Noia Dev
Noia Dev
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Adding NPC houses and shops : Noia Online : Indie dev MMO devlog
Adding NPC houses and shops to the new town, along with the best pupper you have ever seen.
Play Noia Online at:
splosions-studios.itch.io/noia-online
Join the Noia Discord server!
discord.gg/2FSC2yKGEd
มุมมอง: 1 668

วีดีโอ

Making the first town : Noia Online : Indie dev MMO devlog
มุมมอง 3K14 วันที่ผ่านมา
This town map came together a lot faster than I anticipated. i am excited to start making house interiors and town quests. Play Noia Online at: splosions-studios.itch.io/noia-online Join the Noia Discord server! discord.gg/2FSC2yKGEd
Making a better mobile UI for my game: Noia Online : Indie dev MMO devlog
มุมมอง 1.7K28 วันที่ผ่านมา
You guys have given me some good feedback on improving the mobile UI for Noia, and here are the results! Play Noia Online at: splosions-studios.itch.io/noia-online Join the Noia Discord server! discord.gg/2FSC2yKGEd
Upcoming bosses for the new map: Noia Online : Indie dev MMO devlog
มุมมอง 2.1Kหลายเดือนก่อน
Talking about upcoming bosses for the new Deep Forest map, and discussing boss fight design in MMORPGs. Play Noia Online at: splosions-studios.itch.io/noia-online Join the Noia Discord server! discord.gg/2FSC2yKGEd
Making healing more interesting : Noia Online : Indie dev MMO devlog
มุมมอง 3.1Kหลายเดือนก่อน
Making healing more interesting by adding new skills for Staff and Bow classes Play Noia Online at: splosions-studios.itch.io/noia-online Join the Noia Discord server! discord.gg/2FSC2yKGEd Check out the skill sheet docs.google.com/spreadsheets/d/1n_asaryOhSSqZUcw7eUx8Nz2z_2EpmFVWgpOT-UgdlA/edit?usp=sharing
New Skills for Sword and Wand Classes : Noia Online : Indie dev MMO devlog
มุมมอง 2.1K2 หลายเดือนก่อน
Adding more complex skills to the wand and sword classes. Play Noia Online at: splosions-studios.itch.io/noia-online Join the Noia Discord server! discord.gg/2FSC2yKGEd Check out the skill sheet docs.google.com/spreadsheets/d/1n_asaryOhSSqZUcw7eUx8Nz2z_2EpmFVWgpOT-UgdlA/edit?usp=sharing
The Weird Fix to the Game's Worst Lag Issue : Noia Online : Indie dev MMO devlog
มุมมอง 4.2K2 หลายเดือนก่อน
After months of searching I finally found what was causing all the rubberbanding in the Noia web client. Play Noia Online at: splosions-studios.itch.io/noia-online Join the Noia Discord server! discord.gg/2FSC2yKGEd
2 Years of Game Development : Noia Online : Indie dev MMO devlog
มุมมอง 23K3 หลายเดือนก่อน
Join me on a journey of the past 2 years of game development for my MMO, Noia. See how the game progressed from nothing, to a fully functional MMO. Play Noia Online at: splosions-studios.itch.io/noia-online Join the Noia Discord server! discord.gg/2FSC2yKGEd th-cam.com/video/0wKo5WSImYY/w-d-xo.html th-cam.com/video/k-WQtwb0Unc/w-d-xo.html The following music was used for this media project: Mus...
Answering community questions : Noia Online : Indie dev MMO Q&A
มุมมอง 1.4K3 หลายเดือนก่อน
This week I am answering every questioned posed by the community, no matter how absurd. Bit of a different devlog this week as I am out of town without my editing computer. *Sorry the mic noise cancelation started to fail around 50% in and there is a buzzing sound in the background.....I blame past Dane Play Noia Online at: splosions-studios.itch.io/noia-online Join the Noia Discord server! dis...
This font almost ruined my game : Noia Online : Indie dev MMO devlog
มุมมอง 1.8K4 หลายเดือนก่อน
Adding a font selector to the game, not everyone likes pixel fonts, and that is ok. Play Noia Online at: splosions-studios.itch.io/noia-online Join the Noia Discord server! discord.gg/2FSC2yKGEd Follow the development roadmap on Trello! trello.com/b/16WWrLdk/noia-online-development Music: I Got A Stick [instrumental] (feat. Bryan Teoh) by Kevin MacLeod Link: filmmusic.io/song/10112-i-got-a-stic...
Adding a new dungeon boss to the game : Noia Online : Indie dev MMO devlog
มุมมอง 2.7K4 หลายเดือนก่อน
Adding the final boss for the Hive dungeon, the Hive queen Play Noia Online at: splosions-studios.itch.io/noia-online Join the Noia Discord server! discord.gg/2FSC2yKGEd Follow the development roadmap on Trello! trello.com/b/16WWrLdk/noia-online-development Music: I Got A Stick [instrumental] (feat. Bryan Teoh) by Kevin MacLeod Link: filmmusic.io/song/10112-i-got-a-stick-instrumental-feat-bryan...
