homing rocks will remain my favorite of all time solely because of the mental image of a fucking rock flying through the halls of a hiisi base at high speed killing everybody
Yes plz. Start a series and make a run of it. 2-slots 3-slots 4-slots ect. I did not know about the piercing shot and prickly shroom and my world view has changed.
Wrote this up for myself, figured I'd post and share as I didn't see it anywhere else. Preface: Greek letter spells extremely powerful. 'nuff said. Damage/Transport: #1 - Ping-Pong Path & Luminous Drill (almost too OP, one of best kill & drill in game) #2 - Long-Distance Cast & Small Teleport Bolt (can use normal teleport bolt, but small is faster) #3 - Piercing Shot & Prickly Spore Pod (even more insane with homing) Few homing builds #4 - Homing & Unstable Crystal (extremely high damage trick kills) #5 - Homing & Plasma Cutter, or any plasma you like (careful of self damage) #6 - Short-Range Homing & Rock (Homing works just as well, can kick rocks around after, crazy good with unlimited spells perk) Drilling #7 - Matter Eater & Long Distance Cast (LDC counts as projectile, makes ME uses to not decrement, only doesn't eat cursed rock) Damage (cont): #8 - Square Barrier & Spells to Power & Spark Bolt (2 click use, barrier can self damage so stay inside, high 1 hit dmg) #9 - Freezing Charge & Summon Tentacle (can 1 shot later game enemies unless immunity, tentacles shorter range but can increase it with light shot) #10 - Orbiting Arc & Lightening Bolt (can extend range past screen border, bonus if bolt doesn't hit target, explosion delayed)
You’ve shown most of the classics and even some i didn’t know yet, thanks! I really like the homing + random damage modifier + slime mist build. Gets you easily through the main game.
This is EXACTLY the kind of noita videos I (as a semi-new player) am looking for. I dont care to see "tips and tricks #57" I dont want to hear, for the 8000th time, to "just take your time learn every single enemy's attack patterns and oh also perfectly memorize all the heart generation zones and you'll do better HUrRrRrr," I dont want to see how best to teleport around parallel worlds with a broken, unrealistic end-game wand that I'll never get... I just want to see actual, genuinely useful things like this video. Learning the game is expected to come with time, but it makes it MUCH EASIER TO LEARN when you have tools that can actually help facilitate that.
@@jhonviel7381 Lol, not really. DunkOrSlam is the guy I'm making fun of when I said "memorize every single heart generation zone in the procedural tile layout" because that was one of his "tips" to do, as if thats not insanity asking a new player to expect how to do to get better at the game. Like, YES, HE MAKES GOOD VIDEOS, let me go ahead and say that, Dunk makes great videos, but hes way too caught up on stuff for people (like himself) who already know how to play the game and can do well at it. Also, none of this stuff really applies anymore because I learned Dunk and a lot of other streamers who do runs literally just use outside backups when doing "legitimate" runs because the games code is so broken, you can crash and reload back into cursed rock walls and die because of bugs and unoptimizations inherent in the games base coding ....so thats what I did to get my first legitimate run done. Just backed up the saves and every time I died to some bullshit I couldnt contol, just reloaded the save. I now play with mods, which not only make the game slightly easier, but also just straight up make it more fun to play because you arent limited by dumb choices made by the devs (like tiny, tiny, tiny wand slots and FOUR?? FUCKING FOUR inventory slots, like really???). Its just much more enjoyable playing the game at my own pace, rather than having to do what most of the community "wants," which is sweating hard and growing your neckbeards out because "git gud" mentality is still at the core of this community, at a game thats literally based on rng and not any real skill...
I love bounce and chainsaw. it makes the chain saw projectiles affected by gravity and kill everything in their path (the entire area below you is a shower of damage that is mostly invisible until it hits the floor)
I love this and would like a part 2. Here's another idea: non-synergies. A video about things you see in a wand that will kill you easily. That or risky builds
my favourite is when starting a run in nightmare, I once saw the perks electricity and fungal colony in that order, I picked electricity, then fungal colony, it spawned the slime flask which instantly shattered due to the electricity, and spawned the fungal creatures, which exploded me in the most hilarious fashion I ever witnessed.
I had the angry ghost with me when I tried to throw like eight explosive boxes at an enemy. It shot my previous wand and exploded all boxes while they had barely moved a pixel. I was very dead.
It is Noita, I bet any combination that isn't specifically caster-friendly (and even those in certain circumstances) will turn you into a burnt dissolving piece of frozen mincemeat at some point. The general rule would be - what is good at killing enemies is good at killing you. A few times I made use of Giant Explosion on Slimy, Slime Mist and Spark bolt with trigger. It became that much better when I switched to a slower projectile and added homing. Ever so often the target would come too close before being hit effectively kamikaze-ing me with my own spell.
