thank you for getting me into bhopping back in 2013 chad :D you're the reason i know so many of these stupid bugs xD and that i went semi pro :D heres to waiting another 6 years for another upload xD
There was a glitch in CSGO that allowed you to shoot lightning bolts from your gun. It worked by shooting a gun and hotkey switching to the zeus. So sad that they patched it for CS2.
Been playing the game since '99. Played every version of it. This whole video is such a flashback. 1:15 - 1:21 feels like Im back in 2008, watching 7th Heaven and playing Surf_Ski_2. Top notch editing btw.
That's amazing man! I've been only playing CS:GO since 2017. But i'm gonna say, CS:S and CS 1.6 are pretty good too. But the only problem, when I join a game, I always get rekted and kicked. Sadge.
For backwards bhopping its not that there isnt a cap on speed, but the way they capped forwads hopping was by subtracting to your speed once you went over 300 units (idk the exact number where the cap was), however when you're backwards hopping the game thinks you're hitting the cap which subtracts to your speed and when backwards hopping your speed is already negating thus the game keeps adding speed while trying to slow you down. its pretty funny and something similar happened in the original half life, where getting stuck in a door was supposed to take 1hp damage per tick but they mistakenly made it -1hp damage which in turn stacks a bunch of hp as long as you are stuck to that door.
That's because Source 2 (engine powering CS2) is built on top of Source 1 (CS:Source and CSGO), which is built on top of GoldSrc (CS 1.6) which is itself the modified Quake 1 engine. So there will be fundamental movement and physics quirks that are shared across all of them. It also means that, buried deep in CS2, there will be code written by John Carmack 28+ years ago.
My calculus teacher played the og CS in college and said him in his friends would try to find a ton of bugs, glitches, and exploits. His favorites were planting the bomb outside of the map and changing his player model to yoda (Smaller model but same hitbox) and peak windows (no model in window)
9:15 its iconic in "this game" because it was so iconic and used in the old game too I imagine valve wants to remove it, as the skill ceiling is falling rapidly. Theyd rather have everyone move at the same speed
also, a bit more about edgebugs Edgebugs happen when you hit the very last unit of an object, stopping your vertical velocity and applying it into your horizontal velocity (lets think of the edge like a ramp, the faster you fall on it the faster you gain horizontal speed). The game does a fall damage collision check at the end of every tick meaning that you wont take any falldamage because you have flown off the edge already. Just like pixelsurfs, edgebugs are heavily impacted by the tickrate. The less tickrates there are, the bigger time window you have to perform an edgebug. Edgebugging at a higher- velocity makes it much easier to perform the edgebug. This is because you are on the edge for a smaller time.
In one update in CS:GO they mess up the jump height and that made possible a lot of jumps that needed boost (like the box on B site on Mirage, before the bench on mid was added you needed a boost to get up window and this update enabled you to get up all by yourself), they fixed in about one day though
I remember when me and my friend abused the spawn in enemy spawn glitch, it was funny but it usually ended in us being killed and not the way we wanted. There was also no smoke glitch at one point in csgo: so basically if somebody threw a smoke in front of you you could just minimize the game, then go back in it and smoke for your client would stop rendering untill you walk in it
Animation canceling worked in 1.6 and Source. In GO and CS2 the guns have "timers" that make sure that doing gun parkour does not decrease your reload times. Worked best with the AWP and the Scout. How to do it: -Enable quick switch (pretty sure you can do it even without it) -After firing your awp or scout press Q (default bind for "previous weapon") -Press Q again to bring back your scout or AWP With this you could cancel the bolt pulling animation but still fire the next shot. If you were somewhat trained with this you could turn your awp into a monster and make alot of people mad lul
Funny enough this was also a feature in cod4 and mw2, but a bit different. Basically the weapon switching was like a slider, so if you pressed QQ really fast you could shoot again instantly. For the bolt action sniper, you did still have to do the bolt pull animation after quickswitching, so it wasnt faster for those. Was mainly used for reload canceling halfway through the animation and throwing a grenade, while still getting a full magazine in your weapon afterward. Was also good for fake reloading, you could start a reload, wait for the click, and then quickswitch and instantly shoot again while enemies try to peek after hearing you reload. Im still a bit sad they changed this mechanic in the later games. Oh and people used it to make ther guns move in weird ways while doing trickshots, one of my favorite ones was to scope in with a sniper, press QQ, jump off a building doing a 360, scope in again and then quickscope the enemy. It looked really janky, your scope would slide in from the left side if you did a 360 to the right fast enough.
About "Flash Boosting", the same thing you can repeat in Left 4 Dead 2 (mb even in L4D idk) with all trowables, Spitter spit and even Grande Launcher (Granade Laucher uses projectail instead of hitscan, but it's too fast on close and even mid-range). And after 16 years this bug still working, Valve dosen't fix this, but now if you try to Project Boost urself out of bounds, the Spitter goo gonna be spawning at the bottom of your position origin to damage you to death. Edit: I added one thing I forgot. It's Spitter spit.
