Adding a Triped Robot To My Weird Shooter Game - Devlog

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  • เผยแพร่เมื่อ 27 ม.ค. 2025

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  • @Codeer
    @Codeer  3 ปีที่แล้ว +547

    Hey guys thanks for watching :) Subscribe to see more devlogs! Also please let me know any feedback on the new ammo and stamina systems :)

    • @scole2401
      @scole2401 3 ปีที่แล้ว +12

      Make it multiplayer!

    • @ELSEBA152
      @ELSEBA152 3 ปีที่แล้ว +7

      very nice stuff
      maybe a roll move/cartwheel roll for dodging??

    • @theearthburner6159
      @theearthburner6159 3 ปีที่แล้ว +13

      @@scole2401 that's a bold statement

    • @Thatonedude734
      @Thatonedude734 3 ปีที่แล้ว +14

      I think for the ammo maybe you could have something like an energy bar and regular bullets deplete it a little and missiles take more energy than bullets

    • @Skywyz
      @Skywyz 3 ปีที่แล้ว +5

      Add Clouds!!!

  • @MrCrocker2
    @MrCrocker2 3 ปีที่แล้ว +1285

    For the ammo, having it be bullets is the tricky part. if they were energy weapons you could pick up batteries (ammo) and that battery can shoot 5 small energy balls or one large energy ball. That way the global system applies but its not only picking up bullets that magically change types, it's picking up charges

    • @gatewaymusic3598
      @gatewaymusic3598 3 ปีที่แล้ว +83

      Yes. Or if you want to keep the weapon generally the same have it be a “metal” count or something like that it would make a bit more sense

    • @Micon3252
      @Micon3252 3 ปีที่แล้ว +154

      If it's energy based maybe it could encourage player to take out the new bosses for the batteries.

    • @MrCrocker2
      @MrCrocker2 3 ปีที่แล้ว +48

      @@Micon3252 ooh. Smart, I like that

    • @Codeer
      @Codeer  3 ปีที่แล้ว +374

      That sounds awesome, yeah I'm definitely changing it to an energy system! Thanks :)

    • @tnieuwenhuizen2708
      @tnieuwenhuizen2708 3 ปีที่แล้ว +8

      I was thinking of exactly the same. Amazing hahaha

  • @thomasbrush
    @thomasbrush 3 ปีที่แล้ว +190

    You're a brilliant dev and TH-camr!

    • @Codeer
      @Codeer  3 ปีที่แล้ว +12

      Thank you Thomas that means a lot! :)

    • @gslayer69
      @gslayer69 3 ปีที่แล้ว +2

      Now make a cool 3D Game ( or YOU CAN'T DO THAT )

    • @infectiwan4896
      @infectiwan4896 3 ปีที่แล้ว

      @@Codeer I have pm’d you on Twitter. Please take a look

  • @craz2580
    @craz2580 3 ปีที่แล้ว +271

    This game is, sure strange, but original, and i cant wait it to be for sale

    • @GH05T-S0LDI34
      @GH05T-S0LDI34 3 ปีที่แล้ว +1

      Agree

    • @darkigg
      @darkigg 3 ปีที่แล้ว +1

      Me too just is it an open world or platformer? Also there aren't any objectives yet and the map looks pretty boring so he still got lot of work to do but I'm sure he will do it good

    • @Username-zq5ln
      @Username-zq5ln 3 ปีที่แล้ว +7

      @@darkigg bro of course it looks boring man this is his 4th devlog. are u good?

    • @lechking941
      @lechking941 3 ปีที่แล้ว +3

      fuck the sale im going full price my dude. its gonna be one to get i say. plus when i lvoe a game i like to suport as i can

    • @beach9131
      @beach9131 3 ปีที่แล้ว

      @@Username-zq5ln I know what you meant, but that kinda sounds rude,

  • @codinginflow
    @codinginflow 3 ปีที่แล้ว +198

    This human/crawling thing player hybrid looks so fun

    • @edij100
      @edij100 2 ปีที่แล้ว

      yooo wassup my man

  • @reaperofinsanity3370
    @reaperofinsanity3370 3 ปีที่แล้ว +85

    I like the Shadow of the Colossus style of destroying enemy weakpoints instead of a traditional health system great work so far

  • @manualdomundo2550
    @manualdomundo2550 3 ปีที่แล้ว +2

    These devlogs of your game are the best. They are pretty cool to watch

  • @HRZN-xj9um
    @HRZN-xj9um 3 ปีที่แล้ว +365

    If you transitioned from bullets to energy weapons, the ammo mechanic would be much more intuitive and it would fit with the theme better.

