Tractor Beams are HILARIOUSLY Broken - Destroy ANYTHING free! | Cosmoteer Steam Release Gameplay

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  • เผยแพร่เมื่อ 28 ก.ย. 2024
  • Pushing allies and enemies alike into the sun for fun, profit and war crimes. As long as It doesn't become aggressive the tractor beam can kill ANY type of ship/station as long as you have enough tractor beams and size!
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ความคิดเห็น • 648

  • @calebyoder4274
    @calebyoder4274 ปีที่แล้ว +191

    26:00 Your elctro bolts were hitting the Railgun, sapping the railgun of Power. As the Railgun requires power.

    • @lancer4947
      @lancer4947 ปีที่แล้ว +19

      he doesnt realize disruptors are EMPs 💀

  • @wilddara2792
    @wilddara2792 ปีที่แล้ว +86

    the fact the first ship he tested it on was named impending lawsuit is amazing.

  • @Susul-lj2wm
    @Susul-lj2wm ปีที่แล้ว +528

    I love that the ship was called "Impending Lawsuit"

    • @planetfall5056
      @planetfall5056 ปีที่แล้ว +84

      The captain was hailing him shouting "I swear to all that is good in the galaxy! If you push my ship into the sun you will hear from my lawyers!"

    • @danimonyxd6267
      @danimonyxd6267 ปีที่แล้ว +8

      Wow difining my life

    • @Codebreakerblue
      @Codebreakerblue ปีที่แล้ว +10

      I saw that and couldn't believe my eyes XD

    • @tomisabum
      @tomisabum ปีที่แล้ว +6

      So apt.

    • @silvernorse.
      @silvernorse. ปีที่แล้ว +9

      @@planetfall5056 I don’t think they would be able get into contact with the lawyer if they have been melted well gota keep a look out for any more ships named “impending law suite” in feature 😂

  • @hoovyzepoot
    @hoovyzepoot ปีที่แล้ว +32

    A ship specialized in long range combat by pushing ships away with tractor beams would be interesting to see

    • @glenmcgillivray4707
      @glenmcgillivray4707 ปีที่แล้ว

      I might take your idea further. A ship with three railguns near the centerline, then two beamers in wing pods for off center toasting, and electrobolts scattered up front.
      Very energy intensive. Very long ranged. Very good at carving open hostiles. Possibly with some EMP missiles or hull Cannons to keep the foes point defense busy shooting at things that don't matter.
      I might make two long railguns at a moderate displacement left and right, and one shorter one for faster reload on the centerline to remove key blocks once the big ones carve open voids in large targets.

    • @Kubamorlo
      @Kubamorlo ปีที่แล้ว

      @@glenmcgillivray4707 disruptors have extremely short range (150m), better have more pd/flak for missile protection, but emo missiles are a great idea as they have the se max range as railgun and will help you see the range (railguns show as thin hard to see lines)

    • @glenmcgillivray4707
      @glenmcgillivray4707 ปีที่แล้ว

      @@Kubamorlo buy I have seen super long range red beams. The only weapons surpassing them were missiles. But you cannot intercept beams, and they are instant hit instead of a projectile, so I liked the idea they can hurt fast zippy ships at various angles as they try to flank you

  • @Uloncl
    @Uloncl ปีที่แล้ว +30

    might be worth making a seperate screening ship dedicated to point defence

    • @TlalocTemporal
      @TlalocTemporal ปีที่แล้ว +3

      Ooo, a battleship accompanied by dedicated destroyers!

    • @Resetium
      @Resetium ปีที่แล้ว +1

      @@TlalocTemporal "Malal's Wrath", Wrath-Class Custom Assault Battlecruiser
      Add some kind of Armored Defense Cruiser to cover it's bases
      The Khorne's Forge is a Factory Ship, so that's out of combat needs done,
      Maybe a Fire Support Destroyer using railguns and missiles?

  • @cooking.4465
    @cooking.4465 ปีที่แล้ว +4

    Haha, its fun to see you recognize the baelor reaper. It's one of the classic designs slightly revamped for modern, since it looked so good and fit in the aesthetic well

  • @jimyvanloock3510
    @jimyvanloock3510 ปีที่แล้ว +4

    Oh boy, Lath's Eldritch side showed.

