No more ambulance ambushes if they're leaving the front, I think we've all learned our lesson. E: One additional bit for carrying wounded soldiers for revive; If you don't have any items equipped ( 1, 2, 3), you can open your inventory (Tab) and click the Wounded Soldier icon to drop them directly. Also the hotkey to drop carried items is Shift+V I believe.
As someone who has never played as the medic role after 1,100 hours and want to get into it more these next couple of wars this information was very helpful! Thank you so much!
It's very satisfying and with great stories. To me, it is part of the logi cycle as it tries to salvage any shirts and medical equipment on the front. Super easy to set up as well. Especially if you make crates of ambulances in case you get ambushed.
I used to only play medic so here's some notes I've gathered: My "routine" is to first take a * Medic fatique * 1 Tkit * 1 Mkit * 1 Bandaid * 1 Plasma Put on fatique, equip tkit and mkit, "load" them and your pistol. Then pull 10 bandaids and 5 trauma (if less experienced, take less), unless there is a shortage or if I know for a fact that the field is full of med supplies. Also pull 2 additional clips of 9mil ammo. This will be useful, I promise (plus everyone throws theirs away anyways). When on the field (excl. small OPs), you can be agressive. You shouldn't just stay back, you have to learn when to push to save a soldier and when not. Getting revived from a difficult position is a moral boost for certain (there's actual military stuff that can be read about the moral importance of medics.. Ok doesn't apply the same way but still). Combat medicing definitely does take some time to learn though, but remember to use covering fire (voice chat) for a less risky recovery (even from a frontline foxhole), and be mindful whether to revive someone in the spot or to extract them further away. If you revive where they were downed, once you have healed them, they will be a covering fire aspect to your reatreat. Keep moving around. A lot. The front will be large and quite often ppl don't care enough to come to you, you gotta go to them. Again, the morale is an aspect here as well. This is also where your pistol becomes important. The enemy doesn't expect a medic to have a pistol, so quite often they simply get scared and run away when you pull it out. Sounds stupid but you'd be surprised how many times it has happened. They are not expecting a firefight, so by surprising them you gain some time for your retreat. Remember to scavenge. If you have over 15 bandaids in your inventory from scavenging, drop some for your fellow infantrymen. They pick them up easily, and I'm ready to argue it makes enough of a difference. Remember to survey and follow the amount of medics on the front. Fronts don't usually need over 3-4 medics, so sometimes you should just pick up a rifle from a dead body and start playing as infantry, if the situation so needs. Most importantly: Use your head. You are not just a medic, you are also a soldier. You shouldn't just stay back and loiter, make a difference (but ofc don't die, duh). Help your tanks as close infantry support, pick up a rifle or grenade every now and then if needed, keep looting and scavenging and giving scavenged loot to those who need it. Use. Your. Head. There's some other things too but this is my personal experience. Edit: Just for bragging rights, I got the game in May 2020, so not a complete newbie ;)
I'll acknowledge you bragging rights ;). It is roughly what I do as well. The only thing I'm never sure of is when I'm running with a secondairy (I don't always do that) do I keep an extra mag in my inventory or do I leave it's spot open for looting/medic stuff. I hardly use my secondairy so it seems a waste to have a 2nd mag, but when I use it I need more than one mag. " ...and quite often ppl don't care enough to come to you, you gotta go to them." I do agree but I offer a counter point; a lot of infantry players have their focus on their aim reticule or their surroundings, not their character. So I don't think it's a matter of "not caring" and more a matter of "not noticing". Calling people out to get back and get healed generally works fine in that instance
@@FreerkHoltes On the matter of the pistol: I personally think, as with everything here, that it depends. Can think of both kinds of situations where in one's medic supps more useful than the 9mil and vice versa. I barely ever find myself being the only medic on the front, so I usually think to prioritize the 9mil, but yeah, very situational for sure. On caring: Bad choice of words for me, completely agree with you :D o7
i enjoy medic especially when i can quip pitch 9mm, im even guilty of equipping main slot smg, and a bombstone in pack.. and juggle the kit, but it seems as soon as i go medic there are 5 who go medic also.. its the rifleman in me to always be strapped..
