I use 3ds max for 15 years.. and I love your tutorials, they are useful for me. You could tell people who are starting now, that on 3DS Max, Ctrl + Z won't undo anything, so good lucky starting learnign 3Ds Max, and have a drink!
You’re a godsend to the 3ds max community. There’s a little content tutorial in this software not many as people make like Blender. I’m working on my proposal project for college, it is a struggle but I finally found you that help me get through my finals.
This has single handedly been the most useful video I think I've watched in the past decade in terms of finally breaking into UV mapping. I've always relied on the box UV map which worked for most of my cases, but after I discovered and started playing around with Substance Painter, I quickly began to realize I needed to buckle down and get a crash course in UV mapping. This video... is brilliant. Thank you so much.
What a beautiful coincidence... Spent all night watching a lot of tutorials to achieve this then I saw this one today on my email. What a gift! Thank you
Best Archvis channel!! Appreciate your following up on the Unwrap UVW Modifier request! Can't wait for the other parts on this one!!! & yes referencing real-life objects would be great too
The way you explain with the real pillow is really easy to understand, please do with more objects in real life. I have some difficults to choose where separate the islands where to weld in some cases
Hi There Ava First timer to be here on your Y-Channel, Thanks for the very clear and informative tutorial kindly upload more videos :) and another thing your eyes are beautiful too :)
Thank you so much , i'm grateful for you, unwrap uvw was always a hateful thing for me which i can't deal with of course leading to bad uvs in render . you make it simple , thank you and i wish all the best for you and for your partner .
Hi, Would love to know your setup. Can you make a video on what all accessories you use (mic and cameras etc) for your videos? Or just mention it in the description.
hi thanks for the video! do you have any tips on how to unwrap objects with bad topology? for example pillows with triangulated faces that has no visible seams? thanks and your channel is awesome!
To put 6 colors on a cube takes so much effort ? Wonderful software. I learned max academically 18 yrs back....forgot most of it.....i think it was UVW mapping that made me drop learning it further. Look at the amount of work to just put some colors on the sides a cube. I work in media and graphics, visual effects for past 12 years. I know when i see a process that is just toooooo long winding for the result it gives.
There are much simpler ways for that and you probably will not do this on a simple model such as a cube or cylinder. It's basically explaining how the concept works. But yeah, unwrap is just tedious if you ever need to use it.
@@onurdenizozdemir1874 > Hi, whats the simpler way you suggest to put 6 colors on a cube. Or 6 photos on a cubes faces. Sect face polygon and assign pic thru mat editor or drag the jpg and drop on the selected polygon face direct in the viewport ?
@@simplysurfing Yes something like that. Convert to editable poly and assign any material you want on any face. Or use something like corona multimap on diffuse slot to assign one random jpg to each face. Im sure most renderers have a variant for that.
@@ArchVizArtist share your thoughts about blender ...bcz blender team is doing very well nowadays so ...how much blender is affect in archviz indestry in future
I have a question. If I have a curved object, unwrap it and smooth it, the UVs will be faceted, i.e. it won't smooth the curve, just subdivide the mesh. How can I fix this? (does it make sense what I asked?)
Great video, thanks! Would you be able to do a tutorial on using UDIMs in 3ds Max? I have heard a lot about them, especially with Maya, but I have no idea how to pack a whole scene's UVW's into separate UDIMs as I was once asked to do in a competition (which I couldn't complete because I didn't understand UDIMs)
hi, i am beginner in 3ds max, i have one doubt, that, i have installed vray, but its not working properly. for example i draw a cube, then i open vray material library and drag & drop one material (ex. bricks) on that cube, it texture was visible in normal views but it is not visible after render... it shows just like plain white... how to resolve or change any option to resolve this issue...?, can you help me with it...!
when I flattened the mapping, the adjacent edges and faces didn't show as they did in yours so I don't know how to stitch them. What could I be doing wrong?
good night Are Uvw Map and Unwrap Map sufficient techniques for mapping a large project, or are you still using the manual way of selecting and cutting Edges?