For the homing plasma I think it would be much safer to use it after a long-range cast or a trigger. If there's an enemy behind you, the beam can suddenly do a 180 and damage you. Also one of my favourite simple builds is a spark bolt with trigger + orbiting/spiral arc + note spell. It is not that powerful on its own, but it's very easy to upgrade with various modifiers. It also uses little mana so it can be fired rapidly.
Wait what, rocks retain homing and you can just kick them to keep them going?! Dude, this game is SO insane. Everytime I think I've got a handle on it, some new element rears it's head. Amazing honestly. Props to the devs ❤
Not just that, it retains any modifier. You can use light + rock to have an infinite light source in the dark cave or places were fog of war reappear. Also fun is water rail + rock for constant water
Might I recommend piercing + missile? I got it randomly on an early game puzzle wand and was shocked to see it melt enemies and bosses alike. 50 damage per tick and built-in homing, pretty nice.
You missed one that it's extremely easy to build and can kill any enemy util the last level: Triplicate Bolt + Fireball Orbit You still need to be careful about setting yourself on fire on stuff, but if you aim your wand in a way that the fireballs orbiting the bolts (Wich there's 12 since they orbit around the 3 proyectiles) hit the enemies instead of the bolt itself, the damage is unmatched by almost any early-game combination of spells.
I want to say that long distance cast with thunder bolt is much better for newer players because it's completely removes the ability of killing yourself with it. (except dying in water of electrocution)
I usually always pick electric immunity if i get it to not just instantly die from accidentally sitting in water with a wand that has an electric modifier.
yeah for sure i used a variant of this in hiis base, along with a bouncing bolt on the same wand+add mana. i could only get like 4 shots of in a row, but that was enough. i had explosion immunity & i just stood behind cover and melted everything without taking a smidge of damage lol
I started this video expecting to know every combo and feel good about my game knowledge (since my gameplay DEFINITELY isn't as good), but I was actually pleasantly surprised by the matter eater and lightning bolt spells. Can't wait to try them out on my next playthrough!
Thanks for the great video Fury! I've always struggled with building good wands and most videos I've seen about it focus on chainsaws and add manas, which aren't super common in my runs. I only knew about a few of these combos so I'm super excited to play around with them. Love this type of content, keep up the good work!
My all-time favorite is teleporting cast + explosion. Use a trigger beforehand to avoid blowing yourself up if there are no valid targets nearby. You can also add chain spell to the explosion for enormous damage.
Piercing + Prickly Spore Pod is an excellent combo! Whenever I get Valtikka (puzzle wand with Always Cast Piercing), I always put on as many Prickly Spore Pod as I can find.
@@jonathanpfeffer3716 There's a few puzzles in-game that give wands as a reward. Pay attention to the structures around the world. Spoilers below the thing: (hopefully this properly cuts off) The Valtikka is from a puzzle in Snowy Depths where there's a steel capsule with the alchemical symbol for water. If you pour a ton of water into the capsule, it'll spawn the wand.
Great informative video! If you make a part 2 (which you should), you should mention what is, in my opinion, the most reliable and easy to find early-game wand build: fireball orbit and spark bolt. Spark bolt is extremely reliable, low mana cost, accurate and has a good range, but can lack in damage. Fireball orbit adds a lot of explosive damage, and while it does cost 40 mana per cast, it is well worth it. If you want to go further, adding chainsaws and "add mana" can make this into a ridiculous machine-gun wand, which has carried a lot of my best runs. The only caviat to this is that you need to kill the dragon for the orbit spells, but you've already got a good chance at beating it if you made it through the jungle. In opposition to the alchemist (which i still haven't beat after 170 hours), it doesn't have freeze immunity.
It digs, it sets on fire (which stops many enemies from attacking), it's explosive, it effectively makes the hitbox of your projectile larger... it's nice.
As someone who’s only played for about a month and has 50+ hours in the game, my favorite low slot wand is a zero slot black hole always cast wand that carried me on one of my recent runs while I ratted in tunnels avoiding everything lol, no wand tinkering required
another minimal + early game teleport build: long distance cast and return. It allows you to 'teleport' through several body lengths of material. Its slow, and a kludge but in my current game with no other tele options, its allowed me to explore the coal pits much more lol
I can't believe I've gone years without knowing piercing and spore pod was so busted... It might requiere a few more slots, but don't forget infinite pollen loops with triggers. Death cross have innate piercing abilities just like music notes, which is exceptional with Add Trigger, but their piercing doesn't proc or damage the player itself. The humble egg in general is insanely useful, but multiple explosive projectile on an egg makes damage scale like crazy. The most simple sparkbolt with trigger, maybe a few damage up of any kind, and then any multi cast spells are insane damage as well. Also, I demand part 2. There's so many other early combos or early tricks to obtain powerful wands and spells early... wink wink.... ways to visit Wandmart before the first holy mountain.... and how to cheese Squidward.
