Oblivion's Incredible Hidden Mechanic

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  • เผยแพร่เมื่อ 3 มิ.ย. 2024
  • White-Gold Concordrip!: store.yogscast.com/product/ri...
    So I originally jotted this down as a video idea that I thought would take me like a day at most to film and edit and now it's a full week later. Never thought a little fascination from my childhood would come swinging around this hard. It's just as fun as I remember.
    00:00 Introduction
    10:30 Testing
    15:10 The Mod
    25:00 Ending
    Goblin Wars Mod:
    www.nexusmods.com/oblivion/mo...
    ------------------
    Livestreams:
    / rimmy
    Second Channel:
    / @rimmyjerrybeansman
    Discord:
    / discord
    Twitter:
    / rimmy_downunder
    #oblivion #goblinwars #elderscrolls
  • เกม

ความคิดเห็น • 2.5K

  • @RayisX
    @RayisX ปีที่แล้ว +10294

    Step 1: Steal all totems
    Step 2: find Oblivion portal
    Step 3 place totems IN oblivion
    Step 4 wait
    Step 5 watch the Goblins invade hell to get a Head-on-stick back
    Step 6 Close the portal... they are Dagon's problem now

    • @nero9230
      @nero9230 ปีที่แล้ว +838

      fucking legend

    • @marltonmanks9891
      @marltonmanks9891 ปีที่แล้ว +1133

      green humanoids invading hell...isnt that basically what the argonians did?

    • @callumbreton8930
      @callumbreton8930 ปีที่แล้ว +414

      @@marltonmanks9891 no, that's what the Orks did

    • @ryanlorenzo5003
      @ryanlorenzo5003 ปีที่แล้ว +548

      We just committed a Warhammer reference.

    • @marltonmanks9891
      @marltonmanks9891 ปีที่แล้ว +842

      @@callumbreton8930 lol, in elder scrolls lore during the oblivion crisis argonians of blackmarsh pushed the daedra back and even invaded oblivion to the point that the daedra had to close the gates on their side to stop them from wrecking everything

  • @ldgvh7210
    @ldgvh7210 ปีที่แล้ว +4385

    I love that in Oblivion, certain caves are referenced as being "far away from civilization" when in gameplay there is an arterial road like 20m away from its entrance

    • @navilluscire2567
      @navilluscire2567 ปีที่แล้ว +346

      Kinda makes me wish there was zones or cells separated by thick forests and large hills you have to cross in order to reach some of the goblin caves, y'know make it feel more out of the way from towns and cities.

    • @johnlee7164
      @johnlee7164 ปีที่แล้ว +376

      @@navilluscire2567 It's an "open world" game from 2006. It is what it is. A lot of fun but limited by the tech of its time. Makes me wonder how modern tech can create open worlds where cities are days if not weeks of travel apart and if people would actually like and play that.

    • @wingedhussar1453
      @wingedhussar1453 ปีที่แล้ว +8

      @@navilluscire2567 es6

    • @arekkrol9758
      @arekkrol9758 ปีที่แล้ว +277

      @@johnlee7164 open worlds were never realy limited in size when it comes to technology, the biggest issue is how to fill that world with meaningful content in reasonable amout of time

    • @MirrorHall_Clay
      @MirrorHall_Clay ปีที่แล้ว +171

      @@arekkrol9758 yeah - Daggerfall, from 1996, has a huge world, but it's mostly empty because it's WAY TOO big
      The way it was mostly randomly generated is the reason there is as much as there is

  • @icarusgaming6269
    @icarusgaming6269 ปีที่แล้ว +1958

    If even the modders don't understand why this sometimes doesn't work that means you've found something truly esoteric and beyond comprehension

    • @igorthelight
      @igorthelight ปีที่แล้ว +127

      To be more specific, modders are not sure why it wasn't fully implemented ;-)
      Most likely - goblin wars were developed and then scrapped during the development (maybe because Bethesda saw it as something less relevant than other game mechanics).

    • @poisonmantis4191
      @poisonmantis4191 ปีที่แล้ว +212

      "i dont know why this works and i especially dont know why it doesnt work sometimes" is the main thing i hear in bethesda modding. its like the code just decides to be nice to you and god forbid you change something inconsequential because the game will just up and fucking die

    • @igorthelight
      @igorthelight ปีที่แล้ว +8

      @@poisonmantis4191 True! xD

    • @NostalgicOccultist
      @NostalgicOccultist ปีที่แล้ว +92

      @@poisonmantis4191The creation/gamebryo engine is held together by the power of elderich worship and ritual

    • @DopaminedotSeek3rcolonthree
      @DopaminedotSeek3rcolonthree ปีที่แล้ว +19

      @@NostalgicOccultist You know, behind all the duct tape and dreams...

  • @A_Simple_Neurose
    @A_Simple_Neurose ปีที่แล้ว +1256

    This finally answers the ancient philosophical question of "if a goblin war triggers in a forest, does it actually happen?"

    • @maerosss
      @maerosss 5 หลายเดือนก่อน +23

      It's the ultimate Schrödinger's goblin war paradox

    • @tenchimuyo69
      @tenchimuyo69 หลายเดือนก่อน +6

      @@maerosss Schrodinger memes actually describe a lot of Oblivion mechanics because of how much happens in places where the player is not.

  • @spacetexan1667
    @spacetexan1667 ปีที่แล้ว +3876

    I was slightly upset when I realized there wasn’t any goblins in Skyrim, I always loved stumbling across a cave of them (sure the falmer are cool, but they ain’t as cool as goblins)

    • @humate9980
      @humate9980 ปีที่แล้ว +149

      Who cares Skyrim for the nords

    • @spacetexan1667
      @spacetexan1667 ปีที่แล้ว +429

      @@humate9980 ah but any true nord loves a good fight, and a goblin cave is a great choice for any young aspiring warrior.

    • @spacetexan1667
      @spacetexan1667 ปีที่แล้ว +74

      @@GatsBerserker yea Bethesda has become just another money grabber 🙄

    • @squidtugboat3689
      @squidtugboat3689 ปีที่แล้ว +73

      I think the falmer are way cooler than generic goblins, but to each their own

    • @inductivegrunt94
      @inductivegrunt94 ปีที่แล้ว +143

      Dragonborn Has Reiklings, the closest you'll get without mods.

  • @righteousknighteous
    @righteousknighteous ปีที่แล้ว +5204

    AI fighting AI always fascinates me, in anything. I'm always glad to watch automated forces tear each other apart, from Command and Conquer to Worms:Armageddon, it's just so much more intriguing than humans fighting humans.

    • @floppymcflop5427
      @floppymcflop5427 ปีที่แล้ว +314

      Average conjuration (best magic school) enjoyer

    • @henrymapleton
      @henrymapleton ปีที่แล้ว +65

      Same! Smash Bros Melee and Final Fantasy Tactics have commuimity that do AI Battles all the time. Another channel too is DragonBall Z League, as they've been hosting AI sports tornament for budokai tenkaichi 2 for years. They build teams of five players with team themes like, Earth Defenders, Adnorids, Ginyu Force, and team Derp. They have a message board where coaches and team managers can come up with builds, abilities and ai for each fighter, as well as points system for the coaches to spend on abilities, star players or even drafting. Certainly a fun channel if you like ai tournaments and DBZ.

    • @tomisabum
      @tomisabum ปีที่แล้ว +126

      Old enough to remember being intrigued by this both back when Doom 'accidentally' had this and Half-Life 1 announced they were doing this, though both were rare to see. Just don't get enough of the 'living ecology' enough in games despite it adding so much.

    • @volmaaraldovahkiin5346
      @volmaaraldovahkiin5346 ปีที่แล้ว +54

      Funny enough, Oblivion sparked that interest for me. I’d get as many followers as I could. Modryn Oreyn, the Jemane brothers, a Knight of the Nine, Battlehorn Man at Arms. I think I could get all of those, maybe had to choose between two. Then use conjuration to bring in a Dremora or something. My favorite was the fight against the Mythic Dawn in one of their bases, it had cramped tunnels and a LOT of enemies. I’d run around, fighting, but mostly watching my allies hunting them down. Sometimes they’d win, sometimes they’d all die or go unconscious, and I’d slaughter the remnants with the Embrace of Sithis (a custom touch spell which drained and damaged health in a radius around me, expensive, but it caused all the remaining Mythic Dawn to simply keel over). I reloaded that save… a lot.

