god damn Dane, you've done it again! Another great devlog, i honestly don't know how you do it, all this development AND making a video. I'm flat out just doing development, let alone making videos about it.
How did you make the telegraphs for the boss attacks (the red circle filling in and the cone)? I have been looking for a way to do that for so long now. I am terrible at shaders though lol.
Oooh that graph for attack difficulty is pretty useful. All of your bosses seem so fun to fight!
god damn Dane, you've done it again! Another great devlog, i honestly don't know how you do it, all this development AND making a video. I'm flat out just doing development, let alone making videos about it.
These devlogs have become apart of my life routine 😀
Oh pretty art! 🎨
Can't wait!!
Will there ever be hidden boss that requires hours of game play and only reward for eliminating it is a small cosmetics item
I do have a questline planned out that is along those lines, so maybe?
For the deep forest you could add a monster type that hides from the played until it can get them by surprise
respect!
How did you make the telegraphs for the boss attacks (the red circle filling in and the cone)? I have been looking for a way to do that for so long now. I am terrible at shaders though lol.
Enjoy my madman reddit ramblings www.reddit.com/r/Unity2D/comments/yosamv/attack_indicators_for_sprite_based_games/
@@noiadev thank you!
Nibelung Valesti is definitely the most memorable attack for me - But a Valkyrie boss wouldn't fit that area I guess, so hopefully in a future one? x)
Well there is a spear class for later in development. Maybe it will be a player skill rather than a boss skill ;)
Mana for the mana gods 🔮!
Cool
do you recommend jumping in the game at the current state or waiting?
The game is playable, but far from complete.
Rabitts.
Mó jogo de noia ksksksksks