  • @deathofallthingspotato9919
    @deathofallthingspotato9919 ปีที่แล้ว +9

    OK, for your next ship, try this:
    If you have two of the focussing crystals pointing into each other (for the ion beams), they produce a feedback loop, resulting in a maximum of 4x the input power, also ion beams do more damage at closer range. So build a ship with a giant maw, with an ion beam (or several) cutting across it.
    Use a tractor beam, and drag the enemy into it for massive damage. I know this is kinda the same role as the Wrath, but it would be so cool, and if it was really manoeuvrable, it could hit the enemy from the other side, then you could trap them between two brawlers. Alternatively you could set it up to be relatively unmaveoverable but have a ton of shields, and loads of armour, then just have it engage first and be a massive indestructible block, covered in lasers.
    With some care the ion crystals could direct the ion beam in a ring around the whole ship, so you don't have to care which side is pointing at the enemy, as long as you crash into them. Then use tractor beams (like 3 of them) to be able to latch onto the enemy and laser them to death.
    Besides this, you could set the ions up so you can switch them between long range and brawl mode, then you could have a ship engage with big lasers from afar, then as the enemy gets close it turns into a giant bitey mouth of doom.
    This game isn't really meant to have melee, but this would provide it.
    Other than that, I'd kinda like to see a ship focussed on the basic (or heavy) lasers, or maybe a mix of energy weapons (and maybe railguns) - something which can manoeuvre around the enemy to hit weak spots with accuracy, while the Wrath engages in brawling.

    • @unknownexponential
      @unknownexponential ปีที่แล้ว +1

      There isn't much of a limit. 2 input to 1 output simply have 2 beams to 1 crystal then 2 of those crystals to 1 crystal and so on. As long as it's only 2 inputs it adds them to the output.

    • @TlalocTemporal
      @TlalocTemporal ปีที่แล้ว +1

      @@unknownexponential -- A well optimised system would have a cool fractal look.

    • @deathofallthingspotato9919
      @deathofallthingspotato9919 ปีที่แล้ว +3

      @@unknownexponential I know that the optimal is to pass 2 beams into every crystal, but as far as I know, the highest power beam only transmits 75% of the power.
      The reason its more efficient to use 2 beams per crystal is that the third beam goes in at ~56% (0.75*75%) power.
      This means that using 3 crystals to combine 3 beams is actually the same as using 1, but using 3 crystals to combine 4 beams is better than using less crystals.
      The best beam setups always have k*2^n beams condensed into k outputs, and at least k*(2^n-1) crystals focussing them.
      You can build an arbitrarily large ion beam this way, as doubling the emitter count gives you 1.75x the power, it doesn't scale all that well.
      Notably, if 2 beams gave you 100% on both then a ring with an input would reach unbounded power, which as far as I know, it does not.

    • @unknownexponential
      @unknownexponential ปีที่แล้ว +2

      A guy on twitch named "CohhCarnage" built a huge 1 in one of his last cosmotier streams. If you want a nice visual example, go look at that. It was pretty effective and cool to watch.
      Also... Reading that overly complicated answer you gave was/is a waste of time. There's simpler ways to explain it, idk why you'd make it more complicated other than to appear smarter.

    • @deathofallthingspotato9919
      @deathofallthingspotato9919 ปีที่แล้ว +2

      @@unknownexponential I mean yeah, I wasn't just trying to explain it, I was also highlighting some of the quirks of the system, as the properties I mentioned aren't immediately obvious.
      For example if we only use 1 ion crystal and magically put an arbitrary number of beams into it, the total power output is bounded.
      The fact that the system always takes the 75% on the larger beam means that if you have 1 beam less than a power of two, adding the extra beam adds exactly one beam's worth of output power, so a power of two is a lot better, etc.
      I just thought it was a neat system, and wanted to show the outcomes. I was also tired, and I'm not very good at explaining stuff, so yeah.