    • @simonsoupshark8009
      @simonsoupshark8009 ปีที่แล้ว +48

      this is why i always end up playing summoner / engineer/ tower defence /necromancer.
      in any given game

  • @jackdaniel3135
    @jackdaniel3135 ปีที่แล้ว +2972

    I remember when an enemy chased me through a door for the first time. Realizing that the game was capable of that fascinated and terrified me at the same time. Talking about it in 2022, I feel like someone from the 1800s whose like, “dude look at this lightbulb, why are you not absolutely amazed by this lightbulb?”

    • @garretteverett2613
      @garretteverett2613 ปีที่แล้ว +226

      I feel the same way when you can do mundane stuff like turn on sinks, shoot out lights or flush toilets in a game. Oddly enough, most environments are just window dressing these days, it was the early 2000's when these things peaked.

    • @michaelbread5906
      @michaelbread5906 ปีที่แล้ว +21

      I had a similar experience when WoW first came out.

    • @dylanbushell-embling6492
      @dylanbushell-embling6492 ปีที่แล้ว +143

      @@garretteverett2613 Try the early '90s, I still remember playing Ultima VII for the first time and having my little mind blown by the fact that you can bake bread by sticking dough on a table, combining it with water, using a rolling pin on it and then putting the dough in the oven.

    • @Peatingtune
      @Peatingtune ปีที่แล้ว +72

      And yet, even in 2022, many games fail to provide the same experience.

    • @munkymittens
      @munkymittens ปีที่แล้ว +56

      @@Peatingtune in my opinion, modern games are just entirely sold through hype or supposed "leaks" nowadays

  • @CATGIRL_RABIES
    @CATGIRL_RABIES ปีที่แล้ว +538

    Man, reading about how Terry Pratchett was extremely interested in Oblivion's goblins and studied them extensively I wonder if he was ever witness to a goblin war.

    • @SuperFranzs
      @SuperFranzs 4 หลายเดือนก่อน +24

      GNU Terry Pratchett

    • @howdoyoudo5949
      @howdoyoudo5949 2 หลายเดือนก่อน +5

      Wait what?

    • @CATGIRL_RABIES
      @CATGIRL_RABIES 2 หลายเดือนก่อน +45

      @@howdoyoudo5949 He was a huge gamer and was a big fan of Oblivion in particular, he used mods and console commands to look at their behaviors and the design of their caves as inspiration for the goblins in Discworld, especially in his book Snuff

    • @josephschultz3301
      @josephschultz3301 หลายเดือนก่อน +12

      @@CATGIRL_RABIES Terry was one of the realest ones.

    • @DCdabest
      @DCdabest หลายเดือนก่อน +7

      Damn. Never knew tbis at all.
      Based Terry. RiP Legend

  • @ESOdanny
    @ESOdanny ปีที่แล้ว +4112

    As a 12 year old armed with the Oblivion strategy guide I too went on a long mission to create a goblin war unsuccessfully, this video brought back some great memories and it was so well put together!

    • @WK-47
      @WK-47 ปีที่แล้ว +130

      One thing gaming is missing nowadays is the physical strategy guide. The things were finalised before the game had even gone gold, so (especially with TES games) there are often amusing mistakes or descriptions of content/mechanics that aren't in the end product as described. OG mudcrab connoisseurs know that the Great Gobbo Conspiracy is very real and very broken, much like Oblivion itself. Blessings of Azura upon ye and have a nice day.

    • @jeniskindof
      @jeniskindof ปีที่แล้ว +11

      God damn if ESO can't do it I wouldn't even believe it was possible

    • @TiroDvD
      @TiroDvD ปีที่แล้ว +10

      Loved the Freeform Quests section. So much interesting stuff in Oblivion that isn't just in-game-quest-recorded. They aren't Easter Eggs but might as well be in the current age of Gaming.

    • @Llamawithjetpack
      @Llamawithjetpack ปีที่แล้ว +4

      @@WK-47eaaaah it’s such a bummer. And now games aren’t 100% complete until years after initial release, too. Take animal crossing for example. New horizon’s guide sucked because they released like 1/4 of the game (game’s still starved of content too)

    • @joshcniggy7557
      @joshcniggy7557 ปีที่แล้ว +1

      I really doubt you even knew about this lol

  • @warhammertrash1626
    @warhammertrash1626 ปีที่แล้ว +1016

    This reminds me of a mod for Skyrim called Immersive Patrols, which adds a bunch of new Legion and Stormcloak units and just make them wander everywhere. I remember walking up to the bridge towards that one bandit cave right next to Whiterun, only to see a Stormcloak Champion and a bunch of archers assaulting the bridge against a larger force of Imperial Legionnaires and a couple battlemages, which went on for about five minutes, ending with every battlemage decapitated, a dozen Stormcloak corpses charred and frozen in ice due to a magic effect mod I installed, and just two Legionnaires standing surrounded by the brutalized carcasses of their comrades and the Stormcloak Champion, whose head fell into the river and got swept away. Safe to say, I never uninstall those mods, framerate be damned.

    • @darkpixel1128
      @darkpixel1128 ปีที่แล้ว +108

      i always keep those mods that add random peoiple to places, it's crazy to think how empty town feel when there aren't like 5 generic NPCs strolling around.

    • @kenyenjones
      @kenyenjones ปีที่แล้ว +83

      Immersive Patrols is so awesome.
      I also enjoy Skyrim Battle Aftermath, Civil War Border Camps, Diverse Guards Armor, and Open Civil War.
      Love those mods.

    • @jonasfree2
      @jonasfree2 ปีที่แล้ว +32

      I remember using that on a weird magic-fist playthrough and I came upon a Stormcloak patrol of like 20 dudes at the abandoned lighthouse between Dawnstar and Winterhold. Killed all of them, went inside to warm up and such from Frostfall, then came back out to an IMPERIAL patrol of similar size, and killed all of them as well.

    • @gratuitouslurking8610
      @gratuitouslurking8610 ปีที่แล้ว +13

      TBH this vid hit the neurons in my brain to remember that Skyrim Immersive Creatures attempts to at least reference this, as it adds falmer reskin goblins and even includes inter-tribe battles in the random encounter table.

    • @mortarion9813
      @mortarion9813 ปีที่แล้ว +3

      @@kenyenjones Amen to that. I absolutely refuse to play without those mods after I discovered 'em.

  • @Alexrider02
    @Alexrider02 ปีที่แล้ว +370

    It warms my heart to imagine that Sir Terry Pratchett, with his love of this game in his final years and his obsession with watching goblins and other creatures in their "natural" states, likely was well aware of this feature.

    • @sharkle9
      @sharkle9 3 หลายเดือนก่อน

      There's an article by Eurogamer about how he ended up talking with modders and they made him an goblin peace amulet so he could observe them with being attacked. It's a really sweet story and worth the read if you google "terry pratchet oblivion"

    • @ChristopherMB87
      @ChristopherMB87 9 วันที่ผ่านมา +1

      GNU Sir Terry Pratchett.
      Mind How You Go.

  • @stanfordsan
    @stanfordsan ปีที่แล้ว +167

    I loved the radiant AI in this game. I remember a younger me having his mind blown seeing the guards end their shift and retire to the gaurd house. Watching shop keepers close their store for the night, go home, only to come back in the morning and do it over again.

    • @HisCoconutGun
      @HisCoconutGun 3 หลายเดือนก่อน +8

      Yup I remember following NPCs for a whole day just to see what they were up to.

  • @dddfeardi
    @dddfeardi ปีที่แล้ว +1633

    These goblin wars, even if they don't work, really demonstrate one of my favorite tools of running a world for players. Random event tables are part of older tabletop RPG design that is much maligned in modern context; we had decades of designers not teaching people how to use them well, leading to people using them poorly and making them obtrusive. At the same time, there is a lot of ink spilled about how to make RPG worlds "feel alive", storytelling tricks and worldbuilding methods and all sorts of other artistic advice. Random event systems like these are a decades-old solution, and are a quick (at runtime, anyway; takes time to make the events) way to make a world where things happen outside the players' decisions...if you roll events against _each other_ , not against the players (like most games often lead you to do). Then, you have players come across the aftermath. This is exactly what happens at 24:34. Random event 136 (goblins on the warpath) is rolled against random event 14 (Newspaper courier), and the player is immediately engaged by figuring what ensued through examining the evidence left behind.
    What makes up the Goblin Wars is an extremely valuable piece of game design, a technical solution to what is commonly framed as an artistic problem to be solved with lore bibles, intricate notes, and piles of in-game books. But it's become something of a lost relic because it involves tools people have negative associations with and perceive as "bad and lazy", which is a right shame.

