- 29
- 596 949
Not Very Good Guy
Norway
เข้าร่วมเมื่อ 2 ก.พ. 2019
Not very good guy has confidence way beyond his ability. He will happily attempt to make things. Badly.
How to hollow a model in Blender for 3d printing
How to create a hollow model in Blender even when there are lots of pointy bits. Usually for resin printing you want a hollow model and although slicers are pretty good at it, Blender can also be a good option for precise control and for easy hole generation.
มุมมอง: 10 538
วีดีโอ
Easy lithophane in Blender for 3d printing
มุมมอง 3.4K8 หลายเดือนก่อน
Lithophanes are photos that are 3d printed and excitingly show up the photo when lit from behind. Here we make a lithophane of a cat in Blender and 3dprint it 0:00 Rambling introduction 0:35 Creating a lithophane 5:09 Setting the aspect ratio 15:21 Randomly making it curved 18:46 Setting up your slicer 20:56 And thankyou
Simple water simulation in Blender
มุมมอง 677ปีที่แล้ว
Physics sims in Blender are often neglected by those who are in for 3d printing. I aim to start putting an end to that and start with this video of making a 3d printable model of water coming out of a tap/faucet.
Blender: What are normals and why are they important for 3d printing
มุมมอง 487ปีที่แล้ว
Here we have another What on Earth Wednesday video. This time on a Sunday. Today we look at normals in Blender with a focus on what they mean for 3dprinting and why you need to care.
Changing the pose of a downloaded stl model in Blender
มุมมอง 26Kปีที่แล้ว
While having the original model is best for making changes sometimes all we have is an stl we downloaded from the internet. This video shows how you might repose it in Blender Quick refresher on what vertex groups are th-cam.com/video/HqIiqpYrQBs/w-d-xo.html Model used is by ANDREA3DNA on Cults3d cults3d.com/en/3d-model/game/molly-the-punk Music written by Mark Grant and used with permission 0:...
Blender vertex groups for beginners
มุมมอง 21Kปีที่แล้ว
What on earth Wednesday video 2 explains what vertex groups are in Blender and what you might want to use them for.
Make a 3d printable pendant from a photo of your initials in Blender
มุมมอง 691ปีที่แล้ว
Blender is a good tool for designing jewelry and so this is a step by step video showing making a pendant in Blender from a photo of my girlfriend's signature. You can have these printed in metal. I have no kind of sponsorship from this company by have had very good service from them. i.materialise.com/ SIlver is surprisingly cheap.
Explaining what makes up the Blender startup screen for beginners
มุมมอง 162ปีที่แล้ว
"What on Earth" Wednesday. When people tell you to do something in the "outliner", where on Earth is it? This is an occasional series explaining the things experienced Blender people may forget beginners might not know. Link to google sheet docs.google.com/spreadsheets/d/e/2PACX-1vSQ2xNEckIIPF7HP2LjF37N7y5dPEJ9IqTkAAv-nfJ34_d15b6VSUULldWsoQUq0jnTN3yOVQ_iOG83/pubhtml
Make and 3d print a human model in Blender. Full workflow.
มุมมอง 4.8Kปีที่แล้ว
This video shows a simple and complete workflow for creating and 3d printing a human figure. Starting from the Blender default cube to a final printed figure. It is the final video in my series on creating a human figure in Blender. More detailed videos on the topics covered in this video are below: Three ways to create a human figure in Blender th-cam.com/video/vhWgfdMu87o/w-d-xo.html Posing y...
Cleaning and preparing your Blender created model for 3d printing
มุมมอง 19Kปีที่แล้ว
This is the next to last video of a series on creating, clothing, posing and 3d printing a human model in Blender. Here we clean up the model and export to an stl file. Generate a human figure in Blender th-cam.com/video/vhWgfdMu87o/w-d-xo.html Add clothes to your model th-cam.com/video/A25RYUI3jmo/w-d-xo.html Posing your model th-cam.com/video/uHLiDIoQLfk/w-d-xo.html Full workflow from cube to...
Make a hollow model solid again with Blender
มุมมอง 38Kปีที่แล้ว
While I am not sure this is that useful, it does seem to get a few questions so here is a short video on un-hollowing a model in just a few click.
Four easy ways to add clothes to a model in Blender and pose for 3d printing. FIXED!
มุมมอง 18Kปีที่แล้ว
Here are four, mostly easy ways to give your human model clothes in blender. There is also a short section on making clothes that follow your model as you pose it. This is a re-upload as the sync between audio and video was a bit broken on the original upload. How to easily create a human model if you don't have one th-cam.com/video/vhWgfdMu87o/w-d-xo.html How to pose an automatically generated...
