For people who didnt understand what denouncing is, it is actually an act of kindness from the ai, they are saying they might attack the player. In civ 3 they silently march their troops towards the unprotected cities and raze them giving no reaction time for the poor soul, and making it go back many save files in hopes to save the game.
You could manually road in Civ5, roads just had an upkeep cost to discourage spaghetti. High-level multiplayer gamers proceeded to put spaghetti everywhere during wartime anyway because mobility is strong, and Civ6 devs didn't like that I guess, so now no building roads for anyone.
Ah man, you're right, I skipped a step. And yes absolutely. Mobility is insane, and that's a great example of it. If it comes up in a video about game balance I'll mention it.
You can still spam Roads everywhere. You just need to churn out Military Engineers, since building a road requires a build charge for whatever reason. Once you unlock Steam Power you can infinitely spam Railroads with military engineers, since building a railroad for some reason does NOT consume a build charge.
@@blam320 Dear god is there anything that will stop road spam from being meta? Especially rough for Civ 6 because I found military engineers clunky to use. Maybe i need to learn the hotkeys or something
Yet again Civ 1 shows it's superiority here. There is road spam, but roads work both ways (both you and the enemy can use them, makes sense if you think about it). Thus, you can put roads wherever you want, but there is no significant mobility advantage for either side.
@@suedeciviii7142 Military Engineers work pretty much the same as workers. There aren't any hotkeys to build specific improvements, since that functionality is no longer present. IE you can't build a mine in flat plains in Civ 6, you must build them in Hills. Upside is you _can_ improve bonus resources.
I understand why the devs felt like they needed to reinvent the wheel with Civ 5 after Civ 4, given that 4 is masterpiece. But man they really strayed away from what I love about this franchise
"Now, I waited for a sale, and bought $200 worth of content for this game, which of course means I do not have all the DLC" Lmao. Is this a safe comment section to hate on all Civ games after 3? This looks awful in every way. The whole game just looks like a cluttered, unfocused mess.
I played CIV 3 a lot and now I played CIV 6 for countless hours… If these two had a baby that’d be a perfect game. Imo civ 6 succeed in making you play more around the environment. Biggest downside is you actually need brain to make use of housing, amenities, adjacencies and troop movement. Therefore the AI choices are dog shit. It is as catastrophic as putting your worker on automate in CIV 3.
meanwhile, in the world of youtube's perfectly timed ads: "we're gonna go with peter the great as our leader. he gets half-price [temples] and gets bonus science from trade routes if he falls behind. so, in civ 3 terms, his traits are religious... and--" "--it was the worst when i had a schizophrenia breakdown in washington d.c." wh... what?? edit: nvm, after watching the rest of the video, it fit in perfectly and everything makes sense, keep up the good work! 👍
I could never stand nonsense "one unit per tile" in civ 5 and and civ 6. At first I thought it might be interesting for strategy reasons, but when I wanted to move something like 10 units to attack, it was so slow and boring, I just couldn't stand it. And apart from that, all these small irritating interruptions (do you want +5 worker speed or +1 happiness in the city), while I am in the war, and that stuff just doesn't matter. Civ 3 is the best for me... 4 is also quite good... 1 I like for nostalgia reasons... I tried 2nd Civ multiple times... but UI always felt weird to me, and map tiles were hard for me to understand visually.
Civ 3 is very nice game, I especially like that combat system and veterans. And leaders changing clothers in eras is nice touch... But I can't stand that it's the last version that has 100% for civil unrest from unhappiness, production that get wasted (if you have 77/80 hammers and produce 11, then 8 is wasted). In civ IV you can also get bad events (some even causing total unrest in city) - if your city is unhappy, or of foreign culture. But it's not 100% and I don't need to constantly check every city and micro production/happiness at end of each turn. Personally I like IV most. Also it has many world map scenarios and this is what I like the most.
