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Archivist Shepard
เข้าร่วมเมื่อ 2 มิ.ย. 2023
A running list of essays about why games matter, why we need stories, and how life can be beautiful. Intersection likely. Authenticity guaranteed.
The Modern Sisyphus | Boulders, Time Loops, and Eternity
The blessing of knowing. The curse of repeating. The blessing of knowing. The curse of repeating. The blessing of repeating. The curse of knowing. Just keep pushing.
Patreon: www.patreon.com/ArchivistShepard
Endings Discussed: Overboard! (2021), Palm Springs (2020), Oxenfree (2016), The Forgotten City (2021), Elsinore (2019)
Stories Discussed: Twelve Minutes (2021), The Legend of Zelda: Majora’s Mask (2000-2015), Outer Wilds (2019)
Other Media shown: Edge of Tomorrow (2014), Groundhog Day (1993)
Footage Credits: The Legend of Zelda: Majora’s Mask (www.youtube.com/@ZorZelda/)
Music used (chronologically): The Summit (Death’s Door); I (Twelve Minutes); Clock Town First/Second/Third Day, Final Hours, and Song of Time (The Legend of Zelda: Majora’s Mask); Beacon Beach, The Gate (Oxenfree); Life’s Greatest Blessings (The Forgotten City); Travelers, 22 Minutes (Outer Wilds); Unwritten, No Love Is Lost Love (Elsinore); The Ancient Glade, End Times (Outer Wilds); Seize the Day (The Forgotten City)
Additional footage from Hades, Cameron Silva (www.artstation.com/artwork/qQKg0y),The New York Times, Pixabay, Pexels
0:00 The Hill
2:17 The Punishment
8:24 The Opportunity
16:35 The Serenity
21:15 The Boulder
Patreon: www.patreon.com/ArchivistShepard
Endings Discussed: Overboard! (2021), Palm Springs (2020), Oxenfree (2016), The Forgotten City (2021), Elsinore (2019)
Stories Discussed: Twelve Minutes (2021), The Legend of Zelda: Majora’s Mask (2000-2015), Outer Wilds (2019)
Other Media shown: Edge of Tomorrow (2014), Groundhog Day (1993)
Footage Credits: The Legend of Zelda: Majora’s Mask (www.youtube.com/@ZorZelda/)
Music used (chronologically): The Summit (Death’s Door); I (Twelve Minutes); Clock Town First/Second/Third Day, Final Hours, and Song of Time (The Legend of Zelda: Majora’s Mask); Beacon Beach, The Gate (Oxenfree); Life’s Greatest Blessings (The Forgotten City); Travelers, 22 Minutes (Outer Wilds); Unwritten, No Love Is Lost Love (Elsinore); The Ancient Glade, End Times (Outer Wilds); Seize the Day (The Forgotten City)
Additional footage from Hades, Cameron Silva (www.artstation.com/artwork/qQKg0y),The New York Times, Pixabay, Pexels
0:00 The Hill
2:17 The Punishment
8:24 The Opportunity
16:35 The Serenity
21:15 The Boulder
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Perhaps, this is Hell | Three Journeys through Three Different Hells
มุมมอง 570หลายเดือนก่อน
“A man, well, he’ll walk right into Hell with both eyes open.” Content Warnings and sections: Throughout: blood, static noise, changing subtitles (Closed Captions remain accurate)…Mirror: Asphyxiation (mention and static imagery), mentions of abuse, bullying…Crucible: hanging, war crimes/white phosphorous use, suicide (gunshot)…Engine: flesh imagery Patreon: www.patreon.com/ArchivistShepard Med...
Sable: Work and Worth in the Wastes
มุมมอง 1Kหลายเดือนก่อน
“There are no wrong paths, Sable. Or right ones. … So long as you’re happy.” This is a new version (with better audio) of a video released in July 2024! Enjoy! Patreon: www.patreon.com/ArchivistShepard Media shown: Sable (2021) Music used (chronologically) from Sable (2021): Glider, Campfires, Sansee (Night), Exploration (Ruins), Burnt Oak Station (Night), Better the Mask Additional footage fro...
