeeG2
    @LeeG2 วันที่ผ่านมา

    The argument of being introduced to multiple firewitchs at once is one that I don’t specifically understand, there are many times in the series where you are introduced to multiple enemies, let’s say the crystal golems for an example, I’m darkroot basin if you picked the master key you are immediately introduced to 4-6 of them. Is it the attacks the firewitchs have that make you think this or is it the fact that you ran in to the group if enemies at 3:18 to get ganked so you can make a complaint about damage? I don’t fully understand this, I get that ds3 is a step up in speed and more complex move sets but running in to take a lot of damage and complaining is wrong, you didn’t use the correct strategy that the game intended for the player. (Not trying to be rude and sorry if I came off like that)

    • @solarpellets
      @solarpellets วันที่ผ่านมา

      It's kind of everything combined. Being introduced to more than one of an enemy type isn't bad at all. Like, I think that if you were introduced to the Pontiff knights with just the two you can see coming up the stairs and not the one around the corner then it would be a great introduction. In the case of the golems, they're very spread out and some will likely be taken out by the hydra, too. Dogs are introduced in groups in DS3, too, which I think is fine, since the point of them is dealing with a bunch of frantic fast enemies. The thieves, too, despite them not necessarily being team players lol. My main problem is that it's impossible to know that the witch on the ledge can even attack you from there, on top of there being a bunch of other enemies that distract you from both witches. It also doesn't feel like the fire witches are meant to supplement each other, only the other mobs, but that might just be me.

    • @LeeG2
      @LeeG2 8 ชั่วโมงที่ผ่านมา

      After carefully reading I now stand corrected. I do think that the fire witch on the ledge shouldn’t attack you, the best enemy placement that I could think of is either getting rid of it or swapping it for the pontiff scythe knight

  • @nigelblythe6627
    @nigelblythe6627 วันที่ผ่านมา

    Astora SS? You kidding?

    • @solarpellets
      @solarpellets วันที่ผ่านมา

      Yes The raw Astora straight sword It abbreviates to raw ASS That's literally the only reason I'm using it. Because it's funny.

  • @DennoG59
    @DennoG59 วันที่ผ่านมา

    I would love to hear about your opinion on Elden Ring, as I experienced it like its meant to just push out your skill, especially with a "souls" build e.g. no summons, just a knight build. Also it feels like gank in every dungeon, for example the archers in Stromveil. There are just so many of them that it kinda feels like cheap difficulty increase to me....

    • @solarpellets
      @solarpellets วันที่ผ่านมา

      I have a lot of opinions on Elden Ring and a lot of them are negative lol. I do want to do something on that game, especially with a souls build, I just gotta mentally prepare. It'll probably be like my DS3 scythe video, a critique of the negatives disguised as a challenge run.

    • @DennoG59
      @DennoG59 วันที่ผ่านมา

      @UC_9FG1h-wQTP1hdYzvdTxsw sounds awesome :D

  • @JacobSmith-xs3ir
    @JacobSmith-xs3ir วันที่ผ่านมา

    the comparison between frigid outskirts and irithyll seems pretty lacking because you can always see where you're going, there are shortcuts (even if most are useless) and the level is just so much better looking than frigid outskirts 1:14 it gives you a roar as a warning before it attacks it not too much of a surprise since you arent forced to fight it right then the distance it spawns at lets you decided to stance and fight or sprint to the bonfire if ur not ready. 2:20 You're supposed to let the unshielded one look at you to pull then get close to the shield one to the pull the one off to the right. It's to reward slow advancing because the shield guy wont attack even when he sees you until you get really close except with that vomit attack which is slow to cast and slow projectile speed as well as low damage. 3:30 the walking group gets out of the range of the second fire witch if u get close enough for them to see you and dont just bum rush them. 7:00 This part just rewards exploring more as you can drop on the close fire witch and kill it extremely easily if you explore some more 8:00 It looks like the devs expect you to be tired of fighting the knights by then and still have the double knight patrol up and have them in that little alcove so at that point so you would go look around anywhere else at that point at which point you would just find the nearby bonfire 8:30 same honestly. the only time i ever had a wep break in ds3 is when i tried the twin daggers for everything else durability is a dead mechanic in this game. Probably why they removed it in elden ring. 9:00 you can see their eyes all turn to look at you as you enter the area. I know you were checking ur corners but you said they arent communicating that there are invisible and thats not true you just missed the cue because you were sprinting through the area 9:15 it's 3. there to in the grave yard and one in the corner as you leave the graveyard all flash their eyes at you at you enter their area. The second one is on the left in the graveyard but you were shaking the camera too much to see it. At 9:33 you can see on behind the tree.At 9:17 you can see the corner ones eyes 12:30 its a mix of distance and direction. like if you are less than 15 feet away and you arent looking at what would be the back of their head before the initial agro you can see the eyes. They can decide to hide their eyes tho can blindly strike where they last saw you tho. 20:20 theres a door on the top you need to open you didnt actually unlock the shortcut 21:25 if you took the drop(this is the drop 20:44) you saw earlier you could've killed the magic user before fighting that room. 22:00 i don't think its a skill issue dogs are just relentless. you can use fire for a heavy stun or the alluring skulls but they are just bad Irthyll is probably the second worst to go through after farron keep due to 2/3 of the shortcuts being totally useless even to the point in ur complete play through you didnt bother opening those 2 and the massive amount of enemies in the direct path. I get what ur saying but i would still but Irithyll miles above say tomb of the the giants, lost izalith, blighttown or earthen peak

