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How to Use Unwrap UVW Modifier in 3Ds Max 2021

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  • เผยแพร่เมื่อ 16 ส.ค. 2024
  • In todays quick tutorial I'll show you how to use unwrap UVS modifier in 3Ds Max 2021. I'll show some tips and tricks that I'm using when creating UVs for my assets. Leave a comment if you have question and subscribe to my channel for more 3D Art Tutorials.
    I'm doing tutorial for 3D Artists that are beginners or already with some experience and want to improve their skills.
    Some of the software I use :
    3Ds max 2021, Zbrush 2020, Photoshop, Unreal Engine 4 and Substance Painter
    Subscribe to my channel:
    / @upsidedowntutorials
    #3DsMax #UnwarpUVW #Tutorial #3DsMax2021 #UVs #3DModeling #3DUVs #3DTutorial #GameArt #3DArt

ความคิดเห็น • 21

  • @UpsideDownTutorials
    @UpsideDownTutorials  4 ปีที่แล้ว

    Learnn more about Control Edges in 3Ds Max. >>> th-cam.com/video/5h0WQLDc6sg/w-d-xo.html

  • @armonts
    @armonts 3 ปีที่แล้ว +18

    on the right hand side what? :) can you repeat again pl :P

    • @omniripple
      @omniripple 2 ปีที่แล้ว

      I think he had a stroke lol !

  • @mod3lur548
    @mod3lur548 ปีที่แล้ว

    Great information! I'm new to UV Unwrapping. You made it so simple for me to understand. Simple short video. Perfect!!

  • @erwinjoaquin7600
    @erwinjoaquin7600 ปีที่แล้ว

    great keep uploading man! thank you!

  • @kyokurosaki6846
    @kyokurosaki6846 3 ปีที่แล้ว

    thank you!! helped a lots!!

  • @bgtubber
    @bgtubber 3 ปีที่แล้ว +3

    Good tips. "Straighten Selection" doesn't keep the polygon size in the UV editor consistent with the polygon sizes on the 3d object which is a bummer. I know you can fix them later by hand, but it's such a pain in the @ss and not very accurate which results in stretching. Is there a way around this issue? I tried relaxing the polygons which makes the polygon sizes match the 3d object better, but then they are no longer straight.

  • @Caesaurus
    @Caesaurus 3 ปีที่แล้ว +2

    Still no UV lattice after so many years... 😫 A feature users are asking for on the official forums since 2014.

  • @djosrx
    @djosrx 3 ปีที่แล้ว

    Adding planar UV map to your object will not remove all seams on your object (unless the object is an actual plain).
    If you want to remove all seams and "un-unwrap" your object go to tools panel and click "more", then find option called UVW Remove. Here you can remove UVs and set the object color to default grey (setting as grey is optional)

  • @tariqmostafa
    @tariqmostafa 4 ปีที่แล้ว +1

    Thanks

  • @aminesetada1410
    @aminesetada1410 4 ปีที่แล้ว

    great !! thank you

  • @iaminnocent4410
    @iaminnocent4410 ปีที่แล้ว

    Wtf is that game, it reminded me of me playing that sort of game only once in my relatives pc but never got to know about its name.

  • @usernamegirls1
    @usernamegirls1 3 ปีที่แล้ว

    Hi, do you know how to create lightmap UVs for complex object(example: folded napkin) using unwrap uvw modifier in 3ds max?

    • @usernamegirls1
      @usernamegirls1 3 ปีที่แล้ว

      I don't want to use auto lightmap generation feature in unreal engine, that's why I ask how to do it with 3ds max.

    • @UpsideDownTutorials
      @UpsideDownTutorials  3 ปีที่แล้ว

      Best will be to create custom UVs on 2nd channel in 3Ds max or other 3D software. You need to have in mind the size of the object as you want to know what will be the texture density once you’ve set a resolution and bake it. Normally you would want to have consistent density in your scene but it also depends from the type of scene and use.

  • @dragonsouldevlog3982
    @dragonsouldevlog3982 4 ปีที่แล้ว +1

    Why do you speak with Ukranian accent?

  • @igorb.4756
    @igorb.4756 4 ปีที่แล้ว +1

    ty, why are u speak with russian accent?

    • @UpsideDownTutorials
      @UpsideDownTutorials  4 ปีที่แล้ว +1

      I'm originally from Bulgaria and Bulgarian is a Slavic language that is close to Russia. I hope this gives some info on the topic :)

    • @danieldimitrov2221
      @danieldimitrov2221 3 ปีที่แล้ว

      @@UpsideDownTutorials ха , виж ти :D