Bauer Brown
Bauer Brown
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FS25: How to Add Additional Textures to Your Map Project
In this video tutorial for Farming Simulator 25 and Giants Editor 10+, we are going to learn how to add additional texture files to our map projects. This video is an update of the original and the original is still contained in this video. The first half of this video explains the Layer Manager while the second half explains how to add textures manually, the old way.
มุมมอง: 1 770

วีดีโอ

Giants Editor 10.0.3, Patch 1.3, road decals, placeables, and other news!
มุมมอง 4.1K2 หลายเดือนก่อน
In this video tutorial for Giants Editor 10 , Blender, and Farm Sim 25, we are going to take a look a the 1.3 Patch to the game and discuss changes in the 10.0.3 version of the Giants Editor. I'll briefly discuss a few things about road decals, the new placable system, and my future plans for maps and videos.
Workflow: Building a Deco House - Part 11
มุมมอง 3292 หลายเดือนก่อน
In part 11 of this video tutorial (final video) for Farming Simulator 25, Giant's Editor 10 , and Blender, we are going to continue building our house. In this particular video, we are going to apply our new textures to our model within Blender and the export again in InstaLOD to create our LOD. Once we are done there it will be back to Blender where we will export one more time into GE. During...
Workflow: Building a Deco House - Part 10
มุมมอง 3352 หลายเดือนก่อน
In part 10 of this video tutorial for Farming Simulator 25, Giant's Editor 10 , and Blender, we are going to continue building our house. In this particular video, we are going to export our project into Substance Painter and start texturing our model. Once our model is textured we will export the baked texture files to be used in our FS22/25 deco house. Remember to download your copy of the im...
Giants Editor 10.0.2 Update: Keep 'em coming!
มุมมอง 1.9K2 หลายเดือนก่อน
In this video tutorial for Farming Simulator 25, Giant's Editor 10 , and Blender, we are going to be taking a look at the updates in the newest editor 10.0.2. We're almost there, but not quite fixed. Follow along to keep up to date on the newest changes as they get released! Buy me a Coffee! buymeacoffee.com/BauerBrown If you find the information in these tutorials useful in any way, you enjoy ...
Giants Editor 10.0.1 - Anticipated update (almost fixed)
มุมมอง 1.2K2 หลายเดือนก่อน
In this video tutorial for Farming Simulator 25, Giant's Editor 10 , and Blender, we are going to be taking a look at the updates in the newest editor 10.0.1. We're almost there, but not quite fixed. Follow along to keep up to date on the newest changes as they get released! Buy me a Coffee! buymeacoffee.com/BauerBrown If you find the information in these tutorials useful in any way, you enjoy ...
Giants Editor 10! Was it worth the wait??
มุมมอง 3.9K2 หลายเดือนก่อน
In this video tutorial for Farming Simulator 25, Giant's Editor 10 , and Blender, we are going to be taking a quick look at the new Giants Editor 10. There are some definite differences with the editor this year and you'll want to follow this series to keep on top of the most current changes and how to utilize them! Buy me a Coffee! buymeacoffee.com/BauerBrown If you find the information in the...
Workflow: Building a Deco House - Part 9
มุมมอง 2643 หลายเดือนก่อน
In part 9 of this video tutorial for Farming Simulator 22, Giant's Editor 9 , and Blender, we are going to continue building our house. In this particular video, we are going to create the download and install the templates we need to create Farm Sim usable textures within Substance Painter. Remember to download your copy of the image used in this video if you want to follow along! Buy me a Cof...
Workflow: Building a Deco House - Part 8
มุมมอง 2554 หลายเดือนก่อน
In part 8 of this video tutorial for Farming Simulator 22, Giant's Editor 9 , and Blender, we are going to continue building our house. In this particular video, we are going to create the occluder mesh and assign vertex colors to our materials. Remember to download your copy of the image used in this video if you want to follow along! Buy me a Coffee! buymeacoffee.com/BauerBrown If you find th...
The Little Engine that could ...
มุมมอง 2275 หลายเดือนก่อน
In this video we are are going to take a look at something completely different than what you are likely expecting. If you're excited for FS25 and Giant's Engine 10, then you should be excited for this! Watch this video for more details!!! Buy me a Coffee! buymeacoffee.com/BauerBrown If you find the information in these tutorials useful in any way, you enjoy playing my maps, or you just think I...
Workflow: Building a Deco House - Part 7
มุมมอง 2005 หลายเดือนก่อน
In part 7 of this video tutorial for Farming Simulator 22, Giant's Editor 9 , and Blender, we are going to continue building our house. In this particular video, we are going to create materials, assign a texture to the materials, rotate and align the UVs, and then finally pack the UV space. Remember to download your copy of the image used in this video if you want to follow along! Buy me a Cof...
Workflow: Building a Deco House - Part 6
มุมมอง 1805 หลายเดือนก่อน
In part 6 of this video tutorial for Farming Simulator 22, Giant's Editor 9 , and Blender, we are going to continue building our house. In this particular video, we are going to finish marking the seams for our UV unwrap, and then we going to inspect the UV space and fix any inconsistencies in the mesh in order for our mesh to be unwrapped correctly. Remember to download your copy of the image ...
Workflow: Building a Deco House - Part 5
มุมมอง 2645 หลายเดือนก่อน
In part 5 of this video tutorial for Farming Simulator 22, Giant's Editor 9 , and Blender, we are going to continue building our house. In this particular video, we are going to clean up our mesh, learn a bit about the UV space, and start unwrapping our model. Remember to download your copy of the image used in this video if you want to follow along! Buy me a Coffee! buymeacoffee.com/BauerBrown...
Workflow: Building a Deco House - Part 4
มุมมอง 2246 หลายเดือนก่อน
In part 4 of this video tutorial for Farming Simulator 22, Giant's Editor 9 , and Blender, we are going to continue building our house. In this particular video, we are going to build the porch railing, along with the rain spout and gutter. Remember to download your copy of the image used in this video if you want to follow along! Buy me a Coffee! buymeacoffee.com/BauerBrown If you find the inf...
Workflow: Building a Deco House - Part 3
มุมมอง 2656 หลายเดือนก่อน
In part 3 of this video tutorial for Farming Simulator 22, Giant's Editor 9 , and Blender, we are going to continue building our house. We will continue to finish working on our windows, doors, etc. and add more of the finishing details to the house. We're nearing completion in this video, and it won't be long until we start unwrapping. Remember to download your copy of the image used in this v...
Workflow: Building a Deco House - Part 2
มุมมอง 3036 หลายเดือนก่อน
Workflow: Building a Deco House - Part 2
Workflow: Building a Deco House - Part 1
มุมมอง 5966 หลายเดือนก่อน
Workflow: Building a Deco House - Part 1
Culling types you should know! 4 Methods used in Farm Sim maps.
มุมมอง 3176 หลายเดือนก่อน
Culling types you should know! 4 Methods used in Farm Sim maps.
Adobe is getting spanked, and you can benefit! Now is the time.
มุมมอง 1.1K6 หลายเดือนก่อน
Adobe is getting spanked, and you can benefit! Now is the time.
Clipping Distance - Why it matters
มุมมอง 3476 หลายเดือนก่อน
Clipping Distance - Why it matters
LODs - What they are and how they work. Everything you need to know.
มุมมอง 4196 หลายเดือนก่อน
LODs - What they are and how they work. Everything you need to know.
Immerse yourself in FS25! Tobbi vs TrackIR. Is one better than the other?
มุมมอง 3936 หลายเดือนก่อน
Immerse yourself in FS25! Tobbi vs TrackIR. Is one better than the other?
Palmer 2.0 - Washington County, KS. The map that nobody will notice.
มุมมอง 2.8K7 หลายเดือนก่อน
Palmer 2.0 - Washington County, KS. The map that nobody will notice.
Exciting times are upon us! FS25 - The countdown begins
มุมมอง 5937 หลายเดือนก่อน
Exciting times are upon us! FS25 - The countdown begins
Learning Blender : EP21 - A Few Things Worth Knowing
มุมมอง 2408 หลายเดือนก่อน
Learning Blender : EP21 - A Few Things Worth Knowing
4 Ways to create Custom Water Planes!
มุมมอง 8868 หลายเดือนก่อน
4 Ways to create Custom Water Planes!
Requested: How to make a rain spout and gutter in Blender!
มุมมอง 2558 หลายเดือนก่อน
Requested: How to make a rain spout and gutter in Blender!
Insta-MAZING! Get this now! Must have!
มุมมอง 8029 หลายเดือนก่อน
Insta-MAZING! Get this now! Must have!
What are your rights as a modder? The good, the bad, and the ugly truths.
มุมมอง 4389 หลายเดือนก่อน
What are your rights as a modder? The good, the bad, and the ugly truths.
Translations: How to implement and use L10N
มุมมอง 34210 หลายเดือนก่อน
Translations: How to implement and use L10N