There was a famous clip of a team in a tourney that defused the bomb from lower site on Nuke with a 4 person boost through the floor. Iconic glitch and clip.
See if you can find the old videos uploaded from "pubmasters" they were like the harlam globetrotters of CS1.6 their videos were full of funny stuff lile that.
The R8 bug made the R8 OP and I felt was completely unethical for regular play. So I only used it in death match just to screw around. Once you learn how to do the glitch it's pretty easy. There was another glitch with the R8 that would give you a weird bugged inspect with the classic knife. I forgot how to do it. I think it the right click with R8 and then quick switch inspect to knife
I remember back in CS 1.3 and older, there was a glitch where you could phase a smoke nade inside a player causing them to no be able to move and just get stuck in place until the smoke nade slowly slides down their legs. This was usually done as a prank against teammates to get the stuck out in the open. And it was piss-easy to do too. Just run towards an unsuspecting player and throw your smoke nade. They won't bounce and just get stuck inside the player.
the "blackhole" spots in csgo if you threw your weapon into a specific spot on a wall, your weapon would just get thrown through the wall making your weapon unobtainable. For example on Dust 2 the wall close to T spawn where you go down the ramp towards Long. It was the pillar next to the fenced off enterance. I still have a screenshot of that somewhere. I know that it was possible on other maps like Mirrage.
In general GoldSRC had a horrible time with grenade physics. From Half Life to 1.6 they were always kinda fucked. So if anything it's more of a Valve issue.
Back in like 2014--2016 I used to hardcore grief in CSGO and me and my friend abused the hell out of a bug that allowed you to nade your teammates without getting banned by using a disconnect bind before the nade blew up. It could even get the player you were griefing banned for suiciding too many times. Also old dust 2 used to have spots in both T and CT spawn where you could nade yourself to 2hp and you could sit on friendlies decoys and get them banned for teamkilling.
We have something in L4D2 that may relate to superboosting. You're able to jump on a grenade launcher's projectile, and it would send you flying in the air. Perhaps CS:S had something similar with the new grenade physics that were implemented with the Source Engine?
i remember one in CSGO where somehow on dust2 if you were standing in a certain spot when the round ended, youd start the next round up in the skybox above B site. Also the classic if you have an awp or scout and hold the shoot button before the round starts, you can teamkill somebody the second the round starts without getting banned.
Holy moly. This video just SHOWS how many bugs are out there in the source engine. And those are only ones that were actually found, exposed and fixed. Imagine how many are just being silently used. Still, the history of Source games is really amazing. Even tho I don't really play CS:GO or CS2 that much, I found many relatable bugs that work in Left 4 Dead 2 and Left 4 Dead 1. The game is from 2009, and the source build is probably from the same time period. Thank you man, amazing video. To be honest, it would've been nice if you made a video about Left 4 Dead 2, I would really enjoy this!
quite a big one in early csgo was glock recoil reset exploit, being in burst fire and switching to single fire mid air will give you an accurate shot whilst in air
Still remember that we used Scout on deathrun maps in CS Source because of that little speed difference and it was actually really helpful with bhopping for earlier speed boost. CS Source deathrun was nuts, you can sometimes compelete whole map in just under 30 seconds.
Hey there, long time CS player here. I'll toss my little bit of knowledge for you. The strafing ladder glitch has always been in the game, and was even available in Half-Life. Strafe Movement has always been an integral part of the game. CS(1) had a lot of animation canceling. Being able to fire an AWP on the same frame you pulled it out was pretty common. Weapon swap (Q by default) couple be quickly double tapped on the same frame you fired the gun and you'd be able to shoot again on frame 1 of the gun being pulled out. This also worked with the silencer for the M4 (Right click to remove, double tap q and being firing immediately) Larger clips - There was a short lived clip with the Bullpup (AUG) around 1.3/4 that allowed you to have over 50 rounds in the bullpup. This was not able to be done on the Krieg (T side version of the gun) This was patched out of the game around 1.2/1.3 FY_Iceworld Knife bug - I don't know how this glitch was pulled off. But in the old map FY_Iceworld there was a glitch that you would see pulled off from time to time where the right click range on the knife was doubled. I have never been able to do this glitch myself, but have seen it countless times. The only thing I do know is that it has something to do with crouching. Low Gravity Aim bug - Low Gravity maps were pretty common back in the day. DE_Rats being a pretty big one. Normally in low gravity you jump and still get the accuracy decrease on weapons. There was a bug with the auto-snipers, AWP and Scout that allowed you to have crouching accuracy with those guns while jumping/moving in low gravity. To do this you would need to bonk on a ledge or floor above you and on the same frame you land crouch and only release the crouch once you have jumped again. After this you can jump in the air and freely shoot with the accuracy as if you were still crouched on the floor. I am unaware if this was ever patched out of the game.
