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Not Very Good Guy
Norway
เข้าร่วมเมื่อ 2 ก.พ. 2019
Not very good guy has confidence way beyond his ability. He will happily attempt to make things. Badly.
How to hollow a model in Blender for 3d printing
How to create a hollow model in Blender even when there are lots of pointy bits. Usually for resin printing you want a hollow model and although slicers are pretty good at it, Blender can also be a good option for precise control and for easy hole generation.
มุมมอง: 3 028
วีดีโอ
Easy lithophane in Blender for 3d printing
มุมมอง 1.2K3 หลายเดือนก่อน
Lithophanes are photos that are 3d printed and excitingly show up the photo when lit from behind. Here we make a lithophane of a cat in Blender and 3dprint it 0:00 Rambling introduction 0:35 Creating a lithophane 5:09 Setting the aspect ratio 15:21 Randomly making it curved 18:46 Setting up your slicer 20:56 And thankyou
Make 3d printable water in Blender
มุมมอง 449ปีที่แล้ว
Physics sims in Blender are often neglected by those who are in for 3d printing. I aim to start putting an end to that and start with this video of making a 3d printable model of water coming out of a tap/faucet.
Blender: What are normals and why are they important for 3d printing
มุมมอง 349ปีที่แล้ว
Here we have another What on Earth Wednesday video. This time on a Sunday. Today we look at normals in Blender with a focus on what they mean for 3dprinting and why you need to care.
Changing the pose of a downloaded stl model in Blender
มุมมอง 17Kปีที่แล้ว
While having the original model is best for making changes sometimes all we have is an stl we downloaded from the internet. This video shows how you might repose it in Blender Quick refresher on what vertex groups are th-cam.com/video/HqIiqpYrQBs/w-d-xo.html Model used is by ANDREA3DNA on Cults3d cults3d.com/en/3d-model/game/molly-the-punk Music written by Mark Grant and used with permission 0:...
Blender vertex groups for beginners
มุมมอง 12Kปีที่แล้ว
What on earth Wednesday video 2 explains what vertex groups are in Blender and what you might want to use them for.
Make a 3d printable pendant from a photo of your initials in Blender
มุมมอง 526ปีที่แล้ว
Blender is a good tool for designing jewelry and so this is a step by step video showing making a pendant in Blender from a photo of my girlfriend's signature. You can have these printed in metal. I have no kind of sponsorship from this company by have had very good service from them. i.materialise.com/ SIlver is surprisingly cheap.
Explaining what makes up the Blender startup screen for beginners
มุมมอง 135ปีที่แล้ว
"What on Earth" Wednesday. When people tell you to do something in the "outliner", where on Earth is it? This is an occasional series explaining the things experienced Blender people may forget beginners might not know. Link to google sheet docs.google.com/spreadsheets/d/e/2PACX-1vSQ2xNEckIIPF7HP2LjF37N7y5dPEJ9IqTkAAv-nfJ34_d15b6VSUULldWsoQUq0jnTN3yOVQ_iOG83/pubhtml
Make and 3d print a human model in Blender. Full workflow.
มุมมอง 3.1Kปีที่แล้ว
This video shows a simple and complete workflow for creating and 3d printing a human figure. Starting from the Blender default cube to a final printed figure. It is the final video in my series on creating a human figure in Blender. More detailed videos on the topics covered in this video are below: Three ways to create a human figure in Blender th-cam.com/video/vhWgfdMu87o/w-d-xo.html Posing y...
Cleaning and preparing your Blender created model for 3d printing
มุมมอง 14Kปีที่แล้ว
This is the next to last video of a series on creating, clothing, posing and 3d printing a human model in Blender. Here we clean up the model and export to an stl file. Generate a human figure in Blender th-cam.com/video/vhWgfdMu87o/w-d-xo.html Add clothes to your model th-cam.com/video/A25RYUI3jmo/w-d-xo.html Posing your model th-cam.com/video/uHLiDIoQLfk/w-d-xo.html Full workflow from cube to...