    • @Sturmensky
      @Sturmensky ปีที่แล้ว +78

      I have to agree 100% - and its an extremely useful system.
      Funnily, while I usually don't use rolls, I do this sort of thing in my own game. This very month, my players came across a fairly major aftermath of some things that happened while they were on a different continent.
      Another tool DMs can use (in addition to the above stuff - not in isolation) is to revisit some random things your players have done - some big, some small. Introduce your players to the consequences of those. Showing your player how they were a bit piece in someone else's story, and how things have evolved between other factions - while knowing they had a very small role in that - helps emphasize that other characters and factions have agency, goals, and actions that exist outside the players.

    • @BTh1382
      @BTh1382 ปีที่แล้ว +33

      @@Sturmensky Huh. That's a really good point. I tend to run a lot of stuff in the background, irrespective of what my players are up to, but randomization like that could be a really good way to think up elements that are really just "random" for the players to encounter. Might have a look at that.

    • @kyotra
      @kyotra ปีที่แล้ว +67

      This kind of thing is exactly what has kept players drawn to S.T.A.L.K.E.R. for nearly two decades - the world moves on without the player present, and strolling through the aftermath of events makes for dynamic playthroughs.

    • @Sturmensky
      @Sturmensky ปีที่แล้ว +8

      @@kyotra Funny you mention that, because S.T.A.L.K.E.R. is one of my all-time faves.

    • @voltairethegoldflame9280
      @voltairethegoldflame9280 ปีที่แล้ว +17

      Wow, what a simple way to explain how random roll tables SHOULD work. Thank you!

  • @godssilliestclown8862
    @godssilliestclown8862 ปีที่แล้ว +986

    13:45 this was an intentional feature by the devs btw. Goblin Jim's tribe is so devoted to him that they'll fight for him even after he's been killed

    • @RimmyDownunder
      @RimmyDownunder  ปีที่แล้ว +308

      Got a source for that? He behaves as a shaman in all other ways, it'd be interesting if that was true. But it would make the feature harder to understand still.

    • @godssilliestclown8862
      @godssilliestclown8862 ปีที่แล้ว +845

      @@RimmyDownunder the source is I made it up

    • @RimmyDownunder
      @RimmyDownunder  ปีที่แล้ว +529

      @@godssilliestclown8862 ah, I see, you're a true historian. it simply came to you in a dream. 🙏

    • @freezie4511
      @freezie4511 ปีที่แล้ว +105

      @@godssilliestclown8862 legend

    • @Burger19985
      @Burger19985 ปีที่แล้ว +81

      @@godssilliestclown8862 based

  • @reddawnstudios2016
    @reddawnstudios2016 ปีที่แล้ว +734

    Not the same thing by a long shot, but that one quest where you are locked in a house with other people looking for a nonexistent treasure while you murder them, with some obvious nods to Clue, astounded me when I first played through it. It was like a reverse clue game where you were encouraged to strategically murder every guest in the house, even having to take into account how each character would think and who their relationships to the others. Still, it's oblivion, so still super janky, but amazingly imaginative none the less.

    • @franciosdauteuil4626
      @franciosdauteuil4626 ปีที่แล้ว +50

      The first time I experienced this quest it actually blew me away with how creative it was. Oblivion is really the ds2 of the elder scrolls franchise it had a lot of promise and mechanics/concepts that treally pushed the limit and gave you so much fun stuff but ultimately both fell victim to their designers.

    • @reddawnstudios2016
      @reddawnstudios2016 ปีที่แล้ว +48

      @@franciosdauteuil4626 I don't know if id call either a bad game though. DS2 is a bit rough compared to the game before and after it, but it's still a solid souls game in many ways. For Oblivion, most of it's faults come from it being a bit of a product of it's time and being a bit too ambitious for the technology at the time. It's so strange to me how Skyrim doesn't try as much as its predecessor, and kinda allows itself to become just so damn repetitive. I don't think we will ever have a game like this again, which is just such a shame.

    • @RinKokonoe
      @RinKokonoe ปีที่แล้ว +31

      @@reddawnstudios2016 For me Oblivion will always be that special game that made my childhood. There are so many different interesting things to see, so much creativity in even side quests and characters, the shivering isles dlc adding a whole new magical world to explore. Its a game where you can really just lose yourself in the atmosphere and feel the love thats been poured into it, something I just dont really get from games anymore these days. Even replayed it in like 2018 kinda worried about how it aged but man, it was still amazing. I remember starting the game up again for the first time in over a decade and hearing "wings of kynareth" somewhere on the plains with view of the imperial city, and I was my younger self again, struck by goosebumps and childlike wonder.

    • @drewc9488
      @drewc9488 ปีที่แล้ว +9

      @@RinKokonoeI’m cryinngg. The flute / piccolo solo in wings of kynareth makes my heart swell

    • @RinKokonoe
      @RinKokonoe ปีที่แล้ว +11

      @@drewc9488 That soundtrack just instantly fires of something in my brain as soon as it plays, like it activates so many good memories from back then, and puts my mind back in those lush green forests.

  • @communistwoman
    @communistwoman ปีที่แล้ว +198

    Almost twenty years have passed, and this game can still bring in this amount of attention so quickly. Amazing.

  • @TheCol111
    @TheCol111 ปีที่แล้ว +1871

    Honestly tbh it highlights why these "emergent" systems need to have some mechanism for the player to observe it & the consequences of it. As a player in Oblivion, you're only going to experience these situations in extremely convuluted circumstances and only if you dont do the normal gameplay loop of killing everything and anything within sight.
    But i suppose adding a mechanism for a player to observe its progress only introduces a new problem of trying to make it feel immersive and not some tacky game mechanic.

    • @drakeye2366
      @drakeye2366 ปีที่แล้ว +159

      Some sort of scrying pool in a wizard tower? Maybe an in-game incentive to incite racial conflict by getting favor with a daedric lord or something?

    • @hafor2846
      @hafor2846 ปีที่แล้ว +85

      I'm hoping that over time we'll get good enough at games so that most of the immersive stuff happening in games can be emergent like that.
      Back in the day developers went around placing random animals all over the place, nowadays, we get detailed animal simulations that lets you run into a wolf because it's currently crossing the road to get something to drink from the river, not because someone put it on the road to wait for you.
      I don't doubt that over time we might get more and more like this.

    • @deusexmachinareznov4975
      @deusexmachinareznov4975 ปีที่แล้ว +171

      @@drakeye2366
      > in-game incentive to incite racial conflict
      i laughed

    • @WretchedRedoran
      @WretchedRedoran ปีที่แล้ว +82

      @@deusexmachinareznov4975 It's quite in-line with how things go in The Elder Scrolls, though

    • @malkeus6487
      @malkeus6487 ปีที่แล้ว +48

      Some rumors of goblin attacks or movements, maybe some ambient dialogue... The entire series could benefit from the inclusion of town crier as a widespread feature in any decent town, maybe a traveling propaganda man in the more regulated areas.
      Instead we get raving prophets in the town square and repetitious guards in your face

  • @Jay-ln1co
    @Jay-ln1co ปีที่แล้ว +255

    Rimmy poking a goblin with the totem staff: "C'mon, do a boogaloo."

    • @navilluscire2567
      @navilluscire2567 ปีที่แล้ว +6

      Goblin: That is incredible racist dude, my ancestor's remains are not your entertainment!

  • @Patterrz
    @Patterrz ปีที่แล้ว +107

    As a person that tried to make these wars happen, but never could as a child, i'm so glad this video was made

    • @austyn8942
      @austyn8942 ปีที่แล้ว +2

      Patterz in the wild, when are you going to do an Oblivion Let's play 😭

    • @austyn8942
      @austyn8942 ปีที่แล้ว

      Omg, you have 🤣. Old as hell, but there

  • @brreakfastYT
    @brreakfastYT ปีที่แล้ว +91

    I knew about the Goblin Wars quest when I was a kid, but had no idea how deep it went. Amazing what Bethesda could do if they tried.