There is something that you missed about the crouch jumping exploit for csgo, a long time ago it was possible to self boost yourself the same way allowing you to jump to places you couldn't without a boost. Valve fixed it, eventually, but this weird bug came up as a result (probably due to how it was fixed - very botchly, just send the player down instantly after performing it)
abh background is still incorrect valve ‘patches’ bhopping by adding backwards velocity to reduce speed of foreward hopping. In oversight, this backwards velocity still triggered when hopping backwards. Thus, speed is multiplied as the engine tries to stop forward movement
The "silent running" was called begrip. At least I never heard anyone use any other term for it. It came from team Begrip Gaming. I think they either came up with it or started using it first. Cant really remember exactly anymore. You would do it by binding duck on wheel just like jump for bhop.
I appreciate that flash bug from 3:12 was mentioned here because it was a big thing in 1.6 era - the fix was quickly found by community and consist of simply replacing few affected maps on server - for some reason game allowed this and clients didn't need to download new versions of maps. As there was no matchmaking and all servers were community servers it was almost automatic for every admin to apply this simple fix right after installing dedicated server, but Valve refused to release a patch for years - it was almost a symbol how much community was ignored by Valve: the fix was there, just take it and use it. The bug was eventually fixed, I don't remember when, but I believe it was even after CS:S or even CS:GO release. I don't agree about speed ladder climbing being strictly CS:GO thing - it was a common knowledge in 1.6/Source to the point that people were complaining if you weren't doing it even on public servers, while I've seen few players during MM with somehow decent ranks in CS:GO that didn't even know about it.
I remember a fence behind garage on nuke you could just boost over very early in csgo to get out of the map... also a bind to change to spectator and it would spawn you randomly.
My fav exploit was the round 1 mac 10, never got to do this myself but I remember very well that a guy aced us with a mac 10 in round 1. We were so confused
in CS 1 the walls didn't stop HE damage, to this day if u find a cs_assault server chances are you'll find CT players buying shitton of HE grenades and throwing them at the warehouse wall, I was spawn killed like 50 times like that, Ts could abuse it as well especially in the top corner where the ceiling meets the red container as well as the back door or even the vent by perfectly timing a nade to explode by its wall
My favorite exploit was the perfect accuracy with the scout while jumping, I don't think it was fully patched but I believe it was made more difficult at some point. I loved playing on dumpster on A-site of Dust 2 and sniping people on cat with it
oh yeah jumpscouting. I was never into csgo much but I remember playing deathmatch at a point where it was possible. It was so easy that even I could do it. I'm sure what happened is the the accuracy was the highest at the apex of the jump.
Some glitches that come to mind are all the knife glitches. If I recall correctly, slopes and small walls could let you hit from way farther than the normal 1.5 to 1.8 limit
I remember an old CS original bug where there was a chance for people's legs to spaz out and squish to the side and made the player model look like it was levitating. That happened when my uncle and I were playing LAN one day and he forever has thought I'm a hacker since then.
i remember all of these xD by far my most favorite was the util/flash boosting. gonna take a look at my old clips and see if i can find any of the c4 bug, it used to happen quite a fair amount after an update. and yes, its when someone disconnects at the exact time the bomb goes down, it'll plant the bomb on their position for some reason off the top of my head, i can remember 1 more bug: if you crouched and jumped and you hit a short roof, if you uncrouched at same time, you'll get stuck in the roof. there were many places that that worked and fortunately, most were patched when they "fixed" it. there are still some places that you can get stuck in, but itll pop you out after awhile
12:31 there was a very similar bug with the Revolver on its release in winter 2015. By holding right click and tapping left click, you could pull the hammer and hold it back as long as you held right click, and instantly fire a 100% accurate shot by left clicking again. Even better because on release the Revolver had a base damage of 115. I remember for the couple days after release the meta was rushing mid on pistol round to try for a quick kill, so you could run back to spawn and buy a revolver for $850 before buy time ran out. Simpler times.
A couple of these glitches were funny to me as someone who plays both CS and Valorant, seemingly both games have had similar glitches throught there existances
Remember that glitch that when you reconnected and spammed some command, would spawn you in a preset location (depended on the map, it was middle on mirage)
Out of the top of my mind I also remembered being able to spectate a matchmaking game as well as being able to teleport to 0.0.0 coordinates of the map (or something like this). Also de_dust (1) had a hole in the roof next to T spawn which allowed to get on top of the skybox. It was just as useless as the bird glitch on train but it was pretty fun. Also there is still an existing glitch where if you throw a nade at anyone and disconnect, game considers anyone killed by that nade a suicide. A long-long time ago (hell, like 10 years ago) me and my friend used to troll teammates this way. Three of us would buy nades, throw at our teammate, disconnect, and do it like 5 times before that person gets banned for killing themselves too much. Also come one, you should've DEFINITELY showed that glitch where when players spawn their camera is high up. This one is THE MOST well-known glitch I believe.
Two glitches that you missed from CS1. 1st is hostage jumping, back then Ts could press E and lead the hostages. You could jump on their head and press E and they would hover under you. If you keep jumping you could go super high in the air. We used to get on the ceiling beams in Assault doing that. 2nd is wall running. There was a glitch that you could strafe sideways into a wall while running parallel to the wall and it would increase your speed. Basically the same as fast ladder but along a wall. Probably comes from the same original physics. I'm an OG been playing since '99.
