I've lost count of the amount of times I've built a wand capable of destroying the entire world before ending the session, and coming back later and immediately throwing my run
There is a special noita flow state. It's kind of like gambling. Don't quit on a win streak. I notice that this happens less if i do something more casual at the start of a session
Okay let me explain how this wand works step by step: The add mana adds mana to the triple spell that makes it use 0 mana The triple cast has one energy sphere and two chain saws, both chainsaws lower recharge delay and remove cast delay. Then he specifically puts the faster recharge outside of the spell block so it wraps back around. This then causes the wand to in total have 0 recharge and cast delay and the add mana gives you a net positive mana meaning it uses zero mana and can be fired infinitely. This wand will struggle against robot enemies however because of how all the spells do slice damage.
@@4karlrockandstone What do you think I said that was incorrect? I was pointing out that Add Mana adds 30 mana to the available mana, it doesn't reduce mana costs of any particular spell. Is that not the case?
I crashed the game with a wand that bounced/multiplied on bounce/and had lots of the throw projectile modifiers. Literally made it unplayable since I would tap the mouse and it still had a crazy lag
saw a tierlist saying exploding corpses removed basically all blood from the game. > Exploding corpses(Explosion immunity) >Explode on impact >Explode on impact > machinegun wand > SO MUCH BLOOD Eat your heart out fury reforged
explain, how did you get not one, BUT TWO CIRCLE OF VIGORS? i visited like 11 parallel worlds and none of the eye or regular spell shops had it, it's like ultimately rare. honestly i am not even sure they existed on the version i played the game, since the overgrown cavern aka wandmart and sunquest stuff wasn't there too.
@@icxonrus what was your goal? because i failed a sunquest run simply by playing on that exact version where you can't even remotely do it. feels bad breaking those reroll machines and visiting 11 parallel worlds just to truly recognize it's impossible. At least i had fun spamming The End of Everything.
It would be a bit more efficient to have the Reduce Recharge Time at the start after the Add Mana, and then use your spare Double at the end to wrap. You could get by with only 1 chainsaw then, which would make the spread narrower and easier to aim at things.
Spell wrapping! If a modifier has nothing to latch onto at the end, it wraps the start onto the end. This means you can cast your want twice per reload instead of once, and also because of the chainsaws in the triple, they get cast twice and have their modifiers added twice too!
What's happening is *{* [ (add mana) triple cast: Orb, chainsaw, chainsaw] [ (reduced recharge) (add mana) triple cast: Orb, chainsaw, chainsaw) ] *}* *RELOAD* It effectively turns the wand into that instead of just *{* [ (reduced recharge) (add mana) triple cast: Orb, chainsaw, chainsaw) ] *}* *RELOAD* And of course, four chainsaws is much better than two.
Huge tip: get an add trigger spell and apply it to a green bounce bolt (you can also use a bubble spark with trigger, but you might want some add lifetime with it). Also add basic homing, drilling and piercing shot. Make the payload a bunch of triplicate bolts with heavy shot. Bubble sparks work great, maybe even better. Hexagon spread is great for this if you have the capacity.
There are two hidden mechanics going on: 1. Multicasting a projectile and a chainsaws reduces that projectile's cast delay to make it rapid-fire. 2. Placing any spell that requires another spell (such as Double or any modifier) will cause the wand to wrap back to the start because it needs a spell to cast. This allows the Add Mana and projectile and chainsaws to cast a second time without any added delay. The only other thing going on is the Add Mana adds +30 mana each time it is run, so with the wrap that is 60 added mana. So long as all the spells use up less than the 60 mana, it's rapid fire without using any mana.
For that wand, I would use Add Mana - Reduce Recharge - Double Cast - Freezing Charge - Light - Sparkbolt - Chainsaw - Triple Cast Using only one chainsaw reduces the spread but needs to be compensated by an additional cast of Reduce Recharge which increases the mana cost, swapping out the Energy Sphere for a Freezing Charge and Light enhanced Sparkbolt maintains the same damage with less spread and mana cost and a bit of increased crit chance. The Triple Cast at the end of the wand is being used to wrap in the same way any modifier would be able to wrap.
