Cosmoteer Basic Crew and Shipscaling Guide

แชร์
ฝัง
  • เผยแพร่เมื่อ 29 ก.ย. 2024

ความคิดเห็น • 77

  • @Polar_Onyx
    @Polar_Onyx ปีที่แล้ว +62

    to be clear most competitive players only use about 4-5 crew roles. with just 1 supply role you can just assign them to a factory if you want them to do ammo or assign them to a reactor if you want them working on power or a storage if you want them to do supply.
    Also keep in mind assignments are more important than priorities in most cases because most inefficiency comes from crew walking between jobs on opposite side of the ship rather than switching jobs in the same area.
    to sum up the topic: start by assigning redshirts and place them next to where they need to be, then place operators in unused space, lastly add/assign priority roles if necessary.

    • @NoMeRcY-i7y
      @NoMeRcY-i7y 6 หลายเดือนก่อน

      What is op?

  • @deplorabledegenerate2630
    @deplorabledegenerate2630 ปีที่แล้ว +47

    I just need all my ships to be extremely phallic. That's all that matters.

    • @captaincaffeine
      @captaincaffeine  ปีที่แล้ว +12

      to assert dominance?

    • @deplorabledegenerate2630
      @deplorabledegenerate2630 ปีที่แล้ว +18

      @@captaincaffeine One of many reasons. If I do play multiplayer I want to see how many people just disconnect immediately when they see my big battle cruiser.

    • @captaincaffeine
      @captaincaffeine  ปีที่แล้ว +22

      "Supreme excellence consists of breaking the enemy's resistance without fighting"
      -Sun Tzu
      Carry on, Sir.

    • @dastronomical4020
      @dastronomical4020 7 หลายเดือนก่อน +2

      @@deplorabledegenerate2630 is the multiplayer coop or openworld or what? i dont have the full game i play demo

    • @deplorabledegenerate2630
      @deplorabledegenerate2630 7 หลายเดือนก่อน

      @@dastronomical4020 I haven't played in a while, I'll boot it up to see if anything changed when I get home, the single player is open world but the multiplayer is more of an arena thing where you bring in ships you saved the model of to have a fun little battle.
      The single player does get repeatative after a while, it isn't quite like say No Man's Sky at launch, but it could stand to have a little more depth to go with its breadth.

  • @Oneye.
    @Oneye. ปีที่แล้ว +30

    Nice video! As Polar Bear said, I'd say assignment is more important than roles in most cases, and you can get away with 3-4 roles even in extremely optimized competitive ships. Operators are definitely the easiest and probably most important crew role, so I'm glad you covered them first. Good rapid-fire tips at the end too.

    • @reek7518
      @reek7518 ปีที่แล้ว +4

      When is the next Oneye video? As the official winner of the first tourny since launch, I'd love to see some of your ship set ups and crew management ;).

    • @Oneye.
      @Oneye. ปีที่แล้ว +1

      @@reek7518 Second tourney*
      I'll make one when I have the time and motivation. A competitive ships breakdown is a good idea though, thanks. In the meantime, if you want to look at my ships I've posted a couple on the Excelsior Discord server.

  • @nobodyWasHere942
    @nobodyWasHere942 ปีที่แล้ว +14

    Probably the best tutorial series I’ve seen on Cosmoteer

  • @bottleofcat
    @bottleofcat 6 หลายเดือนก่อน +2

    Bro post more videos its been a year we are lacking updated cosmoteer videos, please bro 😭

  • @NickAndriadze
    @NickAndriadze ปีที่แล้ว +8

    Wow, what a series this was... I've been a little critical with some of the points you made in the last few videos, but in the end I still love all of your amazing well-edited guides to bits! As a person who'd call myself ''someone who knows a lot about the game,'' there are still many, many small niche facts about crew assignments I didn't know about and will definitely help me. I'm sure this will help many skilled veteran players as well...
    May I wish you luck for your next journey, captain, hope you'll return to Cosmoteer soon enough 👍

  • @TheLittleLizardMan12
    @TheLittleLizardMan12 หลายเดือนก่อน +1

    hey man I loved these videos when I was just starting out and they were super informative with no funny business in-between. It would be super cool if you could make these videos for barotraumas ship building system as well as a lot of guides tend to be either over complicated or not well made

  • @marklewis1457
    @marklewis1457 3 หลายเดือนก่อน +1

    Dude you don`t post your playthroughs on youtube? Going crazy to watch you actually playing, learned a lot from you! Ty!