I see that you're using max 19, is it because it's more stable than 2020? or is it because most plugins haven't released a 2020 version and vray 5? I'm looking to upgrade from 2016.
I guess it will be a good idea to stick to at least one version below the latest release, mostly because most plugins takes time to update to the latest MAX Version. P.S: I'm currently using 2018 for my workflow. be.net/tirmazi3
When I click on that "pack : custom" option the faces goes back to the initial arrangement( like how it looks before stiching) instead of fitting into the box. Can you please tell me what the issue could be?
Thank u for sharing this awesome video ❤️, The way you speak is so beautiful that beginners will easily understand.@ArchVizArtist thank u ., and I have a request for u that , make a video for 3d #complex modeling in 3ds max . example- royal furniture 😢plz
Hola, Cuando abro mi Unwrap se cierra el 3dmax, uso 3dmax 2021, alguien me podría ayudar. LLevo mucho tiempo tratando de resolver el problema, lo peor es que ningún unwrap me sirve.
I have A question When mapping large areas like road etc then in unwrap map if we scale down it then in photoshop the textures loss his quality what should w do ?
@@ArchVizArtist It's mostly for procedural creation and special effects/simulations, but since few releases the developers are adding more and more tools for classic/destructive modeling and animation tasks.
I use 3ds max for 15 years.. and I love your tutorials, they are useful for me.
You could tell people who are starting now, that on 3DS Max, Ctrl + Z won't undo anything, so good lucky starting learnign 3Ds Max, and have a drink!
You’re a godsend to the 3ds max community. There’s a little content tutorial in this software not many as people make like Blender.
I’m working on my proposal project for college, it is a struggle but I finally found you that help me get through my finals.
I've been using 3dsmax since it first came out. Over 20 years now. Any questions you can ask me. 👍
@@3dsmaxrocks699 ❤️
Same here! Glad I found her!! 😁
This has single handedly been the most useful video I think I've watched in the past decade in terms of finally breaking into UV mapping. I've always relied on the box UV map which worked for most of my cases, but after I discovered and started playing around with Substance Painter, I quickly began to realize I needed to buckle down and get a crash course in UV mapping.
This video... is brilliant. Thank you so much.
What a beautiful coincidence... Spent all night watching a lot of tutorials to achieve this then I saw this one today on my email. What a gift! Thank you
Best Archvis channel!!
Appreciate your following up on the Unwrap UVW Modifier request!
Can't wait for the other parts on this one!!!
& yes referencing real-life objects would be great too
You have a fantastic way of explaining clearly, thank you for making this knowledge so easily accessible!
The way you explain with the real pillow is really easy to understand, please do with more objects in real life. I have some difficults to choose where separate the islands where to weld in some cases
Oh my gosh, this was x10 easier than how my teacher explained it lol! Thank you!!!
and my friends are planning to make a ga and i'm making the soft, so tNice tutorials really helped
You are my second best tutorial creator on yt. Good music choice and simople explaination. Keep it up !
Thanks, will do! Maybe some day will be 1st ;)
Hi There Ava First timer to be here on your Y-Channel, Thanks for the very clear and informative tutorial kindly upload more videos :) and another thing your eyes are beautiful too :)
Finally uv unwrap tutorial. Thank you very much for this one and thanks for listening to the comments.
Super professional, thx Aga! Excellent and super helpful work!
You are such a good teacher.
Was struggling with uvw modifier the best tutorial to understand uvw unwrap ❤️
Really maam u r best way to teach ❤️❤️
Thanks for this tutorial. btw I just have to say it. You are gorgeus, stay blessed.
So what about showing checkermap on model for uv2, 3 and 4?
Love the way you explain everything!
Thanks so much!
