Setup and Optimize 3d Model for GLTF Export in BLENDER (WebGL/AR)
ฝัง
- เผยแพร่เมื่อ 22 พ.ค. 2024
- In this tutorial, we explore the process of setting up and optimizing 3D model in Blender for GLTF export, targeting WebGL and AR applications. We'll cover essential techniques, such as mesh optimization, texture compression, and material adjustments, to ensure efficient performance and compatibility across various platforms.
Links are attached in the pinned comment. Currently links are not working for me in the description, so moved them over there.
Image compression website link: www.iloveimg.com/
For checking the GLTF model I use these two websites:
sandbox.babylonjs.com/
modelviewer.dev/editor/
My artstation: www.artstation.com/pixter
very useful
finally, we got a brief and useful information about GLTF
One question
Can I make one model with two variants of pillow? With shapes and materials totaly diferents? If I can, how can I do that? Thanks for this amazing tutorial. 🙌
Very helpful. Кeep up the good work
This is what I need, thanks!
Thank you! Very useful information
Very informative. Thanks a lot for making this!
Very useful, I needed that!
ma sha Allah!
👍🏻👍🏻👍🏻