  • @thealicemonster9217
    @thealicemonster9217 ปีที่แล้ว

    This was a fun episode.
    What was happening with the Railgun is that you were turning it off with your Disruptors. Sapping the energy from the launcher.
    I'd say a long range support ship with Missiles and a Doom Rail. If FTD taught me anything it's that you love Doom Crams and Missiles ;)

  • @minions5798
    @minions5798 ปีที่แล้ว

    I do love that at the very first opportunity he commits war crimes against his allies for personal gain. Thats our Lathrix! :)

  • @stingray2223
    @stingray2223 ปีที่แล้ว +1

    Praise the algorithm!
    For a ship suggestion, how's that:
    Eye of Terror, a fat ship with an idea of a Death Star - a bunch of ion lasers conjoined into one beam of destruction via prisms??
    basic - yes.
    Extremely fun - yes.
    also, for extra fruity flavour, you can add railguns behind the laser system, so that you can shoot them through the same hole as the lasers

  • @EthyrielY
    @EthyrielY ปีที่แล้ว

    To fire the big cannons forever, it takes 22-26 crew (4 for powering factories. 4 gunners, rest ammo / sulfur) and 3 ammo factories. There’s an excellent post on Reddit with some suggestions for configuration, but I wound up coming up with my own spin on it to fit the shape of my ship. This way, the explosions never have to stop! (Practically speaking, it’s super handy to not have to reload when trying to take on a pirate base with three scary ships defending it.)

  • @rogueishcharm
    @rogueishcharm ปีที่แล้ว

    Having a highly mobile, purpose-build fighter as a second ship can be really useful. I like having an eight ion beam ship (focused down into one crystal) to flank and precisely take out reactors/cockpits. Another super useful one is something I call a 'screener', literally just covered on every side in point defense with a small number of shields to protect from incidental fire. The screener doesn't do any offense, but is a life saver against missile and nuke carriers-- especially if you have multiple fighters, since mass HE missiles will devastate them. The Ion ship takes 40-50 crew to keep the beam at 100% uptime, the screener about 20-25 to keep the point defense firing, or less if you just want to protect from an initial salvo of missiles and longevity is less important to you.

  • @NB-TB
    @NB-TB ปีที่แล้ว

    The name of the first ship you pushed into the sun "Impending lawsuit" and you saying i'm most likely committing war crimes here, Priceless!

  • @ez_theta_z9317
    @ez_theta_z9317 ปีที่แล้ว

    For the next ship, either go with ion beams using the prisms to combine a bunch together (maybe a diagonal ship?), or a 'railfan', a ship with multiple railguns that you turn from side to side while targeting a specific block to just shred through enemies with pinpoint accuracy

  • @kazrazin5508
    @kazrazin5508 ปีที่แล้ว

    I have had a go at this cheeze myself it is fun, sadly I had found out at the cost of 300ish lives about the Crew to Sun interaction, I suspect a Super Shield enveloping them might work, but have to try again I am working on a Brick atm.
    Once again Lath the intro was funny love the lil tweaks to it :)

  • @NickAndriadze
    @NickAndriadze ปีที่แล้ว

    They actually gave Tractor Beams a massive 100% buff in the Steam Release (25000 Kilonewton push/pull strength to 50000 kilonewtons. Yup, thrust in this game is measured in Newtons, which is super nerdy and I love it) together with the engines that also got a 100% buff (Because how much larger the systems are in the new game, and to make the game more snappy and less grindy), but the Tractor Beams were the ones to utilize their huge upgrade the best. They also got a huge power consumption increase to balance it out, though. Anyways, glad to see you having a blast with the improved TBs.
    *7:05* Also no. There is no such thing as Solar gravity. That stupid cargo ship you for some reason couldn't notice was pushing it inside.

  • @Xaintrix
    @Xaintrix ปีที่แล้ว

    Reminds me of the shenanigans you could do in Starfleet Battles. Tractor beams are awesome when leveraged correctly.

  • @epicstyle1000
    @epicstyle1000 4 หลายเดือนก่อน +1

    reminds me of the Nightmare Fuel section for tv tropes Starsector

  • @ColinTimmins
    @ColinTimmins ปีที่แล้ว +1

    Taking a tractor beam and pushing allies into the sun to collect their gizzards, why didn't I think of that? Because I'm not a PSYCHOPATH!! lol
    Holy heck that was some funny stuff. =]

  • @marbleman6627
    @marbleman6627 ปีที่แล้ว

    I think the Malal's Wrath requires more reverse thrust, since the forward thrusters in those nacelle sections are being used for turning, the ship has so little reverse thrust that turning ends up pushing it forwards. It's great for rushing enemies down, but with how the difficulty is ramping up, I think it'd be wise to allow the ship to have an easier time positioning itself properly, by giving it the adequate reverse thrust it needs!
    It must evolve from a ruthless predator with sharp talons and an all-consuming maw to a predator with all those features... and the cunning and mobility to strike from the most optimal angle!