I heard that in half life 2, valve actually gave you backward momentum if you tried to surf forward, and that's why it's even faster to surf backward then it was forward before the patch
Another glitch you overlooked is that in fixing the crouch jump exploit at 13:25 they accidentally made it possible to gain extra height in your jump essentially giving you a double jump. You would crouch, jump, uncrouch, and crouch again. They fixed this like a day later, but it was really fun while it existed.
The way laggswitching works is that you interrupt the game by setting your fps really low or spam screenshot or another method to make your game freeze, the client sends all the movement commands to the server all at once and the server just processes them all at once when they were received.
the old time when dynamic pricing was implemented in css, the glock and mac10 was never bought at all so the price sit under 50$ (kill reward is 300). Bind mousewheel to buy glock and drop it, you have a server crash bind when having 16k$
That was really nice to watch! i remember all those times we were so excited about those glitches. i was too young and too bad at the game to manage the flash boost, but i loved it when i planted the bomb silently at a and they couldnt find it, also, because it was down the wall. I loved that time and this video gave me some of those good feelings back
When danger zone released, theres was a mantle or vault mechanic where you could press E near ledges and they somehow forgot to turn it off in regular cs which ended in the player being able to quickly phase through the vents on mirage, basically a vent bhop without the bhop part
2:52 How is that an exploit? It was just a mechanic of the game. The grenades hitboxes were like that to save some processing power on pretty useless calculations.
I feel old. I remember using the broken d2 "map flash" in 1.5. And getting fast boosted through the t side cs_assault roof. And getting boosted through the skybox on dust. Man that was some good times
Oh, there's also full-bright glitch on CS 1.6 which is now fixed, where you load an offline singleplayer map run certain commands like lambert, lightgamma and texgamma with certain values and gave you full map brightness including player models.
IIRC, there was a bug for a small time in CSGO where you could stand next to your teammate in the buy zone and buy kevlar for them. Also, a bit niche but the fast murder hole pop as well.
When you show a streamers face, replace it with a silly cat.
I second this
I want it
Yes
I vote yes
rrr
14:18 You went a loongggg way back on my channel to find that one haha
I love how all the goats are in this comment section.
XD
Nice bayonet fade bro
should have interviewed alice allen
Bruh
Reer
ngl, i laugh when you said professional edger hahahaha
Lmao
expert level explanation
6:23 best tf2 clip of all time
TRUE!
“oh you’re live on twitch?”
@@grantmiller4824[Removed by TH-cam]
@@grantmiller4824dont talk about this...
m.th-cam.com/video/w3nFWbRSYn8/w-d-xo.html&pp=QACIAgHKBRhraWxsIHlvdXJzZWxmIGJvIGJ1cm5oYW0%3D&rco=1
7:17 OMG THATS ME!!! ☺ love you goldec❤❤, happy almost birthday birthday brother🎂
oh hi i remember watching u
weird to think how long its been..
thank you for getting me into bhopping back in 2013 chad :D
you're the reason i know so many of these stupid bugs xD and that i went semi pro :D
heres to waiting another 6 years for another upload xD
hi lolyou, loved ur videos man
You're the best man!
LOLYOU!!!
There was a glitch in CSGO that allowed you to shoot lightning bolts from your gun. It worked by shooting a gun and hotkey switching to the zeus. So sad that they patched it for CS2.
That one's more just a visual bug
10:55 is still the undisputed goat glitch in CS history
I think they put a sign on the map that says something like do not step on the birds in whatever language the location is in
Ozzyyyy wassup dude?
Nah I say olofboost is the most goated in all of CS. Sad that it didn't make it here tho.
This is true. The sign actually says "Do Not Step On The Birds" in russian. I know dis cuz i'm russian lmao. Have a great one.
Also the Noble Steed sticker in csgo 10-year sticker capsule is a reference to this
Been playing the game since '99. Played every version of it. This whole video is such a flashback. 1:15 - 1:21 feels like Im back in 2008, watching 7th Heaven and playing Surf_Ski_2. Top notch editing btw.
Ive also been playing since 99. Maybe we played together in the past
That's amazing man! I've been only playing CS:GO since 2017. But i'm gonna say, CS:S and CS 1.6 are pretty good too. But the only problem, when I join a game, I always get rekted and kicked. Sadge.
Duuuude... surf_ski_2. Holy memories, man.
yo that edit is fire
For backwards bhopping its not that there isnt a cap on speed, but the way they capped forwads hopping was by subtracting to your speed once you went over 300 units (idk the exact number where the cap was), however when you're backwards hopping the game thinks you're hitting the cap which subtracts to your speed and when backwards hopping your speed is already negating thus the game keeps adding speed while trying to slow you down.
its pretty funny and something similar happened in the original half life, where getting stuck in a door was supposed to take 1hp damage per tick but they mistakenly made it -1hp damage which in turn stacks a bunch of hp as long as you are stuck to that door.
perfectly explained 👌
Scout run speed is also available for 1.6
Fast Laddering and Edgebugs are also in 1.6 & Source
Also scout run speed is not a bug. It was intended feature.