    • @marekjurko4548
      @marekjurko4548 ปีที่แล้ว +19

      I think you meant "couldn't do even if they tried". It's not implemented. Stalker:SoC has drivable cars and faction wars by this logic.

    • @1gunsalute101
      @1gunsalute101 ปีที่แล้ว

      @@marekjurko4548 When you say it's not implemented, what exactly do you mean?

    • @marekjurko4548
      @marekjurko4548 ปีที่แล้ว +4

      @@1gunsalute101 Have you listened to the video? Unless you count mods, that mechanic is absent from the final game. Absent, dropped, not realized.

    • @1gunsalute101
      @1gunsalute101 ปีที่แล้ว +8

      @@marekjurko4548 I mean as far I gathered, it was still implemented, just flawed and not entirely implemented. Hence my question. Also, the video is hard to follow and understand in some segments imho.

    • @BasileosHerodou
      @BasileosHerodou 11 หลายเดือนก่อน

      ​@@marekjurko4548I'd like to remind you that these years have been released a year apart and have completely different focus points.

  • @GuileastosGui
    @GuileastosGui ปีที่แล้ว +388

    I remember when I was a kid I tried to get as many followers as I could at once. The only problem was I accidentally fast travelled to where the unicorn is, before I then fast travelled to Chorrol.
    My followers did not appear so I waited then only Martin turned up, I went back to the unicorn site and found the remains of a massive running battle between my followers and the minotaurs in the direction of Chorrol (a line of bodies of both sides)
    It was fascinating to see.

    • @phantomsanic3604
      @phantomsanic3604 ปีที่แล้ว +6

      Its not the same, but I did have similar odd experience at the unicorn site. For context, I have Martigen's Monster Mod installed. So I was walking around Cyrodiil for no reason other than exploring when I randomly came across the unicorn site. After I entered the site I heard fighting so I went to investigate. I ended up finding the unicorn, dead, with a group of mountain lions fighting the Minotaurs. I was so confused lol.

  • @kyboroo6152
    @kyboroo6152 ปีที่แล้ว +590

    Rimmy has finally gone goblin mode

    • @tomisabum
      @tomisabum ปีที่แล้ว +15

      A trend we've got to keep encouraging.

    • @kitparsons6680
      @kitparsons6680 ปีที่แล้ว +3

      Real juniper moment

  • @SinnedKnight
    @SinnedKnight ปีที่แล้ว +10

    This brought back amazing memories of when my kid was a baby...and I collected all the totems, took them to my castle, closed the gates, waited...for days...and started a war.
    It does work without mods. The thing is...NPCs CAN interact with each other during those times. The Goblins kept getting killed by other things on their way to my castle, but, when the stars had aligned just right, all six tribes made it. It was pure bliss.

  • @LarryOfCamalot
    @LarryOfCamalot ปีที่แล้ว +54

    I wonder if there was an intention for selling the goblin staffs to cause the goblins to try to attack the shopkeepers who had them, causing perpetual wars heading towards the towns the shopkeppers are in.

    • @dirrdevil
      @dirrdevil 3 หลายเดือนก่อน +3

      I don't think so. I believe it has to do with enchanted items like magical staves being more valuable. It's one of the factors determining item value. Heavy enchantments, regardless of quality, are an easy way to inflate value in some math formula to automatically generate prices.

  • @gcook725
    @gcook725 ปีที่แล้ว +449

    The fact that you mentioned 28 days and a bit being your favorite mod makes me smile a bit because I know the uploader of that mod IRL. He's a good friend and now ex-roommate.

    • @RimmyDownunder
      @RimmyDownunder  ปีที่แล้ว +128

      Haha, small world! I loved that whole series of mods.

    • @gcook725
      @gcook725 ปีที่แล้ว +126

      @@RimmyDownunder I told my ex-roommate about this and he told me yesterday that he remembered the whole "everything is dark" thing. Said something along the lines of they changed the lighting so there would only be natural lighting and then also implemented custom weather that prevented natural lighting and they just interacted wrong together lol.
      He also lamented being unable to access his old Nexus account and basically forswears The Nexus because of it.
      It also made him happy that someone enjoyed a mod he worked on, and still does to this day.

  • @pAWNproductionsDE
    @pAWNproductionsDE ปีที่แล้ว +743

    This game is 16 years old and I'm still discovering new, cool stuff about it. What a janky masterpiece

    • @oz_jones
      @oz_jones ปีที่แล้ว +45

      "It just works."

    • @niallreid7664
      @niallreid7664 ปีที่แล้ว +49

      Fuck me I played it when it was new. Doesn't seem that long ago. Christ, sixteen years. That's tragic.

    • @CopeAndSeeth
      @CopeAndSeeth ปีที่แล้ว +6

      @@niallreid7664 fr 🤣

    • @jeffbrownstain
      @jeffbrownstain ปีที่แล้ว

      Except this didn't actually exist in game, it was only ever a mod, and those images of the guidebook were faked.

    • @GrimKardashian
      @GrimKardashian ปีที่แล้ว +6

      @@niallreid7664 We’ll be collecting retirement before you know it, Niall.

  • @mzjalic324
    @mzjalic324 ปีที่แล้ว +32

    One of my favourite games of all time, Mount and Blade Warband, did a really great job of making the world evolve naturally. Events similar to this happened between the factions and characters all the time, it was pretty much the whole point of the game, and it is absolutely beautiful to see. Especially when something completely whacky happened

  • @smashingpumpkin1986
    @smashingpumpkin1986 8 หลายเดือนก่อน +7

    My favourite memory of Oblivion is getting chased by Umbra. I ran back to the slums in the Imperial City and jumped on the roof of one of the shacks. The Imperial soldiers came and started fighting her, while I fired arrows from the roof. It was like a battle royale.

  • @Littlelostdragon
    @Littlelostdragon ปีที่แล้ว +634

    This reminds me of a few moments in fallout 4, having the brotherhood of steel flying over in a vertibird and fighting random raiders. At one point a vertibird was shot down in a heavily radio active fog zone and there was something cool about fighting to keep the last solder alive as gunners shot at us from with in the fog.
    Imagine the settlement system but with stuff like this implemented. Bands of the raiders who attack your settlements having bases, you might get a heads up "The Scrappers have launched a force towards this settlement" and you could get a vague idea of their location on their way to your settlement, if you went to their current location you could intersept the force your self, or ready your settlement and see the enemy marching down the ruined roads.
    Instead of you know.... getting a heads up and finding them spawning inside your carefully hand crafted walled off settlement.
    Add in faction warfare where the raiders and say, mutant war bands can sometimes clash on their way to you.... or even have full on wars you could influence your self if you don't straight up locate and destroy their bases.
    Love such systems.... hardly ever find them in open world games like skyrim or Fallouts.

    • @tomisabum
      @tomisabum ปีที่แล้ว +33

      Oh yeah, honestly, infighting like that was rare but fun to come across. I'd forgotten about that for some reason, but it's what kept me playing that game more than I would have otherwise.

    • @isabelbarker2944
      @isabelbarker2944 ปีที่แล้ว +46

      Honestly the only game where I've seen stuff like this done really well is Kenshi. All the various factions have different relations with one another and with the player. Some are in conflict and you will happen across patrols of each side fighting each other in areas where two factions share borders. Hell, there are whole areas of the map which are heavily contested warzones patroled by hundreds of soldiers from each side. It is fantastic at this sort of ambient worldbuilding

    • @playwars3037
      @playwars3037 ปีที่แล้ว +24

      It'd be like a cross between Starsector and Skyrim/Fallout, which is something that needs to happen. Starsector is very good at having an active, simulated economy and conflict, and having that in a bethesda style RPG would definitely be awesome ! Kenshi also does this, but unfortunately that game just has no quest and is more or less a pure sandbox. Still has one of the most satisfying combat systems I have EVER seen.

    • @b1indmailman
      @b1indmailman ปีที่แล้ว +18

      You are basically describing settlement assaults in Kenshi. You would get a pop up when a group is going to your settlement and can even check the location on the map if you wanted to intercept them, sometimes they would get jumped by cannibals, bandits or opposing faction guards and die before they even get in sight of you. You could set up defenses so you don't need to lift a finger to fight them off. I was so disappointed in Fallout 4 when I spent 3 hours making Sanctuary into a fortress only for bandits to spawn inside and realize that a concrete tower that no one can escape from is peak defense.