  • @Zero747_
    @Zero747_ ปีที่แล้ว

    Laser or Rail with heavy emphasis on strafing & reverse thrust. Probably heavy layering of small shields to keep the weapon itself safe and some good PD to keep the maneuvering thrusters safe from missiles

  • @geterdone4936
    @geterdone4936 ปีที่แล้ว +1

    I absolutely love the idea of a rail gun artillery ship because you’d basically be building a space grade super sniper

  • @electrohalo8798
    @electrohalo8798 ปีที่แล้ว

    A diagonal ion ship with secondary missile weaponry would be fun to see coming in from the side to take out components of a target whilst the wrath brawls

  • @Confusiongames1
    @Confusiongames1 ปีที่แล้ว

    Lath is having too much fun with these intros lmao. they're amazing XD

  • @plague_boi4508
    @plague_boi4508 ปีที่แล้ว

    Hey lathrix the way that railguns are made reminds me of reassembly, and that one faction that you can make custom weapons.

  • @natural20_85
    @natural20_85 ปีที่แล้ว +1

    Railgun, EMP, and a tractor beam. There's nothing quite so annoying as a sniper you can't approach.

  • @Average_Arthur
    @Average_Arthur ปีที่แล้ว

    26:00 Nope, the tip of the railgun was out of energy due to the disruptors targeting it, and if even one of the modules isn't working, the railgun cannot fire

  • @watson2725
    @watson2725 ปีที่แล้ว +1

    A lot of people are using the ion beam and it requires so much power I personally don't think it is worth it.
    The railgun is really good but incredibly vulnerable.
    Missiles seem underpowered for the cost even the nukes don't seem very good from when I tried them out.
    Honestly, the cannon spam with mixed-in small beams seems to be working really well but your ship is just a bit too slow. It almost seems like you want to have a heavy bomber or torpedo craft instead of your current heavy destroyer.
    If that is the case I recommend using a railgun even if it is vulnerable stacking two or three right next to each other on stagger fire and making your ship long, lightly armored, but heavily shielded from the front with all the turning seems to be what you want for punching through some of the more heavily armored ships.
    If you want to make everyone nearby panic at the disco you can make use of a mixture of both ion beams and emp turrets. that's what I use on my current heavy fighter when dealing with ships that have obvious weak points but it requires a lot of power and my fighter has 2 medium reactors just to keep everything running smoothly.
    If you really REALLY want to spam missiles be prepared for your wallet to hemorage money or your factory to be working overtime trying to reload. I have tried a few nuclear missile boats in the past and wasn't very impressed but apparently they've gotten better sense then. The one good thing about missiles is that you can blot out the sun with them. Honestly missiles while they do in fact have their uses are less useful overall than cannons.

  • @darthlore9457
    @darthlore9457 ปีที่แล้ว

    A spinning disco ball of death. With beams on all sides that as each sides firing arc comes around results in a continuous beam

  • @theavaliengineer
    @theavaliengineer ปีที่แล้ว

    I think you should do a combination EMP missile and railgun craft. The EMP missiles will take out shields, allowing the railguns to hit (and penetrate) armor. Having EMP missiles as part of the ship would allow you to beef up the sides so it isn't just a big stick. Maybe theme it around Tzeentch.

  • @thundercrowz
    @thundercrowz ปีที่แล้ว +1

    I think you should do a rail gun and deck cannon ship with the tractor beam you need the rail gun to do massive damage and the decks to get even more the tractor beam is really useful and most importantly you need more shields because they keep breaking through.

  • @marshallblackking2895
    @marshallblackking2895 ปีที่แล้ว

    A rail gun ship with weapons to destroy shields and a tractor beam to keep them at distance would be my first choice, but I’d also like to see a ship with as many missile launchers as you can fit and as much point defense and flak guns as you possibly can

  • @tranquilclaws8470
    @tranquilclaws8470 ปีที่แล้ว

    In which Lathrix learns how to barbeque ships using a solar cooker.