Elden Ring and De-Stressing with Stress
มุมมอง 35Kหลายเดือนก่อน
De-stressing? In MY stressful video game of Elden Ring? It’s more likely than you think. This is a new version (with better audio) of a video released in June 2024! Enjoy! Patreon: www.patreon.com/ArchivistShepard Citations: docs.google.com/document/d/1hI2IeDGdFnqgKZlZCdo24xCqjMdI2G_tnBkHSkYqLPs/edit?usp=sharing Games shown: Elden Ring, Stardew Valley, Journey, Flower, Red Dead Redemption II, R...
Neon Grime and Shattered Reflections | The Nightmare of Cyberpunk
มุมมอง 639หลายเดือนก่อน
Neon Grime and Shattered Reflections | The Nightmare of Cyberpunk
Learning to Game the (School) System | Edutainment Games and Educational Theory
มุมมอง 136หลายเดือนก่อน
Learning to Game the (School) System | Edutainment Games and Educational Theory
Contrast, Change, and Kratos | OR, Local Man Plays God of War Out of Order, Has Feelings
มุมมอง 245หลายเดือนก่อน
Contrast, Change, and Kratos | OR, Local Man Plays God of War Out of Order, Has Feelings
Resident Evil 4 and the Evolution of Antagonism
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Resident Evil 4 and the Evolution of Antagonism
Rogue Legacy, Grinding, and How We Enjoy Our Time | A Video Essay on The Grind
มุมมอง 8552 หลายเดือนก่อน
Rogue Legacy, Grinding, and How We Enjoy Our Time | A Video Essay on The Grind
Kind Words and Why We Choose Kindness
มุมมอง 1193 หลายเดือนก่อน
Kind Words and Why We Choose Kindness
Wishlists and What's Next - 2024 Edition
มุมมอง 6710 หลายเดือนก่อน
Wishlists and What's Next - 2024 Edition
Oppression and Domination as Game Mechanics
มุมมอง 218ปีที่แล้ว
Oppression and Domination as Game Mechanics
Dante's Inferno - A Product of Its Times
มุมมอง 2.9Kปีที่แล้ว
Dante's Inferno - A Product of Its Times
Dead Space and Conflict (Part Three): Man and God
มุมมอง 307ปีที่แล้ว
Dead Space and Conflict (Part Three): Man and God
Dead Space and Conflict (Part Two): Self and Society
มุมมอง 340ปีที่แล้ว
Dead Space and Conflict (Part Two): Self and Society
Dead Space and Conflict (Part One): Nature and Technology
มุมมอง 592ปีที่แล้ว
Dead Space and Conflict (Part One): Nature and Technology
Zelda, Tetris, and Flow (among other things)
มุมมอง 201ปีที่แล้ว
Zelda, Tetris, and Flow (among other things)
Signalis and the Subversion/Celebration of Analysis
มุมมอง 11Kปีที่แล้ว
Signalis and the Subversion/Celebration of Analysis
Active Video Games, as Explored by One Exercising Gamer
มุมมอง 57ปีที่แล้ว
Active Video Games, as Explored by One Exercising Gamer
Science, Kind Words, and the Science of Kind Words (ARCHIVE)
มุมมอง 78ปีที่แล้ว
Science, Kind Words, and the Science of Kind Words (ARCHIVE)
Overlapping Nightmares Between the Cyberpunk Genre and Reality (ARCHIVE)
มุมมอง 291ปีที่แล้ว
Overlapping Nightmares Between the Cyberpunk Genre and Reality (ARCHIVE)
Intriguing topic. I just hope that I can make proper use of this knowledge. Thank you for sharing. ❤
thats actually sick but? does the remastered RE4 like that? just wanted to ask?
Hard to find any definitive information from devs at a surface glance, but players seem to be describing similar adaption in their gameplay (manifesting more in item drops and enemy vulnerability, rather than enemy counts and aggression).