    • @Codeer
      @Codeer  3 ปีที่แล้ว +83

      Yeah that's a great idea, I'm definitely going to change it into energy weapons!

    • @GH05T-S0LDI34
      @GH05T-S0LDI34 3 ปีที่แล้ว

      @@Codeer please read my comment

    • @123newjersey3
      @123newjersey3 3 ปีที่แล้ว

      @@Codeer maybe the batteries will give the player a lot of energy! Which makes them want to kill them

    • @darkigg
      @darkigg 3 ปีที่แล้ว +1

      @@Codeer is it gonna be a platformer game or an open world?

  • @gameridiotNOT
    @gameridiotNOT 3 ปีที่แล้ว +75

    The new enemy seems pretty easy to defeat. I'd recommend making it a bit trickier, but not by much. Maybe make it slightly harder to get onto the robot, or have it knock the player off after a battery is taken out

    • @r6scrubs126
      @r6scrubs126 3 ปีที่แล้ว +10

      yeah I agree, once one battery is taken it out should throw the player off and then you have to repeat

    • @flat-seventh
      @flat-seventh 3 ปีที่แล้ว +4

      and perhaps have more shootable things- maybe they're timed, and you have to hit 3 weak spots to deactivate the robo. might work!

    • @fall-neckthetallneck2977
      @fall-neckthetallneck2977 3 ปีที่แล้ว +17

      @@flat-seventh I like the idea of shooting 3 weak points to temporarily disable the robot to make it climbable. Then for higher difficulty levels, it could have a shorter amount of time to climb to the battery and take it out.

    • @Nova_Ghost_Gamer
      @Nova_Ghost_Gamer ปีที่แล้ว

      That would probably make it a boss turned into regular foe.

  • @wuffy7170
    @wuffy7170 3 ปีที่แล้ว +70

    Can't wait for this game. Your ideas are amazing.

    • @Codeer
      @Codeer  3 ปีที่แล้ว +14

      Thank you!

    • @jackhathaway9081
      @jackhathaway9081 3 ปีที่แล้ว

      @@Codeer i like the enemy it looks like a tripod from war of the worlds

  • @REDACTED_0990
    @REDACTED_0990 3 ปีที่แล้ว +10

    First of all, this is my first time seeing this TH-camr.
    Second of all, this game looks sick.
    Third of all, you could turn this into a genuinely great game that is comparable with games from big companies.

  • @bun3577
    @bun3577 3 ปีที่แล้ว +1

    Dude thank you so much for fixing the planets. Previously, the light side was facing away from the sun, now they’re actually lit up by the sun!

  • @snake_wit_tophat9835
    @snake_wit_tophat9835 3 ปีที่แล้ว +45

    “where you can run and climb stuff”
    I’m sold on this idea.

    • @Azure9577
      @Azure9577 3 ปีที่แล้ว

      Shadow of the colossus has that

  • @golu_badbola
    @golu_badbola 3 ปีที่แล้ว +1

    Inspirational stuff man.
    Great job!!

  • @calebgilbertyt
    @calebgilbertyt 3 ปีที่แล้ว +20

    I love the new biome! The blue grass just looks so chill and I love the look of the trees contrasting with the ground. I don't understand how an individual can create this stunning and amazing games. I'm really excited for more devlogs, and I can't wait to play the game myself. Insanely amazing work!

    • @Codeer
      @Codeer  3 ปีที่แล้ว +4

      Thanks that means a lot! Glad you like the new biome :)

    • @dontkickmychick6076
      @dontkickmychick6076 3 ปีที่แล้ว

      Makes me sad that ill never be able to

  • @shugnight993
    @shugnight993 3 ปีที่แล้ว +1

    I can’t wait for this to be released! You have been doing a great job on this and I have been watching your videos for a while. Keep up the good work!