  • @stuff_3541
    @stuff_3541 ปีที่แล้ว +1

    14:20 there is a good point defense mod

  • @M_W_K
    @M_W_K ปีที่แล้ว

    I would think a heavy missile cruiser, since the major problem you had with that one rail craft was that you couldn't hit the weak spot, and missiles would've allowed you to.

  • @dingdong8680
    @dingdong8680 ปีที่แล้ว

    I think for a new ship, you should build something with very good movment to get around all the pescy railguns and the such. Even if you end up fighting something else, the other ship can still get behind or act like a distraction.

  • @GONZILLAtheGREAT
    @GONZILLAtheGREAT ปีที่แล้ว

    My vote absolutely goe for an UNGODLY amount of missiles. It's my favorite thing about FTD and I'd love to see it here

  • @Mr_Reaps25
    @Mr_Reaps25 ปีที่แล้ว

    I feel like the best ship is you could make, is an incredibly long range ship, long range enough that the AI doesn't engage on you, railgun and ion beams are long range enough for that. If you want some ideas look at Aavak

  • @gustavm5677
    @gustavm5677 ปีที่แล้ว

    I would love to see a heavy artillery ship (railguns/overwhelming missiles) maybe nurgle themed

  • @12Prophet
    @12Prophet ปีที่แล้ว

    My suggestion for a new ship design though? A few small ships that use tractor beams to pin the enemy in place, or even just as screen vessels to swarm the enemy (get to the rear and hit the exposed command spots/reactors/thrusters. They'll likely get wrecked under sustained fire, but they aren't supposed to be the tank anyways, just the ankle-biting dps/support for the flagship.
    One of my current builds for an early ship has only flak batteries at the front (and layered defenses, shields, hollow armor, etc.) and missile near the mid of the ship. I've been trying to find videos of the tractor beam in use so I can see if it's worth installing. Being able to hold a ship in place while the missiles go to town would be a fine upgrade. If that's not even an option then... Kinda lame if it's only push/pull.
    edit: flak batteries are great for defense and offense. They can stop most enemy attacks from reaching your ship in the first place. I use them to protect my shields. And shields protect the armor during reload. Also, when little ships rush into range of the batteries... They just get minced. Rather brutal and I love it.

  • @andrewmencer916
    @andrewmencer916 ปีที่แล้ว

    The anti shield weapon that you have knocked out the rail guns as well as the shield and knocked out the electric power in the shield as well so basically it's knocking out all power to the weapon

  • @TheGhostAvatar
    @TheGhostAvatar ปีที่แล้ว

    That intro strangely reminded me of a Red Dwarf episode.

  • @mikoyan-gurevichmig-2150
    @mikoyan-gurevichmig-2150 ปีที่แล้ว

    I think I would love to see a broadside style energy weapon based craft with massive firepower

  • @TertianCrucible
    @TertianCrucible ปีที่แล้ว

    I would love to see a guerrilla fighter type ship, essentially a speedy glass cannon

  • @dhxmg
    @dhxmg ปีที่แล้ว

    I very much love the idea of a railgun ship.

  • @UnsoberIdiot
    @UnsoberIdiot ปีที่แล้ว

    Don't know if it'd be any good, but a ship that peppers the enemy with EMP from a long range, and then cores it out with a single railgun shot would be cool IMO.

  • @LawdBreaktwist
    @LawdBreaktwist ปีที่แล้ว

    my proposal for the new ship: long railgun (as long as affordable) stick thrusters on it, cover the sides in missiles and the front in point defense
    also: i'm pretty sure flak is better against the bigger missles, such as nukes, and the smaller point defense are better against emp, he and such

  • @Fireworker2K
    @Fireworker2K ปีที่แล้ว

    I would love to see a diagonal ship. In an earlier episode you mentioned you wanting to build a ship like that

  • @roadtrain_
    @roadtrain_ ปีที่แล้ว

    The malal's wrath is a brawling ship. It should have absolute chunks of armor on the front where everything's going to be hit. For a second ship? As much as rail fanning is absolute insanity if pulled off and can straight up snipe ships with a single volley, I think what the wrath really needs is a sidekick which can emp the target once it is locked into battle with the wrath. So missiles it is for me.

  • @thebeber2546
    @thebeber2546 ปีที่แล้ว

    I think missile spam could be a lot of fun. Just a moving wall of death.
    LET THEM BLOT OUT THE STARS!