Every Civ game besides 5 is based on whether you can pump 50 settlers out of your garbage cities that hate you in the first 100 turns, and I've accepted that. Civ 6 says to do that and also micromanage those cities like a puzzle game, and I can't do it.
civ4 expansion is done in phases where you do want a lot of cities but you can't feasibly maintain them without first getting milestones (first Pottery/Writing, then Currency, etc., and some world wonders like GLH and Pyramids help here too) as is most Civ4 games end up with the player aiming to establish a core of a few cities and aim for a military breakout where they claim a lot more
0:35 no way bought it with all the DLC on "sale" for $70 CAD absolutely insane Remember playing with my friend before and hes like "oh you dont have all the DLC so we will be missing a ton of important features and maybe a few eras" and i was sat there stunned like... History is now locked behind a paywall???
@@Tealdragon204 Ahhh! Yeah, Era score, loyalty, etc was added in one of the expansions. It's more akin to a golden age, it's not an actual era of the game
2K Devs do not understand why we want units automatization with an interface and shortkeys implemented in Civ VII. Probably they never played Civ VI. Simple stuff like tell all your units to go to tile X, etc. Or build a road from point A to B. Manage discontent. Or focus fire, which would be kinda new in the 1 UPT.
What a great video. Must respectfully disagree about all the techs being useless now. Apprenticeship is good because it unlocks the best adjacency neuron activator, and Steam Power is also good (just like in Civ 3) because in this game you get to finally railroad your own tiles with the Military Engineer instead of relying on trade routes going onto whatever tiles they feel like. However, you should have won the game by this point through inordinate amounts of micromanaging that is Very Fun ™, so there is a large debate as to whether there is one good tech or two good techs in the whole tech tree. Also if you like religious victory I do not respect you as a person. Hope this helped clear some things up! ! ! -civ 6 """pro""" xoxoxoxo
I find it very strange that you can still play as the Romans in Civ 6 but aren't allowed to build roads where you want them. Maybe they get a bonus or something for certain "policies" about civic virtue and happy republics, but that's fanciful bullshit history.
Warmongering sound like the USA. As long as you control people view point, you can always rewite history to say you are the good guys. Wheather we really are or not just depends on the point of view of the person you ask.
The skill ceiling seems really high from what I've seen! I don't like some of the play patterns but there's undoubtably a lot of skill expression in high tier deity and MP games
@@suedeciviii7142 allegedly he did an internship on the civ 6 team ostensibly to address bugs (in a famously buggy game). Just thought it'd be extra funny timing
I wasn't commenting on Civ 4's inclusion/exclusion of DLC. The joke was maybe structured in a confusing way, what it meant to imply was that Civ 4 was "DLC" for Civ 3, fixing it's broken features
Civ IV uber allen. 4 is the best in series, change my mind. Versions before have poor quality of life (revolts that totally stop city working), civ 6 looks silly and cartoonish, like if they fired all good artists. Civ 5 ... meeh. Still prefer civ IV, but I will give civ V reccomendation as well.
IV is my personal favorite, though I can go for any of the classic four. I suspect though that Fall from Heaven, FInal Frontier, Next War and 東方叙事詩 are doing some heavy lifting there to pull it ahead of 2 for me.
Nice JD Vance joke at 4:21 I have played Civ 6, on my brother's very expensive computer. I appreciate the prettiness of everything but the overall experience is just too much. And who came up with assigning random names to rivers and large bodies of water? Not a good way to teach geography.
For people who didnt understand what denouncing is, it is actually an act of kindness from the ai, they are saying they might attack the player. In civ 3 they silently march their troops towards the unprotected cities and raze them giving no reaction time for the poor soul, and making it go back many save files in hopes to save the game.
ah, the good old WHEOOHRN warning. At least it's less cryptic than Civ IV.
As a civ3 fan i agree
That moment when you thought he was about to explain adjacency... 10/10
We know what adjacency is! Cities need to be adjacent to rivers to grow past size 6. Still not really clear what a "bonus" is though.