Making my games tutorial better : Noia Online : Indie dev MMO devlog
มุมมอง 2.1K5 หลายเดือนก่อน
Thanks to feedback from you guys the tutorial for Noia is getting better. Not perfect yet, but we're getting better. Play Noia Online at: splosions-studios.itch.io/noia-online Join the Noia Discord server! discord.gg/2FSC2yKGEd Follow the development roadmap on Trello! trello.com/b/16WWrLdk/noia-online-development Music: I Got A Stick [instrumental] (feat. Bryan Teoh) by Kevin MacLeod Link: fil...
Fix the bad. Make the good better : Noia Online : Indie dev MMO devlog
มุมมอง 3.6K5 หลายเดือนก่อน
Fixing a ton of bugs, adding quality of life changes, and a 55 gallon drum of polish. Play Noia Online at: splosions-studios.itch.io/noia-online Join the Noia Discord server! discord.gg/2FSC2yKGEd Follow the development roadmap on Trello! trello.com/b/16WWrLdk/noia-online-development Music: I Got A Stick [instrumental] (feat. Bryan Teoh) by Kevin MacLeod Link: filmmusic.io/song/10112-i-got-a-st...
Making monsters harder in my game : Noia Online : Indie dev MMO devlog
มุมมอง 3.1K5 หลายเดือนก่อน
Going over how I plan monster difficulty in Noia Play Noia Online at: splosions-studios.itch.io/noia-online Join the Noia Discord server! discord.gg/2FSC2yKGEd Follow the development roadmap on Trello! trello.com/b/16WWrLdk/noia-online-development Music: I Got A Stick [instrumental] (feat. Bryan Teoh) by Kevin MacLeod Link: filmmusic.io/song/10112-i-got-a-stick-instrumental-feat-bryan-teoh Musi...
Adding New Weapons To My Game : Noia Online : Indie dev MMO devlog
มุมมอง 2.4K6 หลายเดือนก่อน
Players will now be able to craft their own weapons in Noia! Play Noia Online at: splosions-studios.itch.io/noia-online Join the Noia Discord server! discord.gg/2FSC2yKGEd Follow the development roadmap on Trello! trello.com/b/16WWrLdk/noia-online-development Music: I Got A Stick [instrumental] (feat. Bryan Teoh) by Kevin MacLeod Link: filmmusic.io/song/10112-i-got-a-stick-instrumental-feat-bry...
Adding Mining To My Game : Noia Online : Indie dev MMO devlog
มุมมอง 2.3K6 หลายเดือนก่อน
Adding Mining To My Game : Noia Online : Indie dev MMO devlog
Adding New Boss Skills : Noia Online : Indie dev MMO devlog
มุมมอง 3.9K7 หลายเดือนก่อน
Adding New Boss Skills : Noia Online : Indie dev MMO devlog
Progress on the Beehive dungeon : Noia Online : Indie dev MMO devlog
มุมมอง 3.3K7 หลายเดือนก่อน
Progress on the Beehive dungeon : Noia Online : Indie dev MMO devlog
Going over crafting progression : Noia Online : Indie dev MMO devlog
มุมมอง 4.7K8 หลายเดือนก่อน
Going over crafting progression : Noia Online : Indie dev MMO devlog
Designing the perfect crafting system for MMORPGs
มุมมอง 13K8 หลายเดือนก่อน
Designing the perfect crafting system for MMORPGs
Forest Map Progress Update : Noia Online : Indie dev MMO devlog
มุมมอง 3.2K9 หลายเดือนก่อน
Forest Map Progress Update : Noia Online : Indie dev MMO devlog
Adding a proper map to my MMO : Noia Online : Indie dev MMO devlog
มุมมอง 4.1K9 หลายเดือนก่อน
Adding a proper map to my MMO : Noia Online : Indie dev MMO devlog
New Sword and Staff Spells : Noia MMO Devlog
มุมมอง 3.7K10 หลายเดือนก่อน
New Sword and Staff Spells : Noia MMO Devlog
Quality of life changes : Noia Online : Indie dev MMO devlog
มุมมอง 3.8K10 หลายเดือนก่อน
Quality of life changes : Noia Online : Indie dev MMO devlog
Adding New Quests : Noia Online : Indie dev MMO devlog
มุมมอง 4K11 หลายเดือนก่อน
Adding New Quests : Noia Online : Indie dev MMO devlog
Quick Update : Noia Online : Indie dev MMO devlog
มุมมอง 6K11 หลายเดือนก่อน
Quick Update : Noia Online : Indie dev MMO devlog
Making a Mobile UI : Noia Online : Indie dev MMO devlog
มุมมอง 6K11 หลายเดือนก่อน
Making a Mobile UI : Noia Online : Indie dev MMO devlog
Adding a friend system : Noia Online : Indie dev MMO devlog
มุมมอง 4.3Kปีที่แล้ว
Adding a friend system : Noia Online : Indie dev MMO devlog
Changing the Player Sprite : Noia Online : Indie dev MMO devlog
มุมมอง 6Kปีที่แล้ว
Changing the Player Sprite : Noia Online : Indie dev MMO devlog
How I keep track of players : Noia Online : Indie dev MMO devlog
มุมมอง 9Kปีที่แล้ว
How I keep track of players : Noia Online : Indie dev MMO devlog