I'm a beginner Noita player that tries to avoid external info as much as I can. Because I'm streaming my noob times to show experienced viewers and future me the novelty that comes from a fresh mind. It's also interesting to see how novice players try seemingly stupid things. But I started to get a little info from outside, just to have some hints on the possibilities. And wow, the strong things that I probably wouldn't normally try are huge! If I make a relatively strong wand, I say "wow, this is huge". Then, I see videos of 1000+ damage wands 🤣
Love this video. Usually wand videos go over intricate mechanics and very high-level builds with crazy cool combos. While that's still awesome, I feel the common player struggles to even reach Hiisi base, because the common early game spells and modifiers aren't immediately recognizable as potentially really good combos. Please do a part 2 for this one! Thanks Fury, finally got a win after a few dry months!
holy shit this video is such a great help. I got 132 hours in noita and never ever finished the game or killed a boss. I had some pretty good wands so far, but they were some lucky few and I died because I didn't know things, as is custom in noita. whenever I see people run noita they just have 32 slot wands and all the added mana and chainsaws there are. and I only get non-shuffeling 2-3 slot wands or wands that are just bricked.
do also note, while I am new to the game, know that for rock and homing, you can substitute homing with short range homing, still works well, a little less well, but it still is beautiful.
I'm pretty sure my first boss kill was with a piercing spore homing wand. FYI it's a lot safer if you have projectile repulsion field perk. (Putting linear modifier on your black holes keeps them from doing that annoying misdirection while you try to dig.)
I found a ping pong path laser drill wand on maybe my 7th run ever? I'd only made it to the coal pits before, but with a LOT of caution and drilling through floors I managed to get my first win off the back of that wand! Such a great feeling of being totally out of my depth, with only a powerful artifact I don't fully understand to protect me...
How people are able to find out about all this and remember it all is mind bending. There must be trillions upon trillions of combinations of wands/spells you can create in this game and the fact people come up with so unusual, unorthodox combinations is insane, because the game doesn't even tell you about many properties of spells and how they affect each other and in many cases you only have a limited amount of tries AND many of those tries result in your instant death.
My fav combo. Bouncing homing chainsaw. Melts throught anything AND can't kill you (90% of deaths I have are caused by not having immunity to everything)
Learned the power of plasma from here. Sparkbolt trigger, homing, multiply by 4, plasma cutter. The sparkbolt trigger for optional safety and if you use multiply itll cut through nearly all terrain like butter
homing death cross, lumi drill with timer instead of LDC for teleporting, fireball orbit on pollen, increase duration lumidrill, minigun with a modifier or drill/chainsaw, triplicate bolt on trigger with any damage modifier, chain bolt with duration increasing modifiers (for range) or freeze there's loads of these bread and butter combos, most runs you can set up *something* like this from full exploration of first two biomes+fungal cave
My favorite is Chainsaw + Pingpong Path It GREATLY increases the range of the chainsaw spell and because it reduces the cast time, it's a great combo to synergize with other spells!
Had fun with one that just used homing eggs. I'd fire a bunch of eggs out, they'd smash into enemies, and explode into angry birds that hunted and killed everything in the area.
Personal favorites are the kill aura trigger spells, so for instance, Spark Bolt with Trigger -> Damage Field -> Death Cross Bonus efficiency if your death cross has homing on it
My recent favorite was water trail, scatter shot, spark torch with electric immunity. It was fun watching everything helplessly swim while gettig electrocuted
Thanks for the video Fury! Just claimed my first win with ping pong lumi. I sprinkled it with modifiers and later put it on a wand that always casts two-way fireballs.
Any number of tentacles with timer, I used 4, with a magic explosion at the end. Spawns 4 lengths of tentacle, then blows up sending tentacles everywhere. Add some damage boost and speed ups, pretty effective
I love homing plus damage up death cross. Since death cross isn't deleted when enemies walk into it, it ends up doing damage for every frame it touches an enemy. And then it explodes.
I wanted to highlight that speed+ into lumi drill might be a little more available than ping pong for the death laser build. Thank you for showing these. I never knew the long distance affect on matter eater. genius!
Tentacle w/ Timer with honestly any funny spell. Tentacle w/ Timer basically comes with built in piercing so it can multi proc a lot of spells. Funny Mushrooms. Funny Crystals. Funny Bombs. ect... Fairly Rare but a fun time none the less
I didn't know any of these. I've always went for builds like (trigger spell, cast 3, some explosive stuff, or other things with decent damage) and then stick with that build for the run. I'm going to experiment more
it depends, I always struggle to afford either a luminous drill or a chain saw when the first holy mountain offers wands with them (and I didn't go on a killing spree for gold) often, they're not even available options.