    • @solarpellets
      @solarpellets วันที่ผ่านมา

      I never said the frigid outskirts was similar, I just brought it up because it's a level most people don't like and consider it bad. There are a lot of things said in this comment that make it really hard to not respond, but there are also a lot of things that make no sense and I genuinely have no idea how you came to that conclusion that make it really hard to respond, but my overpowering need to respond is definitely winning out here. First of all, it's still an enemy just spawning behind you, which was my main point, but even if that wasn't the issue, there are so many ambient screeches and roars in this game, on top of the fact that if you run past it you have to fight it in a much worse spot later. If anything, spawning in the water later is supposed to be a punishment for not dealing with it. The shield guy is almost exclusively support, you're supposed to fight him alongside the others, and because he's facing away from the player it's pretty heavily communicated that fighting the first one aggressively is safe, but then the shielded one turns around anyway and the second without a shield attacks at the same time. The game pretty clearly expects you to be ambushed, and even if it didn't, this is a terrible scenario to introduce the Pontiff knights in, anyway. You can't possibly know that they usually exist in more than pairs and you simply don't have enough time to examine the situation in a spot where you can see the one behind the corner before they're both attacking you anyway. Ah, yes, waiting. My favorite strategy. But, once again, even though that's true, it's pretty clearly not what's intended. The game teaches you to dispatch threats quickly because there will be another threat approaching. If you played the high wall or the cathedral you would know that. That holds true here and the test is to take out the threats in the most beneficial order, like I do when I get back, but it's impossible to know what that order is because you haven't seen the fire witches before. See above, the game expects you to dispatch threats quickly, not explore to find an easier way to do it. I suppose it could be argued that you're supposed to do that on your second time through, but even then, the trial and error gameplay is not fun, and the nearby bonfire seems to communicate that they expect you to barely scrape by that encounter. "The game expects you to not have fun" like huh? The entire rest of the game has been encounters like this, and if anything it's teaching you to deal with the knights in different scenarios so that you're capable of more difficult scenarios. For everything about the enemies with the invisible eyes, I was not sprinting through the area. That's just not true. I specifically stop running as I enter that area and look around, even killing an enemy that I see. Also, I don't understand how you can think it's a mix of distance and direction when the first one I point out going completely invisible was right next to me and facing me. That doesn't make any sense. You can also immediately run up the stairs and take out the magic user, and given the layout of the rest of the level, especially scenarios like the first couple fire witches, that definitely seems like the intended response. Granted, doing that has a high potential to suck since, y'know, dogs (not that there are dogs, but from previously going through the level there might be dogs up there from a first time player's perspective). Alright, now the main reason I wanted to respond, wtf do you mean TotG, Izalith, Blighttown, and Earthen Peak? Blighttown is one of the best levels in all of DS1, and most people who've played through the area that I've talked to agree with me, that's not even an uncommon opinion. I genuinely don't understand what you dislike about Blighttown, the area is maze-like, but 3D, which is super interesting, the enemies are oppressive and difficult but forgiving, like how the snipers don't respawn or the barbarians are slow, and the game pretty clearly communicates how it expects you to tackle it. Earthen Peak is a super interesting area, especially since the game still expects you to go slow and mitigate ambushes and whatnot, but forces you to go quickly because of the poison or just suck it up and use a ton of healing, which is pretty unique. It does spring some skeletons on you, but you already know that skeletons can come back to life and they're weak, meaning it's not really a surprise if you're paying attention. Even the big guy is a glass cannon, which makes the combination with all the weak mobs super interesting. Izalith might be a little boring if you just sprint to the end, but it's incredibly fun to explore if for no reason other than the layout of the level itself. The enemies might not be super interesting, but I think it fits pretty well with lore and it's certainly not a bad area. I can understand disliking TotG to a point, but it's an incredibly unique area that DS2 tried and failed to replicate. The oppressive darkness and several ways of mitigating it is a unique challenge that's made even more unique by the several ways you can tackle it and the one the player chooses is heavily influenced by their build and available gear, even coming down to being unprepared leaving you with only a skull lantern and no other options. The enemies are hard, but they're supposed to be, and being attacked quickly by enemies from the darkness is harrowing and incredibly fun.

