Making a sharp cliffs PBR material in Substance Designer - Tutorial (timelapsed)

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  • เผยแพร่เมื่อ 3 พ.ย. 2024

ความคิดเห็น • 20

  • @jaroslavgrafskiy5458
    @jaroslavgrafskiy5458 ปีที่แล้ว +1

    Dear author.
    Thanks for the wonderful lesson.
    Everything was done in the best possible way!

    • @debe3D
      @debe3D  ปีที่แล้ว +1

      Thank you, I am happy that it helped and appreciate your comment! Sorry for the late answere!

  • @Miki_99z
    @Miki_99z 2 ปีที่แล้ว +2

    Nice...so underrated channel

    • @debe3D
      @debe3D  2 ปีที่แล้ว +1

      Thank you, I really appreciate it!

  • @Tregadbm
    @Tregadbm 2 ปีที่แล้ว +3

    Looks great

    • @debe3D
      @debe3D  2 ปีที่แล้ว +1

      Thanks, appreciate it!

  • @_manu_yt
    @_manu_yt 2 ปีที่แล้ว +2

    Looks very nice! I like it.

    • @debe3D
      @debe3D  2 ปีที่แล้ว

      Thank you!

  • @zahodiadhiimax1424
    @zahodiadhiimax1424 ปีที่แล้ว +2

    i need new video!!!!))) you the best on all youtube

    • @debe3D
      @debe3D  ปีที่แล้ว +2

      Thank you very much, I really appreciate it! There will definitely be new videos coming soon, but I'll need a while to wrap something up. Thanks for your support and sorry for the long time without new videos!

  • @rileyhoyt7366
    @rileyhoyt7366 6 หลายเดือนก่อน +1

    Can I ask how your output nodes are setup? Looks great!

    • @rileyhoyt7366
      @rileyhoyt7366 6 หลายเดือนก่อน +1

      also what is your default material height set to?

    • @rileyhoyt7366
      @rileyhoyt7366 6 หลายเดือนก่อน +1

      also how did you get the edges of the cube to stay so clean when it tiles the texture?

    • @debe3D
      @debe3D  6 หลายเดือนก่อน +2

      Hey, it's just a simple setup with the "Base Material" node and AO, Normal, Base Color, Roughness and Metalness input into it. Nothing special really. I can upload it if you'd like to have it.

    • @debe3D
      @debe3D  6 หลายเดือนก่อน +1

      That really depends on the material I am working on. In this case for a rock it was quite high to have a good amount of displacement. As far as I remember to 10 or greater.

    • @debe3D
      @debe3D  6 หลายเดือนก่อน +1

      Not sure here, I was just using the standard cube that is provided with Designer.

  • @janvisagie231
    @janvisagie231 2 ปีที่แล้ว +1

    Wtf, you are better than 99% of youtubers doing substance designer, with the remaining 1% not being a tut but an advertisement for a tut being sold on artstation. You deserve way more subscribers. Maybe voice-over would help if growing your subscriber base is the goal? Nevertheless, absolutely outstanding work.

    • @debe3D
      @debe3D  2 ปีที่แล้ว

      Hey Jan, thank you very much, I really appreciate your comment! Indeed, you are absolutely right with the voice-overs, I have one where I talk a bit more and it is my best video view-wise, although the material is really basic and a tutorial more aimed towards beginners. Sure, a few more subscribers would be great of course. I have an idea for a different way of doing tutorials, basically with a finished material and just going through the nodes and explaining what I've done there. I hope I will be able to wrap one up this weekend, would be great to hear your opinion on that one!