  • @Dj_-zn5zl
    @Dj_-zn5zl ปีที่แล้ว

    I would like to see a long range railgun assassin ship. You could use that to target weak points from afar. I’d say if you had more credits to build a tank to distract while the railgun circles to the back of the enemy as a two ship squad. The wrath is more of a multi utility ship at this point

  • @rupertbear4447
    @rupertbear4447 ปีที่แล้ว

    You should create a role just to operate the tractor beam that way the operators won't leave to fill it with batteries. I have dedicated crew for all roles engine room/sensors/command/tractor beam/gunners/battery movers and so on this way everyone has their job and does that job only. so nothing goes offline or crew leaving the ship midfight/flight.

  • @danielfreytes8297
    @danielfreytes8297 ปีที่แล้ว

    If you see an enemy ship you like and want for yourself, all you have to do is take out it's control room and board it.

  • @Springtrap11556
    @Springtrap11556 ปีที่แล้ว +1

    Make another Malal’s Wrath, and upgrade that one, or make a new ship but keeping with the “Attack Bug” theme.

  • @elarbuztheprotogen7376
    @elarbuztheprotogen7376 ปีที่แล้ว

    Railgun ship.
    Make a railgun almost as long as the Malal's wrath.

  • @maximilianschultz8244
    @maximilianschultz8244 ปีที่แล้ว +1

    Can you offset the tractor beams more and set them to opposing push pull configurations? Seems like that might be able to turn ships so that you can face the least threatening side.

  • @scienceisthewaytogo8645
    @scienceisthewaytogo8645 ปีที่แล้ว

    I think I'd like to see some nukes in action.
    Hear me out: a ship like those broadsiders but covered in EMP, HE, and nuke launchers. The EMPs will act as support, the HEs will distract the point defense, and the nukes will do the damage.
    Maybe you should get a mini-fleet of these dreadnought things, each with a different type of arsenal. Malal's Wrath is a deckgun barrage - why not a laser barrage, a railgun barrage, a missile barrage, an ion beam barrage. Nothing would be able to stand in your way.

  • @williamcrow9415
    @williamcrow9415 ปีที่แล้ว

    You should build a support ship to defend and assist you in combat, the laser would be best as it is precise to hit specific targets and having point defence will shield it against attack’s. 😀

  • @shawnwykoff8744
    @shawnwykoff8744 ปีที่แล้ว

    A spider looking ship with 8 powerful lasers.

  • @Core-1948
    @Core-1948 ปีที่แล้ว

    railgun vs ion
    railgun has limited ammo, but does more burst dmg and has cheaper firing costs
    ion needs energy only, constant dmg to target in line of fire, but very energy and crew intensive and had to get the crystals for the lasers

  • @rebelracoon2537
    @rebelracoon2537 ปีที่แล้ว

    LAZER BEAMS cut those ships in half(also nice to see lazers since u rarely used them in from the depths)

  • @facade11663
    @facade11663 ปีที่แล้ว

    Ah yes tractor beams AKA hold them down and kick them
    I see a push pull and hold option. That hold option looks way more useful than the other two

  • @SyrusCole
    @SyrusCole ปีที่แล้ว

    I'd love to see an Ion beam ship used as a flanking craft. With the crystal you can very accurately target vulnerable areas.... >;-)

  • @SephirothRyu
    @SephirothRyu ปีที่แล้ว +1

    Lets see, a good name for the next ship...
    How about Tuska da Daemon-Killa?

  • @mauricekreuser7834
    @mauricekreuser7834 ปีที่แล้ว

    A broadsider would be awesome with rockets and some lasers for defence

  • @AflacMan13
    @AflacMan13 ปีที่แล้ว

    Using the tractor beam to toss enemy ships into the sun... for when you've been pushed and bullied around the galaxy too danged much and now you don't care about looting their wreckage. 😛

  • @FlameJackstar
    @FlameJackstar ปีที่แล้ว

    Okay. What I take from this is that using the tractor beam should count as an aggressive act.

  • @blackwing1362
    @blackwing1362 ปีที่แล้ว

    A small fast laser ship for very precision damage

  • @prateekkarn9277
    @prateekkarn9277 ปีที่แล้ว

    An agile flanker ship. To get to the hard to reach spots.