    • @JacobSmith-xs3ir
      @JacobSmith-xs3ir 20 ชั่วโมงที่ผ่านมา

      @@solarpellets I mean ur calling them similar in quality and playability and that doesnt hold up in the ways previously listed. There alot of noises in area but screams and such usually come from enemies, also its a long seemingly empty area in a dark souls game 10 feet from 2 bonfires u should definitely expect to to get ambushed. You can see the third knight as you run up before you agro him, but yeah it is pretty likely they will gank you on a first play through. "Ah, yes, waiting. My favorite strategy. " its not waiting it pulling enemies toward you so you can take them out without agroing the whole town. Hes even looking right at you as you walk up with a high vantage point on you. i half expected him to throw his spear thing at me on my first playthrough. "I was not sprinting through the area." 8:30-9:00 is just you sprinting to the items and a few obvious enemies. Just stop sprinting walk into the area and you can see the tells the invisible slaves have. They do have the ability to do when you're close by looking down but its not a passive ability like they they choose to do it instead of attacking. "the game expects you to dispatch threats quickly, not explore to find an easier way to do it." My man. The first level of ds1. Its the first thing they teach you in the series. Blight town is definitely not considered many peoples favorite level. just the fact that its a poison swamp and it all feels very same-y throughout tho the verticality makes it cooler than some of the other areas ive listed. " Earthen Peak is a super interesting area, especially since the game still expects you to go slow and mitigate ambushes" isnt this exactly what you were nitpicking irithyll over? is it possible you were just newer and more cautious when you played earthen peak and got the intended experience and then tried running through irirthyll and wound up disliking it even thought they use very similar ideas? how do 30 dragon butts standing in lava fit with the lore? TotG is very unique but that doesn't make it good. Which the area in ds2 is the worse version of TotG that you are referring to? the gutter? What makes TotG better than the gutter? the options 3 for mitigating the dark are: skull lantern (2% drop from the necromancers hope u get lucky), cast light (be the right kind of mage), sunlight maggot (have thoroughly explored lost izalith before this despite it being parallel in level progression) These are bad options that make for unfun gameplay. "The enemies are hard, but they're supposed to be, and being attacked quickly by enemies from the darkness is harrowing and incredibly fun." isnt this why you didn't like irithyll? enemies you didnt see attacking you constantly?

  • @WitheringAurora
    @WitheringAurora วันที่ผ่านมา

    I feel part of the reason you're not enjoying DS3 as much, is because of your personal playstyle, it doesn't seem to suit DS3 all that well. i know you mentioned you started with a +10 weapon before Vord, and that honestly might have made you overconfident in this area, especially with high stamina and HP. You constantly rush into enemies expecting to one-shot or stagger kill them, but then wonder why you are getting ganked, ignoring the obvious signs. Trying to trade blows with enemies that go through the expected stagger isn't too great either. You mention that ganks and invisible enemies aren't communicated enough, but honestly, there have been numerous moments before that straight up told you enemies can come out of nowhere.

  • @jeffconnors6740
    @jeffconnors6740 วันที่ผ่านมา

    there are tricks to keeping enemy's from ganging up on you. like the slowly walking pontiff knights, you just go ham into all situations and complain its un organized. The group in front of the fountain, you just rush into them, you can avoid and draw out... There are short cuts that lead you around and show how to play a level. This is one of my fav ds3 lvls. The Jail..not so much, but its still interesting.

