PolyForge
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Setup and Optimize 3d Model for GLTF Export in BLENDER (WebGL/AR)
In this tutorial, we explore the process of setting up and optimizing 3D model in Blender for GLTF export, targeting WebGL and AR applications. We'll cover essential techniques, such as mesh optimization, texture compression, and material adjustments, to ensure efficient performance and compatibility across various platforms.
Links are attached in the pinned comment. Currently links are not working for me in the description, so moved them over there.
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ความคิดเห็น

  • @brunorios853
    @brunorios853 หลายเดือนก่อน

    One question Can I make one model with two variants of pillow? With shapes and materials totaly diferents? If I can, how can I do that? Thanks for this amazing tutorial. 🙌

    • @PolyForge
      @PolyForge 25 วันที่ผ่านมา

      If you want to have one model with different materials, you can create additional material in blender and assign it to the selection that you need. It would still export your model with all materials to glb format with no issue. Having single material for one model is not a requirement for the glb models, it is more of a suggested way of doing it to reduce the amount of draw calls that your model would have. But each case is different and in some projects you might need to have more than single material for each object and it would be totally fine as well.

  • @abhishekkumar-bz1ql
    @abhishekkumar-bz1ql ปีที่แล้ว

    very useful

  • @julzzeta
    @julzzeta ปีที่แล้ว

    This is what I need, thanks!

  • @CreateReality
    @CreateReality ปีที่แล้ว

    Very helpful. Кeep up the good work

  • @IsaEzerbaev
    @IsaEzerbaev ปีที่แล้ว

    ma sha Allah!

  • @nicksoth5913
    @nicksoth5913 ปีที่แล้ว

    Thank you! Very useful information

  • @Javabegingo
    @Javabegingo ปีที่แล้ว

    👍🏻👍🏻👍🏻

  • @ibragimmovtaev7765
    @ibragimmovtaev7765 ปีที่แล้ว

    Very useful, I needed that!

  • @Abdulrahman-xg9nd
    @Abdulrahman-xg9nd ปีที่แล้ว

    finally, we got a brief and useful information about GLTF

  • @PolyForge
    @PolyForge ปีที่แล้ว

    Image compression website link: www.iloveimg.com/ For checking the GLTF model I use these two websites: sandbox.babylonjs.com/ modelviewer.dev/editor/ My artstation: www.artstation.com/pixter

  • @Selmentausen
    @Selmentausen ปีที่แล้ว

    Very informative. Thanks a lot for making this!