That's because Source 2 (engine powering CS2) is built on top of Source 1 (CS:Source and CSGO), which is built on top of GoldSrc (CS 1.6) which is itself the modified Quake 1 engine.
So there will be fundamental movement and physics quirks that are shared across all of them. It also means that, buried deep in CS2, there will be code written by John Carmack 28+ years ago.
Dont call cs 1.6 dinosaur era. İ feel old
That's cuz you are
@@KeeKeeSteel yes
Don't worry old guy, I am old too.
Ok old man
Is 28 old
My calculus teacher played the og CS in college and said him in his friends would try to find a ton of bugs, glitches, and exploits. His favorites were planting the bomb outside of the map and changing his player model to yoda (Smaller model but same hitbox) and peak windows (no model in window)
Came for the counter strike history, stayed for the cats
12:22 throwback to when valve admitted that it took 10 YEARS to fix this in tf2. goold old valve till now
nah the fact that you got LOLYOU to provide some commentary is crazy, I love your dedication.
Fun fact: The falling glitch is actually used as a speedrun tactic in portal 2 on some levels :)
The flash boost is also used in TAS speedruns of Left 4 Dead 2
going up a ladder backwards while looking at the ground was also a neat mechanic that I used everyday.
Same, I still use it in Left 4 Dead 2 btw.
9:15 its iconic in "this game" because it was so iconic and used in the old game too
I imagine valve wants to remove it, as the skill ceiling is falling rapidly. Theyd rather have everyone move at the same speed
also, a bit more about edgebugs
Edgebugs happen when you hit the very last unit of an object, stopping your vertical velocity and applying it into your horizontal velocity (lets think of the edge like a ramp, the faster you fall on it the faster you gain horizontal speed). The game does a fall damage collision check at the end of every tick meaning that you wont take any falldamage because you have flown off the edge already. Just like pixelsurfs, edgebugs are heavily impacted by the tickrate. The less tickrates there are, the bigger time window you have to perform an edgebug. Edgebugging at a higher-
velocity makes it much easier to perform the edgebug. This is because you are on the edge for a smaller time.
In one update in CS:GO they mess up the jump height and that made possible a lot of jumps that needed boost (like the box on B site on Mirage, before the bench on mid was added you needed a boost to get up window and this update enabled you to get up all by yourself), they fixed in about one day though
9:28 professional what?🤨
WHAT THE
I remember when me and my friend abused the spawn in enemy spawn glitch, it was funny but it usually ended in us being killed and not the way we wanted. There was also no smoke glitch at one point in csgo: so basically if somebody threw a smoke in front of you you could just minimize the game, then go back in it and smoke for your client would stop rendering untill you walk in it
man the battleblock music is so good and funky, been playing that again recently nice inclusion
Animation canceling worked in 1.6 and Source. In GO and CS2 the guns have "timers" that make sure that doing gun parkour does not decrease your reload times. Worked best with the AWP and the Scout. How to do it:
-Enable quick switch (pretty sure you can do it even without it)
-After firing your awp or scout press Q (default bind for "previous weapon")
-Press Q again to bring back your scout or AWP
With this you could cancel the bolt pulling animation but still fire the next shot. If you were somewhat trained with this you could turn your awp into a monster and make alot of people mad lul
Funny enough this was also a feature in cod4 and mw2, but a bit different. Basically the weapon switching was like a slider, so if you pressed QQ really fast you could shoot again instantly. For the bolt action sniper, you did still have to do the bolt pull animation after quickswitching, so it wasnt faster for those.
Was mainly used for reload canceling halfway through the animation and throwing a grenade, while still getting a full magazine in your weapon afterward.
Was also good for fake reloading, you could start a reload, wait for the click, and then quickswitch and instantly shoot again while enemies try to peek after hearing you reload.
Im still a bit sad they changed this mechanic in the later games.
Oh and people used it to make ther guns move in weird ways while doing trickshots, one of my favorite ones was to scope in with a sniper, press QQ, jump off a building doing a 360, scope in again and then quickscope the enemy. It looked really janky, your scope would slide in from the left side if you did a 360 to the right fast enough.
My favorite glitch not mentioned here was the de_inferno ceiling fan glitch from CS:GO's early years. I still laugh a bit whenever I think about it :)
In css you can actually hostage boost, you could literally get on top of their heads & just walk off and boom you’re flying in the air.
6:02 That's why you can find CS Source bhop maps with scout available at the start of the route
About "Flash Boosting", the same thing you can repeat in Left 4 Dead 2 (mb even in L4D idk) with all trowables, Spitter spit and even Grande Launcher (Granade Laucher uses projectail instead of hitscan, but it's too fast on close and even mid-range). And after 16 years this bug still working, Valve dosen't fix this, but now if you try to Project Boost urself out of bounds, the Spitter goo gonna be spawning at the bottom of your position origin to damage you to death.
Edit: I added one thing I forgot. It's Spitter spit.