  • @wrisq
    @wrisq 10 หลายเดือนก่อน +2

    really wish you would make more videos or stream.

  • @BoristheBlade
    @BoristheBlade 9 หลายเดือนก่อน +2

    Just finished all your guides, absolutely fantastic. Thank you

  • @infinityc2859
    @infinityc2859 ปีที่แล้ว +3

    Can you do a fame guide (specifically when you should add your mothership into your fleet (without being starved for crew) and also general tips for ship building perportional to system difficulty (like what you should have when fighting level 1 level 2 level 3 etc. enemies)).

  • @scouty1922
    @scouty1922 ปีที่แล้ว +1

    6:04 *It's called the "Model Cancer" for a good reason*

  • @bruhder5854
    @bruhder5854 10 หลายเดือนก่อน +2

    My biggest issue with this game's way of dealing with crew priorities is that you can only assign people via their quarters. If have a small ship and want 3 people working supplies and 3 people handling weapons whilst having only 1 crew quarter on the ship, it's tough luck. You'll have to manually assign them in everytime

  • @SephirothsBIade
    @SephirothsBIade ปีที่แล้ว +2

    Always assign operator crew in full groups. IE if you have 3deck cannons and 2crew quarters, assign both crew quarters to all 3deck cannons. Crew is assigned randomly 1 quarters at a time, and does not adjust for other assigned qurters. If you split the assigning so each quarters was assigned to 1deck cannon and shared the last, you can run into situations we're the first quarters filled all 4 seats of the shared deck cannon resulting in the other deck cannon only having 2 of the 4 needed crew so you end with 1unmanned deck cannon 2manned deck cannons and 2crew per quarters doing nothing.
    This is catastrophic when it happens to ships with 2 bridges as it will disable the entire ship

  • @Zero-4793
    @Zero-4793 ปีที่แล้ว +3

    my latest ship (organically grown in campaign) uses less than 50% reccomended and works amazingly

  • @pontusvongeijer1240
    @pontusvongeijer1240 11 หลายเดือนก่อน +1

    Oi! Make more videos! They are awesome! :D

  • @lysandergassier7141
    @lysandergassier7141 ปีที่แล้ว +1

    Nos WE need a chaingun review and guide😅

  • @HuslWusl
    @HuslWusl ปีที่แล้ว +2

    I've just started playing cosmoteer and I'd love to have a simple guide on miscellaneous things like the explosive charge, hyperdrives and tractor beams.

  • @lebensraumimostenfinden7531
    @lebensraumimostenfinden7531 11 หลายเดือนก่อน +1

    pls make a vid about the gatling

  • @IsilionNELE
    @IsilionNELE 10 หลายเดือนก่อน +1

    any videos on the new chaingun?

  • @fabinator4865
    @fabinator4865 ปีที่แล้ว +1

    Nice Video, can you show how you set up your Role priorities? idk how to setup loader supplier and gunner

  • @toastypops3818
    @toastypops3818 ปีที่แล้ว +2

    Good to see another video from you Captain!

  • @philippmbaum
    @philippmbaum ปีที่แล้ว +3

    Great series! Hope you will do more cosmoteer content in the future

  • @Zero-4793
    @Zero-4793 ปีที่แล้ว +1

    more videos when? :(

  • @borasahin7212
    @borasahin7212 ชั่วโมงที่ผ่านมา

    This is too complicated for me.

  • @sirtommenom2949
    @sirtommenom2949 ปีที่แล้ว +2

    Thank you very much Captain, you helped us new recrutes a lot and we wont forget that

  • @budthespud3226
    @budthespud3226 ปีที่แล้ว +2

    Very useful videos for new comers to the game.
    Ever consider doing reviews on mods you enjoy or you feel other players would find useful in enhancing the gameplay?

