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PolyForge
เข้าร่วมเมื่อ 29 เม.ย. 2023
Hi, I'm a 3D Artist with around 8 years of experience in 3D industry.
My channel is mainly focused on real-time rendering assets creation for game engines, VR, AR, webgl.
I have worked on different projects that include indie-games, VR simulators, AR apps and webgl configurators.
And my main goal is to share that experience with you. Enjoy!
My channel is mainly focused on real-time rendering assets creation for game engines, VR, AR, webgl.
I have worked on different projects that include indie-games, VR simulators, AR apps and webgl configurators.
And my main goal is to share that experience with you. Enjoy!
Setup and Optimize 3d Model for GLTF Export in BLENDER (WebGL/AR)
In this tutorial, we explore the process of setting up and optimizing 3D model in Blender for GLTF export, targeting WebGL and AR applications. We'll cover essential techniques, such as mesh optimization, texture compression, and material adjustments, to ensure efficient performance and compatibility across various platforms.
Links are attached in the pinned comment. Currently links are not working for me in the description, so moved them over there.
Links are attached in the pinned comment. Currently links are not working for me in the description, so moved them over there.
มุมมอง: 1 380
One question Can I make one model with two variants of pillow? With shapes and materials totaly diferents? If I can, how can I do that? Thanks for this amazing tutorial. 🙌
If you want to have one model with different materials, you can create additional material in blender and assign it to the selection that you need. It would still export your model with all materials to glb format with no issue. Having single material for one model is not a requirement for the glb models, it is more of a suggested way of doing it to reduce the amount of draw calls that your model would have. But each case is different and in some projects you might need to have more than single material for each object and it would be totally fine as well.
very useful
This is what I need, thanks!
Very helpful. Кeep up the good work
ma sha Allah!
Thank you! Very useful information
👍🏻👍🏻👍🏻
Very useful, I needed that!
finally, we got a brief and useful information about GLTF
Image compression website link: www.iloveimg.com/ For checking the GLTF model I use these two websites: sandbox.babylonjs.com/ modelviewer.dev/editor/ My artstation: www.artstation.com/pixter
Very informative. Thanks a lot for making this!