if you see "abandoned" ambulances near the frontlines, leave them as they are. I unlocked my ambulance near the frontlines for any medic to grab some medical stuff..... and of course someone drive the ambulance a bit far away and locked it! 😡
Additional tips: 1) A body weighs 55%, meaning that if you keep your weight under 44%, you'll remain at 99% or below and will still be able to run [SHIFT] while carrying a wounded soldier. The lower the better. 2) If you see a friendly medic saving someone, they most likely don't need your help. Running over to heal/revive only makes you all a bigger target. Enemies will sacrifice themselves to take out two medics and a wounded. 3) Guns save more lives than trauma kits. Without a doubt the #1 thing you can do to keep allies alive is to guard their rear/flank. An SMG is a fantastic weapon to prevent a bayonet rush from the rear. Even if your aim is garbage, shooting will alert your allies to the incoming threat. Pop a few shots off and fall back screaming if you need to.
Hey Feerk, thanks for this video. IMO there are a couple of easy improvements you can make to your videos that might result in improvement to Foxhole in general: - You should teach new players to avoid standing on the road, such as when you show them refueling their ambulance. They should do it from the side of the road that's not going to result in them becoming roadkill. - You should teach players to submit items they don't need directly to base inventory, instead of the top left window.
Yeah I'm a big fan of submitting things to the stockpile and not the inventory, not sure why I did not do that. Luckily the "submit items to stockpile" button does exsist. As for the refuelling, I never even really thought about that, but that is a great point. Noted for future tutorials
Very informative l. Thanks for the video. A question I do have what happens to the player when they are submitted to the hospital? Do they just get locked out from playing until they are consumed?
The Critically Wounded Soldiers are not player characters anymore. Everytime you die, not have the timer but die, there is a change your character becomes a CWS. This RNG roll basically happens as soon as you die, which is why you hardly ever see your bodies turn into a CWS.
Yeah it does.It is not the only one that needs updating though, so it might take some time until I get aorund to this one. In the meantime this one should still eb sufficient to teach you the core mechanics of being a medic
Nice basic training stuff but are you planning on doing anything advanced? And you didn't mention that you can't climb with Wunded Solder "equipped" (from trench for example) but you can with Critically WS.
As a general rule (not a hard rule) I don't do advanced guides casue they tend to end up in "current meta/balancing" territory. For medic that isn't really the case so I could do a more advanced one as well. But that's probably not going to be any time soon, seeing as the coming update reworked how facilities work I'll have my hands full. In the meantime, the Foxhole Medic Union discord has some good advanced tips section
@@alexvandenheuvel4757 Not sure if the Discord link in the Description still works, otherwise you can find them in FOD in the community-resources channel
I play what i call my "pissed off medic" i get the outfit, the kits, and one set of supplies...i like a bolty with a bayonette and dont have a pistol...maybe a frag grenade if im feeling really grumpy.
Medics, please, for the love of god, stop competing with other medics for revives/ healing. If you see a medic closer to an injured person or downed player, let them take care of it. I have swapped off medic countless times because other medics keep trying to bud into my business. It’s genuinely so annoying because it just wastes resources and time so I end up running off cause I dont want to waste my resources if this brainless medic is gonna try to take over anyway. It’s not a competition, we are all here to help the team, buzz off and rez someone else. It’s so annoying When yall do this you also over crowd the area and make it more likely everyone will die if any shooting starts or a nade is thrown
I've never seen "competing" on frontline, after the war? Idk ye sure, but i've never saw it in my 1,6k as medic on frontline, usually is good to say "i got him" when going for someone, use your Voice Chat. From what i read, you think they are doing it for competition, with is wrong, they're just simply trying to be medic, they don't try to compete
I mean 2 medics healing one guy is quicker than 1 medic doing it.. I get your point, and just yesterday had a moment like this and was joking about the competitiveness with another medic. But I do have a question for you: If the job of a medic is to keep the unit in fighting form, why wouldn't the second medic who sees you medkitting come and make the job a bit faster + use resources more equally? By using their medkit they are actually saving your supplies by using theirs. A non-competitive medic simply tries to heal as much as possible. If you are thinking "this was my patient, mind you're business", you're the competitive one. With love from Finland, -P
I have seen this happen but my take is slightly different. There seems to be a divide in how people deal with, especially, downed players. Some will want to revive the downed player they carried back themselves so that the other medics can deal with other parts of the front. Others will happily run with a downed soldier and equip the First Aid Kit to drop the downed and start healing as soon as the other medic finishes the revive. I see no issue with either of this methods. Where things "clash" is when you expect to revive the downed one you carried back and somebody else "steals" the revive. Part of that issue is we don't really have an established "common practice". Personally I'm fine with "going with the flow", which means I just try to adjust to what other medics are doing. If I'm running back with a downed and another medic shows up? I'll equip my medkit. If none runs up, I revive myself. When I'm healing and another medic shows up? I usually just move away and let them finish the healing, or if it's a blob of people keep healing or try to make sure everybody scatters.
