3 Simple ways to Animate Face Textures [In Blender]

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  • เผยแพร่เมื่อ 15 พ.ย. 2024

ความคิดเห็น • 540

  • @TheObservatoryShow
    @TheObservatoryShow  2 ปีที่แล้ว +3

    Hey Everyone! We have a new video that covers how to Animate Object Visibility using Geometry Nodes here: th-cam.com/video/-ONw053FlV0/w-d-xo.html It makes Method 3 significantly easier, and you might find it helpful! Thanks for watching!

  • @jvukovic4
    @jvukovic4 4 ปีที่แล้ว +187

    Thank GOD you made this, i was dreading having to follow a 45 minute tutorial when i could swear face texture swapping is as easy as how you show us.

    • @TheObservatoryShow
      @TheObservatoryShow  4 ปีที่แล้ว +15

      No problem, I'm glad you found it useful! Thanks for watching!

  • @Oldmanfnaf
    @Oldmanfnaf 4 ปีที่แล้ว +81

    1:52 for those who get trap in the node group hell space, it's tab to get out.

  • @lemonworm
    @lemonworm 3 ปีที่แล้ว +105

    Holy fuck man, the node group you created to switch eyes is ABSURDLY powerful just as a standalone node within blender. Ive started to use it in shaders as a tool to select between various presets. Its so incredibly useful huge props

    • @TheObservatoryShow
      @TheObservatoryShow  3 ปีที่แล้ว +9

      Thank you very much! I'm glad you find it useful, we actually have an update video improving these methods coming out this week...hopefully 😅 Thank you for watching!

  • @Katy133
    @Katy133 10 หลายเดือนก่อน +2

    Thank you so much for this tutorial. Method 2 was perfect for a rolling clock I wanted to animate, as I had a single texture for the numbers 0-9, and wanted to add a subtle overshoot every time a new number clicked into place on the clock's rotating pieces.

  • @SuperWiiBros08
    @SuperWiiBros08 2 ปีที่แล้ว +6

    this is very useful but when I try the math values nodes with 4 textures, the 3rd value doesn't show up at all while value 1, 2 & 4 do show up just fine

    • @TheObservatoryShow
      @TheObservatoryShow  2 ปีที่แล้ว +1

      Make sure the greater than values are set correctly, I've had something like this happen a couple times and it usually ends up being that I just set up or connected the nodes wrong! Let me know if this solves it, thank you for watching!

  • @markusfranz8809
    @markusfranz8809 4 ปีที่แล้ว +45

    This was way more informative then I could have hoped for! Thank you so much for making the video!

  • @TheObservatoryShow
    @TheObservatoryShow  4 ปีที่แล้ว +16

    Hey Everyone! Thanks for watching ♥! If you have any questions, be sure to let us know!

    • @ChampiAnimator
      @ChampiAnimator 3 ปีที่แล้ว +2

      can the first method be made on textures with transparency?

    • @gdog8170
      @gdog8170 3 ปีที่แล้ว +1

      can this be used in game engines? if so, how?

    • @TheObservatoryShow
      @TheObservatoryShow  3 ปีที่แล้ว +1

      @@ChampiAnimator Yes! I'm sorry I didn't see your comment for so long! We actually have an update version of this video here: th-cam.com/video/nmzAbeUDPUQ/w-d-xo.html that covers how to use Alpha transparency, I hope this helps!

    • @TheObservatoryShow
      @TheObservatoryShow  3 ปีที่แล้ว

      @@gdog8170 The textures and the models can be used in Engines! However currently the Blender node systems can't be exported.

    • @ChampiAnimator
      @ChampiAnimator 3 ปีที่แล้ว

      @@TheObservatoryShow it helps, thank you

  • @Furiac.
    @Furiac. 9 หลายเดือนก่อน

    Love how blender often makes complex things easy! (But it also sometimes makes simple things hard lol)

  • @TheObservatoryShow
    @TheObservatoryShow  3 ปีที่แล้ว +20

    Hey Everyone! We released an Update to these methods for anyone who is interested! You can watch it here: th-cam.com/video/nmzAbeUDPUQ/w-d-xo.html

  • @ianandrew1997
    @ianandrew1997 2 ปีที่แล้ว +1

    That node group is brilliant. Thank you so much for sharing this information

  • @xmatias9
    @xmatias9 3 ปีที่แล้ว +1

    this video goes straight to favorites

  • @purchasingjohnstone6700
    @purchasingjohnstone6700 4 ปีที่แล้ว +2

    Still come back to this video all the time for things!!