@@suedeciviii7142
So a bonus is fresh water? Like in the phrase "I have some bonus in my bottle."
this is the only civ6 video, thank you for making it before someone else could
I laughed my ass off when I saw you name your religion "Cow", because that's exactly what I do as well.
You could manually road in Civ5, roads just had an upkeep cost to discourage spaghetti. High-level multiplayer gamers proceeded to put spaghetti everywhere during wartime anyway because mobility is strong, and Civ6 devs didn't like that I guess, so now no building roads for anyone.
Ah man, you're right, I skipped a step.
And yes absolutely. Mobility is insane, and that's a great example of it. If it comes up in a video about game balance I'll mention it.
You can still spam Roads everywhere. You just need to churn out Military Engineers, since building a road requires a build charge for whatever reason. Once you unlock Steam Power you can infinitely spam Railroads with military engineers, since building a railroad for some reason does NOT consume a build charge.
@@blam320 Dear god is there anything that will stop road spam from being meta?
Especially rough for Civ 6 because I found military engineers clunky to use. Maybe i need to learn the hotkeys or something
Yet again Civ 1 shows it's superiority here. There is road spam, but roads work both ways (both you and the enemy can use them, makes sense if you think about it). Thus, you can put roads wherever you want, but there is no significant mobility advantage for either side.
@@suedeciviii7142 Military Engineers work pretty much the same as workers. There aren't any hotkeys to build specific improvements, since that functionality is no longer present. IE you can't build a mine in flat plains in Civ 6, you must build them in Hills. Upside is you _can_ improve bonus resources.
"We're able to pray an army into existence" top content
I laughed more times in the first two minutes than I usually do during an entire sitcom episode.
Your script was on point as always, Suede. I feel like I could make a drinking game out of you dunking on Civ 4.
The Great Scientist thing at the start was a dunk on Civ 3! Broken ass game
I understand why the devs felt like they needed to reinvent the wheel with Civ 5 after Civ 4, given that 4 is masterpiece. But man they really strayed away from what I love about this franchise
Four is a prototype compared to civ5 and civ6. Civ7 as far as I am concerned is not a civ game at all.
Thank you 2K for defining this chaotic era of Civ DLC. I am so grateful.
"Now, I waited for a sale, and bought $200 worth of content for this game, which of course means I do not have all the DLC"
Lmao. Is this a safe comment section to hate on all Civ games after 3? This looks awful in every way. The whole game just looks like a cluttered, unfocused mess.
It's a mess but it's fun. Still, looking forward to them refocusing for Civ 7.
I'm still going to wait until they remove denuvo maybe a year or two after launch to even consider getting civ7
I played CIV 3 a lot and now I played CIV 6 for countless hours…
If these two had a baby that’d be a perfect game. Imo civ 6 succeed in making you play more around the environment.
Biggest downside is you actually need brain to make use of housing, amenities, adjacencies and troop movement. Therefore the AI choices are dog shit.
It is as catastrophic as putting your worker on automate in CIV 3.
WOW! I feel so smart now. Thanks Suede!
ok but the theme song is a banger.
For Civ 6? Can't top Civ 4 but yeah
@@suedeciviii7142 Civ 3 will always be better
There’s no way that end cutscene is real, right? 😳
Raw screen capture on high graphics settings. I really have no clue lol
@suedeciviii7142 Unreal. I don't think my smooth Civ III brain was ready to see that. 💀
My respect for you grows yet again now knowing you like Civ III
@@v1x4z Love it! Along with Alpha Centauri, two of my favourite strategy games right there! 😊
This was hilarious please make more stuff like this as well
Finally, watchable civ 6 content.
meanwhile, in the world of youtube's perfectly timed ads:
"we're gonna go with peter the great as our leader. he gets half-price [temples] and gets bonus science from trade routes if he falls behind. so, in civ 3 terms, his traits are religious... and--"
"--it was the worst when i had a schizophrenia breakdown in washington d.c."
wh... what??
edit: nvm, after watching the rest of the video, it fit in perfectly and everything makes sense, keep up the good work! 👍
We were playing Peter, not Ivan hahah
1 Civ Finished. 49 more Civs to try.
I may be not Your typical fan, as I love civII and CivIV but well... Civ6 is strange.