    • @Littlelostdragon
      @Littlelostdragon ปีที่แล้ว +1

      @@tomisabum Agreed, wished it would be expanded upon.

  • @editdotexe
    @editdotexe ปีที่แล้ว +455

    This is the kind of thing that actually makes a living world, the goblins are at war, and you aren't at the center of it because the world goes on.
    I'm not expecting anything from the next Skyr- Elder Scrolls game, but I hope they try some cool things like in the older games.

    • @raditzhoneyham
      @raditzhoneyham ปีที่แล้ว +25

      I think all of the TES games do good things and bad things, I mean Morrowind is pretty much the best RPG ever made in video game form and yet it's missing a lot of cool things from Daggerfall. It's just part of the game process

    • @editdotexe
      @editdotexe ปีที่แล้ว +25

      @@raditzhoneyham Yeah, what I'm saying is it feels like they were experimenting in oblivion, but in Skyrim they use the same systems without as much.
      I never played Daggerfall, but I always thought some of the stuff was really interesting, like gold having weight, which doesn't seem as bad when you realize maybe there some interesting things that could come from not being able to hold your 5 lifetimes of fortune with you everywhere.
      Similar to WoW (from what my bro has said) that it got polished so much the fun scuff got wiped off.
      Not that it's all bad, just really love the innovation from back then.

    • @WretchedRedoran
      @WretchedRedoran ปีที่แล้ว +1

      @@editdotexe Caught this comment within 30 seconds of posting!

    • @editdotexe
      @editdotexe ปีที่แล้ว +3

      @@WretchedRedoran Dang, I only caught this in five minutes of posting. And I got a notfication.

    • @JamesJJSMilton
      @JamesJJSMilton ปีที่แล้ว +12

      Todd Howard's development style is getting rid of unnecessary things. That's why Skyrim has fewer stats than Oblivion. He's shaving off excess until he's left with a toothpick of a franchise.

  • @RunsaberSR
    @RunsaberSR ปีที่แล้ว +22

    This video is absurd.
    A descent into madness and riding this man's GENUINE excitement and elation.
    What a journey. Solid 5/7.

  • @gangstalkerofgangstalkers
    @gangstalkerofgangstalkers ปีที่แล้ว +6

    I remember my first time seeing Oblivion.
    My first ever sleepover and my friend Alex loaded it up and I was hooked I begged my mum for a console and game.
    She said no unless I saved up the money and brought them myself. I did any chore I could for any money I could get.
    Months passed, and I finally got the money for an Xbox 360 and Oblivion. After months of hard work dreaming of playing Oblivion for myself I got the console only for it not to work and be filled with sawdust for some reason, I cried that night and it was a life lesson.
    Oblivion was my first gaming love it holds a special place in my heart.

  • @BierBart12
    @BierBart12 ปีที่แล้ว +401

    Thinking of this whole dilemma as in-lore is actually really fun. Few members of man/mer society have ever witnessed these wars or tried researching them, some don't even believe that goblins wage wars. But those who do have some knowledge of it all have different names for the totem staff because they had to define it themselves.

    • @mikecobalt7005
      @mikecobalt7005 ปีที่แล้ว +24

      Wars, grouping up for, language, worship, others these all do require *Some degree of organized thought; one more issue to consider in the TES theme of "Do goblins actually have any degree of intelligence".

    • @marhawkman303
      @marhawkman303 ปีที่แล้ว +16

      @@mikecobalt7005 well... the answer is yes... I mean... they wear clothes and use weapons... they may be DUMb by Mer standards, but they can learn to read and write.

    • @mikecobalt7005
      @mikecobalt7005 ปีที่แล้ว +8

      @@marhawkman303 The Stonechewer tribe use two words Muluku (feces) and Muluk which is probably another interpretation for Malacath(Several variations of his name) and considering Malacaths lore beginning it fits. They *Can, learn but rarely (if ever) would on their own. I have a mod that expands on those a bit.

  • @connor1734
    @connor1734 ปีที่แล้ว +162

    Beyond the quest with the Goblin war featured and Goblin Jims cave, only once. On unpatched xbox 360 version(I owned the original rated T version), I dumped inventory to make space. Probably slept and got ambushed. I can't prove it at all, but I remembered getting attacked by gobos at an Aeylid ruin. Super cool memory! Glad you made this vid! Brings back memories!

    • @blackfang101
      @blackfang101 ปีที่แล้ว +13

      I once put all the goblin totem staffs in a house in skingrad and i found dead goblins in the streets later on, i know it at least used to work, but it could've broken at some point.

  • @a8lg6p
    @a8lg6p ปีที่แล้ว +16

    Fascinating! I probably played over 600 hours of Oblivion and never knew about this. This is what I loved about these games; the sense of a "living" simulated world, in which stuff happened even if I wasn't there.

  • @CrashOzzy1223
    @CrashOzzy1223 3 หลายเดือนก่อน +1

    21:18 I love random encounters… “Wa-wh-WHO ARE YOU?!” I still love them.

  • @Mekose
    @Mekose ปีที่แล้ว +264

    You gaslit me into thinking that I didn't know there were hill giants in vanilla oblivion when I have like a 1000 hours in my childhood to this game. Well played.

    • @fuckoff5893
      @fuckoff5893 ปีที่แล้ว +12

      Literally me too, I had to look it up lmao

    • @MiauFrito
      @MiauFrito ปีที่แล้ว

      @@fuckoff5893 This video and whatever enemy/mechanic you guys are talking about are all most likely about the M a n d e l a e ff e e c t (do NOT google that)(just kidding it's almost alright to google that)

    • @memenazi7078
      @memenazi7078 ปีที่แล้ว +1

      Hill giant?

    • @DancingCrickets04
      @DancingCrickets04 4 หลายเดือนก่อน +9

      ​@memenazi7078 He fights one at 1:38. Its a modded monster.

    • @NoelCo-yd1gu
      @NoelCo-yd1gu หลายเดือนก่อน

      ​@@memenazi7078literally doesn't exist in the game in any form. Was made by a fan.

  • @quimble2177
    @quimble2177 ปีที่แล้ว +591

    And somehow
    It’s still more natural, dynamic and interesting than the “civil war” we got to uh…”experience”
    Edit: yes he mentioned it but I was typing the comment halfway and decided to commit

    • @Aerolfoz
      @Aerolfoz ปีที่แล้ว +115

      Civil war is broken, that's why. The *real* civil war was exactly this, a dynamic system weaving throughout the game. It's been documented by modders, whole thing has been hacked out and replaced last-minute, which is why it's crap.

    • @beepbop6542
      @beepbop6542 ปีที่แล้ว +20

      @@Aerolfoz Why on Earth would they do that?

    • @johnsd3341
      @johnsd3341 ปีที่แล้ว +62

      @@beepbop6542 They probably couldn’t get it working in time

    • @RPGManoWar
      @RPGManoWar ปีที่แล้ว +75

      @@beepbop6542 Just a sad reality of game development, especially at that scale. I don't think there's a game on Earth where a game was done ahead of time and they decided to *add* content. Ambition, creativity, and excitement always start high but deadlines, setbacks, and budgets mean that eventually you've got to reign it in.

    • @dartoney
      @dartoney ปีที่แล้ว +1

      Silence oblivion stan, at least the Civil War is straightforward

  • @MafiaArne
    @MafiaArne ปีที่แล้ว +18

    I'll never forget the jumpscare I got from leaving an area I thought cleared, blissfully thinking that the goblins couldn't go past doors, to then suddenly feeling the violent thrust of a goblin attacking my back.

  • @daniell1483
    @daniell1483 ปีที่แล้ว +30

    I have no idea why this popped up for me, but damn did I love Oblivion and Morrowind so much. I had never known about this mechanic so this is such a trip from the past. The way it turned out to be essentially apocryphal was just the cherry on top!

  • @mark-gj4mb
    @mark-gj4mb ปีที่แล้ว +122

    Another relic of a bygone gaming era is the mystery surrounding the goblin wars. These kinds of weird mechanics were fun to discuss with friends and online because they were so mythological and rare. Now, if I was curious about a game mechanic or system then I could look it up and find 100 steam and reddit posts detailing every minor thing about it and at least 1 IGN guide about it

    • @StevenWichers
      @StevenWichers ปีที่แล้ว +17

      At the same time that's how you wind up with people insisting mechanics exist when they don't, such as the foxes in Skyrim being programmed to take you to things.