  • @dwelleroftheinternet8499
    @dwelleroftheinternet8499 3 ปีที่แล้ว +41

    Maybe some kind of large cave areas giving the player the option of jumping chasms climbing walls or maneuvering the ceiling, maybe some kind of spider creatures that also climb on the walls like the player, and removing enough of the legs causes them to fall to the ground and change attack style

  • @MrSkyydude
    @MrSkyydude 3 ปีที่แล้ว +3

    Disabling the boss rather than depleting it’s health bar is genius

  • @Noxzeal
    @Noxzeal 3 ปีที่แล้ว +53

    This game looks really promissing, I can't wait till it releases! Such high qulity video, too

    • @Codeer
      @Codeer  3 ปีที่แล้ว +10

      Thank you!

  • @omega8936
    @omega8936 3 ปีที่แล้ว +1

    awesome videos and awesome game- cant wait for more logs and the eventual release

  • @anchorman7116
    @anchorman7116 3 ปีที่แล้ว +64

    3:46 expanding on battery system - it would be cool if you put out one battery, robot becomes "sloppy". Since he missing one battery and does not have enough power to function properly

    • @xavierdulla2000
      @xavierdulla2000 3 ปีที่แล้ว +9

      Or what if you can put in your own sort of “hacking batteries” and control the robot

    • @dontkickmychick6076
      @dontkickmychick6076 3 ปีที่แล้ว +5

      @Ezequiel Ciamparella warcrimes are legal when theres nobody to enforce them

    • @aaronzaharias9110
      @aaronzaharias9110 3 ปีที่แล้ว

      @@dontkickmychick6076 Yes

  • @kryvosa
    @kryvosa 3 ปีที่แล้ว

    I find it absolutely awesome that my comment about the sun and planet shadows few parts back actually made you to remade the planets completely. Kind of. I also feel bad for making you do more not-yet-really-necesarry work. But sill. Awesome. Keep the devlogs up, please.

  • @shadowscorpion8661
    @shadowscorpion8661 3 ปีที่แล้ว +41

    The one thing I feel like is needed at least for the robot is a clear way to know how to defeat it. like maybe are marker of some kind or a visual way (like having the robot look at the box are or if it can't see you it also looks near the box) because I know if I played this I would just try shooting it down or its legs like the first big boi robot. besides that everything looks great!

    • @bean40
      @bean40 3 ปีที่แล้ว +1

      Yes, maybe like orange dots on the legs to indicate the play should climb there

    • @ODCrab
      @ODCrab 3 ปีที่แล้ว +3

      Black and yellow stripes on the battery box to make it stand out.

    • @makiito4170
      @makiito4170 3 ปีที่แล้ว +7

      i feel like it would be a matter of preference
      personally i like not knowing what to do because it feels more satisfying when i figure out what to do on my own.
      i think a hint would be a good way to give the player an idea of what to expect, but not outright tell them what to do, since they still have to find the panel with the batteries.
      for example:
      "the boss has no health bar and you cannot damage it, surely there's another way to bring it down?"

    • @bean40
      @bean40 3 ปีที่แล้ว +1

      @@makiito4170 actually, yeah! I mean, eventually the player would be curious enough to figure it out, it also gets them more curious about the game

    • @shadowscorpion8661
      @shadowscorpion8661 3 ปีที่แล้ว +1

      @@makiito4170 ooo good idea! like a popup saying that, it pushes the player in the right direction without holding their hand. I like that a lot

  • @robbieaulia6462
    @robbieaulia6462 3 ปีที่แล้ว +53

    Codeer, what if an enemy that comes out of the ground as some sort of mechanical earth worm that is used to mine the planets of it's rich mineral resources, I think it would fit well to the games plot, just a thought.

    • @thatfinegentleman
      @thatfinegentleman 3 ปีที่แล้ว

      Not a bad idea

    • @aaronzaharias9110
      @aaronzaharias9110 3 ปีที่แล้ว +4

      **Terraria flashbacks**

    • @Dingle3334
      @Dingle3334 3 ปีที่แล้ว +6

      @@aaronzaharias9110 *you feel vibrations from deep below*

    • @aaronzaharias9110
      @aaronzaharias9110 3 ปีที่แล้ว +1

      @@Dingle3334 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

  • @KarlismiSN
    @KarlismiSN 3 ปีที่แล้ว +53

    omg i literally just checked last night to see if my notifications were bugged because i hadn't got a notification for one of these videos, and less than 24 hours later it gets uploaded lmao
    Edit: That new robot also looks AWESOME, i love the battery idea

    • @Codeer
      @Codeer  3 ปีที่แล้ว +8

      Haha that's awesome, and thank you!