  • @TheWiseChickens
    @TheWiseChickens 4 ปีที่แล้ว +11

    Oh neat, I was just thinking about this. Thanks for the tutorial!

  • @SangHendrix
    @SangHendrix 4 ปีที่แล้ว +9

    This is gold! I'm downloading this video to my laptop.

    • @mr.awesome5109
      @mr.awesome5109 3 ปีที่แล้ว +1

      Isn’t that illegal or is there a way with this video

  • @uwaiswaiswais
    @uwaiswaiswais 3 ปีที่แล้ว +3

    The second method is simpler to do with less expressions but I can understand how the first method is way easier to keyframe. Haha I just wrapped my head around the second method. Thanks btw!

    • @TheObservatoryShow
      @TheObservatoryShow  3 ปีที่แล้ว +1

      We are currently working on a follow up to this video, that will compound and improve on each of these three methods! Thanks for watching 😁!

  • @javier5606
    @javier5606 4 ปีที่แล้ว +2

    In the texture mapping technique it really helps to use entire divisions and modulo so that a sole value node will give the apropiate coordinate

  • @Yodakiller3000
    @Yodakiller3000 3 ปีที่แล้ว +9

    Thank you so much for telling me all this! One thing I found useful that I would love to see in a tutorial is how to keyframe the animation (which can be done by going to "Objects->visibility->" and pressing i while hovering over the "show in viewports". Once again thank you for the great tutorial! I will use this for my Miitomo animations.

    • @TheObservatoryShow
      @TheObservatoryShow  3 ปีที่แล้ว +1

      We made an updated video for these methods that drastically improves the ease of keyframing, especially method 3! Thank you for watching, and I hope its helpful!

    • @mageandnightingale
      @mageandnightingale 2 ปีที่แล้ว +1

      Any way you could put I link to show how to key? I can't find "objects" and I can't find a source that just shows how to keyframe them

  • @millybaez24
    @millybaez24 3 ปีที่แล้ว +6

    Thank you so much for making this!!! I've been struggling so much trying to change face expressions from splatoon models, this helps a lot! Thank you again!!!

    • @TheObservatoryShow
      @TheObservatoryShow  3 ปีที่แล้ว +1

      I'm glad you found it helpful! Thank you for watching 😁

  • @bluetoad07
    @bluetoad07 2 ปีที่แล้ว +1

    Method 1 is incredible. I cannot thank you enough.

  • @jheremih3D
    @jheremih3D 4 ปีที่แล้ว +3

    thank you so much for this......i love this. Thanks for sharing this beautiful piece of knowledge

  • @AxZelAnimations30
    @AxZelAnimations30 2 ปีที่แล้ว +3

    I remember making a Smash 3DS Character Mod using Blender.
    They did use separate meshes for closed eyes, open eyes, etc with different textures, same for the mouth. As for the hands, they are separate hands.
    Might also how the low poly models work in KH3D.
    As for Dissidia (012), I think they used the 2nd Method.

  • @IamStereotype
    @IamStereotype 2 ปีที่แล้ว +2

    Whenever I keyframe the slider to change a texture, it simply deletes the keyframe right after I click off

    • @TheObservatoryShow
      @TheObservatoryShow  2 ปีที่แล้ว

      I'm not sure if this is the solution to your issue or not, but when you deselect a node, the keyframe visually disappears from the timeline/dopesheet until you reselect the node. If its actually deleting itself, I'm not sure what could cause that, I'll see if I can find any info on it!

  • @Srcsqwrn
    @Srcsqwrn 3 ปีที่แล้ว +1

    This is EXACTLY what I needed! I'm glad I found this video, because other videos don't realy touch on this.

    • @TheObservatoryShow
      @TheObservatoryShow  3 ปีที่แล้ว +1

      I'm happy it helped, we have an updated version of this video coming soon that expands/improves these methods even further! Thanks for watching!