ความคิดเห็น

  • @oettrpg
    @oettrpg 18 ชั่วโมงที่ผ่านมา

    For the buff system: What comes to mind is buffs in ESO (elder scrolls online) - They have Major and Minor versions of Buffs and a Food Buff. Maybe Food in your game can give you X amount of resource but buffs do things like +damage etc.... Maybe Potions give you a shorter term buff? Like drinking a potion can give you a buff that only lasts a minute while food lasts and hour?

  • @Skeffles
    @Skeffles 20 ชั่วโมงที่ผ่านมา

    Great update. The idea of buff shops is interesting. I've never played a game with that kind of feature. Personally I think having each item type (food/potion) do 1 thing makes sense but I can see the desire to mix them. Perhaps get inspiration from runescape, there are potion mixes that can heal and provide buffs but at a lower rate than pure food or a pure potion.

  • @HiddenRachel
    @HiddenRachel 22 ชั่วโมงที่ผ่านมา

    shes the best floof!

  • @CreatureMind
    @CreatureMind 22 ชั่วโมงที่ผ่านมา

    Don't use all of the maps during the login! Just put a picture of them! and if you can't make a giant picture then make smaller ones and stick them side by side! :)

    • @noiadev
      @noiadev 22 ชั่วโมงที่ผ่านมา

      This was going to be my next test XD

    • @CreatureMind
      @CreatureMind 22 ชั่วโมงที่ผ่านมา

      @@noiadev nice hope it’s works out 💪

  • @ShinmotoGaming
    @ShinmotoGaming วันที่ผ่านมา

    Wish you the best with your surgery man 🙏

  • @RoyalGuardians
    @RoyalGuardians วันที่ผ่านมา

    Well, food buffs could be minimal buffs like small stats improvements for a big/medium duration, like a chicken could give max hp and hp regen, and player buffs could be bigger buffs in stats and other things, like attack, def, higher values, but short duration, like a thing to use in combat, but if you want to do like TOS, maybe they should last longer?