  • @ChaosRUsEnt
    @ChaosRUsEnt วันที่ผ่านมา

    Ds3 > Ds1/DSR > DS2

  • @PeeGee007
    @PeeGee007 วันที่ผ่านมา

    I play now only first time with the ds3, and i dont agree whit what you said. Maybe because I started playing in the 80's and I know what it means to learn the levels of the game, the location of the enemies and their attack patterns. Yes i feel myself like a virgin in a g..g b..g, but second or third try i run through levels like hot knife through butter. So if you see the game from this perspective it is very good design that the levels are small and compact, lot of bonefire like checkpoint in the old game, and yes there is lot of suprise attach, but only first time ;).

  • @keromora
    @keromora วันที่ผ่านมา

    Dark Souls 3 forces you into a chaotic situation and then asks, what do you wanna do now. It’s still a form of strategy albeit much faster paced. It’s testing your adaptability. I understand if you don’t enjoy the faster pacing and there definitely is a higher raw skill requirement then in other souls games (which they did a good job addressing in elden ring with spirit ashes) but the fast paces combat and chaotic nature of the series makes it the most exhilarating for me and I’m glad I played it first or I might not have been the massive fan of the series that I am today. Also to be honest I don’t even think you’re supposed to fight that Sullivan beast. I think it’s just there to chase you down the bridge. I haven’t played ds3 in a while but I’m pretty sure it bonks its head on the invisible wall.

  • @arthurdossantos6826
    @arthurdossantos6826 วันที่ผ่านมา

    Finally someobody who feels the same way I do. DS3's area design suck, yeah. It's the only one I don't feel like replaying. Whenever I think about playing this game Demon Ruins and this area come to my mind and make me give up. And it's even worse in the Ringed City. The bosses are great, but I loathe every second spent in that level.

  • @SpecShadow
    @SpecShadow วันที่ผ่านมา

    6:07 excuse me.... what? That's one of the weirdest invisible walls... along with maybe hidden doors in the elevator in DS2 in DLC (the one with mask giving curse immunity) and yeah- for me that section was kinda slog - and it shows up later too... ugh

  • @timehusk
    @timehusk วันที่ผ่านมา

    bad video

  • @thebigdork8030
    @thebigdork8030 วันที่ผ่านมา

    My favourite ridiculous gank is the dozen or so Royal Swordsmen before the ruin sentinels in 2[OG]. Also on the run back after you've opened the gate in the hallway then that lets MORE royal swordsmen join in the pull chain. They're tricky to deal with because thier swords can overlap and make up for thier slower attacks. I love it just for the absurdity of it, so many dudes running out of one door like its a clown car.

    • @WenhopOfficial
      @WenhopOfficial วันที่ผ่านมา

      This is in Scholar as well.

  • @ilpanettaio1702
    @ilpanettaio1702 วันที่ผ่านมา

    I have this inside joke with a friend of mine where that we run pass enemies we call it a "ds3 moment". In my first playthought i absolutely couldnt stand the normal enemies for how much damage they dealt and took to kill, so i just started to run past all of them and kinda always work. Still is my least favorite game of the saga

  • @DTPandemonium
    @DTPandemonium วันที่ผ่านมา

    Irithyll and beyond (minus the jail) is where the game becomes good. I can't stand anything before it other than the cathedral and high wall. Those are the only good levels and everything else feels like a slog and almost every melee build pretty much plays the same. But then if you do the early dancer kill, get a +10 weapon to get through it faster it's even worse since you steamroll everything and your build is pretty much complete so no real progress. By far the worst part of this game however is it expects you to metagame your infusions and stats or have a horrible time. A player that goes raw infusion and put everything on health until around 30 will have a way easier time than one that goes scaling infusions and puts them in damage stats mainly. Leveling health always makes these games easier but in this one the difference between these players is a huge health bar and big damage loss until irithyll/smoldering lake where they can finally get +6 and see real gains from their damage stats. (God forbid you are a faith build though and get your lightning infusion after pontiff) DS1 you can level vitality to 20 and forget it until anor londo and 30 is all you really need to finish the game. DS2 is similar but also gives you a little health for leveling anything at all. Bloodborne same as DS1 and if you figure out blood vials heal a % of your max HP you can try to be a bloat lord and facetank most things. None of these games have this raw infusion path that's like 50% higher damage than others like DS3. (Fire is also good but only against certain mobs)

