Thank you for this video! As a beginner, it really helped me understand vertex groups while I was working with meshes. Recently, I discovered that bones can also have their own vertex groups (one for each bone) and these can get mixed up with mesh vertex groups which can become messy and hard to distinguish, especially if you’re working with many bones. You can even assign mesh vertex groups to bone vertex groups, When I select a mesh, switch to Edit Mode, and select a bone-related vertex group (which appears similar to a mesh vertex group), it highlights the mesh vertex assigned to that bone. This makes it harder to realise that the selected group is actually bone-related, not mesh-related, where only difference is the group names. I know this part might be advanced for beginners, but I thought it was worth mentioning so we know what to expect when we get to the rig part. I am still learning and I may not be 100% right.
I am glad this was useful for you. I have a video about posing an stl which goes into some detail of the vertex groups associated with bones. Well, they are not actually related to the bones themselves they are associated with the weight painting of bones. They simply store the information of which vertices move when the bone moves. These "bone" vertex groups are exactly the same as any other vertex groups and are created when you attach your rig to your model with automatic weights. There is no reason you can't just create or edit them yourself if you prefer. So it can be confusing unless you just remember that "bone" vertex groups are no different than "mesh" vertex groups.
Hazzah!! I KNEW you were a man of quality! No, seriously - if you’re ever available to be a freelance voiceover, please let me know. Just a W8-BEN & W-9 exchange (for the good old taxman )after the contract agreement. I pay 48 hours upon invoice arrival
@@notverygoodguy Just to clarify myself, I meant I would give you -my- W-9 tax form as your client and accept your W8-BEN. Anyhow, it's all good if you're not interested. Appreciate your work!
Did you mean vertex painting or using vertex groups to get different colours on a 3dprint? I have a lot of these shorter videos planned. All based on things I didn't understand when I started out :) Thanks for the feedback!
Great tutorial. I had no idea about this and now I suddenly do. 😀If only every tutorial was like this I would actually get somewhere in Blender... Thanks mucho!
What could be the cause when the selection in vertex group does not work? This is a humanoid model with a weight and a rig. Sometimes it works, sometimes it doesn't.
I experienced this kind of thing a lot when I first started using vertex groups and in my case it always ended up being because I had forgotten to assign a selection or I had accidentally removed a selection. Pressing the remove button can give you unintended results too because if you hit the remove button, it is easy to think you are removing the contents of the vertex group but you aren't. You are removing any vertices that are currently selected on you model from the vertex group. I am not saying it is as simple as this but vertex groups are important in Blender and they do work and are well tested so random behaviour would be very surprising. That said, it is interesting you specify you have added weights because weights applied to bones are actually vertex groups and it could be a bit confusing if you have already created vertex groups with the bone names.
Just a fantastic tutorial. Love the relaxed feel and totally supports the beginner by not assuming prior knowledge.
Thanks for the feedback!
Liked the casual relaxed way of telling things with the rush plus the burning of the cube was a nice touch.
Have to develop my video graphics effects somewhere :)
Thank you for this video! As a beginner, it really helped me understand vertex groups while I was working with meshes. Recently, I discovered that bones can also have their own vertex groups (one for each bone) and these can get mixed up with mesh vertex groups which can become messy and hard to distinguish, especially if you’re working with many bones. You can even assign mesh vertex groups to bone vertex groups,
When I select a mesh, switch to Edit Mode, and select a bone-related vertex group (which appears similar to a mesh vertex group), it highlights the mesh vertex assigned to that bone. This makes it harder to realise that the selected group is actually bone-related, not mesh-related, where only difference is the group names. I know this part might be advanced for beginners, but I thought it was worth mentioning so we know what to expect when we get to the rig part. I am still learning and I may not be 100% right.
I am glad this was useful for you. I have a video about posing an stl which goes into some detail of the vertex groups associated with bones. Well, they are not actually related to the bones themselves they are associated with the weight painting of bones. They simply store the information of which vertices move when the bone moves. These "bone" vertex groups are exactly the same as any other vertex groups and are created when you attach your rig to your model with automatic weights. There is no reason you can't just create or edit them yourself if you prefer. So it can be confusing unless you just remember that "bone" vertex groups are no different than "mesh" vertex groups.