How to make a bouncy shotgun Step 1: find a wand with cast delay of 0.03 seconds or lower Step 2: add as many bouncing bursts as possible Alternate, non-bouncy shotgun Step 1: 0.0 second cast delay wand Step 2: multiple triplicate bolt spells
recharge rate is calculated throughout the wand, not at the end. that's how casts can reduce it if they're in a row. so why would putting this last change anything at all? I figured it was because energy sphere adds to recharge, but it doesn't. is it because it creates a new spell group? i.e. would removing it and putting the final chainsaw in the beginning accomplish the same thing
@@lelandrb Add mana - Triple - Esphere - 2 Chainsaws - Reduce Recharge creates 2 cast blocks. The first cast block has all of the spells except for Reduce Recharge. Having Chainsaw as the last spell sets the cast delay to 0 and having 2 chainsaws in the cast block reduces the recharge time by 0.17x2 The second cast block starts with Reduce Recharge, then wraps the wand and manages to cast all of the spells again up to the last chainsaw, again setting the cast delay to 0 and the 2 chainsaws reduce recharge time by 0.17x2 and the reduce recharge reducing it by 0.33 The final recharge time of his wand is 0.95-0.17x2-0.17x2-0.33=-0.06. Because each cast block also has a cast delay of 0, this wand fires a cast block every frame (or 60 times per second) Removing the reduce recharge time would still allow for the wand to wrap, but would not have a significant enough effect on the recharge of the wand, and every other cast would be firing just a chainsaw, which would essentially half the fire rate of the wand even if it did fire every frame (since the frames with just a chainsaw would not fire an energy sphere) The first cast block would fire just a chainsaw, setting the cast delay to 0 and reducing the recharge time by 0.17 The second cast block would fire all of the spells, wrapping back to the first chainsaw, casting a total of 2 chainsaws for a reduction of 0.17x2 The final recharge time of the wand would be 0.95-0.17-0.17x2=0.44, so with a cast delay of 0 you would be firing 2 cast blocks over 2 frames (only one of which has an energy sphere), then waiting about half a second before firing again. Even if this did get the final recharge time to 0, every other frame would be just a chainsaw, while the second frame would have the remaining spells. In his original wand, the only spell not in both cast blocks is the reduce recharge, which since he only needs to cast it once in order to get his recharge time low enough, it is optimal to wrap using it to save mana. If his wand was worse, then he would need to put Reduce Recharge at the beginning, and wrap using the Light spell, casting it twice per recharge for an additional 0.33 seconds of recharge.
Because if you add it to the end then it would cast only during wrapping, but if you add it to the beginning it would also cast naturally at the start and then during wrapping
@@toastmaster914 Have you turned off cosmetic particles? I cant use the Add Damage spell unless I have cosmetic particles turned off. Also, there are some lag reduction spells as a reward for completing the Cabin secret, if its affecting your game to the point you can't play it might be worth looking up that secret so you can unlock those spells for future runs (and get access to them for your current run)
Челллл, он из США. Там латиницей имя написано, у него даже в описании канала написано что он из США. Например глянь разницу между именами - Рус К.(Имя написано кириллицей) Pyc K.(Имя написано латиницей)
две вещи: 1. пила всегда убирает cast delay в 0. (но не recharge time) Даже если cast delay 100 секунд, пила сделает 0, но важно чтобы она кастовалась последней. Это не написано явно в её свойствах, но это такая фича. Ещё она уменьшает recharge time на -0.17. 2. происходит спелл ворпинг (перенос спеллов). Спелл ворпинг происходит когда заклинание требует другое заклинание, оно просто копирует всё что есть в ванде в начале. В данном случае заклинание "reduce recharge time" (круглая стрелка) является модификатором (proj. modifier) и требует заклинание для своего каста. Оно стоит в конце, заклинания перед ним нет, поэтому происходит перенос (берётся первое заклинание с начала). Т.к. Add Mana тоже требует - берётся и следующая группа. итого финальный каст выглядит так: 1 выстрел - [добавь ману] [тройник[орб, пила, пила]] 2 выстрел - [reduce] [добавь ману] [тройник[орб, пила, пила]] Второй выстрел так работает именно благодаря переносу. так как пила стоит в конце - обнуляется cooldown. а сумарный recharge time получается: +0.95 (стартовый у ванда) - 0.17 (пила) - 0.17 (пила) -0.33 (стрелка) - 0.17 (пила) - 0.17 (пила) = -0.06 итого ванд имеет такие свойства cast delay: 0.0 recharge time: -0.06 т.е. стреляет мгновенно! Мне стоило кастовать у доски чтобы на таблице показывалось что там кастуется.