  • @wheatleythebrick2276
    @wheatleythebrick2276 วันที่ผ่านมา

    I liked the levels sorta but the pontiff knight spam is pretty bad especially for an introduction, and places like smouldering lake/demon ruins are miserable but thankfully optional. Overall the highlight of the game is definitely the bosses and I wish it had a boss rush mode. Oh also the paths to yhorm and aldrich feel really underwhelming

    • @solarpellets
      @solarpellets วันที่ผ่านมา

      I just played through Demon Ruins so I could talk about objections people had to this video and actually think that's one of the better levels in the game lol I'm thinking of just playing through every level like this and making a big thing of it, maybe I'll turn around in my opinion, but some of the bosses are definitely... not great, imo, and a lot of the bosses I find more annoying than anything.

    • @wheatleythebrick2276
      @wheatleythebrick2276 23 ชั่วโมงที่ผ่านมา

      @@solarpellets oh i just hate it cause of the mages (way too much poise and too many of them in that one room) and the boring maze like structure, but i can see why some ppl would like that

  • @whiteflame7771
    @whiteflame7771 วันที่ผ่านมา

    I have these issues stated in the video but I have exclusively played ds3 so now I’m thinking I should start with 1 so the entire franchise isn’t ruined for me

    • @solarpellets
      @solarpellets วันที่ผ่านมา

      I highly recommend starting with 1, it has a lot of the best qualities of any of the series. There are parts where two and three do better, but 1 has the most best

  • @clioneclione986
    @clioneclione986 วันที่ผ่านมา

    Don't apologize for your opinion. DS3 is flawed and people gotta stop acting like it was sent down from Gwyn himself. I, too, found enemy placement in DS3 annoying af and level design not great. I love DS1 but I can admit its unfinished. I love DS2 but I can admit its ugly as fuck graphically and imo has the weakest visual design in the series. I don't like DS3 but I can admit it's beautiful and incredibly creative and compelling. It honestly makes me kind of sad that From and the entire soulslike genre seems to be moving away from methodical, strategy based challenge with a focus on level design, and towards reflex-based challenge with a focus on bosses. I'm saying this as someone whose first soulslike was Elden Ring and went back and played everything else. Elden Ring is still probably my favorite, but DS1 and 2 are so special.

  • @Spectrum0122
    @Spectrum0122 วันที่ผ่านมา

    Gonna be that guy and say you can clearly hear the beast roar on the bridge, also it only ambushes you once. Also don't aimlessly run through areas? I run through as well but I dont blame the game when I get jumped loll

    • @solarpellets
      @solarpellets วันที่ผ่านมา

      I explicitly said I don't aimlessly run through and am clearly not running through in the video

  • @Mesa-Maven
    @Mesa-Maven วันที่ผ่านมา

    Irithyll is a masterpiece

  • @bubbyguppy
    @bubbyguppy วันที่ผ่านมา

    Im back Time to let the beep beep take me away whilst i so laundrey

  • @susiepazoosie2401
    @susiepazoosie2401 วันที่ผ่านมา

    As an invader of 5 years in ds3, irithill was my favorite place. Even if the host had multiple level 400 phantoms, the knights still do good work splitting the party and making room for me to kill the host and phantoms. Extremely based location.

  • @clukinvar
    @clukinvar วันที่ผ่านมา

    I think the difference with 3 is that it's based on the idea that everything you do builds on itself. In 1 and 2 each area is treated as it's own thing and stuff is telegraphed more deliberately. For example the first Pontiff Knight encounter with the 3rd guy behind the wall wasn't a surprise to me because at several points earlier in the game you learn to never trust a blind corner. Everything you need to know to beat DS3 you learn in High Wall, whereas 1 and 2 keep adding new mechanics. This is why 3 feels more like a test of player skill, 1 a series of escalating challenges and 2 is more of a puzzle game.

  • @JellyJman
    @JellyJman วันที่ผ่านมา

    This game is quite literally the gankiest of the 3. Sure it gives you the tools to escape them by having the ability to spam roll easily but don't listen to anyone who says that DS1 or DS2 is gankier.