@@vedagi4859 I use the word compete as a descriptor, not as a statement of their intent. It’s just fact that medics will run over and try to waste resources double healing or double rezing
@@FreerkHoltes it’s fine at first, like yeah save me a few seconds while I go back to the front. The problem is that recently ITS EVERY MEDIC. They all will try to double heal or double rez wasting resources to the max. It’s ridiculous. My guess is the influx of new players. But WOW it is so annoying and makes being a medic frustrating when youre constantly trying not to overcrowd downed players or waste resources.
Don't forget to commend your medics ;)
I had a bit in it urging people to do that, but it ended on the cutting room floor.
But you're right. Give your local medics some love!
No more ambulance ambushes if they're leaving the front, I think we've all learned our lesson.
E: One additional bit for carrying wounded soldiers for revive;
If you don't have any items equipped ( 1, 2, 3), you can open your inventory (Tab) and click the Wounded Soldier icon to drop them directly. Also the hotkey to drop carried items is Shift+V I believe.
Good point!
As someone who has never played as the medic role after 1,100 hours and want to get into it more these next couple of wars this information was very helpful! Thank you so much!
It's very satisfying and with great stories.
To me, it is part of the logi cycle as it tries to salvage any shirts and medical equipment on the front.
Super easy to set up as well. Especially if you make crates of ambulances in case you get ambushed.
I used to only play medic so here's some notes I've gathered:
My "routine" is to first take a
* Medic fatique
* 1 Tkit
* 1 Mkit
* 1 Bandaid
* 1 Plasma
Put on fatique, equip tkit and mkit, "load" them and your pistol.
Then pull 10 bandaids and 5 trauma (if less experienced, take less), unless there is a shortage or if I know for a fact that the field is full of med supplies. Also pull 2 additional clips of 9mil ammo. This will be useful, I promise (plus everyone throws theirs away anyways).
When on the field (excl. small OPs), you can be agressive. You shouldn't just stay back, you have to learn when to push to save a soldier and when not. Getting revived from a difficult position is a moral boost for certain (there's actual military stuff that can be read about the moral importance of medics.. Ok doesn't apply the same way but still). Combat medicing definitely does take some time to learn though, but remember to use covering fire (voice chat) for a less risky recovery (even from a frontline foxhole), and be mindful whether to revive someone in the spot or to extract them further away. If you revive where they were downed, once you have healed them, they will be a covering fire aspect to your reatreat.
Keep moving around. A lot. The front will be large and quite often ppl don't care enough to come to you, you gotta go to them. Again, the morale is an aspect here as well. This is also where your pistol becomes important. The enemy doesn't expect a medic to have a pistol, so quite often they simply get scared and run away when you pull it out. Sounds stupid but you'd be surprised how many times it has happened. They are not expecting a firefight, so by surprising them you gain some time for your retreat.
Remember to scavenge. If you have over 15 bandaids in your inventory from scavenging, drop some for your fellow infantrymen. They pick them up easily, and I'm ready to argue it makes enough of a difference.
Remember to survey and follow the amount of medics on the front. Fronts don't usually need over 3-4 medics, so sometimes you should just pick up a rifle from a dead body and start playing as infantry, if the situation so needs.
Most importantly: Use your head. You are not just a medic, you are also a soldier. You shouldn't just stay back and loiter, make a difference (but ofc don't die, duh). Help your tanks as close infantry support, pick up a rifle or grenade every now and then if needed, keep looting and scavenging and giving scavenged loot to those who need it. Use. Your. Head.
There's some other things too but this is my personal experience.
Edit: Just for bragging rights, I got the game in May 2020, so not a complete newbie ;)
This is absolutely correct!