Doesn't sound too weird! If you told me you loved Civ 5, then I'd be confused
I could never stand nonsense "one unit per tile" in civ 5 and and civ 6.
At first I thought it might be interesting for strategy reasons, but when I wanted to move something like 10 units to attack, it was so slow and boring, I just couldn't stand it.
And apart from that, all these small irritating interruptions (do you want +5 worker speed or +1 happiness in the city), while I am in the war, and that stuff just doesn't matter.
Civ 3 is the best for me... 4 is also quite good... 1 I like for nostalgia reasons... I tried 2nd Civ multiple times... but UI always felt weird to me, and map tiles were hard for me to understand visually.
Civ 3 is very nice game, I especially like that combat system and veterans. And leaders changing clothers in eras is nice touch... But I can't stand that it's the last version that has 100% for civil unrest from unhappiness, production that get wasted (if you have 77/80 hammers and produce 11, then 8 is wasted). In civ IV you can also get bad events (some even causing total unrest in city) - if your city is unhappy, or of foreign culture. But it's not 100% and I don't need to constantly check every city and micro production/happiness at end of each turn.
Personally I like IV most. Also it has many world map scenarios and this is what I like the most.
Deity Civ6 = Chieftain Civ3. Soooo true!!
Every Civ game besides 5 is based on whether you can pump 50 settlers out of your garbage cities that hate you in the first 100 turns, and I've accepted that. Civ 6 says to do that and also micromanage those cities like a puzzle game, and I can't do it.
You downloaded the Bejeweled™ DLC huh?
lmaoooooo did you play civ 4 on chieftan or smthing
@@matthewb3789 IIRC on high levels, Civ 4 does reward fast expansion, even though it punishes you for doing it
civ4 expansion is done in phases where you do want a lot of cities but you can't feasibly maintain them without first getting milestones (first Pottery/Writing, then Currency, etc., and some world wonders like GLH and Pyramids help here too)
as is most Civ4 games end up with the player aiming to establish a core of a few cities and aim for a military breakout where they claim a lot more
@@suedeciviii7142 Realms Beyond multiplayer meta states you have not truly tanked your economy if you can still keep science at 30%.
0:35 no way bought it with all the DLC on "sale" for $70 CAD absolutely insane
Remember playing with my friend before and hes like "oh you dont have all the DLC so we will be missing a ton of important features and maybe a few eras" and i was sat there stunned like... History is now locked behind a paywall???
To clarify, $200 was the cost before the discounts. After discounts it was $25 or something.
Eras? Really? hahahah
@suedeciviii7142 that's what he said but we played without the DLC and I don't recall a heroic era so... Perhaps he's right
@@Tealdragon204 Ahhh! Yeah, Era score, loyalty, etc was added in one of the expansions. It's more akin to a golden age, it's not an actual era of the game
@@suedeciviii7142 ah I see. Still insane that there are so many features behind a paywall. It reminds me of Microsoft Excel- I mean Europa Universalis
Amazing
no unga bunga spaghetti? me bunga outta here
2K Devs do not understand why we want units automatization with an interface and shortkeys implemented in Civ VII. Probably they never played Civ VI. Simple stuff like tell all your units to go to tile X, etc. Or build a road from point A to B. Manage discontent. Or focus fire, which would be kinda new in the 1 UPT.
