Blender vertex groups for beginners

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 65

  • @utubesgreat4me
    @utubesgreat4me 8 หลายเดือนก่อน +3

    Just a fantastic tutorial. Love the relaxed feel and totally supports the beginner by not assuming prior knowledge.

    • @notverygoodguy
      @notverygoodguy  8 หลายเดือนก่อน

      Thanks for the feedback!

  • @scienceofart9121
    @scienceofart9121 24 วันที่ผ่านมา

    Liked the casual relaxed way of telling things with the rush plus the burning of the cube was a nice touch.

    • @notverygoodguy
      @notverygoodguy  24 วันที่ผ่านมา

      Have to develop my video graphics effects somewhere :)

  • @coladeu.
    @coladeu. 25 วันที่ผ่านมา

    Thank you for this video! As a beginner, it really helped me understand vertex groups while I was working with meshes. Recently, I discovered that bones can also have their own vertex groups (one for each bone) and these can get mixed up with mesh vertex groups which can become messy and hard to distinguish, especially if you’re working with many bones. You can even assign mesh vertex groups to bone vertex groups,
    When I select a mesh, switch to Edit Mode, and select a bone-related vertex group (which appears similar to a mesh vertex group), it highlights the mesh vertex assigned to that bone. This makes it harder to realise that the selected group is actually bone-related, not mesh-related, where only difference is the group names. I know this part might be advanced for beginners, but I thought it was worth mentioning so we know what to expect when we get to the rig part. I am still learning and I may not be 100% right.

    • @notverygoodguy
      @notverygoodguy  25 วันที่ผ่านมา

      I am glad this was useful for you. I have a video about posing an stl which goes into some detail of the vertex groups associated with bones. Well, they are not actually related to the bones themselves they are associated with the weight painting of bones. They simply store the information of which vertices move when the bone moves. These "bone" vertex groups are exactly the same as any other vertex groups and are created when you attach your rig to your model with automatic weights. There is no reason you can't just create or edit them yourself if you prefer. So it can be confusing unless you just remember that "bone" vertex groups are no different than "mesh" vertex groups.

  • @d3m0npiggy
    @d3m0npiggy ปีที่แล้ว +3

    Helped me understand vertex groups. Thank you!

  • @slayth6332
    @slayth6332 ปีที่แล้ว +1

    Very well detailed, I like how you showed many examples for different uses!

  • @averagebloe
    @averagebloe 8 หลายเดือนก่อน

    Instantly Subscribed after seeing what is inside the funny shape. Thank you for such simple yet effective tutorial!

    • @notverygoodguy
      @notverygoodguy  8 หลายเดือนก่อน

      Then it did its job :) Very glad you found this useful!

  • @frappedelimon4351
    @frappedelimon4351 ปีที่แล้ว +3

    8:00 I almost spit my coffee... totally subscribed!! Very useful too, thank you!

  • @LemeMeek
    @LemeMeek 9 หลายเดือนก่อน

    This was such an awesome and informative tutorial, I greatly appreciate the pacing and humor too. Awesome stuff!

    • @notverygoodguy
      @notverygoodguy  9 หลายเดือนก่อน

      Thank you for the kind words!

  • @jameswdef318
    @jameswdef318 7 หลายเดือนก่อน

    Watched many complex tutorials. No one has ever used or mentioned this option. Thanks.

    • @notverygoodguy
      @notverygoodguy  7 หลายเดือนก่อน

      They are a very useful tool!

  • @edge83mediallc
    @edge83mediallc หลายเดือนก่อน +2

    If this man told me he had a PhD in crossing the sidewalk I’d believe him just from listening to his voice

    • @notverygoodguy
      @notverygoodguy  หลายเดือนก่อน

      I have a PhD in crossing the sidewalk!

    • @edge83mediallc
      @edge83mediallc หลายเดือนก่อน

      Hazzah!! I KNEW you were a man of quality!
      No, seriously - if you’re ever available to be a freelance voiceover, please let me know. Just a W8-BEN & W-9 exchange (for the good old taxman )after the contract agreement. I pay 48 hours upon invoice arrival

    • @notverygoodguy
      @notverygoodguy  หลายเดือนก่อน

      @@edge83mediallc Don't think we have them in Norway :) Flattered you'd be interested in that though :)

    • @edge83mediallc
      @edge83mediallc หลายเดือนก่อน

      @@notverygoodguy Just to clarify myself, I meant I would give you -my- W-9 tax form as your client and accept your W8-BEN. Anyhow, it's all good if you're not interested. Appreciate your work!

  • @ihcobob
    @ihcobob 29 วันที่ผ่านมา

    Thank you for this super clear explanation, you are an excellent teacher~!

    • @notverygoodguy
      @notverygoodguy  29 วันที่ผ่านมา +1

      Really good to hear it was useful for you and thanks for the feedback.

  • @Starflight_Miniatures
    @Starflight_Miniatures ปีที่แล้ว +6

    Thanks again, nice description 😊

    • @notverygoodguy
      @notverygoodguy  ปีที่แล้ว +1

      Thanks :) I've not been so sure about doing these ones but I do like the opportunity to do silly things with the cubes :)

    • @cloudcloud1
      @cloudcloud1 ปีที่แล้ว

      ​ @Not Very Good Guy
      Great tutorial... please more of them. Maybe vertex groups with colors?