ความคิดเห็น

  • @MagnusAndersson-mq1wq
    @MagnusAndersson-mq1wq 2 วันที่ผ่านมา

    Great video! Do you know if there is a limit to how many textures that can be added? I have added a few but GE is throwing errors now when I try to add more, tnx 🙂

    • @bauerbrown
      @bauerbrown วันที่ผ่านมา

      I don't personally know of a limit, but that doesn't mean there isn't one. I know that in the past I've had quite a few textures and seen other maps that had lots also. I can't remember the exact number, but I'd guess I had at least 20, which may not be "lots" to some people. lol.

  • @j.o.t.u.n.n
    @j.o.t.u.n.n 2 วันที่ผ่านมา

    Just learned x,y,z with knife is a thing thanks

    • @bauerbrown
      @bauerbrown วันที่ผ่านมา

      Every little bit helps. I need to get off my a$$ and get some more videos done. It's been a hot minute.

    • @j.o.t.u.n.n
      @j.o.t.u.n.n 5 ชั่วโมงที่ผ่านมา

      @bauerbrown got any good vids on l.o.d

  • @j.o.t.u.n.n
    @j.o.t.u.n.n 5 วันที่ผ่านมา

    I know i had dirt i used it. I got all texter mod and it was gone or im losing it

  • @MaasLanderNLD
    @MaasLanderNLD 5 วันที่ผ่านมา

    i followed every step but for fs25 am not getting it to work

    • @bauerbrown
      @bauerbrown 5 วันที่ผ่านมา

      Strange. I can verify that the method still works in 25. Maybe try the most recent video and see if there is anything different in there that can help? th-cam.com/video/sT4GR4z7EBc/w-d-xo.htmlsi=cncdb42jwEQYsz6C

    • @MaasLanderNLD
      @MaasLanderNLD 5 วันที่ผ่านมา

      Did get it to work use other weight files and it worked Thx you

  • @BrigadeAdmiral
    @BrigadeAdmiral 10 วันที่ผ่านมา

    Habe die Ehre Bauer Brown, big thank´s from bavaria. It works, yeah, I have a 4x map and a lot of fence. You made my day/weeks to place the fences.

    • @bauerbrown
      @bauerbrown 10 วันที่ผ่านมา

      LOL! Glad it worked out for you!

  • @gerritgeldenhuys2763
    @gerritgeldenhuys2763 12 วันที่ผ่านมา

    Is this going to work in GE10

    • @bauerbrown
      @bauerbrown 11 วันที่ผ่านมา

      I believe FarmerBoysModding has updated versions of their scripts on their site that work with FS25.