    • @LeonserGT
      @LeonserGT 3 ปีที่แล้ว +1

      @@Codeer boss idea - this robot's big brother with multiple head-arms, each having its own battery

    • @Dfl_jason
      @Dfl_jason 3 ปีที่แล้ว

      @@LeonserGT oh and also maybe something on top of it for player to Dodge when climbing on the robot like something that would be shooting at the player or something like that

  • @ryanvasquez2914
    @ryanvasquez2914 3 ปีที่แล้ว

    I plan on being a game developer and I am taking that course and it's so good seeing youtubers like you around.

  • @thomasflaig7860
    @thomasflaig7860 3 ปีที่แล้ว +4

    These devlogs are by far the best I've seen in a long time.

  • @xenstudio
    @xenstudio 3 ปีที่แล้ว

    the look of your green alien has triggered a forgotten memory in my head

  • @AccidentallyBuiltAShelf
    @AccidentallyBuiltAShelf 3 ปีที่แล้ว +16

    This game looks so sick. Gives me astronear vibes

    • @robbieaulia6462
      @robbieaulia6462 3 ปีที่แล้ว

      I think it's more of an anti-astronear since you instead wants to stop the planet's exploitation of resources meanwhile in astronear you just suck any resources you see

  • @jacoballessio5706
    @jacoballessio5706 3 ปีที่แล้ว +2

    Never seen a laptop hinge like that, it's very cool. It's interesting how that same sort of hinge is used in your robot design

  • @astr0naut_hat3s39
    @astr0naut_hat3s39 3 ปีที่แล้ว +9

    Looks Good so far, I'm still hyped!

  • @PixelArchitect
    @PixelArchitect 3 ปีที่แล้ว

    This game is looking amazing!

  • @MarkIsAsleep
    @MarkIsAsleep 3 ปีที่แล้ว +4

    Im always waiting for your devlog. The game is so cool, the design and the mechanics are awesome

  • @filmotter
    @filmotter 3 ปีที่แล้ว

    This looks like it'll turn out to be a really innovative game when it's done. Excited to hopefully try it out someday!

  • @Danimator
    @Danimator 3 ปีที่แล้ว +7

    this looks so cool! i think a robot enemy that has a crab-like design would be neat

  • @micyoz5283
    @micyoz5283 3 ปีที่แล้ว +1

    Just found your channel, definitely here to stay! Love what I’m seeing so far

  • @idrawpictures9140
    @idrawpictures9140 3 ปีที่แล้ว +4

    I watch a lot of devlogs because they're entertaining or for inspiration but not because I'm interested in the game. This one is different. There's no way I'm not getting this game when it's out.

    • @Codeer
      @Codeer  3 ปีที่แล้ว

      Haha that's awesome, thank you!

  • @YEAH_yeah.
    @YEAH_yeah. 3 ปีที่แล้ว

    The game is coming together really nicely Great job

  • @funnylaughed7423
    @funnylaughed7423 3 ปีที่แล้ว +7

    The ammo system sounds really good actually. I wouldn't know for sure until I play, but it sounds great.

    • @DoxyYT
      @DoxyYT 3 ปีที่แล้ว

      i dont like it tbh its kinda op and annoying

    • @funnylaughed7423
      @funnylaughed7423 3 ปีที่แล้ว

      @@DoxyYT Well if he balances the guns and ammo locations around it, it could be fun. For example, in most games you would go from a weak pistol to a strong pistol but the strong pistol needs rarer ammo. You could also have a rifle that also needs its own ammo. In this, the pistol and the rifle are just as good, but they're better in different circumstances. Assault rifles are good for a few enemies, rocket launchers for groups of them, and pistols for specific enemies, etc.

  • @redcreed_
    @redcreed_ 3 ปีที่แล้ว

    I cannot wait for this to be released. The style is awesome

  • @BainesMkII
    @BainesMkII 3 ปีที่แล้ว +7

    Be careful with the shared ammo system, as it causes sometimes overlooked concerns. With a shared pool, you cannot just switch to a different gun when one gun runs out of ammo. Shared pools can also exacerbate or create weapon balance issues, as using any weapon reduces how often you can use every other weapon.

  • @wafi5576
    @wafi5576 3 ปีที่แล้ว +5

    00:21 the hinge is amazing

    • @irenedjapa8805
      @irenedjapa8805 3 ปีที่แล้ว

      What laptop?