Make a hollow model solid again with Blender
มุมมอง 27Kปีที่แล้ว
While I am not sure this is that useful, it does seem to get a few questions so here is a short video on un-hollowing a model in just a few click.
Four easy ways to add clothes to a model in Blender and pose for 3d printing. FIXED!
มุมมอง 15Kปีที่แล้ว
Here are four, mostly easy ways to give your human model clothes in blender. There is also a short section on making clothes that follow your model as you pose it. This is a re-upload as the sync between audio and video was a bit broken on the original upload. How to easily create a human model if you don't have one th-cam.com/video/vhWgfdMu87o/w-d-xo.html How to pose an automatically generated...
Add text on or around a flat or curved model in Blender for 3d printing
มุมมอง 6Kปีที่แล้ว
A tutorial showing three different ways to add text to a model in blender with a focus on making it easily 3d printable 0:00 Intro with relaxing spinning text to pass the time 0:41 Text on a flat surface 6:39 Text on an bendy surface without wrap around 13:32 Wrapping text around an object
How to make even more vases for 3d printing in Blender
มุมมอง 13Kปีที่แล้ว
Every new 3d printing fan loves vases so here is a blender tutorial for creating them. Some of these will work nicely in vase mode and one won't.
How to add a photo to a model for 3d printing using blender
มุมมอง 3Kปีที่แล้ว
How to add a photo to a model for 3d printing using blender
How to pose a Blender model to get it ready for 3d printing.
มุมมอง 11Kปีที่แล้ว
How to pose a Blender model to get it ready for 3d printing.
Three free ways to create humans in Blender without doing much work
มุมมอง 44K2 ปีที่แล้ว
Three free ways to create humans in Blender without doing much work
Create your 3d printer build volume in Blender
มุมมอง 5802 ปีที่แล้ว
Create your 3d printer build volume in Blender
How to cut up and key a hollow model in Blender for 3d printing
มุมมอง 12K2 ปีที่แล้ว
How to cut up and key a hollow model in Blender for 3d printing
Create a vase in Blender insanely easily that can be 3dprinted in vase mode.
มุมมอง 53K2 ปีที่แล้ว
Create a vase in Blender insanely easily that can be 3dprinted in vase mode.
3d printing multiple colors with one extruder using Blender and PrusaSlicer
มุมมอง 3.1K2 ปีที่แล้ว
3d printing multiple colors with one extruder using Blender and PrusaSlicer
Blender. How to cut and key a model for 3d printing
มุมมอง 73K2 ปีที่แล้ว
Blender. How to cut and key a model for 3d printing
How to avoid the most common blender problem modelling for 3d printing, face normals.
มุมมอง 2K2 ปีที่แล้ว
How to avoid the most common blender problem modelling for 3d printing, face normals.
Blender. How to add detail for 3d printing without trying very hard
มุมมอง 66K2 ปีที่แล้ว
Blender. How to add detail for 3d printing without trying very hard
Blender. How to make lots of random rocks or other objects and paint them onto your scene
มุมมอง 1.1K2 ปีที่แล้ว
Blender. How to make lots of random rocks or other objects and paint them onto your scene
How to cut up and key organic models in Blender for 3d printing - part 2 organic cuts
มุมมอง 15K3 ปีที่แล้ว
How to cut up and key organic models in Blender for 3d printing - part 2 organic cuts
How to cut up and key models in Blender for 3d printing
มุมมอง 58K3 ปีที่แล้ว
How to cut up and key models in Blender for 3d printing
You know what? This is what a perfect tutorial looks like. Straight to the point, the video is as short as it can be, no unnecessary words, no fat. Just a good title that sums up the problem and a demonstration of the solution. This is an ideal video.
Thank you for the kind words!
@@notverygoodguy I don't lie, boss.
Is it allowed to use the models commercial for games in Unity or Unreal ? And if it's allowed, are there any restrictions ?