  • @n612ua
    @n612ua 13 วันที่ผ่านมา

    Hello, I am following along on this video (using GE10.3) and when I CTRL+B the start and move it close to the end it does not snap. Any ideas, maybe a key command or option that I don't have turned on? Thanks

    • @bauerbrown
      @bauerbrown 12 วันที่ผ่านมา

      For some reason, you can only snap to other splines. If you're trying to snap to a point on the same spline you will need "S" for stitch.

    • @n612ua
      @n612ua 12 วันที่ผ่านมา

      @ I ended up deleting my water plane and now I can get them to connect easier.

  • @pt3ccoding342
    @pt3ccoding342 15 วันที่ผ่านมา

    you are a "GIANT"-man... thank you so much... that deserves a sub...

    • @bauerbrown
      @bauerbrown 15 วันที่ผ่านมา

      LOL, thanks!

  • @redbix2256
    @redbix2256 16 วันที่ผ่านมา

    Do you know where can i download CSV for fs22 all links on their website are blind

    • @bauerbrown
      @bauerbrown 16 วันที่ผ่านมา

      The link are blind? Not sure what you mean. Make sure you are logged in. I just checked the download and it works ok. farmerboysmodding.com/index.php?/topic/2439-new-spline-paint-height-csv-field-creationdimension-panel-scripts/

  • @Colin-hi3qs
    @Colin-hi3qs 17 วันที่ผ่านมา

    This Stuff is not Working now, do they have a new version for GE 10.0.3?

    • @bauerbrown
      @bauerbrown 17 วันที่ผ่านมา

      Which stuff? SSC is an external program and should work regardless of the GE version. If you're referring to the FarmerBoys scripts ... yes, they have updated versions for GE10+.

    • @Colin-hi3qs
      @Colin-hi3qs 16 วันที่ผ่านมา

      @bauerbrown where do i find These scripts? I can only find the old ones

    • @bauerbrown
      @bauerbrown 16 วันที่ผ่านมา

      @@Colin-hi3qs farmerboysmodding.com/index.php?/topic/2495-fs-25-updated-scripts/

    • @Colin-hi3qs
      @Colin-hi3qs 16 วันที่ผ่านมา

      @@bauerbrown thank you very much!

    • @Colin-hi3qs
      @Colin-hi3qs 16 วันที่ผ่านมา

      @@bauerbrown I have another problem, if i create my spline and press ctrl x and put this spline at the right end of my crossing the spline is somewhere in the middle of the map and not at the point of the crossing where i need it

  • @kevydd-h2p
    @kevydd-h2p 18 วันที่ผ่านมา

    So i ran into another problem with my editor 10.0.3. I saved and closed it down for the night and next time i tried to open my 4km map it would try and load but crash leaving me with a black screen. This was only happening with my 4km map and my backup map. Everything was running just fine up until that point. I had a look in the editor xml and my performance was set to Very High, after changing it to Medium, all is fine and i can open my map and continue on. My pc just did its latest update so not sure if that perhaps had something to do with it. But what i wanted to ask is what do you have your rendering set to? Mine is set to Vulkan. Ive been doing some reading and apparently vulkan can be a bit unstable especially with some AMD Gpu's. Not sure if thats true or not though. I checked the editor 9's rendering and thats set to openGL. So just curious what yours is set to, or if youve encountered a similar problem.

    • @bauerbrown
      @bauerbrown 18 วันที่ผ่านมา

      I'm currently set to Vulkan and have no issues. It used to be the case that Vulkan was specific to AMD systems (or rumored to be so), DirectX for Intel, and OpenGL was universal. I can't remember what the default used to be in the editor (I believe it was OpenGL), but I'm sure it was not Vulkan. I did notice the Vulkan thing on the newer versions of GE but I just left it as it was since it wasn't creating any problems. It's weird to have issues out of the blue when everything was working fine previously, but it's not unheard of. The only time I had an issue graphics-wise I was able to resolve it by just updating the driver for my GPU.

    • @kevydd-h2p
      @kevydd-h2p 17 วันที่ผ่านมา

      @bauerbrown thanks for that. The Vulkan was apparently more of an issue with the latest AMD's. There have been reports of the latest Windows 24h2, causing Vulkan issues with games. Crashing games with black screens, etc, sometimes within minutes up to a few hours of playing. I'll have a look on the AMD website and see if there's an update for my one. According to my device manager, it's all up to date, but it also said my external drive was up to date and had the best drivers installed, too, and it wasn't. I'll leave it set to Vulkan and Medium performance. I was doing some stuff with ground textures and had the block procedural checked, and i did do quite a lot of painting like that, so maybe that could have been part of the problem, too.

  • @apfelboy1665
    @apfelboy1665 18 วันที่ผ่านมา

    Thank you for this great tut! <3

    • @bauerbrown
      @bauerbrown 18 วันที่ผ่านมา

      It's a bit long and drawn out, but there is some good info in there.

  • @DulcineaDelToboso437
    @DulcineaDelToboso437 19 วันที่ผ่านมา

    Mis felicitaciones por toda tu sabiduria, a partir de este mismo dia tienes un suscriptor de por vida en tu canal!! Mil gracias por estos tutoriales ❤❤

    • @bauerbrown
      @bauerbrown 18 วันที่ผ่านมา

      ¡Me alegra que los tutoriales te resulten útiles! Tengo algunos buenos por venir, solo necesito tiempo para terminarlos.

  • @Filipm90
    @Filipm90 20 วันที่ผ่านมา

    i got a simple question for a modder, how do i change texture on a tree? i have tryed using gimp but the trees looks like crap when i return into the game :S

    • @bauerbrown
      @bauerbrown 19 วันที่ผ่านมา

      I never attempted textures on a tree, but I would think any image editor would ok as long as you are properly creating the albedo, normal, and specular images. Materialize is a good free option once you have a good albedo or diffuse layer to work with.