Same. And if you can find any form of multicast that combines really well with a very large range of spells that would normally do nothing, or that would normally kill you when you cast them.
I haven’t played Noita in a pretty long while, because it really is an incredibly difficult game, especially if you don’t know what you’re doing. But I think I’ll play a couple rounds today, maybe try a couple of these out. 😁
i played noita for the first time in like a year last week and the first thing that happened was i jumped into some water to get a wand but it was trapped with an electric trap and i died. like in less than a minute 🤣
Always been a fan of plasma spells. I sue them specifically with triggers to place them where i need, which is usually on a boss, which, for the Alchemist and Squidward, ESPECIALLY Squidward, can kill them quite nicely. Has it killed me? Hell yea it has. Will that stop me? Hell no it wont!
1) Although it takes 4 spells (perhaps more than you intended for this video), I particularly love putting the infinite circle of vigor on my teleport wand. 2) I have always dismissed the prickly spore pod as too situational, but hot damn. I never thought of putting piercing on it. That looks incredible! 3) I found homing rocks to be unreliable. They more often than not just push enemies around rather than kill them, especially in the "Temple of the Art". Accelerative homing, however, seems to be a lot more reliable. 4) Spells to power! I've been totally dismissing that because I never quite knew how to control which projectiles get absorbed. The square barrier is genius (if dangerous). 5) Where in hell did you get the courage to ever attempt putting orbiting arc onto a lightning bolt? I would have assumed that'd be an instant suicide wand. All in all, excellent video!
Homing propane tank is also very viable. 10 charges, physics kills, and an explosive finisher. Nice for clearing out densely packed rooms like Hiisi base, but def more dangerous.
homing rocks will remain my favorite of all time solely because of the mental image of a fucking rock flying through the halls of a hiisi base at high speed killing everybody
SCP-018 has breached containment.
It gives the Agent 47's homing briefcase vibes
how it feels to work at lobotomy corporation
the yondu wand
We need a part 2!!
I would say a whole series
Yes plz. Start a series and make a run of it. 2-slots 3-slots 4-slots ect. I did not know about the piercing shot and prickly shroom and my world view has changed.
yeah he forgot the chainsaw combo
I would love to see a part 2.
Agreed! More of these please!
Wrote this up for myself, figured I'd post and share as I didn't see it anywhere else.
Preface: Greek letter spells extremely powerful. 'nuff said.
Damage/Transport:
#1 - Ping-Pong Path & Luminous Drill (almost too OP, one of best kill & drill in game)
#2 - Long-Distance Cast & Small Teleport Bolt (can use normal teleport bolt, but small is faster)
#3 - Piercing Shot & Prickly Spore Pod (even more insane with homing)
Few homing builds
#4 - Homing & Unstable Crystal (extremely high damage trick kills)
#5 - Homing & Plasma Cutter, or any plasma you like (careful of self damage)
#6 - Short-Range Homing & Rock (Homing works just as well, can kick rocks around after, crazy good with unlimited spells perk)
Drilling
#7 - Matter Eater & Long Distance Cast (LDC counts as projectile, makes ME uses to not decrement, only doesn't eat cursed rock)
Damage (cont):
#8 - Square Barrier & Spells to Power & Spark Bolt (2 click use, barrier can self damage so stay inside, high 1 hit dmg)
#9 - Freezing Charge & Summon Tentacle (can 1 shot later game enemies unless immunity, tentacles shorter range but can increase it with light shot)
#10 - Orbiting Arc & Lightening Bolt (can extend range past screen border, bonus if bolt doesn't hit target, explosion delayed)
Underrated comment!
You’ve shown most of the classics and even some i didn’t know yet, thanks! I really like the homing + random damage modifier + slime mist build. Gets you easily through the main game.
Oh yeah, homing damage mist is very fun.
try the doubleshot + lightning arc variant on two slime mists, it shreds everything in seconds
The homing rock makes me think of Yondu in Guardians of the Galaxy with his arrow and how it flies as he whistles, that's frickin' awesome
add red spark trail
Oh, the piercing spore pod is REALLY cool, that's definitely going into my new list of favorites.
I never imagined spore pod would be usable for *something*, let alone for a one shot wand
spore pod is crazy if you know how to use it
@@piethedye3948 are there any other uses?
@@theycallmeJacko three to four spore pods in a muticast wand is really effective if you get a direct hit.
Don't spore pods count for trick kills? I'm pretty sure I've used them with trick blood money before.
i beat the game with about 7 stacked homing spore pods on some projectile with trigger
This is EXACTLY the kind of noita videos I (as a semi-new player) am looking for. I dont care to see "tips and tricks #57" I dont want to hear, for the 8000th time, to "just take your time learn every single enemy's attack patterns and oh also perfectly memorize all the heart generation zones and you'll do better HUrRrRrr," I dont want to see how best to teleport around parallel worlds with a broken, unrealistic end-game wand that I'll never get...
