- 196
- 1 795 113
Freerk Holtes
Netherlands
เข้าร่วมเมื่อ 30 มี.ค. 2018
Foxhole & Anvil tutorials and animations, that's basically what you get here.
linktr.ee/freerkholtes
linktr.ee/freerkholtes
Tested! - Weight, Stamina and Encumbrance
With Foxhole's new and upcoming Infantry Update comes a rework of the Weight, Encumbrance and Stamina mechanics. This video will take a deep dive into how weight and encumbrance will influence the speed of your character and it's effects on using weapons among other things.
☕ You can support me at: ko-fi.com/freerkholtes ☕
linktr.ee/freerkholtes
*I know I'm taking the p*ss out of the devstream where this got explained, but make no mistake this is pretty complicated. The version of this video you are watching is the 5th final (ha!) version which undoubtedly still has errors in it (so far i allready spotted two) .
0:00 Introduction to Weight, Stamina and Encumbrance as presented in the devstream
1:01 Weight below Encumbrance threshold
2:13 Encumbrance
3:01 Over-encumbrance
3:52 Speed over short and long Distance
5:09 Equipped Wepaon Effects
6:16 Gas and Equipped Gasmask Effects
7:19 Surface Effects on Stamina
8:05 Stamina Effects on Shouldering of Weapons
8:39 Conclusions
☕ You can support me at: ko-fi.com/freerkholtes ☕
linktr.ee/freerkholtes
*I know I'm taking the p*ss out of the devstream where this got explained, but make no mistake this is pretty complicated. The version of this video you are watching is the 5th final (ha!) version which undoubtedly still has errors in it (so far i allready spotted two) .
0:00 Introduction to Weight, Stamina and Encumbrance as presented in the devstream
1:01 Weight below Encumbrance threshold
2:13 Encumbrance
3:01 Over-encumbrance
3:52 Speed over short and long Distance
5:09 Equipped Wepaon Effects
6:16 Gas and Equipped Gasmask Effects
7:19 Surface Effects on Stamina
8:05 Stamina Effects on Shouldering of Weapons
8:39 Conclusions
มุมมอง: 3 480
วีดีโอ
Foxhole Guide - Bunker Bases (part3)
มุมมอง 2.6Kวันที่ผ่านมา
In this video we will get to the end of our quest: a Storm Cannon. We'll dive into how construct the Cannon itself, how to power it, how to produce the shells and also have a look at the last Garrison type we hadn't explored yet: Howitzer Garrions. ☕ You can support me at: ko-fi.com/freerkholtes ☕ linktr.ee/freerkholtes 0:00 Making Howitzer Garrisons 1:08 Emplacement Trench and Emplacement Weap...
Foxhole Guide - Bunker Bases (part 2)
มุมมอง 4K14 วันที่ผ่านมา
With this viedeo we will be diving deeper into Bunker Bases in Foxhole. We look at how to dig tech flowers and donuts to maximize the amount of infrastructure modifications on a minimal space, unlock and make Anti-Tank Gun Garrisons, upgarde the Bunker Core to tier 2 and tier 3, look into decay, bonuses and bunker reservations and much more. ☕ You can support me at: ko-fi.com/freerkholtes ☕ lin...
Foxhole Guide - Bunker Bases ( part 1)
มุมมอง 9K21 วันที่ผ่านมา
With this viedeo we will be diving into the complicated world of Bunker Bases in Foxhole. In the first part we will cover the basics of making a Bunker Base; which and how many materials at minimum we need, how to make a CV, how to plan and dig the core, upgarde trees, structural integrity, garrison upgrades, infrastructure modifications, observation bunkers and much more. ☕ You can support me ...
Tested! - Supplies Delivered Message
มุมมอง 3.1Kหลายเดือนก่อน
In this video we take a deep dive in the requirements for the Supplies Delivered message pop-up. We will find out the minimum value threshold and time needed between submissions for it to trigger and how to calculate the value needed. ☕ You can support me at: ko-fi.com/freerkholtes ☕ linktr.ee/freerkholtes 0:00 Introduction to the Supplies Delivered Message 0:42 Determining the Supply Value of ...
Soldier, take a moment to rest...