    • @captaincaffeine
      @captaincaffeine  ปีที่แล้ว

      i already got some suggestions for mod reviews and i might tab into that. i for one however have only played vanilla thus far.

  • @davidyostrum604
    @davidyostrum604 ปีที่แล้ว +1

    Already out??? I'm so excited!!

  • @justgoodvibes1500
    @justgoodvibes1500 ปีที่แล้ว +1

    Thank you

  • @juanolotgn
    @juanolotgn ปีที่แล้ว +1

    Both cosmoteer and other game recommendations and guides would be welcome - thank you thank you

  • @foxelling
    @foxelling ปีที่แล้ว +1

    Didn't breathe for 2 weeks while waiting for a new video

  • @fernandogouveia2924
    @fernandogouveia2924 ปีที่แล้ว +1

    I loved your guide, my dude! I would love something focused on railguns, I think it's extremely clunky to set the railgun to only fire at the specified target, and having to mannualy move the ship into position.... is there an easier way?

    • @captaincaffeine
      @captaincaffeine  ปีที่แล้ว

      unfortunatly the railgun is indeed rather "unique" in its playstyle. The only thing i can reccomend is railfanning.
      You setl your railguns to only fire when they are aligned with your intended target (fire at target) and not when it can hit the enemy ship anywhere (fire at will).
      Good Railfanning guide by Saris
      th-cam.com/video/HbLLa-qr6Kw/w-d-xo.html
      My attempt at explaining Railfanning (with timestamp)
      th-cam.com/video/TAbcIxIu-P4/w-d-xo.html
      edit: unless thats what you mean with "manually move". But i dont think there is an easier way ^^" sry

  • @dairiskuznecovs7233
    @dairiskuznecovs7233 ปีที่แล้ว

    "crew limit exists to ensure you have challange" meanwhile me steamrolling systems with a basicly square of dakka
    "Hugh hueghh ill fucking do it again"

  • @marcelvastolorde652
    @marcelvastolorde652 4 หลายเดือนก่อน

    How do I build or properly set up a ship that is supposed to orbit around an enemie and shoot with it's weaponized side? Could you make a tutorial on that

  • @Loniak98
    @Loniak98 3 หลายเดือนก่อน

    i hope to see you make new videos about the new MRT and the chain gun!

  • @lazorr3260
    @lazorr3260 หลายเดือนก่อน

    Fantastic series, truly excellent resource

  • @legendaryone696
    @legendaryone696 ปีที่แล้ว

    the mathhhh!!! where are you getting this maatthhhh 😭😭😭😭😭😭

  • @huginn1879
    @huginn1879 9 หลายเดือนก่อน

    What to do if I need 3 people for a role/spezialisation?

  • @averywhitaker3513
    @averywhitaker3513 ปีที่แล้ว +1

    I now have to wonder just how fast crew is. Like, how long does it take for one unit to cross 10 blocks at 100% speed

    • @harrygenderson6847
      @harrygenderson6847 ปีที่แล้ว +1

      I did my own testing on this, it's 3.2~3.3 m/s, wiki says ~3.25 m/s.

  • @turtletipper1851
    @turtletipper1851 11 หลายเดือนก่อน

    Scaling makes me sad.

  • @csfhusker5874
    @csfhusker5874 ปีที่แล้ว +1

    Thanks man this series has helped me a ton

  • @feardieshogun8153
    @feardieshogun8153 10 หลายเดือนก่อน

    i hope you doin fine

  • @georgehadley9080
    @georgehadley9080 4 หลายเดือนก่อน

    thank you!

  • @chickennuggetman2593
    @chickennuggetman2593 4 หลายเดือนก่อน

    where he go...

  • @theeraphatsunthornwit6266
    @theeraphatsunthornwit6266 ปีที่แล้ว

    7:40 that ship seem op

  • @r.a.6016
    @r.a.6016 ปีที่แล้ว

    I never know how many crew each component needs. This...kinda helped...bit unclear...

  • @Tinyuvm
    @Tinyuvm 4 หลายเดือนก่อน

    Even tough It was already done by other youtubers, I want to see an Starsector guide from this channel!