There are different licenses for different models. There are some restrictions on the mb-lab models for example because they are licensed under AGPL which I believe means you can use it but must also make it available for others though I am not a lawyer. On the other hand in charmorph the Anotonia model and Reom use creative commons BY which means you can do with it what you will as long as there is an attribution statement somewhere. Best to check before using a model in closed source games.
@@notverygoodguy I have read the TOS of both sites before I have posted my question ... the list of rules is really very long and complicate written. My question about restrictions was more about what kind of games are allowed or not, for example games with violence (like Mortal Kombat) or 18+ adult games.
@@paluxyl.8682 The license covers only how you can use models not what you use them in. If for example you satisfy the requirements for the model to be used in a game then it doesn't matter what kind of game that is.
@@notverygoodguy Good to know, that this 3 website allow so much. I was in the last weeks on many 3d models websites, and 3 (or was it 4, I can't remember at the moment) was with restrictions like violence and adult stuff. Some websites got even strange rules that allow some character models just for games that will sell under 2000 times. :( BTW, your channel is awesome ..... I have save at least 3 videos on my "game projects" playlist. Thanks for the awesome tutorials. ^^
@@paluxyl.8682 Never heard of websites like that but I#m glad I avoid them :) Thanks for the positive channel comments. Taking me a bit of time to get a new video out at the moment but I'll get there :)
Great tutorial! However I don't know what I am doing wrong :(( If I add the boolean modifier to my object with the selected plane and then apply - my plane then kinda merges with the object and sticks to the object.
ahh ok it's probably because of overlapping faces.
@@its3amagain. Always great when people solve the problem themselves :) Nicely done!
I'm running into an issue where when I press L it only selects a portion of the model I'm trying to fill in. It doesnt select the entire exterior face of the model.
L selects connected vertices. Is it possible that you have portions of your model that are not connected. You could try doing a merge by distance to see if that helps.
thank you so much!
Glad it was helpful :)
great tutorial but I'm stuck on subdividing the circle to smoothen it out...ive tried every number from 1-999 and it won't smoothen out 🤦
Do you mean the part around 17:40. If so when you subdivide the circle do you see it creating more points on the circle?
i'm here at almost 4k subscribers...at the beginning of the video, you celebrated 100 subs, so congrats on 100 subs! :)
Thanks :)
Hello, thank you for this guide. I've tried it to a backpack model I would like to print for a diorama but pressing L makes the opposite - different (depends on where is the mouse pointer) OUTER parts of the model are selected. What can be wrong?
The L key selects all the connected vertices under the mouse. If you are getting different results depending on where your mouse is then your model is probably is separate parts that haven't been joined together properly. If you can post a link to your model perhaps I can take a look.
Awesome. Thank you!
Glad to help :)
I liked your method. After adding displace modifier, and I hit apply. It gives Report Error " Modifier cannot be applied to a model with Shape key." Any suggestion. I bought add-on to resolve this issue, that did not help.
Your model has shape keys :) If you are happy with the model, you can remove the shape keys before doing the apply. They are in the little green triangle icon in the properties panel. In there is a little box marked shape keys which lists the shape keys you have. You can delete them by pressing the little "-" button but you must start from the first one and work your way down. I recommend saving the end result as a different file as your model had shape keys for a good reason even if you don't need them for 3d printing.
It worked, thanks. Nam
@@earringtherapy Thanks for letting me know!
Love this, made a vase with your wonderful tutorial
So pleased you made this :) Thanks for letting me know.
@@notverygoodguy I've even printed it in a lovely silk filament. One thing I noticed and was wondering if you had any advice on: The model seems to not be watertight. There's some holes on the top and bottom sides. Was there something I missed? Thank you!
@@notverygoodguy This happens when i try printing in spiral vase mode.
@@sephtronics Printing in vase mode is rarely watertight I'm afraid. There are often weak points as the filament gets laid down that water seems to find a way through. You can increase your chances of it actually being watertight by having the extruder temperature a little hotter and/or by using a bigger nozzle and layer height. I have had some things water tight but it's a bit hit and miss. One thing you can do of course is to spray the inside of your vase with some clear coat of some kind, preferably a plant safe one.