    • @wafi5576
      @wafi5576 3 ปีที่แล้ว

      @@irenedjapa8805 I think one of Microsoft surface devices.. The New version

  • @soflet4826
    @soflet4826 3 ปีที่แล้ว +1

    The stamina and ammo concept seems very interesting and unique. When you were talking about the stamina, something i thought of was like adding an object or different ability that would cause you to slide around, kind of like shield surfing in zelda.

  • @brunohidalgo3585
    @brunohidalgo3585 3 ปีที่แล้ว +17

    Suggestion: When you change each weapon, the game can calculate for you how many bullets of that weapon you can shoot besides showing the "total ammo" you have. Good luck on your game :)

  • @DrJoe-sm9no
    @DrJoe-sm9no 3 ปีที่แล้ว

    Bruh!!! This enemy killing mechanic is so creative and will be so fun to destroy enemies with! This game also looks really fun and I really look forward to it being available to play!

  • @reaperofinsanity3370
    @reaperofinsanity3370 3 ปีที่แล้ว +13

    I think a tutorial level that explained mechanics like the ammo system would fix most players confusion

    • @Codeer
      @Codeer  3 ปีที่แล้ว +1

      Definitely! Some sort of walkthrough tutorial as part of the story would be great :)

  • @pazz1038
    @pazz1038 3 ปีที่แล้ว

    Really interested cool game mechanics, beautiful atmosphere, epic giant robots, and enjoy the puzzle element. Brilliant.

  • @Tyson.Mak3
    @Tyson.Mak3 3 ปีที่แล้ว +5

    Anything large in this game will be an easy way to keep it interesting

  • @breadman2983
    @breadman2983 3 ปีที่แล้ว

    I really love the look of the game. The style is wonderful.

  • @loaafe
    @loaafe 3 ปีที่แล้ว +5

    This game just looks… good. There’s something so badass about seeing Goliath robots shrouded in mist patrolling in the distance

  • @yoda8677
    @yoda8677 3 ปีที่แล้ว +6

    Here’s an idea: a robot that searches for you and when it does it goes to the nearest enemy the only way you can not be seen is hiding/shooting at it

  • @2Jackrabbit
    @2Jackrabbit 3 ปีที่แล้ว

    can't wait to buy your upcoming masterpiece ! great job as always! keep working smart

  • @nilla2199
    @nilla2199 3 ปีที่แล้ว +12

    When the player transforms I think adding like a grapple arm that works like the grappling hook in the Arkham series would be nice to add

    • @crycrcfyhf8862
      @crycrcfyhf8862 3 ปีที่แล้ว +1

      Grapple arm wold be cool but not like the Arkham one.
      That’s just click button go in straight line to specific point. literally would add nothing to combat and would only simplify if making it worse

    • @MattWyndham
      @MattWyndham 3 ปีที่แล้ว +2

      batman's grapnel gun is a mechanic where the player can basically teleport to a (usually higher) location far away. There is a sweet animation where batman shoots a rope out, and then retracts the rope and flies towards the spot, but the basic mechanic is "teleport to a spot that I'm pointing at". This kind of mechanic makes sense in a batman game where you are incentivized to get up high and swoop down on bad guys.
      This freaky shooter game has already incentivized climbing and built many mechanics around that climbing. This newest enemy requires you to trigger the creature to attack with its face so you can climb its neck and kill it. If you could grapple hook to the creature's neck it would make it too easy. At the current balance of the game, a grappling hook would be too powerful.
      The only reason to include a grapple hook is if you want to reward the player for accomplishing a difficult achievement (like kill a difficult boss or complete a large crafting path to get a special item) by giving them a new ability (grappling hook) that makes them feel a lot stronger. Perhaps killing these tall boys without a grappling hook gives you special parts (like you break down the batteries that you remove and it drops special components), then you craft those components (or use them as a special gas) into a grappling hook and now you can kill those enemies a lot easier.
      So if there is a new area later on, like a floating rock field area or a castle in the sky or maybe an island in a deep sea (the player can't swim), then the grappling hook could be used to get to that new area. Maybe there are more interesting resources/craftables in that area, or maybe there is a cool challenge boss to kill. But simply adding a grappling hook to the start of the game would make it too easy.
      (Terraria does a really good job of giving you more powerful tools as you defeat bosses, and then gives you more powerful bosses/enemies to fight that are tuned to the power level you have just reached)

    • @nilla2199
      @nilla2199 3 ปีที่แล้ว +1

      Btw a good use for it is to be used on flying enemies that need to be taken down in a certain way or floating platforms out of player reach

    • @crycrcfyhf8862
      @crycrcfyhf8862 3 ปีที่แล้ว

      @@MattWyndham just make it act like an actual grappling hook. So you have to take into account speed, momentum,hight ,angle of release etc Then it could be something amazing.
      Just imaging jumping off a robot you just destroyed, aiming and grappling towards another mechs leg flying under its leg launching you 30ft in to the air then landing on its head and pulling out the battery.