There was a famous clip of a team in a tourney that defused the bomb from lower site on Nuke with a 4 person boost through the floor. Iconic glitch and clip.
See if you can find the old videos uploaded from "pubmasters" they were like the harlam globetrotters of CS1.6 their videos were full of funny stuff lile that.
yeah i was really waiting for this! one of the most famous glitches in cs history.
yeah it was from a section of a montage called "Annihilation". good times
The R8 bug made the R8 OP and I felt was completely unethical for regular play. So I only used it in death match just to screw around. Once you learn how to do the glitch it's pretty easy. There was another glitch with the R8 that would give you a weird bugged inspect with the classic knife. I forgot how to do it. I think it the right click with R8 and then quick switch inspect to knife
I remember back in CS 1.3 and older, there was a glitch where you could phase a smoke nade inside a player causing them to no be able to move and just get stuck in place until the smoke nade slowly slides down their legs.
This was usually done as a prank against teammates to get the stuck out in the open.
And it was piss-easy to do too. Just run towards an unsuspecting player and throw your smoke nade. They won't bounce and just get stuck inside the player.
16bit colors were banned in 1.6 tournaments because you could see through smokes, thats a glitch if anything
Now That’s some Poetry
You know that scene in Saving Private Ryan where Ryan molds into the old man from the beginning?
Yeah thats how i feel right now.
good vid but you forgot to mention the "I SWEAR I was aiming at his head and not moving how did i do only 27 in 1" glitch
the "blackhole" spots in csgo if you threw your weapon into a specific spot on a wall, your weapon would just get thrown through the wall making your weapon unobtainable. For example on Dust 2 the wall close to T spawn where you go down the ramp towards Long. It was the pillar next to the fenced off enterance. I still have a screenshot of that somewhere. I know that it was possible on other maps like Mirrage.
In general GoldSRC had a horrible time with grenade physics. From Half Life to 1.6 they were always kinda fucked. So if anything it's more of a Valve issue.
Always a good day when Goldec uploads
True i knew its gonna be a good one
I love FranzJ and his edging
"This is the youtube we are working with" easily the funniest parts of the video
0:45 Arthur Morgan going into deadeye
Back in like 2014--2016 I used to hardcore grief in CSGO and me and my friend abused the hell out of a bug that allowed you to nade your teammates without getting banned by using a disconnect bind before the nade blew up. It could even get the player you were griefing banned for suiciding too many times. Also old dust 2 used to have spots in both T and CT spawn where you could nade yourself to 2hp and you could sit on friendlies decoys and get them banned for teamkilling.
Ah yes glithes. The thing that makes you more happy when you find than the fact that its gone.
We have something in L4D2 that may relate to superboosting. You're able to jump on a grenade launcher's projectile, and it would send you flying in the air. Perhaps CS:S had something similar with the new grenade physics that were implemented with the Source Engine?
i remember one in CSGO where somehow on dust2 if you were standing in a certain spot when the round ended, youd start the next round up in the skybox above B site. Also the classic if you have an awp or scout and hold the shoot button before the round starts, you can teamkill somebody the second the round starts without getting banned.
found it lmao th-cam.com/video/Xn8GLEq5NNo/w-d-xo.html
in CS2 if you reloaded the sawed off and shot then you could fire endlessly and it was super OP.
Holy moly. This video just SHOWS how many bugs are out there in the source engine. And those are only ones that were actually found, exposed and fixed. Imagine how many are just being silently used. Still, the history of Source games is really amazing. Even tho I don't really play CS:GO or CS2 that much, I found many relatable bugs that work in Left 4 Dead 2 and Left 4 Dead 1. The game is from 2009, and the source build is probably from the same time period. Thank you man, amazing video.
To be honest, it would've been nice if you made a video about Left 4 Dead 2, I would really enjoy this!
quite a big one in early csgo was glock recoil reset exploit, being in burst fire and switching to single fire mid air will give you an accurate shot whilst in air
there was another mirage wall bug where if u jumped off the ladder at a specific angle you could phase through the wall
I dont know how replacing everyone with silly cats made this video way more informative for me
Most interesting one IMO was the coaching scandal.
Still remember that we used Scout on deathrun maps in CS Source because of that little speed difference and it was actually really helpful with bhopping for earlier speed boost. CS Source deathrun was nuts, you can sometimes compelete whole map in just under 30 seconds.
Hey there, long time CS player here. I'll toss my little bit of knowledge for you.
The strafing ladder glitch has always been in the game, and was even available in Half-Life. Strafe Movement has always been an integral part of the game.
CS(1) had a lot of animation canceling. Being able to fire an AWP on the same frame you pulled it out was pretty common. Weapon swap (Q by default) couple be quickly double tapped on the same frame you fired the gun and you'd be able to shoot again on frame 1 of the gun being pulled out.