  • @Seshua87
    @Seshua87 วันที่ผ่านมา

    Have you tried looking into Additive scenes in Unity? Also my first thought about the little house situation was, why doesn't he just move the house a bit further off screen so the player can never see it no matter where they walk in the house.

    • @noiadev
      @noiadev วันที่ผ่านมา

      UMMO, the foundation of Noia, doesn't work with scenes out of the box. It is an issue that others working with UMMMO have solved, so only a matter of time. But for maps like the town that would have one main area and potentially dozens of smaller house areas, I would still simply disable tile areas that were not needed.

    • @Seshua87
      @Seshua87 วันที่ผ่านมา

      @@noiadev Oh, Yeah I've not worked with UMMO before, so that makes more sense now. I'm not sure of any solution but If I come across anything, I'll drop a dime here.

  • @midnightstorm6576
    @midnightstorm6576 วันที่ผ่านมา

    Fellow struggling first time dev here, I actually have a solution to your buff problem! Food is that which nurtures the body, magic is that which nurtures the spirit. Seperate it so that player buffs can only effect mental things like crit chance, spell power, skill effectiveness, mental stats, while food only effects physical things like damage resistance, martial attack power, poison resistance and physical stats. Finally, make a high end food that buffs player buffs when they are placed on you and a high end buff that buffs food effects when they are eaten. This should balance both the buff economy and drive the want to improve your buffs, and also your crafting skills.

    • @Storm-dk7zp
      @Storm-dk7zp วันที่ผ่านมา

      Awsome idea, this also allows for players to make something useful from each category. So maxing out cooking for example would give you a significant buff and it wouldnt be food<potion<buff but rather class/situation dependent use and all of them together make you the strongest. To add something new here: think about the "Gameplay Source", the durations, power and "price" and how there is maybe a trade off. Buffs are powerful and long lasting, but are only given from other players (need interaction) and maybe cost ingredients to cast the more powerful ones. ->Interaction Food also gives you a long term buff but you need to farm for ingredients (and who would share food? so the stronger stuff is bin on pickup, needing solo play)-> Farming and potions would be short term but can simply be bought from vendors (stronger stuff maybe just if you did a specific quest). -> [Group] Questing Alongside this for example, every class (with its unique buff) brings something to the group. You can only have buff X if someone plays class Y. You can produce even the strongest food simply by yourself and you maybe need to do a dungeon quest or specifically hard quest for stronger potions. For potions specifically, as a hobby brewer, I would have about a million ideas for quests and simply the base mechanics of what ingredients you would need (as in makes real life sense). Im on your discord, if you want you can hit me up here and we can have a chat there. For example: you would start by buying Wine/Mead/Beer from a vendor and what ingredients would you add [wood/bark for tannin, Fruits for sourness and so on] to increase its potency. The ingredient to enhance the base potion (or just the recipe/knowledge how to do it) could be locked behind a quest. So your upgrade you mead to a fruit-mead or your beer to a smoked-beer and so on. With the base potions being unlocked if you bring the potion seller the ingredients for it (like for example honey from a beehive for mead ;) ). Not to mention distilling... you get the picture ^^

