Goblin catapult are from warhammer, on warhammer, orcs and goblins have a catapult launching a golbin with wings, he can slow his fall and choose a better trajectory before crashing on enemies.
Man, it looks so cool! How do you handle your ranged units targeting? Do they all target the closest enemy, or have different targets so they don't all shoot at one
Thanks ! It depends on the unit, but usually, they select a random enemy unit in the closest tile that is in range and keep that target until it dies. Some units will swap targets every x amount of time, too (like the air elemental).
It was really fun to discover all this unit and start thinking what combination could be powerful. Will you do a devlog on the multiplayer systeme ? Its an important part, and building a good player base so people are going to be able to launch game when they want is crucial. Good job !
It seems like it's working out well, but it might not be very wise to have multiple factions at this stage in development. Making it so that every new addition needs 4 variations seems pretty daunting. I would suggest allowing all factions to pull from a single group of troops and to add restrictions after the fact by disallowing some factions from using certain troops
Thanks for the feedback! In fact, I might not have been going the wise way for this project but I just couldn't restist 😅 We'll see how this all works out during the beta test !
Can you maybe do a video on how you got started on the game and why you chose the sofware and programming language you´ve used, I want to get started with Game Development but dont really know where to start
Check out my first videos, you may find answers on the beginning of my journey! How I started the game, you'll see that in my first video on Hidden Tactics 😊
Hey pretty cool looking game I love autobattlers. I dont know how you want the game to look in the end but as a little recommendation for later why dont you design the gameplay like a rougelike deckbuilder where you can build your army with troops you get as a reward for winning with for example set bonuses for races instead of seperating them into factions. I think it would bring more variety and replayability into the game. I look forward to the release. PS: Bist du zufällig Deutscher, Ich glaube dass du mal in nem devlog sch**ße gesagt hast😂
Awesome video, how you create the sprites for your characters?? They look so cool. It almost looks like pixel art but it was smoothed out kinda like the paintings/clothe design in animal crossing
For the demon lord, it's like he is standing here looking enemies and doing nothing ( like he is waiting is cooldown), can't you make prepare a huge hit with his weapon above his head ? In this way, it's like he is preparing his huge attack and explaining why it takes time.
@@UnPawsGames couldn't you make one? Tu vas changer les sprites pour la sortie du jeu, non ? Là c'est pour le prototype? ( if not, could be a cool starter to make a pixel art 8x8 or 16x16 ( the demon lord is 16x16, right ? ). I specify it's a graphics feeling, either his attack animation is too fast for his cooldown, either his idle animation felt too long for his fast attack.
Goblin catapult are from warhammer, on warhammer, orcs and goblins have a catapult launching a golbin with wings, he can slow his fall and choose a better trajectory before crashing on enemies.
Very fun video! I would love to see more dev progress on hidden tactics as well!
I'm glad to see news of Hidden tactics. I look foward to play it and I hope to be able to beta test it.
Another great video! This was really fun one to watch. Please, more Hiden Tactics videos 🙌
Would love to see how you set up your unit AI!
same. he's good!
Me three!
I would greatly appreciate your explanation for the behavior trees!
I will be playing goblin/dwarf just for the silly’s when it releases
Never underestimate a goblin or a dwarf !
Man, it looks so cool! How do you handle your ranged units targeting? Do they all target the closest enemy, or have different targets so they don't all shoot at one
Thanks ! It depends on the unit, but usually, they select a random enemy unit in the closest tile that is in range and keep that target until it dies. Some units will swap targets every x amount of time, too (like the air elemental).
@@UnPawsGames that makes sense, thanks! This is the perfect game for these assets, you have so many options for units. Can't wait for the game
It was really fun to discover all this unit and start thinking what combination could be powerful. Will you do a devlog on the multiplayer systeme ? Its an important part, and building a good player base so people are going to be able to launch game when they want is crucial. Good job !
rat + green skins sounds insane
_begging for your opponent not to have multiple AOE troops_
It seems like it's working out well, but it might not be very wise to have multiple factions at this stage in development. Making it so that every new addition needs 4 variations seems pretty daunting. I would suggest allowing all factions to pull from a single group of troops and to add restrictions after the fact by disallowing some factions from using certain troops
Thanks for the feedback! In fact, I might not have been going the wise way for this project but I just couldn't restist 😅
We'll see how this all works out during the beta test !
I could see myself buying this game. I'd want a single player campaign. Hopefully at least a surface level store.
What do you mean by surface level store?
@@UnPawsGames sorry, I meant to say story.
Can you maybe do a video on how you got started on the game and why you chose the sofware and programming language you´ve used, I want to get started with Game Development but dont really know where to start
Check out my first videos, you may find answers on the beginning of my journey!
How I started the game, you'll see that in my first video on Hidden Tactics 😊
Hey pretty cool looking game I love autobattlers. I dont know how you want the game to look in the end but as a little recommendation for later why dont you design the gameplay like a rougelike deckbuilder where you can build your army with troops you get as a reward for winning with for example set bonuses for races instead of seperating them into factions. I think it would bring more variety and replayability into the game. I look forward to the release.
PS: Bist du zufällig Deutscher, Ich glaube dass du mal in nem devlog sch**ße gesagt hast😂
Awesome video, how you create the sprites for your characters?? They look so cool. It almost looks like pixel art but it was smoothed out kinda like the paintings/clothe design in animal crossing
Hey ! I use the minifantasy assets that I rescale using CokeAndCode's plugin (everything is in the description!)
Man i want to play this but i have no pc great game btw
Sorry about that ...And thanks 😁
there is no goblin ridding spiders ?
For the demon lord, it's like he is standing here looking enemies and doing nothing ( like he is waiting is cooldown), can't you make prepare a huge hit with his weapon above his head ? In this way, it's like he is preparing his huge attack and explaining why it takes time.
There is no specific animation for that, but I'll try adding something to show the attack reload time. Thanks for the feedback 😁
@@UnPawsGames couldn't you make one? Tu vas changer les sprites pour la sortie du jeu, non ? Là c'est pour le prototype? ( if not, could be a cool starter to make a pixel art 8x8 or 16x16 ( the demon lord is 16x16, right ? ). I specify it's a graphics feeling, either his attack animation is too fast for his cooldown, either his idle animation felt too long for his fast attack.
Why is the web attack adding "minus" movement speed? Debuffs are usually percentage, so "multipliers" which can never get negative then
It's actually affecting the movement speed multiplier, but yes I'm adding "minus" a persentage to that multiplier, which is not the best option 😅
Mercenaries I feel takes away from the races unique toolkits
We'll see how this works out, they might be slightly reworked if they feel off!