I just want to see actual, genuinely useful things like this video. Learning the game is expected to come with time, but it makes it MUCH EASIER TO LEARN when you have tools that can actually help facilitate that.
fury and dunkorslam make the best early game tutorials on youtube
@@jhonviel7381 Lol, not really. DunkOrSlam is the guy I'm making fun of when I said "memorize every single heart generation zone in the procedural tile layout" because that was one of his "tips" to do, as if thats not insanity asking a new player to expect how to do to get better at the game. Like, YES, HE MAKES GOOD VIDEOS, let me go ahead and say that, Dunk makes great videos, but hes way too caught up on stuff for people (like himself) who already know how to play the game and can do well at it.
Also, none of this stuff really applies anymore because I learned Dunk and a lot of other streamers who do runs literally just use outside backups when doing "legitimate" runs because the games code is so broken, you can crash and reload back into cursed rock walls and die because of bugs and unoptimizations inherent in the games base coding
....so thats what I did to get my first legitimate run done. Just backed up the saves and every time I died to some bullshit I couldnt contol, just reloaded the save.
I now play with mods, which not only make the game slightly easier, but also just straight up make it more fun to play because you arent limited by dumb choices made by the devs (like tiny, tiny, tiny wand slots and FOUR?? FUCKING FOUR inventory slots, like really???).
Its just much more enjoyable playing the game at my own pace, rather than having to do what most of the community "wants," which is sweating hard and growing your neckbeards out because "git gud" mentality is still at the core of this community, at a game thats literally based on rng and not any real skill...
@@Salamandra40k youve said some things that upset me. im sorry you think this way.
@@jhonviel7381 Most sane youtube comment interaction
@@jhonviel7381 I wasn't expecting this much kindness in yt comments. Salutations fellow internet person!
I love bounce and chainsaw. it makes the chain saw projectiles affected by gravity and kill everything in their path (the entire area below you is a shower of damage that is mostly invisible until it hits the floor)
I love this and would like a part 2. Here's another idea: non-synergies. A video about things you see in a wand that will kill you easily. That or risky builds
my favourite is when starting a run in nightmare, I once saw the perks electricity and fungal colony in that order, I picked electricity, then fungal colony, it spawned the slime flask which instantly shattered due to the electricity, and spawned the fungal creatures, which exploded me in the most hilarious fashion I ever witnessed.
I had the angry ghost with me when I tried to throw like eight explosive boxes at an enemy. It shot my previous wand and exploded all boxes while they had barely moved a pixel. I was very dead.
It is Noita, I bet any combination that isn't specifically caster-friendly (and even those in certain circumstances) will turn you into a burnt dissolving piece of frozen mincemeat at some point. The general rule would be - what is good at killing enemies is good at killing you.
A few times I made use of Giant Explosion on Slimy, Slime Mist and Spark bolt with trigger. It became that much better when I switched to a slower projectile and added homing. Ever so often the target would come too close before being hit effectively kamikaze-ing me with my own spell.
angry ghosts has killed me more often than not, I just skip it anymore.
@@bramvanduijn8086
1. Angry ghost
2. Anything
For the homing plasma I think it would be much safer to use it after a long-range cast or a trigger. If there's an enemy behind you, the beam can suddenly do a 180 and damage you.
Also one of my favourite simple builds is a spark bolt with trigger + orbiting/spiral arc + note spell. It is not that powerful on its own, but it's very easy to upgrade with various modifiers. It also uses little mana so it can be fired rapidly.
Yea, even in the vid we could clearly see that he almost got hit once, when beam suddenly turned to him. So keeping distance with that is essential
Even worse, the teleswap mages will basically kill you if you use this on them. They will swap you right into your own beam
Is it a good wand if it DOESN'T kill you half way through the run?
Wait what, rocks retain homing and you can just kick them to keep them going?! Dude, this game is SO insane. Everytime I think I've got a handle on it, some new element rears it's head. Amazing honestly. Props to the devs ❤
Not just that, it retains any modifier. You can use light + rock to have an infinite light source in the dark cave or places were fog of war reappear.
Also fun is water rail + rock for constant water
Torch+Burst Of Air on the start wand is literally what I used to beat the game my first time
Accelerative homing + summon rock can make +20k damage, if you have telekinetic kick or unlimited spells you can kill most of enemies.
Might I recommend piercing + missile? I got it randomly on an early game puzzle wand and was shocked to see it melt enemies and bosses alike. 50 damage per tick and built-in homing, pretty nice.
Fury, that was really well written. What a great video!
Thank you so much, Elon
You missed one that it's extremely easy to build and can kill any enemy util the last level: Triplicate Bolt + Fireball Orbit
You still need to be careful about setting yourself on fire on stuff, but if you aim your wand in a way that the fireballs orbiting the bolts (Wich there's 12 since they orbit around the 3 proyectiles) hit the enemies instead of the bolt itself, the damage is unmatched by almost any early-game combination of spells.