@@vedagi4859 Glad you agree :)
I'll acknowledge you bragging rights ;).
It is roughly what I do as well. The only thing I'm never sure of is when I'm running with a secondairy (I don't always do that) do I keep an extra mag in my inventory or do I leave it's spot open for looting/medic stuff. I hardly use my secondairy so it seems a waste to have a 2nd mag, but when I use it I need more than one mag.
" ...and quite often ppl don't care enough to come to you, you gotta go to them." I do agree but I offer a counter point; a lot of infantry players have their focus on their aim reticule or their surroundings, not their character. So I don't think it's a matter of "not caring" and more a matter of "not noticing".
Calling people out to get back and get healed generally works fine in that instance
@@FreerkHoltes On the matter of the pistol: I personally think, as with everything here, that it depends. Can think of both kinds of situations where in one's medic supps more useful than the 9mil and vice versa. I barely ever find myself being the only medic on the front, so I usually think to prioritize the 9mil, but yeah, very situational for sure.
On caring: Bad choice of words for me, completely agree with you :D
o7
i enjoy medic especially when i can quip pitch 9mm, im even guilty of equipping main slot smg, and a bombstone in pack.. and juggle the kit, but it seems as soon as i go medic there are 5 who go medic also.. its the rifleman in me to always be strapped..
Don’t know why I’m watching a guide for a game I haven’t played or seen anything from in like 3 or more years but I enjoyed it
It is the appeal of Foxhole. There's no "I quit playing Foxhole" there's only "I'm currently not playing Foxhole" ;)
if you see "abandoned" ambulances near the frontlines, leave them as they are. I unlocked my ambulance near the frontlines for any medic to grab some medical stuff..... and of course someone drive the ambulance a bit far away and locked it! 😡
you made it, it's finally done!!!
Additional tips:
1) A body weighs 55%, meaning that if you keep your weight under 44%, you'll remain at 99% or below and will still be able to run [SHIFT] while carrying a wounded soldier. The lower the better.
2) If you see a friendly medic saving someone, they most likely don't need your help. Running over to heal/revive only makes you all a bigger target. Enemies will sacrifice themselves to take out two medics and a wounded.
3) Guns save more lives than trauma kits. Without a doubt the #1 thing you can do to keep allies alive is to guard their rear/flank. An SMG is a fantastic weapon to prevent a bayonet rush from the rear. Even if your aim is garbage, shooting will alert your allies to the incoming threat. Pop a few shots off and fall back screaming if you need to.
Hey Feerk, thanks for this video. IMO there are a couple of easy improvements you can make to your videos that might result in improvement to Foxhole in general:
- You should teach new players to avoid standing on the road, such as when you show them refueling their ambulance. They should do it from the side of the road that's not going to result in them becoming roadkill.
- You should teach players to submit items they don't need directly to base inventory, instead of the top left window.
Yeah I'm a big fan of submitting things to the stockpile and not the inventory, not sure why I did not do that.
Luckily the "submit items to stockpile" button does exsist.
As for the refuelling, I never even really thought about that, but that is a great point. Noted for future tutorials
I dont have this game but in the last week ive watch an unhealhty amount of videos.
Man, thank you so much for these videos. I barely started playing but I feel like I 100% know how to be a medic now. Can't wait to give it a try!
You are welcome! Always happy to hear these were helpful
I have never seen a guide so well explained and detailed. I wish they make a good discount so I can buy the game and heal among you all!
The game usually goes on sale during the big Steam sales, so with a bit of luck on november the 27th
Discount right now
Very informative l. Thanks for the video. A question I do have what happens to the player when they are submitted to the hospital? Do they just get locked out from playing until they are consumed?
The Critically Wounded Soldiers are not player characters anymore.
Everytime you die, not have the timer but die, there is a change your character becomes a CWS. This RNG roll basically happens as soon as you die, which is why you hardly ever see your bodies turn into a CWS.
i either play a medic screaming no retreat or a heavy machine gunner spraying in the direction of the enemy no inbetween
I just play screaming. Period.
you forgot to mention that you can heal injured crewmen of vehicles from the outside of them, like they don't have to exit the vics first
That is a very good point, should have been included cause it is such a good low risk (for the crew) way of getting healed
Looks like this guide will need updating with the new patch!