มุมมอง 1.1Kหลายเดือนก่อน
A Foxhole collaboration project with www.youtube.com/@UCZLj7YH_sPWJwrc2GfCY40g Come and rest your tired feet, near fire cracks and rushing reed This is a safe resting spot soldier. Leave the troubles of war behind for a little while. Catch your breath, drink a coffee and stretch a little. Feeling more at home at the Warden side? There is a resting spot for you too: th-cam.com/video/-_6v9abHeXk/...
Cursed! - Foxhole Tutorial Making Ain't Easy (Pt. 1)
มุมมอง 1.6K2 หลายเดือนก่อน
Cursed! - Foxhole Tutorial Making Ain't Easy (Pt. 1)
A Short History - Foxhole Field Manual #4
มุมมอง 3.2K6 หลายเดือนก่อน
A Short History - Foxhole Field Manual #4
How To Communicate - Foxhole Field Manual #3
มุมมอง 1.8K6 หลายเดือนก่อน
How To Communicate - Foxhole Field Manual #3
Movement Basics - Foxhole Field Manual #2
มุมมอง 1.5K6 หลายเดือนก่อน
Movement Basics - Foxhole Field Manual #2
What Is Foxhole ? - Foxhole Field Manual #1
มุมมอง 1.9K6 หลายเดือนก่อน
What Is Foxhole ? - Foxhole Field Manual #1
BY the Legion FOR the Legion - Sitaria's Public Crane
มุมมอง 1.9K7 หลายเดือนก่อน
BY the Legion FOR the Legion - Sitaria's Public Crane
Panic Station - Or, why you should always read the release notes
มุมมอง 3K7 หลายเดือนก่อน
Panic Station - Or, why you should always read the release notes
Foxhole Guide - Pillboxes (and AI activation)
มุมมอง 3.6K8 หลายเดือนก่อน
Foxhole Guide - Pillboxes (and AI activation)
Foxhole Guide - Mass Production Factory
มุมมอง 7K8 หลายเดือนก่อน
Foxhole Guide - Mass Production Factory
goodbye 1 hour
don't know how i got here, though with how much i've been watching foxhole content recently maybe i should buy the game .. just waiting on a sale right now
Seems like they got somewhat of a modification
Manouvre/Maneuver advantage for lightly equipped infantry is over. Will miss the days when you could be Hermes with 0 weight.
This was a ton of information. A fantastic video and very informative. I just started out with Foxhole and since I get overwhelmed by the front rather quickly I looked around for logi Videos to understand it better and this video helped me a lot to understand the whole basic of it. what to get. What it's for and will definitely help me on my way to become a helpful member in the war afford .
I had no idea about shift clicking the legend, that’ll save me a ton of time! Thanks for the video dude!
You are welcome!
Might want to update this guide after the infantry update
It is on the to-do list
@FreerkHoltes commend this man
Amazing video! I have been trying to learn more about logi in Foxhole and this helps me as a new player a ton. Thank you
I appreciate the effort in this video I struggle remembering sort cut button i should remember now I learnt alot thanks
I do wonder how big an effect this will have on shadow dancers, especially with the effect of stamina on shouldering speed.
It will mitigate the "snap shooting" a bit, where people run and basically "flick" shots in your direction. If it will actually do that is up for grabs. I think we will see how the great shadow dancers will adapt after one or two wars. I am hopefull that at least it will take on the worst components of shadowdancing
As a vet that had to encounter a lot of issues with building myself thru trial and error, I can't stress enough how good is your presentation of "negative cases". Why I can't place a bunker piece? Who is obstructing? etc
Kinda off-topic but I really like how you made the thumbnail for this one, while it doesn't differ much from your other videos this one just kinda hits differently. Otherwise, great video as always!
Oh thanks for the compliments on the thumbnail. I really struggled with this one cause I couldn't really figure out a good way of doing it. So I'm happy it works well for at least some people!
good video dude, glad Foxhole has people like you
Partisans getting a nice boost with these changes! Thank you very much for the informative vid! Edit: Wanted to add, it'd be really awesome if they added infantry tracks throughout the map. Think old hunting paths or left-over civillian paths between towns or even animal tracks if its way away from any town. These would work like roads but only for on-foot infantry and some light vehicles. Incentivise different avenues to push or move through or turn into a front that don't necessarily have a road nearby for heavier vehicles to operate effectively on.