    • @Srcsqwrn
      @Srcsqwrn 3 ปีที่แล้ว +1

      @@TheObservatoryShow I've subbed because of this vid, so can't wait for the update!

  • @waelxcm
    @waelxcm 2 ปีที่แล้ว

    oh my deear deeeeeaaarrr GOD! this literally solved ALL of my problems with faces right now! and by extension many MANY more useful applications for these techniques

  • @emiliano3d514
    @emiliano3d514 3 ปีที่แล้ว +2

    This was the most interesting video i ever saw about how to animate face texture, the easiest to understand, and the shortest one, good job! you got all of the points on a super efficient way.

    • @TheObservatoryShow
      @TheObservatoryShow  3 ปีที่แล้ว +1

      Thank you very much 😁 We're currently working on an update video that improves each method, which should hopefully be out this week! Thanks for watching!

  • @tienanhhoang6004
    @tienanhhoang6004 ปีที่แล้ว

    Thanks sooo much i have been struggling with this thing a whole month now.

  • @bluethumbbuttoneek9465
    @bluethumbbuttoneek9465 4 ปีที่แล้ว +1

    Lovely will figure this out

  • @ratitimothy2845
    @ratitimothy2845 4 ปีที่แล้ว +2

    Very nice! Thank you for making this video this help me a lot

  • @Peas3D
    @Peas3D 3 ปีที่แล้ว +4

    So I figured out a trick for the alpha on the textures.
    Copying the first method with separate pictures and the value slider, duplicate the group. The only thing you need to change is instead of using the color outputs for your textures, you can simply use the alpha nodes. Assign your images in the same slot, you can reuse the same value slider and just replace the inputs.

    • @TheObservatoryShow
      @TheObservatoryShow  3 ปีที่แล้ว +3

      That would definitely work! We're actually doing an update video for these methods, which we cover how to deal with alpha and easier keyframe methods, hopefully this week! Thanks for watching! 😃

    • @Peas3D
      @Peas3D 3 ปีที่แล้ว +2

      @@TheObservatoryShow great to hear, looking forward to it! Love the content

  • @benthekreator2803
    @benthekreator2803 2 ปีที่แล้ว

    bless your soul.. method 3 was the confirmation I needed, thank you!

    • @TheObservatoryShow
      @TheObservatoryShow  2 ปีที่แล้ว

      Thank you for watching! you should take a look at our newer video that covers animating object visibility. th-cam.com/video/-ONw053FlV0/w-d-xo.html

  • @DoxyYT
    @DoxyYT 2 ปีที่แล้ว +1

    im so lucky i found this tutorial

    • @TheObservatoryShow
      @TheObservatoryShow  2 ปีที่แล้ว

      Hopefully you find it useful! Thanks for watching 😄

  • @michaelfranke8622
    @michaelfranke8622 3 ปีที่แล้ว +1

    That was really helpful. Now to figure out the equivalent for Maya

    • @TheObservatoryShow
      @TheObservatoryShow  3 ปีที่แล้ว

      I've never used Maya, if you figure it out let me know so I can direct people to an answer 🤣 Thanks for watching!

  • @EdwinDevey
    @EdwinDevey 4 ปีที่แล้ว +1

    Superb tutorial and well presented. I too had problems with frames between keyframes giving unwanted views but reading the other comments it was easily resolved by giving a value to all frames holding a constant value until the next keyframe.

    • @TheObservatoryShow
      @TheObservatoryShow  4 ปีที่แล้ว

      Thank you for watching! Glad you could find the answer here!

  • @AlderTheSwirl
    @AlderTheSwirl 4 ปีที่แล้ว +1

    holy hell ive been looking for a tutorial like this for ages. thank you! i thought blender was just really primal in texture animation and was worried i couldn't get textured eyes

    • @TheObservatoryShow
      @TheObservatoryShow  4 ปีที่แล้ว

      No problem! Thanks for watching 😀Blender is surprisingly versatile!

  • @LeonardoNascimentoDesenhista
    @LeonardoNascimentoDesenhista ปีที่แล้ว

    Great. I use image sequences instead of single image. I'll try that mapping method.