Thank you, waiting the next part
You are welcome
I just came here to tell you THANK YOU SO MUCH for sharing your knowledge with us, and in an easy way :)
Thank you so much , i'm grateful for you, unwrap uvw was always a hateful thing for me which i can't deal with of course leading to bad uvs in render . you make it simple , thank you and i wish all the best for you and for your partner .
Hi,
Would love to know your setup. Can you make a video on what all accessories you use (mic and cameras etc) for your videos? Or just mention it in the description.
thankyou, this video can make easy my jobs
very clear explaination awesome....
I LOVE YOU ! you made it soo simple well done !
GREAT TUTORIAL.TNX. YOU'VE GOT A NEW SUBSCRIBER.
Your videos are very helpful and easy to understand. Thanks so much. Will share your chanel.
Awesome, thank you!
thanks for the tutorial. at the cylinder unwrap, it really needs balls to follow the pelt map rather than simply click quick peel.
thank you for this. Helped me a lot!
hi thanks for the video! do you have any tips on how to unwrap objects with bad topology? for example pillows with triangulated faces that has no visible seams? thanks and your channel is awesome!
To put 6 colors on a cube takes so much effort ? Wonderful software. I learned max academically 18 yrs back....forgot most of it.....i think it was UVW mapping that made me drop learning it further. Look at the amount of work to just put some colors on the sides a cube. I work in media and graphics, visual effects for past 12 years. I know when i see a process that is just toooooo long winding for the result it gives.
There are much simpler ways for that and you probably will not do this on a simple model such as a cube or cylinder. It's basically explaining how the concept works. But yeah, unwrap is just tedious if you ever need to use it.
@@onurdenizozdemir1874 > Hi, whats the simpler way you suggest to put 6 colors on a cube. Or 6 photos on a cubes faces. Sect face polygon and assign pic thru mat editor or drag the jpg and drop on the selected polygon face direct in the viewport ?
@@simplysurfing Yes something like that. Convert to editable poly and assign any material you want on any face. Or use something like corona multimap on diffuse slot to assign one random jpg to each face. Im sure most renderers have a variant for that.
Hi, at 6:22 after you click that button, how does it end up resizing ? Mine never does that :(
Gracias, saludos desde méxico!
Itss too easy to understand thank u very much but plz make a video on real world scaling
awesome waiting for other parts of this video thank u
Great tutorial thanks for sharing!!!
Can You make a video on Unwrap in 3dsmax and texturing in Substance Painter
have you found any helpful tutorials on this?
Very nicely done! Thank you!
Thank you.....always had problem with unwrap....
I m addicted to this chenal
Awesome :)
@@ArchVizArtist share your thoughts about blender ...bcz blender team is doing very well nowadays so ...how much blender is affect in archviz indestry in future
Can you share with su the same video but with texture maps website?
Thanks, great job!
Great start! Keep it up :) You got a subscriber!
Great videos, very helpful
We will be appreciate if you gave us a totorial about how to unfold object by using unwrap UVW map
I have been waiting for this one, thanks!
Hope you like it!
Thankyou soo sooo muchhhh 😩😩😩😩😩
This was an incredibly well-done video! Thank you!
Thank you. Waiting for nxt part
You're welcome! :)
Nice explanation Thanks 🌹
please make a tutorial about (world-scale) mapping
This is a good one indeed, but how I go about it with coffee pack
Is there away to apply the mapping (collapse modifier) and keep the seems as they are?
...Thank you, waiting the next part ..and next lecture,,,
Wow. This is beoynd wonderful. I learn so much from this. Thank you very much.
Great tutorial as always, waiting for more complex one
Mam how it done in blender can you make another video about UVW modifiers in blender
I have a question. If I have a curved object, unwrap it and smooth it, the UVs will be faceted, i.e. it won't smooth the curve, just subdivide the mesh. How can I fix this? (does it make sense what I asked?)
hello, can u show how you use it with substance?
have you found any helpful tutorials on this?