Yeah it does.It is not the only one that needs updating though, so it might take some time until I get aorund to this one.
In the meantime this one should still eb sufficient to teach you the core mechanics of being a medic
Super Guide!
Thank you!
Nice basic training stuff but are you planning on doing anything advanced?
And you didn't mention that you can't climb with Wunded Solder "equipped" (from trench for example) but you can with Critically WS.
As a general rule (not a hard rule) I don't do advanced guides casue they tend to end up in "current meta/balancing" territory. For medic that isn't really the case so I could do a more advanced one as well.
But that's probably not going to be any time soon, seeing as the coming update reworked how facilities work I'll have my hands full.
In the meantime, the Foxhole Medic Union discord has some good advanced tips section
@@FreerkHoltes We also plan to do full medical guide in future on FMU YT channel, basic and advanced
There's a union for Medics?
Sign me up!
@@alexvandenheuvel4757 Not sure if the Discord link in the Description still works, otherwise you can find them in FOD in the community-resources channel
Majestic ❤❤
7:49 Is there a throw rope for the guy in the water? XD
No floaties and no rope. Just the depthless pits of the ocean
One time I equipped a mask with no filter and it cussed me out, it didn't hold back either!
nice
I play what i call my "pissed off medic" i get the outfit, the kits, and one set of supplies...i like a bolty with a bayonette and dont have a pistol...maybe a frag grenade if im feeling really grumpy.
iam a medic now
im a field medic, i carry SMG 2 medkits , nades and smoke.
*Promosm* ☝️
this video could have been reduced by 10 without losing any content if you stopped all the yapping
Medics, please, for the love of god, stop competing with other medics for revives/ healing. If you see a medic closer to an injured person or downed player, let them take care of it. I have swapped off medic countless times because other medics keep trying to bud into my business. It’s genuinely so annoying because it just wastes resources and time so I end up running off cause I dont want to waste my resources if this brainless medic is gonna try to take over anyway. It’s not a competition, we are all here to help the team, buzz off and rez someone else. It’s so annoying
When yall do this you also over crowd the area and make it more likely everyone will die if any shooting starts or a nade is thrown
I've never seen "competing" on frontline, after the war? Idk ye sure, but i've never saw it in my 1,6k as medic on frontline, usually is good to say "i got him" when going for someone, use your Voice Chat.
From what i read, you think they are doing it for competition, with is wrong, they're just simply trying to be medic, they don't try to compete
I mean 2 medics healing one guy is quicker than 1 medic doing it.. I get your point, and just yesterday had a moment like this and was joking about the competitiveness with another medic.
But I do have a question for you: If the job of a medic is to keep the unit in fighting form, why wouldn't the second medic who sees you medkitting come and make the job a bit faster + use resources more equally? By using their medkit they are actually saving your supplies by using theirs.
A non-competitive medic simply tries to heal as much as possible. If you are thinking "this was my patient, mind you're business", you're the competitive one.
With love from Finland, -P
I have seen this happen but my take is slightly different. There seems to be a divide in how people deal with, especially, downed players.
Some will want to revive the downed player they carried back themselves so that the other medics can deal with other parts of the front.
Others will happily run with a downed soldier and equip the First Aid Kit to drop the downed and start healing as soon as the other medic finishes the revive.
I see no issue with either of this methods.
Where things "clash" is when you expect to revive the downed one you carried back and somebody else "steals" the revive. Part of that issue is we don't really have an established "common practice".
Personally I'm fine with "going with the flow", which means I just try to adjust to what other medics are doing. If I'm running back with a downed and another medic shows up? I'll equip my medkit. If none runs up, I revive myself. When I'm healing and another medic shows up? I usually just move away and let them finish the healing, or if it's a blob of people keep healing or try to make sure everybody scatters.
@@vedagi4859 I use the word compete as a descriptor, not as a statement of their intent. It’s just fact that medics will run over and try to waste resources double healing or double rezing
@@FreerkHoltes it’s fine at first, like yeah save me a few seconds while I go back to the front. The problem is that recently ITS EVERY MEDIC. They all will try to double heal or double rez wasting resources to the max. It’s ridiculous. My guess is the influx of new players. But WOW it is so annoying and makes being a medic frustrating when youre constantly trying not to overcrowd downed players or waste resources.