Coincidentally, my master's thesis is asking the same question you posted at the end there. I am investigating the interaction with stress and various game mechanics. I investigate what happens when the development experience is collaborative for stress management, and we personalize adding game mechanics. Maybe in a few years I will have my work for you to reference as well
Fascinating! Best of luck with the rest of the process, and feel free to post the finished product when you're comfortable! <3
I'm still recovering from the emotional damage that the Full Grown Fallingstar Beast gave me...
Never forget "hell" is a place spoken of by ancient biblical authors who used names and places of their time to define what the place is like. Gehenna,hades,hell all these places mention a truth....there is a place where our souls go that isnt good and it is eternal and alone and inescapable.
Very interesting seeing it from this light and I agree . Never looked at gaming this way . I remember i couldnt play san andreas . When i finally sneakily bought it i would only play it sneakily . And it was normal . The pegi age was actually something alot of parents looked at then i think . In 2004/6 or something. I also sneakily played MANHUNT of all games . If i turned out fine playing that then theres nothing to worry about . The whole game was sneaking around and killing people in brutal fashion . With plastic bags and shanks and crowbars . It was brutal
oh hey, its the bad prey
I think one huge factor that shouldn’t be ignored for “difficult” RPGs is that you can level or upgrade gear to make up for a lack of mechanical skill. I hit a roadblock in these games, I know I will eventually get enough resources to be unstuck without really improving (which is not stressful, it’s comforting). Something like puzzle, arcade, or 1v1 competitive games are actually stressful because I have to figure out what I’m doing wrong or find a solution rather than having an easy out. Those games are much better at getting you into that exhausting, but euphoric flow state that can feel rejuvenating afterwards. I think those kinds of games are more what you’re getting at than RPG’s like Elden Ring, because while it does have skill based elements, they aren’t forced like they are in the other kinds of games I mentioned. I never feel a flow state when I know I don’t need to be in one to succeed. Still an interesting video, I just don’t think this was the right game to highlight this phenomenon with.
omg this was such a joy to watch while filing at work! i recently purchased elden ring and while i find it to be an incredibly steep learning curve for beginner gamers it is enjoyable despite the stress! i appreciate how engaging the visuals are plus the citations are such a good touch. what a lovely and wonderfully researched video, thank you!
Oh, it is absolutely a jump, especially for a first-timer! Dark Souls was my in a number of years ago, and that required a lot of unlearning and relearning a lot of mechanics I took for granted. Hope you keep enjoying it all the way through! Glad you enjoyed the video and all its flair! <3
Great work, man. Its been 2 years since this game released, and I still think about this gem. I'm happy to know that I'm not alone.
Me?
You!
Dark souls series including elden ring is really something great, no other games give you the same feeling
Lots of thoughts and feedback here. I'm torn between a thumbs up and a thumbs down, so I'm just not doing either. You keep asking, "What's the purpose of living in a time loop?" with all these film and video game references, but no one in reality actually experiences these things...I think this could have been more insightful and intriguing if you explored why in modern society we seem to have a fascination with fictional media and narratives that use time loops and time travel as a part of the story. In all fairness, you kind of do, but it comes across (to me) like you're investigating what the moral of the time loop situations are in these fictional situations...but they're made-up stories in the first place - the moral, if there is one in a given story, is at the mercy of the writer and whatever they leave open ended for the consumer; which has its own significant merit and importance in human history, but nowhere was there any clarification, thesis, or conclusion stating that the purpose was to explore how our modern media has explored this science-fiction topic. There's no real-world sources to help further dive into this objectively fascinating topic. I think doing so would ground this exploratory video-essay in a way it desperately needs. Nonetheless, this was well put together and I feel like I could really enjoy the way your other content may more fully explore gaming and film culture, and their inspirations and impacts, which I think is such a cool, necessary, and undervalued work in our present history.