    • @VonKriger
      @VonKriger ปีที่แล้ว +2

      I remember this with Oasis in fallout 3, I was in 6th grade and one of my friends told me about a place with trees and plants in the capitol wasteland, and it blew my mind and I booted up my 360 as soon as I got home trying to find it

  • @rkhale02
    @rkhale02 ปีที่แล้ว +117

    I know for a fact i've gotten this to work in vanilla xbox 360 oblivion, the only additions were the DLC and patches given to the 360 copy of oblivion. It takes a while and sometimes i would even miss the attacks, they can happen without you being there and battlehorn castle can be invaded and the totems stolen. Which can be very interesting to be coming back from a quest to find your dudes head/hurt and piles of goblin bodies lying around.

    • @LemursManLemurs1
      @LemursManLemurs1 ปีที่แล้ว +12

      I also got this to work on vanilla 360. It didn't happen often. But I witnessed 4 or 5 overworld goblin fights between tribes. I had the oblivion guide and I read the "goblin fun" That's how I found out about it. Not all the features etc worked, but most of them did

    • @thatsneakyneenja2595
      @thatsneakyneenja2595 ปีที่แล้ว +5

      I too recall doing this as a kid. Only reason I knew it was there though was because I read about it in the guide book for the game. Guessing it got disabled later on due to issues with the system or its just so buggy it doesn't work most the time.

    • @LemursManLemurs1
      @LemursManLemurs1 ปีที่แล้ว +7

      @@thatsneakyneenja2595 it's just really buggy. And since the fights can happen when you're not around. Its easy to miss. Unless you catch the aftermath if the keep is attacked and you get there shortly afterwards. Then you'll see some bodies etc

    • @TheCapntrev
      @TheCapntrev ปีที่แล้ว +4

      I also distinctly remember getting this to work multiple times on the 360 after reading it in the physical guide book. The most notable one I started was in Frostcrag Spire, although I don't remember ever being able to start one with more than two factions.

    • @LoponStormbased
      @LoponStormbased ปีที่แล้ว +2

      I spent thousands of hours playing the Xbox 360 Oblivion with DLC and patches and spent dozens of hours trying to get this to work and never could.

  • @MrAsh1989
    @MrAsh1989 ปีที่แล้ว +4

    I clicked on the video expecting to learn about a hidden mechanic of the game.

  • @Scp716creativecommons
    @Scp716creativecommons ปีที่แล้ว +9

    The part where you stumble on the dead courier, her demi god nightmare of a Steed, and the gathering of green skin corpses... as epic as the watcher of the hills moment. Great video

  • @theknave1915
    @theknave1915 ปีที่แล้ว +328

    I'm almost positive that oblivion and the creation engine is so janky in the code that every individual game is unique. Because I've kicked off a goblin war before. I remember it fondly because I hopped through the special oblivion gate that lets you cross the map to get to one of the caves to steal one of the staff.

    • @vladprus4019
      @vladprus4019 ปีที่แล้ว +76

      "I'm almost positive that oblivion and the creation engine is so janky in the code that every individual game is unique"
      Oh yes, you can clearly seee that this is a Bethesda game

    • @Sanguivore
      @Sanguivore ปีที่แล้ว +27

      @@andreabuccella7644 LOL, I'd love to see this become a popular theory/creepypasta.

    • @christianreinard8285
      @christianreinard8285 ปีที่แล้ว +24

      Ok so I no almost nothing about video game coding, and less about Bethesda games, but I’m gonna take a guess. Maybe, because oblivion runs on that radient system, that small things can fundamentally change how the game will play out. For example, maybe straying too far into a certain area will trigger events that can change how it plays out, resulting in each copy being “different.” Again Im not qualified to make this guess but I’d figure I’d throw it out there anyway

    • @HelloHelloe
      @HelloHelloe ปีที่แล้ว +10

      @@christianreinard8285 Yeah on their hardware they probably didn’t encounter as many of these issues cos a lot of the bugs in this game feel like borderline oversights 😅

    • @Lon3wolf18
      @Lon3wolf18 ปีที่แล้ว +3

      dont look at the sky traveller

  • @rorynorris4248
    @rorynorris4248 ปีที่แล้ว +242

    I remember when oblivion was first advertised they talked about how npc's would have AI that would react to all kinds of things that would really make the game come to life, but I guess they gave up on a lot of it because of how difficult it would be to program. I was however kinda upset with how much Skyrim toned down the villager AI, people no longer walked around and had lunch here and worked there and slept in their house etc as much as they seamed to do in oblivion.

    • @floppymcflop5427
      @floppymcflop5427 ปีที่แล้ว +31

      Man I can't think of a shopkeeper doing literally anything other than go sleep in either games lol, though I do think oblivion was a bit better just cause it felt like they'd mix up they're pathing here and there

    • @kennyburkamp4054
      @kennyburkamp4054 ปีที่แล้ว +25

      Actually it worked but it worked to well and they had to dumb down the ai

    • @tj-co9go
      @tj-co9go ปีที่แล้ว +8

      Oblivion had great NPC dialogue but they cut it in Skyrim because they didnt want to record too many voice lines and to make NPCs more unique

    • @kennyburkamp4054
      @kennyburkamp4054 ปีที่แล้ว +43

      @@tj-co9go dude I am not even joking the ai were so smart that bears if they couldn't find food they would go to the nearest settlement and start killing people by them self and horde of undead from the nearest dungeons will do that to
      And the a skoma dealer will end up getting stab to death by a gang of homeless skoma addicts who ran out of skoma and didn't have any money so they just killed him and stole his skoma so when you would retain to him for a quest he be dead 9 times out of 10 with the gang of homeless addicts nearby
      There even a fact fiend video on this on TH-cam

    • @tj-co9go
      @tj-co9go ปีที่แล้ว +20

      @@kennyburkamp4054 i am not joking either. the fact that the dialogue and behavior can lead to hilarious events is only a plus in my opinion since it make each playthrough more memorable and engaging. there is something beautiful and awesome in chaos and randomness. I love how wild animals, goblins and ogres will randomly attack settlements

  • @Shero1337
    @Shero1337 ปีที่แล้ว +8

    I had put in over 1000 hours into oblivion easily without ever knowing this mechanic existed in the game. If it wasn't for the Skyblivion team I never would have known about it before this video. Really awesome video, makes me hyped for Skyblivion again. Also that team is putting their own twist on the goblin tribes in the Skyblivion mod that looks cool, I recommend their "SKYBLIVION Live Gameplay Demo and Q&A[Liking The Stream Is Appreciated]" stream from 8 months ago for more info and a good watch!

  • @philbop8647
    @philbop8647 ปีที่แล้ว +8

    Oblivion feels more alive than almost any game npcs will visit their relatives on the other side of the map

  • @gordonross3270
    @gordonross3270 ปีที่แล้ว +100

    I had convinced myself that goblin totems were part of a dream I had as a child. It feels nice to know it was a real experience.

  • @druid4243
    @druid4243 ปีที่แล้ว +75

    This is a certified cyrodillic classic

  • @Robert399
    @Robert399 ปีที่แล้ว +6

    When I first played Oblivion as a kid (also after trying Morrowind and liking it but just sort of screwing around and not really getting it), my mind was blown by the fact that sheathing your sword actually puts it into a scabbard on your body.

  • @joseybryant7577
    @joseybryant7577 ปีที่แล้ว +5

    Thought this topic would disappear from my head hours after first watching. Yet here I am 4 days later, still thinking about it.

    • @RimmyDownunder
      @RimmyDownunder  ปีที่แล้ว +5

      hey mate, clocking in at 16 years of thinking for me, 4 days is getting off light :P

  • @colbyboucher6391
    @colbyboucher6391 ปีที่แล้ว +138

    Theory: the Goblin Wars were found to cause some unforseen issue early in the game's lifespan and were silently patched to prevent them from happening.

    • @HelloHelloe
      @HelloHelloe ปีที่แล้ว +48

      Maybe they ended up butchering too many npcs early on in some fringe cases and the player kind of loses agency because a huge ass tribe could kick ass early on

    • @RGInquisitor
      @RGInquisitor ปีที่แล้ว +8

      @@HelloHelloe I can definitely see that being one of the factors.

    • @navilluscire2567
      @navilluscire2567 ปีที่แล้ว +8

      @@HelloHelloe
      That just sounds amazing, would add alot of funny stories!