  • @fpvnico
    @fpvnico 20 วันที่ผ่านมา

    For fs25 now, it seems everything under the LOD transform group can't get the rigid body. I can assign a rigid body but it won't work ingame. I need to create a collision also. Now i got an lod that's half the size and i also got a collision half the size of vertices. This is now about the same size vertices that gets loaded as the original shape. Do we even need the lod and and this extra collision shape? We could just stick with the original shape and give this a rigid body without an lod. Or am i looking at it the wrong way?

    • @bauerbrown
      @bauerbrown 19 วันที่ผ่านมา

      The LOD is more for saving on resources so the engine is not rendering every single item in the scene at full resolution even though it's not close to the player and it's super important IMO. A rigid body on anything other than LOD0 should not matter because they only come into effect when you are a certain distance away from that object. Unless something changed, you shouldn't need a collision at all depending on what the object is. A collision is only needed when you want to trigger a certain action/reaction in the game mechanics when two collisions come together. For something like a deco object, a collision was never needed.

    • @fpvnico
      @fpvnico 19 วันที่ผ่านมา

      Yes but LOD0 won't take the rigid body. Ingame i can walk through it. Nothing under the visuals_lod transform group takes the rigid body and like you say, lod1 also shouldn't. That's why i created the collision outside this group. If you say i should create the rigid body on lod0, i must have messed up some settings why it won't work 😆

    • @bauerbrown
      @bauerbrown 19 วันที่ผ่านมา

      Ah, I see what you are saying. I've seen this before but cannot remember what it is that keeps you from setting the rigid body. Even in cases where a collision is used, you can still check rigid body so I would think it's one of the settings, but then I tend to be wrong about these things, LOL. In any case, if you have a working collision that should be just as good, no? Rigid body is set on the collision so I might not worry about it at that point if you have a collision in place. I know this doesn't answer your question of why you cannot set the rigid body, but I honestly cannot remember - it's been so long since I encountered this issue.

    • @fpvnico
      @fpvnico 19 วันที่ผ่านมา

      @@bauerbrown ok, then i will try to find out what's the problem. I'm curious now 😆 Worst case, i put the collision in and move on.

    • @bauerbrown
      @bauerbrown 18 วันที่ผ่านมา

      @@fpvnico Is this a custom model that you made in Blender?

  • @kevydd-h2p
    @kevydd-h2p 20 วันที่ผ่านมา

    Hey there, just wondering if you have had procedural placement working on a 4x map? Ive installed StrauntMaunt's scripts and works just fine on a 2x map. But not having much luck on my 4x map, it either hangs and does nothing or it crashes. Im thinking it might be something to do with wrong file sizes in the data folder, but not sure which ones to check and correct if it is part of the issue. If you have any suggestions on where to start looking, id really appreciate it 👍

    • @bauerbrown
      @bauerbrown 19 วันที่ผ่านมา

      Yes, I have it working on 4km but I use my own scripts. The problem could be with the script itself, but I doubt it. All of your masks should be 4096 (or double whatever the standard size is).

    • @kevydd-h2p
      @kevydd-h2p 19 วันที่ผ่านมา

      @bauerbrown thanks for your reply👍 im currently just making sure theres nothing under the map that might be interfering with placement. I still have alot to learn regarding Lua to be able to write my own. Slowly learning tho, i managed to write a script that prints out the texture layers in the consol. Getting there lol. I'll double check the masks and see what size they are. I no when i create a new mask it will say something like (2048 or 4096) and i type in 4096, but i dont remember it asking that when creating a new blockmask 🤔

    • @kevydd-h2p
      @kevydd-h2p 19 วันที่ผ่านมา

      ​@@bauerbrown Well now its working, but it does seem to have a mind of its own for whatever reason. It works, and then it acts up, more than likely from human error lol. Hopefully your not too far away from doing some tutorials on procedural placement. Looking forward to them when they do come out.

    • @bauerbrown
      @bauerbrown 19 วันที่ผ่านมา

      @@kevydd-h2p Hard to say what's going on there, scripts can be weird that way. I think some of it depends on your computer maybe because they can run super slow for some people and not for others (the same script). I might have a channel update coming soon about what to expect (possibly) for 2025. I'm sure I'll cover procedural placement some, but I'm not sure how much different it will be from what StrauntMaunt has out. I'll likely break it down more into the basics so it's more understandable.

    • @kevydd-h2p
      @kevydd-h2p 19 วันที่ผ่านมา

      @bauerbrown Yes if you could break it down into smaller sections i think that would be super helpful for alot of us. But im making progress on my 4km map with the procedural placement. Theres quite a few more steps to remember when setting things up, compared to foliage and tree creator. It's probably just a case of me forgetting to do this or that more than anything. Like for example i didn't even see the block procedural checkbox in the texture paint mode 🙄

  • @Just_Be_The_Ball
    @Just_Be_The_Ball 20 วันที่ผ่านมา

    Yo BB, can you assign specific vehicles to a specific spline? I'd like to have trucks on one spline, cars on another separate spline in FS25, tried numerous things but no luck, i'm downloading random maps to find help.

    • @bauerbrown
      @bauerbrown 20 วันที่ผ่านมา

      I never found a way to do it in the past, but that doesn't mean it's not possible. It would be an extremely handy feature for sure, but everything I found previously made it seem random. I'll try to look into it a bit more but I'm way behind on FS25 this year.

    • @Just_Be_The_Ball
      @Just_Be_The_Ball 20 วันที่ผ่านมา

      @@bauerbrown No worries, I'll keep tinkering and let ya know if i have any luck. cheers.

  • @carlandersson8467
    @carlandersson8467 22 วันที่ผ่านมา

    I can't drag and drop, is there a setting for this?

    • @bauerbrown
      @bauerbrown 22 วันที่ผ่านมา

      Drag and drop is a windows function even though you are able to use it in GE. This doesn't mean the issue can't be tied to GE somehow, but I would start looking on the Windows side of things for D&D that is not working correctly.