Also, I lowkey love the lack of mention of Starfield
I will take your comment and thumb-based neutrality all the same! I think you also raise the most important point of this essay in your criticism, and one that I find myself revisiting in other essays: there is no singular read on such a broad topic. I prefer, especially in this scope, for this project, to help label the different stories for others who experience them, even if it's just through lenses of Punishment, Opportunity, or Serenity: distilling the greater thing down into manageable chunks can make its individual stories more their own entity, instead of part of a myriad nebula. Additionally, the writer/author may have created a piece with their particular moral lens, whether directly or with intent for interpretation, but I believe there is joy in finding an individual meaning in a work (death of the author and all that), based on one's lived experience. Citations may have absolutely grounded the essay, but, 1.) I did not feel the need to explore other sources outside of the stories themselves and my own experience, this being a more personal essay than others, and 2.) I think grounding something like this would risk trying to distill things down to a singular perspective, when I prefer the more open-ended presentation of information and perspective for others to make what they will of it. To that end, I think the channel's video on Signalis (th-cam.com/video/xPjw2c0bD6U/w-d-xo.html) gives a solid overview of the individual read on a piece. If you're jonesing for citation-based essays, there's a playlist for that here (th-cam.com/play/PLsf1iMzoQypf4_vwHjm7Mn08VQaKJia6I.html). Inspirationally, it's a bit of a stretch, but there's a video on Rollerdrome and the Colosseum (th-cam.com/video/IsyE552C5BU/w-d-xo.html) that might be up your alley, too. And I was today years old when I learned that Starfield had a time loop mechanic. Oooooops, and thanks for the heads up! 🤣
Reminds me of Jacob Geller's vid on the topic. Nice work.
Something something Silent Hill 2 time loop theory (personal shoutout to Madoka).
This was very insightful thank you as a souls player I can now articulate why dying 100 times is good
I am a steward of the great words that speak volumes where wildly gesticulating at "You Died" does not suffice. <3
Both as a school tech coach whose Master’s thesis was on gamification and as an edutainment gamer baby much like yourself, I love the passion and clarity you put into this breakdown. It’s refreshing to how you approach your topics and really dig in. You are bringing new perspectives into TH-cam, no small fear nowadays. Enjoying your work! (Parting thought: no citations later than 2015?)
The genre's been a point of genuine love and appreciation the further removed I become from it as a target audience. I'm glad you enjoyed it, and enjoy the other videos, too! <3 Is your thesis available to the public by any chance? Regardless, always found gamification fascinating and overwhelming in its potential...kind of like education as a whole, when done well. No later citations, unfortunately, though not for lack of trying! Unknown if the cultural shift in the political climate at that time started to ward researchers away from the nuances of education, or if I just wasn't using the right buzzwords in my searching.
Currently on a kick researching time loops, so I’ve seen dozens of similar videos on time travel, time loops, and confronting mortality/identity, etc. This is by far my favorite take - superb!
Glad to have the top spot (for now)! Got any other loop stories I missed? I definitely have a blind spot in print media.
@@ArchivistShepard Nana Kwame Adjei-Brenyah's Before the Flash is a really interesting (if dark) take on time loops. It's a short story in Friday Black.
Seamless co op with my friends has been truly my new cozy game after work.
Curious follow-up: are you guys playing with intent to conquer/win/progress, or does it morph into shenanigans and tomfoolery? Great power in both, but every co-op experience I've had just devolves into chaos, despite whatever our original intentions were.
I went through most of Bloodborne during grief over a lost pregnancy. To top off the cosmic horror vibes, it was quite serendipitous that pregnancy is featured so heavily in that game. It was very off putting at first, but my sticking with the game helped me process my grief more than anything else. It really felt at times that the Great Ones guided me toward Bloodborne at the exact moment I needed it most. I still get very emotional playing that game, because of the deep association with pain and sadness, but it's still very much a game that I need to play every so often, as if the Hunter's Dream tethers me to the waking world. Playing that game in that time and reading Blood Meridian are my two most important media experiences.
I feel like it's so rare to remember the overlap between generalized stress and grief as a form of stress, but your experience absolutely puts that front and center. And association, especially with hard and painful experiences, is more powerful than we think to give it credit for. For all it's worth, I'm sorry for your loss, however long ago it was.