@@icxonrus Такие палки собирать я умею, просто саму механику этого события никак не мог разобрать, собирать собирается, а как устроено было неизвестно, ладно спасибо.
congrats you did a spell wrap, placing a tripple without 3 spells to cast(chainsaw doesnt rly count) makes it loop back to the beginning of the wand, so placing both the mana at the begining and the cooldown in the wrap makes it giga op
@@javierprietogarcia1268 look the game has zchizofrenic mechanics and only someone with 160 iq or a brain empty enough can learn these things properly
still dies from the first enemy
As of tradition.
Sometimes thats how it goes in this bitch of a mine
Story of my life
"When life gives you chainsaws make warcrimes"
-sundowner
It's more of a Geneva Suggestion, really
I've lost count of the amount of times I've built a wand capable of destroying the entire world before ending the session, and coming back later and immediately throwing my run
There is a special noita flow state.
It's kind of like gambling. Don't quit on a win streak.
I notice that this happens less if i do something more casual at the start of a session
Okay let me explain how this wand works step by step:
The add mana adds mana to the triple spell that makes it use 0 mana
The triple cast has one energy sphere and two chain saws, both chainsaws lower recharge delay and remove cast delay.
Then he specifically puts the faster recharge outside of the spell block so it wraps back around.
This then causes the wand to in total have 0 recharge and cast delay and the add mana gives you a net positive mana meaning it uses zero mana and can be fired infinitely. This wand will struggle against robot enemies however because of how all the spells do slice damage.
What spells are good against Robots?
@@sandro1370 Electric, explosions, or lots of projectile damage (Not Ice, my bad)
Add Mana adds +30 mana.
It is firing a medium-damage projectile at incredibly high speeds, it will wreck almost everything including robots.
@@why_i_game r/correctingpeopleincorrectly
@@4karlrockandstone What do you think I said that was incorrect?
I was pointing out that Add Mana adds 30 mana to the available mana, it doesn't reduce mana costs of any particular spell.
Is that not the case?
I crashed the game with a wand that bounced/multiplied on bounce/and had lots of the throw projectile modifiers. Literally made it unplayable since I would tap the mouse and it still had a crazy lag
spell wrapping, yey. Congratulations on your newly obtained knowledge!
I haven't seen a chainsaw in my last week of runs. Sadness...
saw a tierlist saying exploding corpses removed basically all blood from the game.
> Exploding corpses(Explosion immunity)
>Explode on impact
>Explode on impact
> machinegun wand
> SO MUCH BLOOD
Eat your heart out fury reforged
No full auto in a building, bro
I played airsoft a lot! Thanks for the reference.
its not full auto?
explain, how did you get not one, BUT TWO CIRCLE OF VIGORS? i visited like 11 parallel worlds and none of the eye or regular spell shops had it, it's like ultimately rare. honestly i am not even sure they existed on the version i played the game, since the overgrown cavern aka wandmart and sunquest stuff wasn't there too.
huh, I do not remember, some random wand most likely.
@@icxonrus if i recon correctly, circle of vigour cannot appear as a spell in a wand, but it can appear as an always cast.
@@thewitchidolsachika6682 too bad I failed that run miserably :(
@@icxonrus what was your goal? because i failed a sunquest run simply by playing on that exact version where you can't even remotely do it. feels bad breaking those reroll machines and visiting 11 parallel worlds just to truly recognize it's impossible. At least i had fun spamming The End of Everything.
@@thewitchidolsachika6682 I was just messing around and killing the bosses. Died from poly as usual. Did not even reach mecha kolmi.
This clip needed some sawblades so it would end in death
I can never find the stuff to make these anymore
Can relate. They added way too many spells this affected rng a lot.
@@icxonrus If you figure out the cabin secret, you can gain consistent access to some spells that will let you do stuff like this in most runs.
@@Reece8u I see the stuff beneath but never checked it out. Does it have something to do with the actual cabin? I never checked it out lol.
It would be a bit more efficient to have the Reduce Recharge Time at the start after the Add Mana, and then use your spare Double at the end to wrap. You could get by with only 1 chainsaw then, which would make the spread narrower and easier to aim at things.
Can you explain why putting the reducer at the end makes it shoot so much faster?
Spell wrapping! If a modifier has nothing to latch onto at the end, it wraps the start onto the end. This means you can cast your want twice per reload instead of once, and also because of the chainsaws in the triple, they get cast twice and have their modifiers added twice too!