    • @MattWyndham
      @MattWyndham 3 ปีที่แล้ว

      @@crycrcfyhf8862 That's incredibly frustrating as a player because a true grappling hook means you no longer have any control over where you are moving. But if you allow the player to control movement in the air then it's basically a restricted flight mechanic and that's fine.
      Risk of Rain 2 has a grappling hook mechanic for the Loader character, but that is a cheat because you can control the character while she is grappling, so it's more like limited flight in game mechanic terms

  • @redpie907
    @redpie907 3 ปีที่แล้ว

    Magnificent 😍😍 Oh how I love your game style
    You are a genius, adept, professional
    Dark magic how you put everything together
    Sketches
    Diagrams
    Working flow
    etc

  • @spbeeez
    @spbeeez 3 ปีที่แล้ว +17

    Hey coder, I think it would look a lot better if the “thing” on the end of the neck would rotate and maybe even have the eye come out of the triangle a little!

  • @Bolicts
    @Bolicts ปีที่แล้ว

    Bros the most under rated game dev ever

  • @muggrootbeer
    @muggrootbeer 3 ปีที่แล้ว +3

    For the traversing part you should add the arms that extend to hit the crystal's, it goes with the theme a bit more also a lot cooler to me.

  • @TECHNOBOG
    @TECHNOBOG 3 ปีที่แล้ว

    Simplicity is key.
    I think you're nailing both the visual style and gameplay.
    I wish I could stir my projects into a reasonable direction like that.

  • @Ween5567
    @Ween5567 3 ปีที่แล้ว +6

    Dang, "Spiderman No Way Home" is nice tho in game

  • @emghoulguy7174
    @emghoulguy7174 3 ปีที่แล้ว +4

    You should add some lore elements eventually, that would be awesome. Also, how far into development are you? I would love to play this when it's done.
    Edit: I think that the really big enemies should fall slower (if you can do that without messing with gravity), or have puffs of terrain when they hit the ground to really sell the scale. It would also be cool if there were dead astronauts, like you aren't the first one there.
    It would also be cool if the robots had a ammo container that you could loot the same way you pull out batteries, and then the box dissapears and gives you ammo. Sorry this is so long lol

  • @activevertex4475
    @activevertex4475 3 ปีที่แล้ว

    You got a real special channel here, keep up the amazing work!

    • @Codeer
      @Codeer  3 ปีที่แล้ว +1

      Thank you!

  • @moodl3d856
    @moodl3d856 3 ปีที่แล้ว +7

    This game is looking really cool! When is it set to release to the public, I would love to play it :D

  • @snowfox2192
    @snowfox2192 3 ปีที่แล้ว

    I just have to say i want to see this game completed. It looks like a really unique, interesting third person shooter, and it isnt even finished yet. It makes me think of shadow of the colossus as a sci fi shooter. Keep up the good work.

  • @Peter-xw2py
    @Peter-xw2py 3 ปีที่แล้ว +11

    The ammo should be energy units and the guns should shoot energy projectiles or lasers.

  • @3dartninja
    @3dartninja 3 ปีที่แล้ว

    So cool, your game is so unique! Its a huge inspiration for me!

  • @cheeboonmoh4588
    @cheeboonmoh4588 3 ปีที่แล้ว +9

    Personally, I find that the blue grass blends into the sky too well, making it look bland. Compare it to Breath of the Wild and the Pathless, they have green grass and blue sky, showing more contrast.

    • @normanbestboi9117
      @normanbestboi9117 3 ปีที่แล้ว

      Maybe purple grass? Maybe even chrome? That would be weird lol

    • @masterboa6321
      @masterboa6321 3 ปีที่แล้ว +1

      solution: green sky

  • @Xizilqou
    @Xizilqou 3 ปีที่แล้ว +1

    Cool game, I love all the creative ways of defeating the different robots

  • @lukeboeckelmann1684
    @lukeboeckelmann1684 3 ปีที่แล้ว

    Getting massive Risk or Rain vibes from the look, love it.