  • @alex.artechtattoo
    @alex.artechtattoo 2 ปีที่แล้ว +1

    Thanks a lot, MAN! I'm so glad to find your channel!

    • @TheObservatoryShow
      @TheObservatoryShow  2 ปีที่แล้ว

      I hope you find it useful! Thank you for watching 😄

  • @jomargalicia
    @jomargalicia ปีที่แล้ว +2

    How do i set up my ALPHA IMAGE? like the first set up because the alpha image only recognize 1 alpha for all the image

  • @Syke1337
    @Syke1337 3 ปีที่แล้ว +1

    Exactly the information I have been looking for. Thank you!

  • @cheychc
    @cheychc 3 ปีที่แล้ว +2

    this video was so helpful!!! (and i just now notice you've done an update LOL) I used method one! I'll check out the new vid too! Thanks for the help! :)

    • @TheObservatoryShow
      @TheObservatoryShow  3 ปีที่แล้ว +1

      I'm glad you found it helpful! I hope you find the update even more useful! Thank you for watching 😄

  • @manmadeartists
    @manmadeartists 3 ปีที่แล้ว +1

    Sooo helpful! Thank you so much Sir

  • @kyounokaze
    @kyounokaze 4 ปีที่แล้ว +1

    Very cool and easy to understand.

  • @dhruvverma2951
    @dhruvverma2951 4 ปีที่แล้ว +1

    Just wow,exactly what I wanted

    • @TheObservatoryShow
      @TheObservatoryShow  4 ปีที่แล้ว +1

      Thank you so much! I'm glad it helped, thank you for watching! ♥

    • @dhruvverma2951
      @dhruvverma2951 4 ปีที่แล้ว +1

      Hey can you make a separate video explaining the first method in a more basic/detailed way

    • @TheObservatoryShow
      @TheObservatoryShow  4 ปีที่แล้ว

      @@dhruvverma2951 What kind of details are you interested in? Do you want to know what the individual nodes do, or is there something else? Also our Paper Mario video covers how to apply the first method to a walk cycle, which might be helpful!

  • @Darkovius
    @Darkovius 2 ปีที่แล้ว +1

    Very well explained, thanks for the tutorial

  • @jantoniolmartinez728
    @jantoniolmartinez728 3 ปีที่แล้ว +1

    Thank you for sharing, I´m creating a model of a book and was looking for a way to quick change the interior pages by switching the textures and keying the poses.

    • @TheObservatoryShow
      @TheObservatoryShow  3 ปีที่แล้ว

      Glad to hear that it was useful! Thank you for watching!

  • @mineority6310
    @mineority6310 11 หลายเดือนก่อน +1

    Hey so, I have this all set up but how do I have the texture change chow up in my animations? what type of keyframe should I use?

  • @juliocesarcabezas5129
    @juliocesarcabezas5129 4 ปีที่แล้ว +3

    Gracias Buen tutorial. para futuros en el tiempo 2:11 ctrl + G.

  • @Monsters2TH
    @Monsters2TH 4 ปีที่แล้ว +1

    Thank you so much.

  • @paolaanimator
    @paolaanimator 2 ปีที่แล้ว +1

    Thank you so much for making this video, I'm doing an animation where a character is writing on a piece of paper, it is just a 2D texture, so this is a huge help!

  • @TheStrokeForge
    @TheStrokeForge 4 ปีที่แล้ว +3

    Man this is a total life saver!!!!

    • @TheObservatoryShow
      @TheObservatoryShow  4 ปีที่แล้ว

      I'm glad you found it useful😃 Thanks for watching!

  • @joacocavo2745
    @joacocavo2745 4 ปีที่แล้ว +1

    Gold and so easy to follow along. Thank you so much!

  • @Mimoas66
    @Mimoas66 2 ปีที่แล้ว +1

    I'm currently working with Neptunia's models that use a similar method for face animation and your tutorial was pretty usefull.

    • @TheObservatoryShow
      @TheObservatoryShow  2 ปีที่แล้ว

      I'm glad you found it useful! Thanks for watching 😄

  • @mst3kforever
    @mst3kforever 2 ปีที่แล้ว +1

    Bless you.... Bless you...