This also worked with the silencer for the M4 (Right click to remove, double tap q and being firing immediately)
Larger clips - There was a short lived clip with the Bullpup (AUG) around 1.3/4 that allowed you to have over 50 rounds in the bullpup. This was not able to be done on the Krieg (T side version of the gun) This was patched out of the game around 1.2/1.3
FY_Iceworld Knife bug - I don't know how this glitch was pulled off. But in the old map FY_Iceworld there was a glitch that you would see pulled off from time to time where the right click range on the knife was doubled. I have never been able to do this glitch myself, but have seen it countless times. The only thing I do know is that it has something to do with crouching.
Low Gravity Aim bug - Low Gravity maps were pretty common back in the day. DE_Rats being a pretty big one. Normally in low gravity you jump and still get the accuracy decrease on weapons. There was a bug with the auto-snipers, AWP and Scout that allowed you to have crouching accuracy with those guns while jumping/moving in low gravity. To do this you would need to bonk on a ledge or floor above you and on the same frame you land crouch and only release the crouch once you have jumped again. After this you can jump in the air and freely shoot with the accuracy as if you were still crouched on the floor. I am unaware if this was ever patched out of the game.
There is something that you missed about the crouch jumping exploit for csgo, a long time ago it was possible to self boost yourself the same way allowing you to jump to places you couldn't without a boost. Valve fixed it, eventually, but this weird bug came up as a result (probably due to how it was fixed - very botchly, just send the player down instantly after performing it)
cs 1.6 wallbug! you're able to fall with no falldamage or hang on a wall that is rotated 45 degrees, it was very popular on the hns floppytown map
Amazing video as always. Great work on the editing (except *cough cough* you know) looking forward to the next one!
0:40 best forced voice acting in a cs clip ive ever heard
abh background is still incorrect
valve ‘patches’ bhopping by adding backwards velocity to reduce speed of foreward hopping.
In oversight, this backwards velocity still triggered when hopping backwards. Thus, speed is multiplied as the engine tries to stop forward movement
The "silent running" was called begrip. At least I never heard anyone use any other term for it. It came from team Begrip Gaming. I think they either came up with it or started using it first. Cant really remember exactly anymore. You would do it by binding duck on wheel just like jump for bhop.
I appreciate that flash bug from 3:12 was mentioned here because it was a big thing in 1.6 era - the fix was quickly found by community and consist of simply replacing few affected maps on server - for some reason game allowed this and clients didn't need to download new versions of maps. As there was no matchmaking and all servers were community servers it was almost automatic for every admin to apply this simple fix right after installing dedicated server, but Valve refused to release a patch for years - it was almost a symbol how much community was ignored by Valve: the fix was there, just take it and use it. The bug was eventually fixed, I don't remember when, but I believe it was even after CS:S or even CS:GO release.
I don't agree about speed ladder climbing being strictly CS:GO thing - it was a common knowledge in 1.6/Source to the point that people were complaining if you weren't doing it even on public servers, while I've seen few players during MM with somehow decent ranks in CS:GO that didn't even know about it.
I remember a fence behind garage on nuke you could just boost over very early in csgo to get out of the map... also a bind to change to spectator and it would spawn you randomly.
I would watch an hour long video about a video game I don't play from you.
My fav exploit was the round 1 mac 10, never got to do this myself but I remember very well that a guy aced us with a mac 10 in round 1. We were so confused
bro been cookin this for like a few days now
in CS 1 the walls didn't stop HE damage, to this day if u find a cs_assault server chances are you'll find CT players buying shitton of HE grenades and throwing them at the warehouse wall, I was spawn killed like 50 times like that, Ts could abuse it as well especially in the top corner where the ceiling meets the red container as well as the back door or even the vent by perfectly timing a nade to explode by its wall
My favorite exploit was the perfect accuracy with the scout while jumping, I don't think it was fully patched but I believe it was made more difficult at some point. I loved playing on dumpster on A-site of Dust 2 and sniping people on cat with it
oh yeah jumpscouting. I was never into csgo much but I remember playing deathmatch at a point where it was possible. It was so easy that even I could do it. I'm sure what happened is the the accuracy was the highest at the apex of the jump.
In Counter-Strike betas there was a bug what allowed to jump higher then opening mission briefing
It was called info-jump
Some glitches that come to mind are all the knife glitches. If I recall correctly, slopes and small walls could let you hit from way farther than the normal 1.5 to 1.8 limit
Oh man the Mirage wall glich somehow brought me back to that time thanks for that
I remember an old CS original bug where there was a chance for people's legs to spaz out and squish to the side and made the player model look like it was levitating. That happened when my uncle and I were playing LAN one day and he forever has thought I'm a hacker since then.
The cats and editing of your vides is immaculate. Please keep this around. I love it so much.
i remember all of these xD by far my most favorite was the util/flash boosting.
gonna take a look at my old clips and see if i can find any of the c4 bug, it used to happen quite a fair amount after an update. and yes, its when someone disconnects at the exact time the bomb goes down, it'll plant the bomb on their position for some reason
off the top of my head, i can remember 1 more bug: if you crouched and jumped and you hit a short roof, if you uncrouched at same time, you'll get stuck in the roof. there were many places that that worked and fortunately, most were patched when they "fixed" it. there are still some places that you can get stuck in, but itll pop you out after awhile
12:31 there was a very similar bug with the Revolver on its release in winter 2015. By holding right click and tapping left click, you could pull the hammer and hold it back as long as you held right click, and instantly fire a 100% accurate shot by left clicking again. Even better because on release the Revolver had a base damage of 115. I remember for the couple days after release the meta was rushing mid on pistol round to try for a quick kill, so you could run back to spawn and buy a revolver for $850 before buy time ran out. Simpler times.