  • @danilops10
    @danilops10 24 วันที่ผ่านมา

    Hi friend, I've been looking for about 2 weeks, how to put a lot of land on my map, land that can be picked up with the machine, (pagger bucket) help me please (translated from Portuguese)

    • @bauerbrown
      @bauerbrown 24 วันที่ผ่านมา

      I'm not entirely sure what you mean, but this video MIGHT be what you're looking for. th-cam.com/video/SpUADjMNQkM/w-d-xo.htmlsi=9TU0gyE3QLCrtZEN

    • @danilops10
      @danilops10 23 วันที่ผ่านมา

      @@bauerbrown my English is very bad kkk,,, it would be land on the map that I could pick up with machines

  • @tiffanymatthews2772
    @tiffanymatthews2772 24 วันที่ผ่านมา

    thank you so so much was driving me crazy

    • @bauerbrown
      @bauerbrown 24 วันที่ผ่านมา

      LOL, I'm glad it worked out for you!

  • @markodosen-nr7ht
    @markodosen-nr7ht 24 วันที่ผ่านมา

    Can you please make video for FS 25 how to remove fields from map with editor please

    • @bauerbrown
      @bauerbrown 24 วันที่ผ่านมา

      Sure, it's easy. In the meantime you can get rid of fields using the field toolkit. It should be fairly self-explanatory when looking at the toolkit what you need to do.

  • @carlandersson8467
    @carlandersson8467 25 วันที่ผ่านมา

    Thank you for your tutorials, very good! I have a problem, you said to change the path for placeables, but at what stage? I'm doing a new map and have not placed anything yet, I couldnt change the path.

    • @bauerbrown
      @bauerbrown 25 วันที่ผ่านมา

      For locally hosted you mean? You would change it in the placeables.xml but I must be missing something because you shouldn't have to do it that way (it does work though).

    • @carlandersson8467
      @carlandersson8467 25 วันที่ผ่านมา

      @ sorry, its about the part that starts 20 min in to your video. I followed your steps there and created a folder but when I was trying to save I coudlnt because there are no files to save? I’m 150% noob when it comes to GE. And another couple of questions, when we drag and drop from game files, it creates a copy right? We arent moving the files from base game? And what about the placeholders that was required in fs22, does that still apply?

    • @bauerbrown
      @bauerbrown 25 วันที่ผ่านมา

      @@carlandersson8467 What folder did you create, and what file are you trying to save? I'm a bit confused there. Correct, when you drag and drop you are just creating a copy - nothing is being physically moved from the base game. The placeholders is still required if you would like a copy of your placeables to remain on the map as you work on it. Without the placeholders you will need to delete all of the placeables from your map before you publish it, if not you will have two copies on the working map - 1 functional, and 1 not functional.

    • @carlandersson8467
      @carlandersson8467 24 วันที่ผ่านมา

      @ I’m just as confused as you right now. 😅 I thought that you just changed the filepath for future changes. Isn’t that what you did?

    • @bauerbrown
      @bauerbrown 24 วันที่ผ่านมา

      @@carlandersson8467 I have additional videos on Placeables that might help you ( th-cam.com/video/mV1o3KP_77U/w-d-xo.htmlsi=Ld5-XLvfo38GFqD- ). If you want to change the structure of a placeable from it's original base game state, you'll need to host it locally and that entails changing file paths etc. If you plan on using the placeable exactly the way it is in the base game, you simply need to make an entry in the placeable.xml and the storeitems.xml (this is slightly different for FS25).

  • @fpvnico
    @fpvnico 25 วันที่ผ่านมา

    Haha, good you mentioned. I almost forgot my occluders 😂

    • @bauerbrown
      @bauerbrown 25 วันที่ผ่านมา

      They're easy enough to add after the fact :)

    • @fpvnico
      @fpvnico 24 วันที่ผ่านมา

      @bauerbrown yes, already made them. I was just building a lot, starting to have fun in blender and putting stuff in my map but i totally forgot about them even existing 🤣

    • @bauerbrown
      @bauerbrown 24 วันที่ผ่านมา

      @@fpvnico Haha, sounds like something I would do :)

  • @shutokojdm
    @shutokojdm 26 วันที่ผ่านมา

    What was the issue in method 4? im facing the same issue with the object being invis

    • @bauerbrown
      @bauerbrown 25 วันที่ผ่านมา

      In the video, that particular issue was that the normals were facing the wrong direction. If you view normals and they show up red, they need to be flipped (they should be blue).

  • @Svenstihl2
    @Svenstihl2 26 วันที่ผ่านมา

    No, not such a botch, roads are not a decal, I see this botch from so many TH-camrs... Look at the Giants maps!!! Please don't spread rubbish like that.

    • @bauerbrown
      @bauerbrown 26 วันที่ผ่านมา

      Did you even watch the video before you start trolling? Anyone with half a brain cell knows that the roads themselves aren't decals and I even stipulate in the video that it's a solid object and merely a "decal system" which Giant's themselves refer to it as. Somehow you feel like you're the only smart one on the internet and need to defend the position that the roads aren't actually "decals." No $hit sherlock, anyone can tell you that. BTW, the roads do in fact use decals, look at any Giant's map (as you say). So how about this? Do your homework and know wtf you are talking about before you start spouting off your own rubbish.

  • @НиколайПокалюк-к1з
    @НиколайПокалюк-к1з 27 วันที่ผ่านมา

    Good day. Please tell me where I can find a guide for registering a roller coaster on your card in FS 22

    • @bauerbrown
      @bauerbrown 26 วันที่ผ่านมา

      Registering a roller coaster? I'm not sure what you mean.

  • @CMoDZ3D
    @CMoDZ3D 27 วันที่ผ่านมา

    video idea for you brother. vertex colors for snow. mBlendDiffuse etc. my brain is doing 360s learning it. lol

    • @bauerbrown
      @bauerbrown 27 วันที่ผ่านมา

      Mine did 720's and I still don't have it quite figured out so you're doing better than me, LOL! I started getting a handle on it but it's been a while - I'll make that one of my missions for 2025 to get that all worked out.