    • @noiadev
      @noiadev 22 ชั่วโมงที่ผ่านมา

      I never considered it from that angle

    • @Storm-dk7zp
      @Storm-dk7zp 20 ชั่วโมงที่ผ่านมา

      @@noiadev One more small think that fits the same idea at least for potions and food. It should be a preparation for a challanging part of the game, like a dungeon or a mini boss. I personally love the idea of pre quests to a dungeon. Not an mandatory attunement, but a optional story line that explains more about the dungeon and for example rewards the player withe the recipe/ingredients for a food/potion to help with the challange they are facing. Narratively this makes total sense, you learn about the challange and the NPCs/locals help you prep for it. A better player or group can just tackle the dungeon right away and move on to the next map. A weaker player can do the quest and have an easier time with the dungeon. If the last step of the quest is repeatable and gives a stronger buff the more you farm for example its kind of a DIY difficulty, but that may go a little to far. Its only the question how specific or generally useful the food/potion/buff then is for the future. IF I remember correctly you already did something kinda similar for the beehive dungeon

  • @MikeGemi
    @MikeGemi วันที่ผ่านมา

    Big props to you not using loading screens just released my first mobile game and using them was a must

  • @gar-vg3ns
    @gar-vg3ns วันที่ผ่านมา

    as a brazilian, i love this name lol

  • @johannesrichardson7808
    @johannesrichardson7808 วันที่ผ่านมา

    Hope you will be good with the surgery :D

  • @thelazylionsden8539
    @thelazylionsden8539 วันที่ผ่านมา

    I've heard about things costing an arm and a leg but .. Should we expect your leg next? All jokes aside hopefully all goes well and you have a hasty recovery.

  • @Playingchess49
    @Playingchess49 วันที่ผ่านมา

    I tried to play the game on Android but it didn't work

    • @noiadev
      @noiadev 22 ชั่วโมงที่ผ่านมา

      You'll have to be more specific. maybe file a bug on the discord, there are others that have been playing on the android client

  • @zephyrvalentine5733
    @zephyrvalentine5733 วันที่ผ่านมา

    PETS?! BIG WIN! Maybe a pet mechanic like in Ragnarok Online? Monsters drop taming items that you can use to capture them and have them following you. Each Pet has a skill, either just collecting loot for you, a buff (+STR +LUK etc), or just straight up attacking monsters with you.

    • @Storm-dk7zp
      @Storm-dk7zp 20 ชั่วโมงที่ผ่านมา

      I personally always love the "collect cards" of monsters. Where random acts of violence against the local fauna have small chance of giving you a perk (like a pet) or you receive it guaranteed after X kills of that monster. [also you can then sell skins for each pet, obtain base variant, upgrade to shiny with money] Depending on how many systems you already have/plan I personally would see pet abilities beside pick up as overkill though or at least as a completely optional feature.

  • @DrDrastic624
    @DrDrastic624 วันที่ผ่านมา

    Swagalicious hope u feel better soon mate

  • @jeremiahmauga1801
    @jeremiahmauga1801 วันที่ผ่านมา

    Load and unload map items in Batches to prevent lag spikes

    • @noiadev
      @noiadev 22 ชั่วโมงที่ผ่านมา

      I tried, but the tile layers are the size of the map and unity considers it 1 object. Someone suggested covering them with a black layer, that might work.

    • @jeremiahmauga1801
      @jeremiahmauga1801 22 ชั่วโมงที่ผ่านมา

      @@noiadev Oh yeha that could definitely work 🙏 Game is coming along awesome keep it up man

  • @joeymaher5193
    @joeymaher5193 วันที่ผ่านมา

    Maybe I'm missing something, but could you not have just moved the maps further away from each other instead of disabling them and reenabling them? With a big enough buffer there wouldn't be problems with the camera. You could also have a separate tile layer set to the black color on top of every map and enable/disable *that* -- which should be much more performant.

    • @noiadev
      @noiadev 22 ชั่วโมงที่ผ่านมา

      The maps use the Unity Nav Mesh to allow players/monsters to move about. That nav mesh calculates all the empty space between maps as well. So closer maps means less work to calculate when baking the nave mesh. Also players with 4k ultrawide monitors can see MUCH farther. So I would have to place maps very very far apart. I had not considered a simple black cover layer...that might work

  • @PyxelForge
    @PyxelForge วันที่ผ่านมา

    I would recommend making the buffs from items have different effects tot he player buffs. So player buffs might be direct combat benefits (secondary/combat stat increases etc.) where as potions could be short term special effects. [Potion of Blurred Speed] adding a buff for 20 seconds which increase dodge chance etc. Food buffs in my mind should always be fortifying in nature. Increase to base stats. Not sure if this helps but *puts penny on table*

  • @KendziWasTaken
    @KendziWasTaken 2 วันที่ผ่านมา

    Yes, make the world lively! Even if it doesn't impact the player a lot, a few NPCs who just... go about their business goes a long way.