Add text on or around a flat or curved model in Blender for 3d printing
มุมมอง 11Kปีที่แล้ว
A tutorial showing three different ways to add text to a model in blender with a focus on making it easily 3d printable 0:00 Intro with relaxing spinning text to pass the time 0:41 Text on a flat surface 6:39 Text on an bendy surface without wrap around 13:32 Wrapping text around an object
How to make even more vases for 3d printing in Blender
มุมมอง 17Kปีที่แล้ว
Every new 3d printing fan loves vases so here is a blender tutorial for creating them. Some of these will work nicely in vase mode and one won't.
How to add a photo to a model for 3d printing using blender
มุมมอง 4.3Kปีที่แล้ว
How to add a photo to a model for 3d printing using blender
How to pose a Blender model to get it ready for 3d printing.
มุมมอง 14Kปีที่แล้ว
How to pose a Blender model to get it ready for 3d printing.
Three free ways to create humans in Blender without doing much work
มุมมอง 48K2 ปีที่แล้ว
Three free ways to create humans in Blender without doing much work
Create your 3d printer build volume in Blender
มุมมอง 6912 ปีที่แล้ว
Create your 3d printer build volume in Blender
How to cut up and key a hollow model in Blender for 3d printing
มุมมอง 15K3 ปีที่แล้ว
How to cut up and key a hollow model in Blender for 3d printing
Create a vase in Blender insanely easily that can be 3dprinted in vase mode.
มุมมอง 65K3 ปีที่แล้ว
Create a vase in Blender insanely easily that can be 3dprinted in vase mode.
3d printing multiple colors with one extruder using Blender and PrusaSlicer
มุมมอง 4K3 ปีที่แล้ว
3d printing multiple colors with one extruder using Blender and PrusaSlicer
Blender. How to cut and key a model for 3d printing
มุมมอง 98K3 ปีที่แล้ว
Blender. How to cut and key a model for 3d printing
How to avoid the most common blender problem modelling for 3d printing, face normals.
มุมมอง 2.6K3 ปีที่แล้ว
How to avoid the most common blender problem modelling for 3d printing, face normals.
Blender. How to add detail for 3d printing without trying very hard
มุมมอง 75K3 ปีที่แล้ว
Blender. How to add detail for 3d printing without trying very hard
Blender. How to make lots of random rocks or other objects and paint them onto your scene
มุมมอง 1.4K3 ปีที่แล้ว
Blender. How to make lots of random rocks or other objects and paint them onto your scene
How to cut up and key organic models in Blender for 3d printing - part 2 organic cuts
มุมมอง 18K3 ปีที่แล้ว
How to cut up and key organic models in Blender for 3d printing - part 2 organic cuts
How to cut up and key models in Blender for 3d printing
มุมมอง 61K3 ปีที่แล้ว
How to cut up and key models in Blender for 3d printing
Thanks, can I invert the selection, or can I isolate part of my model with ALT+B then invert it to show the other part?
Sadly not that I am aware of. It's quite basic.
@@notverygoodguy alright thanks for replying.
I followed the steps but the model just turned into a shell of itself.
The most common reason for a problem here is either incorrect normals somewhere in the mode or the model isn't correctly hollowed. If any part of the hollow intersects with the outside of the model then this won't work. If this is the case you do have the option of selecting all the vertices of the outside manually. That said, can you explain at one point you have the problem and what do you mean by "a shell of itself"
Why can't all tutorial videos be like this?
I wish I could make all of them this short. Makes editing much easier :)
My computer locks up when I try to add the modifier subdivision surface :-(
The modifier can take ages if you already have a lot of vertices and an older computer without enough RAM and in extreme cases can crash.
Could anyone make my hollow interior models filled in
You could try this. th-cam.com/video/7-aUbGw8Sz4/w-d-xo.html
please, tell me how to add that clothes available on sketchfab
finally i can make straight cuts for my 3d printed part...
Really good to hear!
thanks for the break down on the downloading and what is what in the folders. im new to blender life and every video nobody mentions any of that. so thank you!
Thanks for the feedback. I do have a series for people new to blender which I have sorely neglected for a while but will get back to that soon.
you could've explained this under a minute bro
I look forward to your video!
My Blender 4.2 keeps crashing when I choose “With Automatic Weights”. Is anyone else experiencing this and if so, how do I fix it?
This is likely to be an issue with the rig you are creating. Would it be possible to provide a link to your blend file. I would be interested to look at it.
@@notverygoodguy I could send the file to your email?
Hi - great video. I'm trying to fill a void in a model and followed all the steps however the interior walls are reading as exterior so when I hide the external vertices it hides the ones inside too - any ideas on why this may be happening?