I beat Elden Ring something like 17 times, then 3 times with the DLC. Something is wrong with me.
I fear not the person who has completed 17 games, but the person who has completed one game 17 times.
Beautifully made and written video!
Thank youuuuu! <3
Great video! It really shows why video games are such an underrated medium for storytelling and exploration of philosophical questions.
Thank you on both counts! It's always just a matter of framing the experience the right way; you never know what kind of perspective or questions you'll stumble upon.
Notably you can pause in Sekiro, that game is hard for other reasons like finite health upgrades
Dang, you got me there. It's easily been a couple years since I tried my hand in Sekiro, and misremembered that pause mechanic based on the experiences with Elden Ring and Dark Souls. Thanks for pointing it out, though!
this is an absurdly less made video, I am surprised you have so few subscribers, either way you gained a new fan!
I am always glad for one more along for the ride, especially when they roll up with such kind words! Glad you enjoyed it!
The game’s hard, but I’m harder Fr
I feel so odd because people around me are like "I'm so stressed." And I'm just like ununderstanding cause I've never felt stressed. I feel so odd for not getting stressed.
Everyone perceives the world differently, whether through station, circumstance, or where they've come from. It's novel to not feel stress, absolutely, but maybe your strength is in giving people the ability to talk about what's stressing them out without necessarily taking on the stress yourself! Like the pitcher analogy, except your pitcher has draining holes at the bottom that prevent the stress from actually collecting in the first place. I'm sure it'd be much more detrimental as a hunter-gatherer, but nowadays, you should be okay. Take advantage of your immunity!
@ArchivistShepard I've never thought of it that way, thank you.
I wonder how many people experience their day to day lifes as an never ending loop with only fractional, momentious oasis of differences throughout the day. Anyways, coming from your outstanding video on stress relief with elden ring, i am very greatful for the content you are creating. Outstanding work
Honestly, after the last many years, I'd love to get up on that endless loop for a while. Unpredictability is exhausting. But, at the same time, I'm sure I'd say the same thing about monotony after a while. Damned if you, damned if you don't. And thanks for sticking around! <3 There's a playlist on the channel for research-based videos, if you're looking for more of the Elden Ring vibes!
Incredible video. Sending to all my friends that ask why I play stressful games all the time and why I’m obsessed with horror instead of explaining it myself 🤣🤣
Happy to do the heavy lifting for you, pal. 😁
Put everything I couldn’t say into words
Kinda like Eustress and Distress, not the same thing, but similar.
wow cinema🤗
I'm about to check out your recent videos, your work is very impressive. As someone who's wanted to make content for a while, I encourage you to continue your journey ☝️
⚫ Minos is the Guardian of the I Circle Limbo. The element is Ash. Limbo is a mountainous and rocky domain. 🟣 Python is the Guardian of the II Circle Lust/Pride. The element is Snow. As monsters there are: Serpents, Moray Eels, Pegasi, Lobsters, Crocodiles, Lizards (all six humanoid), Gorgons, Lamias, Hippocampi and Ophiotaurs (both serpentine), Vampires (draconid), Dracaenas, Sirens/Mermaids, Oceanids, Nereids and Tritons/Mermen (all four with two serpentine tails), Gorgotaurs, Dragons (humanoid and serpentine), Ichthyocentaurs (equine/serpentine), Satyrs/Fauns (with two human legs), Giants, Naiads and Lampads. 🟠 Cerberus is the Guardian of the III Circle Gluttony. The element is Clay. As monsters there are: Giants, Octopus (humanoid), Satyrs/Fauns (with two human legs), Oreads and Cyclopes. 🟡 Plutus is the Guardian of the IV Circle Greed. The element is Sand. Gold pearls are better than gold coins (example the gold lake of Plutus rich in gold pearls). As monsters there are: Scorpions (serpentine), Giants, Golems, Salamanders and Unicorns (both humanoid) and Satyrs/Fauns (with two human legs). 