  • @dariuspatiserul2087
    @dariuspatiserul2087 ปีที่แล้ว

    Bro dead

  • @big-boi8890
    @big-boi8890 8 หลายเดือนก่อน

    For specialists, I like to do operators, fire suppression crew, battery loaders, factory loaders, and weapon loaders. It’s redundant, but works.

  • @harrygenderson6847
    @harrygenderson6847 ปีที่แล้ว

    An additional note to add! I did some testing of crew movement carrying batteries to ions through different lengths of hallways. I made sure that 1 crewmember is walking through their own 1 width of hallway to power up an unpowered (but crewed) ion beam, 19 times back and forth. The difference in time for the different lengths of hallway should be purely movement speed based. I'm not sure if the movement speed changes whether or not the crewman carries an item, so these are average. Linear regression gave me 3.3 m/s, but 3.2 m/s gives better predictions of some of my other tests, plus a more conservative estimate may be preferable for design purposes.

  • @thedismayer1196
    @thedismayer1196 ปีที่แล้ว

    I know this is awhile back but can someone explain the math behind 7:00 why do we need only 6 crew members between the engines and reactor?

  • @yunusemreakca626
    @yunusemreakca626 ปีที่แล้ว +1

    Cosmoteer lore would be cool

    • @captaincaffeine
      @captaincaffeine  ปีที่แล้ว

      good idea. dont know if i want to do that currently though because there isnt *that* much to dig into.

  • @noot3778
    @noot3778 ปีที่แล้ว

    can someone pls help i have enough crew quarters and bunks and i generate enough power but it still says that the power isn't connected or smth and also the control room isn't operational for some reason

    • @captaincaffeine
      @captaincaffeine  ปีที่แล้ว

      did you maybe forgot to place doors?

    • @noot3778
      @noot3778 ปีที่แล้ว +1

      @@captaincaffeine oh no i figured it out it was bc i had the game paused and if u have it paused it keeps saying that u arent generating enough power until you unpause it

  • @JossOwX
    @JossOwX ปีที่แล้ว

    Your videos made me a better Commander. Thank you comrade

  • @johnshepard7630
    @johnshepard7630 ปีที่แล้ว

    Thank you for the video: Question and clarification: Crewsize suggestion:
    laser/capacity of 4
    Small Reactor/Charge Size 1
    4/1=4
    Does that mean I need 4 crew PER small laser?!

    • @captaincaffeine
      @captaincaffeine  ปีที่แล้ว

      you dont NEED 4 people. the "maximum" is because the game never takes more than 4 crewmembers at any given time to charge the laser. if your laser is empty, it has 4 empty charges. so the game will send 4 crewmembers with 1 charge batterys to the laser. the reason why i implemented this info is due to the fact that sometimes people have such inefficent traveltimes that their laser runs out of power even with 4 crewmembers charging it.
      they then try to compensate by throwing more crewmembers at the problem but even with 100 crewmembers assigned to this task, the game will never send more than 4 in this case. never.

    • @johnshepard7630
      @johnshepard7630 ปีที่แล้ว

      @@captaincaffeine So 4 individuals can be assigned to X at any given time.
      TDLR:So the point is to have literally, as you mentioned, short travel time to something.
      Turns out I placed smaller generators closer to the point I needed and it all works mostly fine now.
      ----
      I just fixed something ebcause I kept throwing more crew to charge things and I couldn't figure out why half of them stayed still.
      So even thoguh this reminds me of RIMWORLD is not as indepth, in RIMWORLD I could have a chain over long distance doing a single task if I wanted to.

  • @Pisoix
    @Pisoix ปีที่แล้ว

    can you do railguns next?

  • @gcl2783
    @gcl2783 9 หลายเดือนก่อน

    This was useful.

  • @ArousedRat1
    @ArousedRat1 ปีที่แล้ว

    I love these videos so much

  • @bc6504
    @bc6504 ปีที่แล้ว

    coment

  • @BlindGuardianCz
    @BlindGuardianCz 11 หลายเดือนก่อน

    I seriously hope they will rework this and add some automation. I absolutely hate recharging shields and engines with crew. I think that Rimworld Save our Ship has superior ship mechanics.
    At the moment I'm saved by mods ( shields cooldown and cable age ) . But I would love to design conduits and stuff....