Sounds like it is a model with a hole in it rather than a hollow model which might sound like its the same thing but actually isn't. It also sounds like the hole intersects with the outside walls which is why the inside gets selected with the outside. One thing you could try if you are patient is to go into edit mode and try to select everything you see with the circle select brush (press c and adjust the size of the circle with the mouse wheel) select as much as you can and then hide it with h (you might need to right click to come out of circle select first). If there is still more outside that needs selecting repeat the process until you are left with just the inside hole of the model. Finally do ALT-H to get the hidden parts back. They should still be all selected so go ctrl i to invert the selection. This should now select everything except the parts you selected before i.e. the inside and delete these vertices with x, vertices. Take a copy of your model first of course. Hope this works!
@@notverygoodguy It's a hollow model with drainage holes in. I've filled the drainage holes in with cylinders in 3D builder but it still doesn't seem to be recognising any of the internal topography.
@@kingfluff8065 Hmm in this case does it even matter that it has holes in it? It will likely print anyway. That said, it sounds like your only other option is to select all the vertices on the outside of your model and separate them from the rest of the model and I described above. This might require a lot of patience though. If you have a link to the model I would be interested to take a look at it.
please change your name, your one of the best, thank you so much it was packed with very helpful chunks of facts 😊
You're very kind. Thank you.
Not very good guy, but good teacher. Thanks.
Thank you :)
This is great! I'm playing with both methods, and I am having a bit of trouble with the face sets method. I have three arm segments like you do, but they don't all move together. Is there some setting that I need to adjust? I'm using Blender 4.2.3.
Have you remembered to increase the "Pose IK segments" to 3 in the brush settings?
YOU SHOULD GET MORE SUBSCRIBER AND DIAMOND PLATE FROM TH-cam!
Maybe I would if I put more effort in :)
BEST! LIFE SAVER! SAVIOR! BIG THANKS MATE!
Pleased to be able to help!
Anyone else getting a small hole at the bottom of the model?
If you haven't started exactly at the center of the world this will happen. Try doing SHIFT C before you start or grab the first vertx you made and move it along the x or y axis until the hole closes.
@@notverygoodguywill try thanks for the quick reply
Still had a hole unfortunately. managed to get around it by selecting bottom faces and pressing 'f' to fill it in right before the final subdivision surface. Great Video and keep it up !
@@jasonborgmillo7482 Strange but glad you found a solution :)
you are a real good guy
You are too kind :)
very useful 👍👍
Great to hear. Thanks!
Why no videos now a days?
I know it's bad isn't it. I will be getting back to it soon!
Nice
Hey how much can you earn by making videos on youtube channels?
Me? Not much but some people do.
@notverygoodguy oh sad Just now i am starting a channel hoping to get some pocket money someday
You have to start somewhere. It is a marathon not a sprint :)
@@notverygoodguy A lion with an empty stomach will catch a deer. Thanks! Let’s see if I can finish the marathon! : )
@@3dprintmonster Good luck!
I learnt how to make
Excellent! Glad it was helpful.
Looks Awesome
Well he was an awesome cat :)
@notverygoodguy 🤣
THANK YOU......After many hours of effort I finally got it to work.
Great to hear it is working for you!
when i press L it just selects the entire thing
I have never left comments on videos but this time I feel to do so. Thank you very much for this tutorial, you don't know how much it has helped me. 😉
Thank you so much. It is always great to hear if my video has been helpful to someone so thanks for the feedback.
Liked the casual relaxed way of telling things with the rush plus the burning of the cube was a nice touch.
Have to develop my video graphics effects somewhere :)
thanks but when i add boolean to my object it losses the quality
The quality? Can you explain what you mean by quality here? It is often the case that booleans break things but that is usually due to the normals needing fixing.
Thank you for this video! As a beginner, it really helped me understand vertex groups while I was working with meshes. Recently, I discovered that bones can also have their own vertex groups (one for each bone) and these can get mixed up with mesh vertex groups which can become messy and hard to distinguish, especially if you’re working with many bones. You can even assign mesh vertex groups to bone vertex groups, When I select a mesh, switch to Edit Mode, and select a bone-related vertex group (which appears similar to a mesh vertex group), it highlights the mesh vertex assigned to that bone. This makes it harder to realise that the selected group is actually bone-related, not mesh-related, where only difference is the group names. I know this part might be advanced for beginners, but I thought it was worth mentioning so we know what to expect when we get to the rig part. I am still learning and I may not be 100% right.
I am glad this was useful for you. I have a video about posing an stl which goes into some detail of the vertex groups associated with bones. Well, they are not actually related to the bones themselves they are associated with the weight painting of bones. They simply store the information of which vertices move when the bone moves. These "bone" vertex groups are exactly the same as any other vertex groups and are created when you attach your rig to your model with automatic weights. There is no reason you can't just create or edit them yourself if you prefer. So it can be confusing unless you just remember that "bone" vertex groups are no different than "mesh" vertex groups.
Did this by mistake. thnaks
Alt left mouse does nothing for me.. had to press B to grab them
I think it might be ALT right click I mentioned.