🟢 Hydra is the Guardian of the V Circle Envy/Sloth. The element is Poison. “See the souls over whom Envy has prevailed. In the warm bath of the sun they were once hateful; down here in the black sludge of the river Styx do they wish they had never been born.” “Souls indignant! How many up there now count themselves kings, that here shall lie like worms in the mire, leaving their condemnations far behind!” "The Styx, a toxic marsh. Those awash with Envy drowned again and again, choking on their own venom." Centaurs must be in the V Circle, using the Centaur Cacus as an example. As monsters there are: Centaurs, Dryads, Giants, Bears, Owls, Hawks, Wyverns, Basilisks, Crabs, Sharks, Turtles, Toads, Bats and Crows (all eleven humanoid), Beastmen (Goatmen), Skeletons, Wraiths and Necromancers (mummified). 🔴 Phlegias is the Guardian of the VI Circle Wrath/Heresy. The element is Fire. The Devils's Heresy is Wrath, for example Lucifer's Heresy of Wrath (which made the Devils wrathful towards the Angels and God)! The City of Dis is practically divided into three Rings: Wrathful, Pagans and Heretics. "The City of Dis held Hell's deepest secrets and the worst violent and treacherous sinners. The fallen angels guarded it's walls and flaunted his kingdom." As monsters there are: Beastmen (Goatmen), Colossi, Giants, Griffons, Vultures and Eagles (all three humanoid). 🔴 Minotaur is the Guardian of the VII Circle Violence. The element is Metal. As monsters there are: I Ring Ravens (humanoid), Beastmen (Goatmen), Minotaurs, Werewolves and Giants, II Ring Harpies (humanoid), III Ring Colossi and Lions (humanoid). 🟢 Geryon is the Guardian of the VIII Circle Fraud. The element is Poison. To torment the Hypocrites there is not lead but mercury (much more symbolic). 🔵 Ephialtes is the Guardian of the IX Circle Treachery. The element is Ice. In the I Ring of Treachery, among the Traitors of Relatives, there are also the Traitors of Friends.
I hadn’t played any games in years. And always played on easy mode. Then randomly I decided to get Lies of P. Best it twice, now on Elden Ring and DS3, and I swear it’s so damn helpful. It’s like working out for your brain.
🏋🧠🏋♂🧠🏋♀
What people who dont play souls games dont understand is “get good” is the best advice anyone can give. That is integral to what the experience is trying to teach you about yourself
If I can be a gentle opposition, "get good" is the best core advice, but there are too many spiderwebbing concepts shooting out from it that fail to get mentioned (the choreography of bosses, open-ended approaches to areas and fights, useful tools and items for general and specific battles, etc.). "Get good" is a good enough mantra for anyone who's interested in and understands the core of the games, but I believe (and have found) that concentrating more on the connecting aspects of "get good" can help 'outsiders' understand it more. More than once, it's even brought someone else into the fold. Short version: "get good" is a great battle cry for those who are already knee-deep in it, but we need to break down the battle cry to recruit more to our cause (that cause being dying a lot and then triumphing). <3
@@ArchivistShepard why do you think it's worth it to caiter to people who don't even know how to hold a controller? You talk as if dark souls is for non gamers. It is not. If someone dosent understand the basic fundamentals of third person movement what entitles them to an experience they havent earned? The point of dark souls has always been a gauntlet that only skill can get you through. The community has always shuned people who think getting help is comparable to figuring it out yourself. Dark souls players get together to display their skill and specifically do not gather to display their lack of skill. Doing so makes you a noob who doesn't understand what dark souls is at its core. Ik we are talking about elden ring witch is much easier, however the term get good is from dark souls not elden ring
@@ArchivistShepard TLDR you sound like a noob who doesn't understand souls games.
@@emmyturner7385 I think it's worth it because everyone deserves a chance to decide if they want to experience something based on information as it pertains to them, not a distilled mantra. I don't ascribe to forms of gatekeeping in games, so as a counterweight, I always try to be open and informative when others ask me about my experience in those kinds of games (hence the spiderwebbing concepts I mentioned earlier). Same with the ER/DS communities I'm in, mostly revolving around encounter advice and "help me understand Elden Ring/Dark Souls" side of things, rather than demonstrating expertise and skill-based mastery. There is no monolith of the Elden Ring/Dark Souls experience, nor is there a singular community as you've described, so I can see why our perspectives on it are divergent.