I love that one. definitely a classic from the daily practice runs.
I want to say that long distance cast with thunder bolt is much better for newer players because it's completely removes the ability of killing yourself with it. (except dying in water of electrocution)
Ya that was my go-to when I first started playing
I usually always pick electric immunity if i get it to not just instantly die from accidentally sitting in water with a wand that has an electric modifier.
yeah for sure i used a variant of this in hiis base, along with a bouncing bolt on the same wand+add mana. i could only get like 4 shots of in a row, but that was enough. i had explosion immunity & i just stood behind cover and melted everything without taking a smidge of damage lol
I started this video expecting to know every combo and feel good about my game knowledge (since my gameplay DEFINITELY isn't as good), but I was actually pleasantly surprised by the matter eater and lightning bolt spells. Can't wait to try them out on my next playthrough!
New true pvp meta
Damage Field + Pollen! It goes so slowly that even 4-5 of them will do huge damage to an enemy as the pollen approaches.
acid trail+pollen 👹
Thanks for the great video Fury! I've always struggled with building good wands and most videos I've seen about it focus on chainsaws and add manas, which aren't super common in my runs. I only knew about a few of these combos so I'm super excited to play around with them. Love this type of content, keep up the good work!
My all-time favorite is teleporting cast + explosion. Use a trigger beforehand to avoid blowing yourself up if there are no valid targets nearby.
You can also add chain spell to the explosion for enormous damage.
Piercing + Prickly Spore Pod is an excellent combo! Whenever I get Valtikka (puzzle wand with Always Cast Piercing), I always put on as many Prickly Spore Pod as I can find.
Is there like a consistent way to get that wand? I’ve never heard of “puzzle wands”.
@@jonathanpfeffer3716 There's a few puzzles in-game that give wands as a reward. Pay attention to the structures around the world.
Spoilers below the thing:
(hopefully this properly cuts off)
The Valtikka is from a puzzle in Snowy Depths where there's a steel capsule with the alchemical symbol for water. If you pour a ton of water into the capsule, it'll spawn the wand.
This will help a lot in the early game, thank you Fury!
Early power is the toughest to get. Glad you covered it.
double cast, chainsaw, [damage] has got to be onr of my faves
Great informative video! If you make a part 2 (which you should), you should mention what is, in my opinion, the most reliable and easy to find early-game wand build: fireball orbit and spark bolt.
Spark bolt is extremely reliable, low mana cost, accurate and has a good range, but can lack in damage. Fireball orbit adds a lot of explosive damage, and while it does cost 40 mana per cast, it is well worth it. If you want to go further, adding chainsaws and "add mana" can make this into a ridiculous machine-gun wand, which has carried a lot of my best runs.
The only caviat to this is that you need to kill the dragon for the orbit spells, but you've already got a good chance at beating it if you made it through the jungle. In opposition to the alchemist (which i still haven't beat after 170 hours), it doesn't have freeze immunity.
It digs, it sets on fire (which stops many enemies from attacking), it's explosive, it effectively makes the hitbox of your projectile larger... it's nice.
Hit the Alchemist with a sparkbolt and Personal Fireball Thrower, then hide, lol. Easy peasy.
How did I not know about ping pong lazer...I have hundreds of hours on this game. Looking forward to a part 2!
As someone who’s only played for about a month and has 50+ hours in the game, my favorite low slot wand is a zero slot black hole always cast wand that carried me on one of my recent runs while I ratted in tunnels avoiding everything lol, no wand tinkering required
another minimal + early game teleport build: long distance cast and return. It allows you to 'teleport' through several body lengths of material. Its slow, and a kludge but in my current game with no other tele options, its allowed me to explore the coal pits much more lol
Never knew about LDCs interaction with telebolt. Adding nola on a 3 slot is flippin amazing. Thanks dude
This was very helpful! I would love to see a guide to the Greek letters since I don't really fully grasp those yet
I can't believe I've gone years without knowing piercing and spore pod was so busted...
It might requiere a few more slots, but don't forget infinite pollen loops with triggers.
Death cross have innate piercing abilities just like music notes, which is exceptional with Add Trigger, but their piercing doesn't proc or damage the player itself.
The humble egg in general is insanely useful, but multiple explosive projectile on an egg makes damage scale like crazy.
The most simple sparkbolt with trigger, maybe a few damage up of any kind, and then any multi cast spells are insane damage as well.
Also, I demand part 2. There's so many other early combos or early tricks to obtain powerful wands and spells early... wink wink.... ways to visit Wandmart before the first holy mountain.... and how to cheese Squidward.