Helped me understand vertex groups. Thank you!
That's great to hear!
Very well detailed, I like how you showed many examples for different uses!
Thank you for your feedback!
Instantly Subscribed after seeing what is inside the funny shape. Thank you for such simple yet effective tutorial!
Then it did its job :) Very glad you found this useful!
8:00 I almost spit my coffee... totally subscribed!! Very useful too, thank you!
This was such an awesome and informative tutorial, I greatly appreciate the pacing and humor too. Awesome stuff!
Thank you for the kind words!
Watched many complex tutorials. No one has ever used or mentioned this option. Thanks.
They are a very useful tool!
If this man told me he had a PhD in crossing the sidewalk I’d believe him just from listening to his voice
I have a PhD in crossing the sidewalk!
Hazzah!! I KNEW you were a man of quality!
No, seriously - if you’re ever available to be a freelance voiceover, please let me know. Just a W8-BEN & W-9 exchange (for the good old taxman )after the contract agreement. I pay 48 hours upon invoice arrival
@@edge83mediallc Don't think we have them in Norway :) Flattered you'd be interested in that though :)
@@notverygoodguy Just to clarify myself, I meant I would give you -my- W-9 tax form as your client and accept your W8-BEN. Anyhow, it's all good if you're not interested. Appreciate your work!
Thank you for this super clear explanation, you are an excellent teacher~!
Really good to hear it was useful for you and thanks for the feedback.
Thanks again, nice description 😊
Thanks :) I've not been so sure about doing these ones but I do like the opportunity to do silly things with the cubes :)
@Not Very Good Guy
Great tutorial... please more of them. Maybe vertex groups with colors?
Did you mean vertex painting or using vertex groups to get different colours on a 3dprint? I have a lot of these shorter videos planned. All based on things I didn't understand when I started out :) Thanks for the feedback!
@@notverygoodguy
Ok all sounds interesting... I prefer different colors on a 3D print. 😎
@@cloudcloud1 I don't have a multi color printer but it would be an interesting thing to look into :)
Great tutorial. I had no idea about this and now I suddenly do. 😀If only every tutorial was like this I would actually get somewhere in Blender... Thanks mucho!
Thanks for the feedback! Blender is often not as complicates as it sounds :)
thanks!, as a beginner, it's really useful !
Very good to hear. Thanks!
Very clear nice explanation. Thanks.
Thanks for letting me know :)
Very good tutorial. Thank you! I learned a lot.
Very glad to hear that. Thanks.
thanks friend, exact information i was looking for!
Great to hear! Thanks for the feedback.
Very well explained. Thank you
Glad to hear this. I was unsure how to approach it :)
GREAT Tutorial, very detailed a good pace and explanation. Very useful and just the right amount of comedy ;) Subscribed.
Thanks :) I am very glad you found this useful!
please change your name, your one of the best, thank you so much it was packed with very helpful chunks of facts 😊
You're very kind. Thank you.
amazing tutorial! thank you so much!
Thank you for the feedback. I hope the video was useful.
Thank you
No, thank you :)
This was really useful. Thank you so much sir.
Very glad to hear it was useful. Thanks!
This video is FIRE
What could be the cause when the selection in vertex group does not work?
This is a humanoid model with a weight and a rig.
Sometimes it works, sometimes it doesn't.
I experienced this kind of thing a lot when I first started using vertex groups and in my case it always ended up being because I had forgotten to assign a selection or I had accidentally removed a selection. Pressing the remove button can give you unintended results too because if you hit the remove button, it is easy to think you are removing the contents of the vertex group but you aren't. You are removing any vertices that are currently selected on you model from the vertex group.
I am not saying it is as simple as this but vertex groups are important in Blender and they do work and are well tested so random behaviour would be very surprising. That said, it is interesting you specify you have added weights because weights applied to bones are actually vertex groups and it could be a bit confusing if you have already created vertex groups with the bone names.
That's how you do subscribe request! :D totally worth it!
Sadly most people don't wait that long :)
Супер полезно. Спасибо
Glad it was helpful!
oy stop murdering cubes
Can't help it!
you could've explained this under a minute bro
I look forward to your video!
useless
Sorry to hear that. Any advice on how to improve it?