  • @Just_Be_The_Ball
    @Just_Be_The_Ball 28 วันที่ผ่านมา

    Yo BB, have you managed to get this working in FS25, i can only generate them over the whole map, not with painted layer.

    • @bauerbrown
      @bauerbrown 28 วันที่ผ่านมา

      To be honest, I haven't tried many of the scripts yet but from what I understand none of them work correctly in the new editor - it's been a time issue for me lately. I've been following a guy that made a lot of progress with procedural placement and PP makes this script (and many others) obsolete, but the only drawback is that you need to have an idea on how to work with Lua. I'll eventually test out some of these scripts for the guys that are not code savvy and prefer not to mess with PP .... all I need is time :)

    • @Just_Be_The_Ball
      @Just_Be_The_Ball 27 วันที่ผ่านมา

      @@bauerbrown no worries, thx for reply

  • @gustaco360
    @gustaco360 29 วันที่ผ่านมา

    The elmcreek extension fs25

    • @bauerbrown
      @bauerbrown 29 วันที่ผ่านมา

      That could be an interesting project :) I've been SLOWLY working on a 4k Riverbend and it looks promising so far.

  • @fpvnico
    @fpvnico หลายเดือนก่อน

    Does fs25 still need 8 bit png? Still something looks off in my texture. If it's still 8, i must have got the wrong normal i guess. Also, converting the png to dds. Just dx1 and generate mipmaps is ok?

    • @bauerbrown
      @bauerbrown 29 วันที่ผ่านมา

      Yup, still 8 bit for ground textures, etc. I don't think it makes as big a difference for models but I tend to stick with 8 anyhow. The DEM is 16 bit. DXT1 unless it has some sort of transparency and then it's DXT3 or 5. Height maps are DXT4.

    • @bauerbrown
      @bauerbrown 29 วันที่ผ่านมา

      Actually, I'm mistaken. It does make a difference on models or you'll get some funky artifacts when you convert to DDS. This is especially true with the specular and normal maps. Stick with 8 bit for everything but the DEM.

    • @fpvnico
      @fpvnico 29 วันที่ผ่านมา

      @@bauerbrown yeah, i tried with 8 bit png converted to dx1 dds but i got these funky little artifacts. Tomorrow i'll try with the other normal. I used the normalGL because online info told me i needed these.

    • @fpvnico
      @fpvnico 29 วันที่ผ่านมา

      @@bauerbrown the height map needing dxt4 i didn't know yet. Thanx for this amazing series also, helped me out again

    • @bauerbrown
      @bauerbrown 29 วันที่ผ่านมา

      @@fpvnico Also remember that your specular is made from 3 separate images and those should be 8 bit as well or the defect will be baked into the final specular image.

  • @MartinMLGAMER
    @MartinMLGAMER หลายเดือนก่อน

    These videos are really clearly explained and easy to follow, I’ve ‘started’ to make a map for fs25, I know these vids are for fs22 but are the basic principles the same? TIA

    • @bauerbrown
      @bauerbrown หลายเดือนก่อน

      Yup. There are some changes to 25, but everything in 22 still applies.

  • @kellymodding
    @kellymodding หลายเดือนก่อน

    I am after following your video here and i am getting an error when i go to run the script to make the fields it hits me with the error Error: Please select FieldDefinition defintions root! how do i fix this thanks.

    • @bauerbrown
      @bauerbrown หลายเดือนก่อน

      Make sure you have the parent transform group "Fields" highlighted in your scenegraph when you run the script.

    • @kellymodding
      @kellymodding 27 วันที่ผ่านมา

      @@bauerbrown when i run the script and create the fields they come out the wrong size how would i fix this -- Set filename to a bitmap file (*.grle) local filename = "C:/Users/lukek/Documents/My Games/FarmingSimulator2022/mods/FS22_TheHeathOfEire/maps/map/data/infoLayer_fieldDimensions.grle" --Set bits of bitmap (normaly 8 bits) local bits = 8 --Set size of map (normaly 1024) local size = 2048 --Set factor for bigger grle's local factor = 2 --Set field factor (glreSize/mapSize) (f.e. standardmap: 4096 / 2048 = 2 local fieldFactor = 2 thats the setup of the script its a 2048x2048 map and the dem is the same size

  • @VikraalTheFluffDragon
    @VikraalTheFluffDragon หลายเดือนก่อน

    Does this tutorial work for FS25? Someone suggested this for me as Ive been learning how to mod a map. Someone made Hutan Pantai into a mod map and Ive been using it to learn about the game, Ive got what I want physically changed on the map but for the life of me I cant get the infolayer paint to change. It shows in Giants Editor that Ive made the map entirely purchaseable but ingame nothing on that front changed.

    • @bauerbrown
      @bauerbrown หลายเดือนก่อน

      Yes, the infoLayers still work the same for FS25. Since it's a modded map, make sure the file path for the infoLayers are pointing to your project map and not the base game map. You can check by viewing the map.i3d in a text editor and searching for "infoLayer." Id it starts with $data, it's using the base game.

    • @VikraalTheFluffDragon
      @VikraalTheFluffDragon หลายเดือนก่อน

      @@bauerbrown Do you happen to have any clips, maybe in one of the other videos I can go look at for this? Im not sure what to look for as i didnt find anything matching what you said, But Im also not sure if Im looking at it correctly as there are a lot of lines with "infolayer" as a possible search point.

    • @bauerbrown
      @bauerbrown หลายเดือนก่อน

      @@VikraalTheFluffDragon There may or may not be an example of this in one of the infolayer videos, I can't recall off the top of my head. For a modded map, you should find around 9 entries for infolayer. Just look at the file path, if it looks like 'filename="$data/infoLayer_something.png" then it's using the base game, anything else and it's correct for a mod map.