  • @kamuiius
    @kamuiius ปีที่แล้ว

    This game is a lot of fun but it really needs a sandbox aspect ie respawning enemies/missions. Cause once you have killed all the pirates they do not respawn. There are no repeatable combat missions only delivery missions(which gets boring real quick). IE there is no reason to continue playing after then if you don't enjoy delivery missions.

  • @nobob8564
    @nobob8564 ปีที่แล้ว

    I think a railgun artillery would be the most powerful, but I think it would be too powerful, to the point that fights wouldn't be as fun.
    Therefore, I say you make a missile-beamer. 80% missile, 20% beamer, 100% fun.

  • @AylaTheQueenIdk
    @AylaTheQueenIdk ปีที่แล้ว

    A railgun ship or ion beam ship would be super cool to see, just more precise firepower for more scrap?

  • @mammyaondiciple3570
    @mammyaondiciple3570 ปีที่แล้ว

    I want to see a close range blaster ship and overwhelming with small hits bringing the ship in close then crushing its defences

  • @nathanielanderson74
    @nathanielanderson74 ปีที่แล้ว

    Rail Gun ship for the pure devastating fun

  • @owenwiedlin383
    @owenwiedlin383 ปีที่แล้ว

    I think the next ship should have a ridiculously large railgun and then tons of defense.

  • @styxdragoncharon4003
    @styxdragoncharon4003 ปีที่แล้ว

    Between you and Aavak, Walternate Realities has gotten a lot of free advertising....

  • @kannichdirnichsagen7941
    @kannichdirnichsagen7941 ปีที่แล้ว

    Please stay with one attack ship. Just get bigger and bigger. And also pump up your freighter.

  • @eastonhill1906
    @eastonhill1906 ปีที่แล้ว

    Long range Ion battery where a bunch of ion beams converge into one

  • @MidnaraDrahkyus
    @MidnaraDrahkyus ปีที่แล้ว

    Do railgun and laser for a long to mid range ship with a tractor beam that pushes enemies away if they get too close. After all why drag out the fight with cannons, wasting resources for fun when you can enjoy in the loot of the corpse with a decisive hit? And besides, a torture ship can be made from future corpses. Corpses obtained with the ship I described.

  • @ahabeger
    @ahabeger ปีที่แล้ว

    Next ship should be something smaller that can go around the side of your target to hit from behind.

  • @joshlewis8860
    @joshlewis8860 ปีที่แล้ว

    If your allies didn’t want to be scrapped, they wouldn’t be made of such expensive goodies 😌

  • @megamike70
    @megamike70 ปีที่แล้ว

    I think a speedy minelayer would be novel to see

  • @geraldoverdorf1902
    @geraldoverdorf1902 ปีที่แล้ว

    Missile ship. Shaped like your hat, named after the channel.

  • @Furyhound
    @Furyhound ปีที่แล้ว

    Lathrix, you have a big upfront ship, but ive never seen you do a death star design

  • @benjamincicatello2131
    @benjamincicatello2131 ปีที่แล้ว

    I thin you should make a laser focused ship. tip for the Ion Prism have 2 aimed at each other with a laser firing in to one Boom instant shredder ship

  • @mrchristianpunk4063
    @mrchristianpunk4063 ปีที่แล้ว

    Loved the intro especially the a̵̛͇͚͑͐́̿̈̓͌̀̀̄s̶̨̡̨̠͍͎̣̱̖̫̟̙̔́̌̑̈̒̃̈̇͒͒̿͠͝͝ͅd̶̢̡͖̟͉̥̥͖͑̀̓͛͗̎̕f̵͎͔̍͂̑͘ ̵̡̖̫̱̩̍̑͊̐̑̿̈́̕v̶̢̢͕̲̫̤̥̘̝͔̗̌̃̈́͜͜ơ̶͖̫̥͐́̈́́̽́͂͂̇͂́̕̚͠i̵̢̖̱̞͍̭̻̒̄͒v̸̘̜̹̟̯́̔͐̈́̍̅̓̂̐̚ ̵̨̧̨̰̲͍̫̹͑͊̏͗̚̚p̴̨͕̻̝̪̲̘̳͎͇̘̖̔̇̇̕ş̵͓̤͇̺͓̘̝̰͑͆̈̄̄̐͌̄͝ͅā̷̡̰̹̉͋̽͊̾̌̈́̂̚̕m̴̮̩͙̫̓͑̿̏͛͘̕̚͝ͅȁ̴̢̙̬͉̺̹̦͜n̴̢̛̖̗͈̬̩̫͆̏̉̊̂̑̃ ̸̡͓͉̮͍͔̞̥̜̿̌̾́̎̌̀͌̓̏̏͘̚͘p̴̞̹̣̱̳̝͎͎̔̊̊̿̌͊̌̐́̊͊̓̀́͠ö̴̭͙͉̱͖̱́̅͒́͛̽̓̄͗̈́̽̿͑̚ḁ̵̛͉̞͙͓̯̠̝͔͗̄̅̿̐̈͊͜k̴̛̘͙̪͕̭̭̹̜̥̪̰̹̲̩͕̾͒͑̇̉̇̇̑̽͊ part!