I haven't watched this whole vid but as a psych grad with probably a thousand hours into replaying elden ring and DS3, I already agree with everything you were going to say. Take my like and comment and leave to my drudgery lol
I hope the drudgery was short-lived, or that reprieve was found for fifty-odd minutes!
Most stressful thing about this video was seeing that tiny health bar not growing when you entered late game areas. All jokes aside tho loved this video you clearly did your research.
I swear, there was a method to the madness somewhere in my addled brain. Glad you enjoyed the video, stressful as my approach may have been!
I kept telling my friends I play EldenRing to relax. I was never able to explain that further, thanks for doing it for me in a science-ish way!
Happy to do my part!
Amazing video!!!
Glad you enjoyed it! <3
Great video, i really appreciate the effort that went into this and i love the combination of seemingly unrelated or contradictory topics here. Subbed.
I needed this Moebius landscape to free myself in after a great loss in my life. I cried leaving the Ibexi camp. The Japanese Breakfast soundtrack soothed me. Everything about this game is medicine. It came to me in the right time. ❤️🩹💓🐾 Thank you Shedworks. Thank you 🙏 for making this video essay. 🌀
I'm glad you had Sable at a time where it mattered the most to you to have it, and hope you're doing better in time since leaving camp. 🧡
I think it's funny you mentioned Tetris. It's the only game that makes me able to not think 😂❤
Counteroffer, if you'll allow it: Tetris makes you think SO much that it feels like you're not thinking! Complete flowstate. My only comparison is, based on a personal pain tolerance, being hurt so much that your body just kind of whites out the pain for a moment: you're still hurt, you just don't feel it for the moment!
Dude this is my life RN lololol Coming home to lose yourself in the souls games really chills my mind. ❤ Ive literally wanted to record my gameplay and voice while i talk about my build or what im currently doing in the game, and post it on my channel. Anyway, i'll give you a like and finish the video ^_^ currently on minute 3 lol
Build breakdowns are fascinating to me, partly because they are such a novel concept to my basic sword-and-shield avatars. I hope the other 50 minutes were enjoyable too!
way to do your research man. this was top tier. you got a new fan.
This channel has been the first time in a long time I've enjoyed research, so I'm glad it's paying off for others, too! <3
I found Elden ring to be surprisingly, a calming game. Most souls likes force you to play them in a way where you have to be methodical. patient. as soon as you starting playing 'stressed' (frantically pressing buttons) you get dunked on. The way the game is structured also does this; with its open world exploration backdropped by beautiful landscapes, soothing music / ambience inducing a mood of calm, especially in limgrave and Liurnia. the eb and flow of the gameplay from bosses, to exploration creates a gameplay loop that I find makes the majority of the experience quite soothing (until you get stuck on a boss).
Honestly, I loved the parts where I got locked up on a boss, because it just meant I could dip elsewhere and go find someone else's day to mess up. So many fights later, it felt a lot better to roll up on that old boss and give them what-for. But also, story of my life, getting panicky and subsequently bodied by everything from foot soldiers to bosses.
Great, original content. Easy sub. Keep it up!
I’m so happy you made this video, it’s been hard for me to articulate why such a stressful and intense game like Elden Ring can be incredibly therapeutic for me… and as someone who’s on 15 playthroughs, the repetition itself has become relaxing! Not to mention controllers are like giant stress toys with all the button pushing and muscle memory. Don’t even get me started on the artistic beauty of this game as well-that in itself makes the game such a pleasant experience. Anyway, love these styles of videos. And I especially like that you cited sources and expanded on them, like a true video essay! Always nice to find a kindred spirit , tarnished 😊💕
Hey, I'd say 15 rounds in, you've found what works for you, repetition and all. And glad this video can help put the words to what you've been feeling, too! Thanks for watching and vibing with it, fellow Tarnished! <3