Setup and Optimize 3d Model for GLTF Export in BLENDER (WebGL/AR)

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  • เผยแพร่เมื่อ 22 พ.ค. 2024
  • In this tutorial, we explore the process of setting up and optimizing 3D model in Blender for GLTF export, targeting WebGL and AR applications. We'll cover essential techniques, such as mesh optimization, texture compression, and material adjustments, to ensure efficient performance and compatibility across various platforms.
    Links are attached in the pinned comment. Currently links are not working for me in the description, so moved them over there.

ความคิดเห็น • 11

  • @PolyForge
    @PolyForge  ปีที่แล้ว +1

    Image compression website link: www.iloveimg.com/
    For checking the GLTF model I use these two websites:
    sandbox.babylonjs.com/
    modelviewer.dev/editor/
    My artstation: www.artstation.com/pixter

  • @abhishekkumar-bz1ql
    @abhishekkumar-bz1ql 11 หลายเดือนก่อน +1

    very useful

  • @Abdulrahman-xg9nd
    @Abdulrahman-xg9nd ปีที่แล้ว +1

    finally, we got a brief and useful information about GLTF

  • @brunorios853
    @brunorios853 9 วันที่ผ่านมา

    One question
    Can I make one model with two variants of pillow? With shapes and materials totaly diferents? If I can, how can I do that? Thanks for this amazing tutorial. 🙌

  • @CreateReality
    @CreateReality ปีที่แล้ว +1

    Very helpful. Кeep up the good work

  • @julzzeta
    @julzzeta ปีที่แล้ว +1

    This is what I need, thanks!

  • @nicksoth5913
    @nicksoth5913 ปีที่แล้ว +1

    Thank you! Very useful information

  • @Selmentausen
    @Selmentausen ปีที่แล้ว +1

    Very informative. Thanks a lot for making this!

  • @ibragimmovtaev7765
    @ibragimmovtaev7765 ปีที่แล้ว +1

    Very useful, I needed that!

  • @IsaEzerbaev
    @IsaEzerbaev ปีที่แล้ว +1

    ma sha Allah!

  • @Javabegingo
    @Javabegingo ปีที่แล้ว +1

    👍🏻👍🏻👍🏻