  • @jadekaiser7840
    @jadekaiser7840 ปีที่แล้ว

    From what I've seen and experienced, railguns are kind of not worth it. You basically have to dedicate your ship to them, with how dependent they are on every other part of the ship being built to serve them. You need to be able to quickly power the entire length of them, so you have to build your energy supply around that. They require ammo, so you need that. They are crazy long and fragile, so you need to build your ship accordingly and put them down as deep as well-shielded a crevice as possible, making it even longer and harder to defend from other angles without even being good at tanking frontal attacks. They can't aim at all, so targeting depends entirely on how you design and protect your engines. And even when you do all of that, they're made of explosive, expensive styrofoam that touches off as soon as something so much as frowns at them. They're good for the initial alphastrike if you're up against a single enemy and you can get it off right, but that's most of what they've got to offer.
    In other words, I think you should make a railgun ship. Missile boats, Ion doom laser arrays, and Ion/Missile combos are too overdone and effective. Give us a suboptimal party popper that either instagibs its foe or falls apart.

  • @OPCI_2501_V
    @OPCI_2501_V ปีที่แล้ว

    I would like to see a ship that’s built around a beefy railgun

  • @darkshadowking7346
    @darkshadowking7346 ปีที่แล้ว

    If only tractor beams could select and pull loot!

  • @jossland1628
    @jossland1628 ปีที่แล้ว

    Are you going to be trying Astro Colony? It seems kind of half in/half out your wheelhouse.

  • @jamescairo3519
    @jamescairo3519 ปีที่แล้ว

    5 tractor beam plays ping pong

  • @uiopisreal9966
    @uiopisreal9966 ปีที่แล้ว

    that intro got me

  • @septim08
    @septim08 ปีที่แล้ว

    railgun probably easier to long distance snipe kill.
    ion beam ship is power and crew intensive
    missile ship also crew intensive to reload missile launchers
    i vote for railgun ship with HE missiles. and lots of engine rooms reverse thrusters
    the malal's wratch could use some crew roles, specially the tractor beam needs 4 crew to operate and 2 to 4 crew to load batteries to it.
    and also the deck cannons, some dedicated ammo reloading crew for each is highly recommended.

  • @dim1723
    @dim1723 ปีที่แล้ว

    Ion ship diagonal with prisms combining the armored beams. Like in the old build of the game.

  • @tyaestysubloody-pacifist7853
    @tyaestysubloody-pacifist7853 ปีที่แล้ว

    Ion Beam Prismatic combination death machine (you can use Prisms to focus beams into other prisms for giant doom beams) edit: lathrix said it just after i unpaused lmao

  • @nuttyboi6645
    @nuttyboi6645 ปีที่แล้ว

    Personally I think if you go with an artilary ship you should make it long with a few rail guns down the center and a couple orbs on the back of the sides filled with ammo, reactors, sensors and missiles and then you should paint it pink to represent slaanesh because you clearly don’t represent the prince enough and no other reason

  • @Leonidas1210vc
    @Leonidas1210vc ปีที่แล้ว

    I think a bunch of Point defense Minionships would be good, idont know if ai can attack your forge or not but having at least 2 with either would be nice yeah?

  • @Greatly_Incompetent
    @Greatly_Incompetent ปีที่แล้ว

    Railgun ship absolutely

  • @TheDancingH
    @TheDancingH ปีที่แล้ว

    Try making a tractor beam + mines ship
    It's basically buckshot