Hi! Very good video! I used it as inspiration to create a less realistic material for my personal project. Would you mind if I published it on Artstation, mentioning you of course?
It's just a small custom template I made myself, so I don't have to always spawn all those nodes again. It consists of a "Invert Grayscale" node where the "Invert" is set to "False". It connects to the Height Input of the "Base Material" node, to a "Normal" map and "Ambient Occlusion" node and also two "Uniform Color" nodes for Base Color and Roughness. All those nodes are connected to the "Base Material" node.
Thank you...
You are welcome. :)
Hi! Very good video! I used it as inspiration to create a less realistic material for my personal project. Would you mind if I published it on Artstation, mentioning you of course?
Hey Clémentine, sure feel free to publish it! Glad you liked the tutorial. You can post the link so I can give it a like, can't wait to see it!
What is that graph template you used? I don't have "standard template" in my substance designer.
It's just a small custom template I made myself, so I don't have to always spawn all those nodes again. It consists of a "Invert Grayscale" node where the "Invert" is set to "False". It connects to the Height Input of the "Base Material" node, to a "Normal" map and "Ambient Occlusion" node and also two "Uniform Color" nodes for Base Color and Roughness. All those nodes are connected to the "Base Material" node.
@@debe3D Ahh I see, Thanks for that info.
You are welcome!