A couple of these glitches were funny to me as someone who plays both CS and Valorant, seemingly both games have had similar glitches throught there existances
6:02 Not sure if it's a glitch, since the run speed in 1.6 was also 260 units per second.
Remember that glitch that when you reconnected and spammed some command, would spawn you in a preset location (depended on the map, it was middle on mirage)
hey goldec! in 4:57 you show a clip of your keyboard, can you PLEASE tell me where i can buy that keyboard? it's literally perfect, a masterpiece even
Out of the top of my mind I also remembered being able to spectate a matchmaking game as well as being able to teleport to 0.0.0 coordinates of the map (or something like this).
Also de_dust (1) had a hole in the roof next to T spawn which allowed to get on top of the skybox. It was just as useless as the bird glitch on train but it was pretty fun.
Also there is still an existing glitch where if you throw a nade at anyone and disconnect, game considers anyone killed by that nade a suicide.
A long-long time ago (hell, like 10 years ago) me and my friend used to troll teammates this way. Three of us would buy nades, throw at our teammate, disconnect, and do it like 5 times before that person gets banned for killing themselves too much.
Also come one, you should've DEFINITELY showed that glitch where when players spawn their camera is high up. This one is THE MOST well-known glitch I believe.
was definitely not expecting a collab between two legends
Two glitches that you missed from CS1. 1st is hostage jumping, back then Ts could press E and lead the hostages. You could jump on their head and press E and they would hover under you. If you keep jumping you could go super high in the air. We used to get on the ceiling beams in Assault doing that.
2nd is wall running. There was a glitch that you could strafe sideways into a wall while running parallel to the wall and it would increase your speed. Basically the same as fast ladder but along a wall. Probably comes from the same original physics.
I'm an OG been playing since '99.
Came for silly gatos. Stayed for silly gatos. Great video 👍
Gatos? Brazilian?bruh scary😰😰😰😰😱😱
you forgot to cover the C4 bomb matrix jump glitch in Counter Strike 1
I heard that in half life 2, valve actually gave you backward momentum if you tried to surf forward, and that's why it's even faster to surf backward then it was forward before the patch
Ty for mentioning the mistake you made about abh in your previous glitches vid ❤
Another glitch you overlooked is that in fixing the crouch jump exploit at 13:25 they accidentally made it possible to gain extra height in your jump essentially giving you a double jump. You would crouch, jump, uncrouch, and crouch again. They fixed this like a day later, but it was really fun while it existed.
I love the cat you use for the characters its so stupidly adorable
Finally, some new Goldec content to enjoy :D
9:28 professional edger 🤨
What were those keycaps in the live demonstration of the duck peak?? They look so cool
The way laggswitching works is that you interrupt the game by setting your fps really low or spam screenshot or another method to make your game freeze, the client sends all the movement commands to the server all at once and the server just processes them all at once when they were received.
In Counter strike source me and my friends would buy a tons of guns when round started and stack them... That makes the server crash, old memories!
the old time when dynamic pricing was implemented in css, the glock and mac10 was never bought at all so the price sit under 50$ (kill reward is 300). Bind mousewheel to buy glock and drop it, you have a server crash bind when having 16k$
a goldec video a day keeps the mental illness away
That was really nice to watch! i remember all those times we were so excited about those glitches. i was too young and too bad at the game to manage the flash boost, but i loved it when i planted the bomb silently at a and they couldnt find it, also, because it was down the wall. I loved that time and this video gave me some of those good feelings back
When danger zone released, theres was a mantle or vault mechanic where you could press E near ledges and they somehow forgot to turn it off in regular cs which ended in the player being able to quickly phase through the vents on mirage, basically a vent bhop without the bhop part
We called silent walking "Rysshoppa" meaning "Russian Jump" in Swedish.
2:52 How is that an exploit? It was just a mechanic of the game. The grenades hitboxes were like that to save some processing power on pretty useless calculations.
I feel old. I remember using the broken d2 "map flash" in 1.5. And getting fast boosted through the t side cs_assault roof. And getting boosted through the skybox on dust. Man that was some good times
the editing of your videos keep getting better and better
Oh, there's also full-bright glitch on CS 1.6 which is now fixed, where you load an offline singleplayer map run certain commands like lambert, lightgamma and texgamma with certain values and gave you full map brightness including player models.
IIRC, there was a bug for a small time in CSGO where you could stand next to your teammate in the buy zone and buy kevlar for them. Also, a bit niche but the fast murder hole pop as well.
You know it's gonna be a good time when this man uploads