There are some of those paths but I think most of them are vehicle width. But yes that would actually be cool, would also encourage people to get to know the maps well, to be able to move faster over those trails
The developers of this game are amazing , they really love the game and you can notice it on the details and all the updates that this game have , is not the biggest game in the world but is definitely one of the best games that I ever played. My respect to you too Freerk Holtes for the amount of work that you put in this video. Keep working hard.
With the changes they theew in this update I will have to keep working hard. Just to make half my video up to date again ;)
Ironically this is more complicated, but also more intuitive. The more tired you are the slower you go, so the stamina bar is your speed. Heavy weights don't affect your stride directly, but definitely make you tired. When resting you still have to hold the weight on your back. A gun big enough to touch your knees as you run slows you down. A gas mask makes catching your breath harder.
Wow! Did you just summarize the whole change in one easy to understand paragraph? This is I think the best description I've seen of it so far
ATR, 7 20mm mags, bayonet, gas mask, bandage, radio backpack, loaded pitch gun=99% encumberence. Just enough to run.
O that is neat to know. I didn't check any of the "common" loadouts, just bare weight in a sense to see how things change.
I hate that Devs did this in this update, it's really confusing and not easy to understand
Check the pinned comment, it's actually (I think) and easy to understand breakdown in nomral terms of what is happening
i think i hate this...
Check the pinned comment, it does a pretty good job of explaining it without details but with real life examples/ideas
thank you for this complete study of the new mechanics of stamina and encumbrance, I didn't noticed much or paid enough attention to see it in details, believing it was a bug, but the color of the 0% changing to orange did intrigued me. thank you for your legendary content as usual, delivering clear and simplified explanations!
To be fair I only noticed the encumbrance colour change at 150 and 151 weight when editing, so it's easy to miss. And thanks for the kind words! Much appreciated
I still don't get it - what the hell is the difference between weight and encumbrance? Why is the speed the same?
As per dictionary, encumbrance is: "an impediment or burden". So you as a real life person could carry some weight in a backpack wihtout it impeding on your movement, you are unburdened by that weight. Once we load more weight into your backpack it starts to weigh you down, hindering your normal range of motion, hence: encumbered. You should look at it in that sense.
Think of weight as a bar that gets filled and the encumbrance are 2 different thresholds along the bar as it fills, once its in orange then weight matters, once it is in the red then weight doesn’t matter. The purpose of the same speed is to allow heavy players to run a certain distance but not be able to do it again. However, I foresee players dropping their load to get stamina back super quick then pick their stuff back up and go back to running the same speed again. What makes it confusing is having different weapons out, the difference in terrain, gas masks, and then stack mud to the equation and all of a sudden you need to go back to highschool algebra to calculate wether or not you should drop those 5 mammons or go ball.
Check the pinned comment, or the comment under mine, they both do a pretty decent job of explaining the changes in a diffrent way
Thank you for this as I feel like it was needed for some more smooth brained individuals such as my self.
As always, the best explanation Stamina is more important than ever! I liked it
We'll see how it turns out in a full war, but it does look to shake up infantry play quite a bit
As long as it takes a 24/7 logi grind to keep the facilities going that content might as well not exist. It sucks. The idea is fun but the implementation is dogshit.
Thanks a million for all your work on these guides, I needed your help! Rock on, man!
So helpful. When you say X hours later is that in game or in real life?
Generally it is IRL hours. So for insatcne the mines decaying after 48hrs is 48 IRL hours
if we touch grass iRL does our weight go down in game?
Our stamina drains faster
It goes up, with guilt, for not playing. They could be attacking your base right now. Better check.
@@FreerkHoltes Imagine building a base in foxhole in 2024
From the moment I understood the weakness of my Wetware, it disgusted me. I craved the certainty of Hardware 😂
Looks like this guide will need updating with the new patch!
Yeah it does.It is not the only one that needs updating though, so it might take some time until I get aorund to this one. In the meantime this one should still eb sufficient to teach you the core mechanics of being a medic
Then again… it’s not fun dying to a massive network of AI defenses that are completely imperveous to mammon rushes.