  • @DrewKassa
    @DrewKassa หลายเดือนก่อน

    Thanks for the great video. Have you been able to get this one working with FS25? I keep get an error. Script error in getTerrainSize: Unknown entity id 0 for 'object' in method 'getTerrainSize'. LUA call stack: =[C]:-1 getTerrainSize =C:/Users/drewk/AppData/Local/GIANTS Editor 64bit 10.0.3/scripts/Tree Gen.lua:27 Error: DensityMap internal error. Error: C:/Users/drewk/AppData/Local/GIANTS Editor 64bit 10.0.3/scripts/Tree Gen.lua:42: attempt to perform arithmetic (unm) on nil

    • @bauerbrown
      @bauerbrown หลายเดือนก่อน

      I haven't attempted to use it yet. I suspect many of the scripts are not working. Once I get a little more time I'll start troubleshooting and rewriting some of the scripts that I know will never be updated by the author.

    • @DrewKassa
      @DrewKassa หลายเดือนก่อน

      @@bauerbrown Great thanks, you always have so much great advice for doing these fs builds.

  • @AndreaL_091
    @AndreaL_091 หลายเดือนก่อน

    Is this just for* PC or could i use this on Xbox once published??

    • @bauerbrown
      @bauerbrown หลายเดือนก่อน

      Completed maps can be used on Xbox however when building the map, the editor needs access to the game. Many people have accomplished this, but I have no experience with consoles.

  • @---12810
    @---12810 หลายเดือนก่อน

    my files are all PNG and not GRLE as we are trying to make it work on fs25

    • @bauerbrown
      @bauerbrown หลายเดือนก่อน

      PNG will work just fine. Are you running into issues with the GRLE?

  • @kevydd-h2p
    @kevydd-h2p หลายเดือนก่อน

    I see there's a bunch of scripts in the procedural placement window scripts tab, in the drop down window. Not sure if they were there in the first release or not but looks quite interesting on how the masks work. Im kinda excited to learn how all that works. Starting to have a play around with it on a blank test map to see if i can nut some of it out. I wondering how the masks in the mask folder were generated. Now i no atleast a tiny bit of the puzzle lol

    • @bauerbrown
      @bauerbrown หลายเดือนก่อน

      They were supposed to have been released with the 1.3 patch but I honestly never looked in the dropdown. There hasn't been an update since, so I would assume they've been there. I figured I knew how the masks worked, just needed the code to know how they were implemented. I would think the masks are not generated by the code, they're made in photoshop etc. The masks are then used to place objects, paint ground markings, foliage, etc. when the code is run. At least any experience I have with placement masks have worked in this way.

    • @kevydd-h2p
      @kevydd-h2p หลายเดือนก่อน

      @bauerbrown ahh i see what your saying. I just assumed they could be painted in the editor because if i click on terrain foliage paint mode, and then procedural placement in the side panel there's a drop down for PPlacement where you can open pg_forest, pg_acres etc and the blockmask was interesting with a few different colors. But what i found was i for the blockmask i could ctrl r on the different colors and it would change the tick boxes, so for example if i ctrl r on the green it would check mark the block foliage and the erase unmasked. If i ctrl r on the greyish color it would check mark all the boxes except on the fly placement. And was able to paint the same color with what i had done ctrl r on. With the PG masks i found that i when i did ctrl r, the opacity slider and value would change but the check boxes were all checked except for on the fly placement. And same with the pg ones, i was able to paint the same color with what i had selected via ctrl r. So much to learn yet lol

    • @bauerbrown
      @bauerbrown หลายเดือนก่อน

      @@kevydd-h2pThat's just my experience and it's always possible Giant's is doing something differently. I really need to sit down with the Editor and get in deep with it, I just haven't had nearly as much time lately as I have had in the past. Things are moving slooow in that dept, LOL.

  • @kevydd-h2p
    @kevydd-h2p หลายเดือนก่อน

    Have you by any chance had foliage creator working in giants editor 10? Someone over on the ls modding company site did do an update to get it working for the lastest editor along with a calculator for determining the layer states. However at least for me it will only work up to a value of 7. If say i tryed blueberryBig which would be a value of 15, it would give a warning and mask it as a 0 or a value between 0-7. So anything between 8-15 it will throw a warning and give it a different mask between 0-7.

    • @bauerbrown
      @bauerbrown หลายเดือนก่อน

      I haven't tried it yet, been kind of busy. I'll have to grab a copy and give it a shot to see what's going on. I assumed the old one wouldn't work anymore so it's good they're updating it.

    • @kevydd-h2p
      @kevydd-h2p หลายเดือนก่อน

      @bauerbrown its one of those tools that you become lost without it lol especially on a larger maps. I had a play around with the code to see if i could get it to work properly, but i really don't know enough about lua yet. Slowly learning lua though. Hopefully, it's a simple tweak somewhere. I tried it on both 2x and 4x maps and got the same results. All good, I've plenty of other stuff on the map to keep me going, and some more vehicle mods to do 👍

  • @mobias7
    @mobias7 หลายเดือนก่อน

    thanks for the tutorial. How do you set the road decal so it doesn't pick up deep tire treads when you dive over it in game? The road decal appears to have the same soft material properties as the underneath grass texture

    • @kevydd-h2p
      @kevydd-h2p หลายเดือนก่อน

      What i did for my map was paint down asphalt underneath the road decals. It then has the correct road noises etc. If you pick apart the base game map you'll see they have painted asphalt under the road decals aswell.

    • @bauerbrown
      @bauerbrown หลายเดือนก่อน

      Just do what Kevydd said! There are attributes assigned to each texture like hardness, etc. Putting the appropriate texture underneath will fix that problem.

    • @mobias7
      @mobias7 หลายเดือนก่อน

      @@kevydd-h2p great thanks, yes that makes sense. I should have thought of that.