  • @lelince3580
    @lelince3580 4 ปีที่แล้ว +6

    i Love U =)
    Possible join this idea face texture to sound for lip sync?

    • @TheObservatoryShow
      @TheObservatoryShow  4 ปีที่แล้ว +5

      Yeah, you could definitely apply these ideas to almost anything to animate it! I suppose you could probably automate a lip sync by baking a sound as an F curve as well...which we might make a video on...♥

  • @johnaMNG
    @johnaMNG 2 ปีที่แล้ว

    besides of the great video, this silly things like at the end make it even better to watch, supper enjoyable ^^ 4:50

    • @TheObservatoryShow
      @TheObservatoryShow  2 ปีที่แล้ว

      Thank you very much for watching! I'm glad you enjoy my strange sense of humor!

  • @aoypgraphic
    @aoypgraphic 4 ปีที่แล้ว +1

    Thanks you so much. This is what I'm looking for

  • @daetheknight.
    @daetheknight. 2 ปีที่แล้ว

    This is the tut I didn’t know I needed!!!!

    • @TheObservatoryShow
      @TheObservatoryShow  2 ปีที่แล้ว +1

      I hope you find it helpful! Thank you for watching 😃

    • @daetheknight.
      @daetheknight. 2 ปีที่แล้ว +1

      @@TheObservatoryShow Extremely helpful!

  • @HasanKeskintas
    @HasanKeskintas 4 ปีที่แล้ว +1

    excellent thank you

  • @firered1191
    @firered1191 4 ปีที่แล้ว +1

    I've been looking for something like this for ages! Thanks!!

  • @SugarLightStudios
    @SugarLightStudios 4 ปีที่แล้ว +1

    how can we save those keyframes in pose library or some method to use it again ,I am talking about first technique

    • @TheObservatoryShow
      @TheObservatoryShow  4 ปีที่แล้ว

      You'd want to use drivers with the armature. You can save material keyframes in the NLA editor, but it's not super easy to work with.

  • @AlberTesla1024
    @AlberTesla1024 3 ปีที่แล้ว +1

    You should also include Facewarp Modifier technique.
    It's the best and easiest way to keyframe textures.

    • @TheObservatoryShow
      @TheObservatoryShow  3 ปีที่แล้ว +1

      In the update video we're working on, we don't use the UV Warp Modifier, but our end result is very similar in function. Thank you for the suggestion though, I should definitely include this in a video!

    • @AlberTesla1024
      @AlberTesla1024 3 ปีที่แล้ว +1

      @@TheObservatoryShow No problem and I learnt that technique from BornCG youtube channel, you can check out their video for more info.

  • @CYBERTRASHDUMP
    @CYBERTRASHDUMP ปีที่แล้ว +1

    This tutorial is amazing! For some reason, when I plug in the mix node-the color disappears from my image texture-Do you know why this happens?

    • @Vimyis
      @Vimyis 9 หลายเดือนก่อน

      I know this is super late, but for anyone else wondering: ungrouping the nodes fixed this for me (at least in Blender 3.0). No idea why it worked, I spent at least an hour trying to find why the color was lost in Cycles.

  • @imammrka4656
    @imammrka4656 4 ปีที่แล้ว +1

    Thanks

  • @jimpeppercorn6244
    @jimpeppercorn6244 2 ปีที่แล้ว +1

    This is awesome, and the only video I found a clear and concise way to do this for an amateur such as myself. Works really well with blinking, but I am having some issue using this method for something like a mouth opening and closing.
    So when I add the keyframe, it seems like it applies to all of my animations? Is there a way to keyframe a mouth opening and closing using method 1, but have it apply to only one animation in the Action Editor?

    • @LowPolyJack
      @LowPolyJack ปีที่แล้ว

      I am also having this issue, did you ever figure it out?

    • @LowPolyJack
      @LowPolyJack ปีที่แล้ว

      I managed to get it working using a driver

    • @jimpeppercorn6244
      @jimpeppercorn6244 ปีที่แล้ว

      @@LowPolyJack I dont believe I did, what I ended up doing is saving the facial textures and using the game engine to change between them (godot 3.4)

  • @Mae4Ever
    @Mae4Ever ปีที่แล้ว

    Where did you get that Gulivar model?