    • @Netherfang
      @Netherfang วันที่ผ่านมา

      This needs to be a thing...Right Dane...Right..

  • @maddys2741
    @maddys2741 2 วันที่ผ่านมา

    Who's a good boy ? 🐕🤣

  • @ysegrim9824
    @ysegrim9824 2 วันที่ผ่านมา

    i use hotbars on my streamdeck in a relatable way, my right stick basically handles the hotbar split in 2 sets of 5 and L1 is the mode shift activation for that and other things regarding buttons for my right hand. R1 handles mode shift for double binds of various stuff regarding to the left hand.. i'd be looking forward checking out noia if it is on steam.

    • @noiadev
      @noiadev 2 วันที่ผ่านมา

      @@ysegrim9824 Not yet. Noia isn't ready for steam just yet.

  • @KM-rw9cp
    @KM-rw9cp 3 วันที่ผ่านมา

    Mana 🔮! Mana for the mana gods 🥺

  • @thelazylionsden8539
    @thelazylionsden8539 3 วันที่ผ่านมา

    in 2 days?!?!

    • @noiadev
      @noiadev 3 วันที่ผ่านมา

      Had to work on the video early. There are reasons! REASONS!

    • @maddys2741
      @maddys2741 2 วันที่ผ่านมา

      Very good reasons! ​@@noiadev

    • @thelazylionsden8539
      @thelazylionsden8539 วันที่ผ่านมา

      @@maddys2741 sounds reasonable , right?

  • @victorcabral8061
    @victorcabral8061 5 วันที่ผ่านมา

    I just clicked this because "noia" in my language means "crackhead" and i'm not dissapointed

  • @GratissTVofficial
    @GratissTVofficial 6 วันที่ผ่านมา

    Man watching all this progress is so motivational and impressive. I hope one day I'll do projects as big as this. Amazing vidoe

  • @Nimrod2k
    @Nimrod2k 11 วันที่ผ่านมา

    Did you ever show us how to do the spritemask stuff? I really would like to know how you created that waiste high water

    • @noiadev
      @noiadev 10 วันที่ผ่านมา

      Trigger collider in the water activates a sprite mask object on the player model

    • @Nimrod2k
      @Nimrod2k 10 วันที่ผ่านมา

      @@noiadev Hey thank you for the answer. I'm going to try this on my own stuff. I don't want to cut my playersprites in half. There would be sooooo much to do since there are different sets of armors and so on.

  • @hornetsilksong
    @hornetsilksong 12 วันที่ผ่านมา

    While looking at pokemon maps is a good idea for design, I'd advise against using fan maps as a template as it may rub the fan artists the wrong way and seems akin to tracing. Better to be safe and stick to pokemon maps from the official games and only using them as loose inspiration for layouts and make the final map more different from the inspiration.

    • @noiadev
      @noiadev 12 วันที่ผ่านมา

      Fair point. I do understand that some would call this tracing. I feel I have added and changed enough to call it "Inspired by" and If SailorVicious did reach out to me and ask me to not reference their work, I would do my best to modify the map to meet their request. I simply want to be transparent during the development process and cite ALL of my inspirations and references, because I think it is important for everyone to know. Everyone uses references, and that is fine, but they don't always say what their references were.