POV: Your watching a tutorial for Foxhole and you accidentally doze off, but now your desperately trying to find were you left off because this was important. Very good video. Was very helpful.
I have never seen a guide so well explained and detailed. I wish they make a good discount so I can buy the game and heal among you all!
The game usually goes on sale during the big Steam sales, so with a bit of luck on november the 27th
I am especially enjoying this because i am Dutch and i know both Dutch and English 😂gotta love the cussing in both languages hahaha
Very useful stuff. An hour plus video and already at 1:10 you've saved me countless hours and an unfathomable ammount of clicks. Probavly not maining backline, but I'd like to demistify the proccess. Kinda felt like flip a coin for logi delivery, roll a D20 for tine expected. Apart from maybe clearing partisans. If you're watching this after date of comment, there's a bit more added with empty crates, but more than enough here to get you started manufacturing or scrooping.
Prolly the best Logi video I’ve seen. Very helpful!
Thanks! Always happy to hear!
I'm confused, can you actually use prototype weapons and vehicles for combat ?
Yes, you can
Is there any other way to increase structural integrity
Besides upgrading your pieces? No.
@ thank you just dipping my toes into building.
Thank you so much for this detailed explanation. I csn only imagine how much time and effort you out into this
You are very welcome. Just be aware that parts of the system will change with the new update that drops on november the 18th. I'll try to make an updated version when the new rules are crystallized out but that might take some time
As a new player in 2024; you are a Godsend. Thank you.
You are very welcome
Still new to the game (maybe 80ish hrs) but am interested in learning logi, is this info still pretty current and up to date?
The general rules and game mechanics for the most part still apply. The production panel changed quite a bit in facilities and I suggest you hover over the different icons in the production panel to figure out what's what, or just ask around in game if you're stuck
Valeu!
Its basically a useless role since Alting is 100000x better and easy to don with streamers
@@popinmo Bruh. Abusing alts is not part of the game.
@@jackmintz1695 you dont really have to but if you wanna be good you sorta do
clip is a term that can be used with the 7.62 since the ammo is in a clip and not a magazine such as the pistol ammo. a 3rd term would be "drum" machine guns use drums
some guns use the 7.62 "clip" but then get put into a mag. the caterena (forget the spelling) icon has no mag but once you load it it has a mag on the in game model.
I'm only a filthy casual but man I love this game. Mostly do infantry stuff, but I love the building system. Lately I find myself just defaulting to front line repairs or trench digging or w/e. Would love to sink my teeth into building one day. Awesome vid
This video is useless now, inf gameplay is update
Still relevant until november the 18th, but yes, I'll have to redo quite some parts of it or just make an entirely new one
If you place a liquid container near to it you refill straight from the container until it's full without having to haul the cans.
Freerk: *Drops an amazing, multi-part series dedicated to teaching a complex system of the game.* Devs: "So anyway we are changing everything about how this system works."
Luckily not everything, but yeah I'll have to redo part of the series now. As a semi-lucky coincedence I was already planning to mash the three parts into a single video, now I can do that but fix the parts they changed. Will have to wait for after realease of the update to be sure though if all changes stay as they were first announced or if some things get reverted or changed differently
Now to cover the changes in the new update :3
why cant i press reserve for active sqwat?
It's tough to check that without being there. First and foremost; you have to be the original builder of the facility. I also think (but am not sure) you have to reserve it within a certain timeframe otherwise you wont be able to squad reserve it. If you had it previously reserved and the reservation timer lapsed (52hrs) you can never reserve it again, only refreshing the reservation within that time frame works. Facilities these days are changed; and squad reservation will only prevent people from upgrading it, not from using it's stockpile or recipes.
@@FreerkHoltes i have build it and immediately tryed to reserve it, i am not in a squad tho, could that be the reason?
@@Snowmando_TV Ah yes, if you are not in a squad it won't work.
@@FreerkHoltes thank you, now it works
can u make explaining video about the new weight system and the vic mud im still confused about that
This video is on the list to be replaced now with the coming update. But bear in mind that these changes will take effect coming november 18th, not this current war.