  • @francescoc5604
    @francescoc5604 3 ปีที่แล้ว

    welcome back man!
    for ammo, i always liked the Mass Effect strategy: ammo is "infinite", due to the fact that weapons shoot microscopic shards of metal that effectively take years to deplete (stored in weapon), and the "ammo" is actually heat sinks that are needed to avoid weapon exploding due to too much heat energy from the electromagnetic propulsion it uses to shoot.
    Or ammo = energy and bullet = hardlight created matter, so you can explain gathering energy but shooting physical bullets.

  • @bob-ji7ks
    @bob-ji7ks 3 ปีที่แล้ว

    So damn good. you've gotta be one of my favorite game dev youtubers. I think having a grappling hook in the game could work really well in terms of the issue you were having with the movement becoming boring at times. If you were going to add it I would reccomend implementing one similar to that of the pathfinder character in apex legends (or titanfall 2 but they are basically the same). If you have ever seen someone use this style of grappling hook, although it takes some skill, with a little practice the player is able to speed around environments and fling themselves through the map. This can make traversing even the most dull places very enjoyable aswell as giving the player a real sense of speed and control over how they move. It could also make for a very interesting mechanic when fighting some of the enemies. It would be awesome to see an enemy that had ungrappleable armor that you had to shoot off in order to be able to grapple ontop or somewhere else on the robot and remove its batteries. Or maybe one robot cannot be grappled onto at all and you have to wait for it to summon drones in order to use the drones to grapple ontop of it. Anyway that's just a suggestion I love what your doing with the game and can't wait to buy it once it's finished!

  • @stolj8689
    @stolj8689 3 ปีที่แล้ว

    Can't wait for this!
    Grew up playing shadow of the colossus on the PS2, and this game looks so perfect, I'm hyped.

  • @stevenarvizu3602
    @stevenarvizu3602 3 ปีที่แล้ว +2

    I love your ammo system, hopefully it makes its way into more games

  • @andrewbraye84
    @andrewbraye84 3 ปีที่แล้ว

    This is... awesome. I look forward to seeing your completed game!

  • @quaker5712
    @quaker5712 ปีที่แล้ว

    The climbing mechanic looks proper good and seems really slick and controllable. Only just came across your game looking for procedural animation videos. All I can say is instant sub and I can't wait to watch more. Great stuff man!
    About shared ammo, one issue that dissuaded me from having that system in my game was that it discourages using different weapons. Players will likely stick to their favourite weapon for most of the time.
    Saying that though having weapons filling very specific roles will definitely help. Explosive for groups, short, mid and long range options. Different projectile speeds balanced against damage and rate of fire in addition to unique damage/projectile mechanics like a saw blade boomerang, homing ability or something.
    The rest is scope creep I think because the game looks incredible as is.
    You could add elemental damage and resistances, though for a robot enemy type you could go for surface type resistances against different weapons (energy damage better on shields, explosive for metal or piercing damage against weak spots like glass eyes or in between joints).
    I'll throw some more stuff in case anything resonates. Perhaps have magnets, EMPs, hacking/turncoat weaponry, disabling/destroying/freezing enemy limbs/weapons, enemy buffs, that one annoying enemy type, support class enemy types, player abilities/power-ups, some other Doom Eternal mechanic here, enemy emotions like normal angry, scared or player buffs.

  • @daveywavey8294
    @daveywavey8294 3 ปีที่แล้ว

    This game looks like it's gonna be a chill time playing

  • @Sp3cialXotic
    @Sp3cialXotic 3 ปีที่แล้ว

    I feel like a simple camera shake when the larger enemies stop could make them feel more impactful and help convey a greater sense of weight

  • @pingu7910
    @pingu7910 3 ปีที่แล้ว

    Men, this game is starting to look really good. I can't wait for it to come out.

  • @SuperDutchrutter
    @SuperDutchrutter 3 ปีที่แล้ว

    Your game is coming alone so nicely! Love the hook 🪝 of this game. It’s going to be a good one.

  • @VoidG7867
    @VoidG7867 3 ปีที่แล้ว

    I've loved watching these I recently started my own game and seeing the possibilities just makes me more excited

  • @broski9938
    @broski9938 3 ปีที่แล้ว

    your ammo system sounds very intuitive and I love it!