  • @dreamleaf6784
    @dreamleaf6784 13 วันที่ผ่านมา

    Town name: Anatole. I got it from a beyond belief:belief episode starring Patrick swayze's brother

  • @RyanStillGames
    @RyanStillGames 14 วันที่ผ่านมา

    Not enough people talk about the dreaded "wall" after one month of game dev. 😅

  • @karmi-
    @karmi- 14 วันที่ผ่านมา

    I vote to name it skibidi

    • @noiadev
      @noiadev 14 วันที่ผ่านมา

      I am pretty sure there are laws against mixing Dad humor and Brainrot. I could end up on a list.

  • @diligencehumility6971
    @diligencehumility6971 14 วันที่ผ่านมา

    Make it single player game, MMO is huge scope. This could be an awesome single player adventure. Then do an MMO in same universe after, then you will have funding also

  • @DenDenn1
    @DenDenn1 14 วันที่ผ่านมา

    Lol. Noia in Brazil means drug addict

  • @UltimatePerfection
    @UltimatePerfection 14 วันที่ผ่านมา

    What networking solution are you using?

    • @noiadev
      @noiadev 14 วันที่ผ่านมา

      Mirror

  • @durrium
    @durrium 15 วันที่ผ่านมา

    Damn, all trees are gameobjects?? You could have them as tiles!!

    • @noiadev
      @noiadev 14 วันที่ผ่านมา

      No shadows or 2.5d parallax with tiles T_T

    • @durrium
      @durrium 14 วันที่ผ่านมา

      @@noiadev hmmm well set them to static at least? 😅❤️

    • @noiadev
      @noiadev 14 วันที่ผ่านมา

      @@durrium That's fair

  • @zuldakali9477
    @zuldakali9477 15 วันที่ผ่านมา

    use your name with all pride!!

  • @polygonal4838
    @polygonal4838 15 วันที่ผ่านมา

    May i just say despite my doubts about a solo dev pulling off an mmo rpg you sure are entertaining. I watch devlogs a lot and not many are as fun to watch as this. Keep it up

  • @thelazylionsden8539
    @thelazylionsden8539 15 วันที่ผ่านมา

    Riversplit Residents? its the first thing i thought of just seeing how the town is basically split by a river.

  • @thefrozenpanda
    @thefrozenpanda 15 วันที่ผ่านมา

    100% wasn't expecting a Dungeon Crawler Carl mention! Hah. Love it.

    • @noiadev
      @noiadev 15 วันที่ผ่านมา

      MONGO IS APPALLED!

    • @Nimrod2k
      @Nimrod2k 12 วันที่ผ่านมา

      God dammit Donut!

  • @CursedGamingLord
    @CursedGamingLord 15 วันที่ผ่านมา

    Just wanted to say that "Noia" is a slang for Crackhead/Junkie in Brazilian Portuguese, so there's potential there for some humor/pun/memes to get some abroad attention and numbers, people love these kinds of funny coincidences lmao And I love how the game looks so far btw, looks super cute and cozy

  • @mono-ub4vc
    @mono-ub4vc 15 วันที่ผ่านมา

    Seeing how you do the trees with some separate trunk and overlaying the tree on top and also the sprite mask stuff to put trees behind the house makes me think you're doing all your layering in some very weird and messy way. Why are the trunks separately placed from the trees? Shouldn't that trunk piece (whatever it's for...) be included in your tree entity? The house can also just be an entity and then it can naturally layer over the trees if its lower down and also cast shadows. Or if you must have the house on a tile layer and not be an entity, you can add another separate layer that goes over the entities so you would end up with the bottom tile layer, then the entity layer and then the top layer. While the house would then be painted on two separate layers, even that would be faster than the weird sprite masking stuff you're doing. It just seems like your current very manual way is going to cost you a lot of time in the long run and lead to a lot of visual issues like you can't even move the house without having to redo all the trees again and also their shadows aren't being affected by your sprite mask right now so you can still see shadows on the house when you shouldn't.

    • @noiadev
      @noiadev 14 วันที่ผ่านมา

      The tree trunk tile placing first was just to make it look like the trees were lined up on the tile grid, the place marker is removed later. At least that is how I used to place trees, not I just copy paste and put them wherever. I don't want to make a dozen different house pngs and import them all separately, so the houses are constructed with tiles. Not shown in the video, any tree that is "behind" a house has its shadow turned off, so the shadow no longer overlays on top of the house. It doesn't take as long as you think.