Brother....your tutorial I download
what is the difference between use the control + j (CTRL + J) to join and use the boolean modifier?
CTRL+J only makes two objects into one object. It doesn't change anything at all. The objects don't even need to be touching each other. A boolean union will merge two intersecting objects together and attempt to remove any walls that end up being inside.
You are the best!
I don't know about that but am very glad the video was useful for you.
Can you tris to quads first -would make editing easier.
You could try but it is quite optimistic to hope it will do a reasonable job but yes, if it does then it would be good to do first. Re-topology is the best option of course :)
Sound is odd. o.o
Yes it is. Sound on my early videos is not their strong point. That's for sure.
You completely lost me in the beginning with the vertex
I'm sorry. What part of it is the problem, creating it or what it is?
I don't have single vertex in mesh drop down
I thought it was by default but maybe you need to enable Mesh:Extra Objects in preferences. However, you can always add any object and in edit mode select everything with a and then m->merge at center. That will give you a single vertex.
@@notverygoodguy Thank you sir
Incredibly useful video! I love that you covered several ways to accomplish the task and all of the common situations and issues we might run into while attempting it (like the face extension sometimes not working). Thanks for an awesome video!
And thank you for the awesome feedback. Appreciated!
great, great, great! You are excellent!
Thanks for the vote of confidence :)
I cant select all verticies at one there are always some left over
This could be an issue with your model. Any chance you can provide a link to it so I can have a look?
Love this tutorial, your voice kept me interested, it's as if a joyful Snape is teaching me blender lol
Well that is quite a compliment. Thank you.
how to save file
Presumably you mean as an STL. If so, select the parts you want to save and go File->export-stl and make sure you tick the box to include selection only.
The worst tutorial ever i cutted and the mesh joined the cube and dindt cutted
Maybe you didn't notice in the description it says this version no longer reliably works with modern version sof Blender? There is a link to an updated version that should work.
thank you so much for this tutorial!! it was really helpful!
Very pleased it was helpful!
How do you turn the blue transparent with the face orientation?
This video will show you how to at 2:39 but basically you change the blue to transparent in settings. th-cam.com/video/RRZh390yo_M/w-d-xo.html
@@notverygoodguy thanks dude!
Very nice
Thank you
Many thanks for this video! Slicing objects with a solidified plane is easy and so is keying with a cube, but I couldn't think by myself of a more practical way of doing things (I'm new to Blender). Your tutorial helped a lot. By the way, I noticed that when you toggle face-snap before moving the "cube-gone-vertex" object, you actually don't need to add the shrinkwrap modifier to it.
Very glad the video was useful for you. With regard to the shrinkwrap modifier I think you are right but when I was learning Blender and trying to do retopology everyone recommended having both and I never really thought about it after that :)
Use case is 3D printing, which often has issues with hollow interiors, especially when scaled down. Miniatures from full size leads to thin walls and failed prints. Make the model solid and the slicer with create infill as desired and the miniature will print well.
Thank you. That makes sense :)
Your channel is gold !! Digital Gold. Not as good as Bitcoin, but ...🙂
Pleased you like it :)
*IMPORTANT* I'm actually designing some jewelleries but when I'm putting them to 3d print it's showing that it's hollow from the inside in the preview... What can i do to solidify it completely from the inside (for ex. an earring) should i use softwares like meshmixers or something I'm trying to solve this for so long...
Firstly are you sure it's actually hollow? A Blender object by default is solid and so you have to actually make it hollow on purpose. There are several ways in which a model may look hollow in other software e.g. a printer slicer with no infill selected but that doesn't mean it actually is. Are you able to share a link to your blend file or model, maybe using wetransfer.com or google drive or similar? I would be interested to have a look at it.
I'am currently working on a very small object with sometimes a thickness of millimetres. So I think it's the best if I leave the hollow and make everthing solid in the inside. Is there a way to do that, or is any object already solid from the start and we just make a hollow to save resources?