I'm a beginner Noita player that tries to avoid external info as much as I can. Because I'm streaming my noob times to show experienced viewers and future me the novelty that comes from a fresh mind. It's also interesting to see how novice players try seemingly stupid things.
But I started to get a little info from outside, just to have some hints on the possibilities. And wow, the strong things that I probably wouldn't normally try are huge! If I make a relatively strong wand, I say "wow, this is huge". Then, I see videos of 1000+ damage wands 🤣
One of my favourites is chainsaw + multicast + spark bolt. Simple, cheap and very effective chaingun ;)
And you missed it :(
Good but not powerful, add mana is pretty much required
@@Kuba_K it depends on the wand
better with sparkbolt trigger?
100% would love a part 2
Love this video. Usually wand videos go over intricate mechanics and very high-level builds with crazy cool combos. While that's still awesome, I feel the common player struggles to even reach Hiisi base, because the common early game spells and modifiers aren't immediately recognizable as potentially really good combos. Please do a part 2 for this one!
Thanks Fury, finally got a win after a few dry months!
holy shit this video is such a great help. I got 132 hours in noita and never ever finished the game or killed a boss. I had some pretty good wands so far, but they were some lucky few and I died because I didn't know things, as is custom in noita.
whenever I see people run noita they just have 32 slot wands and all the added mana and chainsaws there are. and I only get non-shuffeling 2-3 slot wands or wands that are just bricked.
very useful. i didn't know about the eat matter/ long distance spell combo
do also note, while I am new to the game, know that for rock and homing, you can substitute homing with short range homing, still works well, a little less well, but it still is beautiful.
I'm pretty sure my first boss kill was with a piercing spore homing wand. FYI it's a lot safer if you have projectile repulsion field perk. (Putting linear modifier on your black holes keeps them from doing that annoying misdirection while you try to dig.)
I've written them all down and now I'm going to try and beat this game
I found a ping pong path laser drill wand on maybe my 7th run ever? I'd only made it to the coal pits before, but with a LOT of caution and drilling through floors I managed to get my first win off the back of that wand! Such a great feeling of being totally out of my depth, with only a powerful artifact I don't fully understand to protect me...
Wow so easy to kill everything when you have the knowledge. Thx for sharing 😊
amazing. part 2 please
Didn't know quite a few of these even like 400 hours in. good stuff
I've got a few hundred hours in the game and didn't know about half of these. :) thank you for the video
most of these I've seen, but I am DEFINITELY going to try the matter eater wand.
Definitely a part 2!!! This is gold content, i speed click every time
How people are able to find out about all this and remember it all is mind bending. There must be trillions upon trillions of combinations of wands/spells you can create in this game and the fact people come up with so unusual, unorthodox combinations is insane, because the game doesn't even tell you about many properties of spells and how they affect each other and in many cases you only have a limited amount of tries AND many of those tries result in your instant death.
I always return to spark bolt -> cast on impact -> plasma cross
It kills me often, but it shreds
My fav combo. Bouncing homing chainsaw. Melts throught anything AND can't kill you (90% of deaths I have are caused by not having immunity to everything)
Learned the power of plasma from here.
Sparkbolt trigger, homing, multiply by 4, plasma cutter.
The sparkbolt trigger for optional safety and if you use multiply itll cut through nearly all terrain like butter
homing death cross, lumi drill with timer instead of LDC for teleporting, fireball orbit on pollen, increase duration lumidrill, minigun with a modifier or drill/chainsaw, triplicate bolt on trigger with any damage modifier, chain bolt with duration increasing modifiers (for range) or freeze
there's loads of these bread and butter combos, most runs you can set up *something* like this from full exploration of first two biomes+fungal cave
My favorite is Chainsaw + Pingpong Path
It GREATLY increases the range of the chainsaw spell and because it reduces the cast time, it's a great combo to synergize with other spells!
Thanks, legendary video for all our up and coming Minas. Keep up all the good work, God bless ❤️
Had fun with one that just used homing eggs. I'd fire a bunch of eggs out, they'd smash into enemies, and explode into angry birds that hunted and killed everything in the area.
Personal favorites are the kill aura trigger spells, so for instance, Spark Bolt with Trigger -> Damage Field -> Death Cross
Bonus efficiency if your death cross has homing on it
My recent favorite was water trail, scatter shot, spark torch with electric immunity. It was fun watching everything helplessly swim while gettig electrocuted
Thanks for the video Fury!
Just claimed my first win with ping pong lumi. I sprinkled it with modifiers and later put it on a wand that always casts two-way fireballs.
Rock+that homing spell that makes things get faster the longer it lasts is genuinely terrifying
Any number of tentacles with timer, I used 4, with a magic explosion at the end. Spawns 4 lengths of tentacle, then blows up sending tentacles everywhere. Add some damage boost and speed ups, pretty effective
I love homing plus damage up death cross. Since death cross isn't deleted when enemies walk into it, it ends up doing damage for every frame it touches an enemy. And then it explodes.