    • @joshuaturnquist5538
      @joshuaturnquist5538 ปีที่แล้ว +25

      @@HelloHelloe I mean, Dawnguard at release had that exact same issue, so I could see it. Randomly spawning vampires walking into towns, killing merchants and quest NPCs.

    • @wingedhussar1453
      @wingedhussar1453 ปีที่แล้ว +10

      Think of the scripting and slowdown it caused on consoles.hundreds of goblksn fighting somewhere for the staffs probably made the console slowdown so they cut it fully from code.smart

  • @SuperLeshina
    @SuperLeshina ปีที่แล้ว +88

    This is why I love Oblivion. It has many amazing things like that, sometimes quirky, sometimes genuinely immersive. I remember a countess's daughter that always travels to a different city, some npc's that travel, people taking things that they need.
    There's a complex skooma trafficking ring that spans the entire province, you can find every part of that ring, concluding with two seemingly random Kamona tong members in a camp near Bruma.

  • @Ducilios
    @Ducilios 4 หลายเดือนก่อน +2

    Completely underrated but I just noticed at 6:45, when he said "If you smash the light button" the like button actually shines, that's a new feature.

  • @evelyntelevision
    @evelyntelevision ปีที่แล้ว +3

    This was amazing to witness. Thanks for putting in all the work to showcase this really interesting mechanic. Makes me want to pick up Oblivion again.

  • @inductivegrunt94
    @inductivegrunt94 ปีที่แล้ว +106

    Cryrodil belongs to the Gobbos!
    And as always modders create some of the best things in Bathesda games. Gobbos are the best when you can have fun with them and not just kill them and move on.
    Edit: My goodness Rimmy going insane about this is absolutely hilarious! I love insane Rimmy so much! We need more of Insane Rimmy!

  • @jamesklee
    @jamesklee ปีที่แล้ว +69

    Your whole thing about game worlds telling stories without player input - that is exactly what charms me about any RPG that stays in my rotation of "games to revisit all the time." Having NPCs appear as though they live lives completely independent of whatever shenanigans the player is up to, that's what makes a game world feel real. As you say, the vast majority of games fail utterly in this regard, and the result is that the game world feels more akin to a movie set - hollow facades, with nothing behind them.

    • @romanpyatibratov4361
      @romanpyatibratov4361 ปีที่แล้ว

      Space Rangers 2 is still, for me, the best living world out there. The game can literally win itself without you getting involved whatsoever. Or lose itself in a same way

  • @hugoclarke3284
    @hugoclarke3284 ปีที่แล้ว +9

    You imply in your introduction that Oblivion's AI felt amazing at the time, despite being unremarkable by today's standards.
    I would claim that Oblivion AI is superior to most modern games. The fact that it is so unpredictable, often doesn't do what it's supposed to, or even acts nonsensical, is what makes it *so realistic*

  • @lunaticscribbles6016
    @lunaticscribbles6016 ปีที่แล้ว +5

    I love how they intended to have a living breathing world. And they sorta got that. But their vision originally with all these things happening even when youre not around or actively participating in it but can slip into your adventure at different points is awesome

  • @samuelaraujomedeiros6682
    @samuelaraujomedeiros6682 ปีที่แล้ว +111

    The Goblin Trouble quest actually inspired a whole arc of my DnD campaign. A Hobgoblin deserter started subjugating goblin tribes and amassing an army. The players were sent to defeat him.

    • @MatNightmare
      @MatNightmare ปีที่แล้ว +7

      Dude, Oblivion quests make for the best D&D one-shots. I made one based on Goblin Trouble and one based on Caught in the Hunt, and used them both for years to introduce players to the game.

    • @samuelaraujomedeiros6682
      @samuelaraujomedeiros6682 ปีที่แล้ว +3

      @@MatNightmare Yeah. The storytelling in that game is superb.

    • @Jimbo55151
      @Jimbo55151 ปีที่แล้ว +3

      @@MatNightmare I literally JUST ran a one shot based off of “A Brotherhood Betrayed” last night.

    • @MatNightmare
      @MatNightmare ปีที่แล้ว +2

      @@Jimbo55151 Yo that one is sick too. Funny that you replied to this today, I'm gonna run a session tomorrow for my campaign using the Pale Lady from Oblivion as a villain lol
      Basically she's a vampire that tortures/feeds on prisoners and the players will have to infiltrate the prison she's in to jailbreak an ally.
      I swear to god, when I run out of Oblivion quests to rip off my GMing career will be over.

    • @Jimbo55151
      @Jimbo55151 ปีที่แล้ว +3

      @@MatNightmare it was my first experience with elder scrolls and I’ll always remember it.
      Oh dude that’ll be awesome! Please tell me you have a twist like the virtuous bloods have in there

  • @sleepshouter5017
    @sleepshouter5017 ปีที่แล้ว +63

    STALKER’s A-Life system works in a similar way to this, where individuals or squads of the different factions dynamically occupy certain locations and/or move from place to place. Sometimes you’ll come across a location occupied by one faction only to come by later to find that they’ve been killed and the location occupied by their enemies, or find that they had just abandoned the location entirely. Cool ass features like the A-Life system is what fascinates me about game development. How exactly was that created and how much of a bitch was it to get working?

  • @doifhg
    @doifhg ปีที่แล้ว +1

    this was fascinsting, it was both informative for something I didn't know existed, and a witness of an individual persons descent into madness

  • @michaelkoerner4578
    @michaelkoerner4578 ปีที่แล้ว +2

    The magic of this game still isn't lost on me. I remember being 16 and this game came out and my buddy had it on the Xbox 360. I remember being blown away by how realistic the graphics were, and how great the combat and game mechanics were.

  • @DemianCorvus
    @DemianCorvus ปีที่แล้ว +73

    I've gotten so used to TH-cam videos being written, prepared and presented in such an orderly manner... that I loved this video. This was just a guy changing his idea mid-way three times and ending up playing a mod without knowing how to end the video. I love it XD

    • @TheDevilbound
      @TheDevilbound ปีที่แล้ว +9

      True. Feels more like a real person, like just one more player among us. It's refreshingly amateurish while still being well produced - not just gibberish and random clips.

  • @BigJubble
    @BigJubble ปีที่แล้ว +71

    I remember reading about this in a REALLY OLD gaming magazine I owned, I don't even remember what magazine it was but it listed all sorts of weird things you could do in Oblivion including the goblin war, permanent invisibility using chameleon enchantments and some of the cheat codes you could use..

  • @NachozMan
    @NachozMan ปีที่แล้ว +3

    Wow I never thought I'd ever see a new piece of information about this game again, bravo to you sir.

  • @noneofyourbusiness3288
    @noneofyourbusiness3288 ปีที่แล้ว +6

    Oblivion was way more ambitious than it initially seems. NPC-behavior for example, while certainly a source of great amusement, was really impressive for its time imo.

    • @abstr4cted496
      @abstr4cted496 11 หลายเดือนก่อน +2

      I'd even argue it's still impressive. Hasn't really been recreated since. Skyrim totally scrapped radiant ai.

  • @GortarMegdor
    @GortarMegdor ปีที่แล้ว +73

    28 days later was truly a game changer for me. I remember loving it more than the original game. You could have your own quest line about defending the cities as they were falling one by one to the endless hordes of zombies, especially if you installed mods for open cities, adventurers on the road and building barricades. I remember groups of guards, civilians and adventurers shooting their bows at several hundred approaching zombies. It was so satisfying to defeat a horde, but most of the time you just ended up running away to the next city

  • @KerbalRocketry
    @KerbalRocketry ปีที่แล้ว +58

    this is such a cool concept, it's a shame that Skyrim despite all the special editions never got quite this alive. the civil war never really seemed to do much and was too well Civil and War to have emergent raiding

  • @calebisaacs3629
    @calebisaacs3629 4 หลายเดือนก่อน

    Best delivery ever, 3 minutes in and....then you got to the point, I'm not even mad just awe struck cheers m8

  • @tripmann268
    @tripmann268 ปีที่แล้ว

    First video of yours I've found, your commentary is hilarious man and this game will never cease to amaze

  • @dogium3332
    @dogium3332 ปีที่แล้ว +53

    We need more goblin wars in RPGs damnit.