  • @TheStoryParodyVideos
    @TheStoryParodyVideos 3 ปีที่แล้ว +1

    Whoever dislike this video, it's from the blender newbies who tried following the tutorial and it's not working for them and are still confusing to this tutorial lol

    • @TheObservatoryShow
      @TheObservatoryShow  3 ปีที่แล้ว +1

      😄 Thank you for watching!

    • @TheStoryParodyVideos
      @TheStoryParodyVideos 3 ปีที่แล้ว +1

      @@TheObservatoryShow hehe your welcome. I came here to watch this tutorial because I want to learn how to animate rigs from any videos like pokemon :D thank you your tutorial is so useful

    • @TheObservatoryShow
      @TheObservatoryShow  3 ปีที่แล้ว

      I'm glad you found it useful 😁

  • @locusruizlopez5997
    @locusruizlopez5997 3 ปีที่แล้ว +1

    thanks again

  • @OayxYT
    @OayxYT 4 ปีที่แล้ว +3

    lifesaver

  • @lottex3486
    @lottex3486 4 ปีที่แล้ว +1

    ty

  • @Ruan3D
    @Ruan3D 4 ปีที่แล้ว +1

    Thanks!! Just what I need!! :)

  • @Engylizium
    @Engylizium 4 ปีที่แล้ว +7

    That was awesome! Thank you for the simple and informative tutorial!
    P.S.: I think game engines handle it in a more simple manner than a 3d modeling software

    • @TheObservatoryShow
      @TheObservatoryShow  4 ปีที่แล้ว

      Thank you! Yeah that's what I figured, but I don't have much experience with all that jazz.

  • @Virtual_Userr
    @Virtual_Userr 3 หลายเดือนก่อน

    Thank you so much!!

  • @FlyingFidgets
    @FlyingFidgets 2 ปีที่แล้ว +1

    One question. how do i keep the background transparency of the object with the first method

    • @TheObservatoryShow
      @TheObservatoryShow  2 ปีที่แล้ว

      We have an update video that covers just that here: th-cam.com/video/nmzAbeUDPUQ/w-d-xo.html

  • @kairi-dere7009
    @kairi-dere7009 6 หลายเดือนก่อน +1

    how can i export those eyes animation with a model as a 3d object, FBX or GLB?

  • @SugarLightStudios
    @SugarLightStudios 4 ปีที่แล้ว +1

    but best method is from bornCG who used armature to track in image texture
    but anyways first method is production capable too. I just wanted updated version

    • @TheObservatoryShow
      @TheObservatoryShow  4 ปีที่แล้ว

      I've since discovered how to get method two to work exactly like method one. You can use drivers for all three of these methods to easily use bones to animate and save your animations in the Dope Sheet/Action Editor! We're planning an update video for the future 😁 Thanks for watching!

  • @aortaplatinum
    @aortaplatinum 2 ปีที่แล้ว +2

    >Simple
    >Uses nodes
    yeah okay buddy have fun with that
    I guess I'm the "some situations" that method 3 will be advantageous in lol. I considered doing that in the first place but wanted to see if there was an easier way to do it. Thanks though, this was really helpful! Can't wait to start animating my own simple, stylized characters!

    • @TheObservatoryShow
      @TheObservatoryShow  2 ปีที่แล้ว

      Haha, nodes aren't so bad once you get used to them! We have an updated video that has an easier way to keyframe with method 3, and I suspect there are quite a few other ways to do it as well. Good luck and thanks for watching!

  • @jackie2915
    @jackie2915 3 ปีที่แล้ว +1

    HOLY MOLY this is easy, how do I make my texture transparent like yours?