Yooo fury thanks for this video these combos look so amazing and are so simple at the same time
I wanted to highlight that speed+ into lumi drill might be a little more available than ping pong for the death laser build. Thank you for showing these. I never knew the long distance affect on matter eater. genius!
Thanks! Please part 2
6:52 Hey Btw, long distance cast does the same as orbiting arc
i REALLY needed this, thanks... Would love a followup
bouncy balls/ double cast/ chainsaw(s) with a somewhat low delay and recharge wand got me my first ever win and i loved this combo ever since lol
FURY! You MADLAD you helped me beat the game!
GG!
first time seeing that spore wand. I underestimated it so much. Will keep a lookout for it
Please make more of this! This video is making me wanna get back on the game again
THANK YOU for this so much dude ❤ So useful 😊
Tentacle w/ Timer with honestly any funny spell. Tentacle w/ Timer basically comes with built in piercing so it can multi proc a lot of spells. Funny Mushrooms. Funny Crystals. Funny Bombs. ect...
Fairly Rare but a fun time none the less
Incredibly useful as always - more, more, Part 2 required!
I didn't know any of these. I've always went for builds like (trigger spell, cast 3, some explosive stuff, or other things with decent damage) and then stick with that build for the run. I'm going to experiment more
That orbiting fireball spell plus triplicate bolt is really good, it's as good as the long range luminous drill imo, maybe even better
my favorite is probably chainsaw/luminous drill + double spell + any projectile
it's very easy to get early
it depends, I always struggle to afford either a luminous drill or a chain saw when the first holy mountain offers wands with them (and I didn't go on a killing spree for gold) often, they're not even available options.
Beautiful
don't know if you can call it a strong wand but I really enjoy trigger sparkbolt into explosion of brimstone
Same. And if you can find any form of multicast that combines really well with a very large range of spells that would normally do nothing, or that would normally kill you when you cast them.
a couple of these I didnt know. Thanks dude!
Really quick and concise video with some awesome combos! even after 100s of runs I learned something new from this! Thanks!!
super useful, im newer to the game and these look great!
Super useful and concise, thank you!
Great video, perfect for new people!
I haven’t played Noita in a pretty long while, because it really is an incredibly difficult game, especially if you don’t know what you’re doing. But I think I’ll play a couple rounds today, maybe try a couple of these out. 😁
If you're having difficulty getting a win I'd suggest getting some mods for the workshop that help with health sustainability.
mod it
i played noita for the first time in like a year last week and the first thing that happened was i jumped into some water to get a wand but it was trapped with an electric trap and i died. like in less than a minute 🤣
i just one shotted the alchemist with that spore tech lmao. thank you
Ping Pong can replaced by Phasing projectiles and achieve the same effect, I found that out on an "Always Phasing Projectiles" Wand
Dude this was amazing, need more xDDD
I never thought that only two spells could be so effective. I'll definitely have to do some experimenting.
splitter bolt lumi drill then double scatter is my first proper made wand and its basically a minigun
heavy shot + bouncing burst + acceleration
tentacle + plasma orbit
black hole + acceleration/light shot/chain spell/any repulsion perk
chainsaw + any trigger
explosive projectile + explosive projectile + projectile
multicast + material + crit on material + projectile
chainsaw + nolla + short teleport
healing bolt + piercing
lumi timer + explosion
lumi drill + glimmer 😎
This is a super helpful video.
Always been a fan of plasma spells. I sue them specifically with triggers to place them where i need, which is usually on a boss, which, for the Alchemist and Squidward, ESPECIALLY Squidward, can kill them quite nicely. Has it killed me? Hell yea it has. Will that stop me? Hell no it wont!
Homing + Damage Field + Slime Mist is a good one if I recall~
Now I just need to get out of the damn ice caves to try one of these
1) Although it takes 4 spells (perhaps more than you intended for this video), I particularly love putting the infinite circle of vigor on my teleport wand. 2) I have always dismissed the prickly spore pod as too situational, but hot damn. I never thought of putting piercing on it. That looks incredible! 3) I found homing rocks to be unreliable. They more often than not just push enemies around rather than kill them, especially in the "Temple of the Art". Accelerative homing, however, seems to be a lot more reliable. 4) Spells to power! I've been totally dismissing that because I never quite knew how to control which projectiles get absorbed. The square barrier is genius (if dangerous). 5) Where in hell did you get the courage to ever attempt putting orbiting arc onto a lightning bolt? I would have assumed that'd be an instant suicide wand. All in all, excellent video!
i had no clue about the homing rocks ............................ i shall use it immediately
Homing propane tank is also very viable. 10 charges, physics kills, and an explosive finisher. Nice for clearing out densely packed rooms like Hiisi base, but def more dangerous.