  • @Beowulf-sn8ir
    @Beowulf-sn8ir ปีที่แล้ว +99

    Always been interested in stuff like this, Mount and Blade's AI wars or STALKER's A-life system. I've always been particularly impressed with A-life and how it behaved in a 3d environment, it was way ahead of it's time in the original games and I'm excited to see what they're doing with the idea in STALKER 2.

    • @raptor4916
      @raptor4916 ปีที่แล้ว +6

      how are the devs doing btw with the whole war thing.

    • @katarjin
      @katarjin ปีที่แล้ว +10

      @@raptor4916 Last I saw they were doing well, some came back from the war and got back to working on the game (after a break of course)

    • @Grimmers
      @Grimmers ปีที่แล้ว +10

      Glad someone brought up A-Life. It's pretty similar to Oblivion's Radiant AI of a system that's still impressive but was heavily nerfed from the original demo pitch. GSC had some really ambitious and wild ideas for the original A-Life concept, up to NPC stalkers actually being able to complete the game's main quest before the player could.

    • @clpthegamer3129
      @clpthegamer3129 ปีที่แล้ว +2

      the best part about A-Life was that the AI was supposed to give every NPC there own little personality and routines, sadly this and the more immersive faction wars was cut, with the only game using the faction war feature being Clear Sky (where its also insanely broken, with AI not taking locations they are attacking 7 times out of 10)

    • @chrisg5219
      @chrisg5219 ปีที่แล้ว

      Man seems like stalker 2 is never going to release

  • @djangobanjo2673
    @djangobanjo2673 ปีที่แล้ว

    This is one of the best deep dives into a gaming topic I have ever seen. Nicely done!

  • @CeanStrauss
    @CeanStrauss ปีที่แล้ว +3

    I so wish this was at least a mod for Skyrim. You're absolutely right that someone could so much more with developing this mechanic. Even little improvements like not spawning next to the totem. Or having the war party spawn if you cross its virtual path through the open world. Lots of possibilities. Thanks for video about it.

  • @foggygolem
    @foggygolem ปีที่แล้ว +31

    Always wanted to see games do this since Farcry 2. Moving battle lines, strategic locations, and you're just Some Schmuck in the middle of it all

    • @michaelmoore2679
      @michaelmoore2679 ปีที่แล้ว +2

      You mean like Foxhole, but with AI instead of players?

    • @DewaKrishna_
      @DewaKrishna_ ปีที่แล้ว +2

      @@michaelmoore2679 you could say that

    • @foggygolem
      @foggygolem ปีที่แล้ว +1

      @@michaelmoore2679 More like...there's a game called Freeman at the moment that comes Close, but strays too far down a different path atm.

    • @benjaminhartsock3281
      @benjaminhartsock3281 ปีที่แล้ว +2

      You mean Stalker Anomaly?

    • @Th3Espr3ss0
      @Th3Espr3ss0 ปีที่แล้ว

      Ahhh, so mount and blade?

  • @finesthour7068
    @finesthour7068 ปีที่แล้ว +21

    I like the idea that you can't see the war without being invisible. While you're adventuring, there is a war going on beneath you.

    • @Princess_Celestia_
      @Princess_Celestia_ ปีที่แล้ว +2

      Might be just me but a few times I've stumbled upon goblins hacking each other to pieces inside of caves.

  • @kingjingaling
    @kingjingaling 3 หลายเดือนก่อน

    This was my first oblivion mod I downloaded back in the day thanks for reviewing it

  • @Luminary_Morning
    @Luminary_Morning ปีที่แล้ว

    I'm so proud of you! Great job! I had no idea this was a thing!

  • @Colemanbentz
    @Colemanbentz ปีที่แล้ว +26

    Hearing this man act as an announcer for goblin wars at 6 am was honestly the best way to start my day

  • @InfiniteZest_
    @InfiniteZest_ ปีที่แล้ว +53

    never played Oblivion, but I used to love doing stuff like this in games as a kid. Leading parties of enemies into each other and watching them battle it out. these unscripted events made the game feel more like a living world as you said. this was a great deep dive, I wish more games had mechanics like this

    • @deriznohappehquite
      @deriznohappehquite ปีที่แล้ว +2

      Mount and Blade is basically an entire game of this.

    • @thecoolestofthe834s2
      @thecoolestofthe834s2 4 หลายเดือนก่อน

      bro play kenshi with some mods and reactive world that is this game

  • @sjoerdvanasseldonk502
    @sjoerdvanasseldonk502 ปีที่แล้ว

    thank you so much for this deep dive. i was so confused by this whole situation

  • @needparalegal
    @needparalegal 20 วันที่ผ่านมา +2

    Oblivion is Short King Summer. Wood elves getting all the trim.

  • @Alex-nk1eu
    @Alex-nk1eu ปีที่แล้ว +17

    I remember playing games as a kid purely for emergent mechanics like this without even realising it. They just exude childlike fun. Thank you for rediscovering this one

  • @VD913
    @VD913 ปีที่แล้ว +24

    This reminds me a lot of the Fallout settlement defense mods prior to settlements being added in 4. I was super into those when they were in their infancy. Having a Goblin Wars mechanic running in the background of a modern title would be fantastic. Emergent gameplay is fascinating.

  • @MrSharp740
    @MrSharp740 ปีที่แล้ว +1

    Your devotion to solve this for the masses is underappreciated and amazing. Thank you for this amazing video my friend! keep up the good content

  • @Siptom369
    @Siptom369 ปีที่แล้ว +5

    This was so random yet so interesting and hilarious

  • @IanGerritsen
    @IanGerritsen ปีที่แล้ว +19

    We need a true sandbox MMO with content like this that actually works.

  • @DanteTheDemon7
    @DanteTheDemon7 ปีที่แล้ว +11

    The creepy thing isn’t the raider, it’s the figure behind her by the tree that vanishes. @21:18

    • @DRSethFCM
      @DRSethFCM ปีที่แล้ว +2

      I didn't notice them the first time viewing, but after I saw your post it's true, there is a weird I believe male figure in black behind or infront of the tree.

    • @phi9635
      @phi9635 ปีที่แล้ว +1

      He didn't even notice the obscured! What was happening there? I need to know!

  • @weswhite6058
    @weswhite6058 ปีที่แล้ว +2

    As a kid this was the most fascinating quest for me. It enthralled my imagination, and I don’t really know why. I swear in 5th and 6th grade I would just play this game everyday before and after school and let my imagination run wild. Thank you for making an extremely niche video on a very cool component of Oblivion

  • @bigdaddydons6241
    @bigdaddydons6241 3 หลายเดือนก่อน +1

    Having to prove the existence of the goblin wars sounds like something a crazy wood elf would start talking about in random dialog

  • @frankschreck8186
    @frankschreck8186 ปีที่แล้ว +18

    I actually experienced this on my most recent Oblivion playthrough. I thought the location just had fighting goblins included, but I guess I guess I stumbled upon a goblin war in progress. In the final room of the dungeon, there was just a massive pile of dead goblins from both sides on top of the totem staff. If I knew about this mechanic, I wouldn't have sold it after finding a slightly better staff

  • @beeoverlord1881
    @beeoverlord1881 ปีที่แล้ว +26

    You deserve a tip of the hat for making an oblivion video these many years later!

  • @diktatoralexander88
    @diktatoralexander88 ปีที่แล้ว +1

    Yeah I remember this. I discovered it on accident on my no fast travel playthrough. I found the farmers and the goblins and i didn't know what was going on. It was so cool.

  • @connorkobus2620
    @connorkobus2620 ปีที่แล้ว +1

    I had never heard of this, its freakin amazing you just got a sub my friend! Hope yo see more crazy content!

  • @notsosolowing1295
    @notsosolowing1295 ปีที่แล้ว +10

    Rimmy sounded like he was just haveing loads of fun sparking large scale goblin race wars.

  • @MortSalazar
    @MortSalazar ปีที่แล้ว +7

    Of all the RPGs of my childhood
    Of all the TH-camrs that i watch
    I never expected Rimmy to do an Oblivion video

  • @selohcin
    @selohcin ปีที่แล้ว

    That was awesome. Thanks for sharing this!

  • @michaelwestmoreland2530
    @michaelwestmoreland2530 ปีที่แล้ว +2

    "Protrct and serve. It's what we do."
    APPARENTLY NOT WELL.
    "WHERE HAS THE LIGHT GONE!"
    Is unironically a hard line. And your execution is beautiful.
    Also, your style is great. Non-cringe role play AND technicalities and details.