What's happening is
*{* [ (add mana) triple cast: Orb, chainsaw, chainsaw] [ (reduced recharge) (add mana) triple cast: Orb, chainsaw, chainsaw) ] *}* *RELOAD*
It effectively turns the wand into that instead of just
*{* [ (reduced recharge) (add mana) triple cast: Orb, chainsaw, chainsaw) ] *}* *RELOAD*
And of course, four chainsaws is much better than two.
@@CerberusConstellation Why do chainsaws reduced cast time? It had made it so much faster
@@adisipunct9562 they have that modifier on them! Also they remove all cast delay, but only some reload time.
He could've placed it in the beginning, but before add mana spell.
Huge tip: get an add trigger spell and apply it to a green bounce bolt (you can also use a bubble spark with trigger, but you might want some add lifetime with it). Also add basic homing, drilling and piercing shot.
Make the payload a bunch of triplicate bolts with heavy shot. Bubble sparks work great, maybe even better. Hexagon spread is great for this if you have the capacity.
Wtf is this run, this is sun seed quest guaranteed
Nice use of spell wrapping! God, i love this mechanic
I’m still trying to figure it out.
There are two hidden mechanics going on:
1. Multicasting a projectile and a chainsaws reduces that projectile's cast delay to make it rapid-fire.
2. Placing any spell that requires another spell (such as Double or any modifier) will cause the wand to wrap back to the start because it needs a spell to cast.
This allows the Add Mana and projectile and chainsaws to cast a second time without any added delay.
The only other thing going on is the Add Mana adds +30 mana each time it is run, so with the wrap that is 60 added mana. So long as all the spells use up less than the 60 mana, it's rapid fire without using any mana.
i just fucking realized you could save the game.....
spell wraping c:
Oh my god... I need more experiments
This is beautiful
Scrumptious
For that wand, I would use Add Mana - Reduce Recharge - Double Cast - Freezing Charge - Light - Sparkbolt - Chainsaw - Triple Cast
Using only one chainsaw reduces the spread but needs to be compensated by an additional cast of Reduce Recharge which increases the mana cost, swapping out the Energy Sphere for a Freezing Charge and Light enhanced Sparkbolt maintains the same damage with less spread and mana cost and a bit of increased crit chance. The Triple Cast at the end of the wand is being used to wrap in the same way any modifier would be able to wrap.
I built my first actually good wand last night and I died to a laser that I made when drilling for gold
Meanwhile i can't ever find Give Mana ,or Reduce Recharge
Dude discovers spell wrapping.
How to make a bouncy shotgun
Step 1: find a wand with cast delay of 0.03 seconds or lower
Step 2: add as many bouncing bursts as possible
Alternate, non-bouncy shotgun
Step 1: 0.0 second cast delay wand
Step 2: multiple triplicate bolt spells
good, now reach the same result using a block of dirt, an arrow and a chainsaw
recharge always last, because you want the spell to apply as it's calculating the recharge time.
recharge rate is calculated throughout the wand, not at the end. that's how casts can reduce it if they're in a row. so why would putting this last change anything at all? I figured it was because energy sphere adds to recharge, but it doesn't. is it because it creates a new spell group?
i.e. would removing it and putting the final chainsaw in the beginning accomplish the same thing
@@lelandrb Add mana - Triple - Esphere - 2 Chainsaws - Reduce Recharge creates 2 cast blocks.
The first cast block has all of the spells except for Reduce Recharge. Having Chainsaw as the last spell sets the cast delay to 0 and having 2 chainsaws in the cast block reduces the recharge time by 0.17x2
The second cast block starts with Reduce Recharge, then wraps the wand and manages to cast all of the spells again up to the last chainsaw, again setting the cast delay to 0 and the 2 chainsaws reduce recharge time by 0.17x2 and the reduce recharge reducing it by 0.33
The final recharge time of his wand is 0.95-0.17x2-0.17x2-0.33=-0.06. Because each cast block also has a cast delay of 0, this wand fires a cast block every frame (or 60 times per second)
Removing the reduce recharge time would still allow for the wand to wrap, but would not have a significant enough effect on the recharge of the wand, and every other cast would be firing just a chainsaw, which would essentially half the fire rate of the wand even if it did fire every frame (since the frames with just a chainsaw would not fire an energy sphere)
The first cast block would fire just a chainsaw, setting the cast delay to 0 and reducing the recharge time by 0.17
The second cast block would fire all of the spells, wrapping back to the first chainsaw, casting a total of 2 chainsaws for a reduction of 0.17x2
The final recharge time of the wand would be 0.95-0.17-0.17x2=0.44, so with a cast delay of 0 you would be firing 2 cast blocks over 2 frames (only one of which has an energy sphere), then waiting about half a second before firing again. Even if this did get the final recharge time to 0, every other frame would be just a chainsaw, while the second frame would have the remaining spells. In his original wand, the only spell not in both cast blocks is the reduce recharge, which since he only needs to cast it once in order to get his recharge time low enough, it is optimal to wrap using it to save mana. If his wand was worse, then he would need to put Reduce Recharge at the beginning, and wrap using the Light spell, casting it twice per recharge for an additional 0.33 seconds of recharge.