Any manifold object (has no holes in it, even tiny ones) that has no walls inside will be solid. In most cases this means that your model is solid unless you hollow it :) Hollowing is only really used for resin printing. if we are 3d printing with resin. Resin deep inside a model often won't cure and can later crack your model. So, people often hollow their model and make holes in it so that uncured resin pour out.
Very well explained. Thank you
Glad to hear this. I was unsure how to approach it :)
i just hate how my blender somehow does not use the same hotkeys as shown in all videos. ctrl+p opened a whole other menu, same for the join hotkey, it does nothing at all.
Hotkeys do occasionally change but ctrl-p hasn't changed in a while. What menu did you get?
Great video and very clear instructions! solved my problem
Good to hear! Thanks
when I press L hovering over the model, it only selects verts in that local zone, all around the map. how do I get it to select everything on the outside?
This will happen if the parts that don't get selected are not actually attached to the bits that are selected. You might want to try merging by distance on everything before you start. Select everything in edit mode and then go Mesh->Cleanup->Merge by distance.
Simply the best hollow tutorial I've seen. Thank you so much for sharing knowledge!!!
I'm really glad you think so. I was a bit worried it wasn't too clear what I was doing.
🔥🔥
When I try to do the difference part it just cuts a hole in the other half and it appears hollow. Any idea what might cause that?
If anyone finds this and is having the same issue. I went to Edit Mode -> Mesh -> Normals -> Recalculate outside and that seemed to work for me
@@jon5716 You didn't even give me the chance to reply before you solved it yourself :) Indeed, normals being wrong is the source for many a Blender problem. That is why I always have Face Orientation set to on in the Overlays dropdown but change the blue to transparent in preferences. Glad you solved it :)
@@notverygoodguy Okay so I am having the same issue but this time recalculating normals isn't fixing it. I have an object imbedded in another both have their normals correct but if I do a union it leaves a hole. If I switch to difference it leaves a indent. Using self intersect also doesn't seem to be working. I am stumped. To clarify I am trying to join these two objects now. Having the same issue with the hole but the end goal is for them to be one
@@jon5716 Try switching from exact to fast in the boolean modifier. That can often fix issues like this. When I finally get around to it, my next video will be about boolean problems and this is one thing I will talk about.
@@notverygoodguy Good to know thank you. It turns out this one was because there was non manifold geometry. I downloaded the 3d Print addon and the fix that provides has been really helpful getting booleans to work properly
Thank you for sharing this very useful method.
Thank you for the feedback. Glad you liked it.
Awesome, thank you! This is exactly what I was looking for
That's great to hear. Thanks for letting me know.
hi can u simulate an atomic explosion with physics?
To some extent, yes. Never actually tried it myself.
@@notverygoodguy thaks! your videos are very clear and easy learn! Good job!
@@y_integral_y Thank you
great video, but i have still problems with my object and i don't know how to fix it (i also wanna just solidify that object), if you will help me i will be very thankful. link to the file: drive.google.com/file/d/1zZmlOGesoWw1a2DDPrggAOD96lt9qRH3/view?usp=sharing
useless
Sorry to hear that. Any advice on how to improve it?
very informative
Thank you
When I export my vase and slice it, it covers my top vase hole when its hollowed out in blender... what am I missing?
Which of the vases are you attempting and are you doing it in vase mode?
amazing, boosted my already high opinion of British people and if you're not British I'm sorry but i respect you so much, tysm
Very glad this was useful for you. Yes, I am British.
@@notverygoodguy tysm
But creating an extra bone to begin with in that particular case would have sorted that out...right?
Not entirely sure what you mean but if I understand you correctly then making as many bones as you can is ideal.
Very good tutorial except everything i did crashed my whole pc so if it happened to make it i had to save every click...
Sorry to hear about that. I haven't heard of that happening to anyone before. DId it always crash at the same place?
How do you turn this off afterwards?
ALT B again.