Great video, thanks! Would you be able to do a tutorial on using UDIMs in 3ds Max? I have heard a lot about them, especially with Maya, but I have no idea how to pack a whole scene's UVW's into separate UDIMs as I was once asked to do in a competition (which I couldn't complete because I didn't understand UDIMs)
hi, i am beginner in 3ds max, i have one doubt, that, i have installed vray, but its not working properly. for example i draw a cube, then i open vray material library and drag & drop one material (ex. bricks) on that cube, it texture was visible in normal views but it is not visible after render... it shows just like plain white... how to resolve or change any option to resolve this issue...?, can you help me with it...!
Mam how can we create CNC jali work in max or any how to build any complex logo plz help
when I flattened the mapping, the adjacent edges and faces didn't show as they did in yours so I don't know how to stitch them. What could I be doing wrong?
You really explain well.. n ur cute.. 😊
Thanks a lot 😊
Thank you that was great and very helpful.
i wish if you can do it for more complected objects.
Thank you, I will
nice one.. keep it up..
excellent video but you d'nt see how charge a texture in put in all faces, thank you for share
good night
Are Uvw Map and Unwrap Map sufficient techniques for mapping a large project, or are you still using the manual way of selecting and cutting Edges?
I see that you're using max 19, is it because it's more stable than 2020? or is it because most plugins haven't released a 2020 version and vray 5? I'm looking to upgrade from 2016.
I guess it will be a good idea to stick to at least one version below the latest release, mostly because most plugins takes time to update to the latest MAX Version.
P.S: I'm currently using 2018 for my workflow.
be.net/tirmazi3
U're Incredible, thanks 💛💛💛
You're welcome :)
hai can u help me for 3ds max unwrapping problem
When I click on that "pack : custom" option the faces goes back to the initial arrangement( like how it looks before stiching) instead of fitting into the box. Can you please tell me what the issue could be?
Thank you so much for upload this video
It's my pleasure
@@ArchVizArtist 😍😍😍 Thank you very much for replying,
I am surprised to see the way you teach.♥️♥️
Thank u for sharing this awesome video ❤️,
The way you speak is so beautiful that beginners will easily understand.@ArchVizArtist thank u ., and I have a request for u that , make a video for 3d #complex modeling in 3ds max . example- royal furniture 😢plz
Hola, Cuando abro mi Unwrap se cierra el 3dmax, uso 3dmax 2021, alguien me podría ayudar. LLevo mucho tiempo tratando de resolver el problema, lo peor es que ningún unwrap me sirve.
Great one, But can you make more for a complex object please!?
Yes ;)
I have A question When mapping large areas like road etc then in unwrap map if we scale down it then in photoshop the textures loss his quality what should w do ?
@ for 3ds max ?
VERY GOOD
I fell in love with this woman.
Thank you.
This is amazing , it would be much better if you appy some detail texture or some complex geometry
Thanks :)
Got a question, when I use the uvw unwrap some of the poly island in the uvw unwrap in an angle, how do i stop this from happening
you have to rotate the island by hand or use the textools plugin to align vertical or horizontaly
How to Creat Lightmap In 3dsmax ?,
Please help..
Girl you are an Angel! Thanks a lot ;)
Awesome thank you
Our pleasure!
nice tuto eyw
Thank you 🌷
You’re welcome 😊
Please if you can make video on realistic fabric material in vray
Will do
Great!
it's amazing
cool!!! thanks!!!!!
No problem!
Please make the detailed pillow uvw tutoria
We will make a second part - more advanced.
how to change ui font in 3dsmax 2018
Nice
thanks
Madam use textools, really handy
Gud video.......
Thank you!
Thx
I wish to have those UV tools from Maya/Max in Houdini :(
Never used Houdini actually..
@@ArchVizArtist It's mostly for procedural creation and special effects/simulations, but since few releases the developers are adding more and more tools for classic/destructive modeling and animation tasks.
what is the point of writing here asking for help w/ the video if there is no answer? watched the video 3 times canot undertand anyting thxz bye Lisa