    • @kevydd-h2p
      @kevydd-h2p หลายเดือนก่อน

      @mobias7 i did the same as you when i did my roads too, something so simple but easily overlooked. I also used farmerboys modding spline panels to paint down the asphalt with a moss pebble edge on both sides, if your pc struggles with painting long splines, you can duplicate your spline a few times and make each one a shorter lenght and paint your road in sections. Its another something so simple but easily overlooked situation.

    • @mobias7
      @mobias7 หลายเดือนก่อน

      @@kevydd-h2p Yeah I used that spline mod on the FS22 version of the map I'm making. Its really good. I'll need to instal it again in GE10. Haven't got round to it yet.

  • @kevydd-h2p
    @kevydd-h2p หลายเดือนก่อน

    Have you by an chance had foliage creator working for fs25? I was playing around with it yesterday and it somewhat worked to a point. So for example I used grass grassDeko and set texture layer to -1 Modifier_decoBush value 7 and it applied that just fine.... If i tryed to use any number above 7 so 8-15 i would get a warning... value 8 is out of the density map range and has reverted back to 0. And this happens for all of them. I download this from ls modding company site, theres a person there who has supplied a bit calculator along with a working fs25 foliage creator script

  • @fpvnico
    @fpvnico หลายเดือนก่อน

    Where can i submit a prefab, is this just done in the modhub where i submit a map or mod?

    • @bauerbrown
      @bauerbrown หลายเดือนก่อน

      Yes, the modhub. You will see a link for "login" and you can submit through your account. Obviously, if you do not have an account you will need to create one.

    • @fpvnico
      @fpvnico หลายเดือนก่อน

      @bauerbrown yes, i already have an account. For fs22, i recently got my first maps online and for fs25 got some mods pending now but wasn't sure about the prefabs. Thanx.

    • @bauerbrown
      @bauerbrown หลายเดือนก่อน

      @@fpvnico Yup. The process is the same for everything. At least I'm pretty sure :)

    • @fpvnico
      @fpvnico หลายเดือนก่อน

      @@bauerbrown yeah, seams logical actually but didn't want to just try it out and rather ask someone first 😅

  • @ziicutie
    @ziicutie หลายเดือนก่อน

    how to I make it go back to grle

    • @bauerbrown
      @bauerbrown หลายเดือนก่อน

      It's explained in the video, you may have to watch it more than once. Once it's converted and you changed the file path in the I3D to png, you'll open and save the map in GE, delete the png, and change the file path back to grle in the I3D.

  • @Mister_Laptop
    @Mister_Laptop หลายเดือนก่อน

    Super Funktioniert Danke

  • @Mister_Laptop
    @Mister_Laptop หลายเดือนก่อน

    Danke

  • @jonasfriess-gilles1457
    @jonasfriess-gilles1457 หลายเดือนก่อน

    Great Video, you are so incredible helpful in making maps. We need a good Video about placeables, referencing i3d models and how to change the triggerpoints. That would be awesome

    • @bauerbrown
      @bauerbrown หลายเดือนก่อน

      We'll eventually get into all of that and more. A video on placeable basics should be coming soon. I'm a bit behind at the moment.

  • @Hammaneggs88
    @Hammaneggs88 หลายเดือนก่อน

    I would love to see this extension video. I am new to map making so I am not fluent in GE any version.... Do you know how to use a google earth image for the map?

    • @bauerbrown
      @bauerbrown หลายเดือนก่อน

      I do. That's going to be one of my future videos, but I'm not sure how soon. I'm a little behind on videos at the moment, but it's definitely on the list to get done.

    • @Hammaneggs88
      @Hammaneggs88 หลายเดือนก่อน

      @@bauerbrown I am eager to watch all your videos!!!

  • @BrummieFarmer
    @BrummieFarmer หลายเดือนก่อน

    I was wondering what happened to the Layer Manager... In fs22 I used to import custom textures for the weight files and rotate each one by 90 degrees. Now there are only 2, how would that be possible, do you rotate by 180 instead?

    • @bauerbrown
      @bauerbrown หลายเดือนก่อน

      Sounds logical, I don't see any other way with only two textures.

  • @Deathspledge
    @Deathspledge หลายเดือนก่อน

    I wandered where the firsy one went! 😋

    • @bauerbrown
      @bauerbrown หลายเดือนก่อน

      LOL, yeah ... I couldn't leave it the way it was!

  • @Just_Be_The_Ball
    @Just_Be_The_Ball หลายเดือนก่อน

    Thanks BB, have you tried editing the color of an in game texture, i used the old method but now i get black artifacts in the texture.

    • @bauerbrown
      @bauerbrown หลายเดือนก่อน

      No, I haven't tried. Black artifacts sound like it could have something to do with the Alpha channel, but I could be completely wrong on that. I'll have to check it out and see what's going on. Any texture in particular, or are they all giving you issues?

    • @Just_Be_The_Ball
      @Just_Be_The_Ball หลายเดือนก่อน

      @@bauerbrown Hey man, managed to get it working with Gimp, save as .png settings were, default settings plus tick Save color values from transparent pixels, left automatic pixel format and exported...then drag onto texture tool.YAY.

  • @IRGoat
    @IRGoat หลายเดือนก่อน

    Thank you for your tutorials. They helped so much with 22. Now to learn 25. What I'm finding the hardest is the sell points. I know there is a Placeable tab in the scripts now but getting them to actually work in game is where I'm having trouble. But back to the current video, thank you for this one. I looked everywhere and couldn't find the layer manager.

    • @bauerbrown
      @bauerbrown หลายเดือนก่อน

      Don't feel bad, I didn't see it either!! LOL! I haven't tried any placeables in-game yet, I'll do some testing and see what I get.

    • @FarmerGar
      @FarmerGar หลายเดือนก่อน

      @IRGoat I am having the same issues with the sellpoints. I worked on getting one working for over 6 hours the other day, it started accepting grain but wouldn't pay you... freaking thief lol! I don't even know how I managed that but I did.