    • @clioneclione986
      @clioneclione986 วันที่ผ่านมา

      I played DS3 before DS2, and was dreading how ganky it was going to be - only to find it totally manageable. I played DS3 before Bloodborne and was paranoid as a tweaker trying to look behind every tree and corner, only for there to be nothing there 90% of the time. DS3 is a HUGE gankfest and the aggro range of enemies is big enough and lines of sight open enough that you end up with two ganks on you at once, or back to back with no reprieve. I find it incredibly annoying and I suspect they did too, as they dialed it back in Elden Ring.

  • @samthepigman4069
    @samthepigman4069 2 วันที่ผ่านมา

    I can understand where you're coming from, but this is something I've always wondered about these games. Should the game teach you everything? I think the reason people don't like ds2 is because its areas seem extremely unfair on the surface, but places like shrine of amana and iron keep can be very easily cleared if you know what you're doing. Ds2 especially rewards you greatly for knowing how the game works. But is it bad game design for not telling the player exactly how to deal with an area when you're supposed to replay it and try it out with different builds?

  • @ThatOneJoeGuy
    @ThatOneJoeGuy 2 วันที่ผ่านมา

    I want to start off saying you are totally valid with what you are saying. So the main thing I noticed is that the way you approach these levels does create fairly annoying situations; what I mean by this that I have noticed when a threat pops up you often super lock onto that situation and rush toward it while somewhat ignoring the area around you. The way I approached this level (and possibly the way the game developers might have intended for it) is with a much more cautious and slow approach promoting exploration. And I feel that this level teaches you to expect ambushes and not to charge in right at the start of the area. First, with the large beast that spawns on the bridge, showing that things can be somewhat invisible and are lurking about. The next example is very soon afterwards when the Pontiff knight pops out behind the wall at the start of the area proper. This shows you that there are going to be ambushes and it is beneficial to thoroughly check the environment before engaging in fights and fighting on the enemies turf. These two situations are also both super close to bonfires so the sting of these early learning situations aren't the worst if you die to them. Using an example, at 6:55 when you see those three mobs, your thought was to engage them and possibly separate them. On a very recent play through I thought seeing these three tough enemies together was a clear indicator that I should look for a different approach. So instead I explored around and found the path which lead to the platform above where knight that was trying to ambush you. The game gave me a very easy opportunity to ruin its own ambush. What I really disagree with is the statement "Its impossible to be slow and observant..." or "...the game making it impossible to avoid an ambush". The level design strongly promotes the idea of both dragging threats back to safer areas to fight them instead of charging into the room/area they are in, as well as checking to see if you can approach areas other than the way immediately presented. Only when you charge into something head on is when things go south real fast. Again I think you are totally fine with your opinions on Irithyll. I'm glad you shared what you thought and honestly what the game was expecting from the player in this area could have been more clear. I just wanted to share why I think Irithyll gives you the tools to handle these situations before they arrive.

    • @solarpellets
      @solarpellets 2 วันที่ผ่านมา

      The problem with that approach is that the game doesn't teach you to do that. You're not supposed to cautiously enter areas. If I play this game like I played DS2 I end up in far more annoying situations. If you try to be cautious in the area immediately following the Pontiff you just get obliterated by tons of fireballs and arrows. I don't think it's fair to say the game should expect you to play in drastically different ways between areas.

    • @ThatOneJoeGuy
      @ThatOneJoeGuy 2 วันที่ผ่านมา

      @@solarpellets Yeah I agree with the area right after that needing a different approach. After dragging away the two "player" enemies and taking care of them, I eventually just had to bum rush the magic users to make clearing the lower area less of a hassle. But for me the way the game pushes you to approach different areas in different ways is interesting to me. Even if I have to kick the bucket a few times in order to feel the "vibe" of an area, I feel like I'm taught early enough in each area with generally how best to proceed. I agree you often have to adapt to situations more often than in other souls games but I disagree that you aren't supposed to cautiously enter areas. I can think of think of a handful of parts in the High Wall of Lothric that reward you for taking your time and being careful with how you proceed. Really it feels like we prefer different expectations with Souls level design.

    • @c0d3r1f1c
      @c0d3r1f1c วันที่ผ่านมา

      Hard to enjoy exploring when you’re actually spending most of the time avoiding getting ganked. I just don’t think that counts as exploring. It feels more like padding the length of the game. 😕

    • @WitheringAurora
      @WitheringAurora วันที่ผ่านมา

      I heavily agree with your take. While watching the video I had the constant thought of "why are you rushing in???" Or "You are trading blows expecting to win against multiple enemies" They barely dodge attacks, and ignore obvious signs that warn them.