    • @notverygoodguy
      @notverygoodguy  ปีที่แล้ว +1

      Did you mean vertex painting or using vertex groups to get different colours on a 3dprint? I have a lot of these shorter videos planned. All based on things I didn't understand when I started out :) Thanks for the feedback!

    • @cloudcloud1
      @cloudcloud1 ปีที่แล้ว

      @@notverygoodguy
      Ok all sounds interesting... I prefer different colors on a 3D print. 😎

    • @notverygoodguy
      @notverygoodguy  ปีที่แล้ว

      @@cloudcloud1 I don't have a multi color printer but it would be an interesting thing to look into :)

  • @ChristerAnd
    @ChristerAnd 2 หลายเดือนก่อน

    Great tutorial. I had no idea about this and now I suddenly do. 😀If only every tutorial was like this I would actually get somewhere in Blender... Thanks mucho!

    • @notverygoodguy
      @notverygoodguy  2 หลายเดือนก่อน

      Thanks for the feedback! Blender is often not as complicates as it sounds :)

  • @muspuxx6866
    @muspuxx6866 ปีที่แล้ว +2

    thanks!, as a beginner, it's really useful !

  • @Mrunalsexplorations
    @Mrunalsexplorations 4 หลายเดือนก่อน +1

    Very clear nice explanation. Thanks.

    • @notverygoodguy
      @notverygoodguy  4 หลายเดือนก่อน

      Thanks for letting me know :)

  • @silver9062
    @silver9062 10 หลายเดือนก่อน

    Very good tutorial. Thank you! I learned a lot.

    • @notverygoodguy
      @notverygoodguy  10 หลายเดือนก่อน

      Very glad to hear that. Thanks.

  • @creadepot3d762
    @creadepot3d762 2 หลายเดือนก่อน

    thanks friend, exact information i was looking for!

    • @notverygoodguy
      @notverygoodguy  2 หลายเดือนก่อน

      Great to hear! Thanks for the feedback.

  • @pitik
    @pitik 6 หลายเดือนก่อน

    Very well explained. Thank you

    • @notverygoodguy
      @notverygoodguy  6 หลายเดือนก่อน

      Glad to hear this. I was unsure how to approach it :)

  • @wayne9954
    @wayne9954 10 หลายเดือนก่อน

    GREAT Tutorial, very detailed a good pace and explanation. Very useful and just the right amount of comedy ;) Subscribed.

    • @notverygoodguy
      @notverygoodguy  10 หลายเดือนก่อน

      Thanks :) I am very glad you found this useful!

  • @dinarichards7064
    @dinarichards7064 12 วันที่ผ่านมา

    please change your name, your one of the best, thank you so much it was packed with very helpful chunks of facts 😊

    • @notverygoodguy
      @notverygoodguy  12 วันที่ผ่านมา

      You're very kind. Thank you.

  • @DimiArt
    @DimiArt 2 หลายเดือนก่อน

    amazing tutorial! thank you so much!

    • @notverygoodguy
      @notverygoodguy  2 หลายเดือนก่อน

      Thank you for the feedback. I hope the video was useful.

  • @wenchevaaga
    @wenchevaaga ปีที่แล้ว +3

    Thank you

  • @cthaneshh
    @cthaneshh ปีที่แล้ว

    This was really useful. Thank you so much sir.

    • @notverygoodguy
      @notverygoodguy  ปีที่แล้ว

      Very glad to hear it was useful. Thanks!

  • @johnt697
    @johnt697 2 หลายเดือนก่อน

    This video is FIRE

  • @jhonysteak5512
    @jhonysteak5512 ปีที่แล้ว

    What could be the cause when the selection in vertex group does not work?
    This is a humanoid model with a weight and a rig.
    Sometimes it works, sometimes it doesn't.

    • @notverygoodguy
      @notverygoodguy  ปีที่แล้ว

      I experienced this kind of thing a lot when I first started using vertex groups and in my case it always ended up being because I had forgotten to assign a selection or I had accidentally removed a selection. Pressing the remove button can give you unintended results too because if you hit the remove button, it is easy to think you are removing the contents of the vertex group but you aren't. You are removing any vertices that are currently selected on you model from the vertex group.
      I am not saying it is as simple as this but vertex groups are important in Blender and they do work and are well tested so random behaviour would be very surprising. That said, it is interesting you specify you have added weights because weights applied to bones are actually vertex groups and it could be a bit confusing if you have already created vertex groups with the bone names.

  • @mingiasi
    @mingiasi 3 หลายเดือนก่อน

    That's how you do subscribe request! :D totally worth it!

    • @notverygoodguy
      @notverygoodguy  3 หลายเดือนก่อน +1

      Sadly most people don't wait that long :)

  • @ДанилСтарновский-д7н
    @ДанилСтарновский-д7н หลายเดือนก่อน

    Супер полезно. Спасибо

  • @snakerb4677
    @snakerb4677 2 หลายเดือนก่อน +1

    oy stop murdering cubes

  • @tuur200o8
    @tuur200o8 9 วันที่ผ่านมา

    you could've explained this under a minute bro

    • @notverygoodguy
      @notverygoodguy  9 วันที่ผ่านมา

      I look forward to your video!

  • @МаркКим-з3л
    @МаркКим-з3л 7 หลายเดือนก่อน

    useless

    • @notverygoodguy
      @notverygoodguy  7 หลายเดือนก่อน

      Sorry to hear that. Any advice on how to improve it?