    • @mono-ub4vc
      @mono-ub4vc 14 วันที่ผ่านมา

      @@noiadev I see. If you're keeping the homes as a tilemap, I still think it's better to just split the world up into a layer below entities and a layer above entities and paint the house in two parts. There's also the problem where your sprite mask cuts the trees in a perfect line but the roof might have little transparent indents and details and not be a perfect line itself and the sprite mask can't handle that. Also there might be a moving entity that needs to get occluded by the roof of the house and it sort of looks like the sprite masking wont handle that case either (unless the mask is being applied to the entire entity layer? I'm not sure about your implementation).

    • @noiadev
      @noiadev 10 วันที่ผ่านมา

      @@mono-ub4vc Correct on all counts. I added an additional tilemap layer called Roof TIles, with its own non-shadow-receiving renderer. Trees properly pass behind the roof tiles, no shadows on top of the houses, everyone is happy.

  • @fyrestorme
    @fyrestorme 15 วันที่ผ่านมา

    1:04 dude. we have chatgpt. just ask it for some names

  • @chidubemanukwu
    @chidubemanukwu 15 วันที่ผ่านมา

    I came up with an idea for the name of the town, AnaPonixx

  • @Godot-Bro
    @Godot-Bro 15 วันที่ผ่านมา

    1:51 He's talking about me! 😂 Another great devlog!

  • @zephyrvalentine5733
    @zephyrvalentine5733 15 วันที่ผ่านมา

    The first city should definitely be called "Para" - I can really see Para in Noia, I'm sure the mayor would agree.

    • @UltimatePerfection
      @UltimatePerfection 14 วันที่ผ่านมา

      You could also call it Pro (pronoia is a feeling that the universe is out to help you, instead of out to get you in paranoia).

  • @seannolan2120
    @seannolan2120 15 วันที่ผ่านมา

    Hivehaven Swarmington Beeside Queens landing

  • @WespaVesaAijala
    @WespaVesaAijala 15 วันที่ผ่านมา

    Town name: Owl Town - Just make an owl statue to there and you are good to go. You can also make some lore of how it was named Owl Town... "Owl saved the fishes"... :D

  • @pokepoke1889
    @pokepoke1889 15 วันที่ผ่านมา

    I can't really tell due to my bad eyesight But do the player characters and npcs have the same art style? It really bugs me when they don't ;-;

    • @noiadev
      @noiadev 15 วันที่ผ่านมา

      They should. The underlying "human" sprite is the same between player and NPC. Gus is slightly different because of his age.

  • @williamscriley9138
    @williamscriley9138 15 วันที่ผ่านมา

    Rivendale

  • @trustnooneelse
    @trustnooneelse 15 วันที่ผ่านมา

    Townname: "Gusser" for the old man Gus, who lived there first or so xD

  • @Ryöken17
    @Ryöken17 15 วันที่ผ่านมา

    Are you moving the player on the "update function" and not on the "fixedUpdate function" ? It feels not smooth at all.

    • @noiadev
      @noiadev 15 วันที่ผ่านมา

      Unfortunately that doesn't tell me much. WOuld you mind putting a bug report on the discord with a screen capture if possible? Update() and FixedUpdate() are both used for various things.

    • @Ryöken17
      @Ryöken17 15 วันที่ผ่านมา

      @@noiadev Are you using unity? 🤔 Update () is called every frame, but depends a lot of frame rate. FixedUpdate() is called each second ( using frame rate to adapt on seconds), this function is better use to move something cause they will not change with the frame rate, making a move smooth.

    • @Ryöken17
      @Ryöken17 15 วันที่ผ่านมา

      @@noiadev All i said is "sometimes your character move strangely like he is glitching 🤔 maybe if it's not a velocity but a translate ? 🤔 It feels like his move speed is not consistent and the character is sticking on the ground"