Making a medieval stone wall PBR material in Substance Designer. Full-process series part 5

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  • เผยแพร่เมื่อ 1 พ.ย. 2024

ความคิดเห็น • 8

  • @ibrahimkaracan4327
    @ibrahimkaracan4327 3 ปีที่แล้ว +3

    Thank you...

    • @debe3D
      @debe3D  3 ปีที่แล้ว

      You are welcome. :)

  • @clementinethibaud1141
    @clementinethibaud1141 3 หลายเดือนก่อน +1

    Hi! Very good video! I used it as inspiration to create a less realistic material for my personal project. Would you mind if I published it on Artstation, mentioning you of course?

    • @debe3D
      @debe3D  3 หลายเดือนก่อน +1

      Hey Clémentine, sure feel free to publish it! Glad you liked the tutorial. You can post the link so I can give it a like, can't wait to see it!

  • @ItsVonWick
    @ItsVonWick ปีที่แล้ว +1

    What is that graph template you used? I don't have "standard template" in my substance designer.

    • @debe3D
      @debe3D  ปีที่แล้ว +1

      It's just a small custom template I made myself, so I don't have to always spawn all those nodes again. It consists of a "Invert Grayscale" node where the "Invert" is set to "False". It connects to the Height Input of the "Base Material" node, to a "Normal" map and "Ambient Occlusion" node and also two "Uniform Color" nodes for Base Color and Roughness. All those nodes are connected to the "Base Material" node.

    • @ItsVonWick
      @ItsVonWick ปีที่แล้ว +1

      @@debe3D Ahh I see, Thanks for that info.

    • @debe3D
      @debe3D  11 หลายเดือนก่อน

      You are welcome!