Ngl wand propulsion IS so damn useful.
Magic Jetpack Joyride around the jungle is fun
Man i never find what need before I get got.
i dont get it. why does add mana before the wrapping happens not work but after wrapping does?
Because if you add it to the end then it would cast only during wrapping, but if you add it to the beginning it would also cast naturally at the start and then during wrapping
Too bad there is so much lag, but good start to making wands
no lag = no good wand
@@icxonrus I have a wand so good that it kinda... sorta... crashes the game if it takes more than one hit to kill an enemy
@@toastmaster914 Have you turned off cosmetic particles? I cant use the Add Damage spell unless I have cosmetic particles turned off. Also, there are some lag reduction spells as a reward for completing the Cabin secret, if its affecting your game to the point you can't play it might be worth looking up that secret so you can unlock those spells for future runs (and get access to them for your current run)
this made me smile
How does this even work?
Where was the part where you got noita'd?
oh! sorry for confusion that's the name of my playlist.
wrap music
why???
gosh.. i still dont quite understand these...
Рус К почему не Рус Z ? Буква же имба в игре вроде. Конечно альфа круче, но все-таки
Челллл, он из США. Там латиницей имя написано, у него даже в описании канала написано что он из США. Например глянь разницу между именами - Рус К.(Имя написано кириллицей) Pyc K.(Имя написано латиницей)
@@denisdubovik228 Живу в США, но вообще я из Бишкека. Привет!
@@icxonrus А ладно. Привет тебе тоже в США
Wtf is that supposed to mean
Кто-то может объяснить почему это вообще происходит?
две вещи:
1. пила всегда убирает cast delay в 0. (но не recharge time)
Даже если cast delay 100 секунд, пила сделает 0, но важно чтобы она кастовалась последней. Это не написано явно в её свойствах, но это такая фича. Ещё она уменьшает recharge time на -0.17.
2. происходит спелл ворпинг (перенос спеллов).
Спелл ворпинг происходит когда заклинание требует другое заклинание, оно просто копирует всё что есть в ванде в начале.
В данном случае заклинание "reduce recharge time" (круглая стрелка) является модификатором (proj. modifier) и требует заклинание для своего каста. Оно стоит в конце, заклинания перед ним нет, поэтому происходит перенос (берётся первое заклинание с начала). Т.к. Add Mana тоже требует - берётся и следующая группа.
итого финальный каст выглядит так:
1 выстрел - [добавь ману] [тройник[орб, пила, пила]]
2 выстрел - [reduce] [добавь ману] [тройник[орб, пила, пила]]
Второй выстрел так работает именно благодаря переносу.
так как пила стоит в конце - обнуляется cooldown.
а сумарный recharge time получается:
+0.95 (стартовый у ванда) - 0.17 (пила) - 0.17 (пила) -0.33 (стрелка) - 0.17 (пила) - 0.17 (пила) = -0.06
итого ванд имеет такие свойства
cast delay: 0.0
recharge time: -0.06
т.е. стреляет мгновенно!
Мне стоило кастовать у доски чтобы на таблице показывалось что там кастуется.
@@icxonrus Такие палки собирать я умею, просто саму механику этого события никак не мог разобрать, собирать собирается, а как устроено было неизвестно, ладно спасибо.
this is not noita'd
Well you got me. By all accounts it doesnt make any sense.
congrats you did a spell wrap, placing a tripple without 3 spells to cast(chainsaw doesnt rly count) makes it loop back to the beginning of the wand, so placing both the mana at the begining and the cooldown in the wrap makes it giga op
that is totally wrong
@@javierprietogarcia1268 look the game has zchizofrenic mechanics and only someone with 160 iq or a brain empty enough can learn these things properly
0/10 didn't get Noita'd