It's an absolute must when playing games that are big or on higher difficulties
What a great video. Must respectfully disagree about all the techs being useless now. Apprenticeship is good because it unlocks the best adjacency neuron activator, and Steam Power is also good (just like in Civ 3) because in this game you get to finally railroad your own tiles with the Military Engineer instead of relying on trade routes going onto whatever tiles they feel like. However, you should have won the game by this point through inordinate amounts of micromanaging that is Very Fun ™, so there is a large debate as to whether there is one good tech or two good techs in the whole tech tree. Also if you like religious victory I do not respect you as a person. Hope this helped clear some things up! ! ! -civ 6 """pro""" xoxoxoxo
I find it very strange that you can still play as the Romans in Civ 6 but aren't allowed to build roads where you want them. Maybe they get a bonus or something for certain "policies" about civic virtue and happy republics, but that's fanciful bullshit history.
All this video showed me was that I much more identity with Civ 3/4 than Civ 5/6. Although I do like Civ 5
Lmfaooo I honestly have never seen the diplo victory screen I ignore it every game
pure art
How dare you... say Civ 6 players have superior brains.
Their wrinkles make them weak and complacent
Me like civ 3. Me no understand Bonus. Adjacency is a very clear basic term tho
...and that is a great question!
...
...
Im scared now
So now the game is kind of like SimCity with less gameplay?
No, it's railroad rush hour with more gameplay
@@suedeciviii7142 Thank god I didn't already play like 300 hours of such an abomination
It said "Canadian dollars, not real money," but I'm pretty sure the CAD is stronger than USD these days
It is not hahah. One day maybe
@@suedeciviii7142 Yea I misread the thing and got them reversed.
I'm dumb as a box of rocks 😂
Warmongering sound like the USA. As long as you control people view point, you can always rewite history to say you are the good guys. Wheather we really are or not just depends on the point of view of the person you ask.
It's good that the skill floor is lower; but it's a shame that the skill ceiling isn't higher.
The skill ceiling seems really high from what I've seen! I don't like some of the play patterns but there's undoubtably a lot of skill expression in high tier deity and MP games
forget not the double adjency bonuses
To what extent is this video about the ceo shooter lol?
Did I miss something?
@@suedeciviii7142 allegedly he did an internship on the civ 6 team ostensibly to address bugs (in a famously buggy game). Just thought it'd be extra funny timing
Civ IV was not part of the DLC paywalling thing? What are you talking about lol
I wasn't commenting on Civ 4's inclusion/exclusion of DLC. The joke was maybe structured in a confusing way, what it meant to imply was that Civ 4 was "DLC" for Civ 3, fixing it's broken features
@ Oh I see! There were two expansions for Civ 4 but they were both fairly modest and cheap so I felt that they were within the pale of normalcy there.
Oh dear, they've taken the Civ out of Civ. 😢
I bought the base game at 90% off
I don't think all the other government types in 6 are completely obsolete even though Democratic branch of them is still probably the best in general.
Yeah, I'd say relative to Civ 3 it has better diversity in government choice, and the governments have more interesting effects
Civ IV uber allen. 4 is the best in series, change my mind.
Versions before have poor quality of life (revolts that totally stop city working), civ 6 looks silly and cartoonish, like if they fired all good artists. Civ 5 ... meeh. Still prefer civ IV, but I will give civ V reccomendation as well.
IV is my personal favorite, though I can go for any of the classic four. I suspect though that Fall from Heaven, FInal Frontier, Next War and 東方叙事詩 are doing some heavy lifting there to pull it ahead of 2 for me.
Sentences are too long. Please talk slowly.
Civ 3... good
Idk about this i don't wannaxleran civ 6
I bought this game when it was 93% off, but I'm never going to play it because it looks confusing and lame.
Civ6: it’s cheaper to steal settlers from the AI rather than build them yourself
Nice JD Vance joke at 4:21
I have played Civ 6, on my brother's very expensive computer. I appreciate the prettiness of everything but the overall experience is just too much. And who came up with assigning random names to rivers and large bodies of water? Not a good way to teach geography.
It's to aid roleplaying I guess? I thought it was a nice touch, helps me editorialize my game. But the map is too often cluttered, yeah