Making a lava PBR material in Substance Designer - Tutorial (timelapsed)
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- เผยแพร่เมื่อ 15 ก.ย. 2024
- After making some icy materials, I wanted to try the opposite: something hot! Thats why we will be making a lava PBR material in Substance Designer today. Enjoy!
Like always: 0.25 video playback speed = realtime.
Free 1k textures for this material at: vfx-world.com/t...
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Music by:
TH-cam Studio: Godmode - Slow Sneak Up
musicfox.com - Talkline Nr. 7
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This is very beautiful material!
Thanks, glad you like it!
Cool time-lapse and great work!
Thanks! Glad you like it. :)
This looks pretty good!
Thanks, glad you like it!
Fantastic work! 1 question, what version Substance Designer you use? thank!
Thanks, glad you like it! I am currently on the most recent version, the tutorial was done with version 2021.1.2 (11.1.2) or with one a bit older, not completly sure anymore.
Hi which template was used for this? I'm new and can't find the base material with inputs and outputs. thx :)
Hi Stephan, I am using a simple custom template consisting of a "Invert Grayscale" node where the "Invert" is set to "False". It connects to the Height Input of the "Base Material" node, to a "Normal" map and "Ambient Occlusion" node and also two "Uniform Color" nodes for Base Color and Roughness.
Regarding the "Base Material", when you type in "Base Material" into the search, it should be there. You just need to set all the channels you need in the menu at the right under "User-defined Maps" to true.
perfect :) Got it thanks@@debe3D
Awesome, glad it helped!
8:37 what did you gradient pick
Hey. Just an image of some hardened lava I found on the google image search. Can't show it in the tutorials due to copyright, sorry! But you can just pick the gradient from my video. :)
Wow, those super sexy folds with such little nodes. De fuq
Hey Jan, thanks man, appreciate it!
was this not over complicated?
Might be to be honest, but the graph is still rather short and gave me the result I wanted. You can skip some steps for sure to get a similar result. When I finished the basic shapes, it felt that it needed more details, so I added some nodes until I liked it, it might seem a bit much in the end, but it worked.