    • @TheObservatoryShow
      @TheObservatoryShow  3 ปีที่แล้ว +1

      Which method are you using? Also this update video might help: th-cam.com/video/nmzAbeUDPUQ/w-d-xo.html

    • @jackie2915
      @jackie2915 3 ปีที่แล้ว +1

      @@TheObservatoryShow I just watched your new video and it answered my question! thank you though :D

  • @NoNo-fb6if
    @NoNo-fb6if 2 ปีที่แล้ว +1

    I like first method. Can I add a node that’ll make a character blink at random intervals or every like 3-5 seconds; something like that? I’m an absolute blender newbie

    • @TheObservatoryShow
      @TheObservatoryShow  2 ปีที่แล้ว

      It would be possible to reference the scene frame within the material and use nodes to do something like that, but it'd probably be easier to animate the material values by creating keyframes on your timeline. You can create a keyframe by moving the timeline to the desired frame and hitting "I" while hovering over the value you want to animate. After all of your keyframes are placed, you'll also probably want to hit "T" while over the timeline and change the interpolation to constant. This will keep your material from scrubbing through every texture in between the two you're keyframing. Hope this helps!

  • @nataliearrow8
    @nataliearrow8 3 ปีที่แล้ว +1

    So I don't know if you made a video on something like this before but I'm trying to figure out how to animate my mouth using a technique very similar to this using a textured image and watching a little bit of your videos seems like I could easily understand what you what's going on I don't know if you've done a video on something like that with mouse

    • @TheObservatoryShow
      @TheObservatoryShow  3 ปีที่แล้ว

      These methods can be used to animate any textures! We have an update video that goes a little more in-depth with more options here: th-cam.com/video/nmzAbeUDPUQ/w-d-xo.html Let me know if you have any questions! Thanks for watching 😁

  • @SrujanRaghavendra-y9h
    @SrujanRaghavendra-y9h 4 ปีที่แล้ว +1

    I don't know if you know this.. There is a addon called 'Animeall' which can be used to animate anything inside Blender. You can animate UV seams with it.

    • @TheObservatoryShow
      @TheObservatoryShow  4 ปีที่แล้ว

      I didn't know about this! I'm definitely going to check it out. Thank you for the info!

  • @ern_moldabek
    @ern_moldabek 4 ปีที่แล้ว +2

    Wow! Beautiful animation 😍

  • @AbbyCoon18
    @AbbyCoon18 4 ปีที่แล้ว +5

    I need help on two things...
    1.) How did you Create the Smash bros Sonic face posing section. I'm trying to do the same with Mario.
    2.) Also, can I make key frames on clothes textures too? (For example, Mario into Fire Mario)

    • @TheObservatoryShow
      @TheObservatoryShow  4 ปีที่แล้ว +1

      Heya! First you have to have created a model and individual objects for each pose, and then key frame the objects visibility as needed. You can animate any texture, just use the node setup from first example! We go over key framing and animation a little better in our Paper Mario run cycle video! Let me know if that answers your first question or not.

    • @AbbyCoon18
      @AbbyCoon18 4 ปีที่แล้ว +2

      @@TheObservatoryShow Sorry, I'm still confused...😟

    • @TheObservatoryShow
      @TheObservatoryShow  4 ปีที่แล้ว +1

      How far along in the process are you with animating Mario? Are you wondering how to key frame object visibility, or how to setup a model for animating?

    • @AbbyCoon18
      @AbbyCoon18 4 ปีที่แล้ว +2

      ​@@TheObservatoryShow Key frame object visibility.

    • @TheObservatoryShow
      @TheObservatoryShow  4 ปีที่แล้ว +2

      •In the outliner, click the Restriction Toggles drop down menu, turn on disable in viewports and disable in renders.
      •Then make sure you're on whatever frame you want your animation to start on, in either the timeline/dope sheet/or action editor, wherever you prefer to work with keyframes.
      •Disable the viewport and render visibility of all the face objects, except for your initial face pose.
      •Keyframe both the viewport and render visibility of every single face object, by hovering over each toggle in the outliner, and hitting I. (If done successfully the Icon will turn yellow)
      •So now go through keyframing when every face pose begins and ends, only having one poses visibility enabled at a time.
      It is a little clunky to keyframe object visibility, in the dope sheets action editor you can see and move your keyframes around a little more easily. I hope this helps! Let me know if you run into any issues. ♥

  • @amini011
    @amini011 4 ปีที่แล้ว +1

    that was really good, thanks !