  • @NeonVoxel
    @NeonVoxel 3 ปีที่แล้ว

    5:51 Not sure if you noticed, but your speech matched perfectly with the beat right about here.

  • @Fergguson
    @Fergguson 3 ปีที่แล้ว

    A tethering weapon seems like it would be really fun in a game like this, either to trip large enemies to access them easier or attaching enemies to each other. It could also be used for more interesting traversal such as slingshotting towards the crystals. Looking forward to hearing about this more

  • @jameslandre-smith168
    @jameslandre-smith168 3 ปีที่แล้ว

    IM SO EXCITED TO PLAY THIS!!! I LOVE THIS DEVLOG!

  • @StryderFi
    @StryderFi 3 ปีที่แล้ว

    How did I miss this? Loved the video, and the ammo thing is cool, I see other people talking about energy weapons, and you even agreed to it, so can't wait to see those in the next log ^^

  • @wilhellmllw3608
    @wilhellmllw3608 3 ปีที่แล้ว

    First video from your channel that I see, that game is really impressive

  • @kaladivo
    @kaladivo 3 ปีที่แล้ว

    That game looks so cool! I would definitely buy and play it! Keep it up man! :)

  • @TheGeekRex
    @TheGeekRex 3 ปีที่แล้ว +2

    This game looks super silly and fun, I quite like it!
    One thing I'd do design wise is work on a visual language. Using certain colors or materials to indicate weak points or indestructible armor. That way when people look at this thing, and see that it's invincible to weapons, their first instinct is to think "so how can I defeat it without weapons?"

  • @makra42069
    @makra42069 3 ปีที่แล้ว

    These procedural animations look so satisfying

  • @VoxelChaos
    @VoxelChaos 3 ปีที่แล้ว

    My gosh this game is looking amazing. Cant wait.

  • @drozzy_
    @drozzy_ 3 ปีที่แล้ว

    This is looking super cool! +1 on the idea of energy weapons and batteries

  • @GrahamOfLegend
    @GrahamOfLegend 3 ปีที่แล้ว

    This game is so dope @codeer! Every time I see it it makes me want to make something with procedural animation 😍. Thanks for sharing.

    • @Codeer
      @Codeer  3 ปีที่แล้ว +1

      Thank you! and if you haven't already, you can check out my procedural animation tutorial to get started :)

    • @GrahamOfLegend
      @GrahamOfLegend 3 ปีที่แล้ว

      @@Codeer will do!

  • @sadsealjpeg7290
    @sadsealjpeg7290 3 ปีที่แล้ว

    This game is going to be awsome and I can't wait for future updates.

  • @eloryosnak4100
    @eloryosnak4100 3 ปีที่แล้ว +1

    In terms of ammo system, flipping it around may be more intuitive.
    Right now, 5 is sometimes less than 5.
    Instead, you could make it so that 1 is occasionally 5. Base it off of a "clip" or something, call them ammo blocks that your weapons absorb to create their specific ammo.
    But some weapons need 1 block and some need less than that?
    Just a thought

  • @transatlant1c
    @transatlant1c 3 ปีที่แล้ว

    I don't usually comment on videos, and I have nfi how I got here but awesome work mate, this looks super fun. Looking forward to playing it!

  • @HalIOfFamer
    @HalIOfFamer 3 ปีที่แล้ว +1

    Change ammo for energy/battery. Then make guns scifi looking and overheating. That way you can balance an op gun by making it overheat fast and it can consume 20 energy for example. Since the game is super scifi future like it would fit perfectly. Also make the ground less flat. Look at the steppes of asia for inspiration.
    Game looks promising, waiting foe the next video.

  • @changedev.198
    @changedev.198 3 ปีที่แล้ว

    0:21 that laptop's **thing** that holds the keyboard and monitor is Dope!

  • @panampace
    @panampace 3 ปีที่แล้ว

    Universal ammo is a GOOD idea
    You have a lot of really creative mechanics and clever methods.

  • @gummygecko23
    @gummygecko23 3 ปีที่แล้ว

    These devlogs are so cool and intresting I am looking forward for this game

  • @supersillysammc
    @supersillysammc 3 ปีที่แล้ว

    This game is amazing and has so much potential! Keep up the good work! 🙂

  • @Dog-with-Insomnia
    @Dog-with-Insomnia 3 ปีที่แล้ว

    that enemy is something i was see inside of a waking dream.