I looooove this tutorial so straightforward and well-explained, thank you!!
Thank you :)
I wish videos like this would pop up when I search for "what are normals in blender" because the videos I'm recommended don't answer the question, and if they did, I didn't comprehend it. I also just watched your video on vertex groups! Great job explaining how all this works.
Thank you for this super clear explanation, you are an excellent teacher~!
Really good to hear it was useful for you and thanks for the feedback.
Great video since I’m transitioning from solidworks to blender and it’s a whole different world. I was wondering if you could maybe do a tutorial of how to generate not uniformal object like vases in blender, something like a dented vase but with different dents on the sides like it would have been bumped a couple of times with different strengths if you get my point, either way great tutorial, thank you!
Thanks for the suggestions. This might have been a good idea to add to this video- One REALLY simple way to achieve what you suggest here is to go into sculpt mode and use the grab brush to just pull out and push in some parts of the finished model. I'll add this idea to my list and perhaps get around to doing more complex vases.
Great video! This helped me with a large horned mask I've been working on.
Good to hear! Thanks.
I am grateful to you
You sure it would print with such a high subdivision?
Subdivisions won't affect your printing as such but may add a little to the time it takes to slice. This model definitely prints :)
Found your videos so easy to follow and extremely helpful! Thankyou so much!🤩
Tnanks for the feedback. Glad you like them :)
I want to keep the hole. How do I do that?
Which hole do you mean? The hole created that matches the "key" shouldn't go away.
@@notverygoodguy when I split the hollow model. I want the openings to stay.
@@Kommander_Rahnn Oh I see. If your model starts out hollow like in this video then you would only need to create the plane as shown in this video and do the boolean. No need to separate the inside from the outside and no need to do a boolean on the inside of the model too. If your model isn't already hollow you will need to make it hollow first. If your model is quite simple then you would just add a solidify modifier to it. If it is complex that might work or you might just hollow it out in your slicer and export the result as an stl for Blender and then cut it.
@@notverygoodguy Awesome. Thanks for your help.
Супер полезно. Спасибо
Glad it was helpful!
Doing school work. Saved me ahahha. Most tutorials doesn't say what to press ( like alt+e ) and I got lost. One question tho, when in edit mode I had to select the surface, it didn't do it the whole stripe from bottom to top, but only one of the cubes and had to do them on hand? What did I do wrong
It's hard to say what might be going wrong without being able to see the geometry of your model. Are you sure you are holding the ALT key down while selecting?
@@notverygoodguy AHHHH i see . i didnt hold the ALT ahahah. thanks for the fast reply <3
Great! 😎
ciao , puoi fare un video dove aggiungi una foto ad una sfera? grazie
That would be quite interesting. I'll add it to my list!
ur the besttt. All the other videos only use keys but those don't always work clicking is slower but it helps people find the tools your using to edit.
Glad you like the videos :)
blud i spent 4 hours making a model in blender since im new to the whole thing and come to find my model is completely inside out im kms
No problem. In edit mode select all and go ALT-N and select flip. Should swap them all around.
If this man told me he had a PhD in crossing the sidewalk I’d believe him just from listening to his voice
I have a PhD in crossing the sidewalk!
Hazzah!! I KNEW you were a man of quality! No, seriously - if you’re ever available to be a freelance voiceover, please let me know. Just a W8-BEN & W-9 exchange (for the good old taxman )after the contract agreement. I pay 48 hours upon invoice arrival
@@edge83mediallc Don't think we have them in Norway :) Flattered you'd be interested in that though :)
@@notverygoodguy Just to clarify myself, I meant I would give you -my- W-9 tax form as your client and accept your W8-BEN. Anyhow, it's all good if you're not interested. Appreciate your work!
Thanks! Is it possible to animate those pose brush movements?
Sadly not.
Please forgive me if the answer is obvious, this is my first time using 3D printing for a project. I followed the steps in your video but for some reason my whole model will disappear. Which might sound like it's fixed, no issues, but there is a red part in my model just like it shows on your screen. So before hitting H, if I go into my model I see the red (blue spot was moved to transparent). But when I hit H, the whole model disappears. It also will say it has no geometry data when put into the orca slicer, so I know there's something wrong with the model. Do you know why the red part may be removed too when I hit H?
A possible reason might be if the hollow part of the model intersects with the outside so that when you try to select the inside of the model (the red part) is also selects the outside. Then when you press H to hide the vertices, they are all hidden. One thing you could do is to try this in reverse but you won't be able to use the l key to select things. If the model isn't too intricate you could use the circle select option c and then control the size of the selection circle with your mouse scroll wheel and then paint all the outside of your model to select everything you can actually see. Then hide these with h and see what is left. If it looks like it is probably the inside of the model, select everything and delete and unhide the ones you hid before. I hope this works. Let me know.