  • @MagicSwordFilms
    @MagicSwordFilms 4 ปีที่แล้ว +1

    just what i was looking for, thank you!

  • @ChipsDubbont
    @ChipsDubbont ปีที่แล้ว +1

    Hey I need help. I used your first method once and it worked flawlessly, but now I'm trying to use it again, and it's just not working at all.
    Every time I try to move the Mix node sliders it just turns the texture black rather than combining it with my base texture.
    Does this method not like transparent pngs?

  • @SerubScrub
    @SerubScrub ปีที่แล้ว

    This is exactly.Ty what I’ve been searching for! One problem tho, I use splatoon models. The eye texture already have a million mix rgb nodes, and when I add another everything messes up

  • @arachnosexpresso8761
    @arachnosexpresso8761 4 ปีที่แล้ว

    Man I was in the process of adding eye bodygroups for G-Max Inteleon and had some struggle in order to change the eye texture. I came across this and I think I may be able to finally get my lizard sniper son to sfm lol

  • @rinshimori1224
    @rinshimori1224 2 ปีที่แล้ว +1

    this is perfect, subbed

  • @SalElder
    @SalElder 7 หลายเดือนก่อน

    Very clever. Thanks for the video.

  • @chubbydunkers78
    @chubbydunkers78 4 ปีที่แล้ว +1

    This was an amazing tutorial! Thank you so much!!!

  • @ranska000
    @ranska000 5 หลายเดือนก่อน

    Perfect ! that was exactly what I need. 👍

  • @mak00ileven
    @mak00ileven 4 ปีที่แล้ว +1

    You are a legend. I subscribed

  • @gxwild5
    @gxwild5 4 ปีที่แล้ว +1

    Very usefull, thank you!

    • @TheObservatoryShow
      @TheObservatoryShow  4 ปีที่แล้ว +1

      I'm glad you found it useful! Thanks for watching 😁

  • @zapfsaeule2
    @zapfsaeule2 3 ปีที่แล้ว +2

    This and the new version is so great! Thanks for sharing and for this great channel!

  • @ZayJayPlays
    @ZayJayPlays 4 หลายเดือนก่อน

    I have a problem where the Shader keyframes don't show up in the action editor.

  • @locusruizlopez5997
    @locusruizlopez5997 4 ปีที่แล้ว +2

    Really cool!

  • @n8latham
    @n8latham 2 ปีที่แล้ว +1

    I suck at nodes. Most tutorials don’t explain as clearly as you did.

  • @ChrisIves
    @ChrisIves 2 ปีที่แล้ว

    Thanks, this helped me a lot.

  • @thecasualfriday8770
    @thecasualfriday8770 2 ปีที่แล้ว +1

    I'm wondering if you can assign texture placement using blendshapes/shapekeys so you can export as an .fbx file and use the keys for eye-tracking. I've done a UV wrap for textured pupil movement on an eye mesh and assigned it to a bone rig. The rig itself can be exported but the UV wrap doesn't export so it doesn't end up moving the texture in Unity.

    • @TheObservatoryShow
      @TheObservatoryShow  2 ปีที่แล้ว

      I don't have much experience in Unity, or exporting to other Engines. I will definitely let everyone know if I figure anything out on that front. Thank you for watching 😀

    • @thecasualfriday8770
      @thecasualfriday8770 2 ปีที่แล้ว +1

      @@TheObservatoryShow i actually figured it out and you'll be happy to know it's extremely easy! you use something called "offset" on the texture when assigning blend shapes.

  • @kayots
    @kayots 3 ปีที่แล้ว +1

    So with hyper realistic skin textures on human models do we need to create a controller with like tens or hundreds of different textures that fit the face rig to have realistic face animations?

    • @TheObservatoryShow
      @TheObservatoryShow  3 ปีที่แล้ว

      I'm not too experienced with hyper realism! For the most part facial features would be modelled and not textured, then you'd do fine movements with shape keys. These days a ton of hyper realistic animations, base models and textures are done with Mocap and Photogrammetry. There might be some texture animation for like fine skin color fluctuations, but it's something I'm not too experienced with. You should check out Unreal's Meta Human Creator, it's pretty wild.